Update locale

This commit is contained in:
Morb0 2024-04-26 13:49:13 +03:00
parent d37412672c
commit 0cbc431d2f
150 changed files with 492 additions and 400 deletions

View file

@ -22,6 +22,8 @@ ent-ActionActivateScramImplant = SCRAM!
.desc = Randomly teleports you within a large distance.
ent-ActionActivateDnaScramblerImplant = Scramble DNA
.desc = Randomly changes your name and appearance.
ent-ActionMorphGeras = Morph into Geras
.desc = Morphs you into a Geras - a miniature version of you which allows you to move fast, at the cost of your inventory.
ent-ActionToggleSuitPiece = Toggle Suit Piece
.desc = Remember to equip the important pieces of your suit before going into action.
ent-ActionCombatModeToggle = [color=red]Combat Mode[/color]

View file

@ -4,40 +4,28 @@ ent-BoxMagazinePistolCaselessRifle = box of .25 caseless magazines
.desc = A box full of .25 caseless magazines.
ent-BoxMagazinePistolCaselessRiflePractice = box of .25 caseless (practice) magazines
.desc = A box full of .25 caseless practice magazines.
ent-BoxMagazineCaselessRifleRubber = box of .25 caseless (rubber) magazines
.desc = A box full of
ent-BoxMagazineLightRifle = box of .30 rifle magazines
.desc = A box full of .30 rifle magazines.
ent-BoxMagazineLightRiflePractice = box of .30 rifle (practice) magazines
.desc = A box full of .30 rifle (practice) magazines.
ent-BoxMagazineLightRifleRubber = box of .30 rifle (rubber) magazines
.desc = A box full of .30 rifle (practice) magazines.
ent-BoxMagazineMagnumSubMachineGun = box of Vector magazines
.desc = A box full of Vector magazines.
ent-BoxMagazineMagnumSubMachineGunPractice = box of Vector (practice) magazines
.desc = A box full of Vector (practice) magazines.
ent-BoxMagazineMagnumSubMachineGunRubber = box of Vector (rubber) magazines
.desc = A box full of Vector (rubber) magazines.
ent-BoxMagazinePistolSubMachineGunTopMounted = box of WT550 .35 auto magazines
.desc = A box full of WT550 .35 auto magazines.
ent-BoxMagazinePistol = box of pistol .35 auto magazines
.desc = A box full of pistol .35 auto magazines.
ent-BoxMagazinePistolPractice = box of pistol .35 auto (practice) magazines
.desc = A box full of magazines.
ent-BoxMagazinePistolRubber = box of pistol .35 auto (rubber) magazines
.desc = A box full of pistol .35 auto (rubber) magazines.
ent-BoxMagazinePistolHighCapacity = box of machine pistol .35 auto magazines
.desc = A box full of machine pistol .35 auto magazines.
ent-BoxMagazinePistolHighCapacityPractice = box of machine pistol .35 auto (practice) magazines
.desc = A box full of machine pistol .35 auto (practice) magazines.
ent-BoxMagazinePistolHighCapacityRubber = box of machine pistol .35 auto (rubber) magazines
.desc = A box full of machine pistol .35 auto (rubber) magazines.
ent-BoxMagazinePistolSubMachineGun = box of SMG .35 auto magazines
.desc = A box full of SMG .35 auto magazines.
ent-BoxMagazinePistolSubMachineGunPractice = box of SMG .35 auto (practice) magazines
.desc = A box full of SMG .35 auto (practice) magazines.
ent-BoxMagazinePistolSubMachineGunRubber = box of SMG .35 auto (rubber) magazines
.desc = A box full of SMG .35 auto (rubber) magazines.
ent-BoxMagazineShotgun = box of (.50 pellet) ammo drums
.desc = A box full of (.50 pellet) ammo drums.
ent-BoxMagazineShotgunBeanbag = box of (.50 beanbag) ammo drums
@ -50,5 +38,3 @@ ent-BoxMagazineRifle = box of .20 rifle magazines
.desc = A box full of .20 rifle magazines.
ent-BoxMagazineRiflePractice = box of .20 rifle (practice) magazines
.desc = A box full of .20 rifle (practice) magazines.
ent-BoxMagazineRifleRubber = box of .20 rifle (rubber) magazines
.desc = A box full of .20 rifle (rubber) magazines.

View file

@ -10,6 +10,9 @@ ent-ClothingBeltChiefEngineerFilled = { ent-ClothingBeltChiefEngineer }
ent-ClothingBeltSecurityFilled = { ent-ClothingBeltSecurity }
.suffix = Filled
.desc = { ent-ClothingBeltSecurity.desc }
ent-ClothingBeltSecurityWebbingFilled = { ent-ClothingBeltSecurityWebbing }
.suffix = Filled
.desc = { ent-ClothingBeltSecurityWebbing.desc }
ent-ClothingBeltJanitorFilled = { ent-ClothingBeltJanitor }
.suffix = Filled
.desc = { ent-ClothingBeltJanitor.desc }

View file

@ -28,7 +28,7 @@ ent-ClothingBeltSyndieHolster = syndicate shoulder holster
.desc = A deep shoulder holster capable of holding many types of ballistics.
ent-ClothingBeltSecurityWebbing = security webbing
.desc = Unique and versatile chest rig, can hold security gear.
ent-ClothingBeltMercWebbing = mercenarie webbing
ent-ClothingBeltMercWebbing = mercenary webbing
.desc = Ideal for storing everything from ammo to weapons and combat essentials.
ent-ClothingBeltSalvageWebbing = salvage rig
.desc = Universal unloading system for work in space.

View file

@ -2,3 +2,5 @@ ent-ClothingHandsBase = { ent-Clothing }
.desc = { ent-Clothing.desc }
ent-ClothingHandsButcherable = { ent-ClothingHandsBase }
.desc = { ent-ClothingHandsBase.desc }
ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
.desc = { ent-ClothingHandsButcherable.desc }

View file

@ -2,6 +2,8 @@ ent-ClothingOuterCoatBomber = bomber jacket
.desc = A thick, well-worn WW2 leather bomber jacket.
ent-ClothingOuterCoatDetective = detective trenchcoat
.desc = A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. Wearing it makes you feel for the plight of the Tibetans.
ent-ClothingOuterCoatDetectiveLoadout = { ent-ClothingOuterCoatDetective }
.desc = { ent-ClothingOuterCoatDetective.desc }
ent-ClothingOuterCoatGentle = gentle coat
.desc = A gentle coat for a gentle man, or woman.
ent-ClothingOuterArmorHoS = { "" }

View file

@ -23,7 +23,7 @@ ent-ClothingOuterHardsuitEngineeringWhite = chief engineer's hardsuit
ent-ClothingOuterHardsuitMedical = chief medical officer's hardsuit
.desc = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement.
ent-ClothingOuterHardsuitRd = experimental research hardsuit
.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Able to be compressed to small sizes.
.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
ent-ClothingOuterHardsuitSecurityRed = head of security's hardsuit
.desc = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
ent-ClothingOuterHardsuitLuxury = luxury mining hardsuit

View file

@ -5,7 +5,7 @@ ent-ClothingUniformJumpskirtCaptain = captain's jumpskirt
ent-ClothingUniformJumpskirtCargo = cargo tech jumpskirt
.desc = A sturdy jumpskirt, issued to members of the Cargo department.
ent-ClothingUniformJumpskirtChiefEngineer = chief engineer's jumpskirt
.desc = It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
.desc = It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer.
ent-ClothingUniformJumpskirtChiefEngineerTurtle = chief engineer's turtleneck
.desc = A yellow turtleneck designed specifically for work in conditions of the engineering department.
ent-ClothingUniformJumpskirtChaplain = chaplain's jumpskirt
@ -29,9 +29,9 @@ ent-ClothingUniformJumpskirtEngineering = engineering jumpskirt
ent-ClothingUniformJumpskirtHoP = head of personnel's jumpskirt
.desc = Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
ent-ClothingUniformJumpskirtHoS = head of security's jumpskirt
.desc = It's bright red and rather crisp, much like security's victims tend to be. Its sturdy fabric provides minor protection from slash and pierce damage.
.desc = It's bright red and rather crisp, much like security's victims tend to be.
ent-ClothingUniformJumpskirtHoSAlt = head of security's turtleneck
.desc = It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security. Its sturdy fabric provides minor protection from slash and pierce damage.
.desc = It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
ent-ClothingUniformJumpskirtHoSParadeMale = head of security's parade uniform
.desc = A head of security's luxury-wear, for special occasions.
ent-ClothingUniformJumpskirtHydroponics = hydroponics jumpskirt
@ -55,7 +55,7 @@ ent-ClothingUniformJumpskirtQMTurtleneck = quartermasters's turtleneck
ent-ClothingUniformJumpskirtResearchDirector = research director's turtleneck
.desc = It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
ent-ClothingUniformJumpskirtScientist = scientist jumpskirt
.desc = It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
.desc = It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
ent-ClothingUniformJumpskirtRoboticist = roboticist jumpskirt
.desc = It's a slimming black with reinforced seams; great for industrial work.
ent-ClothingUniformJumpskirtSec = security jumpskirt

View file

@ -15,7 +15,7 @@ ent-ClothingUniformJumpsuitCargo = cargo tech jumpsuit
ent-ClothingUniformJumpsuitSalvageSpecialist = salvage specialist's jumpsuit
.desc = It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
ent-ClothingUniformJumpsuitChiefEngineer = chief engineer's jumpsuit
.desc = It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
.desc = It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer.
ent-ClothingUniformJumpsuitChiefEngineerTurtle = chief engineer's turtleneck
.desc = A yellow turtleneck designed specifically for work in conditions of the engineering department.
ent-ClothingUniformJumpsuitChaplain = chaplain's jumpsuit
@ -89,7 +89,7 @@ ent-ClothingUniformJumpsuitQMFormal = quartermasters's formal suit
ent-ClothingUniformJumpsuitResearchDirector = research director's turtleneck
.desc = It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
ent-ClothingUniformJumpsuitScientist = scientist jumpsuit
.desc = It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
.desc = It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
ent-ClothingUniformJumpsuitScientistFormal = scientist's formal jumpsuit
.desc = A uniform for sophisticated scientists, best worn with its matching tie.
ent-ClothingUniformJumpsuitRoboticist = roboticist jumpsuit

View file

@ -1,2 +1,4 @@
ent-MobLaserRaptor = laser raptor
.desc = From the Viking age.
ent-MobTomatoKiller = tomato killer
.desc = it seems today it's not you eating tomatoes, it's the tomatoes eating you.

View file

@ -1,5 +1,9 @@
ent-BaseMobAdultSlimes = basic slime
.desc = It looks so much like jelly. I wonder what it tastes like?
ent-MobAdultSlimes = basic slime
.desc = It looks so much like jelly. I wonder what it tastes like?
ent-MobSlimesGeras = geras
.desc = A geras of a slime - the name is ironic, isn't it?
ent-MobAdultSlimesBlue = blue slime
.desc = { ent-MobAdultSlimes.desc }
ent-MobAdultSlimesBlueAngry = blue slime

View file

@ -78,9 +78,9 @@ ent-FoodOnionSlice = onion slice
.desc = Nothing to cry over.
ent-FoodOnionRedSlice = red onion slice
.desc = Purple despite the name.
ent-FoodChili = chili
ent-FoodChiliPepper = chili pepper
.desc = Spicy, best not touch your eyes.
ent-FoodChilly = chilly pepper
ent-FoodChillyPepper = chilly pepper
.desc = Icy hot.
ent-FoodAloe = aloe
.desc = A fragrant plant with soothing properties.

View file

@ -28,8 +28,6 @@ ent-DiagnoserMachineCircuitboard = diagnoser machine board
.desc = { ent-BaseMachineCircuitboard.desc }
ent-ArtifactAnalyzerMachineCircuitboard = artifact analyzer machine board
.desc = A machine printed circuit board for an artifact analyzer.
ent-TraversalDistorterMachineCircuitboard = traversal distorter machine board
.desc = A machine printed circuit board for a traversal distorter.
ent-ArtifactCrusherMachineCircuitboard = artifact crusher machine board
.desc = A machine printed circuit board for an artifact crusher.
ent-AnomalyVesselCircuitboard = anomaly vessel machine board

View file

@ -1,83 +1,77 @@
ent-DoorElectronicsService = { ent-DoorElectronics }
.suffix = Service, Locked
ent-DoorElectronicsCaptain = { ent-DoorElectronics }
.suffix = Captain, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsTheatre = { ent-DoorElectronics }
.suffix = Theatre, Locked
ent-DoorElectronicsHeadOfPersonnel = { ent-DoorElectronics }
.suffix = HeadOfPersonnel, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsChapel = { ent-DoorElectronics }
.suffix = Chapel, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsJanitor = { ent-DoorElectronics }
.suffix = Janitor, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsKitchen = { ent-DoorElectronics }
.suffix = Kitchen, Locked
ent-DoorElectronicsCommand = { ent-DoorElectronics }
.suffix = Command, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsBar = { ent-DoorElectronics }
.suffix = Bar, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsBarKitchen = { ent-DoorElectronics }
.suffix = Bar, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsHydroponics = { ent-DoorElectronics }
.suffix = Hydroponics, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsChapel = { ent-DoorElectronics }
.suffix = Chapel, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsTheatre = { ent-DoorElectronics }
.suffix = Theatre, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsKitchen = { ent-DoorElectronics }
.suffix = Kitchen, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsKitchenHydroponics = { ent-DoorElectronics }
.suffix = Kitchen/Hydroponics, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsJanitor = { ent-DoorElectronics }
.suffix = Janitor, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsLawyer = { ent-DoorElectronics }
.suffix = Lawyer, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsCaptain = { ent-DoorElectronics }
.suffix = Captain, Locked
ent-DoorElectronicsService = { ent-DoorElectronics }
.suffix = Service, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsExternal = { ent-DoorElectronics }
.suffix = External, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsCargo = { ent-DoorElectronics }
.suffix = Cargo, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsEngineering = { ent-DoorElectronics }
.suffix = Engineering, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsAtmospherics = { ent-DoorElectronics }
.suffix = Atmospherics, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsFreezer = { ent-DoorElectronics }
.suffix = Freezer, Locked
ent-DoorElectronicsQuartermaster = { ent-DoorElectronics }
.suffix = Quartermaster, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsSalvage = { ent-DoorElectronics }
.suffix = Salvage, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsMedical = { ent-DoorElectronics }
.suffix = Medical, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsChemistry = { ent-DoorElectronics }
.suffix = Chemistry, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsResearch = { ent-DoorElectronics }
.suffix = Research, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsScience = { ent-DoorElectronics }
.suffix = Science, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsCommand = { ent-DoorElectronics }
.suffix = Command, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsCentralCommand = { ent-DoorElectronics }
.suffix = CentralCommand, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsChiefMedicalOfficer = { ent-DoorElectronics }
.suffix = ChiefMedicalOfficer, Locked
ent-DoorElectronicsCargo = { ent-DoorElectronics }
.suffix = Cargo, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsChiefEngineer = { ent-DoorElectronics }
.suffix = ChiefEngineer, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsHeadOfSecurity = { ent-DoorElectronics }
.suffix = HeadOfSecurity, Locked
ent-DoorElectronicsAtmospherics = { ent-DoorElectronics }
.suffix = Atmospherics, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsEngineering = { ent-DoorElectronics }
.suffix = Engineering, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsResearchDirector = { ent-DoorElectronics }
.suffix = ResearchDirector, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsHeadOfPersonnel = { ent-DoorElectronics }
.suffix = HeadOfPersonnel, Locked
ent-DoorElectronicsMedicalResearch = { ent-DoorElectronics }
.suffix = Medical/Science, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsQuartermaster = { ent-DoorElectronics }
.suffix = Quartermaster, Locked
ent-DoorElectronicsResearch = { ent-DoorElectronics }
.suffix = Research, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsHeadOfSecurity = { ent-DoorElectronics }
.suffix = HeadOfSecurity, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsArmory = { ent-DoorElectronics }
.suffix = Armory, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsDetective = { ent-DoorElectronics }
.suffix = Detective, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsSecurity = { ent-DoorElectronics }
.suffix = Security, Locked
@ -85,27 +79,33 @@ ent-DoorElectronicsSecurity = { ent-DoorElectronics }
ent-DoorElectronicsSecurityLawyer = { ent-DoorElectronics }
.suffix = Security/Lawyer, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsDetective = { ent-DoorElectronics }
.suffix = Detective, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsBrig = { ent-DoorElectronics }
.suffix = Brig, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsArmory = { ent-DoorElectronics }
.suffix = Armory, Locked
ent-DoorElectronicsChiefMedicalOfficer = { ent-DoorElectronics }
.suffix = ChiefMedicalOfficer, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsVault = { ent-DoorElectronics }
.suffix = Vault, Locked
ent-DoorElectronicsChemistry = { ent-DoorElectronics }
.suffix = Chemistry, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsMaintenance = { ent-DoorElectronics }
.suffix = Maintenance, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsSyndicateAgent = { ent-DoorElectronics }
.suffix = SyndicateAgent, Locked
ent-DoorElectronicsMedical = { ent-DoorElectronics }
.suffix = Medical, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsNukeop = { ent-DoorElectronics }
.suffix = Nukeop, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsRnDMed = { ent-DoorElectronics }
.suffix = Medical/Science, Locked
ent-DoorElectronicsSyndicateAgent = { ent-DoorElectronics }
.suffix = SyndicateAgent, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsCentralCommand = { ent-DoorElectronics }
.suffix = CentralCommand, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsExternal = { ent-DoorElectronics }
.suffix = External, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsMaintenance = { ent-DoorElectronics }
.suffix = Maintenance, Locked
.desc = { ent-DoorElectronics.desc }
ent-DoorElectronicsVault = { ent-DoorElectronics }
.suffix = Vault, Locked
.desc = { ent-DoorElectronics.desc }

View file

@ -10,6 +10,8 @@ ent-RadiationCollectorFlatpack = radiation collector flatpack
.desc = A flatpack used for constructing a radiation collector.
ent-ContainmentFieldGeneratorFlatpack = containment field generator flatpack
.desc = A flatpack used for constructing a containment field generator.
ent-EmitterFlatpack = emitter flatpack
.desc = A flatpack used for constructing an emitter.
ent-TeslaGeneratorFlatpack = tesla generator flatpack
.desc = A flatpack used for constructing a tesla generator.
ent-TeslaCoilFlatpack = tesla coil flatpack

View file

@ -1,6 +1,7 @@
ent-ImmovableRod = immovable rod
.desc = You can sense that it's hungry. That's usually a bad sign.
ent-ImmovableRodDespawn = { ent-ImmovableRod }
.suffix = Despawn
.desc = { ent-ImmovableRod.desc }
ent-ImmovableRodSlow = { ent-ImmovableRodDespawn }
.suffix = Slow

View file

@ -1,6 +1,6 @@
ent-CargoPallet = cargo pallet
.desc = Designates valid items to sell to CentCom when a shuttle is recalled.
.desc = Common fixture of logistics and cargo. Subtle reminder where crates go during transport to avoid bruised shins.
ent-CargoPalletSell = cargo selling pallet
.desc = Designates valid items to sell with a selling computer, or to CentCom when a shuttle is recalled.
.desc = Designates valid items to sell.
ent-CargoPalletBuy = cargo buying pallet
.desc = Designates where orders will appear when purchased.

View file

@ -40,6 +40,8 @@ ent-BlueTomatoSeeds = packet of blue tomato seeds
.desc = { ent-SeedBase.desc }
ent-BloodTomatoSeeds = packet of blood tomato seeds
.desc = { ent-SeedBase.desc }
ent-KillerTomatoSeeds = packet of killer tomato seeds
.desc = { ent-SeedBase.desc }
ent-EggplantSeeds = packet of eggplant seeds
.desc = { ent-SeedBase.desc }
ent-AppleSeeds = packet of apple seeds

View file

@ -4,11 +4,7 @@ ent-MagazineBoxCaselessRifle10x24 = ammunition box (.25 caseless)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
ent-MagazineBoxCaselessRifleBig = ammunition box (.25 caseless)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
ent-MagazineBoxCaselessRifleBigRubber = ammunition box (.25 caseless rubber)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
ent-MagazineBoxCaselessRifle = ammunition box (.25 caseless)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
ent-MagazineBoxCaselessRiflePractice = ammunition box (.25 caseless practice)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }
ent-MagazineBoxCaselessRifleRubber = ammunition box (.25 caseless rubber)
.desc = { ent-BaseMagazineBoxCaselessRifle.desc }

View file

@ -6,8 +6,6 @@ ent-MagazineBoxLightRifle = ammunition box (.30 rifle)
.desc = { ent-BaseMagazineBoxLightRifle.desc }
ent-MagazineBoxLightRiflePractice = ammunition box (.30 rifle practice)
.desc = { ent-BaseMagazineBoxLightRifle.desc }
ent-MagazineBoxLightRifleRubber = ammunition box (.30 rifle rubber)
.desc = { ent-BaseMagazineBoxLightRifle.desc }
ent-MagazineBoxLightRifleIncendiary = ammunition box (.30 rifle incendiary)
.desc = { ent-BaseMagazineBoxLightRifle.desc }
ent-MagazineBoxLightRifleUranium = ammunition box (.30 rifle uranium)

View file

@ -4,8 +4,6 @@ ent-MagazineBoxMagnum = ammunition box (.45 magnum)
.desc = { ent-BaseMagazineBoxMagnum.desc }
ent-MagazineBoxMagnumPractice = ammunition box (.45 magnum practice)
.desc = { ent-BaseMagazineBoxMagnum.desc }
ent-MagazineBoxMagnumRubber = ammunition box (.45 magnum rubber)
.desc = { ent-BaseMagazineBoxMagnum.desc }
ent-MagazineBoxMagnumIncendiary = ammunition box (.45 magnum incendiary)
.desc = { ent-BaseMagazineBoxMagnum.desc }
ent-MagazineBoxMagnumUranium = ammunition box (.45 magnum uranium)

View file

@ -4,8 +4,6 @@ ent-MagazineBoxPistol = ammunition box (.35 auto)
.desc = { ent-BaseMagazineBoxPistol.desc }
ent-MagazineBoxPistolPractice = ammunition box (.35 auto practice)
.desc = { ent-BaseMagazineBoxPistol.desc }
ent-MagazineBoxPistolRubber = ammunition box (.35 auto rubber)
.desc = { ent-BaseMagazineBoxPistol.desc }
ent-MagazineBoxPistolIncendiary = ammunition box (.35 auto incendiary)
.desc = { ent-BaseMagazineBoxPistol.desc }
ent-MagazineBoxPistolUranium = ammunition box (.35 auto uranium)

View file

@ -2,14 +2,10 @@ ent-BaseMagazineBoxRifle = { ent-BaseItem }
.desc = { ent-BaseItem.desc }
ent-MagazineBoxRifleBig = ammunition box (.20 rifle)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRifleBigRubber = ammunition box (.20 rifle rubber)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRifle = ammunition box (.20 rifle)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRiflePractice = ammunition box (.20 rifle practice)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRifleRubber = ammunition box (.20 rifle rubber)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRifleIncendiary = ammunition box (.20 rifle incendiary)
.desc = { ent-BaseMagazineBoxRifle.desc }
ent-MagazineBoxRifleUranium = ammunition box (.20 rifle uranium)

View file

@ -4,5 +4,3 @@ ent-CartridgeCaselessRifle = cartridge (.25 caseless)
.desc = { ent-BaseCartridgeCaselessRifle.desc }
ent-CartridgeCaselessRiflePractice = cartridge (.25 caseless practice)
.desc = { ent-BaseCartridgeCaselessRifle.desc }
ent-CartridgeCaselessRifleRubber = cartridge (.25 caseless rubber)
.desc = { ent-BaseCartridgeCaselessRifle.desc }

View file

@ -4,8 +4,6 @@ ent-CartridgeLightRifle = cartridge (.30 rifle)
.desc = { ent-BaseCartridgeLightRifle.desc }
ent-CartridgeLightRiflePractice = cartridge (.30 rifle practice)
.desc = { ent-BaseCartridgeLightRifle.desc }
ent-CartridgeLightRifleRubber = cartridge (.30 rifle rubber)
.desc = { ent-BaseCartridgeLightRifle.desc }
ent-CartridgeLightRifleIncendiary = cartridge (.30 rifle incendiary)
.desc = { ent-BaseCartridgeLightRifle.desc }
ent-CartridgeLightRifleUranium = cartridge (.30 rifle uranium)

View file

@ -4,8 +4,6 @@ ent-CartridgeMagnum = cartridge (.45 magnum)
.desc = { ent-BaseCartridgeMagnum.desc }
ent-CartridgeMagnumPractice = cartridge (.45 magnum practice)
.desc = { ent-BaseCartridgeMagnum.desc }
ent-CartridgeMagnumRubber = cartridge (.45 magnum rubber)
.desc = { ent-BaseCartridgeMagnum.desc }
ent-CartridgeMagnumIncendiary = cartridge (.45 magnum incendiary)
.desc = { ent-BaseCartridgeMagnum.desc }
ent-CartridgeMagnumAP = cartridge (.45 magnum armor-piercing)

View file

@ -4,8 +4,6 @@ ent-CartridgePistol = cartridge (.35 auto)
.desc = { ent-BaseCartridgePistol.desc }
ent-CartridgePistolPractice = cartridge (.35 auto practice)
.desc = { ent-BaseCartridgePistol.desc }
ent-CartridgePistolRubber = cartridge (.35 auto rubber)
.desc = { ent-BaseCartridgePistol.desc }
ent-CartridgePistolIncendiary = cartridge (.35 auto incendiary)
.desc = { ent-BaseCartridgePistol.desc }
ent-CartridgePistolUranium = cartridge (.35 auto uranium)

View file

@ -4,8 +4,6 @@ ent-CartridgeRifle = cartridge (.20 rifle)
.desc = { ent-BaseCartridgeRifle.desc }
ent-CartridgeRiflePractice = cartridge (.20 rifle practice)
.desc = { ent-BaseCartridgeRifle.desc }
ent-CartridgeRifleRubber = cartridge (.20 rifle rubber)
.desc = { ent-BaseCartridgeRifle.desc }
ent-CartridgeRifleIncendiary = cartridge (.20 rifle incendiary)
.desc = { ent-BaseCartridgeRifle.desc }
ent-CartridgeRifleUranium = cartridge (.20 rifle uranium)

View file

@ -10,17 +10,11 @@ ent-MagazinePistolCaselessRifle = pistol magazine (.25 caseless)
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
ent-MagazinePistolCaselessRiflePractice = pistol magazine (.25 caseless practice)
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
ent-MagazinePistolCaselessRifleRubber = pistol magazine (.25 caseless rubber)
.desc = { ent-BaseMagazinePistolCaselessRifle.desc }
ent-MagazineCaselessRifle = magazine (.25 caseless)
.desc = { ent-BaseMagazineCaselessRifle.desc }
ent-MagazineCaselessRiflePractice = magazine (.25 caseless practice)
.desc = { ent-BaseMagazineCaselessRifle.desc }
ent-MagazineCaselessRifleRubber = magazine (.25 caseless rubber)
.desc = { ent-BaseMagazineCaselessRifle.desc }
ent-MagazineCaselessRifleShort = short magazine (.25 caseless)
.desc = { ent-BaseMagazineCaselessRifleShort.desc }
ent-MagazineCaselessRifleShortPractice = short magazine (.25 caseless practice)
.desc = { ent-BaseMagazineCaselessRifleShort.desc }
ent-MagazineCaselessRifleShortRubber = short magazine (.25 caseless rubber)
.desc = { ent-BaseMagazineCaselessRifleShort.desc }

View file

@ -6,8 +6,6 @@ ent-MagazineLightRifle = magazine (.30 rifle)
.desc = { ent-BaseMagazineLightRifle.desc }
ent-MagazineLightRiflePractice = magazine (.30 rifle practice)
.desc = { ent-BaseMagazineLightRifle.desc }
ent-MagazineLightRifleRubber = magazine (.30 rifle rubber)
.desc = { ent-BaseMagazineLightRifle.desc }
ent-MagazineLightRifleUranium = magazine (.30 rifle uranium)
.desc = { ent-BaseMagazineLightRifle.desc }
ent-MagazineLightRifleMaxim = pan magazine (.30 rifle)

View file

@ -6,8 +6,6 @@ ent-MagazineMagnum = pistol magazine (.45 magnum)
.desc = { ent-BaseMagazineMagnum.desc }
ent-MagazineMagnumPractice = pistol magazine (.45 magnum practice)
.desc = { ent-BaseMagazineMagnum.desc }
ent-MagazineMagnumRubber = pistol magazine (.45 magnum rubber)
.desc = { ent-BaseMagazineMagnum.desc }
ent-MagazineMagnumUranium = pistol magazine (.45 magnum uranium)
.desc = { ent-BaseMagazineMagnum.desc }
ent-MagazineMagnumAP = pistol magazine (.45 magnum armor-piercing)
@ -16,8 +14,6 @@ ent-MagazineMagnumSubMachineGun = Vector magazine (.45 magnum)
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
ent-MagazineMagnumSubMachineGunPractice = Vector magazine (.45 magnum practice)
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
ent-MagazineMagnumSubMachineGunRubber = Vector magazine (.45 magnum rubber)
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
ent-MagazineMagnumSubMachineGunUranium = Vector magazine (.45 magnum uranium)
.desc = { ent-BaseMagazineMagnumSubMachineGun.desc }
ent-MagazineMagnumSubMachineGunPiercing = Vector magazine (.45 magnum armor-piercing)

View file

@ -10,8 +10,6 @@ ent-MagazinePistol = pistol magazine (.35 auto)
.desc = { ent-BaseMagazinePistol.desc }
ent-MagazinePistolPractice = pistol magazine (.35 auto practice)
.desc = { ent-BaseMagazinePistol.desc }
ent-MagazinePistolRubber = pistol magazine (.35 auto rubber)
.desc = { ent-BaseMagazinePistol.desc }
ent-MagazinePistolHighCapacity = machine pistol magazine (.35 auto)
.desc = { ent-BaseMagazinePistolHighCapacity.desc }
ent-MagazinePistolHighCapacityPractice = machine pistol magazine (.35 auto practice)
@ -22,7 +20,5 @@ ent-MagazinePistolSubMachineGun = SMG magazine (.35 auto)
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
ent-MagazinePistolSubMachineGunPractice = SMG magazine (.35 auto practice)
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
ent-MagazinePistolSubMachineGunRubber = SMG magazine (.35 auto rubber)
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }
ent-MagazinePistolSubMachineGunUranium = SMG magazine (.35 auto rubber)
.desc = { ent-BaseMagazinePistolSubMachineGun.desc }

View file

@ -4,7 +4,5 @@ ent-MagazineRifle = magazine (.20 rifle)
.desc = { ent-BaseMagazineRifle.desc }
ent-MagazineRiflePractice = magazine (.20 rifle practice)
.desc = { ent-BaseMagazineRifle.desc }
ent-MagazineRifleRubber = magazine (.20 rifle rubber)
.desc = { ent-BaseMagazineRifle.desc }
ent-MagazineRifleUranium = magazine (.20 rifle uranium)
.desc = { ent-BaseMagazineRifle.desc }

View file

@ -2,5 +2,3 @@ ent-BulletCaselessRifle = bullet (.25 caseless)
.desc = { ent-BaseBullet.desc }
ent-BulletCaselessRiflePractice = bullet (.25 caseless practice)
.desc = { ent-BaseBulletPractice.desc }
ent-BulletCaselessRifleRubber = bullet (.25 caseless rubber)
.desc = { ent-BaseBulletRubber.desc }

View file

@ -2,8 +2,6 @@ ent-BulletLightRifle = bullet (.20 rifle)
.desc = { ent-BaseBullet.desc }
ent-BulletLightRiflePractice = bullet (.20 rifle practice)
.desc = { ent-BaseBulletPractice.desc }
ent-BulletLightRifleRubber = bullet (.20 rifle rubber)
.desc = { ent-BaseBulletRubber.desc }
ent-BulletLightRifleIncendiary = bullet (.20 rifle incendiary)
.desc = { ent-BaseBulletIncendiary.desc }
ent-BulletLightRifleUranium = bullet (.20 rifle uranium)

View file

@ -2,8 +2,6 @@ ent-BulletMagnum = bullet (.45 magnum)
.desc = { ent-BaseBullet.desc }
ent-BulletMagnumPractice = bullet (.45 magnum practice)
.desc = { ent-BaseBulletPractice.desc }
ent-BulletMagnumRubber = bullet (.45 magnum rubber)
.desc = { ent-BaseBulletRubber.desc }
ent-BulletMagnumIncendiary = bullet (.45 magnum incendiary)
.desc = { ent-BaseBulletIncendiary.desc }
ent-BulletMagnumAP = bullet (.45 magnum armor-piercing)

View file

@ -2,8 +2,6 @@ ent-BulletPistol = bullet (.35 auto)
.desc = { ent-BaseBullet.desc }
ent-BulletPistolPractice = bullet (.35 auto practice)
.desc = { ent-BaseBulletPractice.desc }
ent-BulletPistolRubber = bullet (.35 auto rubber)
.desc = { ent-BaseBulletRubber.desc }
ent-BulletPistolIncendiary = bullet (.35 auto incendiary)
.desc = { ent-BaseBulletIncendiary.desc }
ent-BulletPistolUranium = bullet (.35 auto uranium)

View file

@ -2,8 +2,6 @@ ent-BulletRifle = bullet (0.20 rifle)
.desc = { ent-BaseBullet.desc }
ent-BulletRiflePractice = bullet (0.20 rifle practice)
.desc = { ent-BaseBulletPractice.desc }
ent-BulletRifleRubber = bullet (0.20 rifle rubber)
.desc = { ent-BaseBulletRubber.desc }
ent-BulletRifleIncendiary = bullet (0.20 rifle incendiary)
.desc = { ent-BaseBulletIncendiary.desc }
ent-BulletRifleUranium = bullet (0.20 rifle uranium)

View file

@ -4,8 +4,6 @@ ent-SpeedLoaderMagnum = speed loader (.45 magnum)
.desc = { ent-BaseSpeedLoaderMagnum.desc }
ent-SpeedLoaderMagnumPractice = speed loader (.45 magnum practice)
.desc = { ent-BaseSpeedLoaderMagnum.desc }
ent-SpeedLoaderMagnumRubber = speed loader (.45 magnum rubber)
.desc = { ent-BaseSpeedLoaderMagnum.desc }
ent-SpeedLoaderMagnumAP = speed loader (.45 magnum armor-piercing)
.desc = { ent-BaseSpeedLoaderMagnum.desc }
ent-SpeedLoaderMagnumUranium = speed loader (.45 magnum uranium)

View file

@ -4,5 +4,3 @@ ent-SpeedLoaderPistol = speed loader (.35 auto)
.desc = { ent-BaseSpeedLoaderPistol.desc }
ent-SpeedLoaderPistolPractice = speed loader (.35 auto practice)
.desc = { ent-BaseSpeedLoaderPistol.desc }
ent-SpeedLoaderPistolRubber = speed loader (.35 auto rubber)
.desc = { ent-BaseSpeedLoaderPistol.desc }

View file

@ -6,11 +6,5 @@ ent-WeaponPistolCobra = cobra
.desc = A rugged, robust operator handgun with inbuilt silencer. Uses .25 caseless ammo.
ent-WeaponPistolMk58 = mk 58
.desc = A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. Uses .35 auto ammo.
ent-WeaponPistolMk58Nonlethal = { ent-WeaponPistolMk58 }
.suffix = Non-lethal
.desc = { ent-WeaponPistolMk58.desc }
ent-WeaponPistolN1984 = N1984
.desc = The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
ent-WeaponPistolN1984Nonlethal = N1984
.suffix = Non-lethal
.desc = { ent-WeaponPistolN1984.desc }

View file

@ -6,8 +6,6 @@ ent-BaseBulletTrigger = { ent-BaseBullet }
.desc = { ent-BaseBullet.desc }
ent-BaseBulletPractice = base bullet practice
.desc = { ent-BaseBullet.desc }
ent-BaseBulletRubber = base bullet rubber
.desc = { ent-BaseBullet.desc }
ent-BaseBulletIncendiary = base bullet incendiary
.desc = { ent-BaseBullet.desc }
ent-BaseBulletAP = base bullet armor-piercing

View file

@ -6,6 +6,3 @@ ent-WeaponRifleM90GrenadeLauncher = M-90gl
.desc = An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo.
ent-WeaponRifleLecter = Lecter
.desc = A high end military grade assault rifle. Uses .20 rifle ammo.
ent-WeaponRifleLecterRubber = Lecter
.suffix = Non-lethal
.desc = { ent-WeaponRifleLecter.desc }

View file

@ -11,9 +11,3 @@ ent-WeaponSubMachineGunVector = Vector
.suffix = Deprecated use Drozd
ent-WeaponSubMachineGunWt550 = WT550
.desc = An excellent SMG, produced by NanoTrasen's Small Arms Division. Uses .35 auto ammo.
ent-WeaponSubMachineGunDrozdRubber = Drozd
.suffix = Non-Lethal
.desc = { ent-WeaponSubMachineGunDrozd.desc }
ent-WeaponSubMachineGunVectorRubber = Vector
.desc = An excellent fully automatic Heavy SMG. Uses .45 magnum ammo.
.suffix = Non-Lethal

View file

@ -48,9 +48,15 @@ ent-WindoorTheatreLocked = { ent-Windoor }
ent-WindoorSecureArmoryLocked = { ent-WindoorSecureSecurityLocked }
.suffix = Armory, Locked
.desc = { ent-WindoorSecureSecurityLocked.desc }
ent-PlasmaWindoorSecureArmoryLocked = { ent-WindoorSecurePlasma }
.suffix = Armory, Locked, Plasma
.desc = { ent-WindoorSecurePlasma.desc }
ent-WindoorSecureAtmosphericsLocked = { ent-WindoorSecure }
.suffix = Atmospherics, Locked
.desc = { ent-WindoorSecure.desc }
ent-PlasmaWindoorSecureAtmosphericsLocked = { ent-WindoorSecurePlasma }
.suffix = Atmospherics, Locked, Plasma
.desc = { ent-WindoorSecurePlasma.desc }
ent-WindoorSecureBarLocked = { ent-WindoorSecure }
.suffix = Bar, Locked
.desc = { ent-WindoorSecure.desc }
@ -81,6 +87,9 @@ ent-UraniumWindoorSecureCentralCommandLocked = { ent-WindoorSecureUranium }
ent-WindoorSecureCommandLocked = { ent-WindoorSecure }
.suffix = Command, Locked
.desc = { ent-WindoorSecure.desc }
ent-PlasmaWindoorSecureCommandLocked = { ent-WindoorSecurePlasma }
.suffix = Command, Locked, Plasma
.desc = { ent-WindoorSecurePlasma.desc }
ent-WindoorSecureDetectiveLocked = { ent-WindoorSecure }
.suffix = Detective, Locked
.desc = { ent-WindoorSecure.desc }
@ -117,6 +126,9 @@ ent-WindoorSecureSalvageLocked = { ent-WindoorSecure }
ent-WindoorSecureSecurityLocked = { ent-WindoorSecure }
.suffix = Security, Locked
.desc = { ent-WindoorSecure.desc }
ent-PlasmaWindoorSecureSecurityLocked = { ent-WindoorSecurePlasma }
.suffix = Security, Locked, Plasma
.desc = { ent-WindoorSecurePlasma.desc }
ent-WindoorSecureScienceLocked = { ent-WindoorSecure }
.suffix = Science, Locked
.desc = { ent-WindoorSecure.desc }

View file

@ -1,6 +1,4 @@
ent-MachineArtifactAnalyzer = artifact analyzer
.desc = A platform capable of performing analysis on various types of artifacts.
ent-MachineTraversalDistorter = traversal distorter
.desc = A machine capable of distorting the traversal of artifact nodes.
ent-MachineArtifactCrusher = artifact crusher
.desc = Best not to let your fingers get stuck...

View file

@ -0,0 +1,23 @@
ent-CollideFloorTrap = { "" }
.desc = { "" }
ent-CollideFloorTrapSpawn = floor trap spawn
.desc = { ent-CollideFloorTrap.desc }
ent-FloorTrapExplosion = explosion floor trap
.desc = { ent-CollideFloorTrap.desc }
ent-FloorTrapEMP = EMP floor trap
.desc = { ent-CollideFloorTrap.desc }
ent-SpawnFloorTrapCarp = { ent-CollideFloorTrapSpawn }
.suffix = Carp
.desc = { ent-CollideFloorTrapSpawn.desc }
ent-SpawnFloorTrapBear = { ent-CollideFloorTrapSpawn }
.suffix = Bear
.desc = { ent-CollideFloorTrapSpawn.desc }
ent-SpawnFloorTrapKangaroo = { ent-CollideFloorTrapSpawn }
.suffix = Kangaroo
.desc = { ent-CollideFloorTrapSpawn.desc }
ent-SpawnFloorTrapXenoDrone = { ent-CollideFloorTrapSpawn }
.suffix = Xeno. Drone
.desc = { ent-CollideFloorTrapSpawn.desc }
ent-SpawnFloorTrapXenoBurrower = { ent-CollideFloorTrapSpawn }
.suffix = Xeno. Burrower
.desc = { ent-CollideFloorTrapSpawn.desc }

View file

@ -10,8 +10,6 @@ ent-MaxTimeRestart = { ent-BaseGameRule }
.desc = { ent-BaseGameRule.desc }
ent-Nukeops = { ent-BaseGameRule }
.desc = { ent-BaseGameRule.desc }
ent-Pirates = { ent-BaseGameRule }
.desc = { ent-BaseGameRule.desc }
ent-Traitor = { ent-BaseGameRule }
.desc = { ent-BaseGameRule.desc }
ent-Revolutionary = { ent-BaseGameRule }

View file

@ -1,6 +1,7 @@
accent-pirate-prefix-1 = Арргх
accent-pirate-prefix-2 = Гарр
accent-pirate-prefix-3 = Йарр
accent-pirate-prefix-4 = Yarrgh
accent-pirate-replaced-1 = my
accent-pirate-replacement-1 = me
accent-pirate-replaced-2 = you

View file

@ -12,6 +12,8 @@ gas-analyzer-window-refresh-button = Обновить
gas-analyzer-window-no-data = Нет данных
gas-analyzer-window-no-gas-text = Нет газов
gas-analyzer-window-error-text = Ошибка: { $errorText }
gas-analyzer-window-volume-text = Volume:
gas-analyzer-window-volume-val-text = { $volume } L
gas-analyzer-window-pressure-text = Давление:
gas-analyzer-window-pressure-val-text = { $pressure } кПа
gas-analyzer-window-temperature-text = Температура:

View file

@ -1,6 +1,8 @@
### Announcement
earlyleave-cryo-announcement = { $character } ({ $job }) { $gender ->
earlyleave-cryo-job-unknown = Unknown
earlyleave-cryo-announcement =
{ $character } ({ $job }) { $gender ->
[male] был перемещён
[female] была перемещена
[epicene] были перемещены

View file

@ -0,0 +1 @@
bodyburn-text-others = { $name } burns to ash!

View file

@ -30,6 +30,7 @@ cargo-console-snip-snip = Заказ урезан до вместимости
cargo-console-insufficient-funds = Недостаточно средств (требуется { $cost })
cargo-console-unfulfilled = Нет места для выполнения заказа
cargo-console-trade-station = Отправить на { $destination }
cargo-console-unlock-approved-order-broadcast = [bold]{ $productName } x{ $orderAmount }[/bold], which cost [bold]{ $cost }[/bold], was approved by [bold]{ $approverName }, { $approverJob }[/bold]
cargo-console-paper-print-name = Заказ #{ $orderNumber }
cargo-console-paper-print-text =
Заказ #{ $orderNumber }

View file

@ -0,0 +1,2 @@
chameleon-projector-invalid = You can't disguise as that!
chameleon-projector-success = Projected new disguise.

View file

@ -0,0 +1,6 @@
command-description-deletechatmessage-id = Delete a specific chat message by message ID
command-description-nukechatmessages-usernames = Delete all of the supplied usernames' chat messages posted during this round
command-description-nukechatmessages-userids = Delete all of the supplied userIds' chat messages posted during this round
command-error-deletechatmessage-id-notexist = The message with the supplied ID does not exist
command-error-nukechatmessages-usernames-usernamenotexist = Username { $username } does not exist
command-error-nukechatmessages-usernames-usernamenomessages = UserID { $userId } has no messages to nuke

View file

@ -0,0 +1,2 @@
solution-status-volume = Volume: [color=white]{ $currentVolume }/{ $maxVolume }u[/color]
solution-status-transfer = Transfer: [color=white]{ $volume }u[/color]

View file

@ -8,6 +8,7 @@ comms-console-menu-recall-shuttle = Отозвать
# Popup
comms-console-permission-denied = В доступе отказано
comms-console-shuttle-unavailable = В настоящее время шаттл недоступен
comms-console-message-too-long = Message is too long
# Placeholder values
comms-console-announcement-sent-by = Отправитель
comms-console-announcement-unknown-sender = Неизвестный

View file

@ -8,3 +8,5 @@ comp-storage-cant-drop = Вы не можете отпустить { $entity }!
comp-storage-window-title = Предмет хранилище
comp-storage-window-weight = { $weight }/{ $maxWeight }, Макс. размер: { $size }
comp-storage-window-slots = Слоты: { $itemCount }/{ $maxCount }, Макс. размер: { $size }
comp-storage-verb-open-storage = Open Storage
comp-storage-verb-close-storage = Close Storage

View file

@ -4,7 +4,3 @@ disposal-router-window-title = Маршрутизатор утилизации
disposal-router-window-tags-label = Метки:
disposal-router-window-tag-input-tooltip = Список меток, разделенных запятыми
disposal-router-window-tag-input-confirm-button = Подтвердить
## ConfigureVerb
configure-verb-get-data-text = Открыть настройки

View file

@ -1,7 +1,3 @@
disposal-tagger-window-title = Разметка утилизации
disposal-tagger-window-tag-input-label = Метка:
disposal-tagger-window-tag-confirm-button = Подтвердить
## ConfigureVerb
configure-verb-get-data-text = Открыть настройки

View file

@ -83,6 +83,11 @@ ui-options-vp-integer-scaling-tooltip =
используя целочисленное значение при определённых разрешениях. Хотя это и
приводит к чётким текстурам, это часто означает, что сверху/снизу экрана будут
чёрные полосы или что часть окна не будет видна.
ui-options-vp-vertical-fit = Vertical viewport fitting
ui-options-vp-vertical-fit-tooltip =
When enabled, the main viewport will ignore the horizontal axis entirely when
fitting to your screen. If your screen is smaller than the viewport, then this
will cause the viewport to be cut off on the horizontal axis.
ui-options-vp-low-res = Изображение низкого разрешения
ui-options-parallax-low-quality = Низкокачественный параллакс (фон)
ui-options-fps-counter = Показать счетчик FPS

View file

@ -173,6 +173,8 @@ flavor-complex-light = как угасший свет
flavor-complex-profits = как прибыль
flavor-complex-fishops = как страшная рыбья операция
flavor-complex-violets = как фиалки
flavor-complex-mothballs = like mothballs
flavor-complex-paint-thinner = like paint thinner
flavor-complex-alcohol = как алкоголь
flavor-complex-soda = как газировка
flavor-complex-juice = как сок

View file

@ -1,24 +0,0 @@
pirates-title = Каперы
pirates-description = Группа каперов приближается к вашей скромной станции. Враждебны они или нет, их единственная цель - закончить раунд с максимальным количеством безделушек на своем корабле.
pirates-no-ship = При неизвестных обстоятельствах корабль каперов был окончательно и бесповоротно уничтожен. Ноль очков.
pirates-final-score =
Предприятие каперов принесло им { $score } { $score ->
[one] кредит
[few] кредита
*[other] кредитов
}, за воровство
pirates-final-score-2 =
безделушек, на общую сумму в { $finalPrice } { $finalPrice ->
[one] кредит
[few] кредита
*[other] кредитов
}.
pirates-list-start = Каперами были:
pirates-most-valuable = Самыми ценными украденными предметами были:
pirates-stolen-item-entry =
{ $entity } ({ $credits } { $credits ->
[one] кредит
[few] кредита
*[other] кредитов
})
pirates-stole-nothing = - Каперы не украли вообще ничего. Тычьте пальцем и насмехайтесь.

View file

@ -0,0 +1,2 @@
geras-popup-morph-message-user = You shift and morph into a small version of you!
geras-popup-morph-message-others = { CAPITALIZE(THE($entity)) } shifts and morphs into a blob of slime!

View file

@ -7,6 +7,15 @@ reagent-effect-condition-guidebook-total-damage =
*[other] имеет между { NATURALFIXED($min, 2) } и { NATURALFIXED($max, 2) } общего урона
}
}
reagent-effect-condition-guidebook-total-hunger =
{ $max ->
[2147483648] the target has at least { NATURALFIXED($min, 2) } total hunger
*[other]
{ $min ->
[0] the target has at most { NATURALFIXED($max, 2) } total hunger
*[other] the target has between { NATURALFIXED($min, 2) } and { NATURALFIXED($max, 2) } total hunger
}
}
reagent-effect-condition-guidebook-reagent-threshold =
{ $max ->
[2147483648] в кровеносной системе имеется по крайней мере { NATURALFIXED($min, 2) }ед. { $reagent }

View file

@ -36,6 +36,11 @@ reagent-effect-guidebook-foam-area-reaction-effect =
[1] Создаёт
*[other] создают
} большое количество пены
reagent-effect-guidebook-smoke-area-reaction-effect =
{ $chance ->
[1] Creates
*[other] create
} large quantities of smoke
reagent-effect-guidebook-foam-area-reaction-effect =
{ $chance ->
[1] Создаёт

View file

@ -63,8 +63,6 @@ petting-success-recycler = Вы гладите { $target } по { POSS-ADJ($targ
petting-failure-cleanbot = Вы тянетесь погладить { $target }, но { $target } занят уборкой!
petting-failure-mimebot = Вы тянетесь погладить { $target }, но { $target } занят мимированием!
petting-failure-medibot = Вы тянетесь погладить { $target }, но { $target } едва не пронзает вашу руку шприцом!
# Shown when knocking on a window
comp-window-knock = *тук-тук*
hugging-success-generic = Вы обнимаете { $target }.
hugging-success-generic-others = { CAPITALIZE($user) } обнимает { $target }.
fence-rattle-success = *бдзынь*

View file

@ -0,0 +1 @@
item-status-not-held = No held item

View file

@ -0,0 +1,2 @@
loadout-window = Loadout
loadout-none = None

View file

@ -0,0 +1,5 @@
jukebox-menu-title = Jukebox
jukebox-menu-selectedsong = Selected Song:
jukebox-menu-buttonplay = Play
jukebox-menu-buttonpause = Pause
jukebox-menu-buttonstop = Stop

View file

@ -68,3 +68,6 @@ marking-LizardChestUnderbelly-body_underbelly = Унатх, грудь (Подб
marking-LizardChestUnderbelly = Унатх, грудь (Подбрюшье)
marking-LizardChestBackspikes-body_backspikes = Унатх, грудь, шипы на спине (Четыре)
marking-LizardChestBackspikes = Унатх, грудь, шипы на спине (Четыре)
marking-LizardSnoutSplotch = Lizard Snout (Splotch)
marking-LizardSnoutSplotch-snout_splotch_primary = Muzzle
marking-LizardSnoutSplotch-snout_splotch_secondary = Snoot

View file

@ -0,0 +1,3 @@
pressurized-solution-spray-holder-self = { CAPITALIZE(THE($drink)) } sprays on you!
pressurized-solution-spray-holder-others = { CAPITALIZE(THE($drink)) } sprays on { THE($victim) }!
pressurized-solution-spray-ground = The contents of { THE($drink) } spray out!

View file

@ -0,0 +1,3 @@
shakeable-verb = Shake
shakeable-popup-message-others = { CAPITALIZE(THE($user)) } shakes { THE($shakeable) }
shakeable-popup-message-self = You shake { THE($shakeable) }

View file

@ -0,0 +1,155 @@
# Miscellaneous
loadout-group-trinkets = Trinkets
loadout-group-glasses = Glasses
# Command
loadout-group-captain-head = Captain head
loadout-group-captain-jumpsuit = Captain jumpsuit
loadout-group-captain-neck = Captain neck
loadout-group-captain-backpack = Captain backpack
loadout-group-captain-outerclothing = Captain outer clothing
loadout-group-hop-head = Head of Personnel head
loadout-group-hop-jumpsuit = Head of Personnel jumpsuit
loadout-group-hop-neck = Head of Personnel neck
loadout-group-hop-backpack = Head of Personnel backpack
loadout-group-hop-outerclothing = Head of Personnel outer clothing
# Civilian
loadout-group-passenger-jumpsuit = Passenger jumpsuit
loadout-group-passenger-mask = Passenger mask
loadout-group-passenger-gloves = Passenger gloves
loadout-group-passenger-backpack = Passenger backpack
loadout-group-passenger-outerclothing = Passenger outer clothing
loadout-group-passenger-shoes = Passenger shoes
loadout-group-bartender-head = Bartender head
loadout-group-bartender-jumpsuit = Bartender jumpsuit
loadout-group-bartender-outerclothing = Bartender outer clothing
loadout-group-chef-head = Chef head
loadout-group-chef-mask = Chef mask
loadout-group-chef-jumpsuit = Chef jumpsuit
loadout-group-chef-outerclothing = Chef outer clothing
loadout-group-librarian-jumpsuit = Librarian jumpsuit
loadout-group-lawyer-jumpsuit = Lawyer jumpsuit
loadout-group-lawyer-neck = Lawyer neck
loadout-group-chaplain-head = Chaplain head
loadout-group-chaplain-mask = Chaplain mask
loadout-group-chaplain-jumpsuit = Chaplain jumpsuit
loadout-group-chaplain-backpack = Chaplain backpack
loadout-group-chaplain-outerclothing = Chaplain outer clothing
loadout-group-chaplain-neck = Chaplain neck
loadout-group-janitor-head = Janitor head
loadout-group-janitor-jumpsuit = Janitor jumpsuit
loadout-group-janitor-gloves = Janitor gloves
loadout-group-janitor-outerclothing = Janitor outer clothing
loadout-group-botanist-head = Botanist head
loadout-group-botanist-jumpsuit = Botanist jumpsuit
loadout-group-botanist-backpack = Botanist backpack
loadout-group-botanist-outerclothing = Botanist outer clothing
loadout-group-clown-head = Clown head
loadout-group-clown-jumpsuit = Clown jumpsuit
loadout-group-clown-backpack = Clown backpack
loadout-group-clown-outerclothing = Clown outer clothing
loadout-group-clown-shoes = Clown shoes
loadout-group-mime-head = Mime head
loadout-group-mime-mask = Mime mask
loadout-group-mime-jumpsuit = Mime jumpsuit
loadout-group-mime-backpack = Mime backpack
loadout-group-mime-outerclothing = Mime outer clothing
loadout-group-musician-backpack = Musician backpack
loadout-group-musician-outerclothing = Musician outer clothing
# Cargo
loadout-group-quartermaster-head = Quartermaster head
loadout-group-quartermaster-jumpsuit = Quartermaster jumpsuit
loadout-group-quartermaster-backpack = Quartermaster backpack
loadout-group-quartermaster-neck = Quartermaster neck
loadout-group-quartermaster-outerclothing = Quartermaster outer clothing
loadout-group-quartermaster-shoes = Quartermaster shoes
loadout-group-cargo-technician-head = Cargo Technician head
loadout-group-cargo-technician-jumpsuit = Cargo Technician jumpsuit
loadout-group-cargo-technician-backpack = Cargo Technician backpack
loadout-group-cargo-technician-outerclothing = Cargo Technician outer clothing
loadout-group-cargo-technician-shoes = Cargo Technician shoes
loadout-group-salvage-specialist-backpack = Salvage Specialist backpack
loadout-group-salvage-specialist-outerclothing = Salvage Specialist outer clothing
loadout-group-salvage-specialist-shoes = Salvage Specialist shoes
# Engineering
loadout-group-chief-engineer-head = Chief Engineer head
loadout-group-chief-engineer-jumpsuit = Chief Engineer jumpsuit
loadout-group-chief-engineer-backpack = Chief Engineer backpack
loadout-group-chief-engineer-outerclothing = Chief Engineer outer clothing
loadout-group-chief-engineer-neck = Chief Engineer neck
loadout-group-chief-engineer-shoes = Chief Engineer shoes
loadout-group-technical-assistant-jumpsuit = Technical Assistant jumpsuit
loadout-group-station-engineer-head = Station Engineer head
loadout-group-station-engineer-jumpsuit = Station Engineer jumpsuit
loadout-group-station-engineer-backpack = Station Engineer backpack
loadout-group-station-engineer-outerclothing = Station Engineer outer clothing
loadout-group-station-engineer-shoes = Station Engineer shoes
loadout-group-station-engineer-id = Station Engineer ID
loadout-group-atmospheric-technician-jumpsuit = Atmospheric Technician jumpsuit
loadout-group-atmospheric-technician-backpack = Atmospheric Technician backpack
loadout-group-atmospheric-technician-outerclothing = Atmospheric Technician outer clothing
loadout-group-atmospheric-technician-shoes = Atmospheric Technician shoes
# Science
loadout-group-research-director-head = Research Director head
loadout-group-research-director-neck = Research Director neck
loadout-group-research-director-jumpsuit = Research Director jumpsuit
loadout-group-research-director-backpack = Research Director backpack
loadout-group-research-director-outerclothing = Research Director outer clothing
loadout-group-research-director-shoes = Research Director shoes
loadout-group-scientist-head = Scientist head
loadout-group-scientist-neck = Scientist neck
loadout-group-scientist-jumpsuit = Scientist jumpsuit
loadout-group-scientist-backpack = Scientist backpack
loadout-group-scientist-outerclothing = Scientist outer clothing
loadout-group-scientist-gloves = Scientist gloves
loadout-group-scientist-shoes = Scientist shoes
loadout-group-scientist-id = Scientist ID
loadout-group-research-assistant-jumpsuit = Research Assistant jumpsuit
# Security
loadout-group-head-of-security-head = Head of Security head
loadout-group-head-of-security-jumpsuit = Head of Security jumpsuit
loadout-group-head-of-security-neck = Head of Security neck
loadout-group-head-of-security-outerclothing = Head of Security outer clothing
loadout-group-warden-head = Warden head
loadout-group-warden-jumpsuit = Warden jumpsuit
loadout-group-warden-outerclothing = Warden outer clothing
loadout-group-security-head = Security head
loadout-group-security-jumpsuit = Security jumpsuit
loadout-group-security-backpack = Security backpack
loadout-group-security-belt = Security Belt
loadout-group-security-outerclothing = Security outer clothing
loadout-group-security-shoes = Security shoes
loadout-group-security-id = Security ID
loadout-group-detective-head = Detective head
loadout-group-detective-neck = Detective neck
loadout-group-detective-jumpsuit = Detective jumpsuit
loadout-group-detective-backpack = Detective backpack
loadout-group-detective-outerclothing = Detective outer clothing
loadout-group-security-cadet-jumpsuit = Security cadet jumpsuit
# Medical
loadout-group-medical-gloves = Medical gloves
loadout-group-medical-mask = Medical mask
loadout-group-chief-medical-officer-head = Chief Medical Officer head
loadout-group-chief-medical-officer-jumpsuit = Chief Medical Officer jumpsuit
loadout-group-chief-medical-officer-outerclothing = Chief Medical Officer outer clothing
loadout-group-chief-medical-officer-backpack = Chief Medical Officer backpack
loadout-group-chief-medical-officer-shoes = Chief Medical Officer shoes
loadout-group-chief-medical-officer-neck = Chief Medical Officer neck
loadout-group-medical-doctor-head = Medical Doctor head
loadout-group-medical-doctor-jumpsuit = Medical Doctor jumpsuit
loadout-group-medical-doctor-outerclothing = Medical Doctor outer clothing
loadout-group-medical-doctor-backpack = Medical Doctor backpack
loadout-group-medical-doctor-shoes = Medical Doctor shoes
loadout-group-medical-doctor-id = Medical Doctor ID
loadout-group-medical-intern-jumpsuit = Medical intern jumpsuit
loadout-group-chemist-jumpsuit = Chemist jumpsuit
loadout-group-chemist-outerclothing = Chemist outer clothing
loadout-group-chemist-backpack = Chemist backpack
loadout-group-paramedic-head = Paramedic head
loadout-group-paramedic-jumpsuit = Paramedic jumpsuit
loadout-group-paramedic-outerclothing = Paramedic outer clothing
loadout-group-paramedic-shoes = Paramedic shoes
loadout-group-paramedic-backpack = Paramedic backpack
# Wildcards
loadout-group-reporter-jumpsuit = Reporter jumpsuit
loadout-group-boxer-jumpsuit = Boxer jumpsuit
loadout-group-boxer-gloves = Boxer gloves

View file

@ -0,0 +1,6 @@
# Restrictions
loadout-restrictions = Restrictions
loadouts-min-limit = Min count: { $count }
loadouts-max-limit = Max count: { $count }
loadouts-points-limit = Points: { $count } / { $max }
loadouts-points-restriction = Insufficient points

View file

@ -19,8 +19,6 @@ humanoid-profile-editor-pronouns-neuter-text = Оно / Его
humanoid-profile-editor-import-button = Импорт
humanoid-profile-editor-export-button = Экспорт
humanoid-profile-editor-save-button = Сохранить
humanoid-profile-editor-clothing-label = Одежда:
humanoid-profile-editor-backpack-label = Сумка:
humanoid-profile-editor-spawn-priority-label = Приоритет спавна:
humanoid-profile-editor-eyes-label = Цвет глаз:
humanoid-profile-editor-jobs-tab = Должности

View file

@ -3,3 +3,10 @@ radio-jammer-component-on-state = включён
radio-jammer-component-off-state = выключен
radio-jammer-component-examine-on-state = Индикатор работы [color=darkgreen]горит[/color].
radio-jammer-component-examine-off-state = Индикатор работы [color=darkred]не горит[/color].
radio-jammer-component-setting-high = High
radio-jammer-component-setting-medium = Medium
radio-jammer-component-setting-low = Low
radio-jammer-component-set-message-high = The jammer is now operating at high power.
radio-jammer-component-set-message-medium = The jammer is now operating at medium power.
radio-jammer-component-set-message-low = The jammer is now operating at low power.
radio-jammer-component-switch-setting = The power level switch is set to "[color=yellow]{ $powerLevel }[/color]".

View file

@ -0,0 +1 @@
mannitol-effect-enlightened = You feel ENLIGHTENED!

View file

@ -88,3 +88,7 @@ reagent-name-necrosol = некрозол
reagent-desc-necrosol = Некротическое вещество, которое, похоже, способно излечивать обмороженные трупы. В небольших дозах он способен лечить и оживлять растения.
reagent-name-aloxadone = алоксадон
reagent-desc-aloxadone = Криогенное химическое вещество. Используется для лечения тяжёлых ожогов третьей степени путём регенерации обожжённых тканей. Работает независимо от того, жив пациент или мертв.
reagent-name-mannitol = mannitol
reagent-desc-mannitol = Efficiently restores brain damage.
reagent-name-psicodine = psicodine
reagent-desc-psicodine = Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage.

View file

@ -26,3 +26,5 @@ reagent-name-norepinephric-acid = норэпинефриновая кислот
reagent-desc-norepinephric-acid = Мягкое химическое вещество, которое блокирует оптические рецепторы, делая употребившего слепым пока усваивается организмом.
reagent-name-tear-gas = слезоточивый газ
reagent-desc-tear-gas = Химическое вещество, вызывающее слёзы и сильное раздражение, обычно используется для подавления массовых беспорядков.
reagent-name-happiness = happiness
reagent-desc-happiness = Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings.

View file

@ -50,3 +50,5 @@ reagent-name-vestine = вестин
reagent-desc-vestine = Оказывает негативное воздействие на организм, вызывая сильную дрожь. Хотя сам по себе он не особенно полезен, его можно использовать для производства ряда других химических веществ.
reagent-name-tazinide = тазинид
reagent-desc-tazinide = Очень опасная металлическая смесь, которая может нарушить возможность передвигаться благодаря электризующему воздействию.
reagent-name-lipolicide = lipolicide
reagent-desc-lipolicide = A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body.

View file

@ -0,0 +1,3 @@
psicodine-effect-fearless = You feel totally fearless!
psicodine-effect-anxieties-wash-away = All of your anxieties wash away!
psicodine-effect-at-peace = You feel completely at peace.

View file

@ -40,6 +40,8 @@ seeds-bluetomato-name = синий томат
seeds-bluetomato-display-name = куст синего томата
seeds-bloodtomato-name = кровяной томат
seeds-bloodtomato-display-name = куст кровяного томата
seeds-killertomato-name = tomato killer
seeds-killertomato-display-name = tomato killer plant
seeds-eggplant-name = баклажан
seeds-eggplant-display-name = баклажан
seeds-apple-name = яблоко

View file

@ -22,6 +22,8 @@ ent-ActionActivateScramImplant = УДРАТЬ!
.desc = Случайным образом телепортирует вас на большое расстояние.
ent-ActionActivateDnaScramblerImplant = Перемешать ДНК
.desc = Меняет ваше имя и внешность случайным образом.
ent-ActionMorphGeras = Morph into Geras
.desc = Morphs you into a Geras - a miniature version of you which allows you to move fast, at the cost of your inventory.
ent-ActionToggleSuitPiece = Переключить элементы костюма
.desc = Не забудьте экипировать важные части костюма, прежде чем приступать к действиям.
ent-ActionCombatModeToggle = [color=red]Боевой режим[/color]

View file

@ -18,6 +18,8 @@ ent-ClothingBackpackResearchDirectorFilled = { ent-ClothingBackpackScience }
.desc = { ent-ClothingBackpackScience.desc }
ent-ClothingBackpackHOPFilled = { ent-ClothingBackpack }
.desc = { ent-ClothingBackpack.desc }
ent-ClothingBackpackHOPIanFilled = { ent-ClothingBackpackIan }
.desc = { ent-ClothingBackpackIan.desc }
ent-ClothingBackpackCMOFilled = { ent-ClothingBackpackMedical }
.desc = { ent-ClothingBackpackMedical.desc }
ent-ClothingBackpackQuartermasterFilled = { ent-ClothingBackpackCargo }

View file

@ -4,40 +4,28 @@ ent-BoxMagazinePistolCaselessRifle = коробка магазинов с .25 б
.desc = Полная коробка магазинов с патронами калибра .25 безгильзовый.
ent-BoxMagazinePistolCaselessRiflePractice = коробка магазинов с .25 безгильзовыми (учебными)
.desc = Полная коробка магазинов с учебными патронами калибра .25 безгильзовый.
ent-BoxMagazineCaselessRifleRubber = коробка магазинов с .25 безгильзовыми (резиновыми)
.desc = Полная коробка магазинов с резиновыми патронами калибра .25 безгильзовый.
ent-BoxMagazineLightRifle = коробка магазинов с .30 винтовочными
.desc = Полная коробка магазинов с патронами калибра .30 винтовочный.
ent-BoxMagazineLightRiflePractice = коробка магазинов с .30 винтовочными (учебными)
.desc = Полная коробка магазинов с учебными патронами калибра .30 винтовочный.
ent-BoxMagazineLightRifleRubber = коробка магазинов с .30 винтовочными (резиновыми)
.desc = Полная коробка магазинов с резиновыми патронами калибра .30 винтовочный.
ent-BoxMagazineMagnumSubMachineGun = коробка магазинов Вектор
.desc = Полная коробка магазинов с патронами для ПП Вектор.
ent-BoxMagazineMagnumSubMachineGunPractice = коробка магазинов Вектор (учебными)
.desc = Полная коробка магазинов с учебными патронами для ПП Вектор.
ent-BoxMagazineMagnumSubMachineGunRubber = коробка магазинов Вектор (резиновыми)
.desc = Полная коробка магазинов с резиновыми патронами для ПП Вектор.
ent-BoxMagazinePistolSubMachineGunTopMounted = коробка магазинов WT550 .35 авто
.desc = Полная коробка магазинов с патронами калибра .35 авто для WT550.
ent-BoxMagazinePistol = коробка магазинов пистолетных .35 авто
.desc = Полная коробка пистолетных магазинов с патронами калибра .35 авто.
ent-BoxMagazinePistolPractice = коробка магазинов пистолетных .35 авто (учебные)
.desc = Полная коробка пистолетных магазинов с учебными патронами калибра .35 авто.
ent-BoxMagazinePistolRubber = коробка магазинов пистолетных .35 авто (резиновые)
.desc = Полная коробка пистолетных магазинов с резиновыми патронами калибра .35 авто.
ent-BoxMagazinePistolHighCapacity = коробка магазинов автопистолетных .35 авто
.desc = Полная коробка автопистолетных магазинов с патронами калибра .35 авто.
ent-BoxMagazinePistolHighCapacityPractice = коробка магазинов автопистолетных .35 авто (учебные)
.desc = Полная коробка автопистолетных магазинов с учебными патронами калибра .35 авто.
ent-BoxMagazinePistolHighCapacityRubber = коробка магазинов автопистолетных .35 авто (резиновые)
.desc = Полная коробка автопистолетных магазинов с резиновыми патронами калибра .35 авто.
ent-BoxMagazinePistolSubMachineGun = коробка магазинов для ПП .35 авто
.desc = Полная коробка магазинов для ПП с патронами калибра .35 авто.
ent-BoxMagazinePistolSubMachineGunPractice = коробка магазинов для ПП .35 авто (учебные)
.desc = Полная коробка магазинов для ПП с учебными патронами калибра .35 авто.
ent-BoxMagazinePistolSubMachineGunRubber = коробка магазинов для ПП .35 авто (резиновые)
.desc = Полная коробка магазинов для ПП с резиновыми патронами калибра .35 авто.
ent-BoxMagazineShotgun = коробка барабанов (.50 дробь)
.desc = Полная коробка барабанов с патронами .50 дробь.
ent-BoxMagazineShotgunBeanbag = коробка барабанов (.50 травматические)
@ -50,5 +38,3 @@ ent-BoxMagazineRifle = коробка магазинов с .20 винтовоч
.desc = Полная коробка магазинов с патронами калибра .20 винтовочный.
ent-BoxMagazineRiflePractice = коробка магазинов с .20 винтовочными (учебные)
.desc = Полная коробка магазинов с учебными патронами калибра .20 винтовочный.
ent-BoxMagazineRifleRubber = коробка магазинов с .20 винтовочными (резиновые)
.desc = Полная коробка магазинов с резиновыми патронами калибра .20 винтовочный.

View file

@ -10,8 +10,6 @@ ent-BoxLatexGloves = коробка латексных перчаток
.desc = Содержит стерильные латексные перчатки.
ent-BoxNitrileGloves = коробка нитриловых перчаток
.desc = Содержит стерильные нитриловые перчатки. Лучше латексных.
ent-BoxMouthSwab = коробка стерильных палочек
.desc = { ent-BoxCardboard.desc }
ent-BoxBodyBag = коробка мешков для тел
.desc = Содержит мешки для тел.
ent-BoxVial = коробка пробирок

View file

@ -10,6 +10,9 @@ ent-ClothingBeltChiefEngineerFilled = { ent-ClothingBeltChiefEngineer }
ent-ClothingBeltSecurityFilled = { ent-ClothingBeltSecurity }
.desc = { ent-ClothingBeltSecurity.desc }
.suffix = Заполненный
ent-ClothingBeltSecurityWebbingFilled = { ent-ClothingBeltSecurityWebbing }
.suffix = Filled
.desc = { ent-ClothingBeltSecurityWebbing.desc }
ent-ClothingBeltJanitorFilled = { ent-ClothingBeltJanitor }
.desc = { ent-ClothingBeltJanitor.desc }
.suffix = Заполненный

View file

@ -1,2 +1,2 @@
ent-NanotrasenStationNoArrivals = { ent-BaseStation }
.desc = { ent-BaseStation.desc }
.desc = { ent-BaseStation.desc }

View file

@ -1,3 +1,5 @@
ent-ShowSecurityIcons = { "" }
.desc = { "" }
ent-ClothingEyesHudDiagnostic = диагностический визор
.desc = Окуляр с индикатором на стекле, способный анализировать целостность и состояние роботов и экзокостюмов. Сделан из си-боргия.
ent-ClothingEyesHudMedical = медицинский визор
@ -24,6 +26,8 @@ ent-ClothingEyesHudOmni = omni hud
ent-ClothingEyesHudSyndicate = визор оперативника
.suffix = синди-визор
.desc = Профессиональный визор со встроенной индикацией "свой-чужой", предназначенный для обнаружения и идентификации гуманоидных целей для их последующего уничтожения.
ent-ClothingEyesHudSyndicateAgent = syndicate agent visor
.desc = The Syndicate Agent's professional heads-up display, designed for quick diagnosis of their team's status.
# Corvax-HiddenDesc-End
ent-ClothingEyesGlassesHiddenSecurity = { ent-ClothingEyesGlassesSunglasses }
.desc = { ent-ClothingEyesGlassesSunglasses.desc }

View file

@ -2,3 +2,5 @@ ent-ClothingHandsBase = { ent-Clothing }
.desc = { ent-Clothing.desc }
ent-ClothingHandsButcherable = { ent-ClothingHandsBase }
.desc = { ent-ClothingHandsBase.desc }
ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
.desc = { ent-ClothingHandsButcherable.desc }

View file

@ -1,5 +1,3 @@
ent-ClothingHandsGlovesSyntheticBase = { ent-ClothingHandsButcherable }
.desc = { ent-ClothingHandsButcherable.desc }
ent-ClothingHandsGlovesColorPurple = фиолетовые перчатки
.desc = Обычные фиолетовые перчатки, которые не спасут вас от поджаривания.
ent-ClothingHandsGlovesColorRed = красные перчатки

View file

@ -18,3 +18,7 @@ ent-ClothingNeckPansexualPin = { ent-ClothingNeckLGBTPin }
.desc = { ent-ClothingNeckLGBTPin.desc }
ent-ClothingNeckTransPin = { ent-ClothingNeckLGBTPin }
.desc = { ent-ClothingNeckLGBTPin.desc }
ent-ClothingNeckAutismPin = autism pin
.desc = be autism do crime
ent-ClothingNeckGoldAutismPin = golden autism pin
.desc = be autism do warcrime

View file

@ -5,7 +5,7 @@ ent-ClothingOuterBaseLarge = { ent-ClothingOuterBase }
ent-ClothingOuterStorageBase = { ent-ClothingOuterBase }
.desc = { ent-ClothingOuterBase.desc }
ent-ClothingOuterStorageFoldableBase = { ent-ClothingOuterStorageBase }
.desc = { ent-ClothingOuterStorageBase.desc }
.desc = { ent-ClothingOuterStorageBase.desc }
ent-ClothingOuterStorageFoldableBaseOpened = { ent-ClothingOuterStorageFoldableBase }
.suffix = Открытый
.desc = { ent-ClothingOuterStorageFoldableBase.desc }

View file

@ -2,8 +2,14 @@ ent-ClothingOuterCoatBomber = куртка-бомбер
.desc = Толстая, поношенная кожаная куртка-бомбер периода Второй мировой войны.
ent-ClothingOuterCoatDetective = тренч детектива
.desc = Прочный брезентовый плащ, разработка компании TX Fabrication Corp. Плащ устойчив к внешнему воздействию - идеально подходит для вашей следующей автодефенестрации!
ent-ClothingOuterCoatDetectiveLoadout = { ent-ClothingOuterCoatDetective }
.desc = { ent-ClothingOuterCoatDetective.desc }
ent-ClothingOuterCoatGentle = аккуратное пальто
.desc = Пальто для леди или джентльменов.
ent-ClothingOuterArmorHoS = { "" }
.desc = { "" }
ent-ClothingOuterArmorWarden = { "" }
.desc = { "" }
ent-ClothingOuterCoatHoSTrench = тренч главы службы безопасности
.desc = Плащ из специального сплава, обеспечивающий дополнительную защиту и стиль для людей, обладающих властью.
ent-ClothingOuterCoatInspector = пальто инспектора

View file

@ -30,6 +30,8 @@ ent-ClothingOuterWinterHoP = зимняя куртка главы персона
.desc = { ent-ClothingOuterWinterCoat.desc }
ent-ClothingOuterWinterHoS = зимняя куртка главы службы безопасности
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
ent-ClothingOuterWinterHoSUnarmored = head of security's winter coat
.desc = A sturdy coat, a warm coat, but not an armored coat.
ent-ClothingOuterWinterHydro = зимняя куртка ботаника
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
ent-ClothingOuterWinterJani = зимняя куртка уборщика
@ -56,6 +58,8 @@ ent-ClothingOuterWinterViro = зимняя куртка вирусолога
.desc = { ent-ClothingOuterWinterCoatToggleable.desc }
ent-ClothingOuterWinterWarden = зимняя бронекуртка смотрителя
.desc = Прочное, утилитарная зимняя куртка, предназначенное для защиты смотрителя от любых угроз, связанных с бригом, и переохлаждением.
ent-ClothingOuterWinterWardenUnarmored = warden's winter coat
.desc = A sturdy coat, a warm coat, but not an armored coat.
ent-ClothingOuterWinterSyndieCap = зимняя куртка Синдиката
.desc = Зимняя куртка Синдиката изготовлено из прочной ткани с позолоченными узорами и грубой шерсти.
ent-ClothingOuterWinterSyndieCapArmored = зимняя бронекуртка Синдиката

View file

@ -62,38 +62,6 @@ ent-ClothingUniformJumpskirtSec = юбка-комбинезон службы б
.desc = Юбка-комбинезон из прочного материала, обеспечивающая надежную защиту.
ent-ClothingUniformJumpskirtWarden = униформа смотрителя
.desc = Формальный костюм службы безопасности для офицеров в комплекте с пряжкой для ремня Nanotrasen.
ent-ClothingUniformJumpskirtColorGrey = серая юбка-комбинезон
.desc = Серая юбка-комбинезон, напоминающая вам о старых добрых временах.
ent-ClothingUniformJumpskirtColorBlack = чёрная юбка-комбинезон
.desc = Обычная чёрная юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorBlue = синяя юбка-комбинезон
.desc = Обычная синяя юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorGreen = зелёная юбка-комбинезон
.desc = Обычная зелёная юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorOrange = оранжевая юбка-комбинезон
.desc = Не носите её рядом с параноидальными сотрудниками службы безопасности.
ent-ClothingUniformJumpskirtColorPink = розовая юбка-комбинезон
.desc = Просто глядя на это, вы чувствуете себя потрясающе.
ent-ClothingUniformJumpskirtColorRed = красная юбка-комбинезон
.desc = Обычная красная юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorWhite = белая юбка-комбинезон
.desc = Обычная белая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorYellow = жёлтая юбка-комбинезон
.desc = Обычная жёлтая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorDarkBlue = тёмно-синяя юбка-комбинезон
.desc = Обычная тёмно-синяя юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorTeal = аквамариновая юбка-комбинезон
.desc = Обычная аквамариновая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorPurple = фиолетовая юбка-комбинезон
.desc = Обычная фиолетовая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorDarkGreen = тёмно-зелёная юбка-комбинезон
.desc = Обычная тёмно-зелёная юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorLightBrown = светло-коричневая юбка-комбинезон
.desc = Обычная светло-коричневая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorBrown = коричневая юбка-комбинезон
.desc = Обычная коричневая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtColorMaroon = бордовая юбка-комбинезон
.desc = Обычная бордовая юбка-комбинезон без знаков различия.
ent-ClothingUniformJumpskirtLibrarian = юбка-комбинезон библиотекаря
.desc = Уютный красный джемпер, подходящий для хранителя книг.
ent-ClothingUniformJumpskirtCurator = практичная юбка

View file

@ -102,40 +102,6 @@ ent-ClothingUniformJumpsuitSecGrey = серый комбинезон служб
.desc = Пережиток прошлых лет, они использовались до того, как в Nanotrasen решили, что дешевле красить костюмы в красный цвет вместо того, чтобы смывать кровь.
ent-ClothingUniformJumpsuitWarden = униформа смотрителя
.desc = Формальный костюм службы безопасности для офицеров в комплекте с пряжкой для ремня Nanotrasen.
ent-ClothingUniformJumpsuitColorGrey = серый комбинезон
.desc = Серый комбинезон, напоминающая вам о старых добрых временах.
ent-ClothingUniformJumpsuitColorBlack = чёрный комбинезон
.desc = Обычный чёрный комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorBlue = синий комбинезон
.desc = Обычный синий комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorGreen = зелёный комбинезон
.desc = Обычный зелёный комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorOrange = оранжевый комбинезон
.desc = Не носите его рядом с параноидальными сотрудниками службы безопасности.
ent-ClothingUniformJumpsuitColorPink = розовый комбинезон
.desc = Просто глядя на это, вы чувствуете себя потрясающе.
ent-ClothingUniformJumpsuitColorRed = красный комбинезон
.desc = Обычный красный комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorWhite = белый комбинезон
.desc = Обычный белый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorYellow = жёлтый комбинезон
.desc = Обычный жёлтый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorDarkBlue = тёмно-синий комбинезон
.desc = Обычный тёмно-синий комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorTeal = аквамариновый комбинезон
.desc = Обычный аквамариновый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorPurple = фиолетовый комбинезон
.desc = Обычный фиолетовый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorDarkGreen = тёмно-зелёный комбинезон
.desc = Обычный темно-зеленый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorLightBrown = светло-коричневый комбинезон
.desc = Обычный светло-коричневый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorBrown = коричневый комбинезон
.desc = Обычный коричневый комбинезон без знаков различия.
ent-ClothingUniformJumpsuitColorMaroon = бордовый комбинезон
.desc = Обычный бордовый комбинезон без знаков различия.
ent-ClothingUniformColorRainbow = радужный комбинезон
.desc = Разноцветный комбинезон!
ent-ClothingUniformOveralls = комбинезон на лямках
.desc = Отлично подходит для работы на открытом воздухе.
ent-ClothingUniformJumpsuitLibrarian = костюм библиотекаря

View file

@ -5,7 +5,7 @@ ent-ClothingRandomSpawner = случайный яркий костюм
.desc = { ent-ClothingUniformRandom.desc }
ent-ClothingUniformRandomArmless = яркий костюм с безрукавкой
.desc = { ent-ClothingUniformRandom.desc }
ent-ClothingUniformRandomStandart = яркий костюм
ent-ClothingUniformRandomStandard = colorful costume
.desc = { ent-ClothingUniformRandom.desc }
ent-ClothingUniformRandomBra = яркий костюм с бюстгальтером
.desc = { ent-ClothingUniformRandom.desc }

View file

@ -1,2 +1,4 @@
ent-MobLaserRaptor = лазерный раптор
.desc = Из эпохи викингов.
ent-MobTomatoKiller = tomato killer
.desc = it seems today it's not you eating tomatoes, it's the tomatoes eating you.

Some files were not shown because too many files have changed in this diff Show more