Fix setting looc chat to false in the toml file (#44419)

* the fix

* remove white space

* switcharoo
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Samuka 2026-07-01 23:48:54 -03:00 • committed by GitHub
parent 16312ac3ac
commit 3c6b18e65c
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@ -50,7 +50,7 @@ internal sealed partial class ChatManager : IChatManager
[Dependency] private ILogManager _logManager = default!;
[Dependency] private ILocalizationManager _localizationManager = default!;
private ISawmill _sawmill = default!;
private ISawmill? _sawmill = default!;
/// <summary>
/// The maximum length a player-sent message can be sent
@ -119,8 +119,11 @@ internal sealed partial class ChatManager : IChatManager
{
var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", FormattedMessage.EscapeText(message)));
ChatMessageToAll(ChatChannel.Server, message, wrappedMessage, EntityUid.Invalid, hideChat: false, recordReplay: true, colorOverride: colorOverride);
_sawmill.Info(message);
// _sawmill might have not been initialized when DispatchServerAnnouncement is called
// during server setup when some cvars are changed
_sawmill?.Info(message);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
}