diff --git a/awp.txt b/awp.txt new file mode 100644 index 0000000..3a90300 --- /dev/null +++ b/awp.txt @@ -0,0 +1,48 @@ +--@name awp +--@author Niko +--@server + + + + + chip():setPos(Vector(0)) + local weapon = { + --main + base = "simple_css_scout", + model = "models/weapons/w_combine_sniper.mdl", + --stats + damage = 40, + delay = 3, + spread = 0, + force = 1000, + --sys + active = false + } + local holo = hologram.create(owner():getPos(),Angle(0),weapon.model) + holo:setNoDraw(true) + local attach = 5 + hook.add("PlayerSwitchWeapon","",function(ply,old,new) + if ply == owner() then + weapon.active = weapon.base == new:getClass() + holo:setNoDraw(not weapon.active) + if weapon.active then + timer.simple(1,function() + try(function() + local pos,ang = owner():getAttachment(attach) + holo:setPos(pos+Vector(15,0,7):getRotated(ang)) + holo:setAngles(Angle(ang[1]+170,ang[2],ang[3]+180)) + holo:setParent(owner(),attach) + new:setMaterial("null") + end) + end) + end + end +end) +hook.add("EntityFireBullets","",function(ent,data) + if weapon.active and ent == owner() then + local pos = trace.line(data.Src,data.Src+Vector(data.Distance,0,0):getRotated(data.Dir:getAngle()),ent).HitPos + local pr = prop.create(pos,Angle(0),"models/props_phx/ww2bomb.mdl",true) + pr:setNoDraw(true) + pr:breakEnt() + end +end)