Update explosion lookups (#12250)

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Leon Friedrich 2022-10-28 14:57:00 +13:00 • committed by GitHub
parent 0494b7ac96
commit 23768e34e8
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@ -213,6 +213,7 @@ public sealed partial class ExplosionSystem : EntitySystem
lookup.DynamicTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
lookup.StaticTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
lookup.SundriesTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
lookup.StaticSundriesTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
// process those entities
foreach (var xform in list)
@ -254,7 +255,6 @@ public sealed partial class ExplosionSystem : EntitySystem
list.Clear();
lookup.DynamicTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
lookup.StaticTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
lookup.SundriesTree.QueryAabb(ref state, GridQueryCallback, gridBox, true);
foreach (var xform in list)
@ -311,6 +311,7 @@ public sealed partial class ExplosionSystem : EntitySystem
lookup.DynamicTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
lookup.StaticTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
lookup.SundriesTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
lookup.StaticSundriesTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
foreach (var xform in state.Item1)
{
@ -325,7 +326,6 @@ public sealed partial class ExplosionSystem : EntitySystem
// lookup is relatively minor computational cost, and throwing is disabled for nukes anyways.
list.Clear();
lookup.DynamicTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
lookup.StaticTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
lookup.SundriesTree.QueryAabb(ref state, SpaceQueryCallback, worldBox, true);
foreach (var xform in list)