diff --git a/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs b/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs index 41c1513b27..05be905763 100644 --- a/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs +++ b/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs @@ -26,7 +26,7 @@ public sealed partial class WeaponRandomSystem : EntitySystem if (_random.Prob(component.RandomDamageChance)) { _audio.PlayPvs(component.DamageSound, uid); - args.BonusDamage = component.DamageBonus; + args.BonusDamage += component.DamageBonus; } } }