diff --git a/Content.Shared/Humanoid/SkinColorationPrototype.cs b/Content.Shared/Humanoid/SkinColorationPrototype.cs
index 86d83d9abf..6d4619ac2e 100644
--- a/Content.Shared/Humanoid/SkinColorationPrototype.cs
+++ b/Content.Shared/Humanoid/SkinColorationPrototype.cs
@@ -314,10 +314,10 @@ internal static class SkinColorationUtils
public const float EpsilonHue = 0.00277f;
///
- /// A value derived by dividing 1 by 256.
- /// Due to the way these values are stored and deconstructed we can't expect much more precision than this..
+ /// Due to RGB colors being clamped to 8 bits, precision is lost during transformation to HSL or HSV.
+ /// The precision of the result is approximately 1/180.
///
- public const float Epsilon = 0.00390625f;
+ public const float Epsilon = 0.0056f;
///
/// Checks if a hue value is within a specified range, correctly handling ranges that wrap around 1.0 (e.g., reds).