From 41da2ebaa456e6ca8c3f86f97c14f847b9e9500b Mon Sep 17 00:00:00 2001 From: Sek1r <143417730+fedod01@users.noreply.github.com> Date: Thu, 13 Aug 2026 20:41:16 +0000 Subject: [PATCH] Fix WeaponRandomSystem overriding bonus damage (#45335) Fix weaponRandomSystem overriding bonus damage --- Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs b/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs index 41c1513b27..05be905763 100644 --- a/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs +++ b/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs @@ -26,7 +26,7 @@ public sealed partial class WeaponRandomSystem : EntitySystem if (_random.Prob(component.RandomDamageChance)) { _audio.PlayPvs(component.DamageSound, uid); - args.BonusDamage = component.DamageBonus; + args.BonusDamage += component.DamageBonus; } } }