From 90fcb11d1d88a61d81d34128585563c8f19a409f Mon Sep 17 00:00:00 2001 From: Admiral-Obvious-001 <89495925+Admiral-Obvious-001@users.noreply.github.com> Date: Sun, 29 Mar 2026 16:16:24 -0700 Subject: [PATCH 1/2] Enables Auto-Whitelisting (#43349) * Uncomments whitelist conditions. * Webedit ops for 30 day leadup for notes --- Resources/Prototypes/wizardsDenWhitelists.yml | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Resources/Prototypes/wizardsDenWhitelists.yml b/Resources/Prototypes/wizardsDenWhitelists.yml index 8b8420622a..51cbd1bc2f 100644 --- a/Resources/Prototypes/wizardsDenWhitelists.yml +++ b/Resources/Prototypes/wizardsDenWhitelists.yml @@ -1,4 +1,4 @@ -# This is the whitelist used for Wizard's Den Salamander +# This is the whitelist used for Wizard's Den Salamander - type: playerConnectionWhitelist id: salamanderMrpWhitelist @@ -19,21 +19,21 @@ range: 90 # 90 Days action: Deny includeSecret: false -# - !type:ConditionNotesPlaytimeRange # Deny for >=3 low severity notes in the last 14 days -# includeExpired: false -# minimumSeverity: 1 # Low -# minimumNotes: 3 -# range: 14 # 14 Days -# action: Deny -# includeSecret: false + - !type:ConditionNotesPlaytimeRange # Deny for >=3 low severity notes in the last 14 days + includeExpired: false + minimumSeverity: 1 # Low + minimumNotes: 3 + range: 30 # 30 Days + action: Deny + includeSecret: false - !type:ConditionManualWhitelistMembership # Allow whitelisted players action: Allow - !type:ConditionPlayerCount # Allow when <= 15 players are online minimumPlayers: 0 maximumPlayers: 15 action: Allow - #- !type:ConditionPlaytime - # minimumPlaytime: 1200 # 20 hours to be whitelisted - # action: Deny + - !type:ConditionPlaytime + minimumPlaytime: 1200 # 20 hours to be whitelisted + action: Deny - !type:ConditionAlwaysMatch action: Deny From 31a2c1176fad813d2bc0fb61ae6d32db0a16bbe4 Mon Sep 17 00:00:00 2001 From: crazybrain23 <44417085+crazybrain23@users.noreply.github.com> Date: Mon, 30 Mar 2026 00:38:09 +0100 Subject: [PATCH 2/2] Adjust naming rules to allow give any job with a custom name leniancy (#43217) Amend rules, first attempt --- .../Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml index 97880466d4..6816570d93 100644 --- a/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml +++ b/Resources/ServerInfo/Guidebook/ServerRules/CoreRules/RuleC13CharacterNames.xml @@ -6,7 +6,7 @@ - Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below. - Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin - Clowns and mimes are exempt from the prohibition on titles/honorifics, and have loosened restrictions on low effort and implausible names. + Jobs that have a custom name option in the loadout (e.g. clowns, mimes, cyborgs, etc) are exempt from the prohibition on titles/honorifics, and have loosened restrictions on low effort and implausible names. ## Clarification on "Meta" Names Meta names are ones which attempt to take advantage of some game mechanic or game design choice. "Urist McHands" is a meta name because it is the default name used for admin spawned humans. "Operator Whiskey" is a meta name because it follows the naming pattern of nuclear operatives. This rule is not intended to prevent things like nuclear operatives using a fake ID with names that appear to be nuclear operative names if they decide that they want to do that.