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Make wieldable use entity position (#9538)
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1 changed files with 2 additions and 2 deletions
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@ -177,7 +177,7 @@ namespace Content.Server.Wieldable
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if (component.WieldSound != null)
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{
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SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid));
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SoundSystem.Play(component.WieldSound.GetSound(), Filter.Pvs(uid), uid);
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}
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for (var i = 0; i < component.FreeHandsRequired; i++)
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@ -207,7 +207,7 @@ namespace Content.Server.Wieldable
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{
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if (component.UnwieldSound != null)
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{
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SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid));
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SoundSystem.Play(component.UnwieldSound.GetSound(), Filter.Pvs(uid), uid);
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}
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args.User.Value.PopupMessage(Loc.GetString("wieldable-component-failed-wield",
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