From 86e491312a3afeb253b42cb3ee2f44699b6cd42d Mon Sep 17 00:00:00 2001 From: roryflowers Date: Wed, 23 Sep 2026 15:09:02 +0000 Subject: [PATCH] increase scram implant radius to useful range (#45029) * increase scram implant radius to useful range * code review --------- Co-authored-by: Rory Flowers Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> --- .../Trigger/Components/Effects/ScramOnTriggerComponent.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Shared/Trigger/Components/Effects/ScramOnTriggerComponent.cs b/Content.Shared/Trigger/Components/Effects/ScramOnTriggerComponent.cs index ecdb2c7da5..a7f088493d 100644 --- a/Content.Shared/Trigger/Components/Effects/ScramOnTriggerComponent.cs +++ b/Content.Shared/Trigger/Components/Effects/ScramOnTriggerComponent.cs @@ -16,7 +16,7 @@ public sealed partial class ScramOnTriggerComponent : BaseXOnTriggerComponent /// Up to how far to teleport the entity. Represented with X as Min Radius, and Y as Max Radius /// [DataField, AutoNetworkedField] - public Vector2 TeleportRadius = new (10f, 15f); + public Vector2 TeleportRadius = new (15f, 50f); /// /// the sound to play when teleporting.