mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
FixMerge
This commit is contained in:
commit
7fd14e7a15
313 changed files with 15775 additions and 9072 deletions
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@ -1,4 +1,3 @@
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using Content.Client.Atmos.UI;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Atmos.Piping.Binary.Components;
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@ -15,7 +14,12 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
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private void OnPumpUpdate(Entity<GasPressurePumpComponent> ent, ref AfterAutoHandleStateEvent args)
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{
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if (UserInterfaceSystem.TryGetOpenUi<GasPressurePumpBoundUserInterface>(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
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UpdateUi(ent);
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}
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protected override void UpdateUi(Entity<GasPressurePumpComponent> ent)
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{
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if (UserInterfaceSystem.TryGetOpenUi(ent.Owner, GasPressurePumpUiKey.Key, out var bui))
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{
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bui.Update();
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}
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@ -103,7 +103,7 @@ public sealed partial class AirAlarmWindow : FancyWindow
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_temperature.SetMarkup(Loc.GetString("air-alarm-ui-window-temperature", ("tempC", $"{TemperatureHelpers.KelvinToCelsius(state.TemperatureAverage):0.#}"), ("temperature", $"{state.TemperatureAverage:0.##}")));
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_alarmState.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state",
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("color", ColorForAlarm(state.AlarmType)),
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("state", $"{state.AlarmType}")));
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("state", state.AlarmType)));
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UpdateModeSelector(state.Mode);
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UpdateAutoMode(state.AutoMode);
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foreach (var (addr, dev) in state.DeviceData)
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@ -27,11 +27,11 @@ public sealed partial class SensorInfo : BoxContainer
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_address = address;
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SensorAddress.Title = $"{address} : {data.AlarmState}";
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SensorAddress.Title = Loc.GetString("air-alarm-ui-window-listing-title", ("address", _address), ("state", data.AlarmState));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
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("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
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("state", $"{data.AlarmState}")));
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("state", data.AlarmState)));
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),
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("pressure", $"{data.Pressure:0.##}")));
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@ -90,11 +90,11 @@ public sealed partial class SensorInfo : BoxContainer
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public void ChangeData(AtmosSensorData data)
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{
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SensorAddress.Title = $"{_address} : {data.AlarmState}";
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SensorAddress.Title = Loc.GetString("air-alarm-ui-window-listing-title", ("address", _address), ("state", data.AlarmState));
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AlarmStateLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-alarm-state-indicator",
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("color", AirAlarmWindow.ColorForAlarm(data.AlarmState)),
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("state", $"{data.AlarmState}")));
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("state", data.AlarmState)));
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PressureLabel.SetMarkup(Loc.GetString("air-alarm-ui-window-pressure-indicator",
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("color", AirAlarmWindow.ColorForThreshold(data.Pressure, data.PressureThreshold)),
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@ -1,8 +1,7 @@
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.Piping.Binary.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Localizations;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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@ -12,7 +11,7 @@ namespace Content.Client.Atmos.UI;
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/// Initializes a <see cref="GasPressurePumpWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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public sealed class GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
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{
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[ViewVariables]
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private const float MaxPressure = Atmospherics.MaxOutputPressure;
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@ -20,10 +19,6 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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[ViewVariables]
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private GasPressurePumpWindow? _window;
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public GasPressurePumpBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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@ -35,7 +30,7 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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Update();
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}
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public void Update()
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public override void Update()
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{
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if (_window == null)
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return;
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@ -52,7 +47,9 @@ public sealed class GasPressurePumpBoundUserInterface : BoundUserInterface
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private void OnToggleStatusButtonPressed()
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{
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if (_window is null) return;
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if (_window is null)
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return;
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SendPredictedMessage(new GasPressurePumpToggleStatusMessage(_window.PumpStatus));
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}
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@ -1,7 +1,6 @@
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Atmos;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Atmos.UI
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@ -1,6 +1,7 @@
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using Content.Client.Rotation;
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using Content.Shared.Buckle;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Movement.Systems;
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using Content.Shared.Rotation;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@ -21,6 +22,15 @@ internal sealed class BuckleSystem : SharedBuckleSystem
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SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
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SubscribeLocalEvent<BuckleComponent, BuckledEvent>(OnBuckledEvent);
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SubscribeLocalEvent<BuckleComponent, UnbuckledEvent>(OnUnbuckledEvent);
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SubscribeLocalEvent<BuckleComponent, AttemptMobCollideEvent>(OnMobCollide);
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}
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private void OnMobCollide(Entity<BuckleComponent> ent, ref AttemptMobCollideEvent args)
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{
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if (ent.Comp.Buckled)
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{
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args.Cancelled = true;
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}
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}
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private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveEvent args)
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@ -67,8 +67,10 @@ public sealed partial class CargoSystem
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if (!Resolve(uid, ref sprite))
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return;
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if (!TryComp<AnimationPlayerComponent>(uid, out var player))
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return;
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_appearance.TryGetData<CargoTelepadState?>(uid, CargoTelepadVisuals.State, out var state);
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AnimationPlayerComponent? player = null;
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switch (state)
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{
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@ -76,7 +78,7 @@ public sealed partial class CargoSystem
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if (_player.HasRunningAnimation(uid, TelepadBeamKey))
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return;
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_player.Stop(uid, player, TelepadIdleKey);
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_player.Play(uid, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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_player.Play((uid, player), CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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@ -90,7 +92,7 @@ public sealed partial class CargoSystem
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_player.HasRunningAnimation(uid, player, TelepadBeamKey))
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return;
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_player.Play(uid, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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_player.Play((uid, player), CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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@ -1,31 +0,0 @@
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<ui:RadialMenu xmlns="https://spacestation14.io"
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xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
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BackButtonStyleClass="RadialMenuBackButton"
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CloseButtonStyleClass="RadialMenuCloseButton"
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VerticalExpand="True"
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HorizontalExpand="True"
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MinSize="450 450">
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<!-- Main -->
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<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
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<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-general'}" TargetLayer="General" Visible="False">
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<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"/>
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</ui:RadialMenuTextureButtonWithSector>
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<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-vocal'}" TargetLayer="Vocal" Visible="False">
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<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Emotes/vocal.png"/>
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</ui:RadialMenuTextureButtonWithSector>
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<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'emote-menu-category-hands'}" TargetLayer="Hands" Visible="False">
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<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"/>
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</ui:RadialMenuTextureButtonWithSector>
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</ui:RadialContainer>
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<!-- General -->
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<ui:RadialContainer Name="General" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
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<!-- Vocal -->
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<ui:RadialContainer Name="Vocal" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
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<!-- Hands -->
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<ui:RadialContainer Name="Hands" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
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</ui:RadialMenu>
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@ -1,111 +0,0 @@
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.Chat.Prototypes;
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using Content.Shared.Speech;
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using Content.Shared.Whitelist;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Chat.UI;
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[GenerateTypedNameReferences]
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public sealed partial class EmotesMenu : RadialMenu
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{
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[Dependency] private readonly EntityManager _entManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
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public event Action<ProtoId<EmotePrototype>>? OnPlayEmote;
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public EmotesMenu()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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var spriteSystem = _entManager.System<SpriteSystem>();
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var whitelistSystem = _entManager.System<EntityWhitelistSystem>();
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var main = FindControl<RadialContainer>("Main");
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var emotes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
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foreach (var emote in emotes)
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{
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var player = _playerManager.LocalSession?.AttachedEntity;
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if (emote.Category == EmoteCategory.Invalid ||
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emote.ChatTriggers.Count == 0 ||
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!(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value)) ||
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whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
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continue;
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if (!emote.Available &&
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_entManager.TryGetComponent<SpeechComponent>(player.Value, out var speech) &&
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!speech.AllowedEmotes.Contains(emote.ID))
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continue;
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var parent = FindControl<RadialContainer>(emote.Category.ToString());
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var button = new EmoteMenuButton
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{
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SetSize = new Vector2(64f, 64f),
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ToolTip = Loc.GetString(emote.Name),
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ProtoId = emote.ID,
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};
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var tex = new TextureRect
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{
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VerticalAlignment = VAlignment.Center,
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HorizontalAlignment = HAlignment.Center,
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Texture = spriteSystem.Frame0(emote.Icon),
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TextureScale = new Vector2(2f, 2f),
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};
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button.AddChild(tex);
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parent.AddChild(button);
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foreach (var child in main.Children)
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{
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if (child is not RadialMenuTextureButton castChild)
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continue;
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if (castChild.TargetLayer == emote.Category.ToString())
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{
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castChild.Visible = true;
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break;
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}
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}
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}
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// Set up menu actions
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foreach (var child in Children)
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{
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if (child is not RadialContainer container)
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continue;
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AddEmoteClickAction(container);
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}
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}
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private void AddEmoteClickAction(RadialContainer container)
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{
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foreach (var child in container.Children)
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{
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if (child is not EmoteMenuButton castChild)
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continue;
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castChild.OnButtonUp += _ =>
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{
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OnPlayEmote?.Invoke(castChild.ProtoId);
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Close();
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};
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}
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}
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}
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public sealed class EmoteMenuButton : RadialMenuTextureButtonWithSector
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{
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public ProtoId<EmotePrototype> ProtoId { get; set; }
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}
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@ -6,7 +6,6 @@ using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Client.Utility;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Linq;
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@ -14,6 +13,7 @@ using System.Numerics;
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using Content.Shared.FixedPoint;
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using Robust.Client.Graphics;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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using Robust.Client.GameObjects;
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namespace Content.Client.Chemistry.UI
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{
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@ -24,6 +24,10 @@ namespace Content.Client.Chemistry.UI
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public sealed partial class ChemMasterWindow : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
|
||||
private readonly SpriteSystem _sprite;
|
||||
|
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public event Action<BaseButton.ButtonEventArgs, ReagentButton>? OnReagentButtonPressed;
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public readonly Button[] PillTypeButtons;
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|
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@ -38,6 +42,8 @@ namespace Content.Client.Chemistry.UI
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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||||
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_sprite = _entityManager.System<SpriteSystem>();
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|
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// Pill type selection buttons, in total there are 20 pills.
|
||||
// Pill rsi file should have states named as pill1, pill2, and so on.
|
||||
var resourcePath = new ResPath(PillsRsiPath);
|
||||
|
|
@ -69,7 +75,7 @@ namespace Content.Client.Chemistry.UI
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|||
var specifier = new SpriteSpecifier.Rsi(resourcePath, "pill" + (i + 1));
|
||||
TextureRect pillTypeTexture = new TextureRect
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||||
{
|
||||
Texture = specifier.Frame0(),
|
||||
Texture = _sprite.Frame0(specifier),
|
||||
TextureScale = new Vector2(1.75f, 1.75f),
|
||||
Stretch = TextureRect.StretchMode.KeepCentered,
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
|
|
@ -37,7 +37,7 @@ public sealed class FoamVisualizerSystem : VisualizerSystem<FoamVisualsComponent
|
|||
if (TryComp(uid, out AnimationPlayerComponent? animPlayer)
|
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&& !AnimationSystem.HasRunningAnimation(uid, animPlayer, FoamVisualsComponent.AnimationKey))
|
||||
{
|
||||
AnimationSystem.Play(uid, animPlayer, comp.Animation, FoamVisualsComponent.AnimationKey);
|
||||
AnimationSystem.Play((uid, animPlayer), comp.Animation, FoamVisualsComponent.AnimationKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using Content.Shared.Vapor;
|
||||
using Content.Shared.Vapor;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
|
|
@ -41,7 +41,7 @@ public sealed class VaporVisualizerSystem : VisualizerSystem<VaporVisualsCompone
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|||
TryComp<AnimationPlayerComponent>(uid, out var animPlayer) &&
|
||||
!AnimationSystem.HasRunningAnimation(uid, animPlayer, VaporVisualsComponent.AnimationKey))
|
||||
{
|
||||
AnimationSystem.Play(uid, animPlayer, comp.VaporFlick, VaporVisualsComponent.AnimationKey);
|
||||
AnimationSystem.Play((uid, animPlayer), comp.VaporFlick, VaporVisualsComponent.AnimationKey);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.Numerics;
|
||||
using Content.Client.Sprite;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Utility;
|
||||
|
|
@ -17,12 +18,14 @@ public sealed class ClickableSystem : EntitySystem
|
|||
|
||||
private EntityQuery<ClickableComponent> _clickableQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
private EntityQuery<FadingSpriteComponent> _fadingSpriteQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_clickableQuery = GetEntityQuery<ClickableComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
_fadingSpriteQuery = GetEntityQuery<FadingSpriteComponent>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -34,7 +37,7 @@ public sealed class ClickableSystem : EntitySystem
|
|||
/// The draw depth for the sprite that captured the click.
|
||||
/// </param>
|
||||
/// <returns>True if the click worked, false otherwise.</returns>
|
||||
public bool CheckClick(Entity<ClickableComponent?, SpriteComponent, TransformComponent?> entity, Vector2 worldPos, IEye eye, out int drawDepth, out uint renderOrder, out float bottom)
|
||||
public bool CheckClick(Entity<ClickableComponent?, SpriteComponent, TransformComponent?, FadingSpriteComponent?> entity, Vector2 worldPos, IEye eye, bool excludeFaded, out int drawDepth, out uint renderOrder, out float bottom)
|
||||
{
|
||||
if (!_clickableQuery.Resolve(entity.Owner, ref entity.Comp1, false))
|
||||
{
|
||||
|
|
@ -52,6 +55,14 @@ public sealed class ClickableSystem : EntitySystem
|
|||
return false;
|
||||
}
|
||||
|
||||
if (excludeFaded && _fadingSpriteQuery.Resolve(entity.Owner, ref entity.Comp4, false))
|
||||
{
|
||||
drawDepth = default;
|
||||
renderOrder = default;
|
||||
bottom = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
var sprite = entity.Comp2;
|
||||
var transform = entity.Comp3;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,11 +1,7 @@
|
|||
using Content.Client.ContextMenu.UI;
|
||||
using Content.Client.Stylesheets;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
|
@ -27,14 +23,16 @@ public sealed class ExamineButton : ContainerButton
|
|||
public TextureRect Icon;
|
||||
|
||||
public ExamineVerb Verb;
|
||||
private SpriteSystem _sprite;
|
||||
|
||||
public ExamineButton(ExamineVerb verb)
|
||||
public ExamineButton(ExamineVerb verb, SpriteSystem spriteSystem)
|
||||
{
|
||||
Margin = new Thickness(Thickness, Thickness, Thickness, Thickness);
|
||||
|
||||
SetOnlyStyleClass(StyleClassExamineButton);
|
||||
|
||||
Verb = verb;
|
||||
_sprite = spriteSystem;
|
||||
|
||||
if (verb.Disabled)
|
||||
{
|
||||
|
|
@ -61,7 +59,7 @@ public sealed class ExamineButton : ContainerButton
|
|||
|
||||
if (verb.Icon != null)
|
||||
{
|
||||
Icon.Texture = verb.Icon.Frame0();
|
||||
Icon.Texture = _sprite.Frame0(verb.Icon);
|
||||
Icon.Stretch = TextureRect.StretchMode.KeepAspectCentered;
|
||||
|
||||
AddChild(Icon);
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@ namespace Content.Client.Examine
|
|||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly VerbSystem _verbSystem = default!;
|
||||
[Dependency] private readonly SpriteSystem _sprite = default!;
|
||||
|
||||
public const string StyleClassEntityTooltip = "entity-tooltip";
|
||||
|
||||
|
|
@ -332,7 +333,7 @@ namespace Content.Client.Examine
|
|||
if (!examine.ShowOnExamineTooltip)
|
||||
continue;
|
||||
|
||||
var button = new ExamineButton(examine);
|
||||
var button = new ExamineButton(examine, _sprite);
|
||||
|
||||
if (examine.HoverVerb)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -113,18 +113,18 @@ namespace Content.Client.Gameplay
|
|||
return first.IsValid() ? first : null;
|
||||
}
|
||||
|
||||
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
|
||||
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates, bool excludeFaded = true)
|
||||
{
|
||||
var transformSystem = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
|
||||
return GetClickableEntities(transformSystem.ToMapCoordinates(coordinates));
|
||||
return GetClickableEntities(transformSystem.ToMapCoordinates(coordinates), excludeFaded);
|
||||
}
|
||||
|
||||
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
|
||||
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, bool excludeFaded = true)
|
||||
{
|
||||
return GetClickableEntities(coordinates, _eyeManager.CurrentEye);
|
||||
return GetClickableEntities(coordinates, _eyeManager.CurrentEye, excludeFaded);
|
||||
}
|
||||
|
||||
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, IEye? eye)
|
||||
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, IEye? eye, bool excludeFaded = true)
|
||||
{
|
||||
/*
|
||||
* TODO:
|
||||
|
|
@ -147,7 +147,7 @@ namespace Content.Client.Gameplay
|
|||
foreach (var entity in entities)
|
||||
{
|
||||
if (clickQuery.TryGetComponent(entity.Uid, out var component) &&
|
||||
clickables.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, out var drawDepthClicked, out var renderOrder, out var bottom))
|
||||
clickables.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, excludeFaded, out var drawDepthClicked, out var renderOrder, out var bottom))
|
||||
{
|
||||
foundEntities.Add((entity.Uid, drawDepthClicked, renderOrder, bottom));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -85,7 +85,7 @@ public sealed class RotatingLightSystem : SharedRotatingLightSystem
|
|||
|
||||
if (!_animations.HasRunningAnimation(uid, player, AnimKey))
|
||||
{
|
||||
_animations.Play(uid, player, GetAnimation(comp.Speed), AnimKey);
|
||||
_animations.Play((uid, player), GetAnimation(comp.Speed), AnimKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using Content.Shared.Light;
|
|||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Animations;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
|
|
@ -53,13 +52,14 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
|
|||
/// </summary>
|
||||
private void OnAnimationCompleted(EntityUid uid, PoweredLightVisualsComponent comp, AnimationCompletedEvent args)
|
||||
{
|
||||
if (!TryComp<AnimationPlayerComponent>(uid, out var animationPlayer))
|
||||
return;
|
||||
if (args.Key != PoweredLightVisualsComponent.BlinkingAnimationKey)
|
||||
return;
|
||||
|
||||
if(!comp.IsBlinking)
|
||||
return;
|
||||
|
||||
AnimationSystem.Play(uid, Comp<AnimationPlayerComponent>(uid), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
|
||||
AnimationSystem.Play((uid, animationPlayer), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -76,7 +76,7 @@ public sealed class PoweredLightVisualizerSystem : VisualizerSystem<PoweredLight
|
|||
var animationPlayer = EnsureComp<AnimationPlayerComponent>(uid);
|
||||
if (shouldBeBlinking)
|
||||
{
|
||||
AnimationSystem.Play(uid, animationPlayer, BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
|
||||
AnimationSystem.Play((uid, animationPlayer), BlinkingAnimation(comp), PoweredLightVisualsComponent.BlinkingAnimationKey);
|
||||
}
|
||||
else if (AnimationSystem.HasRunningAnimation(uid, animationPlayer, PoweredLightVisualsComponent.BlinkingAnimationKey))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using System.Linq;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.ContextMenu.UI;
|
||||
|
|
@ -149,7 +149,7 @@ public sealed class MappingState : GameplayStateBase
|
|||
{
|
||||
Deselect();
|
||||
|
||||
var coords = args.Coordinates.ToMap(_entityManager, _transform);
|
||||
var coords = _transform.ToMapCoordinates(args.Coordinates);
|
||||
if (_verbs.TryGetEntityMenuEntities(coords, out var entities))
|
||||
_entityMenuController.OpenRootMenu(entities);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Movement.Systems;
|
||||
|
||||
|
|
@ -10,8 +9,6 @@ namespace Content.Client.Movement.Systems;
|
|||
/// </summary>
|
||||
public sealed class ClientSpriteMovementSystem : SharedSpriteMovementSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
|
||||
private EntityQuery<SpriteComponent> _spriteQuery;
|
||||
|
||||
public override void Initialize()
|
||||
|
|
|
|||
|
|
@ -1,8 +1,6 @@
|
|||
using System.Numerics;
|
||||
using Content.Client.Movement.Components;
|
||||
using Content.Shared.Camera;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Map;
|
||||
|
|
@ -16,8 +14,6 @@ public sealed partial class EyeCursorOffsetSystem : EntitySystem
|
|||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly SharedContentEyeSystem _contentEye = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
|
||||
// This value is here to make sure the user doesn't have to move their mouse
|
||||
|
|
@ -42,7 +38,7 @@ public sealed partial class EyeCursorOffsetSystem : EntitySystem
|
|||
|
||||
public Vector2? OffsetAfterMouse(EntityUid uid, EyeCursorOffsetComponent? component)
|
||||
{
|
||||
var localPlayer = _player.LocalPlayer?.ControlledEntity;
|
||||
var localPlayer = _player.LocalEntity;
|
||||
var mousePos = _inputManager.MouseScreenPosition;
|
||||
var screenSize = _clyde.MainWindow.Size;
|
||||
var minValue = MathF.Min(screenSize.X / 2, screenSize.Y / 2) * _edgeOffset;
|
||||
|
|
|
|||
|
|
@ -49,13 +49,17 @@ public sealed class JetpackSystem : SharedJetpackSystem
|
|||
|
||||
// TODO: Please don't copy-paste this I beg
|
||||
// make a generic particle emitter system / actual particles instead.
|
||||
var query = EntityQueryEnumerator<ActiveJetpackComponent>();
|
||||
var query = EntityQueryEnumerator<ActiveJetpackComponent, TransformComponent>();
|
||||
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
while (query.MoveNext(out var uid, out var comp, out var xform))
|
||||
{
|
||||
if (_timing.CurTime < comp.TargetTime)
|
||||
continue;
|
||||
if (_transform.InRange(xform.Coordinates, comp.LastCoordinates, comp.MaxDistance))
|
||||
{
|
||||
if (_timing.CurTime < comp.TargetTime)
|
||||
continue;
|
||||
}
|
||||
|
||||
comp.LastCoordinates = _transform.GetMoverCoordinates(xform.Coordinates);
|
||||
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
|
||||
|
||||
CreateParticles(uid);
|
||||
|
|
|
|||
42
Content.Client/Movement/Systems/MobCollisionSystem.cs
Normal file
42
Content.Client/Movement/Systems/MobCollisionSystem.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System.Numerics;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Movement.Systems;
|
||||
|
||||
public sealed class MobCollisionSystem : SharedMobCollisionSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
if (!CfgManager.GetCVar(CCVars.MovementMobPushing))
|
||||
return;
|
||||
|
||||
if (_timing.IsFirstTimePredicted)
|
||||
{
|
||||
var player = _player.LocalEntity;
|
||||
|
||||
if (MobQuery.TryComp(player, out var comp) && PhysicsQuery.TryComp(player, out var physics))
|
||||
{
|
||||
HandleCollisions((player.Value, comp, physics), frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
base.Update(frameTime);
|
||||
}
|
||||
|
||||
protected override void RaiseCollisionEvent(EntityUid uid, Vector2 direction, float speedMod)
|
||||
{
|
||||
RaisePredictiveEvent(new MobCollisionMessage()
|
||||
{
|
||||
Direction = direction,
|
||||
SpeedModifier = speedMod,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -62,16 +62,16 @@ public sealed class MoverController : SharedMoverController
|
|||
|
||||
private void OnRelayPlayerAttached(Entity<RelayInputMoverComponent> entity, ref LocalPlayerAttachedEvent args)
|
||||
{
|
||||
Physics.UpdateIsPredicted(entity.Owner);
|
||||
Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
|
||||
PhysicsSystem.UpdateIsPredicted(entity.Owner);
|
||||
PhysicsSystem.UpdateIsPredicted(entity.Comp.RelayEntity);
|
||||
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
||||
SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
|
||||
}
|
||||
|
||||
private void OnRelayPlayerDetached(Entity<RelayInputMoverComponent> entity, ref LocalPlayerDetachedEvent args)
|
||||
{
|
||||
Physics.UpdateIsPredicted(entity.Owner);
|
||||
Physics.UpdateIsPredicted(entity.Comp.RelayEntity);
|
||||
PhysicsSystem.UpdateIsPredicted(entity.Owner);
|
||||
PhysicsSystem.UpdateIsPredicted(entity.Comp.RelayEntity);
|
||||
if (MoverQuery.TryGetComponent(entity.Comp.RelayEntity, out var inputMover))
|
||||
SetMoveInput((entity.Comp.RelayEntity, inputMover), MoveButtons.None);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,47 +0,0 @@
|
|||
<ui:RadialMenu xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
xmlns:rcd="clr-namespace:Content.Client.RCD"
|
||||
BackButtonStyleClass="RadialMenuBackButton"
|
||||
CloseButtonStyleClass="RadialMenuCloseButton"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
MinSize="450 450">
|
||||
|
||||
<!-- Note: The min size of the window just determine how close to the edge of the screen the center of the radial menu can be placed -->
|
||||
<!-- The radial menu will try to open so that its center is located where the player's cursor is currently -->
|
||||
|
||||
<!-- Entry layer (shows main categories) -->
|
||||
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-walls-and-flooring'}" TargetLayer="WallsAndFlooring" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/walls_and_flooring.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-windows-and-grilles'}" TargetLayer="WindowsAndGrilles" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/windows_and_grilles.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-airlocks'}" TargetLayer="Airlocks" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/airlocks.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-electrical'}" TargetLayer="Electrical" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/multicoil.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
<ui:RadialMenuTextureButtonWithSector SetSize="64 64" ToolTip="{Loc 'rcd-component-lighting'}" TargetLayer="Lighting" Visible="False">
|
||||
<TextureRect VerticalAlignment="Center" HorizontalAlignment="Center" TextureScale="2 2" TexturePath="/Textures/Interface/Radial/RCD/lighting.png"/>
|
||||
</ui:RadialMenuTextureButtonWithSector>
|
||||
</ui:RadialContainer>
|
||||
|
||||
<!-- Walls and flooring -->
|
||||
<ui:RadialContainer Name="WallsAndFlooring" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
|
||||
<!-- Windows and grilles -->
|
||||
<ui:RadialContainer Name="WindowsAndGrilles" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
|
||||
<!-- Airlocks -->
|
||||
<ui:RadialContainer Name="Airlocks" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
|
||||
<!-- Computer and machine frames -->
|
||||
<ui:RadialContainer Name="Electrical" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
|
||||
<!-- Lighting -->
|
||||
<ui:RadialContainer Name="Lighting" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100"/>
|
||||
|
||||
</ui:RadialMenu>
|
||||
|
|
@ -1,172 +0,0 @@
|
|||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.RCD;
|
||||
using Content.Shared.RCD.Components;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Prototypes;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Client.RCD;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class RCDMenu : RadialMenu
|
||||
{
|
||||
[Dependency] private readonly EntityManager _entManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private SharedPopupSystem _popup;
|
||||
private SpriteSystem _sprites;
|
||||
|
||||
public event Action<ProtoId<RCDPrototype>>? SendRCDSystemMessageAction;
|
||||
|
||||
private EntityUid _owner;
|
||||
|
||||
public RCDMenu()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
|
||||
_popup = _entManager.System<SharedPopupSystem>();
|
||||
_sprites = _entManager.System<SpriteSystem>();
|
||||
|
||||
OnChildAdded += AddRCDMenuButtonOnClickActions;
|
||||
}
|
||||
|
||||
public void SetEntity(EntityUid uid)
|
||||
{
|
||||
_owner = uid;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
// Find the main radial container
|
||||
var main = FindControl<RadialContainer>("Main");
|
||||
|
||||
// Populate secondary radial containers
|
||||
if (!_entManager.TryGetComponent<RCDComponent>(_owner, out var rcd))
|
||||
return;
|
||||
|
||||
foreach (var protoId in rcd.AvailablePrototypes)
|
||||
{
|
||||
if (!_protoManager.TryIndex(protoId, out var proto))
|
||||
continue;
|
||||
|
||||
if (proto.Mode == RcdMode.Invalid)
|
||||
continue;
|
||||
|
||||
var parent = FindControl<RadialContainer>(proto.Category);
|
||||
var tooltip = Loc.GetString(proto.SetName);
|
||||
|
||||
if ((proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject) &&
|
||||
proto.Prototype != null && _protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
|
||||
{
|
||||
tooltip = Loc.GetString(entProto.Name);
|
||||
}
|
||||
|
||||
tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
|
||||
|
||||
var button = new RCDMenuButton()
|
||||
{
|
||||
SetSize = new Vector2(64f, 64f),
|
||||
ToolTip = tooltip,
|
||||
ProtoId = protoId,
|
||||
};
|
||||
|
||||
if (proto.Sprite != null)
|
||||
{
|
||||
var tex = new TextureRect()
|
||||
{
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
Texture = _sprites.Frame0(proto.Sprite),
|
||||
TextureScale = new Vector2(2f, 2f),
|
||||
};
|
||||
|
||||
button.AddChild(tex);
|
||||
}
|
||||
|
||||
parent.AddChild(button);
|
||||
|
||||
// Ensure that the button that transitions the menu to the associated category layer
|
||||
// is visible in the main radial container (as these all start with Visible = false)
|
||||
foreach (var child in main.Children)
|
||||
{
|
||||
if (child is not RadialMenuTextureButton castChild)
|
||||
continue;
|
||||
|
||||
if (castChild.TargetLayer == proto.Category)
|
||||
{
|
||||
castChild.Visible = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set up menu actions
|
||||
foreach (var child in Children)
|
||||
{
|
||||
AddRCDMenuButtonOnClickActions(child);
|
||||
}
|
||||
}
|
||||
|
||||
private static string OopsConcat(string a, string b)
|
||||
{
|
||||
// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
|
||||
return a + b;
|
||||
}
|
||||
|
||||
private void AddRCDMenuButtonOnClickActions(Control control)
|
||||
{
|
||||
var radialContainer = control as RadialContainer;
|
||||
|
||||
if (radialContainer == null)
|
||||
return;
|
||||
|
||||
foreach (var child in radialContainer.Children)
|
||||
{
|
||||
var castChild = child as RCDMenuButton;
|
||||
|
||||
if (castChild == null)
|
||||
continue;
|
||||
|
||||
castChild.OnButtonUp += _ =>
|
||||
{
|
||||
SendRCDSystemMessageAction?.Invoke(castChild.ProtoId);
|
||||
|
||||
if (_playerManager.LocalSession?.AttachedEntity != null &&
|
||||
_protoManager.TryIndex(castChild.ProtoId, out var proto))
|
||||
{
|
||||
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
|
||||
|
||||
if (proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject)
|
||||
{
|
||||
var name = Loc.GetString(proto.SetName);
|
||||
|
||||
if (proto.Prototype != null &&
|
||||
_protoManager.TryIndex(proto.Prototype, out var entProto, logError: false))
|
||||
name = entProto.Name;
|
||||
|
||||
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
|
||||
}
|
||||
|
||||
// Popup message
|
||||
_popup.PopupClient(msg, _owner, _playerManager.LocalSession.AttachedEntity);
|
||||
}
|
||||
|
||||
Close();
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RCDMenuButton : RadialMenuTextureButtonWithSector
|
||||
{
|
||||
public ProtoId<RCDPrototype> ProtoId { get; set; }
|
||||
}
|
||||
|
|
@ -1,20 +1,32 @@
|
|||
using Content.Client.Popups;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.RCD;
|
||||
using Content.Shared.RCD.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.RCD;
|
||||
|
||||
[UsedImplicitly]
|
||||
public sealed class RCDMenuBoundUserInterface : BoundUserInterface
|
||||
{
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
private static readonly Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)> PrototypesGroupingInfo
|
||||
= new Dictionary<string, (string Tooltip, SpriteSpecifier Sprite)>
|
||||
{
|
||||
["WallsAndFlooring"] = ("rcd-component-walls-and-flooring", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/walls_and_flooring.png"))),
|
||||
["WindowsAndGrilles"] = ("rcd-component-windows-and-grilles", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/windows_and_grilles.png"))),
|
||||
["Airlocks"] = ("rcd-component-airlocks", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/airlocks.png"))),
|
||||
["Electrical"] = ("rcd-component-electrical", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/multicoil.png"))),
|
||||
["Lighting"] = ("rcd-component-lighting", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Radial/RCD/lighting.png"))),
|
||||
};
|
||||
|
||||
private RCDMenu? _menu;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
|
||||
|
||||
private SimpleRadialMenu? _menu;
|
||||
|
||||
public RCDMenuBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
|
|
@ -25,19 +37,107 @@ public sealed class RCDMenuBoundUserInterface : BoundUserInterface
|
|||
{
|
||||
base.Open();
|
||||
|
||||
_menu = this.CreateWindow<RCDMenu>();
|
||||
_menu.SetEntity(Owner);
|
||||
_menu.SendRCDSystemMessageAction += SendRCDSystemMessage;
|
||||
if (!EntMan.TryGetComponent<RCDComponent>(Owner, out var rcd))
|
||||
return;
|
||||
|
||||
// Open the menu, centered on the mouse
|
||||
var vpSize = _displayManager.ScreenSize;
|
||||
_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
|
||||
_menu = this.CreateWindow<SimpleRadialMenu>();
|
||||
_menu.Track(Owner);
|
||||
var models = ConvertToButtons(rcd.AvailablePrototypes);
|
||||
_menu.SetButtons(models);
|
||||
|
||||
_menu.OpenOverMouseScreenPosition();
|
||||
}
|
||||
|
||||
public void SendRCDSystemMessage(ProtoId<RCDPrototype> protoId)
|
||||
private IEnumerable<RadialMenuNestedLayerOption> ConvertToButtons(HashSet<ProtoId<RCDPrototype>> prototypes)
|
||||
{
|
||||
Dictionary<string, List<RadialMenuActionOption>> buttonsByCategory = new();
|
||||
foreach (var protoId in prototypes)
|
||||
{
|
||||
var prototype = _prototypeManager.Index(protoId);
|
||||
if (!PrototypesGroupingInfo.TryGetValue(prototype.Category, out var groupInfo))
|
||||
continue;
|
||||
|
||||
if (!buttonsByCategory.TryGetValue(prototype.Category, out var list))
|
||||
{
|
||||
list = new List<RadialMenuActionOption>();
|
||||
buttonsByCategory.Add(prototype.Category, list);
|
||||
}
|
||||
|
||||
var actionOption = new RadialMenuActionOption<RCDPrototype>(HandleMenuOptionClick, prototype)
|
||||
{
|
||||
Sprite = prototype.Sprite,
|
||||
ToolTip = GetTooltip(prototype)
|
||||
};
|
||||
list.Add(actionOption);
|
||||
}
|
||||
|
||||
var models = new RadialMenuNestedLayerOption[buttonsByCategory.Count];
|
||||
var i = 0;
|
||||
foreach (var (key, list) in buttonsByCategory)
|
||||
{
|
||||
var groupInfo = PrototypesGroupingInfo[key];
|
||||
models[i] = new RadialMenuNestedLayerOption(list)
|
||||
{
|
||||
Sprite = groupInfo.Sprite,
|
||||
ToolTip = Loc.GetString(groupInfo.Tooltip)
|
||||
};
|
||||
i++;
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
private void HandleMenuOptionClick(RCDPrototype proto)
|
||||
{
|
||||
// A predicted message cannot be used here as the RCD UI is closed immediately
|
||||
// after this message is sent, which will stop the server from receiving it
|
||||
SendMessage(new RCDSystemMessage(protoId));
|
||||
SendMessage(new RCDSystemMessage(proto.ID));
|
||||
|
||||
|
||||
if (_playerManager.LocalSession?.AttachedEntity == null)
|
||||
return;
|
||||
|
||||
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.SetName)));
|
||||
|
||||
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject)
|
||||
{
|
||||
var name = Loc.GetString(proto.SetName);
|
||||
|
||||
if (proto.Prototype != null &&
|
||||
_prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
|
||||
name = entProto.Name;
|
||||
|
||||
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
|
||||
}
|
||||
|
||||
// Popup message
|
||||
var popup = EntMan.System<PopupSystem>();
|
||||
popup.PopupClient(msg, Owner, _playerManager.LocalSession.AttachedEntity);
|
||||
}
|
||||
|
||||
private string GetTooltip(RCDPrototype proto)
|
||||
{
|
||||
string tooltip;
|
||||
|
||||
if (proto.Mode is RcdMode.ConstructTile or RcdMode.ConstructObject
|
||||
&& proto.Prototype != null
|
||||
&& _prototypeManager.TryIndex(proto.Prototype, out var entProto, logError: false))
|
||||
{
|
||||
tooltip = Loc.GetString(entProto.Name);
|
||||
}
|
||||
else
|
||||
{
|
||||
tooltip = Loc.GetString(proto.SetName);
|
||||
}
|
||||
|
||||
tooltip = OopsConcat(char.ToUpper(tooltip[0]).ToString(), tooltip.Remove(0, 1));
|
||||
|
||||
return tooltip;
|
||||
}
|
||||
|
||||
private static string OopsConcat(string a, string b)
|
||||
{
|
||||
// This exists to prevent Roslyn being clever and compiling something that fails sandbox checks.
|
||||
return a + b;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -52,7 +52,7 @@ public sealed class RotationVisualizerSystem : SharedRotationVisualsSystem
|
|||
// Stop the current rotate animation and then start a new one
|
||||
if (_animation.HasRunningAnimation(animationComp, animationKey))
|
||||
{
|
||||
_animation.Stop(animationComp, animationKey);
|
||||
_animation.Stop((uid, animationComp), animationKey);
|
||||
}
|
||||
|
||||
var animation = new Animation
|
||||
|
|
|
|||
|
|
@ -1,28 +1,46 @@
|
|||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Silicons.StationAi;
|
||||
using Robust.Client.UserInterface;
|
||||
|
||||
namespace Content.Client.Silicons.StationAi;
|
||||
|
||||
public sealed class StationAiBoundUserInterface : BoundUserInterface
|
||||
public sealed class StationAiBoundUserInterface(EntityUid owner, Enum uiKey) : BoundUserInterface(owner, uiKey)
|
||||
{
|
||||
private StationAiMenu? _menu;
|
||||
|
||||
public StationAiBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
||||
{
|
||||
}
|
||||
private SimpleRadialMenu? _menu;
|
||||
|
||||
protected override void Open()
|
||||
{
|
||||
base.Open();
|
||||
_menu = this.CreateWindow<StationAiMenu>();
|
||||
_menu.Track(Owner);
|
||||
|
||||
_menu.OnAiRadial += args =>
|
||||
var ev = new GetStationAiRadialEvent();
|
||||
EntMan.EventBus.RaiseLocalEvent(Owner, ref ev);
|
||||
|
||||
_menu = this.CreateWindow<SimpleRadialMenu>();
|
||||
_menu.Track(Owner);
|
||||
var buttonModels = ConvertToButtons(ev.Actions);
|
||||
_menu.SetButtons(buttonModels);
|
||||
|
||||
_menu.Open();
|
||||
}
|
||||
|
||||
private IEnumerable<RadialMenuActionOption> ConvertToButtons(IReadOnlyList<StationAiRadial> actions)
|
||||
{
|
||||
var models = new RadialMenuActionOption[actions.Count];
|
||||
for (int i = 0; i < actions.Count; i++)
|
||||
{
|
||||
SendPredictedMessage(new StationAiRadialMessage()
|
||||
var action = actions[i];
|
||||
models[i] = new RadialMenuActionOption<BaseStationAiAction>(HandleRadialMenuClick, action.Event)
|
||||
{
|
||||
Event = args,
|
||||
});
|
||||
};
|
||||
Sprite = action.Sprite,
|
||||
ToolTip = action.Tooltip
|
||||
};
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
private void HandleRadialMenuClick(BaseStationAiAction p)
|
||||
{
|
||||
SendPredictedMessage(new StationAiRadialMessage { Event = p });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +0,0 @@
|
|||
<ui:RadialMenu xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
BackButtonStyleClass="RadialMenuBackButton"
|
||||
CloseButtonStyleClass="RadialMenuCloseButton"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
MinSize="450 450">
|
||||
|
||||
<!-- Main -->
|
||||
<ui:RadialContainer Name="Main" VerticalExpand="True" HorizontalExpand="True" InitialRadius="100" ReserveSpaceForHiddenChildren="False">
|
||||
</ui:RadialContainer>
|
||||
|
||||
</ui:RadialMenu>
|
||||
|
|
@ -1,126 +0,0 @@
|
|||
using System.Numerics;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Silicons.StationAi;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Client.Silicons.StationAi;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class StationAiMenu : RadialMenu
|
||||
{
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
|
||||
public event Action<BaseStationAiAction>? OnAiRadial;
|
||||
|
||||
private EntityUid _tracked;
|
||||
|
||||
public StationAiMenu()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void Track(EntityUid owner)
|
||||
{
|
||||
_tracked = owner;
|
||||
|
||||
if (!_entManager.EntityExists(_tracked))
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
BuildButtons();
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
private void BuildButtons()
|
||||
{
|
||||
var ev = new GetStationAiRadialEvent();
|
||||
_entManager.EventBus.RaiseLocalEvent(_tracked, ref ev);
|
||||
|
||||
var main = FindControl<RadialContainer>("Main");
|
||||
main.DisposeAllChildren();
|
||||
var sprites = _entManager.System<SpriteSystem>();
|
||||
|
||||
foreach (var action in ev.Actions)
|
||||
{
|
||||
// TODO: This radial boilerplate is quite annoying
|
||||
var button = new StationAiMenuButton(action.Event)
|
||||
{
|
||||
SetSize = new Vector2(64f, 64f),
|
||||
ToolTip = action.Tooltip != null ? Loc.GetString(action.Tooltip) : null,
|
||||
};
|
||||
|
||||
if (action.Sprite != null)
|
||||
{
|
||||
var texture = sprites.Frame0(action.Sprite);
|
||||
var scale = Vector2.One;
|
||||
|
||||
if (texture.Width <= 32)
|
||||
{
|
||||
scale *= 2;
|
||||
}
|
||||
|
||||
var tex = new TextureRect
|
||||
{
|
||||
VerticalAlignment = VAlignment.Center,
|
||||
HorizontalAlignment = HAlignment.Center,
|
||||
Texture = texture,
|
||||
TextureScale = scale,
|
||||
};
|
||||
|
||||
button.AddChild(tex);
|
||||
}
|
||||
|
||||
button.OnPressed += args =>
|
||||
{
|
||||
OnAiRadial?.Invoke(action.Event);
|
||||
Close();
|
||||
};
|
||||
main.AddChild(button);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
UpdatePosition();
|
||||
}
|
||||
|
||||
private void UpdatePosition()
|
||||
{
|
||||
if (!_entManager.TryGetComponent(_tracked, out TransformComponent? xform))
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!xform.Coordinates.IsValid(_entManager))
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_tracked, null, xform));
|
||||
|
||||
if (!coords.IsValid)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
OpenScreenAt(coords.Position, _clyde);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class StationAiMenuButton(BaseStationAiAction action) : RadialMenuTextureButtonWithSector
|
||||
{
|
||||
public BaseStationAiAction Action = action;
|
||||
}
|
||||
|
|
@ -1,8 +1,14 @@
|
|||
using System.Numerics;
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Shared.Sprite;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Client.Sprite;
|
||||
|
|
@ -17,6 +23,9 @@ public sealed class SpriteFadeSystem : EntitySystem
|
|||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
|
||||
private readonly HashSet<FadingSpriteComponent> _comps = new();
|
||||
|
||||
|
|
@ -24,6 +33,11 @@ public sealed class SpriteFadeSystem : EntitySystem
|
|||
private EntityQuery<SpriteFadeComponent> _fadeQuery;
|
||||
private EntityQuery<FadingSpriteComponent> _fadingQuery;
|
||||
|
||||
/// <summary>
|
||||
/// Radius of the mouse point for the intersection test
|
||||
/// </summary>
|
||||
private static Vector2 MouseRadius = new Vector2(10f * float.Epsilon, 10f * float.Epsilon);
|
||||
|
||||
private const float TargetAlpha = 0.4f;
|
||||
private const float ChangeRate = 1f;
|
||||
|
||||
|
|
@ -46,46 +60,82 @@ public sealed class SpriteFadeSystem : EntitySystem
|
|||
sprite.Color = sprite.Color.WithAlpha(component.OriginalAlpha);
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
/// <summary>
|
||||
/// Adds sprites to the fade set, and brings their alpha downwards
|
||||
/// </summary>
|
||||
private void FadeIn(float change)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
var player = _playerManager.LocalEntity;
|
||||
var change = ChangeRate * frameTime;
|
||||
// ExcludeBoundingBox is set if we don't want to fade this sprite within the collision bounding boxes for the given POI
|
||||
var pointsOfInterest = new List<(MapCoordinates Point, bool ExcludeBoundingBox)>();
|
||||
|
||||
if (TryComp(player, out TransformComponent? playerXform) &&
|
||||
_stateManager.CurrentState is GameplayState state &&
|
||||
_spriteQuery.TryGetComponent(player, out var playerSprite))
|
||||
if (_uiManager.CurrentlyHovered is IViewportControl vp
|
||||
&& _inputManager.MouseScreenPosition.IsValid)
|
||||
{
|
||||
var mapPos = _transform.GetMapCoordinates(_playerManager.LocalEntity!.Value, xform: playerXform);
|
||||
pointsOfInterest.Add((vp.PixelToMap(_inputManager.MouseScreenPosition.Position), true));
|
||||
}
|
||||
|
||||
// Also want to handle large entities even if they may not be clickable.
|
||||
foreach (var ent in state.GetClickableEntities(mapPos))
|
||||
if (TryComp(player, out TransformComponent? playerXform))
|
||||
{
|
||||
pointsOfInterest.Add((_transform.GetMapCoordinates(_playerManager.LocalEntity!.Value, xform: playerXform), false));
|
||||
}
|
||||
|
||||
if (_stateManager.CurrentState is GameplayState state && _spriteQuery.TryGetComponent(player, out var playerSprite))
|
||||
{
|
||||
foreach (var (mapPos, excludeBB) in pointsOfInterest)
|
||||
{
|
||||
if (ent == player ||
|
||||
!_fadeQuery.HasComponent(ent) ||
|
||||
!_spriteQuery.TryGetComponent(ent, out var sprite) ||
|
||||
sprite.DrawDepth < playerSprite.DrawDepth)
|
||||
// Also want to handle large entities even if they may not be clickable.
|
||||
foreach (var ent in state.GetClickableEntities(mapPos, excludeFaded: false))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (ent == player ||
|
||||
!_fadeQuery.HasComponent(ent) ||
|
||||
!_spriteQuery.TryGetComponent(ent, out var sprite) ||
|
||||
sprite.DrawDepth < playerSprite.DrawDepth)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!_fadingQuery.TryComp(ent, out var fading))
|
||||
{
|
||||
fading = AddComp<FadingSpriteComponent>(ent);
|
||||
fading.OriginalAlpha = sprite.Color.A;
|
||||
}
|
||||
if (excludeBB)
|
||||
{
|
||||
var test = new Box2Rotated(mapPos.Position - MouseRadius, mapPos.Position + MouseRadius);
|
||||
var collided = false;
|
||||
foreach (var fixture in _physics.GetCollidingEntities(mapPos.MapId, test))
|
||||
{
|
||||
if (fixture.Owner == ent)
|
||||
{
|
||||
collided = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (collided)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
_comps.Add(fading);
|
||||
var newColor = Math.Max(sprite.Color.A - change, TargetAlpha);
|
||||
if (!_fadingQuery.TryComp(ent, out var fading))
|
||||
{
|
||||
fading = AddComp<FadingSpriteComponent>(ent);
|
||||
fading.OriginalAlpha = sprite.Color.A;
|
||||
}
|
||||
|
||||
if (!sprite.Color.A.Equals(newColor))
|
||||
{
|
||||
sprite.Color = sprite.Color.WithAlpha(newColor);
|
||||
_comps.Add(fading);
|
||||
var newColor = Math.Max(sprite.Color.A - change, TargetAlpha);
|
||||
|
||||
if (!sprite.Color.A.Equals(newColor))
|
||||
{
|
||||
sprite.Color = sprite.Color.WithAlpha(newColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bring sprites back up to their original alpha if they aren't in the fade set, and removes their fade component when done
|
||||
/// </summary>
|
||||
private void FadeOut(float change)
|
||||
{
|
||||
var query = AllEntityQuery<FadingSpriteComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
|
|
@ -106,6 +156,16 @@ public sealed class SpriteFadeSystem : EntitySystem
|
|||
RemCompDeferred<FadingSpriteComponent>(uid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void FrameUpdate(float frameTime)
|
||||
{
|
||||
base.FrameUpdate(frameTime);
|
||||
|
||||
var change = ChangeRate * frameTime;
|
||||
|
||||
FadeIn(change);
|
||||
FadeOut(change);
|
||||
|
||||
_comps.Clear();
|
||||
}
|
||||
|
|
|
|||
5
Content.Client/Temperature/Systems/EntityHeaterSystem.cs
Normal file
5
Content.Client/Temperature/Systems/EntityHeaterSystem.cs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
using Content.Shared.Temperature.Systems;
|
||||
|
||||
namespace Content.Client.Temperature.Systems;
|
||||
|
||||
public sealed partial class EntityHeaterSystem : SharedEntityHeaterSystem;
|
||||
121
Content.Client/Turrets/DeployableTurretSystem.cs
Normal file
121
Content.Client/Turrets/DeployableTurretSystem.cs
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
using Content.Client.Power;
|
||||
using Content.Shared.Turrets;
|
||||
using Robust.Client.Animations;
|
||||
using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Turrets;
|
||||
|
||||
public sealed partial class DeployableTurretSystem : SharedDeployableTurretSystem
|
||||
{
|
||||
[Dependency] private readonly AppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DeployableTurretComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<DeployableTurretComponent, AnimationCompletedEvent>(OnAnimationCompleted);
|
||||
SubscribeLocalEvent<DeployableTurretComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
||||
}
|
||||
|
||||
private void OnComponentInit(Entity<DeployableTurretComponent> ent, ref ComponentInit args)
|
||||
{
|
||||
ent.Comp.DeploymentAnimation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(ent.Comp.DeploymentLength),
|
||||
AnimationTracks = {
|
||||
new AnimationTrackSpriteFlick() {
|
||||
LayerKey = DeployableTurretVisuals.Turret,
|
||||
KeyFrames = {new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.DeployingState, 0f)}
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
ent.Comp.RetractionAnimation = new Animation
|
||||
{
|
||||
Length = TimeSpan.FromSeconds(ent.Comp.RetractionLength),
|
||||
AnimationTracks = {
|
||||
new AnimationTrackSpriteFlick() {
|
||||
LayerKey = DeployableTurretVisuals.Turret,
|
||||
KeyFrames = {new AnimationTrackSpriteFlick.KeyFrame(ent.Comp.RetractingState, 0f)}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void OnAnimationCompleted(Entity<DeployableTurretComponent> ent, ref AnimationCompletedEvent args)
|
||||
{
|
||||
if (args.Key != DeployableTurretComponent.AnimationKey)
|
||||
return;
|
||||
|
||||
if (!TryComp<SpriteComponent>(ent, out var sprite))
|
||||
return;
|
||||
|
||||
if (!_appearance.TryGetData<DeployableTurretState>(ent, DeployableTurretVisuals.Turret, out var state))
|
||||
state = ent.Comp.VisualState;
|
||||
|
||||
// Convert to terminal state
|
||||
var targetState = state & DeployableTurretState.Deployed;
|
||||
|
||||
UpdateVisuals(ent, targetState, sprite, args.AnimationPlayer);
|
||||
}
|
||||
|
||||
private void OnAppearanceChange(Entity<DeployableTurretComponent> ent, ref AppearanceChangeEvent args)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
return;
|
||||
|
||||
if (!TryComp<AnimationPlayerComponent>(ent, out var animPlayer))
|
||||
return;
|
||||
|
||||
if (!_appearance.TryGetData<DeployableTurretState>(ent, DeployableTurretVisuals.Turret, out var state, args.Component))
|
||||
state = DeployableTurretState.Retracted;
|
||||
|
||||
UpdateVisuals(ent, state, args.Sprite, animPlayer);
|
||||
}
|
||||
|
||||
private void UpdateVisuals(Entity<DeployableTurretComponent> ent, DeployableTurretState state, SpriteComponent sprite, AnimationPlayerComponent? animPlayer = null)
|
||||
{
|
||||
if (!Resolve(ent, ref animPlayer))
|
||||
return;
|
||||
|
||||
if (_animation.HasRunningAnimation(ent, animPlayer, DeployableTurretComponent.AnimationKey))
|
||||
return;
|
||||
|
||||
if (state == ent.Comp.VisualState)
|
||||
return;
|
||||
|
||||
var targetState = state & DeployableTurretState.Deployed;
|
||||
var destinationState = ent.Comp.VisualState & DeployableTurretState.Deployed;
|
||||
|
||||
if (targetState != destinationState)
|
||||
targetState = targetState | DeployableTurretState.Retracting;
|
||||
|
||||
ent.Comp.VisualState = state;
|
||||
|
||||
// Toggle layer visibility
|
||||
sprite.LayerSetVisible(DeployableTurretVisuals.Weapon, (targetState & DeployableTurretState.Deployed) > 0);
|
||||
sprite.LayerSetVisible(PowerDeviceVisualLayers.Powered, HasAmmo(ent) && targetState == DeployableTurretState.Retracted);
|
||||
|
||||
// Change the visual state
|
||||
switch (targetState)
|
||||
{
|
||||
case DeployableTurretState.Deploying:
|
||||
_animation.Play((ent, animPlayer), (Animation)ent.Comp.DeploymentAnimation, DeployableTurretComponent.AnimationKey);
|
||||
break;
|
||||
|
||||
case DeployableTurretState.Retracting:
|
||||
_animation.Play((ent, animPlayer), (Animation)ent.Comp.RetractionAnimation, DeployableTurretComponent.AnimationKey);
|
||||
break;
|
||||
|
||||
case DeployableTurretState.Deployed:
|
||||
sprite.LayerSetState(DeployableTurretVisuals.Turret, ent.Comp.DeployedState);
|
||||
break;
|
||||
|
||||
case DeployableTurretState.Retracted:
|
||||
sprite.LayerSetState(DeployableTurretVisuals.Turret, ent.Comp.RetractedState);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +1,10 @@
|
|||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using Content.Shared.Input;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.Input;
|
||||
|
||||
namespace Content.Client.UserInterface.Controls;
|
||||
|
|
@ -143,11 +143,8 @@ public class RadialMenu : BaseWindow
|
|||
return children.First(x => x.Visible);
|
||||
}
|
||||
|
||||
public bool TryToMoveToNewLayer(string newLayer)
|
||||
public bool TryToMoveToNewLayer(Control newLayer)
|
||||
{
|
||||
if (newLayer == string.Empty)
|
||||
return false;
|
||||
|
||||
var currentLayer = GetCurrentActiveLayer();
|
||||
|
||||
if (currentLayer == null)
|
||||
|
|
@ -161,7 +158,7 @@ public class RadialMenu : BaseWindow
|
|||
continue;
|
||||
|
||||
// Hide layers which are not of interest
|
||||
if (result == true || child.Name != newLayer)
|
||||
if (result == true || child != newLayer)
|
||||
{
|
||||
child.Visible = false;
|
||||
}
|
||||
|
|
@ -186,6 +183,19 @@ public class RadialMenu : BaseWindow
|
|||
return result;
|
||||
}
|
||||
|
||||
public bool TryToMoveToNewLayer(string targetLayerControlName)
|
||||
{
|
||||
foreach (var child in Children)
|
||||
{
|
||||
if (child.Name == targetLayerControlName && child is RadialContainer)
|
||||
{
|
||||
return TryToMoveToNewLayer(child);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void ReturnToPreviousLayer()
|
||||
{
|
||||
// Close the menu if the traversal path is empty
|
||||
|
|
@ -296,9 +306,15 @@ public sealed class RadialMenuOuterAreaButton : RadialMenuTextureButtonBase
|
|||
public class RadialMenuTextureButton : RadialMenuTextureButtonBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Upon clicking this button the radial menu will be moved to the named layer
|
||||
/// Upon clicking this button the radial menu will be moved to the layer of this control.
|
||||
/// </summary>
|
||||
public string TargetLayer { get; set; } = string.Empty;
|
||||
public Control? TargetLayer { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Other way to set navigation to other container, as <see cref="TargetLayer"/>,
|
||||
/// but using <see cref="Control.Name"/> property of target <see cref="RadialContainer"/>.
|
||||
/// </summary>
|
||||
public string? TargetLayerControlName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A simple texture button that can move the user to a different layer within a radial menu
|
||||
|
|
@ -311,7 +327,7 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
|
|||
|
||||
private void OnClicked(ButtonEventArgs args)
|
||||
{
|
||||
if (TargetLayer == string.Empty)
|
||||
if (TargetLayer == null && TargetLayerControlName == null)
|
||||
return;
|
||||
|
||||
var parent = FindParentMultiLayerContainer(this);
|
||||
|
|
@ -319,7 +335,14 @@ public class RadialMenuTextureButton : RadialMenuTextureButtonBase
|
|||
if (parent == null)
|
||||
return;
|
||||
|
||||
parent.TryToMoveToNewLayer(TargetLayer);
|
||||
if (TargetLayer != null)
|
||||
{
|
||||
parent.TryToMoveToNewLayer(TargetLayer);
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.TryToMoveToNewLayer(TargetLayerControlName!);
|
||||
}
|
||||
}
|
||||
|
||||
private RadialMenu? FindParentMultiLayerContainer(Control control)
|
||||
|
|
@ -387,7 +410,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
|
|||
private Color _hoverBorderColorSrgb = Color.ToSrgb(new Color(87, 91, 127, 128));
|
||||
|
||||
/// <summary>
|
||||
/// Marker, that control should render border of segment. Is false by default.
|
||||
/// Marker, that controls if border of segment should be rendered. Is false by default.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// By default color of border is same as color of background. Use <see cref="BorderColor"/>
|
||||
|
|
@ -400,13 +423,6 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
|
|||
/// </summary>
|
||||
public bool DrawBackground { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Marker, that control should render separator lines.
|
||||
/// Separator lines are used to visually separate sector of radial menu items.
|
||||
/// Is true by default
|
||||
/// </summary>
|
||||
public bool DrawSeparators { get; set; } = true;
|
||||
|
||||
/// <summary>
|
||||
/// Color of background in non-hovered state. Accepts RGB color, works with sRGB for DrawPrimitive internally.
|
||||
/// </summary>
|
||||
|
|
@ -520,7 +536,7 @@ public class RadialMenuTextureButtonWithSector : RadialMenuTextureButton, IRadia
|
|||
DrawAnnulusSector(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, borderColor, false);
|
||||
}
|
||||
|
||||
if (!_isWholeCircle && DrawSeparators)
|
||||
if (!_isWholeCircle && DrawBorder)
|
||||
{
|
||||
DrawSeparatorLines(handle, containerCenter, _innerRadius * UIScale, _outerRadius * UIScale, angleFrom, angleTo, SeparatorColor);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
<ui:SimpleRadialMenu xmlns="https://spacestation14.io"
|
||||
xmlns:ui="clr-namespace:Content.Client.UserInterface.Controls"
|
||||
BackButtonStyleClass="RadialMenuBackButton"
|
||||
CloseButtonStyleClass="RadialMenuCloseButton"
|
||||
VerticalExpand="True"
|
||||
HorizontalExpand="True"
|
||||
MinSize="450 450">
|
||||
</ui:SimpleRadialMenu>
|
||||
279
Content.Client/UserInterface/Controls/SimpleRadialMenu.xaml.cs
Normal file
279
Content.Client/UserInterface/Controls/SimpleRadialMenu.xaml.cs
Normal file
|
|
@ -0,0 +1,279 @@
|
|||
using Robust.Client.UserInterface;
|
||||
using System.Numerics;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Input;
|
||||
|
||||
namespace Content.Client.UserInterface.Controls;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public partial class SimpleRadialMenu : RadialMenu
|
||||
{
|
||||
private EntityUid? _attachMenuToEntity;
|
||||
|
||||
[Dependency] private readonly IClyde _clyde = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
public SimpleRadialMenu()
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
RobustXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void Track(EntityUid owner)
|
||||
{
|
||||
_attachMenuToEntity = owner;
|
||||
}
|
||||
|
||||
public void SetButtons(IEnumerable<RadialMenuOption> models, SimpleRadialMenuSettings? settings = null)
|
||||
{
|
||||
ClearExistingChildrenRadialButtons();
|
||||
|
||||
var sprites = _entManager.System<SpriteSystem>();
|
||||
Fill(models, sprites, Children, settings ?? new SimpleRadialMenuSettings());
|
||||
}
|
||||
|
||||
public void OpenOverMouseScreenPosition()
|
||||
{
|
||||
var vpSize = _clyde.ScreenSize;
|
||||
OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
|
||||
}
|
||||
|
||||
private void Fill(
|
||||
IEnumerable<RadialMenuOption> models,
|
||||
SpriteSystem sprites,
|
||||
ICollection<Control> rootControlChildren,
|
||||
SimpleRadialMenuSettings settings
|
||||
)
|
||||
{
|
||||
var rootContainer = new RadialContainer
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalExpand = true,
|
||||
InitialRadius = settings.DefaultContainerRadius,
|
||||
ReserveSpaceForHiddenChildren = false,
|
||||
Visible = true
|
||||
};
|
||||
rootControlChildren.Add(rootContainer);
|
||||
|
||||
foreach (var model in models)
|
||||
{
|
||||
if (model is RadialMenuNestedLayerOption nestedMenuModel)
|
||||
{
|
||||
var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
|
||||
linkButton.Visible = true;
|
||||
rootContainer.AddChild(linkButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
var rootButtons = ConvertToButton(model, sprites, settings, false);
|
||||
rootContainer.AddChild(rootButtons);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private RadialMenuTextureButton RecursiveContainerExtraction(
|
||||
SpriteSystem sprites,
|
||||
ICollection<Control> rootControlChildren,
|
||||
RadialMenuNestedLayerOption model,
|
||||
SimpleRadialMenuSettings settings
|
||||
)
|
||||
{
|
||||
var container = new RadialContainer
|
||||
{
|
||||
HorizontalExpand = true,
|
||||
VerticalExpand = true,
|
||||
InitialRadius = model.ContainerRadius!.Value,
|
||||
ReserveSpaceForHiddenChildren = false,
|
||||
Visible = false
|
||||
};
|
||||
foreach (var nested in model.Nested)
|
||||
{
|
||||
if (nested is RadialMenuNestedLayerOption nestedMenuModel)
|
||||
{
|
||||
var linkButton = RecursiveContainerExtraction(sprites, rootControlChildren, nestedMenuModel, settings);
|
||||
container.AddChild(linkButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
var button = ConvertToButton(nested, sprites, settings, false);
|
||||
container.AddChild(button);
|
||||
}
|
||||
}
|
||||
rootControlChildren.Add(container);
|
||||
|
||||
var thisLayerLinkButton = ConvertToButton(model, sprites, settings, true);
|
||||
thisLayerLinkButton.TargetLayer = container;
|
||||
return thisLayerLinkButton;
|
||||
}
|
||||
|
||||
private RadialMenuTextureButton ConvertToButton(
|
||||
RadialMenuOption model,
|
||||
SpriteSystem sprites,
|
||||
SimpleRadialMenuSettings settings,
|
||||
bool haveNested
|
||||
)
|
||||
{
|
||||
var button = settings.UseSectors
|
||||
? ConvertToButtonWithSector(model, settings)
|
||||
: new RadialMenuTextureButton();
|
||||
button.SetSize = new Vector2(64f, 64f);
|
||||
button.ToolTip = model.ToolTip;
|
||||
if (model.Sprite != null)
|
||||
{
|
||||
var scale = Vector2.One;
|
||||
|
||||
var texture = sprites.Frame0(model.Sprite);
|
||||
if (texture.Width <= 32)
|
||||
{
|
||||
scale *= 2;
|
||||
}
|
||||
|
||||
button.TextureNormal = texture;
|
||||
button.Scale = scale;
|
||||
}
|
||||
|
||||
if (model is RadialMenuActionOption actionOption)
|
||||
{
|
||||
button.OnPressed += _ =>
|
||||
{
|
||||
actionOption.OnPressed?.Invoke();
|
||||
if(!haveNested)
|
||||
Close();
|
||||
};
|
||||
}
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
private static RadialMenuTextureButtonWithSector ConvertToButtonWithSector(RadialMenuOption model, SimpleRadialMenuSettings settings)
|
||||
{
|
||||
var button = new RadialMenuTextureButtonWithSector
|
||||
{
|
||||
DrawBorder = settings.DisplayBorders,
|
||||
DrawBackground = !settings.NoBackground
|
||||
};
|
||||
if (model.BackgroundColor.HasValue)
|
||||
{
|
||||
button.BackgroundColor = model.BackgroundColor.Value;
|
||||
}
|
||||
|
||||
if (model.HoverBackgroundColor.HasValue)
|
||||
{
|
||||
button.HoverBackgroundColor = model.HoverBackgroundColor.Value;
|
||||
}
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
private void ClearExistingChildrenRadialButtons()
|
||||
{
|
||||
var toRemove = new List<Control>(ChildCount);
|
||||
foreach (var child in Children)
|
||||
{
|
||||
if (child != ContextualButton && child != MenuOuterAreaButton)
|
||||
{
|
||||
toRemove.Add(child);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var control in toRemove)
|
||||
{
|
||||
Children.Remove(control);
|
||||
}
|
||||
}
|
||||
|
||||
#region target entity tracking
|
||||
|
||||
protected override void FrameUpdate(FrameEventArgs args)
|
||||
{
|
||||
base.FrameUpdate(args);
|
||||
if (_attachMenuToEntity != null)
|
||||
{
|
||||
UpdatePosition();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdatePosition()
|
||||
{
|
||||
if (!_entManager.TryGetComponent(_attachMenuToEntity, out TransformComponent? xform))
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!xform.Coordinates.IsValid(_entManager))
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
var coords = _entManager.System<SpriteSystem>().GetSpriteScreenCoordinates((_attachMenuToEntity.Value, null, xform));
|
||||
|
||||
if (!coords.IsValid)
|
||||
{
|
||||
Close();
|
||||
return;
|
||||
}
|
||||
|
||||
OpenScreenAt(coords.Position, _clyde);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
|
||||
public abstract class RadialMenuOption
|
||||
{
|
||||
public string? ToolTip { get; init; }
|
||||
|
||||
public SpriteSpecifier? Sprite { get; init; }
|
||||
public Color? BackgroundColor { get; set; }
|
||||
public Color? HoverBackgroundColor { get; set; }
|
||||
}
|
||||
|
||||
public class RadialMenuActionOption(Action onPressed) : RadialMenuOption
|
||||
{
|
||||
public Action OnPressed { get; } = onPressed;
|
||||
}
|
||||
|
||||
public class RadialMenuActionOption<T>(Action<T> onPressed, T data)
|
||||
: RadialMenuActionOption(onPressed: () => onPressed(data));
|
||||
|
||||
public class RadialMenuNestedLayerOption(IReadOnlyCollection<RadialMenuOption> nested, float containerRadius = 100)
|
||||
: RadialMenuOption
|
||||
{
|
||||
public float? ContainerRadius { get; } = containerRadius;
|
||||
|
||||
public IReadOnlyCollection<RadialMenuOption> Nested { get; } = nested;
|
||||
}
|
||||
|
||||
public class SimpleRadialMenuSettings
|
||||
{
|
||||
/// <summary>
|
||||
/// Default container draw radius. Is going to be further affected by per sector increment.
|
||||
/// </summary>
|
||||
public int DefaultContainerRadius = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Marker, if sector-buttons should be used.
|
||||
/// </summary>
|
||||
public bool UseSectors = true;
|
||||
|
||||
/// <summary>
|
||||
/// Marker, if border of buttons should be rendered. Can only be used when <see cref="UseSectors"/> = true.
|
||||
/// </summary>
|
||||
public bool DisplayBorders = true;
|
||||
|
||||
/// <summary>
|
||||
/// Marker, if sector background should not be rendered. Can only be used when <see cref="UseSectors"/> = true.
|
||||
/// </summary>
|
||||
public bool NoBackground = false;
|
||||
}
|
||||
|
||||
|
|
@ -1,16 +1,17 @@
|
|||
using Content.Client.Chat.UI;
|
||||
using Content.Client.Gameplay;
|
||||
using Content.Client.UserInterface.Controls;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Chat.Prototypes;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Speech;
|
||||
using Content.Shared.Whitelist;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Client.UserInterface.Controllers;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.UserInterface.Systems.Emotes;
|
||||
|
||||
|
|
@ -18,11 +19,19 @@ namespace Content.Client.UserInterface.Systems.Emotes;
|
|||
public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayState>
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IClyde _displayManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
|
||||
private MenuButton? EmotesButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.EmotesButton;
|
||||
private EmotesMenu? _menu;
|
||||
private SimpleRadialMenu? _menu;
|
||||
|
||||
private static readonly Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)> EmoteGroupingInfo
|
||||
= new Dictionary<EmoteCategory, (string Tooltip, SpriteSpecifier Sprite)>
|
||||
{
|
||||
[EmoteCategory.General] = ("emote-menu-category-general", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Head/Soft/mimesoft.rsi/icon.png"))),
|
||||
[EmoteCategory.Hands] = ("emote-menu-category-hands", new SpriteSpecifier.Texture(new ResPath("/Textures/Clothing/Hands/Gloves/latex.rsi/icon.png"))),
|
||||
[EmoteCategory.Vocal] = ("emote-menu-category-vocal", new SpriteSpecifier.Texture(new ResPath("/Textures/Interface/Emotes/vocal.png"))),
|
||||
};
|
||||
|
||||
public void OnStateEntered(GameplayState state)
|
||||
{
|
||||
|
|
@ -42,10 +51,16 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
|||
if (_menu == null)
|
||||
{
|
||||
// setup window
|
||||
_menu = UIManager.CreateWindow<EmotesMenu>();
|
||||
var prototypes = _prototypeManager.EnumeratePrototypes<EmotePrototype>();
|
||||
var models = ConvertToButtons(prototypes);
|
||||
|
||||
_menu = new SimpleRadialMenu();
|
||||
_menu.SetButtons(models);
|
||||
|
||||
_menu.Open();
|
||||
|
||||
_menu.OnClose += OnWindowClosed;
|
||||
_menu.OnOpen += OnWindowOpen;
|
||||
_menu.OnPlayEmote += OnPlayEmote;
|
||||
|
||||
if (EmotesButton != null)
|
||||
EmotesButton.SetClickPressed(true);
|
||||
|
|
@ -56,16 +71,13 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
|||
}
|
||||
else
|
||||
{
|
||||
// Open the menu, centered on the mouse
|
||||
var vpSize = _displayManager.ScreenSize;
|
||||
_menu.OpenCenteredAt(_inputManager.MouseScreenPosition.Position / vpSize);
|
||||
_menu.OpenOverMouseScreenPosition();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_menu.OnClose -= OnWindowClosed;
|
||||
_menu.OnOpen -= OnWindowOpen;
|
||||
_menu.OnPlayEmote -= OnPlayEmote;
|
||||
|
||||
if (EmotesButton != null)
|
||||
EmotesButton.SetClickPressed(false);
|
||||
|
|
@ -118,8 +130,62 @@ public sealed class EmotesUIController : UIController, IOnStateChanged<GameplayS
|
|||
_menu = null;
|
||||
}
|
||||
|
||||
private void OnPlayEmote(ProtoId<EmotePrototype> protoId)
|
||||
private IEnumerable<RadialMenuOption> ConvertToButtons(IEnumerable<EmotePrototype> emotePrototypes)
|
||||
{
|
||||
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(protoId));
|
||||
var whitelistSystem = EntitySystemManager.GetEntitySystem<EntityWhitelistSystem>();
|
||||
var player = _playerManager.LocalSession?.AttachedEntity;
|
||||
|
||||
Dictionary<EmoteCategory, List<RadialMenuOption>> emotesByCategory = new();
|
||||
foreach (var emote in emotePrototypes)
|
||||
{
|
||||
if(emote.Category == EmoteCategory.Invalid)
|
||||
continue;
|
||||
|
||||
// only valid emotes that have ways to be triggered by chat and player have access / no restriction on
|
||||
if (emote.Category == EmoteCategory.Invalid
|
||||
|| emote.ChatTriggers.Count == 0
|
||||
|| !(player.HasValue && whitelistSystem.IsWhitelistPassOrNull(emote.Whitelist, player.Value))
|
||||
|| whitelistSystem.IsBlacklistPass(emote.Blacklist, player.Value))
|
||||
continue;
|
||||
|
||||
if (!emote.Available
|
||||
&& EntityManager.TryGetComponent<SpeechComponent>(player.Value, out var speech)
|
||||
&& !speech.AllowedEmotes.Contains(emote.ID))
|
||||
continue;
|
||||
|
||||
if (!emotesByCategory.TryGetValue(emote.Category, out var list))
|
||||
{
|
||||
list = new List<RadialMenuOption>();
|
||||
emotesByCategory.Add(emote.Category, list);
|
||||
}
|
||||
|
||||
var actionOption = new RadialMenuActionOption<EmotePrototype>(HandleRadialButtonClick, emote)
|
||||
{
|
||||
Sprite = emote.Icon,
|
||||
ToolTip = Loc.GetString(emote.Name)
|
||||
};
|
||||
list.Add(actionOption);
|
||||
}
|
||||
|
||||
var models = new RadialMenuOption[emotesByCategory.Count];
|
||||
var i = 0;
|
||||
foreach (var (key, list) in emotesByCategory)
|
||||
{
|
||||
var tuple = EmoteGroupingInfo[key];
|
||||
|
||||
models[i] = new RadialMenuNestedLayerOption(list)
|
||||
{
|
||||
Sprite = tuple.Sprite,
|
||||
ToolTip = Loc.GetString(tuple.Tooltip)
|
||||
};
|
||||
i++;
|
||||
}
|
||||
|
||||
return models;
|
||||
}
|
||||
|
||||
private void HandleRadialButtonClick(EmotePrototype prototype)
|
||||
{
|
||||
_entityManager.RaisePredictiveEvent(new PlayEmoteMessage(prototype.ID));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -42,6 +42,9 @@ public sealed class StorageWindow : BaseWindow
|
|||
private ValueList<EntityUid> _contained = new();
|
||||
private ValueList<EntityUid> _toRemove = new();
|
||||
|
||||
// Manually store this because you can't have a 0x0 GridContainer but we still need to add child controls for 1x1 containers.
|
||||
private Vector2i _pieceGridSize;
|
||||
|
||||
private TextureButton? _backButton;
|
||||
|
||||
private bool _isDirty;
|
||||
|
|
@ -408,11 +411,14 @@ public sealed class StorageWindow : BaseWindow
|
|||
_contained.Clear();
|
||||
_contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
|
||||
|
||||
var width = boundingGrid.Width + 1;
|
||||
var height = boundingGrid.Height + 1;
|
||||
|
||||
// Build the grid representation
|
||||
if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
|
||||
if (_pieceGrid.Rows != _pieceGridSize.Y || _pieceGrid.Columns != _pieceGridSize.X)
|
||||
{
|
||||
_pieceGrid.Rows = boundingGrid.Height + 1;
|
||||
_pieceGrid.Columns = boundingGrid.Width + 1;
|
||||
_pieceGrid.Rows = height;
|
||||
_pieceGrid.Columns = width;
|
||||
_controlGrid.Clear();
|
||||
|
||||
for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
|
||||
|
|
@ -430,6 +436,7 @@ public sealed class StorageWindow : BaseWindow
|
|||
}
|
||||
}
|
||||
|
||||
_pieceGridSize = new(width, height);
|
||||
_toRemove.Clear();
|
||||
|
||||
// Remove entities no longer relevant / Update existing ones
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ using Robust.Client.State;
|
|||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Verbs
|
||||
|
|
@ -36,6 +37,8 @@ namespace Content.Client.Verbs
|
|||
|
||||
private float _lookupSize;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> HideContextMenuTag = "HideContextMenu";
|
||||
|
||||
/// <summary>
|
||||
/// These flags determine what entities the user can see on the context menu.
|
||||
/// </summary>
|
||||
|
|
@ -147,7 +150,7 @@ namespace Content.Client.Verbs
|
|||
|
||||
for (var i = entities.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if (_tagSystem.HasTag(entities[i], "HideContextMenu"))
|
||||
if (_tagSystem.HasTag(entities[i], HideContextMenuTag))
|
||||
entities.RemoveSwap(i);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ public static partial class PoolManager
|
|||
(CVars.NetBufferSize.Name, "0"),
|
||||
(CCVars.InteractionRateLimitCount.Name, "9999999"),
|
||||
(CCVars.InteractionRateLimitPeriod.Name, "0.1"),
|
||||
(CCVars.MovementMobPushing.Name, "false"),
|
||||
};
|
||||
|
||||
public static async Task SetupCVars(RobustIntegrationTest.IntegrationInstance instance, PoolSettings settings)
|
||||
|
|
|
|||
|
|
@ -12,35 +12,6 @@ namespace Content.IntegrationTests.Tests.Access
|
|||
[TestOf(typeof(AccessReaderComponent))]
|
||||
public sealed class AccessReaderTest
|
||||
{
|
||||
[Test]
|
||||
public async Task TestProtoTags()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient();
|
||||
var server = pair.Server;
|
||||
|
||||
var protoManager = server.ResolveDependency<IPrototypeManager>();
|
||||
var accessName = server.ResolveDependency<IComponentFactory>().GetComponentName(typeof(AccessReaderComponent));
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
foreach (var ent in protoManager.EnumeratePrototypes<EntityPrototype>())
|
||||
{
|
||||
if (!ent.Components.TryGetComponent(accessName, out var access))
|
||||
continue;
|
||||
|
||||
var reader = (AccessReaderComponent) access;
|
||||
var allTags = reader.AccessLists.SelectMany(c => c).Union(reader.DenyTags);
|
||||
|
||||
foreach (var level in allTags)
|
||||
{
|
||||
Assert.That(protoManager.HasIndex<AccessLevelPrototype>(level), $"Invalid access level: {level} found on {ent}");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public async Task TestTags()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ namespace Content.IntegrationTests.Tests
|
|||
|
||||
var pos = clientEntManager.System<SharedTransformSystem>().GetWorldPosition(clientEnt);
|
||||
|
||||
hit = clientEntManager.System<ClickableSystem>().CheckClick((clientEnt, null, sprite, null), new Vector2(clickPosX, clickPosY) + pos, eye, out _, out _, out _);
|
||||
hit = clientEntManager.System<ClickableSystem>().CheckClick((clientEnt, null, sprite, null), new Vector2(clickPosX, clickPosY) + pos, eye, false, out _, out _, out _);
|
||||
});
|
||||
|
||||
await server.WaitPost(() =>
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
using System.Linq;
|
||||
using System.Linq;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Prototypes;
|
||||
using Content.Shared.Execution;
|
||||
|
|
@ -52,7 +52,7 @@ public sealed class SuicideCommandTests
|
|||
name: test version of the material reclaimer
|
||||
components:
|
||||
- type: MaterialReclaimer";
|
||||
|
||||
private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
|
||||
/// <summary>
|
||||
/// Run the suicide command in the console
|
||||
/// Should successfully kill the player and ghost them
|
||||
|
|
@ -201,7 +201,7 @@ public sealed class SuicideCommandTests
|
|||
mobStateComp = entManager.GetComponent<MobStateComponent>(player);
|
||||
});
|
||||
|
||||
tagSystem.AddTag(player, "CannotSuicide");
|
||||
tagSystem.AddTag(player, CannotSuicideTag);
|
||||
|
||||
// Check that running the suicide command kills the player
|
||||
// and properly ghosts them without them being able to return to their body
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using Content.IntegrationTests.Tests.Interaction;
|
||||
using Content.Shared.Projectiles;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Embedding;
|
||||
|
|
@ -88,4 +89,84 @@ public sealed class EmbedTest : InteractionTest
|
|||
AssertExists(projectile);
|
||||
await AssertEntityLookup(EmbeddableProtoId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws two embeddable projectiles at a target, then deletes them
|
||||
/// one at a time, making sure that they are tracked correctly and that
|
||||
/// the <see cref="EmbeddedContainerComponent"/> is removed once all
|
||||
/// projectiles are gone.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public async Task TestDeleteWhileEmbedded()
|
||||
{
|
||||
// Spawn the target we're going to throw at
|
||||
await SpawnTarget(TargetProtoId);
|
||||
|
||||
// Give the player the embeddable to throw
|
||||
var projectile1 = await PlaceInHands(EmbeddableProtoId);
|
||||
Assert.That(TryComp<EmbeddableProjectileComponent>(projectile1, out var embedComp),
|
||||
$"{EmbeddableProtoId} does not have EmbeddableProjectileComponent.");
|
||||
// Make sure the projectile isn't already embedded into anything
|
||||
Assert.That(embedComp.EmbeddedIntoUid, Is.Null,
|
||||
$"Projectile already embedded into {SEntMan.ToPrettyString(embedComp.EmbeddedIntoUid)}.");
|
||||
|
||||
// Have the player throw the embeddable at the target
|
||||
await ThrowItem();
|
||||
|
||||
// Give the player a second embeddable to throw
|
||||
var projectile2 = await PlaceInHands(EmbeddableProtoId);
|
||||
Assert.That(TryComp<EmbeddableProjectileComponent>(projectile1, out var embedComp2),
|
||||
$"{EmbeddableProtoId} does not have EmbeddableProjectileComponent.");
|
||||
|
||||
// Wait a moment for the projectile to hit and embed
|
||||
await RunSeconds(0.5f);
|
||||
|
||||
// Make sure the projectile is embedded into the target
|
||||
Assert.That(embedComp.EmbeddedIntoUid, Is.EqualTo(ToServer(Target)),
|
||||
"First projectile not embedded into target.");
|
||||
Assert.That(TryComp<EmbeddedContainerComponent>(out var containerComp),
|
||||
"Target was not given EmbeddedContainerComponent.");
|
||||
Assert.That(containerComp.EmbeddedObjects, Does.Contain(ToServer(projectile1)),
|
||||
"Target is not tracking the first projectile as embedded.");
|
||||
Assert.That(containerComp.EmbeddedObjects, Has.Count.EqualTo(1),
|
||||
"Target has unexpected EmbeddedObjects count.");
|
||||
|
||||
// Wait for the cooldown between throws
|
||||
await RunSeconds(Hands.ThrowCooldown.Seconds);
|
||||
|
||||
// Throw the second projectile
|
||||
await ThrowItem();
|
||||
|
||||
// Wait a moment for the second projectile to hit and embed
|
||||
await RunSeconds(0.5f);
|
||||
|
||||
Assert.That(embedComp2.EmbeddedIntoUid, Is.EqualTo(ToServer(Target)),
|
||||
"Second projectile not embedded into target");
|
||||
AssertComp<EmbeddedContainerComponent>();
|
||||
Assert.That(containerComp.EmbeddedObjects, Does.Contain(ToServer(projectile1)),
|
||||
"Target is not tracking the second projectile as embedded.");
|
||||
Assert.That(containerComp.EmbeddedObjects, Has.Count.EqualTo(2),
|
||||
"Target EmbeddedObjects count did not increase with second projectile.");
|
||||
|
||||
// Delete the first projectile
|
||||
await Delete(projectile1);
|
||||
|
||||
Assert.That(containerComp.EmbeddedObjects, Does.Not.Contain(ToServer(projectile1)),
|
||||
"Target did not stop tracking first projectile after it was deleted.");
|
||||
Assert.That(containerComp.EmbeddedObjects, Does.Not.Contain(EntityUid.Invalid),
|
||||
"Target EmbeddedObjects contains an invalid entity.");
|
||||
foreach (var embedded in containerComp.EmbeddedObjects)
|
||||
{
|
||||
Assert.That(!SEntMan.Deleted(embedded),
|
||||
"Target EmbeddedObjects contains a deleted entity.");
|
||||
}
|
||||
Assert.That(containerComp.EmbeddedObjects, Has.Count.EqualTo(1),
|
||||
"Target EmbeddedObjects count did not decrease after deleting first projectile.");
|
||||
|
||||
// Delete the second projectile
|
||||
await Delete(projectile2);
|
||||
|
||||
Assert.That(!SEntMan.HasComponent<EmbeddedContainerComponent>(ToServer(Target)),
|
||||
"Target did not remove EmbeddedContainerComponent after both projectiles were deleted.");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using System.Linq;
|
||||
using Content.Client.Chat.UI;
|
||||
using Content.Client.LateJoin;
|
||||
using Robust.Client.UserInterface.CustomControls;
|
||||
using Robust.Shared.ContentPack;
|
||||
|
|
@ -14,7 +13,6 @@ public sealed class UiControlTest
|
|||
// You should not be adding to this.
|
||||
private Type[] _ignored = new Type[]
|
||||
{
|
||||
typeof(EmotesMenu),
|
||||
typeof(LateJoinGui),
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -42,21 +42,9 @@ namespace Content.Server.Access.Systems
|
|||
access.Tags.UnionWith(targetAccess.Tags);
|
||||
var addedLength = access.Tags.Count - beforeLength;
|
||||
|
||||
if (addedLength == 0)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("agent-id-no-new", ("card", args.Target)), args.Target.Value, args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
Dirty(uid, access);
|
||||
|
||||
if (addedLength == 1)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("agent-id-new-1", ("card", args.Target)), args.Target.Value, args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString("agent-id-new", ("number", addedLength), ("card", args.Target)), args.Target.Value, args.User);
|
||||
if (addedLength > 0)
|
||||
Dirty(uid, access);
|
||||
}
|
||||
|
||||
private void AfterUIOpen(EntityUid uid, AgentIDCardComponent component, AfterActivatableUIOpenEvent args)
|
||||
|
|
|
|||
|
|
@ -168,7 +168,7 @@ public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
|
|||
|
||||
/*TODO: ECS SharedIdCardConsoleComponent and then log on card ejection, together with the save.
|
||||
This current implementation is pretty shit as it logs 27 entries (27 lines) if someone decides to give themselves AA*/
|
||||
_adminLogger.Add(LogType.Action, LogImpact.High,
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Medium,
|
||||
$"{ToPrettyString(player):player} has modified {ToPrettyString(targetId):entity} with the following accesses: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -43,5 +43,13 @@ namespace Content.Server.Administration.Commands
|
|||
|
||||
_entities.System<MindSystem>().ControlMob(player.UserId, target.Value);
|
||||
}
|
||||
|
||||
public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
return CompletionResult.Empty;
|
||||
|
||||
return CompletionResult.FromOptions(CompletionHelper.NetEntities(args[0], entManager: _entities));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -81,14 +81,14 @@ public sealed class ProjectileAnomalySystem : EntitySystem
|
|||
EntityCoordinates targetCoords,
|
||||
float severity)
|
||||
{
|
||||
var mapPos = coords.ToMap(EntityManager, _xform);
|
||||
var mapPos = _xform.ToMapCoordinates(coords);
|
||||
|
||||
var spawnCoords = _mapManager.TryFindGridAt(mapPos, out var gridUid, out _)
|
||||
? coords.WithEntityId(gridUid, EntityManager)
|
||||
? _xform.WithEntityId(coords, gridUid)
|
||||
: new(_mapManager.GetMapEntityId(mapPos.MapId), mapPos.Position);
|
||||
|
||||
var ent = Spawn(component.ProjectilePrototype, spawnCoords);
|
||||
var direction = targetCoords.ToMapPos(EntityManager, _xform) - mapPos.Position;
|
||||
var direction = _xform.ToMapCoordinates(targetCoords).Position - mapPos.Position;
|
||||
|
||||
if (!TryComp<ProjectileComponent>(ent, out var comp))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -16,7 +16,6 @@ public sealed class TechAnomalySystem : EntitySystem
|
|||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly BeamSystem _beam = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly EmagSystem _emag = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using Content.Server.Atmos.Piping.Components;
|
|||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Atmos.Components;
|
||||
using Content.Shared.Atmos.EntitySystems;
|
||||
|
|
@ -17,6 +18,7 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
|
|||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
|
||||
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
|
||||
[Dependency] private readonly PowerReceiverSystem _power = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
|
@ -25,33 +27,33 @@ public sealed class GasPressurePumpSystem : SharedGasPressurePumpSystem
|
|||
SubscribeLocalEvent<GasPressurePumpComponent, AtmosDeviceUpdateEvent>(OnPumpUpdated);
|
||||
}
|
||||
|
||||
private void OnPumpUpdated(EntityUid uid, GasPressurePumpComponent pump, ref AtmosDeviceUpdateEvent args)
|
||||
private void OnPumpUpdated(Entity<GasPressurePumpComponent> ent, ref AtmosDeviceUpdateEvent args)
|
||||
{
|
||||
if (!pump.Enabled
|
||||
|| (TryComp<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
|
||||
|| !_nodeContainer.TryGetNodes(uid, pump.InletName, pump.OutletName, out PipeNode? inlet, out PipeNode? outlet))
|
||||
if (!ent.Comp.Enabled
|
||||
|| !_power.IsPowered(ent)
|
||||
|| !_nodeContainer.TryGetNodes(ent.Owner, ent.Comp.InletName, ent.Comp.OutletName, out PipeNode? inlet, out PipeNode? outlet))
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(uid, false);
|
||||
_ambientSoundSystem.SetAmbience(ent, false);
|
||||
return;
|
||||
}
|
||||
|
||||
var outputStartingPressure = outlet.Air.Pressure;
|
||||
|
||||
if (outputStartingPressure >= pump.TargetPressure)
|
||||
if (outputStartingPressure >= ent.Comp.TargetPressure)
|
||||
{
|
||||
_ambientSoundSystem.SetAmbience(uid, false);
|
||||
_ambientSoundSystem.SetAmbience(ent, false);
|
||||
return; // No need to pump gas if target has been reached.
|
||||
}
|
||||
|
||||
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
|
||||
{
|
||||
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
|
||||
var pressureDelta = pump.TargetPressure - outputStartingPressure;
|
||||
var pressureDelta = ent.Comp.TargetPressure - outputStartingPressure;
|
||||
var transferMoles = (pressureDelta * outlet.Air.Volume) / (inlet.Air.Temperature * Atmospherics.R);
|
||||
|
||||
var removed = inlet.Air.Remove(transferMoles);
|
||||
_atmosphereSystem.Merge(outlet.Air, removed);
|
||||
_ambientSoundSystem.SetAmbience(uid, removed.TotalMoles > 0f);
|
||||
_ambientSoundSystem.SetAmbience(ent, removed.TotalMoles > 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Atmos.Piping.Binary.EntitySystems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,8 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Server.Atmos.Piping.Binary.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Shared.Atmos.Piping.Unary.Components;
|
||||
using Content.Shared.Construction.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Map;
|
||||
|
|
@ -16,7 +14,6 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
|
|||
public sealed class GasPortableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
|
||||
|
||||
public override void Initialize()
|
||||
|
|
|
|||
|
|
@ -2,14 +2,12 @@ using Content.Server.Atmos.EntitySystems;
|
|||
using Content.Server.Atmos.Monitor.Systems;
|
||||
using Content.Server.Atmos.Piping.Components;
|
||||
using Content.Server.Atmos.Piping.Unary.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
using Content.Server.NodeContainer.Nodes;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Atmos;
|
||||
|
|
@ -20,6 +18,7 @@ using Content.Shared.Atmos.Piping.Unary.Components;
|
|||
using Content.Shared.Atmos.Visuals;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Examine;
|
||||
|
|
|
|||
|
|
@ -50,6 +50,9 @@ public sealed class PlantHolderSystem : EntitySystem
|
|||
public const float HydroponicsSpeedMultiplier = 1f;
|
||||
public const float HydroponicsConsumptionMultiplier = 2f;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> HoeTag = "Hoe";
|
||||
private static readonly ProtoId<TagPrototype> PlantSampleTakerTag = "PlantSampleTaker";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -203,7 +206,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
|||
return;
|
||||
}
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "Hoe"))
|
||||
if (_tagSystem.HasTag(args.Used, HoeTag))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.WeedLevel > 0)
|
||||
|
|
@ -243,7 +246,7 @@ public sealed class PlantHolderSystem : EntitySystem
|
|||
return;
|
||||
}
|
||||
|
||||
if (_tagSystem.HasTag(args.Used, "PlantSampleTaker"))
|
||||
if (_tagSystem.HasTag(args.Used, PlantSampleTakerTag))
|
||||
{
|
||||
args.Handled = true;
|
||||
if (component.Seed == null)
|
||||
|
|
|
|||
|
|
@ -249,7 +249,7 @@ internal sealed partial class ChatManager : IChatManager
|
|||
|
||||
Color? colorOverride = null;
|
||||
var wrappedMessage = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name), ("message", FormattedMessage.EscapeText(message)));
|
||||
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
|
||||
if (_adminManager.HasAdminFlag(player, AdminFlags.NameColor))
|
||||
{
|
||||
var prefs = _preferencesManager.GetPreferences(player.UserId);
|
||||
colorOverride = prefs.AdminOOCColor;
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Content.Shared.Chat;
|
|||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.Mind;
|
||||
|
|
@ -13,6 +14,7 @@ using Content.Shared.Mobs.Systems;
|
|||
using Content.Shared.Popups;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chat;
|
||||
|
||||
|
|
@ -26,6 +28,8 @@ public sealed class SuicideSystem : EntitySystem
|
|||
[Dependency] private readonly GhostSystem _ghostSystem = default!;
|
||||
[Dependency] private readonly SharedSuicideSystem _suicide = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> CannotSuicideTag = "CannotSuicide";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -59,7 +63,7 @@ public sealed class SuicideSystem : EntitySystem
|
|||
|
||||
// Suicide is considered a fail if the user wasn't able to ghost
|
||||
// Suiciding with the CannotSuicide tag will ghost the player but not kill the body
|
||||
if (!suicideGhostEvent.Handled || _tagSystem.HasTag(victim, "CannotSuicide"))
|
||||
if (!suicideGhostEvent.Handled || _tagSystem.HasTag(victim, CannotSuicideTag))
|
||||
return false;
|
||||
|
||||
var suicideEvent = new SuicideEvent(victim);
|
||||
|
|
@ -94,7 +98,7 @@ public sealed class SuicideSystem : EntitySystem
|
|||
|
||||
// CannotSuicide tag will allow the user to ghost, but also return to their mind
|
||||
// This is kind of weird, not sure what it applies to?
|
||||
if (_tagSystem.HasTag(victim, "CannotSuicide"))
|
||||
if (_tagSystem.HasTag(victim, CannotSuicideTag))
|
||||
args.CanReturnToBody = true;
|
||||
|
||||
if (_ghostSystem.OnGhostAttempt(victim.Comp.Mind.Value, args.CanReturnToBody, mind: mindComponent))
|
||||
|
|
@ -149,7 +153,7 @@ public sealed class SuicideSystem : EntitySystem
|
|||
if (args.Handled)
|
||||
return;
|
||||
|
||||
var othersMessage = Loc.GetString("suicide-command-default-text-others", ("name", victim));
|
||||
var othersMessage = Loc.GetString("suicide-command-default-text-others", ("name", Identity.Entity(victim, EntityManager)));
|
||||
_popup.PopupEntity(othersMessage, victim, Filter.PvsExcept(victim), true);
|
||||
|
||||
var selfMessage = Loc.GetString("suicide-command-default-text-self");
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ using Content.Shared.Projectiles;
|
|||
using Content.Shared.Tag;
|
||||
using Content.Shared.Weapons.Melee.Events;
|
||||
using Robust.Shared.Collections;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems;
|
||||
|
||||
|
|
@ -24,6 +25,8 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
|
|||
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> HardsuitTag = "Hardsuit";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -93,7 +96,7 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
|
|||
|
||||
// Yuck, this is way to hardcodey for my tastes
|
||||
// TODO blocking injection with a hardsuit should probably done with a cancellable event or something
|
||||
if (!injector.Comp.PierceArmor && _inventory.TryGetSlotEntity(target, "outerClothing", out var suit) && _tag.HasTag(suit.Value, "Hardsuit"))
|
||||
if (!injector.Comp.PierceArmor && _inventory.TryGetSlotEntity(target, "outerClothing", out var suit) && _tag.HasTag(suit.Value, HardsuitTag))
|
||||
{
|
||||
// Only show popup to attacker
|
||||
if (source != null)
|
||||
|
|
|
|||
|
|
@ -259,7 +259,7 @@ public sealed class IPIntel
|
|||
{
|
||||
_chatManager.SendAdminAlert(Loc.GetString("admin-alert-ipintel-warning",
|
||||
("player", username),
|
||||
("percent", Math.Round(score))));
|
||||
("percent", score)));
|
||||
}
|
||||
|
||||
if (!decisionIsReject)
|
||||
|
|
@ -269,7 +269,7 @@ public sealed class IPIntel
|
|||
{
|
||||
_chatManager.SendAdminAlert(Loc.GetString("admin-alert-ipintel-blocked",
|
||||
("player", username),
|
||||
("percent", Math.Round(score))));
|
||||
("percent", score)));
|
||||
}
|
||||
|
||||
return _rejectBad ? (true, Loc.GetString("ipintel-suspicious")) : (false, string.Empty);
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using Content.Shared.Construction;
|
|||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Construction.Commands;
|
||||
|
||||
|
|
@ -13,6 +14,10 @@ public sealed class FixRotationsCommand : IConsoleCommand
|
|||
{
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> ForceFixRotationsTag = "ForceFixRotations";
|
||||
private static readonly ProtoId<TagPrototype> ForceNoFixRotationsTag = "ForceNoFixRotations";
|
||||
private static readonly ProtoId<TagPrototype> DiagonalTag = "Diagonal";
|
||||
|
||||
// ReSharper disable once StringLiteralTypo
|
||||
public string Command => "fixrotations";
|
||||
public string Description => "Sets the rotation of all occluders, low walls and windows to south.";
|
||||
|
|
@ -86,11 +91,11 @@ public sealed class FixRotationsCommand : IConsoleCommand
|
|||
// cables
|
||||
valid |= _entManager.HasComponent<CableComponent>(child);
|
||||
// anything else that might need this forced
|
||||
valid |= tagSystem.HasTag(child, "ForceFixRotations");
|
||||
valid |= tagSystem.HasTag(child, ForceFixRotationsTag);
|
||||
// override
|
||||
valid &= !tagSystem.HasTag(child, "ForceNoFixRotations");
|
||||
valid &= !tagSystem.HasTag(child, ForceNoFixRotationsTag);
|
||||
// remove diagonal entities as well
|
||||
valid &= !tagSystem.HasTag(child, "Diagonal");
|
||||
valid &= !tagSystem.HasTag(child, DiagonalTag);
|
||||
|
||||
if (!valid)
|
||||
continue;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Content.Server.StationRecords.Systems;
|
|||
using Content.Shared.CriminalRecords;
|
||||
using Content.Shared.CriminalRecords.Components;
|
||||
using Content.Shared.CriminalRecords.Systems;
|
||||
using Content.Shared.Dataset;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Security;
|
||||
using Content.Shared.StationRecords;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
|
@ -36,10 +36,10 @@ public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSys
|
|||
if (_station.GetOwningStation(ent) is not {} station)
|
||||
return;
|
||||
|
||||
var reasons = _proto.Index<DatasetPrototype>(ent.Comp.Reasons);
|
||||
var reasons = _proto.Index(ent.Comp.Reasons);
|
||||
foreach (var (key, record) in _records.GetRecordsOfType<CriminalRecord>(station))
|
||||
{
|
||||
var reason = _random.Pick(reasons.Values);
|
||||
var reason = _random.Pick(reasons);
|
||||
_criminalRecords.OverwriteStatus(new StationRecordKey(key, station), record, SecurityStatus.Wanted, reason);
|
||||
// no radio message since spam
|
||||
// no history since lazy and its easy to remove anyway
|
||||
|
|
|
|||
|
|
@ -9,8 +9,17 @@ namespace Content.Server.Destructible
|
|||
[RegisterComponent]
|
||||
public sealed partial class DestructibleComponent : Component
|
||||
{
|
||||
[DataField("thresholds")]
|
||||
/// <summary>
|
||||
/// A list of damage thresholds for the entity;
|
||||
/// includes their triggers and resultant behaviors
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public List<DamageThreshold> Thresholds = new();
|
||||
|
||||
/// <summary>
|
||||
/// Specifies whether the entity has passed a damage threshold that causes it to break
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool IsBroken = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,6 +57,8 @@ namespace Content.Server.Destructible
|
|||
/// </summary>
|
||||
public void Execute(EntityUid uid, DestructibleComponent component, DamageChangedEvent args)
|
||||
{
|
||||
component.IsBroken = false;
|
||||
|
||||
foreach (var threshold in component.Thresholds)
|
||||
{
|
||||
if (threshold.Reached(args.Damageable, this))
|
||||
|
|
@ -96,6 +98,12 @@ namespace Content.Server.Destructible
|
|||
threshold.Execute(uid, this, EntityManager, args.Origin);
|
||||
}
|
||||
|
||||
if (threshold.OldTriggered)
|
||||
{
|
||||
component.IsBroken |= threshold.Behaviors.Any(b => b is DoActsBehavior doActsBehavior &&
|
||||
(doActsBehavior.HasAct(ThresholdActs.Breakage) || doActsBehavior.HasAct(ThresholdActs.Destruction)));
|
||||
}
|
||||
|
||||
// if destruction behavior (or some other deletion effect) occurred, don't run other triggers.
|
||||
if (EntityManager.IsQueuedForDeletion(uid) || Deleted(uid))
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Popups;
|
||||
using JetBrains.Annotations;
|
||||
|
|
@ -25,7 +26,8 @@ public sealed partial class BurnBodyBehavior : IThresholdBehavior
|
|||
}
|
||||
}
|
||||
|
||||
sharedPopupSystem.PopupCoordinates(Loc.GetString("bodyburn-text-others", ("name", bodyId)), transformSystem.GetMoverCoordinates(bodyId), PopupType.LargeCaution);
|
||||
var bodyIdentity = Identity.Entity(bodyId, system.EntityManager);
|
||||
sharedPopupSystem.PopupCoordinates(Loc.GetString("bodyburn-text-others", ("name", bodyIdentity)), transformSystem.GetMoverCoordinates(bodyId), PopupType.LargeCaution);
|
||||
|
||||
system.EntityManager.QueueDeleteEntity(bodyId);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Content.Server.DeviceLinking.Components.Overload;
|
|||
/// <summary>
|
||||
/// Plays a sound when a device link overloads.
|
||||
/// An overload happens when a device link sink is invoked to many times per tick
|
||||
/// and it raises a <see cref="Content.Server.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// and it raises a <see cref="Content.Shared.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(DeviceLinkOverloadSystem))]
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Content.Server.DeviceLinking.Components.Overload;
|
|||
/// <summary>
|
||||
/// Spawns an entity when a device link overloads.
|
||||
/// An overload happens when a device link sink is invoked to many times per tick
|
||||
/// and it raises a <see cref="Content.Server.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// and it raises a <see cref="Content.Shared.DeviceLinking.Events.DeviceLinkOverloadedEvent"/>
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[Access(typeof(DeviceLinkOverloadSystem))]
|
||||
|
|
|
|||
|
|
@ -1,9 +1,7 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Components.Overload;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Components;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,10 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Shared.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors;
|
||||
using JetBrains.Annotations;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,9 +1,7 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Content.Shared.Weapons.Ranged.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,13 +1,13 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Timing;
|
||||
using Content.Shared.Tools.Systems;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using SignalReceivedEvent = Content.Server.DeviceLinking.Events.SignalReceivedEvent;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Shared.DeviceLinking;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.DeviceLinking.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
using Content.Server.DeviceLinking.Components;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Shared.UserInterface;
|
||||
using Content.Shared.Access.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.MachineLinking;
|
||||
using Content.Shared.TextScreen;
|
||||
using Robust.Server.GameObjects;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,6 @@
|
|||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Disposal.Tube;
|
||||
using Content.Server.Disposal.Tube.Components;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Disposal.Tube.Systems;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Wires;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Content.Shared.Interaction;
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@ using Robust.Shared.Serialization.Manager;
|
|||
using System.Numerics;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Dragon;
|
||||
|
|
@ -33,11 +34,20 @@ public sealed class DragonRiftSystem : EntitySystem
|
|||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DragonRiftComponent, ComponentGetState>(OnGetState);
|
||||
SubscribeLocalEvent<DragonRiftComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<DragonRiftComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
||||
SubscribeLocalEvent<DragonRiftComponent, ComponentShutdown>(OnShutdown);
|
||||
}
|
||||
|
||||
private void OnGetState(Entity<DragonRiftComponent> ent, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new DragonRiftComponentState
|
||||
{
|
||||
State = ent.Comp.State,
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
|
|
|||
|
|
@ -62,6 +62,8 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
|
|||
[ValidatePrototypeId<DamageTypePrototype>]
|
||||
private const string DamageType = "Shock";
|
||||
|
||||
private static readonly ProtoId<TagPrototype> WindowTag = "Window";
|
||||
|
||||
// Multiply and shift the log scale for shock damage.
|
||||
private const float RecursiveDamageMultiplier = 0.75f;
|
||||
private const float RecursiveTimeMultiplier = 0.8f;
|
||||
|
|
@ -139,7 +141,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
|
|||
{
|
||||
foreach (var entity in _entityLookup.GetLocalEntitiesIntersecting(tileRef.Value, flags: LookupFlags.StaticSundries))
|
||||
{
|
||||
if (_tag.HasTag(entity, "Window"))
|
||||
if (_tag.HasTag(entity, WindowTag))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Explosion.Components;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
|
||||
namespace Content.Server.Explosion.EntitySystems
|
||||
{
|
||||
|
|
|
|||
|
|
@ -21,6 +21,7 @@ using Robust.Server.GameObjects;
|
|||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Random;
|
||||
using InventoryComponent = Content.Shared.Inventory.InventoryComponent;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Flash
|
||||
{
|
||||
|
|
@ -39,6 +40,8 @@ namespace Content.Server.Flash
|
|||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -94,7 +97,7 @@ namespace Content.Server.Flash
|
|||
if (_charges.IsEmpty(uid, charges))
|
||||
{
|
||||
_appearance.SetData(uid, FlashVisuals.Burnt, true);
|
||||
_tag.AddTag(uid, "Trash");
|
||||
_tag.AddTag(uid, TrashTag);
|
||||
_popup.PopupEntity(Loc.GetString("flash-component-becomes-empty"), user);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ using Robust.Shared.Audio;
|
|||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Server.Chemistry.Containers.EntitySystems;
|
||||
using Robust.Shared.Prototypes;
|
||||
// todo: remove this stinky LINQy
|
||||
|
||||
namespace Content.Server.Forensics
|
||||
|
|
@ -33,6 +34,8 @@ namespace Content.Server.Forensics
|
|||
[Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
|
||||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> DNASolutionScannableTag = "DNASolutionScannable";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -86,7 +89,7 @@ namespace Content.Server.Forensics
|
|||
scanner.Residues = forensics.Residues.ToList();
|
||||
}
|
||||
|
||||
if (_tag.HasTag(args.Args.Target.Value, "DNASolutionScannable"))
|
||||
if (_tag.HasTag(args.Args.Target.Value, DNASolutionScannableTag))
|
||||
{
|
||||
scanner.SolutionDNAs = _forensicsSystem.GetSolutionsDNA(args.Args.Target.Value);
|
||||
} else
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ namespace Content.Server.GameTicking
|
|||
if (args.NewStatus != SessionStatus.Disconnected)
|
||||
{
|
||||
mind.Session = session;
|
||||
_pvsOverride.AddSessionOverride(GetNetEntity(mindId.Value), session);
|
||||
_pvsOverride.AddSessionOverride(mindId.Value, session);
|
||||
}
|
||||
|
||||
DebugTools.Assert(mind.Session == session);
|
||||
|
|
|
|||
|
|
@ -196,7 +196,7 @@ namespace Content.Server.GameTicking
|
|||
|
||||
if (ev.GameMap.IsGrid)
|
||||
{
|
||||
var mapUid = _map.CreateMap(out mapId);
|
||||
var mapUid = _map.CreateMap(out mapId, runMapInit: options?.InitializeMaps ?? false);
|
||||
if (!_loader.TryLoadGrid(mapId,
|
||||
ev.GameMap.MapPath,
|
||||
out var grid,
|
||||
|
|
@ -558,7 +558,7 @@ namespace Content.Server.GameTicking
|
|||
|
||||
if (TryGetEntity(mind.OriginalOwnedEntity, out var entity) && pvsOverride)
|
||||
{
|
||||
_pvsOverride.AddGlobalOverride(GetNetEntity(entity.Value), recursive: true);
|
||||
_pvsOverride.AddGlobalOverride(entity.Value);
|
||||
}
|
||||
|
||||
var roles = _roles.MindGetAllRoleInfo(mindId);
|
||||
|
|
|
|||
|
|
@ -429,7 +429,7 @@ namespace Content.Server.GameTicking
|
|||
// Ideally engine would just spawn them on grid directly I guess? Right now grid traversal is handling it during
|
||||
// update which means we need to add a hack somewhere around it.
|
||||
var spawn = _robustRandom.Pick(_possiblePositions);
|
||||
var toMap = spawn.ToMap(EntityManager, _transform);
|
||||
var toMap = _transform.ToMapCoordinates(spawn);
|
||||
|
||||
if (_mapManager.TryFindGridAt(toMap, out var gridUid, out _))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ using Content.Shared.Mobs.Systems;
|
|||
using Content.Shared.Survivor.Components;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameTicking.Rules;
|
||||
|
||||
|
|
@ -22,6 +23,8 @@ public sealed class SurvivorRuleSystem : GameRuleSystem<SurvivorRuleComponent>
|
|||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobState = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> InvalidForSurvivorAntagTag = "InvalidForSurvivorAntag";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -44,7 +47,7 @@ public sealed class SurvivorRuleSystem : GameRuleSystem<SurvivorRuleComponent>
|
|||
var mind = humanMind.Owner;
|
||||
var ent = humanMind.Comp.OwnedEntity.Value;
|
||||
|
||||
if (HasComp<SurvivorComponent>(mind) || _tag.HasTag(mind, "InvalidForSurvivorAntag"))
|
||||
if (HasComp<SurvivorComponent>(mind) || _tag.HasTag(mind, InvalidForSurvivorAntagTag))
|
||||
continue;
|
||||
|
||||
EnsureComp<SurvivorComponent>(mind);
|
||||
|
|
|
|||
|
|
@ -72,6 +72,8 @@ namespace Content.Server.Ghost
|
|||
private EntityQuery<GhostComponent> _ghostQuery;
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> AllowGhostShownByEventTag = "AllowGhostShownByEvent";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -403,7 +405,7 @@ namespace Content.Server.Ghost
|
|||
var entityQuery = EntityQueryEnumerator<GhostComponent, VisibilityComponent>();
|
||||
while (entityQuery.MoveNext(out var uid, out var _, out var vis))
|
||||
{
|
||||
if (!_tag.HasTag(uid, "AllowGhostShownByEvent"))
|
||||
if (!_tag.HasTag(uid, AllowGhostShownByEventTag))
|
||||
continue;
|
||||
|
||||
if (visible)
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ using Content.Shared.Examine;
|
|||
using Content.Shared.Guardian;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Mobs;
|
||||
|
|
@ -188,7 +189,9 @@ namespace Content.Server.Guardian
|
|||
// Can only inject things with the component...
|
||||
if (!HasComp<CanHostGuardianComponent>(target))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-invalid-target"), user, user);
|
||||
var msg = Loc.GetString("guardian-activator-invalid-target", ("entity", Identity.Entity(target, EntityManager, user)));
|
||||
|
||||
_popupSystem.PopupEntity(msg, user, user);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -39,6 +39,15 @@ namespace Content.Server.Hands.Systems
|
|||
[Dependency] private readonly PullingSystem _pullingSystem = default!;
|
||||
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
|
||||
|
||||
private EntityQuery<PhysicsComponent> _physicsQuery;
|
||||
|
||||
/// <summary>
|
||||
/// Items dropped when the holder falls down will be launched in
|
||||
/// a direction offset by up to this many degrees from the holder's
|
||||
/// movement direction.
|
||||
/// </summary>
|
||||
private const float DropHeldItemsSpread = 45;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -60,6 +69,8 @@ namespace Content.Server.Hands.Systems
|
|||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
|
||||
.Register<HandsSystem>();
|
||||
|
||||
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
|
|
@ -234,13 +245,13 @@ namespace Content.Server.Hands.Systems
|
|||
|
||||
private void OnDropHandItems(Entity<HandsComponent> entity, ref DropHandItemsEvent args)
|
||||
{
|
||||
var direction = EntityManager.TryGetComponent(entity, out PhysicsComponent? comp) ? comp.LinearVelocity / 50 : Vector2.Zero;
|
||||
var dropAngle = _random.NextFloat(0.8f, 1.2f);
|
||||
// If the holder doesn't have a physics component, they ain't moving
|
||||
var holderVelocity = _physicsQuery.TryComp(entity, out var physics) ? physics.LinearVelocity : Vector2.Zero;
|
||||
var spreadMaxAngle = Angle.FromDegrees(DropHeldItemsSpread);
|
||||
|
||||
var fellEvent = new FellDownEvent(entity);
|
||||
RaiseLocalEvent(entity, fellEvent, false);
|
||||
|
||||
var worldRotation = TransformSystem.GetWorldRotation(entity).ToVec();
|
||||
foreach (var hand in entity.Comp.Hands.Values)
|
||||
{
|
||||
if (hand.HeldEntity is not EntityUid held)
|
||||
|
|
@ -255,10 +266,26 @@ namespace Content.Server.Hands.Systems
|
|||
if (!TryDrop(entity, hand, null, checkActionBlocker: false, handsComp: entity.Comp))
|
||||
continue;
|
||||
|
||||
// Rotate the item's throw vector a bit for each item
|
||||
var angleOffset = _random.NextAngle(-spreadMaxAngle, spreadMaxAngle);
|
||||
// Rotate the holder's velocity vector by the angle offset to get the item's velocity vector
|
||||
var itemVelocity = angleOffset.RotateVec(holderVelocity);
|
||||
// Decrease the distance of the throw by a random amount
|
||||
itemVelocity *= _random.NextFloat(1f);
|
||||
// Heavier objects don't get thrown as far
|
||||
// If the item doesn't have a physics component, it isn't going to get thrown anyway, but we'll assume infinite mass
|
||||
itemVelocity *= _physicsQuery.TryComp(held, out var heldPhysics) ? heldPhysics.InvMass : 0;
|
||||
// Throw at half the holder's intentional throw speed and
|
||||
// vary the speed a little to make it look more interesting
|
||||
var throwSpeed = entity.Comp.BaseThrowspeed * _random.NextFloat(0.45f, 0.55f);
|
||||
|
||||
_throwingSystem.TryThrow(held,
|
||||
_random.NextAngle().RotateVec(direction / dropAngle + worldRotation / 50),
|
||||
0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f),
|
||||
entity, 0);
|
||||
itemVelocity,
|
||||
throwSpeed,
|
||||
entity,
|
||||
pushbackRatio: 0,
|
||||
compensateFriction: false
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,6 @@ using Content.Server.Administration.Logs;
|
|||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Construction;
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Kitchen.Components;
|
||||
|
|
@ -17,6 +16,7 @@ using Content.Shared.Chemistry.EntitySystems;
|
|||
using Content.Shared.Chemistry.Reaction;
|
||||
using Content.Shared.Construction.EntitySystems;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Interaction;
|
||||
|
|
@ -73,6 +73,9 @@ namespace Content.Server.Kitchen.EntitySystems
|
|||
[ValidatePrototypeId<EntityPrototype>]
|
||||
private const string MalfunctionSpark = "Spark";
|
||||
|
||||
private static readonly ProtoId<TagPrototype> MetalTag = "Metal";
|
||||
private static readonly ProtoId<TagPrototype> PlasticTag = "Plastic";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -550,12 +553,12 @@ namespace Content.Server.Kitchen.EntitySystems
|
|||
return;
|
||||
}
|
||||
|
||||
if (_tag.HasTag(item, "Metal"))
|
||||
if (_tag.HasTag(item, MetalTag))
|
||||
{
|
||||
malfunctioning = true;
|
||||
}
|
||||
|
||||
if (_tag.HasTag(item, "Plastic"))
|
||||
if (_tag.HasTag(item, PlasticTag))
|
||||
{
|
||||
var junk = Spawn(component.BadRecipeEntityId, Transform(uid).Coordinates);
|
||||
_container.Insert(junk, component.Storage);
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ using Content.Shared.Verbs;
|
|||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Light.EntitySystems
|
||||
|
|
@ -24,6 +25,8 @@ namespace Content.Server.Light.EntitySystems
|
|||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metaData = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> TrashTag = "Trash";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -69,7 +72,7 @@ namespace Content.Server.Light.EntitySystems
|
|||
_metaData.SetEntityName(ent, Loc.GetString(component.SpentName), meta);
|
||||
_metaData.SetEntityDescription(ent, Loc.GetString(component.SpentDesc), meta);
|
||||
|
||||
_tagSystem.AddTag(ent, "Trash");
|
||||
_tagSystem.AddTag(ent, TrashTag);
|
||||
|
||||
UpdateSounds(ent);
|
||||
UpdateVisualizer(ent);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.DeviceLinking.Events;
|
||||
using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Server.DeviceNetwork;
|
||||
using Content.Server.DeviceNetwork.Systems;
|
||||
|
|
@ -9,18 +7,14 @@ using Content.Server.Light.Components;
|
|||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Light.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Content.Shared.Damage.Systems;
|
||||
|
|
|
|||
|
|
@ -16,6 +16,8 @@ public sealed class MagicSystem : SharedMagicSystem
|
|||
[Dependency] private readonly TagSystem _tag = default!;
|
||||
[Dependency] private readonly SharedMindSystem _mind = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> InvalidForSurvivorAntagTag = "InvalidForSurvivorAntag";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -48,8 +50,8 @@ public sealed class MagicSystem : SharedMagicSystem
|
|||
if (!ev.MakeSurvivorAntagonist)
|
||||
return;
|
||||
|
||||
if (_mind.TryGetMind(ev.Performer, out var mind, out _) && !_tag.HasTag(mind, "InvalidForSurvivorAntag"))
|
||||
_tag.AddTag(mind, "InvalidForSurvivorAntag");
|
||||
if (_mind.TryGetMind(ev.Performer, out var mind, out _) && !_tag.HasTag(mind, InvalidForSurvivorAntagTag))
|
||||
_tag.AddTag(mind, InvalidForSurvivorAntagTag);
|
||||
|
||||
EntProtoId survivorRule = "Survivor";
|
||||
|
||||
|
|
|
|||
|
|
@ -11,6 +11,7 @@ using Content.Shared.MagicMirror;
|
|||
using Content.Shared.Popups;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Audio.Systems;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.MagicMirror;
|
||||
|
||||
|
|
@ -27,6 +28,8 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
[Dependency] private readonly InventorySystem _inventory = default!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = default!;
|
||||
|
||||
private static readonly ProtoId<TagPrototype> HidesHairTag = "HidesHair";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
|
@ -59,7 +62,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
_popup.PopupEntity(
|
||||
component.Target == message.Actor
|
||||
? Loc.GetString("magic-mirror-blocked-by-hat-self")
|
||||
: Loc.GetString("magic-mirror-blocked-by-hat-self-target"),
|
||||
: Loc.GetString("magic-mirror-blocked-by-hat-self-target", ("target", Identity.Entity(message.Actor, EntityManager))),
|
||||
message.Actor,
|
||||
message.Actor,
|
||||
PopupType.Medium);
|
||||
|
|
@ -95,7 +98,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-change-slot-target", ("user", Identity.Name(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-change-slot-target", ("user", Identity.Entity(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
}
|
||||
|
||||
component.DoAfter = doAfterId;
|
||||
|
|
@ -175,7 +178,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-change-color-target", ("user", Identity.Name(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-change-color-target", ("user", Identity.Entity(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
}
|
||||
|
||||
component.DoAfter = doAfterId;
|
||||
|
|
@ -253,7 +256,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-remove-slot-target", ("user", Identity.Name(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-remove-slot-target", ("user", Identity.Entity(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
}
|
||||
|
||||
component.DoAfter = doAfterId;
|
||||
|
|
@ -331,7 +334,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
}
|
||||
else
|
||||
{
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-add-slot-target", ("user", Identity.Name(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
_popup.PopupEntity(Loc.GetString("magic-mirror-add-slot-target", ("user", Identity.Entity(message.Actor, EntityManager))), component.Target.Value, component.Target.Value, PopupType.Medium);
|
||||
}
|
||||
|
||||
component.DoAfter = doAfterId;
|
||||
|
|
@ -391,7 +394,7 @@ public sealed class MagicMirrorSystem : SharedMagicMirrorSystem
|
|||
var slots = _inventory.GetSlotEnumerator((target, inventoryComp), SlotFlags.WITHOUT_POCKET);
|
||||
while (slots.MoveNext(out var slot))
|
||||
{
|
||||
if (slot.ContainedEntity != null && _tagSystem.HasTag(slot.ContainedEntity.Value, "HidesHair"))
|
||||
if (slot.ContainedEntity != null && _tagSystem.HasTag(slot.ContainedEntity.Value, HidesHairTag))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,8 +2,6 @@ using System.Linq;
|
|||
using Content.Server.Administration;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.ContentPack;
|
||||
using Robust.Shared.EntitySerialization;
|
||||
|
|
@ -19,7 +17,6 @@ namespace Content.Server.Mapping
|
|||
{
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public string Command => "mapping";
|
||||
public string Description => Loc.GetString("cmd-mapping-desc");
|
||||
|
|
|
|||
|
|
@ -1,12 +1,9 @@
|
|||
using System.IO;
|
||||
using System.IO;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.Mapping;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.EntitySerialization;
|
||||
using Robust.Shared.EntitySerialization.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
|
@ -19,7 +16,6 @@ public sealed class MappingManager : IPostInjectInit
|
|||
{
|
||||
[Dependency] private readonly IAdminManager _admin = default!;
|
||||
[Dependency] private readonly ILogManager _log = default!;
|
||||
[Dependency] private readonly IMapManager _map = default!;
|
||||
[Dependency] private readonly IServerNetManager _net = default!;
|
||||
[Dependency] private readonly IPlayerManager _players = default!;
|
||||
[Dependency] private readonly IEntitySystemManager _systems = default!;
|
||||
|
|
|
|||
|
|
@ -1,22 +0,0 @@
|
|||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Medical.Stethoscope.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds an innate verb when equipped to use a stethoscope.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class StethoscopeComponent : Component
|
||||
{
|
||||
public bool IsActive = false;
|
||||
|
||||
[DataField("delay")]
|
||||
public float Delay = 2.5f;
|
||||
|
||||
[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string Action = "ActionStethoscope";
|
||||
|
||||
[DataField("actionEntity")] public EntityUid? ActionEntity;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
using System.Threading;
|
||||
|
||||
namespace Content.Server.Medical.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to let doctors use the stethoscope on people.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class WearingStethoscopeComponent : Component
|
||||
{
|
||||
public CancellationTokenSource? CancelToken;
|
||||
|
||||
[DataField("delay")]
|
||||
public float Delay = 2.5f;
|
||||
|
||||
public EntityUid Stethoscope = default!;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,153 +0,0 @@
|
|||
using Content.Server.Body.Components;
|
||||
using Content.Server.Medical.Components;
|
||||
using Content.Server.Medical.Stethoscope.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Actions;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.FixedPoint;
|
||||
using Content.Shared.Medical;
|
||||
using Content.Shared.Medical.Stethoscope;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Medical.Stethoscope
|
||||
{
|
||||
public sealed class StethoscopeSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<StethoscopeComponent, ClothingGotEquippedEvent>(OnEquipped);
|
||||
SubscribeLocalEvent<StethoscopeComponent, ClothingGotUnequippedEvent>(OnUnequipped);
|
||||
SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
|
||||
SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
|
||||
SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
|
||||
SubscribeLocalEvent<StethoscopeComponent, StethoscopeDoAfterEvent>(OnDoAfter);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add the component the verb event subs to if the equippee is wearing the stethoscope.
|
||||
/// </summary>
|
||||
private void OnEquipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotEquippedEvent args)
|
||||
{
|
||||
component.IsActive = true;
|
||||
|
||||
var wearingComp = EnsureComp<WearingStethoscopeComponent>(args.Wearer);
|
||||
wearingComp.Stethoscope = uid;
|
||||
}
|
||||
|
||||
private void OnUnequipped(EntityUid uid, StethoscopeComponent component, ref ClothingGotUnequippedEvent args)
|
||||
{
|
||||
if (!component.IsActive)
|
||||
return;
|
||||
|
||||
RemComp<WearingStethoscopeComponent>(args.Wearer);
|
||||
component.IsActive = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is raised when someone with WearingStethoscopeComponent requests verbs on an item.
|
||||
/// It returns if the target is not a mob.
|
||||
/// </summary>
|
||||
private void AddStethoscopeVerb(EntityUid uid, WearingStethoscopeComponent component, GetVerbsEvent<InnateVerb> args)
|
||||
{
|
||||
if (!args.CanInteract || !args.CanAccess)
|
||||
return;
|
||||
|
||||
if (!HasComp<MobStateComponent>(args.Target))
|
||||
return;
|
||||
|
||||
if (component.CancelToken != null)
|
||||
return;
|
||||
|
||||
if (!TryComp<StethoscopeComponent>(component.Stethoscope, out var stetho))
|
||||
return;
|
||||
|
||||
InnateVerb verb = new()
|
||||
{
|
||||
Act = () =>
|
||||
{
|
||||
StartListening(component.Stethoscope, uid, args.Target, stetho); // start doafter
|
||||
},
|
||||
Text = Loc.GetString("stethoscope-verb"),
|
||||
Icon = new SpriteSpecifier.Rsi(new ("Clothing/Neck/Misc/stethoscope.rsi"), "icon"),
|
||||
Priority = 2
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
|
||||
private void OnStethoscopeAction(EntityUid uid, StethoscopeComponent component, StethoscopeActionEvent args)
|
||||
{
|
||||
StartListening(uid, args.Performer, args.Target, component);
|
||||
}
|
||||
|
||||
private void OnGetActions(EntityUid uid, StethoscopeComponent component, GetItemActionsEvent args)
|
||||
{
|
||||
args.AddAction(ref component.ActionEntity, component.Action);
|
||||
}
|
||||
|
||||
// construct the doafter and start it
|
||||
private void StartListening(EntityUid scope, EntityUid user, EntityUid target, StethoscopeComponent comp)
|
||||
{
|
||||
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, comp.Delay, new StethoscopeDoAfterEvent(), scope, target: target, used: scope)
|
||||
{
|
||||
NeedHand = true,
|
||||
BreakOnMove = true,
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, StethoscopeComponent component, DoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Args.Target == null)
|
||||
return;
|
||||
|
||||
ExamineWithStethoscope(args.Args.User, args.Args.Target.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a value based on the total oxyloss of the target.
|
||||
/// Could be expanded in the future with reagent effects etc.
|
||||
/// The loc lines are taken from the goon wiki.
|
||||
/// </summary>
|
||||
public void ExamineWithStethoscope(EntityUid user, EntityUid target)
|
||||
{
|
||||
// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
|
||||
if (!HasComp<RespiratorComponent>(target) || !TryComp<MobStateComponent>(target, out var mobState) || _mobStateSystem.IsDead(target, mobState))
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("stethoscope-dead"), target, user);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryComp<DamageableComponent>(target, out var damage))
|
||||
return;
|
||||
// these should probably get loc'd at some point before a non-english fork accidentally breaks a bunch of stuff that does this
|
||||
if (!damage.Damage.DamageDict.TryGetValue("Asphyxiation", out var value))
|
||||
return;
|
||||
|
||||
var message = GetDamageMessage(value);
|
||||
|
||||
_popupSystem.PopupEntity(Loc.GetString(message), target, user);
|
||||
}
|
||||
|
||||
private string GetDamageMessage(FixedPoint2 totalOxyloss)
|
||||
{
|
||||
var msg = (int) totalOxyloss switch
|
||||
{
|
||||
< 20 => "stethoscope-normal",
|
||||
< 60 => "stethoscope-hyper",
|
||||
< 80 => "stethoscope-irregular",
|
||||
_ => "stethoscope-fucked"
|
||||
};
|
||||
return msg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -85,11 +85,11 @@ public sealed class MindSystem : SharedMindSystem
|
|||
{
|
||||
if (base.TryGetMind(user, out mindId, out mind))
|
||||
{
|
||||
DebugTools.Assert(_players.GetPlayerData(user).ContentData() is not { } data || data.Mind == mindId);
|
||||
DebugTools.Assert(!_players.TryGetPlayerData(user, out var playerData) || playerData.ContentData() is not { } data || data.Mind == mindId);
|
||||
return true;
|
||||
}
|
||||
|
||||
DebugTools.Assert(_players.GetPlayerData(user).ContentData()?.Mind == null);
|
||||
DebugTools.Assert(!_players.TryGetPlayerData(user, out var pData) || pData.ContentData()?.Mind == null);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue