Starfall-chips/awp.txt
2025-02-07 15:26:09 +03:00

48 lines
1.4 KiB
Text

--@name awp
--@author Niko
--@server
chip():setPos(Vector(0))
local weapon = {
--main
base = "simple_css_scout",
model = "models/weapons/w_combine_sniper.mdl",
--stats
damage = 40,
delay = 3,
spread = 0,
force = 1000,
--sys
active = false
}
local holo = hologram.create(owner():getPos(),Angle(0),weapon.model)
holo:setNoDraw(true)
local attach = 5
hook.add("PlayerSwitchWeapon","",function(ply,old,new)
if ply == owner() then
weapon.active = weapon.base == new:getClass()
holo:setNoDraw(not weapon.active)
if weapon.active then
timer.simple(1,function()
try(function()
local pos,ang = owner():getAttachment(attach)
holo:setPos(pos+Vector(15,0,7):getRotated(ang))
holo:setAngles(Angle(ang[1]+170,ang[2],ang[3]+180))
holo:setParent(owner(),attach)
new:setMaterial("null")
end)
end)
end
end
end)
hook.add("EntityFireBullets","",function(ent,data)
if weapon.active and ent == owner() then
local pos = trace.line(data.Src,data.Src+Vector(data.Distance,0,0):getRotated(data.Dir:getAngle()),ent).HitPos
local pr = prop.create(pos,Angle(0),"models/props_phx/ww2bomb.mdl",true)
pr:setNoDraw(true)
pr:breakEnt()
end
end)