mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
Update locale
This commit is contained in:
parent
d37412672c
commit
0cbc431d2f
150 changed files with 492 additions and 400 deletions
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@ -22,6 +22,8 @@ ent-ActionActivateScramImplant = SCRAM!
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.desc = Randomly teleports you within a large distance.
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ent-ActionActivateDnaScramblerImplant = Scramble DNA
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.desc = Randomly changes your name and appearance.
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ent-ActionMorphGeras = Morph into Geras
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.desc = Morphs you into a Geras - a miniature version of you which allows you to move fast, at the cost of your inventory.
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ent-ActionToggleSuitPiece = Toggle Suit Piece
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.desc = Remember to equip the important pieces of your suit before going into action.
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ent-ActionCombatModeToggle = [color=red]Combat Mode[/color]
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@ -4,40 +4,28 @@ ent-BoxMagazinePistolCaselessRifle = box of .25 caseless magazines
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.desc = A box full of .25 caseless magazines.
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ent-BoxMagazinePistolCaselessRiflePractice = box of .25 caseless (practice) magazines
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.desc = A box full of .25 caseless practice magazines.
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ent-BoxMagazineCaselessRifleRubber = box of .25 caseless (rubber) magazines
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.desc = A box full of
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ent-BoxMagazineLightRifle = box of .30 rifle magazines
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.desc = A box full of .30 rifle magazines.
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ent-BoxMagazineLightRiflePractice = box of .30 rifle (practice) magazines
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.desc = A box full of .30 rifle (practice) magazines.
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ent-BoxMagazineLightRifleRubber = box of .30 rifle (rubber) magazines
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.desc = A box full of .30 rifle (practice) magazines.
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ent-BoxMagazineMagnumSubMachineGun = box of Vector magazines
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.desc = A box full of Vector magazines.
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ent-BoxMagazineMagnumSubMachineGunPractice = box of Vector (practice) magazines
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.desc = A box full of Vector (practice) magazines.
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ent-BoxMagazineMagnumSubMachineGunRubber = box of Vector (rubber) magazines
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.desc = A box full of Vector (rubber) magazines.
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ent-BoxMagazinePistolSubMachineGunTopMounted = box of WT550 .35 auto magazines
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.desc = A box full of WT550 .35 auto magazines.
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ent-BoxMagazinePistol = box of pistol .35 auto magazines
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.desc = A box full of pistol .35 auto magazines.
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ent-BoxMagazinePistolPractice = box of pistol .35 auto (practice) magazines
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.desc = A box full of magazines.
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ent-BoxMagazinePistolRubber = box of pistol .35 auto (rubber) magazines
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.desc = A box full of pistol .35 auto (rubber) magazines.
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ent-BoxMagazinePistolHighCapacity = box of machine pistol .35 auto magazines
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.desc = A box full of machine pistol .35 auto magazines.
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ent-BoxMagazinePistolHighCapacityPractice = box of machine pistol .35 auto (practice) magazines
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.desc = A box full of machine pistol .35 auto (practice) magazines.
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ent-BoxMagazinePistolHighCapacityRubber = box of machine pistol .35 auto (rubber) magazines
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.desc = A box full of machine pistol .35 auto (rubber) magazines.
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ent-BoxMagazinePistolSubMachineGun = box of SMG .35 auto magazines
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.desc = A box full of SMG .35 auto magazines.
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ent-BoxMagazinePistolSubMachineGunPractice = box of SMG .35 auto (practice) magazines
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.desc = A box full of SMG .35 auto (practice) magazines.
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ent-BoxMagazinePistolSubMachineGunRubber = box of SMG .35 auto (rubber) magazines
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.desc = A box full of SMG .35 auto (rubber) magazines.
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ent-BoxMagazineShotgun = box of (.50 pellet) ammo drums
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.desc = A box full of (.50 pellet) ammo drums.
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ent-BoxMagazineShotgunBeanbag = box of (.50 beanbag) ammo drums
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@ -50,5 +38,3 @@ ent-BoxMagazineRifle = box of .20 rifle magazines
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.desc = A box full of .20 rifle magazines.
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ent-BoxMagazineRiflePractice = box of .20 rifle (practice) magazines
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.desc = A box full of .20 rifle (practice) magazines.
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ent-BoxMagazineRifleRubber = box of .20 rifle (rubber) magazines
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.desc = A box full of .20 rifle (rubber) magazines.
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@ -10,6 +10,9 @@ ent-ClothingBeltChiefEngineerFilled = { ent-ClothingBeltChiefEngineer }
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ent-ClothingBeltSecurityFilled = { ent-ClothingBeltSecurity }
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.suffix = Filled
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.desc = { ent-ClothingBeltSecurity.desc }
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ent-ClothingBeltSecurityWebbingFilled = { ent-ClothingBeltSecurityWebbing }
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.suffix = Filled
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.desc = { ent-ClothingBeltSecurityWebbing.desc }
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ent-ClothingBeltJanitorFilled = { ent-ClothingBeltJanitor }
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.suffix = Filled
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.desc = { ent-ClothingBeltJanitor.desc }
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@ -28,7 +28,7 @@ ent-ClothingBeltSyndieHolster = syndicate shoulder holster
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.desc = A deep shoulder holster capable of holding many types of ballistics.
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ent-ClothingBeltSecurityWebbing = security webbing
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.desc = Unique and versatile chest rig, can hold security gear.
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ent-ClothingBeltMercWebbing = mercenarie webbing
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ent-ClothingBeltMercWebbing = mercenary webbing
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.desc = Ideal for storing everything from ammo to weapons and combat essentials.
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ent-ClothingBeltSalvageWebbing = salvage rig
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.desc = Universal unloading system for work in space.
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@ -2,3 +2,5 @@ ent-ClothingHandsBase = { ent-Clothing }
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.desc = { ent-Clothing.desc }
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ent-ClothingHandsButcherable = { ent-ClothingHandsBase }
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.desc = { ent-ClothingHandsBase.desc }
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ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
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.desc = { ent-ClothingHandsButcherable.desc }
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@ -2,6 +2,8 @@ ent-ClothingOuterCoatBomber = bomber jacket
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.desc = A thick, well-worn WW2 leather bomber jacket.
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ent-ClothingOuterCoatDetective = detective trenchcoat
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.desc = A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. Wearing it makes you feel for the plight of the Tibetans.
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ent-ClothingOuterCoatDetectiveLoadout = { ent-ClothingOuterCoatDetective }
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.desc = { ent-ClothingOuterCoatDetective.desc }
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ent-ClothingOuterCoatGentle = gentle coat
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.desc = A gentle coat for a gentle man, or woman.
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ent-ClothingOuterArmorHoS = { "" }
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@ -23,7 +23,7 @@ ent-ClothingOuterHardsuitEngineeringWhite = chief engineer's hardsuit
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ent-ClothingOuterHardsuitMedical = chief medical officer's hardsuit
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.desc = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
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ent-ClothingOuterHardsuitRd = experimental research hardsuit
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.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Able to be compressed to small sizes.
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.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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ent-ClothingOuterHardsuitSecurityRed = head of security's hardsuit
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.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
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ent-ClothingOuterHardsuitLuxury = luxury mining hardsuit
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@ -5,7 +5,7 @@ ent-ClothingUniformJumpskirtCaptain = captain's jumpskirt
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ent-ClothingUniformJumpskirtCargo = cargo tech jumpskirt
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.desc = A sturdy jumpskirt, issued to members of the Cargo department.
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ent-ClothingUniformJumpskirtChiefEngineer = chief engineer's jumpskirt
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.desc = It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
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.desc = It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer.
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ent-ClothingUniformJumpskirtChiefEngineerTurtle = chief engineer's turtleneck
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.desc = A yellow turtleneck designed specifically for work in conditions of the engineering department.
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ent-ClothingUniformJumpskirtChaplain = chaplain's jumpskirt
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@ -29,9 +29,9 @@ ent-ClothingUniformJumpskirtEngineering = engineering jumpskirt
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ent-ClothingUniformJumpskirtHoP = head of personnel's jumpskirt
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.desc = Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
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ent-ClothingUniformJumpskirtHoS = head of security's jumpskirt
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.desc = It's bright red and rather crisp, much like security's victims tend to be. Its sturdy fabric provides minor protection from slash and pierce damage.
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.desc = It's bright red and rather crisp, much like security's victims tend to be.
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ent-ClothingUniformJumpskirtHoSAlt = head of security's turtleneck
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.desc = It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from slash and pierce damage.
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.desc = It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
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ent-ClothingUniformJumpskirtHoSParadeMale = head of security's parade uniform
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.desc = A head of security's luxury-wear, for special occasions.
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ent-ClothingUniformJumpskirtHydroponics = hydroponics jumpskirt
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@ -55,7 +55,7 @@ ent-ClothingUniformJumpskirtQMTurtleneck = quartermasters's turtleneck
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ent-ClothingUniformJumpskirtResearchDirector = research director's turtleneck
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.desc = It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
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ent-ClothingUniformJumpskirtScientist = scientist jumpskirt
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.desc = It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
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.desc = It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
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ent-ClothingUniformJumpskirtRoboticist = roboticist jumpskirt
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.desc = It's a slimming black with reinforced seams; great for industrial work.
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ent-ClothingUniformJumpskirtSec = security jumpskirt
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@ -15,7 +15,7 @@ ent-ClothingUniformJumpsuitCargo = cargo tech jumpsuit
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ent-ClothingUniformJumpsuitSalvageSpecialist = salvage specialist's jumpsuit
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.desc = It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
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ent-ClothingUniformJumpsuitChiefEngineer = chief engineer's jumpsuit
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.desc = It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
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.desc = It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer.
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ent-ClothingUniformJumpsuitChiefEngineerTurtle = chief engineer's turtleneck
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.desc = A yellow turtleneck designed specifically for work in conditions of the engineering department.
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ent-ClothingUniformJumpsuitChaplain = chaplain's jumpsuit
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@ -89,7 +89,7 @@ ent-ClothingUniformJumpsuitQMFormal = quartermasters's formal suit
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ent-ClothingUniformJumpsuitResearchDirector = research director's turtleneck
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.desc = It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
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ent-ClothingUniformJumpsuitScientist = scientist jumpsuit
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.desc = It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
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.desc = It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
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ent-ClothingUniformJumpsuitScientistFormal = scientist's formal jumpsuit
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.desc = A uniform for sophisticated scientists, best worn with its matching tie.
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ent-ClothingUniformJumpsuitRoboticist = roboticist jumpsuit
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@ -1,2 +1,4 @@
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ent-MobLaserRaptor = laser raptor
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.desc = From the Viking age.
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ent-MobTomatoKiller = tomato killer
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.desc = it seems today it's not you eating tomatoes, it's the tomatoes eating you.
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@ -1,5 +1,9 @@
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ent-BaseMobAdultSlimes = basic slime
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.desc = It looks so much like jelly. I wonder what it tastes like?
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ent-MobAdultSlimes = basic slime
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.desc = It looks so much like jelly. I wonder what it tastes like?
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ent-MobSlimesGeras = geras
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.desc = A geras of a slime - the name is ironic, isn't it?
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ent-MobAdultSlimesBlue = blue slime
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.desc = { ent-MobAdultSlimes.desc }
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ent-MobAdultSlimesBlueAngry = blue slime
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@ -78,9 +78,9 @@ ent-FoodOnionSlice = onion slice
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.desc = Nothing to cry over.
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ent-FoodOnionRedSlice = red onion slice
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.desc = Purple despite the name.
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ent-FoodChili = chili
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ent-FoodChiliPepper = chili pepper
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.desc = Spicy, best not touch your eyes.
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ent-FoodChilly = chilly pepper
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ent-FoodChillyPepper = chilly pepper
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.desc = Icy hot.
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ent-FoodAloe = aloe
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.desc = A fragrant plant with soothing properties.
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@ -28,8 +28,6 @@ ent-DiagnoserMachineCircuitboard = diagnoser machine board
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.desc = { ent-BaseMachineCircuitboard.desc }
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ent-ArtifactAnalyzerMachineCircuitboard = artifact analyzer machine board
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.desc = A machine printed circuit board for an artifact analyzer.
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ent-TraversalDistorterMachineCircuitboard = traversal distorter machine board
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.desc = A machine printed circuit board for a traversal distorter.
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ent-ArtifactCrusherMachineCircuitboard = artifact crusher machine board
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.desc = A machine printed circuit board for an artifact crusher.
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ent-AnomalyVesselCircuitboard = anomaly vessel machine board
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@ -1,83 +1,77 @@
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ent-DoorElectronicsService = { ent-DoorElectronics }
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.suffix = Service, Locked
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ent-DoorElectronicsCaptain = { ent-DoorElectronics }
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.suffix = Captain, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsTheatre = { ent-DoorElectronics }
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.suffix = Theatre, Locked
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ent-DoorElectronicsHeadOfPersonnel = { ent-DoorElectronics }
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.suffix = HeadOfPersonnel, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsChapel = { ent-DoorElectronics }
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.suffix = Chapel, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsJanitor = { ent-DoorElectronics }
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.suffix = Janitor, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsKitchen = { ent-DoorElectronics }
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.suffix = Kitchen, Locked
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ent-DoorElectronicsCommand = { ent-DoorElectronics }
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.suffix = Command, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsBar = { ent-DoorElectronics }
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.suffix = Bar, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsBarKitchen = { ent-DoorElectronics }
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.suffix = Bar, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsHydroponics = { ent-DoorElectronics }
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.suffix = Hydroponics, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsChapel = { ent-DoorElectronics }
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.suffix = Chapel, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsTheatre = { ent-DoorElectronics }
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.suffix = Theatre, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsKitchen = { ent-DoorElectronics }
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.suffix = Kitchen, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsKitchenHydroponics = { ent-DoorElectronics }
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.suffix = Kitchen/Hydroponics, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsJanitor = { ent-DoorElectronics }
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.suffix = Janitor, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsLawyer = { ent-DoorElectronics }
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.suffix = Lawyer, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsCaptain = { ent-DoorElectronics }
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.suffix = Captain, Locked
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ent-DoorElectronicsService = { ent-DoorElectronics }
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.suffix = Service, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsExternal = { ent-DoorElectronics }
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.suffix = External, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsCargo = { ent-DoorElectronics }
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.suffix = Cargo, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsEngineering = { ent-DoorElectronics }
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.suffix = Engineering, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsAtmospherics = { ent-DoorElectronics }
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.suffix = Atmospherics, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsFreezer = { ent-DoorElectronics }
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.suffix = Freezer, Locked
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ent-DoorElectronicsQuartermaster = { ent-DoorElectronics }
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.suffix = Quartermaster, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsSalvage = { ent-DoorElectronics }
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.suffix = Salvage, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsMedical = { ent-DoorElectronics }
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.suffix = Medical, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsChemistry = { ent-DoorElectronics }
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.suffix = Chemistry, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsResearch = { ent-DoorElectronics }
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.suffix = Research, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsScience = { ent-DoorElectronics }
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.suffix = Science, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsCommand = { ent-DoorElectronics }
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.suffix = Command, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsCentralCommand = { ent-DoorElectronics }
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.suffix = CentralCommand, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsChiefMedicalOfficer = { ent-DoorElectronics }
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.suffix = ChiefMedicalOfficer, Locked
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ent-DoorElectronicsCargo = { ent-DoorElectronics }
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.suffix = Cargo, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsChiefEngineer = { ent-DoorElectronics }
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.suffix = ChiefEngineer, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsHeadOfSecurity = { ent-DoorElectronics }
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.suffix = HeadOfSecurity, Locked
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ent-DoorElectronicsAtmospherics = { ent-DoorElectronics }
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.suffix = Atmospherics, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsEngineering = { ent-DoorElectronics }
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.suffix = Engineering, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsResearchDirector = { ent-DoorElectronics }
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.suffix = ResearchDirector, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsHeadOfPersonnel = { ent-DoorElectronics }
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.suffix = HeadOfPersonnel, Locked
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ent-DoorElectronicsMedicalResearch = { ent-DoorElectronics }
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.suffix = Medical/Science, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsQuartermaster = { ent-DoorElectronics }
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.suffix = Quartermaster, Locked
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ent-DoorElectronicsResearch = { ent-DoorElectronics }
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.suffix = Research, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsHeadOfSecurity = { ent-DoorElectronics }
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.suffix = HeadOfSecurity, Locked
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.desc = { ent-DoorElectronics.desc }
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ent-DoorElectronicsArmory = { ent-DoorElectronics }
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.suffix = Armory, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsDetective = { ent-DoorElectronics }
|
||||
.suffix = Detective, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsSecurity = { ent-DoorElectronics }
|
||||
.suffix = Security, Locked
|
||||
|
|
@ -85,27 +79,33 @@ ent-DoorElectronicsSecurity = { ent-DoorElectronics }
|
|||
ent-DoorElectronicsSecurityLawyer = { ent-DoorElectronics }
|
||||
.suffix = Security/Lawyer, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsDetective = { ent-DoorElectronics }
|
||||
.suffix = Detective, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsBrig = { ent-DoorElectronics }
|
||||
.suffix = Brig, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsArmory = { ent-DoorElectronics }
|
||||
.suffix = Armory, Locked
|
||||
ent-DoorElectronicsChiefMedicalOfficer = { ent-DoorElectronics }
|
||||
.suffix = ChiefMedicalOfficer, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsVault = { ent-DoorElectronics }
|
||||
.suffix = Vault, Locked
|
||||
ent-DoorElectronicsChemistry = { ent-DoorElectronics }
|
||||
.suffix = Chemistry, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsMaintenance = { ent-DoorElectronics }
|
||||
.suffix = Maintenance, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsSyndicateAgent = { ent-DoorElectronics }
|
||||
.suffix = SyndicateAgent, Locked
|
||||
ent-DoorElectronicsMedical = { ent-DoorElectronics }
|
||||
.suffix = Medical, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsNukeop = { ent-DoorElectronics }
|
||||
.suffix = Nukeop, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsRnDMed = { ent-DoorElectronics }
|
||||
.suffix = Medical/Science, Locked
|
||||
ent-DoorElectronicsSyndicateAgent = { ent-DoorElectronics }
|
||||
.suffix = SyndicateAgent, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsCentralCommand = { ent-DoorElectronics }
|
||||
.suffix = CentralCommand, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsExternal = { ent-DoorElectronics }
|
||||
.suffix = External, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsMaintenance = { ent-DoorElectronics }
|
||||
.suffix = Maintenance, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
ent-DoorElectronicsVault = { ent-DoorElectronics }
|
||||
.suffix = Vault, Locked
|
||||
.desc = { ent-DoorElectronics.desc }
|
||||
|
|
|
|||
|
|
@ -10,6 +10,8 @@ ent-RadiationCollectorFlatpack = radiation collector flatpack
|
|||
.desc = A flatpack used for constructing a radiation collector.
|
||||
ent-ContainmentFieldGeneratorFlatpack = containment field generator flatpack
|
||||
.desc = A flatpack used for constructing a containment field generator.
|
||||
ent-EmitterFlatpack = emitter flatpack
|
||||
.desc = A flatpack used for constructing an emitter.
|
||||
ent-TeslaGeneratorFlatpack = tesla generator flatpack
|
||||
.desc = A flatpack used for constructing a tesla generator.
|
||||
ent-TeslaCoilFlatpack = tesla coil flatpack
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
ent-ImmovableRod = immovable rod
|
||||
.desc = You can sense that it's hungry. That's usually a bad sign.
|
||||
ent-ImmovableRodDespawn = { ent-ImmovableRod }
|
||||
.suffix = Despawn
|
||||
.desc = { ent-ImmovableRod.desc }
|
||||
ent-ImmovableRodSlow = { ent-ImmovableRodDespawn }
|
||||
.suffix = Slow
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
ent-CargoPallet = cargo pallet
|
||||
.desc = Designates valid items to sell to CentCom when a shuttle is recalled.
|
||||
.desc = Common fixture of logistics and cargo. Subtle reminder where crates go during transport to avoid bruised shins.
|
||||
ent-CargoPalletSell = cargo selling pallet
|
||||
.desc = Designates valid items to sell with a selling computer, or to CentCom when a shuttle is recalled.
|
||||
.desc = Designates valid items to sell.
|
||||
ent-CargoPalletBuy = cargo buying pallet
|
||||
.desc = Designates where orders will appear when purchased.
|
||||
|
|
|
|||
|
|
@ -40,6 +40,8 @@ ent-BlueTomatoSeeds = packet of blue tomato seeds
|
|||
.desc = { ent-SeedBase.desc }
|
||||
ent-BloodTomatoSeeds = packet of blood tomato seeds
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-KillerTomatoSeeds = packet of killer tomato seeds
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-EggplantSeeds = packet of eggplant seeds
|
||||
.desc = { ent-SeedBase.desc }
|
||||
ent-AppleSeeds = packet of apple seeds
|
||||
|
|
|
|||
|
|
@ -4,11 +4,7 @@ ent-MagazineBoxCaselessRifle10x24 = ammunition box (.25 caseless)
|
|||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
ent-MagazineBoxCaselessRifleBig = ammunition box (.25 caseless)
|
||||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
ent-MagazineBoxCaselessRifleBigRubber = ammunition box (.25 caseless rubber)
|
||||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
ent-MagazineBoxCaselessRifle = ammunition box (.25 caseless)
|
||||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
ent-MagazineBoxCaselessRiflePractice = ammunition box (.25 caseless practice)
|
||||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
ent-MagazineBoxCaselessRifleRubber = ammunition box (.25 caseless rubber)
|
||||
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@ ent-MagazineBoxLightRifle = ammunition box (.30 rifle)
|
|||
.desc = { ent-BaseMagazineBoxLightRifle.desc }
|
||||
ent-MagazineBoxLightRiflePractice = ammunition box (.30 rifle practice)
|
||||
.desc = { ent-BaseMagazineBoxLightRifle.desc }
|
||||
ent-MagazineBoxLightRifleRubber = ammunition box (.30 rifle rubber)
|
||||
.desc = { ent-BaseMagazineBoxLightRifle.desc }
|
||||
ent-MagazineBoxLightRifleIncendiary = ammunition box (.30 rifle incendiary)
|
||||
.desc = { ent-BaseMagazineBoxLightRifle.desc }
|
||||
ent-MagazineBoxLightRifleUranium = ammunition box (.30 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-MagazineBoxMagnum = ammunition box (.45 magnum)
|
|||
.desc = { ent-BaseMagazineBoxMagnum.desc }
|
||||
ent-MagazineBoxMagnumPractice = ammunition box (.45 magnum practice)
|
||||
.desc = { ent-BaseMagazineBoxMagnum.desc }
|
||||
ent-MagazineBoxMagnumRubber = ammunition box (.45 magnum rubber)
|
||||
.desc = { ent-BaseMagazineBoxMagnum.desc }
|
||||
ent-MagazineBoxMagnumIncendiary = ammunition box (.45 magnum incendiary)
|
||||
.desc = { ent-BaseMagazineBoxMagnum.desc }
|
||||
ent-MagazineBoxMagnumUranium = ammunition box (.45 magnum uranium)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-MagazineBoxPistol = ammunition box (.35 auto)
|
|||
.desc = { ent-BaseMagazineBoxPistol.desc }
|
||||
ent-MagazineBoxPistolPractice = ammunition box (.35 auto practice)
|
||||
.desc = { ent-BaseMagazineBoxPistol.desc }
|
||||
ent-MagazineBoxPistolRubber = ammunition box (.35 auto rubber)
|
||||
.desc = { ent-BaseMagazineBoxPistol.desc }
|
||||
ent-MagazineBoxPistolIncendiary = ammunition box (.35 auto incendiary)
|
||||
.desc = { ent-BaseMagazineBoxPistol.desc }
|
||||
ent-MagazineBoxPistolUranium = ammunition box (.35 auto uranium)
|
||||
|
|
|
|||
|
|
@ -2,14 +2,10 @@ ent-BaseMagazineBoxRifle = { ent-BaseItem }
|
|||
.desc = { ent-BaseItem.desc }
|
||||
ent-MagazineBoxRifleBig = ammunition box (.20 rifle)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRifleBigRubber = ammunition box (.20 rifle rubber)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRifle = ammunition box (.20 rifle)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRiflePractice = ammunition box (.20 rifle practice)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRifleRubber = ammunition box (.20 rifle rubber)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRifleIncendiary = ammunition box (.20 rifle incendiary)
|
||||
.desc = { ent-BaseMagazineBoxRifle.desc }
|
||||
ent-MagazineBoxRifleUranium = ammunition box (.20 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -4,5 +4,3 @@ ent-CartridgeCaselessRifle = cartridge (.25 caseless)
|
|||
.desc = { ent-BaseCartridgeCaselessRifle.desc }
|
||||
ent-CartridgeCaselessRiflePractice = cartridge (.25 caseless practice)
|
||||
.desc = { ent-BaseCartridgeCaselessRifle.desc }
|
||||
ent-CartridgeCaselessRifleRubber = cartridge (.25 caseless rubber)
|
||||
.desc = { ent-BaseCartridgeCaselessRifle.desc }
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-CartridgeLightRifle = cartridge (.30 rifle)
|
|||
.desc = { ent-BaseCartridgeLightRifle.desc }
|
||||
ent-CartridgeLightRiflePractice = cartridge (.30 rifle practice)
|
||||
.desc = { ent-BaseCartridgeLightRifle.desc }
|
||||
ent-CartridgeLightRifleRubber = cartridge (.30 rifle rubber)
|
||||
.desc = { ent-BaseCartridgeLightRifle.desc }
|
||||
ent-CartridgeLightRifleIncendiary = cartridge (.30 rifle incendiary)
|
||||
.desc = { ent-BaseCartridgeLightRifle.desc }
|
||||
ent-CartridgeLightRifleUranium = cartridge (.30 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-CartridgeMagnum = cartridge (.45 magnum)
|
|||
.desc = { ent-BaseCartridgeMagnum.desc }
|
||||
ent-CartridgeMagnumPractice = cartridge (.45 magnum practice)
|
||||
.desc = { ent-BaseCartridgeMagnum.desc }
|
||||
ent-CartridgeMagnumRubber = cartridge (.45 magnum rubber)
|
||||
.desc = { ent-BaseCartridgeMagnum.desc }
|
||||
ent-CartridgeMagnumIncendiary = cartridge (.45 magnum incendiary)
|
||||
.desc = { ent-BaseCartridgeMagnum.desc }
|
||||
ent-CartridgeMagnumAP = cartridge (.45 magnum armor-piercing)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-CartridgePistol = cartridge (.35 auto)
|
|||
.desc = { ent-BaseCartridgePistol.desc }
|
||||
ent-CartridgePistolPractice = cartridge (.35 auto practice)
|
||||
.desc = { ent-BaseCartridgePistol.desc }
|
||||
ent-CartridgePistolRubber = cartridge (.35 auto rubber)
|
||||
.desc = { ent-BaseCartridgePistol.desc }
|
||||
ent-CartridgePistolIncendiary = cartridge (.35 auto incendiary)
|
||||
.desc = { ent-BaseCartridgePistol.desc }
|
||||
ent-CartridgePistolUranium = cartridge (.35 auto uranium)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-CartridgeRifle = cartridge (.20 rifle)
|
|||
.desc = { ent-BaseCartridgeRifle.desc }
|
||||
ent-CartridgeRiflePractice = cartridge (.20 rifle practice)
|
||||
.desc = { ent-BaseCartridgeRifle.desc }
|
||||
ent-CartridgeRifleRubber = cartridge (.20 rifle rubber)
|
||||
.desc = { ent-BaseCartridgeRifle.desc }
|
||||
ent-CartridgeRifleIncendiary = cartridge (.20 rifle incendiary)
|
||||
.desc = { ent-BaseCartridgeRifle.desc }
|
||||
ent-CartridgeRifleUranium = cartridge (.20 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -10,17 +10,11 @@ ent-MagazinePistolCaselessRifle = pistol magazine (.25 caseless)
|
|||
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
|
||||
ent-MagazinePistolCaselessRiflePractice = pistol magazine (.25 caseless practice)
|
||||
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
|
||||
ent-MagazinePistolCaselessRifleRubber = pistol magazine (.25 caseless rubber)
|
||||
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
|
||||
ent-MagazineCaselessRifle = magazine (.25 caseless)
|
||||
.desc = { ent-BaseMagazineCaselessRifle.desc }
|
||||
ent-MagazineCaselessRiflePractice = magazine (.25 caseless practice)
|
||||
.desc = { ent-BaseMagazineCaselessRifle.desc }
|
||||
ent-MagazineCaselessRifleRubber = magazine (.25 caseless rubber)
|
||||
.desc = { ent-BaseMagazineCaselessRifle.desc }
|
||||
ent-MagazineCaselessRifleShort = short magazine (.25 caseless)
|
||||
.desc = { ent-BaseMagazineCaselessRifleShort.desc }
|
||||
ent-MagazineCaselessRifleShortPractice = short magazine (.25 caseless practice)
|
||||
.desc = { ent-BaseMagazineCaselessRifleShort.desc }
|
||||
ent-MagazineCaselessRifleShortRubber = short magazine (.25 caseless rubber)
|
||||
.desc = { ent-BaseMagazineCaselessRifleShort.desc }
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@ ent-MagazineLightRifle = magazine (.30 rifle)
|
|||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazineLightRiflePractice = magazine (.30 rifle practice)
|
||||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazineLightRifleRubber = magazine (.30 rifle rubber)
|
||||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazineLightRifleUranium = magazine (.30 rifle uranium)
|
||||
.desc = { ent-BaseMagazineLightRifle.desc }
|
||||
ent-MagazineLightRifleMaxim = pan magazine (.30 rifle)
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@ ent-MagazineMagnum = pistol magazine (.45 magnum)
|
|||
.desc = { ent-BaseMagazineMagnum.desc }
|
||||
ent-MagazineMagnumPractice = pistol magazine (.45 magnum practice)
|
||||
.desc = { ent-BaseMagazineMagnum.desc }
|
||||
ent-MagazineMagnumRubber = pistol magazine (.45 magnum rubber)
|
||||
.desc = { ent-BaseMagazineMagnum.desc }
|
||||
ent-MagazineMagnumUranium = pistol magazine (.45 magnum uranium)
|
||||
.desc = { ent-BaseMagazineMagnum.desc }
|
||||
ent-MagazineMagnumAP = pistol magazine (.45 magnum armor-piercing)
|
||||
|
|
@ -16,8 +14,6 @@ ent-MagazineMagnumSubMachineGun = Vector magazine (.45 magnum)
|
|||
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
|
||||
ent-MagazineMagnumSubMachineGunPractice = Vector magazine (.45 magnum practice)
|
||||
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
|
||||
ent-MagazineMagnumSubMachineGunRubber = Vector magazine (.45 magnum rubber)
|
||||
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
|
||||
ent-MagazineMagnumSubMachineGunUranium = Vector magazine (.45 magnum uranium)
|
||||
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
|
||||
ent-MagazineMagnumSubMachineGunPiercing = Vector magazine (.45 magnum armor-piercing)
|
||||
|
|
|
|||
|
|
@ -10,8 +10,6 @@ ent-MagazinePistol = pistol magazine (.35 auto)
|
|||
.desc = { ent-BaseMagazinePistol.desc }
|
||||
ent-MagazinePistolPractice = pistol magazine (.35 auto practice)
|
||||
.desc = { ent-BaseMagazinePistol.desc }
|
||||
ent-MagazinePistolRubber = pistol magazine (.35 auto rubber)
|
||||
.desc = { ent-BaseMagazinePistol.desc }
|
||||
ent-MagazinePistolHighCapacity = machine pistol magazine (.35 auto)
|
||||
.desc = { ent-BaseMagazinePistolHighCapacity.desc }
|
||||
ent-MagazinePistolHighCapacityPractice = machine pistol magazine (.35 auto practice)
|
||||
|
|
@ -22,7 +20,5 @@ ent-MagazinePistolSubMachineGun = SMG magazine (.35 auto)
|
|||
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
|
||||
ent-MagazinePistolSubMachineGunPractice = SMG magazine (.35 auto practice)
|
||||
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
|
||||
ent-MagazinePistolSubMachineGunRubber = SMG magazine (.35 auto rubber)
|
||||
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
|
||||
ent-MagazinePistolSubMachineGunUranium = SMG magazine (.35 auto rubber)
|
||||
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
|
||||
|
|
|
|||
|
|
@ -4,7 +4,5 @@ ent-MagazineRifle = magazine (.20 rifle)
|
|||
.desc = { ent-BaseMagazineRifle.desc }
|
||||
ent-MagazineRiflePractice = magazine (.20 rifle practice)
|
||||
.desc = { ent-BaseMagazineRifle.desc }
|
||||
ent-MagazineRifleRubber = magazine (.20 rifle rubber)
|
||||
.desc = { ent-BaseMagazineRifle.desc }
|
||||
ent-MagazineRifleUranium = magazine (.20 rifle uranium)
|
||||
.desc = { ent-BaseMagazineRifle.desc }
|
||||
|
|
|
|||
|
|
@ -2,5 +2,3 @@ ent-BulletCaselessRifle = bullet (.25 caseless)
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BulletCaselessRiflePractice = bullet (.25 caseless practice)
|
||||
.desc = { ent-BaseBulletPractice.desc }
|
||||
ent-BulletCaselessRifleRubber = bullet (.25 caseless rubber)
|
||||
.desc = { ent-BaseBulletRubber.desc }
|
||||
|
|
|
|||
|
|
@ -2,8 +2,6 @@ ent-BulletLightRifle = bullet (.20 rifle)
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BulletLightRiflePractice = bullet (.20 rifle practice)
|
||||
.desc = { ent-BaseBulletPractice.desc }
|
||||
ent-BulletLightRifleRubber = bullet (.20 rifle rubber)
|
||||
.desc = { ent-BaseBulletRubber.desc }
|
||||
ent-BulletLightRifleIncendiary = bullet (.20 rifle incendiary)
|
||||
.desc = { ent-BaseBulletIncendiary.desc }
|
||||
ent-BulletLightRifleUranium = bullet (.20 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -2,8 +2,6 @@ ent-BulletMagnum = bullet (.45 magnum)
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BulletMagnumPractice = bullet (.45 magnum practice)
|
||||
.desc = { ent-BaseBulletPractice.desc }
|
||||
ent-BulletMagnumRubber = bullet (.45 magnum rubber)
|
||||
.desc = { ent-BaseBulletRubber.desc }
|
||||
ent-BulletMagnumIncendiary = bullet (.45 magnum incendiary)
|
||||
.desc = { ent-BaseBulletIncendiary.desc }
|
||||
ent-BulletMagnumAP = bullet (.45 magnum armor-piercing)
|
||||
|
|
|
|||
|
|
@ -2,8 +2,6 @@ ent-BulletPistol = bullet (.35 auto)
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BulletPistolPractice = bullet (.35 auto practice)
|
||||
.desc = { ent-BaseBulletPractice.desc }
|
||||
ent-BulletPistolRubber = bullet (.35 auto rubber)
|
||||
.desc = { ent-BaseBulletRubber.desc }
|
||||
ent-BulletPistolIncendiary = bullet (.35 auto incendiary)
|
||||
.desc = { ent-BaseBulletIncendiary.desc }
|
||||
ent-BulletPistolUranium = bullet (.35 auto uranium)
|
||||
|
|
|
|||
|
|
@ -2,8 +2,6 @@ ent-BulletRifle = bullet (0.20 rifle)
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BulletRiflePractice = bullet (0.20 rifle practice)
|
||||
.desc = { ent-BaseBulletPractice.desc }
|
||||
ent-BulletRifleRubber = bullet (0.20 rifle rubber)
|
||||
.desc = { ent-BaseBulletRubber.desc }
|
||||
ent-BulletRifleIncendiary = bullet (0.20 rifle incendiary)
|
||||
.desc = { ent-BaseBulletIncendiary.desc }
|
||||
ent-BulletRifleUranium = bullet (0.20 rifle uranium)
|
||||
|
|
|
|||
|
|
@ -4,8 +4,6 @@ ent-SpeedLoaderMagnum = speed loader (.45 magnum)
|
|||
.desc = { ent-BaseSpeedLoaderMagnum.desc }
|
||||
ent-SpeedLoaderMagnumPractice = speed loader (.45 magnum practice)
|
||||
.desc = { ent-BaseSpeedLoaderMagnum.desc }
|
||||
ent-SpeedLoaderMagnumRubber = speed loader (.45 magnum rubber)
|
||||
.desc = { ent-BaseSpeedLoaderMagnum.desc }
|
||||
ent-SpeedLoaderMagnumAP = speed loader (.45 magnum armor-piercing)
|
||||
.desc = { ent-BaseSpeedLoaderMagnum.desc }
|
||||
ent-SpeedLoaderMagnumUranium = speed loader (.45 magnum uranium)
|
||||
|
|
|
|||
|
|
@ -4,5 +4,3 @@ ent-SpeedLoaderPistol = speed loader (.35 auto)
|
|||
.desc = { ent-BaseSpeedLoaderPistol.desc }
|
||||
ent-SpeedLoaderPistolPractice = speed loader (.35 auto practice)
|
||||
.desc = { ent-BaseSpeedLoaderPistol.desc }
|
||||
ent-SpeedLoaderPistolRubber = speed loader (.35 auto rubber)
|
||||
.desc = { ent-BaseSpeedLoaderPistol.desc }
|
||||
|
|
|
|||
|
|
@ -6,11 +6,5 @@ ent-WeaponPistolCobra = cobra
|
|||
.desc = A rugged, robust operator handgun with inbuilt silencer. Uses .25 caseless ammo.
|
||||
ent-WeaponPistolMk58 = mk 58
|
||||
.desc = A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
|
||||
ent-WeaponPistolMk58Nonlethal = { ent-WeaponPistolMk58 }
|
||||
.suffix = Non-lethal
|
||||
.desc = { ent-WeaponPistolMk58.desc }
|
||||
ent-WeaponPistolN1984 = N1984
|
||||
.desc = The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
|
||||
ent-WeaponPistolN1984Nonlethal = N1984
|
||||
.suffix = Non-lethal
|
||||
.desc = { ent-WeaponPistolN1984.desc }
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@ ent-BaseBulletTrigger = { ent-BaseBullet }
|
|||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BaseBulletPractice = base bullet practice
|
||||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BaseBulletRubber = base bullet rubber
|
||||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BaseBulletIncendiary = base bullet incendiary
|
||||
.desc = { ent-BaseBullet.desc }
|
||||
ent-BaseBulletAP = base bullet armor-piercing
|
||||
|
|
|
|||
|
|
@ -6,6 +6,3 @@ ent-WeaponRifleM90GrenadeLauncher = M-90gl
|
|||
.desc = An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo.
|
||||
ent-WeaponRifleLecter = Lecter
|
||||
.desc = A high end military grade assault rifle. Uses .20 rifle ammo.
|
||||
ent-WeaponRifleLecterRubber = Lecter
|
||||
.suffix = Non-lethal
|
||||
.desc = { ent-WeaponRifleLecter.desc }
|
||||
|
|
|
|||
|
|
@ -11,9 +11,3 @@ ent-WeaponSubMachineGunVector = Vector
|
|||
.suffix = Deprecated use Drozd
|
||||
ent-WeaponSubMachineGunWt550 = WT550
|
||||
.desc = An excellent SMG, produced by NanoTrasen's Small Arms Division. Uses .35 auto ammo.
|
||||
ent-WeaponSubMachineGunDrozdRubber = Drozd
|
||||
.suffix = Non-Lethal
|
||||
.desc = { ent-WeaponSubMachineGunDrozd.desc }
|
||||
ent-WeaponSubMachineGunVectorRubber = Vector
|
||||
.desc = An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
|
||||
.suffix = Non-Lethal
|
||||
|
|
|
|||
|
|
@ -48,9 +48,15 @@ ent-WindoorTheatreLocked = { ent-Windoor }
|
|||
ent-WindoorSecureArmoryLocked = { ent-WindoorSecureSecurityLocked }
|
||||
.suffix = Armory, Locked
|
||||
.desc = { ent-WindoorSecureSecurityLocked.desc }
|
||||
ent-PlasmaWindoorSecureArmoryLocked = { ent-WindoorSecurePlasma }
|
||||
.suffix = Armory, Locked, Plasma
|
||||
.desc = { ent-WindoorSecurePlasma.desc }
|
||||
ent-WindoorSecureAtmosphericsLocked = { ent-WindoorSecure }
|
||||
.suffix = Atmospherics, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
ent-PlasmaWindoorSecureAtmosphericsLocked = { ent-WindoorSecurePlasma }
|
||||
.suffix = Atmospherics, Locked, Plasma
|
||||
.desc = { ent-WindoorSecurePlasma.desc }
|
||||
ent-WindoorSecureBarLocked = { ent-WindoorSecure }
|
||||
.suffix = Bar, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
|
|
@ -81,6 +87,9 @@ ent-UraniumWindoorSecureCentralCommandLocked = { ent-WindoorSecureUranium }
|
|||
ent-WindoorSecureCommandLocked = { ent-WindoorSecure }
|
||||
.suffix = Command, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
ent-PlasmaWindoorSecureCommandLocked = { ent-WindoorSecurePlasma }
|
||||
.suffix = Command, Locked, Plasma
|
||||
.desc = { ent-WindoorSecurePlasma.desc }
|
||||
ent-WindoorSecureDetectiveLocked = { ent-WindoorSecure }
|
||||
.suffix = Detective, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
|
|
@ -117,6 +126,9 @@ ent-WindoorSecureSalvageLocked = { ent-WindoorSecure }
|
|||
ent-WindoorSecureSecurityLocked = { ent-WindoorSecure }
|
||||
.suffix = Security, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
ent-PlasmaWindoorSecureSecurityLocked = { ent-WindoorSecurePlasma }
|
||||
.suffix = Security, Locked, Plasma
|
||||
.desc = { ent-WindoorSecurePlasma.desc }
|
||||
ent-WindoorSecureScienceLocked = { ent-WindoorSecure }
|
||||
.suffix = Science, Locked
|
||||
.desc = { ent-WindoorSecure.desc }
|
||||
|
|
|
|||
|
|
@ -1,6 +1,4 @@
|
|||
ent-MachineArtifactAnalyzer = artifact analyzer
|
||||
.desc = A platform capable of performing analysis on various types of artifacts.
|
||||
ent-MachineTraversalDistorter = traversal distorter
|
||||
.desc = A machine capable of distorting the traversal of artifact nodes.
|
||||
ent-MachineArtifactCrusher = artifact crusher
|
||||
.desc = Best not to let your fingers get stuck...
|
||||
|
|
|
|||
23
Resources/Locale/en-US/ss14-ru/prototypes/floor_trap.ftl
Normal file
23
Resources/Locale/en-US/ss14-ru/prototypes/floor_trap.ftl
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
ent-CollideFloorTrap = { "" }
|
||||
.desc = { "" }
|
||||
ent-CollideFloorTrapSpawn = floor trap spawn
|
||||
.desc = { ent-CollideFloorTrap.desc }
|
||||
ent-FloorTrapExplosion = explosion floor trap
|
||||
.desc = { ent-CollideFloorTrap.desc }
|
||||
ent-FloorTrapEMP = EMP floor trap
|
||||
.desc = { ent-CollideFloorTrap.desc }
|
||||
ent-SpawnFloorTrapCarp = { ent-CollideFloorTrapSpawn }
|
||||
.suffix = Carp
|
||||
.desc = { ent-CollideFloorTrapSpawn.desc }
|
||||
ent-SpawnFloorTrapBear = { ent-CollideFloorTrapSpawn }
|
||||
.suffix = Bear
|
||||
.desc = { ent-CollideFloorTrapSpawn.desc }
|
||||
ent-SpawnFloorTrapKangaroo = { ent-CollideFloorTrapSpawn }
|
||||
.suffix = Kangaroo
|
||||
.desc = { ent-CollideFloorTrapSpawn.desc }
|
||||
ent-SpawnFloorTrapXenoDrone = { ent-CollideFloorTrapSpawn }
|
||||
.suffix = Xeno. Drone
|
||||
.desc = { ent-CollideFloorTrapSpawn.desc }
|
||||
ent-SpawnFloorTrapXenoBurrower = { ent-CollideFloorTrapSpawn }
|
||||
.suffix = Xeno. Burrower
|
||||
.desc = { ent-CollideFloorTrapSpawn.desc }
|
||||
|
|
@ -10,8 +10,6 @@ ent-MaxTimeRestart = { ent-BaseGameRule }
|
|||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Nukeops = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Pirates = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Traitor = { ent-BaseGameRule }
|
||||
.desc = { ent-BaseGameRule.desc }
|
||||
ent-Revolutionary = { ent-BaseGameRule }
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
accent-pirate-prefix-1 = Арргх
|
||||
accent-pirate-prefix-2 = Гарр
|
||||
accent-pirate-prefix-3 = Йарр
|
||||
accent-pirate-prefix-4 = Yarrgh
|
||||
accent-pirate-replaced-1 = my
|
||||
accent-pirate-replacement-1 = me
|
||||
accent-pirate-replaced-2 = you
|
||||
|
|
|
|||
|
|
@ -12,6 +12,8 @@ gas-analyzer-window-refresh-button = Обновить
|
|||
gas-analyzer-window-no-data = Нет данных
|
||||
gas-analyzer-window-no-gas-text = Нет газов
|
||||
gas-analyzer-window-error-text = Ошибка: { $errorText }
|
||||
gas-analyzer-window-volume-text = Volume:
|
||||
gas-analyzer-window-volume-val-text = { $volume } L
|
||||
gas-analyzer-window-pressure-text = Давление:
|
||||
gas-analyzer-window-pressure-val-text = { $pressure } кПа
|
||||
gas-analyzer-window-temperature-text = Температура:
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
### Announcement
|
||||
|
||||
earlyleave-cryo-announcement = { $character } ({ $job }) { $gender ->
|
||||
earlyleave-cryo-job-unknown = Unknown
|
||||
earlyleave-cryo-announcement =
|
||||
{ $character } ({ $job }) { $gender ->
|
||||
[male] был перемещён
|
||||
[female] была перемещена
|
||||
[epicene] были перемещены
|
||||
|
|
|
|||
1
Resources/Locale/ru-RU/burning/bodyburn.ftl
Normal file
1
Resources/Locale/ru-RU/burning/bodyburn.ftl
Normal file
|
|
@ -0,0 +1 @@
|
|||
bodyburn-text-others = { $name } burns to ash!
|
||||
|
|
@ -30,6 +30,7 @@ cargo-console-snip-snip = Заказ урезан до вместимости
|
|||
cargo-console-insufficient-funds = Недостаточно средств (требуется { $cost })
|
||||
cargo-console-unfulfilled = Нет места для выполнения заказа
|
||||
cargo-console-trade-station = Отправить на { $destination }
|
||||
cargo-console-unlock-approved-order-broadcast = [bold]{ $productName } x{ $orderAmount }[/bold], which cost [bold]{ $cost }[/bold], was approved by [bold]{ $approverName }, { $approverJob }[/bold]
|
||||
cargo-console-paper-print-name = Заказ #{ $orderNumber }
|
||||
cargo-console-paper-print-text =
|
||||
Заказ #{ $orderNumber }
|
||||
|
|
|
|||
|
|
@ -0,0 +1,2 @@
|
|||
chameleon-projector-invalid = You can't disguise as that!
|
||||
chameleon-projector-success = Projected new disguise.
|
||||
6
Resources/Locale/ru-RU/chat/chat-repo.ftl
Normal file
6
Resources/Locale/ru-RU/chat/chat-repo.ftl
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
command-description-deletechatmessage-id = Delete a specific chat message by message ID
|
||||
command-description-nukechatmessages-usernames = Delete all of the supplied usernames' chat messages posted during this round
|
||||
command-description-nukechatmessages-userids = Delete all of the supplied userIds' chat messages posted during this round
|
||||
command-error-deletechatmessage-id-notexist = The message with the supplied ID does not exist
|
||||
command-error-nukechatmessages-usernames-usernamenotexist = Username { $username } does not exist
|
||||
command-error-nukechatmessages-usernames-usernamenomessages = UserID { $userId } has no messages to nuke
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
solution-status-volume = Volume: [color=white]{ $currentVolume }/{ $maxVolume }u[/color]
|
||||
solution-status-transfer = Transfer: [color=white]{ $volume }u[/color]
|
||||
|
|
@ -8,6 +8,7 @@ comms-console-menu-recall-shuttle = Отозвать
|
|||
# Popup
|
||||
comms-console-permission-denied = В доступе отказано
|
||||
comms-console-shuttle-unavailable = В настоящее время шаттл недоступен
|
||||
comms-console-message-too-long = Message is too long
|
||||
# Placeholder values
|
||||
comms-console-announcement-sent-by = Отправитель
|
||||
comms-console-announcement-unknown-sender = Неизвестный
|
||||
|
|
|
|||
|
|
@ -8,3 +8,5 @@ comp-storage-cant-drop = Вы не можете отпустить { $entity }!
|
|||
comp-storage-window-title = Предмет хранилище
|
||||
comp-storage-window-weight = { $weight }/{ $maxWeight }, Макс. размер: { $size }
|
||||
comp-storage-window-slots = Слоты: { $itemCount }/{ $maxCount }, Макс. размер: { $size }
|
||||
comp-storage-verb-open-storage = Open Storage
|
||||
comp-storage-verb-close-storage = Close Storage
|
||||
|
|
|
|||
|
|
@ -4,7 +4,3 @@ disposal-router-window-title = Маршрутизатор утилизации
|
|||
disposal-router-window-tags-label = Метки:
|
||||
disposal-router-window-tag-input-tooltip = Список меток, разделенных запятыми
|
||||
disposal-router-window-tag-input-confirm-button = Подтвердить
|
||||
|
||||
## ConfigureVerb
|
||||
|
||||
configure-verb-get-data-text = Открыть настройки
|
||||
|
|
|
|||
|
|
@ -1,7 +1,3 @@
|
|||
disposal-tagger-window-title = Разметка утилизации
|
||||
disposal-tagger-window-tag-input-label = Метка:
|
||||
disposal-tagger-window-tag-confirm-button = Подтвердить
|
||||
|
||||
## ConfigureVerb
|
||||
|
||||
configure-verb-get-data-text = Открыть настройки
|
||||
|
|
|
|||
|
|
@ -83,6 +83,11 @@ ui-options-vp-integer-scaling-tooltip =
|
|||
используя целочисленное значение при определённых разрешениях. Хотя это и
|
||||
приводит к чётким текстурам, это часто означает, что сверху/снизу экрана будут
|
||||
чёрные полосы или что часть окна не будет видна.
|
||||
ui-options-vp-vertical-fit = Vertical viewport fitting
|
||||
ui-options-vp-vertical-fit-tooltip =
|
||||
When enabled, the main viewport will ignore the horizontal axis entirely when
|
||||
fitting to your screen. If your screen is smaller than the viewport, then this
|
||||
will cause the viewport to be cut off on the horizontal axis.
|
||||
ui-options-vp-low-res = Изображение низкого разрешения
|
||||
ui-options-parallax-low-quality = Низкокачественный параллакс (фон)
|
||||
ui-options-fps-counter = Показать счетчик FPS
|
||||
|
|
|
|||
|
|
@ -173,6 +173,8 @@ flavor-complex-light = как угасший свет
|
|||
flavor-complex-profits = как прибыль
|
||||
flavor-complex-fishops = как страшная рыбья операция
|
||||
flavor-complex-violets = как фиалки
|
||||
flavor-complex-mothballs = like mothballs
|
||||
flavor-complex-paint-thinner = like paint thinner
|
||||
flavor-complex-alcohol = как алкоголь
|
||||
flavor-complex-soda = как газировка
|
||||
flavor-complex-juice = как сок
|
||||
|
|
|
|||
|
|
@ -1,24 +0,0 @@
|
|||
pirates-title = Каперы
|
||||
pirates-description = Группа каперов приближается к вашей скромной станции. Враждебны они или нет, их единственная цель - закончить раунд с максимальным количеством безделушек на своем корабле.
|
||||
pirates-no-ship = При неизвестных обстоятельствах корабль каперов был окончательно и бесповоротно уничтожен. Ноль очков.
|
||||
pirates-final-score =
|
||||
Предприятие каперов принесло им { $score } { $score ->
|
||||
[one] кредит
|
||||
[few] кредита
|
||||
*[other] кредитов
|
||||
}, за воровство
|
||||
pirates-final-score-2 =
|
||||
безделушек, на общую сумму в { $finalPrice } { $finalPrice ->
|
||||
[one] кредит
|
||||
[few] кредита
|
||||
*[other] кредитов
|
||||
}.
|
||||
pirates-list-start = Каперами были:
|
||||
pirates-most-valuable = Самыми ценными украденными предметами были:
|
||||
pirates-stolen-item-entry =
|
||||
{ $entity } ({ $credits } { $credits ->
|
||||
[one] кредит
|
||||
[few] кредита
|
||||
*[other] кредитов
|
||||
})
|
||||
pirates-stole-nothing = - Каперы не украли вообще ничего. Тычьте пальцем и насмехайтесь.
|
||||
2
Resources/Locale/ru-RU/geras/geras.ftl
Normal file
2
Resources/Locale/ru-RU/geras/geras.ftl
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
geras-popup-morph-message-user = You shift and morph into a small version of you!
|
||||
geras-popup-morph-message-others = { CAPITALIZE(THE($entity)) } shifts and morphs into a blob of slime!
|
||||
|
|
@ -7,6 +7,15 @@ reagent-effect-condition-guidebook-total-damage =
|
|||
*[other] имеет между { NATURALFIXED($min, 2) } и { NATURALFIXED($max, 2) } общего урона
|
||||
}
|
||||
}
|
||||
reagent-effect-condition-guidebook-total-hunger =
|
||||
{ $max ->
|
||||
[2147483648] the target has at least { NATURALFIXED($min, 2) } total hunger
|
||||
*[other]
|
||||
{ $min ->
|
||||
[0] the target has at most { NATURALFIXED($max, 2) } total hunger
|
||||
*[other] the target has between { NATURALFIXED($min, 2) } and { NATURALFIXED($max, 2) } total hunger
|
||||
}
|
||||
}
|
||||
reagent-effect-condition-guidebook-reagent-threshold =
|
||||
{ $max ->
|
||||
[2147483648] в кровеносной системе имеется по крайней мере { NATURALFIXED($min, 2) }ед. { $reagent }
|
||||
|
|
|
|||
|
|
@ -36,6 +36,11 @@ reagent-effect-guidebook-foam-area-reaction-effect =
|
|||
[1] Создаёт
|
||||
*[other] создают
|
||||
} большое количество пены
|
||||
reagent-effect-guidebook-smoke-area-reaction-effect =
|
||||
{ $chance ->
|
||||
[1] Creates
|
||||
*[other] create
|
||||
} large quantities of smoke
|
||||
reagent-effect-guidebook-foam-area-reaction-effect =
|
||||
{ $chance ->
|
||||
[1] Создаёт
|
||||
|
|
|
|||
|
|
@ -63,8 +63,6 @@ petting-success-recycler = Вы гладите { $target } по { POSS-ADJ($targ
|
|||
petting-failure-cleanbot = Вы тянетесь погладить { $target }, но { $target } занят уборкой!
|
||||
petting-failure-mimebot = Вы тянетесь погладить { $target }, но { $target } занят мимированием!
|
||||
petting-failure-medibot = Вы тянетесь погладить { $target }, но { $target } едва не пронзает вашу руку шприцом!
|
||||
# Shown when knocking on a window
|
||||
comp-window-knock = *тук-тук*
|
||||
hugging-success-generic = Вы обнимаете { $target }.
|
||||
hugging-success-generic-others = { CAPITALIZE($user) } обнимает { $target }.
|
||||
fence-rattle-success = *бдзынь*
|
||||
|
|
|
|||
1
Resources/Locale/ru-RU/inventory/item-status.ftl
Normal file
1
Resources/Locale/ru-RU/inventory/item-status.ftl
Normal file
|
|
@ -0,0 +1 @@
|
|||
item-status-not-held = No held item
|
||||
2
Resources/Locale/ru-RU/job/loadouts.ftl
Normal file
2
Resources/Locale/ru-RU/job/loadouts.ftl
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
loadout-window = Loadout
|
||||
loadout-none = None
|
||||
5
Resources/Locale/ru-RU/jukebox/jukebox-menu.ftl
Normal file
5
Resources/Locale/ru-RU/jukebox/jukebox-menu.ftl
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
jukebox-menu-title = Jukebox
|
||||
jukebox-menu-selectedsong = Selected Song:
|
||||
jukebox-menu-buttonplay = Play
|
||||
jukebox-menu-buttonpause = Pause
|
||||
jukebox-menu-buttonstop = Stop
|
||||
|
|
@ -68,3 +68,6 @@ marking-LizardChestUnderbelly-body_underbelly = Унатх, грудь (Подб
|
|||
marking-LizardChestUnderbelly = Унатх, грудь (Подбрюшье)
|
||||
marking-LizardChestBackspikes-body_backspikes = Унатх, грудь, шипы на спине (Четыре)
|
||||
marking-LizardChestBackspikes = Унатх, грудь, шипы на спине (Четыре)
|
||||
marking-LizardSnoutSplotch = Lizard Snout (Splotch)
|
||||
marking-LizardSnoutSplotch-snout_splotch_primary = Muzzle
|
||||
marking-LizardSnoutSplotch-snout_splotch_secondary = Snoot
|
||||
|
|
|
|||
|
|
@ -0,0 +1,3 @@
|
|||
pressurized-solution-spray-holder-self = { CAPITALIZE(THE($drink)) } sprays on you!
|
||||
pressurized-solution-spray-holder-others = { CAPITALIZE(THE($drink)) } sprays on { THE($victim) }!
|
||||
pressurized-solution-spray-ground = The contents of { THE($drink) } spray out!
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
shakeable-verb = Shake
|
||||
shakeable-popup-message-others = { CAPITALIZE(THE($user)) } shakes { THE($shakeable) }
|
||||
shakeable-popup-message-self = You shake { THE($shakeable) }
|
||||
155
Resources/Locale/ru-RU/preferences/loadout-groups.ftl
Normal file
155
Resources/Locale/ru-RU/preferences/loadout-groups.ftl
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
# Miscellaneous
|
||||
loadout-group-trinkets = Trinkets
|
||||
loadout-group-glasses = Glasses
|
||||
# Command
|
||||
loadout-group-captain-head = Captain head
|
||||
loadout-group-captain-jumpsuit = Captain jumpsuit
|
||||
loadout-group-captain-neck = Captain neck
|
||||
loadout-group-captain-backpack = Captain backpack
|
||||
loadout-group-captain-outerclothing = Captain outer clothing
|
||||
loadout-group-hop-head = Head of Personnel head
|
||||
loadout-group-hop-jumpsuit = Head of Personnel jumpsuit
|
||||
loadout-group-hop-neck = Head of Personnel neck
|
||||
loadout-group-hop-backpack = Head of Personnel backpack
|
||||
loadout-group-hop-outerclothing = Head of Personnel outer clothing
|
||||
# Civilian
|
||||
loadout-group-passenger-jumpsuit = Passenger jumpsuit
|
||||
loadout-group-passenger-mask = Passenger mask
|
||||
loadout-group-passenger-gloves = Passenger gloves
|
||||
loadout-group-passenger-backpack = Passenger backpack
|
||||
loadout-group-passenger-outerclothing = Passenger outer clothing
|
||||
loadout-group-passenger-shoes = Passenger shoes
|
||||
loadout-group-bartender-head = Bartender head
|
||||
loadout-group-bartender-jumpsuit = Bartender jumpsuit
|
||||
loadout-group-bartender-outerclothing = Bartender outer clothing
|
||||
loadout-group-chef-head = Chef head
|
||||
loadout-group-chef-mask = Chef mask
|
||||
loadout-group-chef-jumpsuit = Chef jumpsuit
|
||||
loadout-group-chef-outerclothing = Chef outer clothing
|
||||
loadout-group-librarian-jumpsuit = Librarian jumpsuit
|
||||
loadout-group-lawyer-jumpsuit = Lawyer jumpsuit
|
||||
loadout-group-lawyer-neck = Lawyer neck
|
||||
loadout-group-chaplain-head = Chaplain head
|
||||
loadout-group-chaplain-mask = Chaplain mask
|
||||
loadout-group-chaplain-jumpsuit = Chaplain jumpsuit
|
||||
loadout-group-chaplain-backpack = Chaplain backpack
|
||||
loadout-group-chaplain-outerclothing = Chaplain outer clothing
|
||||
loadout-group-chaplain-neck = Chaplain neck
|
||||
loadout-group-janitor-head = Janitor head
|
||||
loadout-group-janitor-jumpsuit = Janitor jumpsuit
|
||||
loadout-group-janitor-gloves = Janitor gloves
|
||||
loadout-group-janitor-outerclothing = Janitor outer clothing
|
||||
loadout-group-botanist-head = Botanist head
|
||||
loadout-group-botanist-jumpsuit = Botanist jumpsuit
|
||||
loadout-group-botanist-backpack = Botanist backpack
|
||||
loadout-group-botanist-outerclothing = Botanist outer clothing
|
||||
loadout-group-clown-head = Clown head
|
||||
loadout-group-clown-jumpsuit = Clown jumpsuit
|
||||
loadout-group-clown-backpack = Clown backpack
|
||||
loadout-group-clown-outerclothing = Clown outer clothing
|
||||
loadout-group-clown-shoes = Clown shoes
|
||||
loadout-group-mime-head = Mime head
|
||||
loadout-group-mime-mask = Mime mask
|
||||
loadout-group-mime-jumpsuit = Mime jumpsuit
|
||||
loadout-group-mime-backpack = Mime backpack
|
||||
loadout-group-mime-outerclothing = Mime outer clothing
|
||||
loadout-group-musician-backpack = Musician backpack
|
||||
loadout-group-musician-outerclothing = Musician outer clothing
|
||||
# Cargo
|
||||
loadout-group-quartermaster-head = Quartermaster head
|
||||
loadout-group-quartermaster-jumpsuit = Quartermaster jumpsuit
|
||||
loadout-group-quartermaster-backpack = Quartermaster backpack
|
||||
loadout-group-quartermaster-neck = Quartermaster neck
|
||||
loadout-group-quartermaster-outerclothing = Quartermaster outer clothing
|
||||
loadout-group-quartermaster-shoes = Quartermaster shoes
|
||||
loadout-group-cargo-technician-head = Cargo Technician head
|
||||
loadout-group-cargo-technician-jumpsuit = Cargo Technician jumpsuit
|
||||
loadout-group-cargo-technician-backpack = Cargo Technician backpack
|
||||
loadout-group-cargo-technician-outerclothing = Cargo Technician outer clothing
|
||||
loadout-group-cargo-technician-shoes = Cargo Technician shoes
|
||||
loadout-group-salvage-specialist-backpack = Salvage Specialist backpack
|
||||
loadout-group-salvage-specialist-outerclothing = Salvage Specialist outer clothing
|
||||
loadout-group-salvage-specialist-shoes = Salvage Specialist shoes
|
||||
# Engineering
|
||||
loadout-group-chief-engineer-head = Chief Engineer head
|
||||
loadout-group-chief-engineer-jumpsuit = Chief Engineer jumpsuit
|
||||
loadout-group-chief-engineer-backpack = Chief Engineer backpack
|
||||
loadout-group-chief-engineer-outerclothing = Chief Engineer outer clothing
|
||||
loadout-group-chief-engineer-neck = Chief Engineer neck
|
||||
loadout-group-chief-engineer-shoes = Chief Engineer shoes
|
||||
loadout-group-technical-assistant-jumpsuit = Technical Assistant jumpsuit
|
||||
loadout-group-station-engineer-head = Station Engineer head
|
||||
loadout-group-station-engineer-jumpsuit = Station Engineer jumpsuit
|
||||
loadout-group-station-engineer-backpack = Station Engineer backpack
|
||||
loadout-group-station-engineer-outerclothing = Station Engineer outer clothing
|
||||
loadout-group-station-engineer-shoes = Station Engineer shoes
|
||||
loadout-group-station-engineer-id = Station Engineer ID
|
||||
loadout-group-atmospheric-technician-jumpsuit = Atmospheric Technician jumpsuit
|
||||
loadout-group-atmospheric-technician-backpack = Atmospheric Technician backpack
|
||||
loadout-group-atmospheric-technician-outerclothing = Atmospheric Technician outer clothing
|
||||
loadout-group-atmospheric-technician-shoes = Atmospheric Technician shoes
|
||||
# Science
|
||||
loadout-group-research-director-head = Research Director head
|
||||
loadout-group-research-director-neck = Research Director neck
|
||||
loadout-group-research-director-jumpsuit = Research Director jumpsuit
|
||||
loadout-group-research-director-backpack = Research Director backpack
|
||||
loadout-group-research-director-outerclothing = Research Director outer clothing
|
||||
loadout-group-research-director-shoes = Research Director shoes
|
||||
loadout-group-scientist-head = Scientist head
|
||||
loadout-group-scientist-neck = Scientist neck
|
||||
loadout-group-scientist-jumpsuit = Scientist jumpsuit
|
||||
loadout-group-scientist-backpack = Scientist backpack
|
||||
loadout-group-scientist-outerclothing = Scientist outer clothing
|
||||
loadout-group-scientist-gloves = Scientist gloves
|
||||
loadout-group-scientist-shoes = Scientist shoes
|
||||
loadout-group-scientist-id = Scientist ID
|
||||
loadout-group-research-assistant-jumpsuit = Research Assistant jumpsuit
|
||||
# Security
|
||||
loadout-group-head-of-security-head = Head of Security head
|
||||
loadout-group-head-of-security-jumpsuit = Head of Security jumpsuit
|
||||
loadout-group-head-of-security-neck = Head of Security neck
|
||||
loadout-group-head-of-security-outerclothing = Head of Security outer clothing
|
||||
loadout-group-warden-head = Warden head
|
||||
loadout-group-warden-jumpsuit = Warden jumpsuit
|
||||
loadout-group-warden-outerclothing = Warden outer clothing
|
||||
loadout-group-security-head = Security head
|
||||
loadout-group-security-jumpsuit = Security jumpsuit
|
||||
loadout-group-security-backpack = Security backpack
|
||||
loadout-group-security-belt = Security Belt
|
||||
loadout-group-security-outerclothing = Security outer clothing
|
||||
loadout-group-security-shoes = Security shoes
|
||||
loadout-group-security-id = Security ID
|
||||
loadout-group-detective-head = Detective head
|
||||
loadout-group-detective-neck = Detective neck
|
||||
loadout-group-detective-jumpsuit = Detective jumpsuit
|
||||
loadout-group-detective-backpack = Detective backpack
|
||||
loadout-group-detective-outerclothing = Detective outer clothing
|
||||
loadout-group-security-cadet-jumpsuit = Security cadet jumpsuit
|
||||
# Medical
|
||||
loadout-group-medical-gloves = Medical gloves
|
||||
loadout-group-medical-mask = Medical mask
|
||||
loadout-group-chief-medical-officer-head = Chief Medical Officer head
|
||||
loadout-group-chief-medical-officer-jumpsuit = Chief Medical Officer jumpsuit
|
||||
loadout-group-chief-medical-officer-outerclothing = Chief Medical Officer outer clothing
|
||||
loadout-group-chief-medical-officer-backpack = Chief Medical Officer backpack
|
||||
loadout-group-chief-medical-officer-shoes = Chief Medical Officer shoes
|
||||
loadout-group-chief-medical-officer-neck = Chief Medical Officer neck
|
||||
loadout-group-medical-doctor-head = Medical Doctor head
|
||||
loadout-group-medical-doctor-jumpsuit = Medical Doctor jumpsuit
|
||||
loadout-group-medical-doctor-outerclothing = Medical Doctor outer clothing
|
||||
loadout-group-medical-doctor-backpack = Medical Doctor backpack
|
||||
loadout-group-medical-doctor-shoes = Medical Doctor shoes
|
||||
loadout-group-medical-doctor-id = Medical Doctor ID
|
||||
loadout-group-medical-intern-jumpsuit = Medical intern jumpsuit
|
||||
loadout-group-chemist-jumpsuit = Chemist jumpsuit
|
||||
loadout-group-chemist-outerclothing = Chemist outer clothing
|
||||
loadout-group-chemist-backpack = Chemist backpack
|
||||
loadout-group-paramedic-head = Paramedic head
|
||||
loadout-group-paramedic-jumpsuit = Paramedic jumpsuit
|
||||
loadout-group-paramedic-outerclothing = Paramedic outer clothing
|
||||
loadout-group-paramedic-shoes = Paramedic shoes
|
||||
loadout-group-paramedic-backpack = Paramedic backpack
|
||||
# Wildcards
|
||||
loadout-group-reporter-jumpsuit = Reporter jumpsuit
|
||||
loadout-group-boxer-jumpsuit = Boxer jumpsuit
|
||||
loadout-group-boxer-gloves = Boxer gloves
|
||||
6
Resources/Locale/ru-RU/preferences/loadouts.ftl
Normal file
6
Resources/Locale/ru-RU/preferences/loadouts.ftl
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
# Restrictions
|
||||
loadout-restrictions = Restrictions
|
||||
loadouts-min-limit = Min count: { $count }
|
||||
loadouts-max-limit = Max count: { $count }
|
||||
loadouts-points-limit = Points: { $count } / { $max }
|
||||
loadouts-points-restriction = Insufficient points
|
||||
|
|
@ -19,8 +19,6 @@ humanoid-profile-editor-pronouns-neuter-text = Оно / Его
|
|||
humanoid-profile-editor-import-button = Импорт
|
||||
humanoid-profile-editor-export-button = Экспорт
|
||||
humanoid-profile-editor-save-button = Сохранить
|
||||
humanoid-profile-editor-clothing-label = Одежда:
|
||||
humanoid-profile-editor-backpack-label = Сумка:
|
||||
humanoid-profile-editor-spawn-priority-label = Приоритет спавна:
|
||||
humanoid-profile-editor-eyes-label = Цвет глаз:
|
||||
humanoid-profile-editor-jobs-tab = Должности
|
||||
|
|
|
|||
|
|
@ -3,3 +3,10 @@ radio-jammer-component-on-state = включён
|
|||
radio-jammer-component-off-state = выключен
|
||||
radio-jammer-component-examine-on-state = Индикатор работы [color=darkgreen]горит[/color].
|
||||
radio-jammer-component-examine-off-state = Индикатор работы [color=darkred]не горит[/color].
|
||||
radio-jammer-component-setting-high = High
|
||||
radio-jammer-component-setting-medium = Medium
|
||||
radio-jammer-component-setting-low = Low
|
||||
radio-jammer-component-set-message-high = The jammer is now operating at high power.
|
||||
radio-jammer-component-set-message-medium = The jammer is now operating at medium power.
|
||||
radio-jammer-component-set-message-low = The jammer is now operating at low power.
|
||||
radio-jammer-component-switch-setting = The power level switch is set to "[color=yellow]{ $powerLevel }[/color]".
|
||||
|
|
|
|||
1
Resources/Locale/ru-RU/reagents/mannitol.ftl
Normal file
1
Resources/Locale/ru-RU/reagents/mannitol.ftl
Normal file
|
|
@ -0,0 +1 @@
|
|||
mannitol-effect-enlightened = You feel ENLIGHTENED!
|
||||
|
|
@ -88,3 +88,7 @@ reagent-name-necrosol = некрозол
|
|||
reagent-desc-necrosol = Некротическое вещество, которое, похоже, способно излечивать обмороженные трупы. В небольших дозах он способен лечить и оживлять растения.
|
||||
reagent-name-aloxadone = алоксадон
|
||||
reagent-desc-aloxadone = Криогенное химическое вещество. Используется для лечения тяжёлых ожогов третьей степени путём регенерации обожжённых тканей. Работает независимо от того, жив пациент или мертв.
|
||||
reagent-name-mannitol = mannitol
|
||||
reagent-desc-mannitol = Efficiently restores brain damage.
|
||||
reagent-name-psicodine = psicodine
|
||||
reagent-desc-psicodine = Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage.
|
||||
|
|
|
|||
|
|
@ -26,3 +26,5 @@ reagent-name-norepinephric-acid = норэпинефриновая кислот
|
|||
reagent-desc-norepinephric-acid = Мягкое химическое вещество, которое блокирует оптические рецепторы, делая употребившего слепым пока усваивается организмом.
|
||||
reagent-name-tear-gas = слезоточивый газ
|
||||
reagent-desc-tear-gas = Химическое вещество, вызывающее слёзы и сильное раздражение, обычно используется для подавления массовых беспорядков.
|
||||
reagent-name-happiness = happiness
|
||||
reagent-desc-happiness = Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings.
|
||||
|
|
|
|||
|
|
@ -50,3 +50,5 @@ reagent-name-vestine = вестин
|
|||
reagent-desc-vestine = Оказывает негативное воздействие на организм, вызывая сильную дрожь. Хотя сам по себе он не особенно полезен, его можно использовать для производства ряда других химических веществ.
|
||||
reagent-name-tazinide = тазинид
|
||||
reagent-desc-tazinide = Очень опасная металлическая смесь, которая может нарушить возможность передвигаться благодаря электризующему воздействию.
|
||||
reagent-name-lipolicide = lipolicide
|
||||
reagent-desc-lipolicide = A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body.
|
||||
|
|
|
|||
3
Resources/Locale/ru-RU/reagents/psicodine.ftl
Normal file
3
Resources/Locale/ru-RU/reagents/psicodine.ftl
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
psicodine-effect-fearless = You feel totally fearless!
|
||||
psicodine-effect-anxieties-wash-away = All of your anxieties wash away!
|
||||
psicodine-effect-at-peace = You feel completely at peace.
|
||||
|
|
@ -40,6 +40,8 @@ seeds-bluetomato-name = синий томат
|
|||
seeds-bluetomato-display-name = куст синего томата
|
||||
seeds-bloodtomato-name = кровяной томат
|
||||
seeds-bloodtomato-display-name = куст кровяного томата
|
||||
seeds-killertomato-name = tomato killer
|
||||
seeds-killertomato-display-name = tomato killer plant
|
||||
seeds-eggplant-name = баклажан
|
||||
seeds-eggplant-display-name = баклажан
|
||||
seeds-apple-name = яблоко
|
||||
|
|
|
|||
|
|
@ -22,6 +22,8 @@ ent-ActionActivateScramImplant = УДРАТЬ!
|
|||
.desc = Случайным образом телепортирует вас на большое расстояние.
|
||||
ent-ActionActivateDnaScramblerImplant = Перемешать ДНК
|
||||
.desc = Меняет ваше имя и внешность случайным образом.
|
||||
ent-ActionMorphGeras = Morph into Geras
|
||||
.desc = Morphs you into a Geras - a miniature version of you which allows you to move fast, at the cost of your inventory.
|
||||
ent-ActionToggleSuitPiece = Переключить элементы костюма
|
||||
.desc = Не забудьте экипировать важные части костюма, прежде чем приступать к действиям.
|
||||
ent-ActionCombatModeToggle = [color=red]Боевой режим[/color]
|
||||
|
|
|
|||
|
|
@ -18,6 +18,8 @@ ent-ClothingBackpackResearchDirectorFilled = { ent-ClothingBackpackScience }
|
|||
.desc = { ent-ClothingBackpackScience.desc }
|
||||
ent-ClothingBackpackHOPFilled = { ent-ClothingBackpack }
|
||||
.desc = { ent-ClothingBackpack.desc }
|
||||
ent-ClothingBackpackHOPIanFilled = { ent-ClothingBackpackIan }
|
||||
.desc = { ent-ClothingBackpackIan.desc }
|
||||
ent-ClothingBackpackCMOFilled = { ent-ClothingBackpackMedical }
|
||||
.desc = { ent-ClothingBackpackMedical.desc }
|
||||
ent-ClothingBackpackQuartermasterFilled = { ent-ClothingBackpackCargo }
|
||||
|
|
|
|||
|
|
@ -4,40 +4,28 @@ ent-BoxMagazinePistolCaselessRifle = коробка магазинов с .25 б
|
|||
.desc = Полная коробка магазинов с патронами калибра .25 безгильзовый.
|
||||
ent-BoxMagazinePistolCaselessRiflePractice = коробка магазинов с .25 безгильзовыми (учебными)
|
||||
.desc = Полная коробка магазинов с учебными патронами калибра .25 безгильзовый.
|
||||
ent-BoxMagazineCaselessRifleRubber = коробка магазинов с .25 безгильзовыми (резиновыми)
|
||||
.desc = Полная коробка магазинов с резиновыми патронами калибра .25 безгильзовый.
|
||||
ent-BoxMagazineLightRifle = коробка магазинов с .30 винтовочными
|
||||
.desc = Полная коробка магазинов с патронами калибра .30 винтовочный.
|
||||
ent-BoxMagazineLightRiflePractice = коробка магазинов с .30 винтовочными (учебными)
|
||||
.desc = Полная коробка магазинов с учебными патронами калибра .30 винтовочный.
|
||||
ent-BoxMagazineLightRifleRubber = коробка магазинов с .30 винтовочными (резиновыми)
|
||||
.desc = Полная коробка магазинов с резиновыми патронами калибра .30 винтовочный.
|
||||
ent-BoxMagazineMagnumSubMachineGun = коробка магазинов Вектор
|
||||
.desc = Полная коробка магазинов с патронами для ПП Вектор.
|
||||
ent-BoxMagazineMagnumSubMachineGunPractice = коробка магазинов Вектор (учебными)
|
||||
.desc = Полная коробка магазинов с учебными патронами для ПП Вектор.
|
||||
ent-BoxMagazineMagnumSubMachineGunRubber = коробка магазинов Вектор (резиновыми)
|
||||
.desc = Полная коробка магазинов с резиновыми патронами для ПП Вектор.
|
||||
ent-BoxMagazinePistolSubMachineGunTopMounted = коробка магазинов WT550 .35 авто
|
||||
.desc = Полная коробка магазинов с патронами калибра .35 авто для WT550.
|
||||
ent-BoxMagazinePistol = коробка магазинов пистолетных .35 авто
|
||||
.desc = Полная коробка пистолетных магазинов с патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolPractice = коробка магазинов пистолетных .35 авто (учебные)
|
||||
.desc = Полная коробка пистолетных магазинов с учебными патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolRubber = коробка магазинов пистолетных .35 авто (резиновые)
|
||||
.desc = Полная коробка пистолетных магазинов с резиновыми патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolHighCapacity = коробка магазинов автопистолетных .35 авто
|
||||
.desc = Полная коробка автопистолетных магазинов с патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolHighCapacityPractice = коробка магазинов автопистолетных .35 авто (учебные)
|
||||
.desc = Полная коробка автопистолетных магазинов с учебными патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolHighCapacityRubber = коробка магазинов автопистолетных .35 авто (резиновые)
|
||||
.desc = Полная коробка автопистолетных магазинов с резиновыми патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolSubMachineGun = коробка магазинов для ПП .35 авто
|
||||
.desc = Полная коробка магазинов для ПП с патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolSubMachineGunPractice = коробка магазинов для ПП .35 авто (учебные)
|
||||
.desc = Полная коробка магазинов для ПП с учебными патронами калибра .35 авто.
|
||||
ent-BoxMagazinePistolSubMachineGunRubber = коробка магазинов для ПП .35 авто (резиновые)
|
||||
.desc = Полная коробка магазинов для ПП с резиновыми патронами калибра .35 авто.
|
||||
ent-BoxMagazineShotgun = коробка барабанов (.50 дробь)
|
||||
.desc = Полная коробка барабанов с патронами .50 дробь.
|
||||
ent-BoxMagazineShotgunBeanbag = коробка барабанов (.50 травматические)
|
||||
|
|
@ -50,5 +38,3 @@ ent-BoxMagazineRifle = коробка магазинов с .20 винтовоч
|
|||
.desc = Полная коробка магазинов с патронами калибра .20 винтовочный.
|
||||
ent-BoxMagazineRiflePractice = коробка магазинов с .20 винтовочными (учебные)
|
||||
.desc = Полная коробка магазинов с учебными патронами калибра .20 винтовочный.
|
||||
ent-BoxMagazineRifleRubber = коробка магазинов с .20 винтовочными (резиновые)
|
||||
.desc = Полная коробка магазинов с резиновыми патронами калибра .20 винтовочный.
|
||||
|
|
|
|||
|
|
@ -10,8 +10,6 @@ ent-BoxLatexGloves = коробка латексных перчаток
|
|||
.desc = Содержит стерильные латексные перчатки.
|
||||
ent-BoxNitrileGloves = коробка нитриловых перчаток
|
||||
.desc = Содержит стерильные нитриловые перчатки. Лучше латексных.
|
||||
ent-BoxMouthSwab = коробка стерильных палочек
|
||||
.desc = { ent-BoxCardboard.desc }
|
||||
ent-BoxBodyBag = коробка мешков для тел
|
||||
.desc = Содержит мешки для тел.
|
||||
ent-BoxVial = коробка пробирок
|
||||
|
|
|
|||
|
|
@ -10,6 +10,9 @@ ent-ClothingBeltChiefEngineerFilled = { ent-ClothingBeltChiefEngineer }
|
|||
ent-ClothingBeltSecurityFilled = { ent-ClothingBeltSecurity }
|
||||
.desc = { ent-ClothingBeltSecurity.desc }
|
||||
.suffix = Заполненный
|
||||
ent-ClothingBeltSecurityWebbingFilled = { ent-ClothingBeltSecurityWebbing }
|
||||
.suffix = Filled
|
||||
.desc = { ent-ClothingBeltSecurityWebbing.desc }
|
||||
ent-ClothingBeltJanitorFilled = { ent-ClothingBeltJanitor }
|
||||
.desc = { ent-ClothingBeltJanitor.desc }
|
||||
.suffix = Заполненный
|
||||
|
|
|
|||
|
|
@ -1,2 +1,2 @@
|
|||
ent-NanotrasenStationNoArrivals = { ent-BaseStation }
|
||||
.desc = { ent-BaseStation.desc }
|
||||
.desc = { ent-BaseStation.desc }
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
ent-ShowSecurityIcons = { "" }
|
||||
.desc = { "" }
|
||||
ent-ClothingEyesHudDiagnostic = диагностический визор
|
||||
.desc = Окуляр с индикатором на стекле, способный анализировать целостность и состояние роботов и экзокостюмов. Сделан из си-боргия.
|
||||
ent-ClothingEyesHudMedical = медицинский визор
|
||||
|
|
@ -24,6 +26,8 @@ ent-ClothingEyesHudOmni = omni hud
|
|||
ent-ClothingEyesHudSyndicate = визор оперативника
|
||||
.suffix = синди-визор
|
||||
.desc = Профессиональный визор со встроенной индикацией "свой-чужой", предназначенный для обнаружения и идентификации гуманоидных целей для их последующего уничтожения.
|
||||
ent-ClothingEyesHudSyndicateAgent = syndicate agent visor
|
||||
.desc = The Syndicate Agent's professional heads-up display, designed for quick diagnosis of their team's status.
|
||||
# Corvax-HiddenDesc-End
|
||||
ent-ClothingEyesGlassesHiddenSecurity = { ent-ClothingEyesGlassesSunglasses }
|
||||
.desc = { ent-ClothingEyesGlassesSunglasses.desc }
|
||||
|
|
|
|||
|
|
@ -2,3 +2,5 @@ ent-ClothingHandsBase = { ent-Clothing }
|
|||
.desc = { ent-Clothing.desc }
|
||||
ent-ClothingHandsButcherable = { ent-ClothingHandsBase }
|
||||
.desc = { ent-ClothingHandsBase.desc }
|
||||
ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
|
||||
.desc = { ent-ClothingHandsButcherable.desc }
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
|
||||
.desc = { ent-ClothingHandsButcherable.desc }
|
||||
ent-ClothingHandsGlovesColorPurple = фиолетовые перчатки
|
||||
.desc = Обычные фиолетовые перчатки, которые не спасут вас от поджаривания.
|
||||
ent-ClothingHandsGlovesColorRed = красные перчатки
|
||||
|
|
|
|||
|
|
@ -18,3 +18,7 @@ ent-ClothingNeckPansexualPin = { ent-ClothingNeckLGBTPin }
|
|||
.desc = { ent-ClothingNeckLGBTPin.desc }
|
||||
ent-ClothingNeckTransPin = { ent-ClothingNeckLGBTPin }
|
||||
.desc = { ent-ClothingNeckLGBTPin.desc }
|
||||
ent-ClothingNeckAutismPin = autism pin
|
||||
.desc = be autism do crime
|
||||
ent-ClothingNeckGoldAutismPin = golden autism pin
|
||||
.desc = be autism do warcrime
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ ent-ClothingOuterBaseLarge = { ent-ClothingOuterBase }
|
|||
ent-ClothingOuterStorageBase = { ent-ClothingOuterBase }
|
||||
.desc = { ent-ClothingOuterBase.desc }
|
||||
ent-ClothingOuterStorageFoldableBase = { ent-ClothingOuterStorageBase }
|
||||
.desc = { ent-ClothingOuterStorageBase.desc }
|
||||
.desc = { ent-ClothingOuterStorageBase.desc }
|
||||
ent-ClothingOuterStorageFoldableBaseOpened = { ent-ClothingOuterStorageFoldableBase }
|
||||
.suffix = Открытый
|
||||
.desc = { ent-ClothingOuterStorageFoldableBase.desc }
|
||||
|
|
|
|||
|
|
@ -2,8 +2,14 @@ ent-ClothingOuterCoatBomber = куртка-бомбер
|
|||
.desc = Толстая, поношенная кожаная куртка-бомбер периода Второй мировой войны.
|
||||
ent-ClothingOuterCoatDetective = тренч детектива
|
||||
.desc = Прочный брезентовый плащ, разработка компании TX Fabrication Corp. Плащ устойчив к внешнему воздействию - идеально подходит для вашей следующей автодефенестрации!
|
||||
ent-ClothingOuterCoatDetectiveLoadout = { ent-ClothingOuterCoatDetective }
|
||||
.desc = { ent-ClothingOuterCoatDetective.desc }
|
||||
ent-ClothingOuterCoatGentle = аккуратное пальто
|
||||
.desc = Пальто для леди или джентльменов.
|
||||
ent-ClothingOuterArmorHoS = { "" }
|
||||
.desc = { "" }
|
||||
ent-ClothingOuterArmorWarden = { "" }
|
||||
.desc = { "" }
|
||||
ent-ClothingOuterCoatHoSTrench = тренч главы службы безопасности
|
||||
.desc = Плащ из специального сплава, обеспечивающий дополнительную защиту и стиль для людей, обладающих властью.
|
||||
ent-ClothingOuterCoatInspector = пальто инспектора
|
||||
|
|
|
|||
|
|
@ -30,6 +30,8 @@ ent-ClothingOuterWinterHoP = зимняя куртка главы персона
|
|||
.desc = { ent-ClothingOuterWinterCoat.desc }
|
||||
ent-ClothingOuterWinterHoS = зимняя куртка главы службы безопасности
|
||||
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
|
||||
ent-ClothingOuterWinterHoSUnarmored = head of security's winter coat
|
||||
.desc = A sturdy coat, a warm coat, but not an armored coat.
|
||||
ent-ClothingOuterWinterHydro = зимняя куртка ботаника
|
||||
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
|
||||
ent-ClothingOuterWinterJani = зимняя куртка уборщика
|
||||
|
|
@ -56,6 +58,8 @@ ent-ClothingOuterWinterViro = зимняя куртка вирусолога
|
|||
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
|
||||
ent-ClothingOuterWinterWarden = зимняя бронекуртка смотрителя
|
||||
.desc = Прочное, утилитарная зимняя куртка, предназначенное для защиты смотрителя от любых угроз, связанных с бригом, и переохлаждением.
|
||||
ent-ClothingOuterWinterWardenUnarmored = warden's winter coat
|
||||
.desc = A sturdy coat, a warm coat, but not an armored coat.
|
||||
ent-ClothingOuterWinterSyndieCap = зимняя куртка Синдиката
|
||||
.desc = Зимняя куртка Синдиката изготовлено из прочной ткани с позолоченными узорами и грубой шерсти.
|
||||
ent-ClothingOuterWinterSyndieCapArmored = зимняя бронекуртка Синдиката
|
||||
|
|
|
|||
|
|
@ -62,38 +62,6 @@ ent-ClothingUniformJumpskirtSec = юбка-комбинезон службы б
|
|||
.desc = Юбка-комбинезон из прочного материала, обеспечивающая надежную защиту.
|
||||
ent-ClothingUniformJumpskirtWarden = униформа смотрителя
|
||||
.desc = Формальный костюм службы безопасности для офицеров в комплекте с пряжкой для ремня Nanotrasen.
|
||||
ent-ClothingUniformJumpskirtColorGrey = серая юбка-комбинезон
|
||||
.desc = Серая юбка-комбинезон, напоминающая вам о старых добрых временах.
|
||||
ent-ClothingUniformJumpskirtColorBlack = чёрная юбка-комбинезон
|
||||
.desc = Обычная чёрная юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorBlue = синяя юбка-комбинезон
|
||||
.desc = Обычная синяя юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorGreen = зелёная юбка-комбинезон
|
||||
.desc = Обычная зелёная юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorOrange = оранжевая юбка-комбинезон
|
||||
.desc = Не носите её рядом с параноидальными сотрудниками службы безопасности.
|
||||
ent-ClothingUniformJumpskirtColorPink = розовая юбка-комбинезон
|
||||
.desc = Просто глядя на это, вы чувствуете себя потрясающе.
|
||||
ent-ClothingUniformJumpskirtColorRed = красная юбка-комбинезон
|
||||
.desc = Обычная красная юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorWhite = белая юбка-комбинезон
|
||||
.desc = Обычная белая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorYellow = жёлтая юбка-комбинезон
|
||||
.desc = Обычная жёлтая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorDarkBlue = тёмно-синяя юбка-комбинезон
|
||||
.desc = Обычная тёмно-синяя юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorTeal = аквамариновая юбка-комбинезон
|
||||
.desc = Обычная аквамариновая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorPurple = фиолетовая юбка-комбинезон
|
||||
.desc = Обычная фиолетовая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorDarkGreen = тёмно-зелёная юбка-комбинезон
|
||||
.desc = Обычная тёмно-зелёная юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorLightBrown = светло-коричневая юбка-комбинезон
|
||||
.desc = Обычная светло-коричневая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorBrown = коричневая юбка-комбинезон
|
||||
.desc = Обычная коричневая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtColorMaroon = бордовая юбка-комбинезон
|
||||
.desc = Обычная бордовая юбка-комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpskirtLibrarian = юбка-комбинезон библиотекаря
|
||||
.desc = Уютный красный джемпер, подходящий для хранителя книг.
|
||||
ent-ClothingUniformJumpskirtCurator = практичная юбка
|
||||
|
|
|
|||
|
|
@ -102,40 +102,6 @@ ent-ClothingUniformJumpsuitSecGrey = серый комбинезон служб
|
|||
.desc = Пережиток прошлых лет, они использовались до того, как в Nanotrasen решили, что дешевле красить костюмы в красный цвет вместо того, чтобы смывать кровь.
|
||||
ent-ClothingUniformJumpsuitWarden = униформа смотрителя
|
||||
.desc = Формальный костюм службы безопасности для офицеров в комплекте с пряжкой для ремня Nanotrasen.
|
||||
ent-ClothingUniformJumpsuitColorGrey = серый комбинезон
|
||||
.desc = Серый комбинезон, напоминающая вам о старых добрых временах.
|
||||
ent-ClothingUniformJumpsuitColorBlack = чёрный комбинезон
|
||||
.desc = Обычный чёрный комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorBlue = синий комбинезон
|
||||
.desc = Обычный синий комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorGreen = зелёный комбинезон
|
||||
.desc = Обычный зелёный комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorOrange = оранжевый комбинезон
|
||||
.desc = Не носите его рядом с параноидальными сотрудниками службы безопасности.
|
||||
ent-ClothingUniformJumpsuitColorPink = розовый комбинезон
|
||||
.desc = Просто глядя на это, вы чувствуете себя потрясающе.
|
||||
ent-ClothingUniformJumpsuitColorRed = красный комбинезон
|
||||
.desc = Обычный красный комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorWhite = белый комбинезон
|
||||
.desc = Обычный белый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorYellow = жёлтый комбинезон
|
||||
.desc = Обычный жёлтый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorDarkBlue = тёмно-синий комбинезон
|
||||
.desc = Обычный тёмно-синий комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorTeal = аквамариновый комбинезон
|
||||
.desc = Обычный аквамариновый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorPurple = фиолетовый комбинезон
|
||||
.desc = Обычный фиолетовый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorDarkGreen = тёмно-зелёный комбинезон
|
||||
.desc = Обычный темно-зеленый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorLightBrown = светло-коричневый комбинезон
|
||||
.desc = Обычный светло-коричневый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorBrown = коричневый комбинезон
|
||||
.desc = Обычный коричневый комбинезон без знаков различия.
|
||||
ent-ClothingUniformJumpsuitColorMaroon = бордовый комбинезон
|
||||
.desc = Обычный бордовый комбинезон без знаков различия.
|
||||
ent-ClothingUniformColorRainbow = радужный комбинезон
|
||||
.desc = Разноцветный комбинезон!
|
||||
ent-ClothingUniformOveralls = комбинезон на лямках
|
||||
.desc = Отлично подходит для работы на открытом воздухе.
|
||||
ent-ClothingUniformJumpsuitLibrarian = костюм библиотекаря
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ ent-ClothingRandomSpawner = случайный яркий костюм
|
|||
.desc = { ent-ClothingUniformRandom.desc }
|
||||
ent-ClothingUniformRandomArmless = яркий костюм с безрукавкой
|
||||
.desc = { ent-ClothingUniformRandom.desc }
|
||||
ent-ClothingUniformRandomStandart = яркий костюм
|
||||
ent-ClothingUniformRandomStandard = colorful costume
|
||||
.desc = { ent-ClothingUniformRandom.desc }
|
||||
ent-ClothingUniformRandomBra = яркий костюм с бюстгальтером
|
||||
.desc = { ent-ClothingUniformRandom.desc }
|
||||
|
|
|
|||
|
|
@ -1,2 +1,4 @@
|
|||
ent-MobLaserRaptor = лазерный раптор
|
||||
.desc = Из эпохи викингов.
|
||||
ent-MobTomatoKiller = tomato killer
|
||||
.desc = it seems today it's not you eating tomatoes, it's the tomatoes eating you.
|
||||
|
|
|
|||
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Add table
Reference in a new issue