Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync

# Conflicts:
#	.github/CODEOWNERS
#	Content.Client/Administration/UI/Tabs/PanicBunkerTab/PanicBunkerTab.xaml.cs
#	Content.Client/Lobby/LobbyUIController.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Shared/Administration/Events/PanicBunkerChangedEvent.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/backpack.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/duffelbag.yml
#	Resources/Prototypes/Catalog/Fills/Backpacks/StarterGear/satchel.yml
#	Resources/Prototypes/Entities/Mobs/base.yml
#	Resources/Prototypes/Roles/Antags/nukeops.yml
#	Resources/Prototypes/Roles/Antags/revolutionary.yml
#	Resources/Prototypes/Roles/Antags/traitor.yml
#	Resources/Prototypes/Roles/Antags/zombie.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
#	Resources/ServerInfo/Guidebook/Cargo/Cargo.xml
#	Resources/ServerInfo/Guidebook/Cargo/CargoBounties.xml
#	Resources/ServerInfo/Guidebook/Cargo/Salvage.xml
#	Resources/ServerInfo/Guidebook/Controls/Controls.xml
#	Resources/ServerInfo/Guidebook/Controls/Radio.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Medical/Chemist.xml
#	Resources/ServerInfo/Guidebook/Medical/Medical.xml
#	Resources/ServerInfo/Guidebook/Medical/MedicalDoctor.xml
#	Resources/ServerInfo/Guidebook/Science/Science.xml
#	Resources/ServerInfo/Guidebook/Security/Security.xml
#	Resources/ServerInfo/Guidebook/Service/Bartender.xml
#	Resources/ServerInfo/Guidebook/Service/Chef.xml
#	Resources/ServerInfo/Guidebook/SpaceStation14.xml
#	Resources/ServerInfo/Guidebook/Survival.xml
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
This commit is contained in:
Morb0 2024-06-14 19:48:52 +03:00
commit 9888f8fa57
861 changed files with 34223 additions and 15182 deletions

View file

@ -1,4 +1,5 @@
root = true
[*]
charset = utf-8
@ -278,7 +279,7 @@ dotnet_naming_style.t_upper_camel_case_style.capitalization = pascal_case
dotnet_naming_style.t_upper_camel_case_style.required_prefix = T
dotnet_naming_style.upper_camel_case_style.capitalization = pascal_case
dotnet_naming_symbols.constants_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.constants_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.constants_symbols.applicable_kinds = field
dotnet_naming_symbols.constants_symbols.required_modifiers = const
@ -317,20 +318,20 @@ dotnet_naming_symbols.private_static_fields_symbols.required_modifiers = static
dotnet_naming_symbols.private_static_readonly_symbols.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static,readonly
dotnet_naming_symbols.private_static_readonly_symbols.required_modifiers = static, readonly
dotnet_naming_symbols.property_symbols.applicable_accessibilities = *
dotnet_naming_symbols.property_symbols.applicable_kinds = property
dotnet_naming_symbols.public_fields_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.public_fields_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.public_fields_symbols.applicable_kinds = field
dotnet_naming_symbols.static_readonly_symbols.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
dotnet_naming_symbols.static_readonly_symbols.applicable_accessibilities = public, internal, protected, protected_internal, private_protected
dotnet_naming_symbols.static_readonly_symbols.applicable_kinds = field
dotnet_naming_symbols.static_readonly_symbols.required_modifiers = static,readonly
dotnet_naming_symbols.static_readonly_symbols.required_modifiers = static, readonly
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_accessibilities = *
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_kinds = namespace,class,struct,enum,delegate
dotnet_naming_symbols.types_and_namespaces_symbols.applicable_kinds = namespace, class, struct, enum, delegate
dotnet_naming_symbols.type_parameters_symbols.applicable_accessibilities = *
dotnet_naming_symbols.type_parameters_symbols.applicable_kinds = type_parameter
@ -342,6 +343,7 @@ resharper_csharp_wrap_parameters_style = chop_if_long
resharper_keep_existing_attribute_arrangement = true
resharper_wrap_chained_binary_patterns = chop_if_long
resharper_wrap_chained_method_calls = chop_if_long
resharper_csharp_trailing_comma_in_multiline_lists = true
[*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
indent_size = 2

View file

@ -1,19 +1,17 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.IntegrationTests.Pair;
using Content.Server.Mind;
using Content.Server.Warps;
using Robust.Server.GameObjects;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Random;
@ -58,15 +56,20 @@ public class PvsBenchmark
_pair.Server.CfgMan.SetCVar(CVars.NetPvsAsync, false);
_sys = _entMan.System<SharedTransformSystem>();
SetupAsync().Wait();
}
private async Task SetupAsync()
{
// Spawn the map
_pair.Server.ResolveDependency<IRobustRandom>().SetSeed(42);
_pair.Server.WaitPost(() =>
await _pair.Server.WaitPost(() =>
{
var success = _entMan.System<MapLoaderSystem>().TryLoad(_mapId, Map, out _);
if (!success)
throw new Exception("Map load failed");
_pair.Server.MapMan.DoMapInitialize(_mapId);
}).Wait();
});
// Get list of ghost warp positions
_spawns = _entMan.AllComponentsList<WarpPointComponent>()
@ -76,17 +79,19 @@ public class PvsBenchmark
Array.Resize(ref _players, PlayerCount);
// Spawn "Players".
_pair.Server.WaitPost(() =>
// Spawn "Players"
_players = await _pair.Server.AddDummySessions(PlayerCount);
await _pair.Server.WaitPost(() =>
{
var mind = _pair.Server.System<MindSystem>();
for (var i = 0; i < PlayerCount; i++)
{
var pos = _spawns[i % _spawns.Length];
var uid =_entMan.SpawnEntity("MobHuman", pos);
_pair.Server.ConsoleHost.ExecuteCommand($"setoutfit {_entMan.GetNetEntity(uid)} CaptainGear");
_players[i] = new DummySession{AttachedEntity = uid};
mind.ControlMob(_players[i].UserId, uid);
}
}).Wait();
});
// Repeatedly move players around so that they "explore" the map and see lots of entities.
// This will populate their PVS data with out-of-view entities.
@ -168,20 +173,4 @@ public class PvsBenchmark
}).Wait();
_pair.Server.PvsTick(_players);
}
private sealed class DummySession : ICommonSession
{
public SessionStatus Status => SessionStatus.InGame;
public EntityUid? AttachedEntity {get; set; }
public NetUserId UserId => default;
public string Name => string.Empty;
public short Ping => default;
public INetChannel Channel { get; set; } = default!;
public LoginType AuthType => default;
public HashSet<EntityUid> ViewSubscriptions { get; } = new();
public DateTime ConnectedTime { get; set; }
public SessionState State => default!;
public SessionData Data => default!;
public bool ClientSide { get; set; }
}
}

View file

@ -1,5 +1,7 @@
using Content.Shared.Access.Systems;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Access.UI
{
@ -40,7 +42,7 @@ namespace Content.Client.Access.UI
SendMessage(new AgentIDCardJobChangedMessage(newJob));
}
public void OnJobIconChanged(string newJobIconId)
public void OnJobIconChanged(ProtoId<StatusIconPrototype> newJobIconId)
{
SendMessage(new AgentIDCardJobIconChangedMessage(newJobIconId));
}

View file

@ -38,7 +38,7 @@ namespace Content.Client.Access.UI
JobLineEdit.OnFocusExit += e => OnJobChanged?.Invoke(e.Text);
}
public void SetAllowedIcons(HashSet<string> icons, string currentJobIconId)
public void SetAllowedIcons(HashSet<ProtoId<StatusIconPrototype>> icons, string currentJobIconId)
{
IconGrid.DisposeAllChildren();
@ -46,10 +46,8 @@ namespace Content.Client.Access.UI
var i = 0;
foreach (var jobIconId in icons)
{
if (!_prototypeManager.TryIndex<StatusIconPrototype>(jobIconId, out var jobIcon))
{
if (!_prototypeManager.TryIndex(jobIconId, out var jobIcon))
continue;
}
String styleBase = StyleBase.ButtonOpenBoth;
var modulo = i % JobIconColumnCount;
@ -77,7 +75,7 @@ namespace Content.Client.Access.UI
};
jobIconButton.AddChild(jobIconTexture);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIcon.ID);
jobIconButton.OnPressed += _ => _bui.OnJobIconChanged(jobIconId);
IconGrid.AddChild(jobIconButton);
if (jobIconId.Equals(currentJobIconId))

View file

@ -6,7 +6,8 @@
xmlns:tabs="clr-namespace:Content.Client.Administration.UI.Tabs"
xmlns:playerTab="clr-namespace:Content.Client.Administration.UI.Tabs.PlayerTab"
xmlns:objectsTab="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab">
xmlns:panic="clr-namespace:Content.Client.Administration.UI.Tabs.PanicBunkerTab"
xmlns:baby="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab">
<TabContainer Name="MasterTabContainer">
<adminTab:AdminTab />
<adminbusTab:AdminbusTab />
@ -14,6 +15,7 @@
<tabs:RoundTab />
<tabs:ServerTab />
<panic:PanicBunkerTab Name="PanicBunkerControl" Access="Public" />
<baby:BabyJailTab Name="BabyJailControl" Access="Public" />
<playerTab:PlayerTab Name="PlayerTabControl" Access="Public" />
<objectsTab:ObjectsTab Name="ObjectsTabControl" Access="Public" />
</TabContainer>

View file

@ -21,8 +21,12 @@ namespace Content.Client.Administration.UI
MasterTabContainer.SetTabTitle(3, Loc.GetString("admin-menu-round-tab"));
MasterTabContainer.SetTabTitle(4, Loc.GetString("admin-menu-server-tab"));
MasterTabContainer.SetTabTitle(5, Loc.GetString("admin-menu-panic-bunker-tab"));
MasterTabContainer.SetTabTitle(6, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle(7, Loc.GetString("admin-menu-objects-tab"));
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
MasterTabContainer.SetTabTitle(6, Loc.GetString("admin-menu-baby-jail-tab"));
MasterTabContainer.SetTabTitle(7, Loc.GetString("admin-menu-players-tab"));
MasterTabContainer.SetTabTitle(8, Loc.GetString("admin-menu-objects-tab"));
}
protected override void Dispose(bool disposing)

View file

@ -0,0 +1,6 @@
<controls:BabyJailStatusWindow
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
Title="{Loc admin-ui-baby-jail-window-title}">
<RichTextLabel Name="MessageLabel" Access="Public" />
</controls:BabyJailStatusWindow>

View file

@ -0,0 +1,21 @@
using Content.Client.Message;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
[GenerateTypedNameReferences]
public sealed partial class BabyJailStatusWindow : FancyWindow
{
public BabyJailStatusWindow()
{
RobustXamlLoader.Load(this);
MessageLabel.SetMarkup(Loc.GetString("admin-ui-baby-jail-is-enabled"));
}
}

View file

@ -0,0 +1,26 @@
<controls:BabyJailTab
xmlns="https://spacestation14.io"
xmlns:controls="clr-namespace:Content.Client.Administration.UI.Tabs.BabyJailTab"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
Margin="4">
<BoxContainer Orientation="Vertical">
<cc:CommandButton Name="EnabledButton" Command="babyjail" ToggleMode="True"
Text="{Loc admin-ui-baby-jail-disabled}"
ToolTip="{Loc admin-ui-baby-jail-tooltip}" />
<cc:CommandButton Name="ShowReasonButton" Command="babyjail_show_reason"
ToggleMode="True" Text="{Loc admin-ui-baby-jail-show-reason}"
ToolTip="{Loc admin-ui-baby-jail-show-reason-tooltip}" />
<BoxContainer Orientation="Vertical" Margin="0 10 0 0">
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-account-age}" MinWidth="175" />
<LineEdit Name="MaxAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-baby-jail-max-overall-minutes}" MinWidth="175" />
<LineEdit Name="MaxOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
</BoxContainer>
</BoxContainer>
</controls:BabyJailTab>

View file

@ -0,0 +1,75 @@
using Content.Shared.Administration.Events;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Console;
/*
* TODO: Remove me once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
namespace Content.Client.Administration.UI.Tabs.BabyJailTab;
[GenerateTypedNameReferences]
public sealed partial class BabyJailTab : Control
{
[Dependency] private readonly IConsoleHost _console = default!;
private string _maxAccountAge;
private string _maxOverallMinutes;
public BabyJailTab()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
MaxAccountAge.OnTextEntered += args => SendMaxAccountAge(args.Text);
MaxAccountAge.OnFocusExit += args => SendMaxAccountAge(args.Text);
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.OnTextEntered += args => SendMaxOverallMinutes(args.Text);
MaxOverallMinutes.OnFocusExit += args => SendMaxOverallMinutes(args.Text);
_maxOverallMinutes = MaxOverallMinutes.Text;
}
private void SendMaxAccountAge(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxAccountAge ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_account_age {minutes}");
}
private void SendMaxOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _maxOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"babyjail_max_overall_minutes {minutes}");
}
public void UpdateStatus(BabyJailStatus status)
{
EnabledButton.Pressed = status.Enabled;
EnabledButton.Text = Loc.GetString(status.Enabled
? "admin-ui-baby-jail-enabled"
: "admin-ui-baby-jail-disabled"
);
EnabledButton.ModulateSelfOverride = status.Enabled ? Color.Red : null;
ShowReasonButton.Pressed = status.ShowReason;
MaxAccountAge.Text = status.MaxAccountAgeMinutes.ToString();
_maxAccountAge = MaxAccountAge.Text;
MaxOverallMinutes.Text = status.MaxOverallMinutes.ToString();
_maxOverallMinutes = MaxOverallMinutes.Text;
}
}

View file

@ -1,15 +1,21 @@
<Control xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:ot="clr-namespace:Content.Client.Administration.UI.Tabs.ObjectsTab"
xmlns:co="clr-namespace:Content.Client.UserInterface.Controls">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label HorizontalExpand="True" SizeFlagsStretchRatio="0.50"
Text="{Loc Object type:}" />
<LineEdit Name="SearchLineEdit" PlaceHolder="{Loc Search...}" HorizontalExpand="True" SizeFlagsStretchRatio="1"/>
<OptionButton Name="ObjectTypeOptions" HorizontalExpand="True" SizeFlagsStretchRatio="0.25"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" HorizontalExpand="True">
</BoxContainer>
<cc:HSeparator/>
<ScrollContainer HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Orientation="Vertical" Name="ObjectList">
</BoxContainer>
</ScrollContainer>
<BoxContainer Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<ot:ObjectsTabHeader Name="ListHeader"/>
<cc:HSeparator/>
<co:SearchListContainer Name="SearchList" Access="Public" VerticalExpand="True"/>
</BoxContainer>
</BoxContainer>
</Control>

View file

@ -1,5 +1,7 @@
using Content.Client.Station;
using Content.Client.UserInterface.Controls;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Map.Components;
@ -10,20 +12,20 @@ namespace Content.Client.Administration.UI.Tabs.ObjectsTab;
[GenerateTypedNameReferences]
public sealed partial class ObjectsTab : Control
{
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly List<ObjectsTabEntry> _objects = new();
private List<ObjectsTabSelection> _selections = new();
private readonly List<ObjectsTabSelection> _selections = new();
private bool _ascending = false; // Set to false for descending order by default
private ObjectsTabHeader.Header _headerClicked = ObjectsTabHeader.Header.ObjectName;
private readonly Color _altColor = Color.FromHex("#292B38");
private readonly Color _defaultColor = Color.FromHex("#2F2F3B");
public event Action<ObjectsTabEntry, GUIBoundKeyEventArgs>? OnEntryKeyBindDown;
public event Action<GUIBoundKeyEventArgs, ListData>? OnEntryKeyBindDown;
// Listen I could either have like 4 different event subscribers (for map / grid / station changes) and manage their lifetimes in AdminUIController
// OR
// I can do this.
private TimeSpan _updateFrequency = TimeSpan.FromSeconds(2);
private TimeSpan _nextUpdate = TimeSpan.FromSeconds(2);
private readonly TimeSpan _updateFrequency = TimeSpan.FromSeconds(2);
private TimeSpan _nextUpdate;
public ObjectsTab()
{
@ -42,6 +44,30 @@ public sealed partial class ObjectsTab : Control
ObjectTypeOptions.AddItem(Enum.GetName((ObjectsTabSelection)type)!);
}
ListHeader.OnHeaderClicked += HeaderClicked;
SearchList.SearchBar = SearchLineEdit;
SearchList.GenerateItem += GenerateButton;
SearchList.DataFilterCondition += DataFilterCondition;
RefreshObjectList();
// Set initial selection and refresh the list to apply the initial sort order
var defaultSelection = ObjectsTabSelection.Grids;
ObjectTypeOptions.SelectId((int)defaultSelection); // Set the default selection
RefreshObjectList(defaultSelection); // Refresh the list with the default selection
// Initialize the next update time
_nextUpdate = TimeSpan.Zero;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (_timing.CurTime < _nextUpdate)
return;
_nextUpdate = _timing.CurTime + _updateFrequency;
RefreshObjectList();
}
@ -81,32 +107,70 @@ public sealed partial class ObjectsTab : Control
throw new ArgumentOutOfRangeException(nameof(selection), selection, null);
}
foreach (var control in _objects)
entities.Sort((a, b) =>
{
ObjectList.RemoveChild(control);
var valueA = GetComparableValue(a, _headerClicked);
var valueB = GetComparableValue(b, _headerClicked);
return _ascending ? Comparer<object>.Default.Compare(valueA, valueB) : Comparer<object>.Default.Compare(valueB, valueA);
});
var listData = new List<ObjectsListData>();
for (int index = 0; index < entities.Count; index++)
{
var info = entities[index];
listData.Add(new ObjectsListData(info, $"{info.Name} {info.Entity}", index % 2 == 0 ? _altColor : _defaultColor));
}
_objects.Clear();
foreach (var (name, nent) in entities)
{
var ctrl = new ObjectsTabEntry(name, nent);
_objects.Add(ctrl);
ObjectList.AddChild(ctrl);
ctrl.OnKeyBindDown += args => OnEntryKeyBindDown?.Invoke(ctrl, args);
}
SearchList.PopulateList(listData);
}
protected override void FrameUpdate(FrameEventArgs args)
private void GenerateButton(ListData data, ListContainerButton button)
{
base.FrameUpdate(args);
if (_timing.CurTime < _nextUpdate)
if (data is not ObjectsListData { Info: var info, BackgroundColor: var backgroundColor })
return;
// I do not care for precision.
_nextUpdate = _timing.CurTime + _updateFrequency;
var entry = new ObjectsTabEntry(info.Name, info.Entity, new StyleBoxFlat { BackgroundColor = backgroundColor });
button.ToolTip = $"{info.Name}, {info.Entity}";
button.OnKeyBindDown += args => OnEntryKeyBindDown?.Invoke(args, data);
button.AddChild(entry);
}
private bool DataFilterCondition(string filter, ListData listData)
{
if (listData is not ObjectsListData { FilteringString: var filteringString })
return false;
// If the filter is empty, do not filter out any entries
if (string.IsNullOrEmpty(filter))
return true;
return filteringString.Contains(filter, StringComparison.CurrentCultureIgnoreCase);
}
private object GetComparableValue((string Name, NetEntity Entity) entity, ObjectsTabHeader.Header header)
{
return header switch
{
ObjectsTabHeader.Header.ObjectName => entity.Name,
ObjectsTabHeader.Header.EntityID => entity.Entity.ToString(),
_ => entity.Name
};
}
private void HeaderClicked(ObjectsTabHeader.Header header)
{
if (_headerClicked == header)
{
_ascending = !_ascending;
}
else
{
_headerClicked = header;
_ascending = true;
}
ListHeader.UpdateHeaderSymbols(_headerClicked, _ascending);
RefreshObjectList();
}
@ -118,3 +182,4 @@ public sealed partial class ObjectsTab : Control
}
}
public record ObjectsListData((string Name, NetEntity Entity) Info, string FilteringString, Color BackgroundColor) : ListData;

View file

@ -1,6 +1,6 @@
<ContainerButton xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer Name="BackgroundColorPanel"/>
<PanelContainer xmlns="https://spacestation14.io"
xmlns:customControls="clr-namespace:Content.Client.Administration.UI.CustomControls"
Name="BackgroundColorPanel">
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
SeparationOverride="4">
@ -14,4 +14,4 @@
HorizontalExpand="True"
ClipText="True"/>
</BoxContainer>
</ContainerButton>
</PanelContainer>

View file

@ -1,19 +1,21 @@
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.Administration.UI.Tabs.ObjectsTab;
[GenerateTypedNameReferences]
public sealed partial class ObjectsTabEntry : ContainerButton
public sealed partial class ObjectsTabEntry : PanelContainer
{
public NetEntity AssocEntity;
public ObjectsTabEntry(string name, NetEntity nent)
public ObjectsTabEntry(string name, NetEntity nent, StyleBox styleBox)
{
RobustXamlLoader.Load(this);
AssocEntity = nent;
EIDLabel.Text = nent.ToString();
NameLabel.Text = name;
BackgroundColorPanel.PanelOverride = styleBox;
}
}

View file

@ -0,0 +1,21 @@
<Control xmlns="https://spacestation14.io"
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls">
<PanelContainer Name="BackgroundColorPanel" Access="Public"/>
<BoxContainer Orientation="Horizontal"
HorizontalExpand="True"
SeparationOverride="4">
<Label Name="ObjectNameLabel"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"
ClipText="True"
Text="{Loc object-tab-object-name}"
MouseFilter="Pass"/>
<cc:VSeparator/>
<Label Name="EntityIDLabel"
SizeFlagsStretchRatio="3"
HorizontalExpand="True"
ClipText="True"
Text="{Loc object-tab-entity-id}"
MouseFilter="Pass"/>
</BoxContainer>
</Control>

View file

@ -0,0 +1,86 @@
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Input;
namespace Content.Client.Administration.UI.Tabs.ObjectsTab
{
[GenerateTypedNameReferences]
public sealed partial class ObjectsTabHeader : Control
{
public event Action<Header>? OnHeaderClicked;
private const string ArrowUp = "↑";
private const string ArrowDown = "↓";
public ObjectsTabHeader()
{
RobustXamlLoader.Load(this);
ObjectNameLabel.OnKeyBindDown += ObjectNameClicked;
EntityIDLabel.OnKeyBindDown += EntityIDClicked;
}
public Label GetHeader(Header header)
{
return header switch
{
Header.ObjectName => ObjectNameLabel,
Header.EntityID => EntityIDLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
}
public void ResetHeaderText()
{
ObjectNameLabel.Text = Loc.GetString("object-tab-object-name");
EntityIDLabel.Text = Loc.GetString("object-tab-entity-id");
}
public void UpdateHeaderSymbols(Header headerClicked, bool ascending)
{
ResetHeaderText();
var arrow = ascending ? ArrowUp : ArrowDown;
GetHeader(headerClicked).Text += $" {arrow}";
}
private void HeaderClicked(GUIBoundKeyEventArgs args, Header header)
{
if (args.Function != EngineKeyFunctions.UIClick)
{
return;
}
OnHeaderClicked?.Invoke(header);
args.Handle();
}
private void ObjectNameClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.ObjectName);
}
private void EntityIDClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.EntityID);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
ObjectNameLabel.OnKeyBindDown -= ObjectNameClicked;
EntityIDLabel.OnKeyBindDown -= EntityIDClicked;
}
}
public enum Header
{
ObjectName,
EntityID
}
}
}

View file

@ -31,12 +31,12 @@
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-panic-bunker-min-account-age}" MinWidth="175" />
<LineEdit Name="MinAccountAge" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-hours}" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal" Margin="2">
<Label Text="{Loc admin-ui-panic-bunker-min-overall-hours}" MinWidth="175" />
<LineEdit Name="MinOverallHours" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-hours}" />
<Label Text="{Loc admin-ui-panic-bunker-min-overall-minutes}" MinWidth="175" />
<LineEdit Name="MinOverallMinutes" MinWidth="50" Margin="0 0 5 0" />
<Label Text="{Loc generic-minutes}" />
</BoxContainer>
<!-- Corvax-VPNGuard-Start -->
<BoxContainer Orientation="Horizontal" Margin="2" Visible="False" Name="VPNContainer">

View file

@ -13,7 +13,7 @@ public sealed partial class PanicBunkerTab : Control
[Dependency] private readonly IConsoleHost _console = default!;
private string _minAccountAge;
private string _minOverallHours;
private string _minOverallMinutes;
public PanicBunkerTab()
{
@ -26,9 +26,9 @@ public sealed partial class PanicBunkerTab : Control
MinAccountAge.OnFocusExit += args => SendMinAccountAge(args.Text);
_minAccountAge = MinAccountAge.Text;
MinOverallHours.OnTextEntered += args => SendMinOverallHours(args.Text);
MinOverallHours.OnFocusExit += args => SendMinOverallHours(args.Text);
_minOverallHours = MinOverallHours.Text;
MinOverallMinutes.OnTextEntered += args => SendMinOverallMinutes(args.Text);
MinOverallMinutes.OnFocusExit += args => SendMinOverallMinutes(args.Text);
_minOverallMinutes = MinOverallMinutes.Text;
// Corvax-VPNGuard-Start
var haveSecrets = IoCManager.Instance!.TryResolveType<ISharedSponsorsManager>(out _); // TODO: Probably need better way to detect Secrets module
if (haveSecrets)
@ -51,16 +51,16 @@ public sealed partial class PanicBunkerTab : Control
_console.ExecuteCommand($"panicbunker_min_account_age {minutes}");
}
private void SendMinOverallHours(string text)
private void SendMinOverallMinutes(string text)
{
if (string.IsNullOrWhiteSpace(text) ||
text == _minOverallHours ||
!int.TryParse(text, out var hours))
text == _minOverallMinutes ||
!int.TryParse(text, out var minutes))
{
return;
}
_console.ExecuteCommand($"panicbunker_min_overall_hours {hours}");
_console.ExecuteCommand($"panicbunker_min_overall_minutes {minutes}");
}
// Corvax-VPNGuard-Start
@ -84,11 +84,11 @@ public sealed partial class PanicBunkerTab : Control
CountDeadminnedButton.Pressed = status.CountDeadminnedAdmins;
ShowReasonButton.Pressed = status.ShowReason;
MinAccountAge.Text = status.MinAccountAgeHours.ToString();
MinAccountAge.Text = status.MinAccountAgeMinutes.ToString();
_minAccountAge = MinAccountAge.Text;
MinOverallHours.Text = status.MinOverallHours.ToString();
_minOverallHours = MinOverallHours.Text;
MinOverallMinutes.Text = status.MinOverallMinutes.ToString();
_minOverallMinutes = MinOverallMinutes.Text;
DenyVPN.Pressed = status.DenyVpn; // Corvax-VPNGuard
}
}

View file

@ -53,6 +53,7 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab
SearchList.ItemKeyBindDown += (args, data) => OnEntryKeyBindDown?.Invoke(args, data);
RefreshPlayerList(_adminSystem.PlayerList);
}
#region Antag Overlay
@ -110,7 +111,9 @@ namespace Content.Client.Administration.UI.Tabs.PlayerTab
_players = players;
PlayerCount.Text = $"Players: {_playerMan.PlayerCount}";
var sortedPlayers = new List<PlayerInfo>(players);
var filteredPlayers = players.Where(info => _showDisconnected || info.Connected).ToList();
var sortedPlayers = new List<PlayerInfo>(filteredPlayers);
sortedPlayers.Sort(Compare);
UpdateHeaderSymbols();

View file

@ -1,55 +0,0 @@
using Content.Shared.Antag;
using Content.Shared.Revolutionary.Components;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Antag;
/// <summary>
/// Used for assigning specified icons for antags.
/// </summary>
public sealed class AntagStatusIconSystem : SharedStatusIconSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IPlayerManager _player = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(GetIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetIcon);
SubscribeLocalEvent<InitialInfectedComponent, GetStatusIconsEvent>(GetIcon);
}
/// <summary>
/// Adds a Status Icon on an entity if the player is supposed to see it.
/// </summary>
private void GetIcon<T>(EntityUid uid, T comp, ref GetStatusIconsEvent ev) where T: IAntagStatusIconComponent
{
var ent = _player.LocalSession?.AttachedEntity;
var canEv = new CanDisplayStatusIconsEvent(ent);
RaiseLocalEvent(uid, ref canEv);
if (!canEv.Cancelled)
ev.StatusIcons.Add(_prototype.Index(comp.StatusIcon));
}
/// <summary>
/// Adds the Rev Icon on an entity if the player is supposed to see it. This additional function is needed to deal
/// with a special case where if someone is a head rev we only want to display the headrev icon.
/// </summary>
private void GetRevIcon(EntityUid uid, RevolutionaryComponent comp, ref GetStatusIconsEvent ev)
{
if (HasComp<HeadRevolutionaryComponent>(uid))
return;
GetIcon(uid, comp, ref ev);
}
}

View file

@ -1,8 +0,0 @@
using Content.Server.Bed.Sleep;
namespace Content.Client.Bed;
public sealed class SleepingSystem : SharedSleepingSystem
{
}

View file

@ -3,6 +3,7 @@ using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Hands;
using Content.Shared.Item;
using Content.Shared.Rounding;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
@ -150,6 +151,9 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
if (!TryComp<ItemComponent>(uid, out var item))
return;
if (!AppearanceSystem.TryGetData<float>(uid, SolutionContainerVisuals.FillFraction, out var fraction, appearance))
return;
@ -159,7 +163,8 @@ public sealed class SolutionContainerVisualsSystem : VisualizerSystem<SolutionCo
{
var layer = new PrototypeLayerData();
var key = "inhand-" + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
var heldPrefix = item.HeldPrefix == null ? "inhand-" : $"{item.HeldPrefix}-inhand-";
var key = heldPrefix + args.Location.ToString().ToLowerInvariant() + component.InHandsFillBaseName + closestFillSprite;
layer.State = key;

View file

@ -35,6 +35,7 @@ public sealed class ShowHealthBarsCommand : LocalizedCommands
var showHealthBarsComponent = new ShowHealthBarsComponent
{
DamageContainers = args.ToList(),
HealthStatusIcon = null,
NetSyncEnabled = false
};

View file

@ -27,6 +27,7 @@ namespace Content.Client.Construction
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
@ -195,9 +196,8 @@ namespace Content.Client.Construction
if (GhostPresent(loc))
return false;
// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
var predicate = GetPredicate(prototype.CanBuildInImpassable, loc.ToMap(EntityManager, _transformSystem));
if (!_interactionSystem.InRangeUnobstructed(user, loc, 20f, predicate: predicate))
if (!_examineSystem.InRangeUnOccluded(user, loc, 20f, predicate: predicate))
return false;
if (!CheckConstructionConditions(prototype, loc, dir, user, showPopup: true))

View file

@ -8,7 +8,7 @@
<BoxContainer Orientation="Horizontal" HorizontalExpand="True" VerticalExpand="True" Margin="10">
<BoxContainer SizeFlagsStretchRatio="2" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Orientation="Vertical">
<SpriteView Name="MachineSprite" Scale="4 4" HorizontalAlignment="Center" VerticalExpand="True" MinSize="128 128"/>
<EntityPrototypeView Name="MachineSprite" Scale="4 4" HorizontalAlignment="Center" VerticalExpand="True" MinSize="128 128"/>
<RichTextLabel Name="MachineNameLabel" HorizontalAlignment="Center" StyleClasses="LabelKeyText"/>
</BoxContainer>
<Control MinHeight="10"/>

View file

@ -23,7 +23,6 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
private readonly ItemSlotsSystem _itemSlots;
private readonly FlatpackSystem _flatpack;
private readonly MaterialStorageSystem _materialStorage;
private readonly SpriteSystem _spriteSystem;
private readonly EntityUid _owner;
@ -31,7 +30,6 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
public const string NoBoardEffectId = "FlatpackerNoBoardEffect";
private EntityUid? _currentBoard = EntityUid.Invalid;
private EntityUid? _machinePreview;
public event Action? PackButtonPressed;
@ -43,7 +41,6 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
_itemSlots = _entityManager.System<ItemSlotsSystem>();
_flatpack = _entityManager.System<FlatpackSystem>();
_materialStorage = _entityManager.System<MaterialStorageSystem>();
_spriteSystem = _entityManager.System<SpriteSystem>();
_owner = uid;
@ -57,17 +54,10 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
{
base.FrameUpdate(args);
if (_machinePreview is not { } && _entityManager.Deleted(_machinePreview))
{
_machinePreview = null;
MachineSprite.SetEntity(_machinePreview);
}
if (!_entityManager.TryGetComponent<FlatpackCreatorComponent>(_owner, out var flatpacker) ||
!_itemSlots.TryGetSlot(_owner, flatpacker.SlotId, out var itemSlot))
return;
MachineBoardComponent? machineBoardComp = null;
if (flatpacker.Packing)
{
PackButton.Disabled = true;
@ -75,11 +65,10 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
else if (_currentBoard != null)
{
Dictionary<string, int> cost;
if (_entityManager.TryGetComponent(_currentBoard, out machineBoardComp) &&
machineBoardComp.Prototype is not null)
if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var machineBoardComp))
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, machineBoardComp));
else
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), null);
PackButton.Disabled = !_materialStorage.CanChangeMaterialAmount(_owner, cost);
}
@ -87,9 +76,6 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
if (_currentBoard == itemSlot.Item)
return;
if (_machinePreview != null)
_entityManager.DeleteEntity(_machinePreview);
_currentBoard = itemSlot.Item;
CostHeaderLabel.Visible = _currentBoard != null;
InsertLabel.Visible = _currentBoard == null;
@ -99,35 +85,32 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
string? prototype = null;
Dictionary<string, int>? cost = null;
if (machineBoardComp != null || _entityManager.TryGetComponent(_currentBoard, out machineBoardComp))
if (_entityManager.TryGetComponent<MachineBoardComponent>(_currentBoard, out var newMachineBoardComp))
{
prototype = machineBoardComp.Prototype;
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, machineBoardComp));
prototype = newMachineBoardComp.Prototype;
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), (_currentBoard.Value, newMachineBoardComp));
}
else if (_entityManager.TryGetComponent<ComputerBoardComponent>(_currentBoard, out var computerBoard))
{
prototype = computerBoard.Prototype;
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker));
cost = _flatpack.GetFlatpackCreationCost((_owner, flatpacker), null);
}
if (prototype is not null && cost is not null)
{
var proto = _prototypeManager.Index<EntityPrototype>(prototype);
_machinePreview = _entityManager.Spawn(proto.ID);
_spriteSystem.ForceUpdate(_machinePreview.Value);
MachineSprite.SetPrototype(prototype);
MachineNameLabel.SetMessage(proto.Name);
CostLabel.SetMarkup(GetCostString(cost));
}
}
else
{
_machinePreview = _entityManager.Spawn(NoBoardEffectId);
MachineSprite.SetPrototype(NoBoardEffectId);
CostLabel.SetMessage(Loc.GetString("flatpacker-ui-no-board-label"));
MachineNameLabel.SetMessage(" ");
PackButton.Disabled = true;
}
MachineSprite.SetEntity(_machinePreview);
}
private string GetCostString(Dictionary<string, int> costs)
@ -149,7 +132,7 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
("amount", amountText),
("material", Loc.GetString(matProto.Name)));
msg.AddMarkup(text);
msg.TryAddMarkup(text, out _);
if (i != orderedCosts.Length - 1)
msg.PushNewline();
@ -157,12 +140,4 @@ public sealed partial class FlatpackCreatorMenu : FancyWindow
return msg.ToMarkup();
}
public override void Close()
{
base.Close();
_entityManager.DeleteEntity(_machinePreview);
_machinePreview = null;
}
}

View file

@ -4,11 +4,9 @@ using Content.Client.Chat.Managers;
using Content.Client.Corvax.TTS;
using Content.Client.Options;
using Content.Client.Eui;
using Content.Client.Flash;
using Content.Client.Fullscreen;
using Content.Client.GhostKick;
using Content.Client.Guidebook;
using Content.Client.Info;
using Content.Client.Input;
using Content.Client.IoC;
using Content.Client.Launcher;
@ -54,7 +52,6 @@ namespace Content.Client.Entry
[Dependency] private readonly IScreenshotHook _screenshotHook = default!;
[Dependency] private readonly FullscreenHook _fullscreenHook = default!;
[Dependency] private readonly ChangelogManager _changelogManager = default!;
[Dependency] private readonly RulesManager _rulesManager = default!;
[Dependency] private readonly ViewportManager _viewportManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
@ -128,7 +125,6 @@ namespace Content.Client.Entry
_screenshotHook.Initialize();
_fullscreenHook.Initialize();
_changelogManager.Initialize();
_rulesManager.Initialize();
_viewportManager.Initialize();
_ghostKick.Initialize();
_extendedDisconnectInformation.Initialize();

View file

@ -4,10 +4,12 @@ using Content.Client.Lobby;
using Content.Client.RoundEnd;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Roles;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Shared.Prototypes;
namespace Content.Client.GameTicking.Managers
{
@ -17,10 +19,9 @@ namespace Content.Client.GameTicking.Managers
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientAdminManager _admin = default!;
[Dependency] private readonly IClyde _clyde = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
private Dictionary<NetEntity, Dictionary<string, uint?>> _jobsAvailable = new();
private Dictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> _jobsAvailable = new();
private Dictionary<NetEntity, string> _stationNames = new();
[ViewVariables] public bool AreWeReady { get; private set; }
@ -32,13 +33,13 @@ namespace Content.Client.GameTicking.Managers
[ViewVariables] public TimeSpan StartTime { get; private set; }
[ViewVariables] public new bool Paused { get; private set; }
[ViewVariables] public IReadOnlyDictionary<NetEntity, Dictionary<string, uint?>> JobsAvailable => _jobsAvailable;
[ViewVariables] public IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> JobsAvailable => _jobsAvailable;
[ViewVariables] public IReadOnlyDictionary<NetEntity, string> StationNames => _stationNames;
public event Action? InfoBlobUpdated;
public event Action? LobbyStatusUpdated;
public event Action? LobbyLateJoinStatusUpdated;
public event Action<IReadOnlyDictionary<NetEntity, Dictionary<string, uint?>>>? LobbyJobsAvailableUpdated;
public event Action<IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>>>? LobbyJobsAvailableUpdated;
public override void Initialize()
{
@ -69,7 +70,7 @@ namespace Content.Client.GameTicking.Managers
// reading the console. E.g., logs like this one could leak the nuke station/grid:
// > Grid NT-Arrivals 1101 (122/n25896) changed parent. Old parent: map 10 (121/n25895). New parent: FTL (123/n26470)
#if !DEBUG
_map.Log.Level = _admin.IsAdmin() ? LogLevel.Info : LogLevel.Warning;
EntityManager.System<SharedMapSystem>().Log.Level = _admin.IsAdmin() ? LogLevel.Info : LogLevel.Warning;
#endif
}

View file

@ -1,4 +1,5 @@
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Content.Shared.Guidebook;
using Robust.Shared.Prototypes;
namespace Content.Client.Guidebook.Components;
@ -13,9 +14,8 @@ public sealed partial class GuideHelpComponent : Component
/// What guides to include show when opening the guidebook. The first entry will be used to select the currently
/// selected guidebook.
/// </summary>
[DataField("guides", customTypeSerializer: typeof(PrototypeIdListSerializer<GuideEntryPrototype>), required: true)]
[ViewVariables]
public List<string> Guides = new();
[DataField(required: true)]
public List<ProtoId<GuideEntryPrototype>> Guides = new();
/// <summary>
/// Whether or not to automatically include the children of the given guides.

View file

@ -2,7 +2,7 @@
xmlns:cc="clr-namespace:Content.Client.Administration.UI.CustomControls"
xmlns:fancyTree="clr-namespace:Content.Client.UserInterface.Controls.FancyTree"
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls"
SetSize="750 700"
SetSize="900 700"
MinSize="100 200"
Resizable="True"
Title="{Loc 'guidebook-window-title'}">
@ -18,12 +18,16 @@
Name="SearchBar"
PlaceHolder="{Loc 'guidebook-filter-placeholder-text'}"
HorizontalExpand="True"
Margin="0 5 10 5">
Margin="0 5 10 5">
</LineEdit>
</BoxContainer>
<BoxContainer Access="Internal" Name="ReturnContainer" Orientation="Horizontal" HorizontalAlignment="Right" Visible="False">
<Button Name="HomeButton" Text="{Loc 'ui-rules-button-home'}" Margin="0 0 10 0"/>
</BoxContainer>
<ScrollContainer Name="Scroll" HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
<Control>
<BoxContainer Orientation="Vertical" Name="EntryContainer" Margin="5 5 5 5" Visible="False"/>
<BoxContainer Orientation="Vertical" Name="EntryContainer" Margin="5 5 5 5" Visible="False">
</BoxContainer>
<BoxContainer Orientation="Vertical" Name="Placeholder" Margin="5 5 5 5">
<Label HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Loc 'guidebook-placeholder-text'}"/>
<Label HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Loc 'guidebook-placeholder-text-2'}"/>

View file

@ -1,15 +1,17 @@
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Guidebook.RichText;
using Content.Client.UserInterface.ControlExtensions;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Controls.FancyTree;
using JetBrains.Annotations;
using Content.Client.UserInterface.Systems.Info;
using Content.Shared.CCVar;
using Content.Shared.Guidebook;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes;
namespace Content.Client.Guidebook.Controls;
@ -19,7 +21,7 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly DocumentParsingManager _parsingMan = default!;
private Dictionary<string, GuideEntry> _entries = new();
private Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> _entries = new();
public GuidebookWindow()
{
@ -37,7 +39,13 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
private void OnSelectionChanged(TreeItem? item)
{
if (item != null && item.Metadata is GuideEntry entry)
{
ShowGuide(entry);
var isRulesEntry = entry.RuleEntry;
ReturnContainer.Visible = isRulesEntry;
HomeButton.OnPressed += _ => ShowGuide(entry);
}
else
ClearSelectedGuide();
}
@ -69,10 +77,10 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
}
public void UpdateGuides(
Dictionary<string, GuideEntry> entries,
List<string>? rootEntries = null,
string? forceRoot = null,
string? selected = null)
Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> entries,
List<ProtoId<GuideEntryPrototype>>? rootEntries = null,
ProtoId<GuideEntryPrototype>? forceRoot = null,
ProtoId<GuideEntryPrototype>? selected = null)
{
_entries = entries;
RepopulateTree(rootEntries, forceRoot);
@ -98,11 +106,11 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
}
}
private IEnumerable<GuideEntry> GetSortedEntries(List<string>? rootEntries)
private IEnumerable<GuideEntry> GetSortedEntries(List<ProtoId<GuideEntryPrototype>>? rootEntries)
{
if (rootEntries == null)
{
HashSet<string> entries = new(_entries.Keys);
HashSet<ProtoId<GuideEntryPrototype>> entries = new(_entries.Keys);
foreach (var entry in _entries.Values)
{
if (entry.Children.Count > 0)
@ -111,7 +119,7 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
.Select(childId => _entries[childId])
.OrderBy(childEntry => childEntry.Priority)
.ThenBy(childEntry => Loc.GetString(childEntry.Name))
.Select(childEntry => childEntry.Id)
.Select(childEntry => new ProtoId<GuideEntryPrototype>(childEntry.Id))
.ToList();
entry.Children = sortedChildren;
@ -127,13 +135,13 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
.ThenBy(rootEntry => Loc.GetString(rootEntry.Name));
}
private void RepopulateTree(List<string>? roots = null, string? forcedRoot = null)
private void RepopulateTree(List<ProtoId<GuideEntryPrototype>>? roots = null, ProtoId<GuideEntryPrototype>? forcedRoot = null)
{
Tree.Clear();
HashSet<string> addedEntries = new();
HashSet<ProtoId<GuideEntryPrototype>> addedEntries = new();
TreeItem? parent = forcedRoot == null ? null : AddEntry(forcedRoot, null, addedEntries);
TreeItem? parent = forcedRoot == null ? null : AddEntry(forcedRoot.Value, null, addedEntries);
foreach (var entry in GetSortedEntries(roots))
{
AddEntry(entry.Id, parent, addedEntries);
@ -141,17 +149,23 @@ public sealed partial class GuidebookWindow : FancyWindow, ILinkClickHandler
Tree.SetAllExpanded(true);
}
private TreeItem? AddEntry(string id, TreeItem? parent, HashSet<string> addedEntries)
private TreeItem? AddEntry(ProtoId<GuideEntryPrototype> id, TreeItem? parent, HashSet<ProtoId<GuideEntryPrototype>> addedEntries)
{
if (!_entries.TryGetValue(id, out var entry))
return null;
if (!addedEntries.Add(id))
{
// TODO GUIDEBOOK Maybe allow duplicate entries?
// E.g., for adding medicine under both chemicals & the chemist job
Logger.Error($"Adding duplicate guide entry: {id}");
return null;
}
var rulesProto = UserInterfaceManager.GetUIController<InfoUIController>().GetCoreRuleEntry();
if (entry.RuleEntry && entry.Id != rulesProto.Id)
return null;
var item = Tree.AddItem(parent);
item.Metadata = entry;
var name = Loc.GetString(entry.Name);

View file

@ -1,7 +1,10 @@
using System.Linq;
using Content.Client.Guidebook.Richtext;
using Content.Shared.Guidebook;
using Pidgin;
using Robust.Client.UserInterface;
using Robust.Shared.ContentPack;
using Robust.Shared.Prototypes;
using Robust.Shared.Reflection;
using Robust.Shared.Sandboxing;
using static Pidgin.Parser;
@ -13,7 +16,9 @@ namespace Content.Client.Guidebook;
/// </summary>
public sealed partial class DocumentParsingManager
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly ISandboxHelper _sandboxHelper = default!;
private readonly Dictionary<string, Parser<char, Control>> _tagControlParsers = new();
@ -37,6 +42,21 @@ public sealed partial class DocumentParsingManager
ControlParser = SkipWhitespaces.Then(_controlParser.Many());
}
public bool TryAddMarkup(Control control, ProtoId<GuideEntryPrototype> entryId, bool log = true)
{
if (!_prototype.TryIndex(entryId, out var entry))
return false;
using var file = _resourceManager.ContentFileReadText(entry.Text);
return TryAddMarkup(control, file.ReadToEnd(), log);
}
public bool TryAddMarkup(Control control, GuideEntry entry, bool log = true)
{
using var file = _resourceManager.ContentFileReadText(entry.Text);
return TryAddMarkup(control, file.ReadToEnd(), log);
}
public bool TryAddMarkup(Control control, string text, bool log = true)
{
try

View file

@ -2,6 +2,7 @@ using System.Linq;
using Content.Client.Guidebook.Components;
using Content.Client.Light;
using Content.Client.Verbs;
using Content.Shared.Guidebook;
using Content.Shared.Interaction;
using Content.Shared.Light.Components;
using Content.Shared.Speech;
@ -13,6 +14,7 @@ using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
@ -31,7 +33,12 @@ public sealed class GuidebookSystem : EntitySystem
[Dependency] private readonly SharedPointLightSystem _pointLightSystem = default!;
[Dependency] private readonly TagSystem _tags = default!;
public event Action<List<string>, List<string>?, string?, bool, string?>? OnGuidebookOpen;
public event Action<List<ProtoId<GuideEntryPrototype>>,
List<ProtoId<GuideEntryPrototype>>?,
ProtoId<GuideEntryPrototype>?,
bool,
ProtoId<GuideEntryPrototype>?>? OnGuidebookOpen;
public const string GuideEmbedTag = "GuideEmbeded";
private EntityUid _defaultUser;
@ -80,7 +87,7 @@ public sealed class GuidebookSystem : EntitySystem
});
}
public void OpenHelp(List<string> guides)
public void OpenHelp(List<ProtoId<GuideEntryPrototype>> guides)
{
OnGuidebookOpen?.Invoke(guides, null, null, true, guides[0]);
}

View file

@ -1,25 +0,0 @@
using Content.Shared.Info;
using Robust.Shared.Log;
namespace Content.Client.Info;
public sealed class InfoSystem : EntitySystem
{
public RulesMessage Rules = new RulesMessage("Server Rules", "The server did not send any rules.");
[Dependency] private readonly RulesManager _rules = default!;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<RulesMessage>(OnRulesReceived);
Log.Debug("Requested server info.");
RaiseNetworkEvent(new RequestRulesMessage());
}
private void OnRulesReceived(RulesMessage message, EntitySessionEventArgs eventArgs)
{
Log.Debug("Received server rules.");
Rules = message;
_rules.UpdateRules();
}
}

View file

@ -1,10 +1,8 @@
using System.Numerics;
using Content.Client.UserInterface.Systems.EscapeMenu;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
namespace Content.Client.Info
@ -12,7 +10,6 @@ namespace Content.Client.Info
public sealed class RulesAndInfoWindow : DefaultWindow
{
[Dependency] private readonly IResourceManager _resourceManager = default!;
[Dependency] private readonly RulesManager _rules = default!;
public RulesAndInfoWindow()
{
@ -22,8 +19,14 @@ namespace Content.Client.Info
var rootContainer = new TabContainer();
var rulesList = new Info();
var tutorialList = new Info();
var rulesList = new RulesControl
{
Margin = new Thickness(10)
};
var tutorialList = new Info
{
Margin = new Thickness(10)
};
rootContainer.AddChild(rulesList);
rootContainer.AddChild(tutorialList);
@ -31,7 +34,6 @@ namespace Content.Client.Info
TabContainer.SetTabTitle(rulesList, Loc.GetString("ui-info-tab-rules"));
TabContainer.SetTabTitle(tutorialList, Loc.GetString("ui-info-tab-tutorial"));
AddSection(rulesList, _rules.RulesSection());
PopulateTutorial(tutorialList);
Contents.AddChild(rootContainer);

View file

@ -1,6 +1,18 @@
<BoxContainer xmlns="https://spacestation14.io"
Name="InfoContainer"
Orientation="Vertical"
Margin="2 2 0 0"
SeparationOverride="10"
Access="Public"/>
<BoxContainer xmlns="https://spacestation14.io" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
<Control HorizontalExpand="True" VerticalExpand="True" HorizontalAlignment="Stretch">
<ScrollContainer Name="Scroll" HScrollEnabled="False" HorizontalExpand="True" VerticalExpand="True">
<BoxContainer Name="RulesContainer" VerticalExpand="True" Margin="0 0 5 0"/>
</ScrollContainer>
<BoxContainer Margin="0 0 15 0" HorizontalExpand="True" HorizontalAlignment="Right">
<Button Name="BackButton"
Text="{Loc 'ui-rules-button-back'}"
HorizontalAlignment="Right"
VerticalAlignment="Top"/>
<Control MinWidth="5"/>
<Button Name="HomeButton"
Text="{Loc 'ui-rules-button-home'}"
HorizontalAlignment="Right"
VerticalAlignment="Top"/>
</BoxContainer>
</Control>
</BoxContainer>

View file

@ -1,22 +1,54 @@
using System.IO;
using Content.Shared.CCVar;
using Content.Client.Guidebook;
using Content.Client.Guidebook.RichText;
using Content.Client.UserInterface.Systems.Info;
using Content.Shared.Guidebook;
using Robust.Client.AutoGenerated;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Configuration;
using Robust.Shared.Prototypes;
namespace Content.Client.Info;
[GenerateTypedNameReferences]
public sealed partial class RulesControl : BoxContainer
public sealed partial class RulesControl : BoxContainer, ILinkClickHandler
{
[Dependency] private readonly RulesManager _rules = default!;
[Dependency] private readonly DocumentParsingManager _parsingMan = default!;
private string? _currentEntry;
private readonly Stack<string> _priorEntries = new();
public RulesControl()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
AddChild(_rules.RulesSection());
SetGuide();
HomeButton.OnPressed += _ => SetGuide();
BackButton.OnPressed += _ => SetGuide(_priorEntries.Pop(), false);
}
public void HandleClick(string link)
{
SetGuide(link);
}
private void SetGuide(ProtoId<GuideEntryPrototype>? entry = null, bool addToPrior = true)
{
var coreEntry = UserInterfaceManager.GetUIController<InfoUIController>().GetCoreRuleEntry();
entry ??= coreEntry;
Scroll.SetScrollValue(default);
RulesContainer.Children.Clear();
if (!_parsingMan.TryAddMarkup(RulesContainer, entry.Value))
return;
if (addToPrior && _currentEntry != null)
_priorEntries.Push(_currentEntry);
_currentEntry = entry.Value;
HomeButton.Visible = entry.Value != coreEntry.Id;
BackButton.Visible = _priorEntries.Count != 0 && _priorEntries.Peek() != entry.Value;
}
}

View file

@ -1,105 +0,0 @@
using Content.Client.Lobby;
using Content.Client.Gameplay;
using Content.Shared.CCVar;
using Content.Shared.Info;
using Robust.Client.Console;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
namespace Content.Client.Info;
public sealed class RulesManager : SharedRulesManager
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IEntitySystemManager _sysMan = default!;
private InfoSection rulesSection = new InfoSection("", "", false);
private bool _shouldShowRules = false;
private RulesPopup? _activePopup;
public void Initialize()
{
_netManager.RegisterNetMessage<ShouldShowRulesPopupMessage>(OnShouldShowRules);
_netManager.RegisterNetMessage<ShowRulesPopupMessage>(OnShowRulesPopupMessage);
_netManager.RegisterNetMessage<RulesAcceptedMessage>();
_stateManager.OnStateChanged += OnStateChanged;
_consoleHost.RegisterCommand("fuckrules", "", "", (_, _, _) =>
{
OnAcceptPressed();
});
}
private void OnShouldShowRules(ShouldShowRulesPopupMessage message)
{
_shouldShowRules = true;
}
private void OnShowRulesPopupMessage(ShowRulesPopupMessage message)
{
ShowRules(message.PopupTime);
}
private void OnStateChanged(StateChangedEventArgs args)
{
if (args.NewState is not (GameplayState or LobbyState))
return;
if (!_shouldShowRules)
return;
_shouldShowRules = false;
ShowRules(_configManager.GetCVar(CCVars.RulesWaitTime));
}
private void ShowRules(float time)
{
if (_activePopup != null)
return;
_activePopup = new RulesPopup
{
Timer = time
};
_activePopup.OnQuitPressed += OnQuitPressed;
_activePopup.OnAcceptPressed += OnAcceptPressed;
_userInterfaceManager.WindowRoot.AddChild(_activePopup);
LayoutContainer.SetAnchorPreset(_activePopup, LayoutContainer.LayoutPreset.Wide);
}
private void OnQuitPressed()
{
_consoleHost.ExecuteCommand("quit");
}
private void OnAcceptPressed()
{
_netManager.ClientSendMessage(new RulesAcceptedMessage());
_activePopup?.Orphan();
_activePopup = null;
}
public void UpdateRules()
{
var rules = _sysMan.GetEntitySystem<InfoSystem>().Rules;
rulesSection.SetText(rules.Title, rules.Text, true);
}
public Control RulesSection()
{
rulesSection = new InfoSection("", "", false);
UpdateRules();
return rulesSection;
}
}

View file

@ -5,20 +5,20 @@
MouseFilter="Stop">
<parallax:ParallaxControl />
<Control VerticalExpand="True"
MaxWidth="650">
MaxWidth="800"
MaxHeight="900">
<PanelContainer StyleClasses="windowPanel" />
<ScrollContainer HScrollEnabled="False">
<BoxContainer Orientation="Vertical" SeparationOverride="10">
<info:RulesControl />
<BoxContainer Orientation="Vertical" SeparationOverride="10" Margin="10 10 5 10">
<info:RulesControl/>
<Label Name="WaitLabel" />
<BoxContainer Orientation="Horizontal">
<Button Name="AcceptButton"
Text="{Loc 'ui-rules-accept'}"
Disabled="True" />
<Button Name="QuitButton"
StyleClasses="Caution"
Text="{Loc 'ui-escape-quit'}" />
</BoxContainer>
</BoxContainer>
</ScrollContainer>
</Control>
</Control>

View file

@ -1,9 +1,7 @@
using System;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
namespace Content.Client.Info;

View file

@ -5,7 +5,6 @@ using Content.Client.Clickable;
using Content.Client.Corvax.TTS;
using Content.Client.Eui;
using Content.Client.GhostKick;
using Content.Client.Info;
using Content.Client.Launcher;
using Content.Client.Parallax.Managers;
using Content.Client.Players.PlayTimeTracking;
@ -42,7 +41,6 @@ namespace Content.Client.IoC
collection.Register<EuiManager, EuiManager>();
collection.Register<IVoteManager, VoteManager>();
collection.Register<ChangelogManager, ChangelogManager>();
collection.Register<RulesManager, RulesManager>();
collection.Register<ViewportManager, ViewportManager>();
collection.Register<ISharedAdminLogManager, SharedAdminLogManager>();
collection.Register<GhostKickManager>();

View file

@ -244,7 +244,7 @@ namespace Content.Client.LateJoin
VerticalAlignment = VAlignment.Center
};
var jobIcon = _prototypeManager.Index<StatusIconPrototype>(prototype.Icon);
var jobIcon = _prototypeManager.Index(prototype.Icon);
icon.Texture = _sprites.Frame0(jobIcon.Icon);
jobSelector.AddChild(icon);
@ -290,7 +290,7 @@ namespace Content.Client.LateJoin
}
}
private void JobsAvailableUpdated(IReadOnlyDictionary<NetEntity, Dictionary<string, uint?>> updatedJobs)
private void JobsAvailableUpdated(IReadOnlyDictionary<NetEntity, Dictionary<ProtoId<JobPrototype>, int?>> updatedJobs)
{
foreach (var stationEntries in updatedJobs)
{
@ -337,10 +337,10 @@ namespace Content.Client.LateJoin
public Label JobLabel { get; }
public string JobId { get; }
public string JobLocalisedName { get; }
public uint? Amount { get; private set; }
public int? Amount { get; private set; }
private bool _initialised = false;
public JobButton(Label jobLabel, string jobId, string jobLocalisedName, uint? amount)
public JobButton(Label jobLabel, ProtoId<JobPrototype> jobId, string jobLocalisedName, int? amount)
{
JobLabel = jobLabel;
JobId = jobId;
@ -350,7 +350,7 @@ namespace Content.Client.LateJoin
_initialised = true;
}
public void RefreshLabel(uint? amount)
public void RefreshLabel(int? amount)
{
if (Amount == amount && _initialised)
{

View file

@ -207,8 +207,11 @@ namespace Content.Client.Light
public static Color GetCurrentRgbColor(TimeSpan curTime, TimeSpan offset, Entity<RgbLightControllerComponent> rgb)
{
var delta = (float)(curTime - offset).TotalSeconds;
var entOffset = Math.Abs(rgb.Owner.Id * 0.09817f);
var hue = (delta * rgb.Comp.CycleRate + entOffset) % 1;
return Color.FromHsv(new Vector4(
(float) (((curTime.TotalSeconds - offset.TotalSeconds) * rgb.Comp.CycleRate + Math.Abs(rgb.Owner.Id * 0.1)) % 1),
MathF.Abs(hue),
1.0f,
1.0f,
1.0f

View file

@ -1,4 +1,5 @@
using System.Linq;
using Content.Client.Guidebook;
using Content.Client.Corvax.TTS;
using Content.Client.Humanoid;
using Content.Client.Inventory;
@ -42,6 +43,7 @@ public sealed partial class LobbyUIController : UIController, IOnStateEntered<Lo
[UISystemDependency] private readonly HumanoidAppearanceSystem _humanoid = default!;
[UISystemDependency] private readonly ClientInventorySystem _inventory = default!;
[UISystemDependency] private readonly StationSpawningSystem _spawn = default!;
[UISystemDependency] private readonly GuidebookSystem _guide = default!;
private CharacterSetupGui? _characterSetup;
private HumanoidProfileEditor? _profileEditor;
@ -233,6 +235,8 @@ public sealed partial class LobbyUIController : UIController, IOnStateEntered<Lo
_requirements,
_markings);
_profileEditor.OnOpenGuidebook += _guide.OpenHelp;
_characterSetup = new CharacterSetupGui(EntityManager, _prototypeManager, _resourceCache, _preferencesManager, _profileEditor);
_characterSetup.CloseButton.OnPressed += _ =>
@ -303,7 +307,7 @@ public sealed partial class LobbyUIController : UIController, IOnStateEntered<Lo
{
var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key;
// ReSharper disable once NullCoalescingConditionIsAlwaysNotNullAccordingToAPIContract (what is resharper smoking?)
return _prototypeManager.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.FallbackOverflowJob);
return _prototypeManager.Index<JobPrototype>(highPriorityJob.Id ?? SharedGameTicker.FallbackOverflowJob);
}
public void GiveDummyLoadout(EntityUid uid, RoleLoadout? roleLoadout)

View file

@ -53,9 +53,9 @@ public sealed partial class CharacterPickerButton : ContainerButton
.LoadProfileEntity(humanoid, null, true);
var highPriorityJob = humanoid.JobPriorities.SingleOrDefault(p => p.Value == JobPriority.High).Key;
if (highPriorityJob != null)
if (highPriorityJob != default)
{
var jobName = prototypeManager.Index<JobPrototype>(highPriorityJob).LocalizedName;
var jobName = prototypeManager.Index(highPriorityJob).LocalizedName;
description = $"{description}\n{jobName}";
}
}

View file

@ -1,24 +1,24 @@
using System.IO;
using System.Linq;
using System.Numerics;
using Content.Client.Guidebook;
using Content.Client.Humanoid;
using Content.Client.Lobby.UI.Loadouts;
using Content.Client.Lobby.UI.Roles;
using Content.Client.Message;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Guidebook;
using Content.Shared.CCVar;
using Content.Shared.Clothing;
using Content.Shared.Corvax.CCCVars;
using Content.Shared.GameTicking;
using Content.Shared.Guidebook;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.StatusIcon;
using Content.Shared.Traits;
using Robust.Client.AutoGenerated;
using Robust.Client.Graphics;
@ -96,6 +96,8 @@ namespace Content.Client.Lobby.UI
[ValidatePrototypeId<GuideEntryPrototype>]
private const string DefaultSpeciesGuidebook = "Species";
public event Action<List<ProtoId<GuideEntryPrototype>>>? OnOpenGuidebook;
private ISawmill _sawmill;
public HumanoidProfileEditor(
@ -383,6 +385,7 @@ namespace Content.Client.Lobby.UI
{
PreferenceUnavailableButton.SelectId(args.Id);
Profile = Profile?.WithPreferenceUnavailable((PreferenceUnavailableMode) args.Id);
SetDirty();
};
_jobCategories = new Dictionary<string, BoxContainer>();
@ -479,38 +482,96 @@ namespace Content.Client.Lobby.UI
var traits = _prototypeManager.EnumeratePrototypes<TraitPrototype>().OrderBy(t => Loc.GetString(t.Name)).ToList();
TabContainer.SetTabTitle(3, Loc.GetString("humanoid-profile-editor-traits-tab"));
if (traits.Count > 0)
{
foreach (var trait in traits)
{
var selector = new TraitPreferenceSelector(trait);
if (Profile?.TraitPreferences.Contains(trait.ID) == true)
{
selector.Preference = true;
}
else
{
selector.Preference = false;
}
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithTraitPreference(trait.ID, preference);
SetDirty();
};
TraitsList.AddChild(selector);
}
}
else
if (traits.Count < 1)
{
TraitsList.AddChild(new Label
{
// TODO: Localise
Text = "No traits available :(",
Text = Loc.GetString("humanoid-profile-editor-no-traits"),
FontColorOverride = Color.Gray,
});
return;
}
//Setup model
Dictionary<string, List<string>> model = new();
List<string> defaultTraits = new();
model.Add("default", defaultTraits);
foreach (var trait in traits)
{
if (trait.Category == null)
{
defaultTraits.Add(trait.ID);
continue;
}
if (!model.ContainsKey(trait.Category))
{
model.Add(trait.Category, new());
}
model[trait.Category].Add(trait.ID);
}
//Create UI view from model
foreach (var (categoryId, traitId) in model)
{
TraitCategoryPrototype? category = null;
if (categoryId != "default")
{
category = _prototypeManager.Index<TraitCategoryPrototype>(categoryId);
// Label
TraitsList.AddChild(new Label
{
Text = Loc.GetString(category.Name),
Margin = new Thickness(0, 10, 0, 0),
StyleClasses = { StyleBase.StyleClassLabelHeading },
});
}
List<TraitPreferenceSelector?> selectors = new();
var selectionCount = 0;
foreach (var traitProto in traitId)
{
var trait = _prototypeManager.Index<TraitPrototype>(traitProto);
var selector = new TraitPreferenceSelector(trait);
selector.Preference = Profile?.TraitPreferences.Contains(trait.ID) == true;
if (selector.Preference)
selectionCount += trait.Cost;
selector.PreferenceChanged += preference =>
{
Profile = Profile?.WithTraitPreference(trait.ID, categoryId, preference);
SetDirty();
RefreshTraits(); // If too many traits are selected, they will be reset to the real value.
};
selectors.Add(selector);
}
// Selection counter
if (category is { MaxTraitPoints: >= 0 })
{
TraitsList.AddChild(new Label
{
Text = Loc.GetString("humanoid-profile-editor-trait-count-hint", ("current", selectionCount) ,("max", category.MaxTraitPoints)),
FontColorOverride = Color.Gray
});
}
foreach (var selector in selectors)
{
if (selector == null)
continue;
if (category is { MaxTraitPoints: >= 0 } &&
selector.Cost + selectionCount > category.MaxTraitPoints)
{
selector.Checkbox.Label.FontColorOverride = Color.Red;
}
TraitsList.AddChild(selector);
}
}
}
@ -569,13 +630,15 @@ namespace Content.Client.Lobby.UI
{
Margin = new Thickness(3f, 3f, 3f, 0f),
};
selector.OnOpenGuidebook += OnOpenGuidebook;
var title = Loc.GetString(antag.Name);
var description = Loc.GetString(antag.Objective);
selector.Setup(items, title, 250, description);
selector.Setup(items, title, 250, description, guides: antag.Guides);
selector.Select(Profile?.AntagPreferences.Contains(antag.ID) == true ? 0 : 1);
if (!_requirements.CheckRoleTime(antag.Requirements, out var reason))
var requirements = _entManager.System<SharedRoleSystem>().GetAntagRequirement(antag);
if (!_requirements.CheckRoleTime(requirements, out var reason))
{
selector.LockRequirements(reason);
Profile = Profile?.WithAntagPreference(antag.ID, false);
@ -708,6 +771,10 @@ namespace Content.Client.Lobby.UI
private void OnSpeciesInfoButtonPressed(BaseButton.ButtonEventArgs args)
{
// TODO GUIDEBOOK
// make the species guide book a field on the species prototype.
// I.e., do what jobs/antags do.
var guidebookController = UserInterfaceManager.GetUIController<GuidebookUIController>();
var species = Profile?.Species ?? SharedHumanoidAppearanceSystem.DefaultSpecies;
var page = DefaultSpeciesGuidebook;
@ -716,10 +783,10 @@ namespace Content.Client.Lobby.UI
if (_prototypeManager.TryIndex<GuideEntryPrototype>(DefaultSpeciesGuidebook, out var guideRoot))
{
var dict = new Dictionary<string, GuideEntry>();
var dict = new Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry>();
dict.Add(DefaultSpeciesGuidebook, guideRoot);
//TODO: Don't close the guidebook if its already open, just go to the correct page
guidebookController.ToggleGuidebook(dict, includeChildren:true, selected: page);
guidebookController.OpenGuidebook(dict, includeChildren:true, selected: page);
}
}
@ -814,15 +881,16 @@ namespace Content.Client.Lobby.UI
{
Margin = new Thickness(3f, 3f, 3f, 0f),
};
selector.OnOpenGuidebook += OnOpenGuidebook;
var icon = new TextureRect
{
TextureScale = new Vector2(2, 2),
VerticalAlignment = VAlignment.Center
};
var jobIcon = _prototypeManager.Index<StatusIconPrototype>(job.Icon);
var jobIcon = _prototypeManager.Index(job.Icon);
icon.Texture = jobIcon.Icon.Frame0();
selector.Setup(items, job.LocalizedName, 200, job.LocalizedDescription, icon);
selector.Setup(items, job.LocalizedName, 200, job.LocalizedDescription, icon, job.Guides);
if (!_requirements.IsAllowed(job, out var reason))
{

View file

@ -1,9 +1,14 @@
<BoxContainer xmlns="https://spacestation14.io"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Orientation="Horizontal">
<Label Name="TitleLabel"
Margin="5 0"
MouseFilter="Stop"/>
<BoxContainer Name="OptionsContainer"
SetWidth="400"/>
<Label Name="TitleLabel"
Margin="5 0"
MouseFilter="Stop"/>
<!--21 was the height of OptionsContainer at the time that this button was added. So I am limiting the texture to 21x21-->
<Control SetSize="21 21">
<TextureButton Name="Help" StyleClasses="HelpButton"/>
</Control>
<BoxContainer Name="OptionsContainer"
SetWidth="400"/>
</BoxContainer>

View file

@ -1,10 +1,12 @@
using System.Numerics;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Guidebook;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Lobby.UI.Roles;
@ -17,8 +19,10 @@ public sealed partial class RequirementsSelector : BoxContainer
{
private readonly RadioOptions<int> _options;
private readonly StripeBack _lockStripe;
private List<ProtoId<GuideEntryPrototype>>? _guides;
public event Action<int>? OnSelected;
public event Action<List<ProtoId<GuideEntryPrototype>>>? OnOpenGuidebook;
public int Selected => _options.SelectedId;
@ -60,18 +64,33 @@ public sealed partial class RequirementsSelector : BoxContainer
requirementsLabel
}
};
Help.OnPressed += _ =>
{
if (_guides != null)
OnOpenGuidebook?.Invoke(_guides);
};
}
/// <summary>
/// Actually adds the controls.
/// </summary>
public void Setup((string, int)[] items, string title, int titleSize, string? description, TextureRect? icon = null)
public void Setup(
(string, int)[] items,
string title,
int titleSize,
string? description,
TextureRect? icon = null,
List<ProtoId<GuideEntryPrototype>>? guides = null)
{
foreach (var (text, value) in items)
{
_options.AddItem(Loc.GetString(text), value);
}
Help.Visible = guides != null;
_guides = guides;
TitleLabel.Text = title;
TitleLabel.MinSize = new Vector2(titleSize, 0f);
TitleLabel.ToolTip = description;

View file

@ -2,6 +2,6 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<BoxContainer Name="Container"
Orientation="Horizontal">
<CheckBox Name="Checkbox"/>
<CheckBox Name="Checkbox" Access="Public"/>
</BoxContainer>
</Control>

View file

@ -9,6 +9,8 @@ namespace Content.Client.Lobby.UI.Roles;
[GenerateTypedNameReferences]
public sealed partial class TraitPreferenceSelector : Control
{
public int Cost;
public bool Preference
{
get => Checkbox.Pressed;
@ -20,7 +22,12 @@ public sealed partial class TraitPreferenceSelector : Control
public TraitPreferenceSelector(TraitPrototype trait)
{
RobustXamlLoader.Load(this);
Checkbox.Text = Loc.GetString(trait.Name);
var text = trait.Cost != 0 ? $"[{trait.Cost}] " : "";
text += Loc.GetString(trait.Name);
Cost = trait.Cost;
Checkbox.Text = text;
Checkbox.OnToggled += OnCheckBoxToggled;
if (trait.Description is { } desc)

View file

@ -0,0 +1,20 @@
using Content.Shared.MapText;
using Robust.Client.Graphics;
namespace Content.Client.MapText;
[RegisterComponent]
public sealed partial class MapTextComponent : SharedMapTextComponent
{
/// <summary>
/// The font that gets cached on component init or state changes
/// </summary>
[ViewVariables]
public VectorFont? CachedFont;
/// <summary>
/// The text currently being displayed. This is either <see cref="SharedMapTextComponent.Text"/> or the
/// localized text <see cref="SharedMapTextComponent.LocText"/> or
/// </summary>
public string CachedText = string.Empty;
}

View file

@ -0,0 +1,85 @@
using System.Numerics;
using Content.Shared.MapText;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.RichText;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client.MapText;
/// <summary>
/// Draws map text as an overlay
/// </summary>
public sealed class MapTextOverlay : Overlay
{
private readonly IConfigurationManager _configManager;
private readonly IEntityManager _entManager;
private readonly IUserInterfaceManager _uiManager;
private readonly SharedTransformSystem _transform;
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public MapTextOverlay(
IConfigurationManager configManager,
IEntityManager entManager,
IUserInterfaceManager uiManager,
SharedTransformSystem transform,
IResourceCache resourceCache,
IPrototypeManager prototypeManager)
{
_configManager = configManager;
_entManager = entManager;
_uiManager = uiManager;
_transform = transform;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (args.ViewportControl == null)
return;
args.DrawingHandle.SetTransform(Matrix3x2.Identity);
var scale = _configManager.GetCVar(CVars.DisplayUIScale);
if (scale == 0f)
scale = _uiManager.DefaultUIScale;
DrawWorld(args.ScreenHandle, args, scale);
args.DrawingHandle.UseShader(null);
}
private void DrawWorld(DrawingHandleScreen handle, OverlayDrawArgs args, float scale)
{
if ( args.ViewportControl == null)
return;
var matrix = args.ViewportControl.GetWorldToScreenMatrix();
var query = _entManager.AllEntityQueryEnumerator<MapTextComponent>();
// Enlarge bounds to try prevent pop-in due to large text.
var bounds = args.WorldBounds.Enlarged(2);
while(query.MoveNext(out var uid, out var mapText))
{
var mapPos = _transform.GetMapCoordinates(uid);
if (mapPos.MapId != args.MapId)
continue;
if (!bounds.Contains(mapPos.Position))
continue;
if (mapText.CachedFont == null)
continue;
var pos = Vector2.Transform(mapPos.Position, matrix) + mapText.Offset;
var dimensions = handle.GetDimensions(mapText.CachedFont, mapText.CachedText, scale);
handle.DrawString(mapText.CachedFont, pos - dimensions / 2f, mapText.CachedText, scale, mapText.Color);
}
}
}

View file

@ -0,0 +1,81 @@
using Content.Shared.MapText;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.RichText;
using Robust.Shared.Configuration;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.MapText;
/// <inheritdoc/>
public sealed class MapTextSystem : SharedMapTextSystem
{
[Dependency] private readonly IConfigurationManager _configManager = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IOverlayManager _overlayManager = default!;
private MapTextOverlay _overlay = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MapTextComponent, ComponentStartup>(OnComponentStartup);
SubscribeLocalEvent<MapTextComponent, ComponentHandleState>(HandleCompState);
_overlay = new MapTextOverlay(_configManager, EntityManager, _uiManager, _transform, _resourceCache, _prototypeManager);
_overlayManager.AddOverlay(_overlay);
// TODO move font prototype to robust.shared, then use ProtoId<FontPrototype>
DebugTools.Assert(_prototypeManager.HasIndex<FontPrototype>(SharedMapTextComponent.DefaultFont));
}
private void OnComponentStartup(Entity<MapTextComponent> ent, ref ComponentStartup args)
{
CacheText(ent.Comp);
// TODO move font prototype to robust.shared, then use ProtoId<FontPrototype>
DebugTools.Assert(_prototypeManager.HasIndex<FontPrototype>(ent.Comp.FontId));
}
private void HandleCompState(Entity<MapTextComponent> ent, ref ComponentHandleState args)
{
if (args.Current is not MapTextComponentState state)
return;
ent.Comp.Text = state.Text;
ent.Comp.LocText = state.LocText;
ent.Comp.Color = state.Color;
ent.Comp.FontId = state.FontId;
ent.Comp.FontSize = state.FontSize;
ent.Comp.Offset = state.Offset;
CacheText(ent.Comp);
}
private void CacheText(MapTextComponent component)
{
component.CachedFont = null;
component.CachedText = string.IsNullOrWhiteSpace(component.Text)
? Loc.GetString(component.LocText)
: component.Text;
if (!_prototypeManager.TryIndex<FontPrototype>(component.FontId, out var fontPrototype))
{
component.CachedText = Loc.GetString("map-text-font-error");
component.Color = Color.Red;
if(_prototypeManager.TryIndex<FontPrototype>(SharedMapTextComponent.DefaultFont, out var @default))
component.CachedFont = new VectorFont(_resourceCache.GetResource<FontResource>(@default.Path), 14);
return;
}
var fontResource = _resourceCache.GetResource<FontResource>(fontPrototype.Path);
component.CachedFont = new VectorFont(fontResource, component.FontSize);
}
}

View file

@ -87,6 +87,6 @@ public sealed partial class MaterialStorageControl : ScrollContainer
}
_currentMaterials = mats;
NoMatsLabel.Visible = ChildCount == 1;
NoMatsLabel.Visible = MaterialList.ChildCount == 1;
}
}

View file

@ -2,94 +2,115 @@
using Content.Client.Buckle;
using Content.Client.Gravity;
using Content.Shared.ActionBlocker;
using Content.Shared.Buckle.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Content.Shared.Movement.Systems;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
public sealed class WaddleAnimationSystem : EntitySystem
public sealed class WaddleAnimationSystem : SharedWaddleAnimationSystem
{
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly BuckleSystem _buckle = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
public override void Initialize()
{
SubscribeLocalEvent<WaddleAnimationComponent, MoveInputEvent>(OnMovementInput);
SubscribeLocalEvent<WaddleAnimationComponent, StartedWaddlingEvent>(OnStartedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, StoppedWaddlingEvent>(OnStoppedWalking);
base.Initialize();
SubscribeAllEvent<StartedWaddlingEvent>(OnStartWaddling);
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
SubscribeLocalEvent<WaddleAnimationComponent, StunnedEvent>(OnStunned);
SubscribeLocalEvent<WaddleAnimationComponent, KnockedDownEvent>(OnKnockedDown);
SubscribeLocalEvent<WaddleAnimationComponent, BuckleChangeEvent>(OnBuckleChange);
SubscribeAllEvent<StoppedWaddlingEvent>(OnStopWaddling);
}
private void OnMovementInput(EntityUid entity, WaddleAnimationComponent component, MoveInputEvent args)
private void OnStartWaddling(StartedWaddlingEvent msg, EntitySessionEventArgs args)
{
// Prediction mitigation. Prediction means that MoveInputEvents are spammed repeatedly, even though you'd assume
// they're once-only for the user actually doing something. As such do nothing if we're just repeating this FoR.
if (!_timing.IsFirstTimePredicted)
{
return;
}
if (!args.HasDirectionalMovement && component.IsCurrentlyWaddling)
{
var stopped = new StoppedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref stopped);
return;
}
// Only start waddling if we're not currently AND we're actually moving.
if (component.IsCurrentlyWaddling || !args.HasDirectionalMovement)
return;
var started = new StartedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref started);
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
StartWaddling((GetEntity(msg.Entity), comp));
}
private void OnStartedWalking(EntityUid uid, WaddleAnimationComponent component, StartedWaddlingEvent args)
private void OnStopWaddling(StoppedWaddlingEvent msg, EntitySessionEventArgs args)
{
if (_animation.HasRunningAnimation(uid, component.KeyName))
if (TryComp<WaddleAnimationComponent>(GetEntity(msg.Entity), out var comp))
StopWaddling((GetEntity(msg.Entity), comp));
}
private void StartWaddling(Entity<WaddleAnimationComponent> entity)
{
if (_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
return;
if (!TryComp<InputMoverComponent>(uid, out var mover))
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
return;
if (_gravity.IsWeightless(uid))
if (_gravity.IsWeightless(entity.Owner))
return;
if (!_actionBlocker.CanMove(uid, mover))
if (!_actionBlocker.CanMove(entity.Owner, mover))
return;
// Do nothing if buckled in
if (_buckle.IsBuckled(uid))
if (_buckle.IsBuckled(entity.Owner))
return;
// Do nothing if crit or dead (for obvious reasons)
if (_mobState.IsIncapacitated(uid))
if (_mobState.IsIncapacitated(entity.Owner))
return;
var tumbleIntensity = component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
var len = mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
PlayWaddleAnimationUsing(
(entity.Owner, entity.Comp),
CalculateAnimationLength(entity.Comp, mover),
CalculateTumbleIntensity(entity.Comp)
);
}
component.LastStep = !component.LastStep;
component.IsCurrentlyWaddling = true;
private static float CalculateTumbleIntensity(WaddleAnimationComponent component)
{
return component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
}
private static float CalculateAnimationLength(WaddleAnimationComponent component, InputMoverComponent mover)
{
return mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
}
private void OnAnimationCompleted(Entity<WaddleAnimationComponent> entity, ref AnimationCompletedEvent args)
{
if (args.Key != entity.Comp.KeyName)
return;
if (!TryComp<InputMoverComponent>(entity.Owner, out var mover))
return;
PlayWaddleAnimationUsing(
(entity.Owner, entity.Comp),
CalculateAnimationLength(entity.Comp, mover),
CalculateTumbleIntensity(entity.Comp)
);
}
private void StopWaddling(Entity<WaddleAnimationComponent> entity)
{
if (!_animation.HasRunningAnimation(entity.Owner, entity.Comp.KeyName))
return;
_animation.Stop(entity.Owner, entity.Comp.KeyName);
if (!TryComp<SpriteComponent>(entity.Owner, out var sprite))
return;
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
}
private void PlayWaddleAnimationUsing(Entity<WaddleAnimationComponent> entity, float len, float tumbleIntensity)
{
entity.Comp.LastStep = !entity.Comp.LastStep;
var anim = new Animation()
{
@ -116,58 +137,13 @@ public sealed class WaddleAnimationSystem : EntitySystem
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
new AnimationTrackProperty.KeyFrame(component.HopIntensity, len/2),
new AnimationTrackProperty.KeyFrame(entity.Comp.HopIntensity, len/2),
new AnimationTrackProperty.KeyFrame(new Vector2(), len/2),
}
}
}
};
_animation.Play(uid, anim, component.KeyName);
}
private void OnStoppedWalking(EntityUid uid, WaddleAnimationComponent component, StoppedWaddlingEvent args)
{
StopWaddling(uid, component);
}
private void OnAnimationCompleted(EntityUid uid, WaddleAnimationComponent component, AnimationCompletedEvent args)
{
var started = new StartedWaddlingEvent(uid);
RaiseLocalEvent(uid, ref started);
}
private void OnStunned(EntityUid uid, WaddleAnimationComponent component, StunnedEvent args)
{
StopWaddling(uid, component);
}
private void OnKnockedDown(EntityUid uid, WaddleAnimationComponent component, KnockedDownEvent args)
{
StopWaddling(uid, component);
}
private void OnBuckleChange(EntityUid uid, WaddleAnimationComponent component, BuckleChangeEvent args)
{
StopWaddling(uid, component);
}
private void StopWaddling(EntityUid uid, WaddleAnimationComponent component)
{
if (!component.IsCurrentlyWaddling)
return;
_animation.Stop(uid, component.KeyName);
if (!TryComp<SpriteComponent>(uid, out var sprite))
{
return;
}
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
component.IsCurrentlyWaddling = false;
_animation.Play(entity.Owner, anim, entity.Comp.KeyName);
}
}

View file

@ -22,6 +22,7 @@ public sealed class TargetOutlineSystem : EntitySystem
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
private bool _enabled = false;
@ -137,7 +138,7 @@ public sealed class TargetOutlineSystem : EntitySystem
// check the entity whitelist
if (valid && Whitelist != null)
valid = Whitelist.IsValid(entity);
valid = _whitelistSystem.IsWhitelistPass(Whitelist, entity);
// and check the cancellable event
if (valid && ValidationEvent != null)

View file

@ -1,14 +1,17 @@
using System.Numerics;
using Content.Client.StatusIcon;
using Content.Client.UserInterface.Systems;
using Content.Shared.Damage;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
using static Robust.Shared.Maths.Color;
namespace Content.Client.Overlays;
@ -19,19 +22,27 @@ namespace Content.Client.Overlays;
public sealed class EntityHealthBarOverlay : Overlay
{
private readonly IEntityManager _entManager;
private readonly IPrototypeManager _prototype;
private readonly SharedTransformSystem _transform;
private readonly MobStateSystem _mobStateSystem;
private readonly MobThresholdSystem _mobThresholdSystem;
private readonly StatusIconSystem _statusIconSystem;
private readonly ProgressColorSystem _progressColor;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
public HashSet<string> DamageContainers = new();
public ProtoId<StatusIconPrototype>? StatusIcon;
public EntityHealthBarOverlay(IEntityManager entManager)
public EntityHealthBarOverlay(IEntityManager entManager, IPrototypeManager prototype)
{
_entManager = entManager;
_prototype = prototype;
_transform = _entManager.System<SharedTransformSystem>();
_mobStateSystem = _entManager.System<MobStateSystem>();
_mobThresholdSystem = _entManager.System<MobThresholdSystem>();
_statusIconSystem = _entManager.System<StatusIconSystem>();
_progressColor = _entManager.System<ProgressColorSystem>();
}
@ -44,6 +55,7 @@ public sealed class EntityHealthBarOverlay : Overlay
const float scale = 1f;
var scaleMatrix = Matrix3Helpers.CreateScale(new Vector2(scale, scale));
var rotationMatrix = Matrix3Helpers.CreateRotation(-rotation);
_prototype.TryIndex(StatusIcon, out var statusIcon);
var query = _entManager.AllEntityQueryEnumerator<MobThresholdsComponent, MobStateComponent, DamageableComponent, SpriteComponent>();
while (query.MoveNext(out var uid,
@ -52,31 +64,23 @@ public sealed class EntityHealthBarOverlay : Overlay
out var damageableComponent,
out var spriteComponent))
{
if (_entManager.TryGetComponent<MetaDataComponent>(uid, out var metaDataComponent) &&
metaDataComponent.Flags.HasFlag(MetaDataFlags.InContainer))
{
if (statusIcon != null && !_statusIconSystem.IsVisible((uid, _entManager.GetComponent<MetaDataComponent>(uid)), statusIcon))
continue;
}
// We want the stealth user to still be able to see his health bar himself
if (!xformQuery.TryGetComponent(uid, out var xform) ||
xform.MapID != args.MapId)
{
continue;
}
if (damageableComponent.DamageContainerID == null || !DamageContainers.Contains(damageableComponent.DamageContainerID))
{
continue;
}
// we use the status icon component bounds if specified otherwise use sprite
var bounds = _entManager.GetComponentOrNull<StatusIconComponent>(uid)?.Bounds ?? spriteComponent.Bounds;
var worldPos = _transform.GetWorldPosition(xform, xformQuery);
if (!bounds.Translated(worldPos).Intersects(args.WorldAABB))
{
continue;
}
// we are all progressing towards death every day
if (CalcProgress(uid, mobStateComponent, damageableComponent, mobThresholdsComponent) is not { } deathProgress)

View file

@ -19,10 +19,10 @@ public sealed class ShowCriminalRecordIconsSystem : EquipmentHudSystem<ShowCrimi
private void OnGetStatusIconsEvent(EntityUid uid, CriminalRecordComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.StatusIcon.Id, out var iconPrototype))
if (_prototype.TryIndex(component.StatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View file

@ -2,6 +2,8 @@ using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
using System.Linq;
using Robust.Client.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
@ -11,6 +13,7 @@ namespace Content.Client.Overlays;
public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
{
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private EntityHealthBarOverlay _overlay = default!;
@ -18,16 +21,21 @@ public sealed class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComp
{
base.Initialize();
_overlay = new(EntityManager);
_overlay = new(EntityManager, _prototype);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
{
base.UpdateInternal(component);
foreach (var damageContainerId in component.Components.SelectMany(x => x.DamageContainers))
foreach (var comp in component.Components)
{
_overlay.DamageContainers.Add(damageContainerId);
foreach (var damageContainerId in comp.DamageContainers)
{
_overlay.DamageContainers.Add(damageContainerId);
}
_overlay.StatusIcon = comp.HealthStatusIcon;
}
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())

View file

@ -24,7 +24,6 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
base.Initialize();
SubscribeLocalEvent<DamageableComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthIconsComponent> component)
@ -46,7 +45,7 @@ public sealed class ShowHealthIconsSystem : EquipmentHudSystem<ShowHealthIconsCo
private void OnGetStatusIconsEvent(Entity<DamageableComponent> entity, ref GetStatusIconsEvent args)
{
if (!IsActive || args.InContainer)
if (!IsActive)
return;
var healthIcons = DecideHealthIcons(entity);

View file

@ -18,7 +18,7 @@ public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsCo
private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))

View file

@ -25,7 +25,7 @@ public sealed class ShowJobIconsSystem : EquipmentHudSystem<ShowJobIconsComponen
private void OnGetStatusIconsEvent(EntityUid uid, StatusIconComponent _, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
var iconId = JobIconForNoId;

View file

@ -19,10 +19,10 @@ public sealed class ShowMindShieldIconsSystem : EquipmentHudSystem<ShowMindShiel
private void OnGetStatusIconsEvent(EntityUid uid, MindShieldComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.MindShieldStatusIcon.Id, out var iconPrototype))
if (_prototype.TryIndex(component.MindShieldStatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View file

@ -19,11 +19,10 @@ public sealed class ShowSyndicateIconsSystem : EquipmentHudSystem<ShowSyndicateI
private void OnGetStatusIconsEvent(EntityUid uid, NukeOperativeComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_prototype.TryIndex<StatusIconPrototype>(component.SyndStatusIcon, out var iconPrototype))
ev.StatusIcons.Add(iconPrototype);
}
}

View file

@ -18,7 +18,7 @@ public sealed class ShowThirstIconsSystem : EquipmentHudSystem<ShowThirstIconsCo
private void OnGetStatusIconsEvent(EntityUid uid, ThirstComponent component, ref GetStatusIconsEvent ev)
{
if (!IsActive || ev.InContainer)
if (!IsActive)
return;
if (_thirst.TryGetStatusIconPrototype(component, out var iconPrototype))

View file

@ -21,8 +21,16 @@ namespace Content.Client.PDA
protected override void Open()
{
base.Open();
if (_menu == null)
CreateMenu();
_menu?.OpenCenteredLeft();
}
private void CreateMenu()
{
_menu = new PdaMenu();
_menu.OpenCenteredLeft();
_menu.OnClose += Close;
_menu.FlashLightToggleButton.OnToggled += _ =>
{

View file

@ -106,7 +106,13 @@ public sealed class JobRequirementsManager : ISharedPlaytimeManager
if (player == null)
return true;
return CheckRoleTime(job.Requirements, out reason);
return CheckRoleTime(job, out reason);
}
public bool CheckRoleTime(JobPrototype job, [NotNullWhen(false)] out FormattedMessage? reason)
{
var reqs = _entManager.System<SharedRoleSystem>().GetJobRequirement(job);
return CheckRoleTime(reqs, out reason);
}
public bool CheckRoleTime(HashSet<JobRequirement>? requirements, [NotNullWhen(false)] out FormattedMessage? reason)

View file

@ -1,44 +1,37 @@
using Content.Shared.Antag;
using Content.Shared.Revolutionary.Components;
using Content.Shared.Ghost;
using Content.Shared.Revolutionary;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Revolutionary;
/// <summary>
/// Used for the client to get status icons from other revs.
/// </summary>
public sealed class RevolutionarySystem : EntitySystem
public sealed class RevolutionarySystem : SharedRevolutionarySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RevolutionaryComponent, CanDisplayStatusIconsEvent>(OnCanShowRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, CanDisplayStatusIconsEvent>(OnCanShowRevIcon);
SubscribeLocalEvent<RevolutionaryComponent, GetStatusIconsEvent>(GetRevIcon);
SubscribeLocalEvent<HeadRevolutionaryComponent, GetStatusIconsEvent>(GetHeadRevIcon);
}
/// <summary>
/// Determine whether a client should display the rev icon.
/// </summary>
private void OnCanShowRevIcon<T>(EntityUid uid, T comp, ref CanDisplayStatusIconsEvent args) where T : IAntagStatusIconComponent
private void GetRevIcon(Entity<RevolutionaryComponent> ent, ref GetStatusIconsEvent args)
{
args.Cancelled = !CanDisplayIcon(args.User, comp.IconVisibleToGhost);
if (HasComp<HeadRevolutionaryComponent>(ent))
return;
if (_prototype.TryIndex(ent.Comp.StatusIcon, out var iconPrototype))
args.StatusIcons.Add(iconPrototype);
}
/// <summary>
/// The criteria that determine whether a client should see Rev/Head rev icons.
/// </summary>
private bool CanDisplayIcon(EntityUid? uid, bool visibleToGhost)
private void GetHeadRevIcon(Entity<HeadRevolutionaryComponent> ent, ref GetStatusIconsEvent args)
{
if (HasComp<HeadRevolutionaryComponent>(uid) || HasComp<RevolutionaryComponent>(uid))
return true;
if (visibleToGhost && HasComp<GhostComponent>(uid))
return true;
return HasComp<ShowRevIconsComponent>(uid);
if (_prototype.TryIndex(ent.Comp.StatusIcon, out var iconPrototype))
args.StatusIcons.Add(iconPrototype);
}
}

View file

@ -30,13 +30,12 @@ public sealed class SSDIndicatorSystem : EntitySystem
{
if (component.IsSSD &&
_cfg.GetCVar(CCVars.ICShowSSDIndicator) &&
!args.InContainer &&
!_mobState.IsDead(uid) &&
!HasComp<ActiveNPCComponent>(uid) &&
TryComp<MindContainerComponent>(uid, out var mindContainer) &&
mindContainer.ShowExamineInfo)
{
args.StatusIcons.Add(_prototype.Index<StatusIconPrototype>(component.Icon));
args.StatusIcons.Add(_prototype.Index(component.Icon));
}
}
}

View file

@ -9,6 +9,7 @@ using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Silicons.Laws.Ui;
@ -27,6 +28,8 @@ public sealed partial class LawDisplay : Control
var identifier = law.LawIdentifierOverride ?? $"{law.Order}";
var lawIdentifier = Loc.GetString("laws-ui-law-header", ("id", identifier));
var lawDescription = Loc.GetString(law.LawString);
var lawIdentifierPlaintext = FormattedMessage.RemoveMarkupPermissive(lawIdentifier);
var lawDescriptionPlaintext = FormattedMessage.RemoveMarkupPermissive(lawDescription);
LawNumberLabel.SetMarkup(lawIdentifier);
LawLabel.SetMessage(lawDescription);
@ -46,7 +49,7 @@ public sealed partial class LawDisplay : Control
localButton.OnPressed += _ =>
{
_chatManager.SendMessage($"{lawIdentifier}: {lawDescription}", ChatSelectChannel.Local);
_chatManager.SendMessage($"{lawIdentifierPlaintext}: {lawDescriptionPlaintext}", ChatSelectChannel.Local);
};
LawAnnouncementButtons.AddChild(localButton);
@ -73,9 +76,9 @@ public sealed partial class LawDisplay : Control
switch (radioChannel)
{
case SharedChatSystem.CommonChannel:
_chatManager.SendMessage($"{SharedChatSystem.RadioCommonPrefix} {lawIdentifier}: {lawDescription}", ChatSelectChannel.Radio); break;
_chatManager.SendMessage($"{SharedChatSystem.RadioCommonPrefix} {lawIdentifierPlaintext}: {lawDescriptionPlaintext}", ChatSelectChannel.Radio); break;
default:
_chatManager.SendMessage($"{SharedChatSystem.RadioChannelPrefix}{radioChannelProto.KeyCode} {lawIdentifier}: {lawDescription}", ChatSelectChannel.Radio); break;
_chatManager.SendMessage($"{SharedChatSystem.RadioChannelPrefix}{radioChannelProto.KeyCode} {lawIdentifierPlaintext}: {lawDescriptionPlaintext}", ChatSelectChannel.Radio); break;
}
};

View file

@ -45,7 +45,7 @@ public sealed class StatusIconOverlay : Overlay
var query = _entity.AllEntityQueryEnumerator<StatusIconComponent, SpriteComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var comp, out var sprite, out var xform, out var meta))
{
if (xform.MapID != args.MapId)
if (xform.MapID != args.MapId || !sprite.Visible)
continue;
var bounds = comp.Bounds ?? sprite.Bounds;
@ -72,6 +72,8 @@ public sealed class StatusIconOverlay : Overlay
foreach (var proto in icons)
{
if (!_statusIcon.IsVisible((uid, meta), proto))
continue;
var curTime = _timing.RealTime;
var texture = _sprite.GetFrame(proto.Icon, curTime);

View file

@ -1,7 +1,11 @@
using Content.Shared.CCVar;
using Content.Shared.Ghost;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Stealth.Components;
using Content.Shared.Whitelist;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Configuration;
namespace Content.Client.StatusIcon;
@ -13,6 +17,8 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
{
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IOverlayManager _overlay = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly EntityWhitelistSystem _entityWhitelist = default!;
private bool _globalEnabled;
private bool _localEnabled;
@ -54,10 +60,34 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
if (meta.EntityLifeStage >= EntityLifeStage.Terminating)
return list;
var inContainer = (meta.Flags & MetaDataFlags.InContainer) != 0;
var ev = new GetStatusIconsEvent(list, inContainer);
var ev = new GetStatusIconsEvent(list);
RaiseLocalEvent(uid, ref ev);
return ev.StatusIcons;
}
}
/// <summary>
/// For overlay to check if an entity can be seen.
/// </summary>
public bool IsVisible(Entity<MetaDataComponent> ent, StatusIconData data)
{
var viewer = _playerManager.LocalSession?.AttachedEntity;
// Always show our icons to our entity
if (viewer == ent.Owner)
return true;
if (data.VisibleToGhosts && HasComp<GhostComponent>(viewer))
return true;
if (data.HideInContainer && (ent.Comp.Flags & MetaDataFlags.InContainer) != 0)
return false;
if (data.HideOnStealth && TryComp<StealthComponent>(ent, out var stealth) && stealth.Enabled)
return false;
if (data.ShowTo != null && !_entityWhitelist.IsValid(data.ShowTo, viewer))
return false;
return true;
}
}

View file

@ -1,4 +1,5 @@
using Content.Client.Interactable.Components;
using Content.Client.StatusIcon;
using Content.Shared.Stealth;
using Content.Shared.Stealth.Components;
using Robust.Client.GameObjects;
@ -18,6 +19,7 @@ public sealed class StealthSystem : SharedStealthSystem
base.Initialize();
_shader = _protoMan.Index<ShaderPrototype>("Stealth").InstanceUnique();
SubscribeLocalEvent<StealthComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<StealthComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<StealthComponent, BeforePostShaderRenderEvent>(OnShaderRender);
@ -93,4 +95,3 @@ public sealed class StealthSystem : SharedStealthSystem
args.Sprite.Color = new Color(visibility, visibility, 1, 1);
}
}

View file

@ -78,6 +78,8 @@ namespace Content.Client.Stylesheets
public const string StyleClassLabelSmall = "LabelSmall";
public const string StyleClassButtonBig = "ButtonBig";
public const string StyleClassButtonHelp = "HelpButton";
public const string StyleClassPopupMessageSmall = "PopupMessageSmall";
public const string StyleClassPopupMessageSmallCaution = "PopupMessageSmallCaution";
public const string StyleClassPopupMessageMedium = "PopupMessageMedium";
@ -1346,6 +1348,10 @@ namespace Content.Client.Stylesheets
new StyleProperty(PanelContainer.StylePropertyPanel, new StyleBoxFlat { BackgroundColor = NanoGold, ContentMarginBottomOverride = 2, ContentMarginLeftOverride = 2}),
}),
Element<TextureButton>()
.Class(StyleClassButtonHelp)
.Prop(TextureButton.StylePropertyTexture, resCache.GetTexture("/Textures/Interface/VerbIcons/information.svg.192dpi.png")),
// Labels ---
Element<Label>().Class(StyleClassLabelBig)
.Prop(Label.StylePropertyFont, notoSans16),

View file

@ -1,6 +1,7 @@
using System.Numerics;
using Content.Client.Guidebook;
using Content.Client.Guidebook.Components;
using Content.Shared.Guidebook;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
@ -32,8 +33,8 @@ namespace Content.Client.UserInterface.Controls
set => WindowTitle.Text = value;
}
private List<string>? _helpGuidebookIds;
public List<string>? HelpGuidebookIds
private List<ProtoId<GuideEntryPrototype>>? _helpGuidebookIds;
public List<ProtoId<GuideEntryPrototype>>? HelpGuidebookIds
{
get => _helpGuidebookIds;
set

View file

@ -14,6 +14,8 @@ public sealed class ScrambleTag : IMarkupTag
{
[Dependency] private readonly IGameTiming _timing = default!;
private const int MaxScrambleLength = 32;
public string Name => "scramble";
public string TextBefore(MarkupNode node)
@ -29,8 +31,9 @@ public sealed class ScrambleTag : IMarkupTag
var seed = (int) (_timing.CurTime.TotalMilliseconds / rate);
var rand = new Random(seed + node.GetHashCode());
var charOptions = chars.ToCharArray();
var realLength = MathF.Min(length.Value, MaxScrambleLength);
var sb = new StringBuilder();
for (var i = 0; i < length; i++)
for (var i = 0; i < realLength; i++)
{
var index = rand.Next() % charOptions.Length;
sb.Append(charOptions[index]);

View file

@ -289,6 +289,10 @@ public sealed class ActionButton : Control, IEntityControl
{
if (_action.IconOn != null)
SetActionIcon(_spriteSys.Frame0(_action.IconOn));
else if (_action.Icon != null)
SetActionIcon(_spriteSys.Frame0(_action.Icon));
else
SetActionIcon(null);
if (_action.BackgroundOn != null)
_buttonBackgroundTexture = _spriteSys.Frame0(_action.BackgroundOn);

View file

@ -3,6 +3,7 @@ using Content.Client.Administration.Systems;
using Content.Client.Administration.UI;
using Content.Client.Administration.UI.Tabs.ObjectsTab;
using Content.Client.Administration.UI.Tabs.PanicBunkerTab;
using Content.Client.Administration.UI.Tabs.BabyJailTab;
using Content.Client.Administration.UI.Tabs.PlayerTab;
using Content.Client.Gameplay;
using Content.Client.Lobby;
@ -37,11 +38,13 @@ public sealed class AdminUIController : UIController,
private AdminMenuWindow? _window;
private MenuButton? AdminButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.AdminButton;
private PanicBunkerStatus? _panicBunker;
private BabyJailStatus? _babyJail;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PanicBunkerChangedEvent>(OnPanicBunkerUpdated);
SubscribeNetworkEvent<BabyJailChangedEvent>(OnBabyJailUpdated);
}
private void OnPanicBunkerUpdated(PanicBunkerChangedEvent msg, EntitySessionEventArgs args)
@ -56,6 +59,18 @@ public sealed class AdminUIController : UIController,
}
}
private void OnBabyJailUpdated(BabyJailChangedEvent msg, EntitySessionEventArgs args)
{
var showDialog = _babyJail == null && msg.Status.Enabled;
_babyJail = msg.Status;
_window?.BabyJailControl.UpdateStatus(msg.Status);
if (showDialog)
{
UIManager.CreateWindow<BabyJailStatusWindow>().OpenCentered();
}
}
public void OnStateEntered(GameplayState state)
{
EnsureWindow();
@ -101,6 +116,13 @@ public sealed class AdminUIController : UIController,
if (_panicBunker != null)
_window.PanicBunkerControl.UpdateStatus(_panicBunker);
/*
* TODO: Remove baby jail code once a more mature gateway process is established. This code is only being issued as a stopgap to help with potential tiding in the immediate future.
*/
if (_babyJail != null)
_window.BabyJailControl.UpdateStatus(_babyJail);
_window.PlayerTabControl.OnEntryKeyBindDown += PlayerTabEntryKeyBindDown;
_window.ObjectsTabControl.OnEntryKeyBindDown += ObjectsTabEntryKeyBindDown;
_window.OnOpen += OnWindowOpen;
@ -198,9 +220,12 @@ public sealed class AdminUIController : UIController,
args.Handle();
}
private void ObjectsTabEntryKeyBindDown(ObjectsTabEntry entry, GUIBoundKeyEventArgs args)
private void ObjectsTabEntryKeyBindDown(GUIBoundKeyEventArgs args, ListData? data)
{
var uid = entry.AssocEntity;
if (data is not ObjectsListData { Info: var info })
return;
var uid = info.Entity;
var function = args.Function;
if (function == EngineKeyFunctions.UIClick)

View file

@ -1,6 +1,5 @@
using Content.Shared.Atmos.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
@ -30,7 +29,7 @@ namespace Content.Client.UserInterface.Systems.Atmos.GasTank
protected override void Open()
{
base.Open();
_window = new GasTankWindow(this);
_window = new GasTankWindow(this, EntMan.GetComponent<MetaDataComponent>(Owner).EntityName);
_window.OnClose += Close;
_window.OpenCentered();
}

View file

@ -10,201 +10,194 @@ using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
namespace Content.Client.UserInterface.Systems.Atmos.GasTank;
public sealed class GasTankWindow
: BaseWindow
{
public sealed class GasTankWindow
: BaseWindow
private readonly RichTextLabel _lblPressure;
private readonly FloatSpinBox _spbPressure;
private readonly RichTextLabel _lblInternals;
private readonly Button _btnInternals;
public GasTankWindow(GasTankBoundUserInterface owner, string uidName)
{
private GasTankBoundUserInterface _owner;
private readonly Label _lblName;
private readonly BoxContainer _topContainer;
private readonly Control _contentContainer;
Control contentContainer;
BoxContainer topContainer;
TextureButton btnClose;
var resourceCache = IoCManager.Resolve<IResourceCache>();
var rootContainer = new LayoutContainer { Name = "GasTankRoot" };
AddChild(rootContainer);
MouseFilter = MouseFilterMode.Stop;
private readonly IResourceCache _resourceCache = default!;
private readonly RichTextLabel _lblPressure;
private readonly FloatSpinBox _spbPressure;
private readonly RichTextLabel _lblInternals;
private readonly Button _btnInternals;
public GasTankWindow(GasTankBoundUserInterface owner)
var panelTex = resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
{
TextureButton btnClose;
_resourceCache = IoCManager.Resolve<IResourceCache>();
_owner = owner;
var rootContainer = new LayoutContainer {Name = "GasTankRoot"};
AddChild(rootContainer);
Texture = panelTex,
Modulate = Color.FromHex("#25252A"),
};
MouseFilter = MouseFilterMode.Stop;
back.SetPatchMargin(StyleBox.Margin.All, 10);
var panelTex = _resourceCache.GetTexture("/Textures/Interface/Nano/button.svg.96dpi.png");
var back = new StyleBoxTexture
var topPanel = new PanelContainer
{
PanelOverride = back,
MouseFilter = MouseFilterMode.Pass
};
var bottomWrap = new LayoutContainer
{
Name = "BottomWrap"
};
rootContainer.AddChild(topPanel);
rootContainer.AddChild(bottomWrap);
LayoutContainer.SetAnchorPreset(topPanel, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetMarginBottom(topPanel, -85);
LayoutContainer.SetAnchorPreset(bottomWrap, LayoutContainer.LayoutPreset.VerticalCenterWide);
LayoutContainer.SetGrowHorizontal(bottomWrap, LayoutContainer.GrowDirection.Both);
var topContainerWrap = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
{
Texture = panelTex,
Modulate = Color.FromHex("#25252A"),
};
back.SetPatchMargin(StyleBox.Margin.All, 10);
var topPanel = new PanelContainer
{
PanelOverride = back,
MouseFilter = MouseFilterMode.Pass
};
var bottomWrap = new LayoutContainer
{
Name = "BottomWrap"
};
rootContainer.AddChild(topPanel);
rootContainer.AddChild(bottomWrap);
LayoutContainer.SetAnchorPreset(topPanel, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetMarginBottom(topPanel, -85);
LayoutContainer.SetAnchorPreset(bottomWrap, LayoutContainer.LayoutPreset.VerticalCenterWide);
LayoutContainer.SetGrowHorizontal(bottomWrap, LayoutContainer.GrowDirection.Both);
var topContainerWrap = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Children =
(topContainer = new BoxContainer
{
(_topContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical
}),
new Control {MinSize = new Vector2(0, 110)}
}
};
Orientation = LayoutOrientation.Vertical
}),
new Control {MinSize = new Vector2(0, 110)}
}
};
rootContainer.AddChild(topContainerWrap);
rootContainer.AddChild(topContainerWrap);
LayoutContainer.SetAnchorPreset(topContainerWrap, LayoutContainer.LayoutPreset.Wide);
LayoutContainer.SetAnchorPreset(topContainerWrap, LayoutContainer.LayoutPreset.Wide);
var font = _resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var font = resourceCache.GetFont("/Fonts/Boxfont-round/Boxfont Round.ttf", 13);
var topRow = new BoxContainer
var topRow = new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(4, 2, 12, 2),
Children =
{
(new Label
{
Text = uidName,
FontOverride = font,
FontColorOverride = StyleNano.NanoGold,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0, 0, 20, 0),
}),
(btnClose = new TextureButton
{
StyleClasses = {DefaultWindow.StyleClassWindowCloseButton},
VerticalAlignment = VAlignment.Center
})
}
};
var middle = new PanelContainer
{
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#202025") },
Children =
{
(contentContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Margin = new Thickness(8, 4),
})
}
};
topContainer.AddChild(topRow);
topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
});
topContainer.AddChild(middle);
topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat { BackgroundColor = Color.FromHex("#525252ff") }
});
_lblPressure = new RichTextLabel();
contentContainer.AddChild(_lblPressure);
//internals
_lblInternals = new RichTextLabel
{ MinSize = new Vector2(200, 0), VerticalAlignment = VAlignment.Center };
_btnInternals = new Button { Text = Loc.GetString("gas-tank-window-internals-toggle-button") };
contentContainer.AddChild(
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(4, 2, 12, 2),
Children =
{
(_lblName = new Label
{
Text = Loc.GetString("gas-tank-window-label"),
FontOverride = font,
FontColorOverride = StyleNano.NanoGold,
VerticalAlignment = VAlignment.Center,
HorizontalExpand = true,
HorizontalAlignment = HAlignment.Left,
Margin = new Thickness(0, 0, 20, 0),
}),
(btnClose = new TextureButton
{
StyleClasses = {DefaultWindow.StyleClassWindowCloseButton},
VerticalAlignment = VAlignment.Center
})
}
};
var middle = new PanelContainer
{
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#202025")},
Children =
{
(_contentContainer = new BoxContainer
{
Orientation = LayoutOrientation.Vertical,
Margin = new Thickness(8, 4),
})
}
};
_topContainer.AddChild(topRow);
_topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#525252ff")}
});
_topContainer.AddChild(middle);
_topContainer.AddChild(new PanelContainer
{
MinSize = new Vector2(0, 2),
PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#525252ff")}
Margin = new Thickness(0, 7, 0, 0),
Children = { _lblInternals, _btnInternals }
});
_lblPressure = new RichTextLabel();
_contentContainer.AddChild(_lblPressure);
//internals
_lblInternals = new RichTextLabel
{MinSize = new Vector2(200, 0), VerticalAlignment = VAlignment.Center};
_btnInternals = new Button {Text = Loc.GetString("gas-tank-window-internals-toggle-button") };
_contentContainer.AddChild(
new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Margin = new Thickness(0, 7, 0, 0),
Children = {_lblInternals, _btnInternals}
});
// Separator
_contentContainer.AddChild(new Control
{
MinSize = new Vector2(0, 10)
});
_contentContainer.AddChild(new Label
{
Text = Loc.GetString("gas-tank-window-output-pressure-label"),
Align = Label.AlignMode.Center
});
_spbPressure = new FloatSpinBox
{
IsValid = f => f >= 0 || f <= 3000,
Margin = new Thickness(25, 0, 25, 7)
};
_contentContainer.AddChild(_spbPressure);
// Handlers
_spbPressure.OnValueChanged += args =>
{
_owner.SetOutputPressure(args.Value);
};
_btnInternals.OnPressed += args =>
{
_owner.ToggleInternals();
};
btnClose.OnPressed += _ => Close();
}
public void UpdateState(GasTankBoundUserInterfaceState state)
// Separator
contentContainer.AddChild(new Control
{
_lblPressure.SetMarkup(Loc.GetString("gas-tank-window-tank-pressure-text", ("tankPressure", $"{state.TankPressure:0.##}")));
_btnInternals.Disabled = !state.CanConnectInternals;
_lblInternals.SetMarkup(Loc.GetString("gas-tank-window-internal-text",
("status", Loc.GetString(state.InternalsConnected ? "gas-tank-window-internal-connected" : "gas-tank-window-internal-disconnected"))));
if (state.OutputPressure.HasValue)
{
_spbPressure.Value = state.OutputPressure.Value;
}
}
MinSize = new Vector2(0, 10)
});
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
contentContainer.AddChild(new Label
{
return DragMode.Move;
}
Text = Loc.GetString("gas-tank-window-output-pressure-label"),
Align = Label.AlignMode.Center
});
_spbPressure = new FloatSpinBox
{
IsValid = f => f >= 0 || f <= 3000,
Margin = new Thickness(25, 0, 25, 7)
};
contentContainer.AddChild(_spbPressure);
protected override bool HasPoint(Vector2 point)
// Handlers
_spbPressure.OnValueChanged += args =>
{
return false;
owner.SetOutputPressure(args.Value);
};
_btnInternals.OnPressed += args =>
{
owner.ToggleInternals();
};
btnClose.OnPressed += _ => Close();
}
public void UpdateState(GasTankBoundUserInterfaceState state)
{
_lblPressure.SetMarkup(Loc.GetString("gas-tank-window-tank-pressure-text", ("tankPressure", $"{state.TankPressure:0.##}")));
_btnInternals.Disabled = !state.CanConnectInternals;
_lblInternals.SetMarkup(Loc.GetString("gas-tank-window-internal-text",
("status", Loc.GetString(state.InternalsConnected ? "gas-tank-window-internal-connected" : "gas-tank-window-internal-disconnected"))));
if (state.OutputPressure.HasValue)
{
_spbPressure.Value = state.OutputPressure.Value;
}
}
protected override DragMode GetDragModeFor(Vector2 relativeMousePos)
{
return DragMode.Move;
}
protected override bool HasPoint(Vector2 point)
{
return false;
}
}

View file

@ -3,10 +3,15 @@ using Content.Client.Gameplay;
using Content.Client.Guidebook;
using Content.Client.Guidebook.Controls;
using Content.Client.Lobby;
using Content.Client.Players.PlayTimeTracking;
using Content.Client.UserInterface.Controls;
using Content.Shared.CCVar;
using Content.Shared.Guidebook;
using Content.Shared.Input;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Shared.Configuration;
using static Robust.Client.UserInterface.Controls.BaseButton;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
@ -18,21 +23,25 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
{
[UISystemDependency] private readonly GuidebookSystem _guidebookSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly JobRequirementsManager _jobRequirements = default!;
private const int PlaytimeOpenGuidebook = 60;
private GuidebookWindow? _guideWindow;
private MenuButton? GuidebookButton => UIManager.GetActiveUIWidgetOrNull<MenuBar.Widgets.GameTopMenuBar>()?.GuidebookButton;
public void OnStateEntered(LobbyState state)
{
HandleStateEntered();
HandleStateEntered(state);
}
public void OnStateEntered(GameplayState state)
{
HandleStateEntered();
HandleStateEntered(state);
}
private void HandleStateEntered()
private void HandleStateEntered(State state)
{
DebugTools.Assert(_guideWindow == null);
@ -41,6 +50,14 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
_guideWindow.OnClose += OnWindowClosed;
_guideWindow.OnOpen += OnWindowOpen;
if (state is LobbyState &&
_jobRequirements.FetchOverallPlaytime() < TimeSpan.FromMinutes(PlaytimeOpenGuidebook))
{
OpenGuidebook();
_guideWindow.RecenterWindow(new(0.5f, 0.5f));
_guideWindow.SetPositionFirst();
}
// setup keybinding
CommandBinds.Builder
.Bind(ContentKeyFunctions.OpenGuidebook,
@ -74,12 +91,12 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
public void OnSystemLoaded(GuidebookSystem system)
{
_guidebookSystem.OnGuidebookOpen += ToggleGuidebook;
_guidebookSystem.OnGuidebookOpen += OpenGuidebook;
}
public void OnSystemUnloaded(GuidebookSystem system)
{
_guidebookSystem.OnGuidebookOpen -= ToggleGuidebook;
_guidebookSystem.OnGuidebookOpen -= OpenGuidebook;
}
internal void UnloadButton()
@ -103,10 +120,29 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
ToggleGuidebook();
}
public void ToggleGuidebook()
{
if (_guideWindow == null)
return;
if (_guideWindow.IsOpen)
{
UIManager.ClickSound();
_guideWindow.Close();
}
else
{
OpenGuidebook();
}
}
private void OnWindowClosed()
{
if (GuidebookButton != null)
GuidebookButton.Pressed = false;
if (_guideWindow != null)
_guideWindow.ReturnContainer.Visible = false;
}
private void OnWindowOpen()
@ -127,30 +163,25 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
/// <param name="includeChildren">Whether or not to automatically include child entries. If false, this will ONLY
/// show the specified entries</param>
/// <param name="selected">The guide whose contents should be displayed when the guidebook is opened</param>
public void ToggleGuidebook(
Dictionary<string, GuideEntry>? guides = null,
List<string>? rootEntries = null,
string? forceRoot = null,
public void OpenGuidebook(
Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry>? guides = null,
List<ProtoId<GuideEntryPrototype>>? rootEntries = null,
ProtoId<GuideEntryPrototype>? forceRoot = null,
bool includeChildren = true,
string? selected = null)
ProtoId<GuideEntryPrototype>? selected = null)
{
if (_guideWindow == null)
return;
if (_guideWindow.IsOpen)
{
UIManager.ClickSound();
_guideWindow.Close();
return;
}
if (GuidebookButton != null)
GuidebookButton.SetClickPressed(!_guideWindow.IsOpen);
selected ??= _configuration.GetCVar(CCVars.DefaultGuide);
if (guides == null)
{
guides = _prototypeManager.EnumeratePrototypes<GuideEntryPrototype>()
.ToDictionary(x => x.ID, x => (GuideEntry) x);
.ToDictionary(x => new ProtoId<GuideEntryPrototype>(x.ID), x => (GuideEntry) x);
}
else if (includeChildren)
{
@ -171,17 +202,17 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
_guideWindow.OpenCenteredRight();
}
public void ToggleGuidebook(
List<string> guideList,
List<string>? rootEntries = null,
string? forceRoot = null,
public void OpenGuidebook(
List<ProtoId<GuideEntryPrototype>> guideList,
List<ProtoId<GuideEntryPrototype>>? rootEntries = null,
ProtoId<GuideEntryPrototype>? forceRoot = null,
bool includeChildren = true,
string? selected = null)
ProtoId<GuideEntryPrototype>? selected = null)
{
Dictionary<string, GuideEntry> guides = new();
Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> guides = new();
foreach (var guideId in guideList)
{
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(guideId, out var guide))
if (!_prototypeManager.TryIndex(guideId, out var guide))
{
Logger.Error($"Encountered unknown guide prototype: {guideId}");
continue;
@ -189,17 +220,29 @@ public sealed class GuidebookUIController : UIController, IOnStateEntered<LobbyS
guides.Add(guideId, guide);
}
ToggleGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
OpenGuidebook(guides, rootEntries, forceRoot, includeChildren, selected);
}
private void RecursivelyAddChildren(GuideEntry guide, Dictionary<string, GuideEntry> guides)
public void CloseGuidebook()
{
if (_guideWindow == null)
return;
if (_guideWindow.IsOpen)
{
UIManager.ClickSound();
_guideWindow.Close();
}
}
private void RecursivelyAddChildren(GuideEntry guide, Dictionary<ProtoId<GuideEntryPrototype>, GuideEntry> guides)
{
foreach (var childId in guide.Children)
{
if (guides.ContainsKey(childId))
continue;
if (!_prototypeManager.TryIndex<GuideEntryPrototype>(childId, out var child))
if (!_prototypeManager.TryIndex(childId, out var child))
{
Logger.Error($"Encountered unknown guide prototype: {childId} as a child of {guide.Id}. If the child is not a prototype, it must be directly provided.");
continue;

View file

@ -1,13 +1,49 @@
using Content.Client.Gameplay;
using Content.Client.Gameplay;
using Content.Client.Info;
using Content.Shared.CCVar;
using Content.Shared.Guidebook;
using Content.Shared.Info;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Client.UserInterface.Systems.Info;
public sealed class InfoUIController : UIController, IOnStateExited<GameplayState>
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
private RulesPopup? _rulesPopup;
private RulesAndInfoWindow? _infoWindow;
public override void Initialize()
{
base.Initialize();
_netManager.RegisterNetMessage<RulesAcceptedMessage>();
_netManager.RegisterNetMessage<ShowRulesPopupMessage>(OnShowRulesPopupMessage);
_consoleHost.RegisterCommand("fuckrules",
"",
"",
(_, _, _) =>
{
OnAcceptPressed();
});
}
private void OnShowRulesPopupMessage(ShowRulesPopupMessage message)
{
ShowRules(message.PopupTime);
}
public void OnStateExited(GameplayState state)
{
if (_infoWindow == null)
@ -17,12 +53,46 @@ public sealed class InfoUIController : UIController, IOnStateExited<GameplayStat
_infoWindow = null;
}
private void ShowRules(float time)
{
if (_rulesPopup != null)
return;
_rulesPopup = new RulesPopup
{
Timer = time
};
_rulesPopup.OnQuitPressed += OnQuitPressed;
_rulesPopup.OnAcceptPressed += OnAcceptPressed;
UIManager.WindowRoot.AddChild(_rulesPopup);
LayoutContainer.SetAnchorPreset(_rulesPopup, LayoutContainer.LayoutPreset.Wide);
}
private void OnQuitPressed()
{
_consoleHost.ExecuteCommand("quit");
}
private void OnAcceptPressed()
{
_netManager.ClientSendMessage(new RulesAcceptedMessage());
_rulesPopup?.Orphan();
_rulesPopup = null;
}
public GuideEntryPrototype GetCoreRuleEntry()
{
var guide = _cfg.GetCVar(CCVars.RulesFile);
var guideEntryPrototype = _prototype.Index<GuideEntryPrototype>(guide);
return guideEntryPrototype;
}
public void OpenWindow()
{
if (_infoWindow == null || _infoWindow.Disposed)
{
_infoWindow = UIManager.CreateWindow<RulesAndInfoWindow>();
}
_infoWindow?.OpenCentered();
}

View file

@ -1,21 +1,40 @@
using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Humanoid;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Content.Shared.Zombies;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Zombies;
public sealed class ZombieSystem : EntitySystem
public sealed class ZombieSystem : SharedZombieSystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ZombieComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<ZombieComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
SubscribeLocalEvent<InitialInfectedComponent, CanDisplayStatusIconsEvent>(OnCanDisplayStatusIcons);
SubscribeLocalEvent<ZombieComponent, GetStatusIconsEvent>(GetZombieIcon);
SubscribeLocalEvent<InitialInfectedComponent, GetStatusIconsEvent>(GetInitialInfectedIcon);
}
private void GetZombieIcon(Entity<ZombieComponent> ent, ref GetStatusIconsEvent args)
{
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void GetInitialInfectedIcon(Entity<InitialInfectedComponent> ent, ref GetStatusIconsEvent args)
{
if (HasComp<ZombieComponent>(ent))
return;
var iconPrototype = _prototype.Index(ent.Comp.StatusIcon);
args.StatusIcons.Add(iconPrototype);
}
private void OnStartup(EntityUid uid, ZombieComponent component, ComponentStartup args)
@ -31,29 +50,4 @@ public sealed class ZombieSystem : EntitySystem
sprite.LayerSetColor(i, component.SkinColor);
}
}
/// <summary>
/// Determines whether a player should be able to see the StatusIcon for zombies.
/// </summary>
private void OnCanDisplayStatusIcons(EntityUid uid, ZombieComponent component, ref CanDisplayStatusIconsEvent args)
{
if (HasComp<ZombieComponent>(args.User) || HasComp<InitialInfectedComponent>(args.User) || HasComp<ShowZombieIconsComponent>(args.User))
return;
if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
return;
args.Cancelled = true;
}
private void OnCanDisplayStatusIcons(EntityUid uid, InitialInfectedComponent component, ref CanDisplayStatusIconsEvent args)
{
if (HasComp<InitialInfectedComponent>(args.User) && !HasComp<ZombieComponent>(args.User))
return;
if (component.IconVisibleToGhost && HasComp<GhostComponent>(args.User))
return;
args.Cancelled = true;
}
}

View file

@ -7,6 +7,7 @@ using Content.Shared.Preferences;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.UnitTesting;
@ -133,27 +134,73 @@ public sealed partial class TestPair
}
/// <summary>
/// Helper method for enabling or disabling a antag role
/// Set a user's antag preferences. Modified preferences are automatically reset at the end of the test.
/// </summary>
public async Task SetAntagPref(ProtoId<AntagPrototype> id, bool value)
public async Task SetAntagPreference(ProtoId<AntagPrototype> id, bool value, NetUserId? user = null)
{
user ??= Client.User!.Value;
if (user is not {} userId)
return;
var prefMan = Server.ResolveDependency<IServerPreferencesManager>();
var prefs = prefMan.GetPreferences(userId);
var prefs = prefMan.GetPreferences(Client.User!.Value);
// what even is the point of ICharacterProfile if we always cast it to HumanoidCharacterProfile to make it usable?
var profile = (HumanoidCharacterProfile) prefs.SelectedCharacter;
// Automatic preference resetting only resets slot 0.
Assert.That(prefs.SelectedCharacterIndex, Is.EqualTo(0));
Assert.That(profile.AntagPreferences.Contains(id), Is.EqualTo(!value));
var profile = (HumanoidCharacterProfile) prefs.Characters[0];
var newProfile = profile.WithAntagPreference(id, value);
_modifiedProfiles.Add(userId);
await Server.WaitPost(() => prefMan.SetProfile(userId, 0, newProfile).Wait());
}
await Server.WaitPost(() =>
/// <summary>
/// Set a user's job preferences. Modified preferences are automatically reset at the end of the test.
/// </summary>
public async Task SetJobPriority(ProtoId<JobPrototype> id, JobPriority value, NetUserId? user = null)
{
user ??= Client.User!.Value;
if (user is { } userId)
await SetJobPriorities(userId, (id, value));
}
/// <inheritdoc cref="SetJobPriority"/>
public async Task SetJobPriorities(params (ProtoId<JobPrototype>, JobPriority)[] priorities)
=> await SetJobPriorities(Client.User!.Value, priorities);
/// <inheritdoc cref="SetJobPriority"/>
public async Task SetJobPriorities(NetUserId user, params (ProtoId<JobPrototype>, JobPriority)[] priorities)
{
var highCount = priorities.Count(x => x.Item2 == JobPriority.High);
Assert.That(highCount, Is.LessThanOrEqualTo(1), "Cannot have more than one high priority job");
var prefMan = Server.ResolveDependency<IServerPreferencesManager>();
var prefs = prefMan.GetPreferences(user);
var profile = (HumanoidCharacterProfile) prefs.Characters[0];
var dictionary = new Dictionary<ProtoId<JobPrototype>, JobPriority>(profile.JobPriorities);
// Automatic preference resetting only resets slot 0.
Assert.That(prefs.SelectedCharacterIndex, Is.EqualTo(0));
if (highCount != 0)
{
prefMan.SetProfile(Client.User.Value, prefs.SelectedCharacterIndex, newProfile).Wait();
});
foreach (var (key, priority) in dictionary)
{
if (priority == JobPriority.High)
dictionary[key] = JobPriority.Medium;
}
}
// And why the fuck does it always create a new preference and profile object instead of just reusing them?
var newPrefs = prefMan.GetPreferences(Client.User.Value);
var newProf = (HumanoidCharacterProfile) newPrefs.SelectedCharacter;
Assert.That(newProf.AntagPreferences.Contains(id), Is.EqualTo(value));
foreach (var (job, priority) in priorities)
{
if (priority == JobPriority.Never)
dictionary.Remove(job);
else
dictionary[job] = priority;
}
var newProfile = profile.WithJobPriorities(dictionary);
_modifiedProfiles.Add(user);
await Server.WaitPost(() => prefMan.SetProfile(user, 0, newProfile).Wait());
}
}

View file

@ -2,10 +2,12 @@
using System.IO;
using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Preferences.Managers;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Preferences;
using Robust.Client;
using Robust.Server.Player;
using Robust.Shared.Exceptions;
@ -34,6 +36,11 @@ public sealed partial class TestPair : IAsyncDisposable
private async Task OnCleanDispose()
{
await Server.WaitIdleAsync();
await Client.WaitIdleAsync();
await ResetModifiedPreferences();
await Server.RemoveAllDummySessions();
if (TestMap != null)
{
await Server.WaitPost(() => Server.EntMan.DeleteEntity(TestMap.MapUid));
@ -79,6 +86,16 @@ public sealed partial class TestPair : IAsyncDisposable
await _testOut.WriteLineAsync($"{nameof(CleanReturnAsync)}: PoolManager took {returnTime.TotalMilliseconds} ms to put pair {Id} back into the pool");
}
private async Task ResetModifiedPreferences()
{
var prefMan = Server.ResolveDependency<IServerPreferencesManager>();
foreach (var user in _modifiedProfiles)
{
await Server.WaitPost(() => prefMan.SetProfile(user, 0, new HumanoidCharacterProfile()).Wait());
}
_modifiedProfiles.Clear();
}
public async ValueTask CleanReturnAsync()
{
if (State != PairState.InUse)

View file

@ -26,6 +26,8 @@ public sealed partial class TestPair
public readonly List<string> TestHistory = new();
public PoolSettings Settings = default!;
public TestMapData? TestMap;
private List<NetUserId> _modifiedProfiles = new();
public RobustIntegrationTest.ServerIntegrationInstance Server { get; private set; } = default!;
public RobustIntegrationTest.ClientIntegrationInstance Client { get; private set; } = default!;
@ -37,7 +39,8 @@ public sealed partial class TestPair
client = Client;
}
public ICommonSession? Player => Server.PlayerMan.Sessions.FirstOrDefault();
public ICommonSession? Player => Server.PlayerMan.SessionsDict.GetValueOrDefault(Client.User!.Value);
public ContentPlayerData? PlayerData => Player?.Data.ContentData();
public PoolTestLogHandler ServerLogHandler { get; private set; } = default!;

View file

@ -28,6 +28,7 @@ public static partial class PoolManager
(CCVars.EmergencyShuttleEnabled.Name, "false"),
(CCVars.ProcgenPreload.Name, "false"),
(CCVars.WorldgenEnabled.Name, "false"),
(CCVars.GatewayGeneratorEnabled.Name, "false"),
(CVars.ReplayClientRecordingEnabled.Name, "false"),
(CVars.ReplayServerRecordingEnabled.Name, "false"),
(CCVars.GameDummyTicker.Name, "true"),

View file

@ -3,8 +3,13 @@ using System.Linq;
using System.Numerics;
using Content.Server.Cargo.Components;
using Content.Server.Cargo.Systems;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.IdentityManagement;
using Content.Shared.Stacks;
using Content.Shared.Tag;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@ -149,6 +154,80 @@ public sealed class CargoTest
await pair.CleanReturnAsync();
}
/// <summary>
/// Tests to see if any items that are valid for cargo bounties can be sliced into items that
/// are also valid for the same bounty entry.
/// </summary>
[Test]
public async Task NoSliceableBountyArbitrageTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
var mapManager = server.ResolveDependency<IMapManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var whitelist = entManager.System<EntityWhitelistSystem>();
var cargo = entManager.System<CargoSystem>();
var sliceableSys = entManager.System<SliceableFoodSystem>();
var bounties = protoManager.EnumeratePrototypes<CargoBountyPrototype>().ToList();
await server.WaitAssertion(() =>
{
var mapId = testMap.MapId;
var grid = mapManager.CreateGridEntity(mapId);
var coord = new EntityCoordinates(grid.Owner, 0, 0);
var sliceableEntityProtos = protoManager.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => p.TryGetComponent<SliceableFoodComponent>(out _, componentFactory))
.Select(p => p.ID)
.ToList();
foreach (var proto in sliceableEntityProtos)
{
var ent = entManager.SpawnEntity(proto, coord);
var sliceable = entManager.GetComponent<SliceableFoodComponent>(ent);
// Check each bounty
foreach (var bounty in bounties)
{
// Check each entry in the bounty
foreach (var entry in bounty.Entries)
{
// See if the entity counts as part of this bounty entry
if (!cargo.IsValidBountyEntry(ent, entry))
continue;
// Spawn a slice
var slice = entManager.SpawnEntity(sliceable.Slice, coord);
// See if the slice also counts for this bounty entry
if (!cargo.IsValidBountyEntry(slice, entry))
{
entManager.DeleteEntity(slice);
continue;
}
entManager.DeleteEntity(slice);
// If for some reason it can only make one slice, that's okay, I guess
Assert.That(sliceable.TotalCount, Is.EqualTo(1), $"{proto} counts as part of cargo bounty {bounty.ID} and slices into {sliceable.TotalCount} slices which count for the same bounty!");
}
}
entManager.DeleteEntity(ent);
}
mapManager.DeleteMap(mapId);
});
await pair.CleanReturnAsync();
}
[TestPrototypes]
private const string StackProto = @"

View file

@ -18,7 +18,7 @@ public sealed class DispenserTest : InteractionTest
ToggleNeedPower();
// Insert beaker
await Interact("Beaker");
await InteractUsing("Beaker");
Assert.That(Hands.ActiveHandEntity, Is.Null);
// Open BUI

View file

@ -16,10 +16,8 @@ public sealed class ComputerConstruction : InteractionTest
await StartConstruction(Computer);
// Initial interaction (ghost turns into real entity)
await Interact(Steel, 5);
ClientAssertPrototype(ComputerFrame, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
ClientTarget = null;
await InteractUsing(Steel, 5);
ClientAssertPrototype(ComputerFrame, Target);
// Perform construction steps
await Interact(
@ -41,7 +39,7 @@ public sealed class ComputerConstruction : InteractionTest
await StartDeconstruction(ComputerId);
// Initial interaction turns id computer into generic computer
await Interact(Screw);
await InteractUsing(Screw);
AssertPrototype(ComputerFrame);
// Perform deconstruction steps
@ -71,7 +69,7 @@ public sealed class ComputerConstruction : InteractionTest
await SpawnTarget(ComputerId);
// Initial interaction turns id computer into generic computer
await Interact(Screw);
await InteractUsing(Screw);
AssertPrototype(ComputerFrame);
// Perform partial deconstruction steps

View file

@ -17,17 +17,14 @@ public sealed class GrilleWindowConstruction : InteractionTest
{
// Construct Grille
await StartConstruction(Grille);
await Interact(Rod, 10);
ClientAssertPrototype(Grille, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
await InteractUsing(Rod, 10);
ClientAssertPrototype(Grille, Target);
var grille = Target;
// Construct Window
await StartConstruction(Window);
await Interact(Glass, 10);
ClientAssertPrototype(Window, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
await InteractUsing(Glass, 10);
ClientAssertPrototype(Window, Target);
// Deconstruct Window
await Interact(Screw, Wrench);
@ -35,7 +32,7 @@ public sealed class GrilleWindowConstruction : InteractionTest
// Deconstruct Grille
Target = grille;
await Interact(Cut);
await InteractUsing(Cut);
AssertDeleted();
}

View file

@ -14,9 +14,8 @@ public sealed class MachineConstruction : InteractionTest
public async Task ConstructProtolathe()
{
await StartConstruction(MachineFrame);
await Interact(Steel, 5);
ClientAssertPrototype(Unfinished, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
await InteractUsing(Steel, 5);
ClientAssertPrototype(Unfinished, Target);
await Interact(Wrench, Cable);
AssertPrototype(MachineFrame);
await Interact(ProtolatheBoard, Bin1, Bin1, Manipulator1, Manipulator1, Beaker, Beaker, Screw);
@ -51,7 +50,7 @@ public sealed class MachineConstruction : InteractionTest
AssertPrototype(MachineFrame);
// Change it into an autolathe
await Interact("AutolatheMachineCircuitboard");
await InteractUsing("AutolatheMachineCircuitboard");
AssertPrototype(MachineFrame);
await Interact(Bin1, Bin1, Bin1, Manipulator1, Glass, Screw);
AssertPrototype("Autolathe");

View file

@ -19,21 +19,21 @@ public sealed class PanelScrewing : InteractionTest
// Open & close panel
Assert.That(comp.Open, Is.False);
await Interact(Screw);
await InteractUsing(Screw);
Assert.That(comp.Open, Is.True);
await Interact(Screw);
await InteractUsing(Screw);
Assert.That(comp.Open, Is.False);
// Interrupted DoAfters
await Interact(Screw, awaitDoAfters: false);
await InteractUsing(Screw, awaitDoAfters: false);
await CancelDoAfters();
Assert.That(comp.Open, Is.False);
await Interact(Screw);
await InteractUsing(Screw);
Assert.That(comp.Open, Is.True);
await Interact(Screw, awaitDoAfters: false);
await InteractUsing(Screw, awaitDoAfters: false);
await CancelDoAfters();
Assert.That(comp.Open, Is.True);
await Interact(Screw);
await InteractUsing(Screw);
Assert.That(comp.Open, Is.False);
}
}

View file

@ -13,9 +13,9 @@ public sealed class PlaceableDeconstruction : InteractionTest
{
await StartDeconstruction("Table");
Assert.That(Comp<PlaceableSurfaceComponent>().IsPlaceable);
await Interact(Wrench);
await InteractUsing(Wrench);
AssertPrototype("TableFrame");
await Interact(Wrench);
await InteractUsing(Wrench);
AssertDeleted();
await AssertEntityLookup((Steel, 1), (Rod, 2));
}

View file

@ -12,11 +12,10 @@ public sealed class WallConstruction : InteractionTest
public async Task ConstructWall()
{
await StartConstruction(Wall);
await Interact(Steel, 2);
await InteractUsing(Steel, 2);
Assert.That(Hands.ActiveHandEntity, Is.Null);
ClientAssertPrototype(Girder, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
await Interact(Steel, 2);
ClientAssertPrototype(Girder, Target);
await InteractUsing(Steel, 2);
Assert.That(Hands.ActiveHandEntity, Is.Null);
AssertPrototype(WallSolid);
}
@ -25,7 +24,7 @@ public sealed class WallConstruction : InteractionTest
public async Task DeconstructWall()
{
await StartDeconstruction(WallSolid);
await Interact(Weld);
await InteractUsing(Weld);
AssertPrototype(Girder);
await Interact(Wrench, Screw);
AssertDeleted();

View file

@ -11,8 +11,8 @@ public sealed class WindowConstruction : InteractionTest
public async Task ConstructWindow()
{
await StartConstruction(Window);
await Interact(Glass, 5);
ClientAssertPrototype(Window, ClientTarget);
await InteractUsing(Glass, 5);
ClientAssertPrototype(Window, Target);
}
[Test]
@ -28,8 +28,8 @@ public sealed class WindowConstruction : InteractionTest
public async Task ConstructReinforcedWindow()
{
await StartConstruction(RWindow);
await Interact(RGlass, 5);
ClientAssertPrototype(RWindow, ClientTarget);
await InteractUsing(RGlass, 5);
ClientAssertPrototype(RWindow, Target);
}
[Test]

View file

@ -24,7 +24,7 @@ public sealed class WindowRepair : InteractionTest
Assert.That(comp.Damage.GetTotal(), Is.GreaterThan(FixedPoint2.Zero));
// Repair the entity
await Interact(Weld);
await InteractUsing(Weld);
Assert.That(comp.Damage.GetTotal(), Is.EqualTo(FixedPoint2.Zero));
// Validate that we can still deconstruct the entity (i.e., that welding deconstruction is not blocked).

View file

@ -3,6 +3,7 @@ using Content.Server.Destructible.Thresholds;
using Content.Server.Destructible.Thresholds.Behaviors;
using Content.Shared.Damage;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using static Content.IntegrationTests.Tests.Destructible.DestructibleTestPrototypes;

View file

@ -16,31 +16,31 @@ public sealed class DoAfterCancellationTests : InteractionTest
public async Task CancelWallDeconstruct()
{
await StartDeconstruction(WallConstruction.WallSolid);
await Interact(Weld, awaitDoAfters: false);
await InteractUsing(Weld, awaitDoAfters: false);
// Failed do-after has no effect
await CancelDoAfters();
AssertPrototype(WallConstruction.WallSolid);
// Second attempt works fine
await Interact(Weld);
await InteractUsing(Weld);
AssertPrototype(WallConstruction.Girder);
// Repeat for wrenching interaction
AssertAnchored();
await Interact(Wrench, awaitDoAfters: false);
await InteractUsing(Wrench, awaitDoAfters: false);
await CancelDoAfters();
AssertAnchored();
AssertPrototype(WallConstruction.Girder);
await Interact(Wrench);
await InteractUsing(Wrench);
AssertAnchored(false);
// Repeat for screwdriver interaction.
AssertExists();
await Interact(Screw, awaitDoAfters: false);
await InteractUsing(Screw, awaitDoAfters: false);
await CancelDoAfters();
AssertExists();
await Interact(Screw);
await InteractUsing(Screw);
AssertDeleted();
}
@ -48,17 +48,16 @@ public sealed class DoAfterCancellationTests : InteractionTest
public async Task CancelWallConstruct()
{
await StartConstruction(WallConstruction.Wall);
await Interact(Steel, 5, awaitDoAfters: false);
await InteractUsing(Steel, 5, awaitDoAfters: false);
await CancelDoAfters();
await Interact(Steel, 5);
ClientAssertPrototype(WallConstruction.Girder, ClientTarget);
Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
await Interact(Steel, 5, awaitDoAfters: false);
await InteractUsing(Steel, 5);
ClientAssertPrototype(WallConstruction.Girder, Target);
await InteractUsing(Steel, 5, awaitDoAfters: false);
await CancelDoAfters();
AssertPrototype(WallConstruction.Girder);
await Interact(Steel, 5);
await InteractUsing(Steel, 5);
AssertPrototype(WallConstruction.WallSolid);
}
@ -66,11 +65,11 @@ public sealed class DoAfterCancellationTests : InteractionTest
public async Task CancelTilePry()
{
await SetTile(Floor);
await Interact(Pry, awaitDoAfters: false);
await InteractUsing(Pry, awaitDoAfters: false);
await CancelDoAfters();
await AssertTile(Floor);
await Interact(Pry);
await InteractUsing(Pry);
await AssertTile(Plating);
}
@ -78,7 +77,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
public async Task CancelRepeatedTilePry()
{
await SetTile(Floor);
await Interact(Pry, awaitDoAfters: false);
await InteractUsing(Pry, awaitDoAfters: false);
await RunTicks(1);
Assert.That(ActiveDoAfters.Count(), Is.EqualTo(1));
await AssertTile(Floor);
@ -89,7 +88,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
await AssertTile(Floor);
// Third do after will work fine
await Interact(Pry);
await InteractUsing(Pry);
Assert.That(ActiveDoAfters.Count(), Is.EqualTo(0));
await AssertTile(Plating);
}
@ -102,7 +101,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
Assert.That(comp.IsWelded, Is.False);
await Interact(Weld, awaitDoAfters: false);
await InteractUsing(Weld, awaitDoAfters: false);
await RunTicks(1);
Assert.Multiple(() =>
{
@ -120,7 +119,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
});
// Third do after will work fine
await Interact(Weld);
await InteractUsing(Weld);
Assert.Multiple(() =>
{
Assert.That(ActiveDoAfters.Count(), Is.EqualTo(0));
@ -128,7 +127,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
});
// Repeat test for un-welding
await Interact(Weld, awaitDoAfters: false);
await InteractUsing(Weld, awaitDoAfters: false);
await RunTicks(1);
Assert.Multiple(() =>
{
@ -141,7 +140,7 @@ public sealed class DoAfterCancellationTests : InteractionTest
Assert.That(ActiveDoAfters.Count(), Is.EqualTo(0));
Assert.That(comp.IsWelded, Is.True);
});
await Interact(Weld);
await InteractUsing(Weld);
Assert.Multiple(() =>
{
Assert.That(ActiveDoAfters.Count(), Is.EqualTo(0));

View file

@ -22,7 +22,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// Remove the key
await Interact(Screw);
await InteractUsing(Screw);
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.EqualTo(0));
@ -34,7 +34,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
await AssertEntityLookup(("EncryptionKeyCommon", 1));
// Re-insert a key.
await Interact("EncryptionKeyCentCom");
await InteractUsing("EncryptionKeyCentCom");
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.EqualTo(1));
@ -59,7 +59,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// cannot remove keys without opening panel
await Interact(Pry);
await InteractUsing(Pry);
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.GreaterThan(0));
@ -68,7 +68,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// Open panel
await Interact(Screw);
await InteractUsing(Screw);
Assert.Multiple(() =>
{
Assert.That(panel.Open, Is.True);
@ -79,7 +79,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// Now remove the keys
await Interact(Pry);
await InteractUsing(Pry);
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.EqualTo(0));
@ -87,7 +87,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// Reinsert a key
await Interact("EncryptionKeyCentCom");
await InteractUsing("EncryptionKeyCentCom");
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.EqualTo(1));
@ -97,7 +97,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
});
// Remove it again
await Interact(Pry);
await InteractUsing(Pry);
Assert.Multiple(() =>
{
Assert.That(comp.KeyContainer.ContainedEntities, Has.Count.EqualTo(0));
@ -106,7 +106,7 @@ public sealed class RemoveEncryptionKeys : InteractionTest
// Prying again will start deconstructing the machine.
AssertPrototype("TelecomServerFilled");
await Interact(Pry);
await InteractUsing(Pry);
AssertPrototype("MachineFrame");
}
}

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