--@name awp
--@author Niko
--@server




    chip():setPos(Vector(0))
    local weapon = {
        --main
        base = "simple_css_scout",
        model = "models/weapons/w_combine_sniper.mdl",
        --stats
        damage = 40,
        delay = 3,
        spread = 0,
        force = 1000,
        --sys
        active = false
        }
    local holo = hologram.create(owner():getPos(),Angle(0),weapon.model)
    holo:setNoDraw(true)
    local attach = 5
    hook.add("PlayerSwitchWeapon","",function(ply,old,new)
        if ply == owner() then
            weapon.active = weapon.base == new:getClass()
            holo:setNoDraw(not weapon.active)
            if weapon.active then
                timer.simple(1,function()
                try(function()
                local pos,ang = owner():getAttachment(attach)
                holo:setPos(pos+Vector(15,0,7):getRotated(ang))
                holo:setAngles(Angle(ang[1]+170,ang[2],ang[3]+180))
                holo:setParent(owner(),attach)
                new:setMaterial("null")
            end)
        end)
            end
        end
end)
hook.add("EntityFireBullets","",function(ent,data)
    if weapon.active and ent == owner() then
        local pos = trace.line(data.Src,data.Src+Vector(data.Distance,0,0):getRotated(data.Dir:getAngle()),ent).HitPos
        local pr = prop.create(pos,Angle(0),"models/props_phx/ww2bomb.mdl",true)
        pr:setNoDraw(true)
        pr:breakEnt()
    end
end)
