merge origin/master

This commit is contained in:
Dmitry 2026-09-18 02:09:26 +07:00
commit ac752fea47
232 changed files with 1842 additions and 736 deletions

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@ -68,17 +68,15 @@ public sealed partial class ContrabandSystem : EntitySystem
// one, the actual informative 'this is restricted'
// then, the 'you can/shouldn't carry this around' based on the ID the user is wearing
var severity = ProtoMan.Index(component.Severity);
String departmentExamineMessage;
// Corvax start: show the article before the allowed departments and jobs.
var departmentExamineMessage = Loc.GetString(severity.ExamineText,
("type", ContrabandItemType.Item), ("color", severity.Color.ToHex()));
if (severity.ShowDepartmentsAndJobs)
{
// department restricted text
departmentExamineMessage =
departmentExamineMessage += "\n" +
GenerateDepartmentExamineMessage(component.AllowedDepartments, component.AllowedJobs, severity.Color);
}
else
{
departmentExamineMessage = Loc.GetString(severity.ExamineText, ("type", ContrabandItemType.Item), ("color", severity.Color.ToHex()));
}
// Corvax end
// if it is fully restricted, you're department-less, or your department isn't in the allowed list, you cannot carry it. Otherwise, you can.
var carryingMessage = Loc.GetString("contraband-examine-text-in-the-clear");

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@ -2,7 +2,7 @@
fallbackpreset = "extended"
lobbyenabled = true
role_timers = true
contraband_examine = false
# contraband_examine = false
[ic]
flavor_text = true

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@ -0,0 +1,23 @@
# Legality categories; identification and contextual exceptions remain roleplay rules.
contraband-examine-text-Corvax131 = [color={ $color }]Article 131: Propaganda of prohibited organizations.[/color]
contraband-examine-text-Corvax431 = [color={ $color }]Article 431: Misuse of equipment.[/color]
contraband-examine-text-Corvax432 = [color={ $color }]Article 432: Unlawful possession of dangerous items.[/color]
contraband-examine-text-Corvax433 = [color={ $color }]Article 433: Violation of regulated item possession rules.[/color]
contraband-examine-text-Corvax434 = [color={ $color }]Article 434: Unlawful possession of restricted-circulation items.[/color]
contraband-examine-text-Corvax435 = [color={ $color }]Article 435: Unlawful possession of contraband items.[/color]
contraband-examine-text-Corvax436 = [color={ $color }]Article 436: Unlawful possession of terrorist equipment.[/color]
contraband-examine-text-Corvax442 = [color={ $color }]Article 442: Basic chemical elements, household substances with pronounced adverse effects at safe doses, and mild narcotics.[/color]
contraband-examine-text-Corvax443 = [color={ $color }]Article 443: Complex medicines.[/color]
contraband-examine-text-Corvax444 = [color={ $color }]Article 444: Toxic substances, potent narcotics and explosive substances.[/color]
contraband-examine-text-Corvax445 = [color={ $color }]Article 445: Critically dangerous toxins, chemicals, narcotics, stimulants, anomalous and magical liquids, and species mutagens.[/color]

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@ -46,8 +46,8 @@ contraband-examine-text-Magical =
[reagent] [color={ $color }]Этот реагент является крайне незаконной магической контрабандой![/color]
}
contraband-examine-text-avoid-carrying-around = [color=red][italic]Вам, вероятно, не стоит носить его с собой без веской причины.[/italic][/color]
contraband-examine-text-in-the-clear = [color=green][italic]Вы должны быть чисты, чтобы носить этот предмет на виду.[/italic][/color]
contraband-examine-text-avoid-carrying-around = [color=orange][italic]Вам, вероятно, не стоит носить его с собой без причины.(см. КЗ контрабанды)[/italic][/color]
contraband-examine-text-in-the-clear = [color=green][italic]Вам ничто не мешает носить это на виду.[/italic][/color]
contraband-examinable-verb-text = Легальность
contraband-examinable-verb-message = Проверить легальность этого предмета.

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@ -0,0 +1,23 @@
# Legality categories; identification and contextual exceptions remain roleplay rules.
contraband-examine-text-Corvax131 = [color={ $color }]Статья 131: Пропаганда запрещённых организаций.[/color]
contraband-examine-text-Corvax431 = [color={ $color }]Статья 431: Злоупотребление экипировкой.[/color]
contraband-examine-text-Corvax432 = [color={ $color }]Статья 432: Незаконное владение опасными предметами.[/color]
contraband-examine-text-Corvax433 = [color={ $color }]Статья 433: Нарушение порядка владения регулируемыми предметами.[/color]
contraband-examine-text-Corvax434 = [color={ $color }]Статья 434: Незаконное владение предметами ограниченного оборота.[/color]
contraband-examine-text-Corvax435 = [color={ $color }]Статья 435: Незаконное владение контрабандными предметами.[/color]
contraband-examine-text-Corvax436 = [color={ $color }]Статья 436: Незаконное владение террористическими средствами.[/color]
contraband-examine-text-Corvax442 = [color={ $color }]Статья 442: Базовые химические элементы, хозяйственные вещества, у которых имеется выраженный отрицательный эффект в безопасных дозах и слабые наркотические вещества.[/color]
contraband-examine-text-Corvax443 = [color={ $color }]Статья 443: Сложные лекарственные препараты.[/color]
contraband-examine-text-Corvax444 = [color={ $color }]Статья 444: Токсичные вещества, сильнодействующие наркотики и взрывоопасные вещества.[/color]
contraband-examine-text-Corvax445 = [color={ $color }]Статья 445: Критически опасные токсины, химикаты, наркотические вещества, стимуляторы, аномальные и магические жидкости, расовые мутагены.[/color]

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@ -1,6 +1,6 @@
# Общие СРП
guidebook-SOP-security-general-must =
1. Соблюдать все установленные процедуры отдела службы безопасности в рамках своей должности.
1. Соблюдать все установленные процедуры отдела Службы безопасности в рамках своей должности.
1. Применять меры подавления в отношении нарушителей в соответствии с уровнем угрозы, который они представляют.
1. Поддерживать датчики костюма в режиме «Координаты».
1. Соблюдать субординацию и использовать [tooltip="guidebook-SOP-security-tooltip-regulation-speech" text="уставную речь"] при общении с сотрудниками СБ, членами командования, сотрудниками юридического департамента, представителями Центрального Командования и ДСО.
@ -24,15 +24,21 @@ guidebook-SOP-security-general-right =
- В [color=dodgerblue][bold]синий код[/bold][/color] с устного разрешения капитана получить [tooltip="guidebook-SOP-security-tooltip-extended-access" text="расширенный доступ"].
- В [color=red][bold]красный код[/bold][/color] по своему запросу получить [tooltip="guidebook-SOP-security-tooltip-extended-access" text="расширенный доступ"].
- В [color=gold][bold]гамма код[/bold][/color] получить [tooltip="guidebook-SOP-security-tooltip-full-access" text="полный доступ"].
1. В рамках проведения процедур службы безопасности подавать запросы главам станции для получения требуемой информации.
1. В рамках проведения процедур Службы безопасности подавать запросы главам станции для получения требуемой информации.
1. Составить рапорт о задержании, в котором подробно описываются обстоятельства задержания, основания, ход и результаты обыска, свидетели, а также иные сведения, имеющие значение для разбирательства.
1. Оцепить место преступления с помощью щитов, голобарьеров, маркеров улик и прочих инструментов Службы безопасности (исключая барьеры и стационарные вспышки) в целях проведения расследования.
- Для создания оцепления необходимо одобрение ГСБ или капитана. Обязательно уведомление экипажа о создании оцепления в общий канал связи.
- Район не может быть оцеплен более, чем на 5 минут и не может оцепляться повторно в рамках того же дела.
- Пересечение оцепленной территории членами экипажа расценивается как помеха при проведении следственных мероприятий.
guidebook-SOP-security-general-prohibited =
1. Проводить процедуры СБ в отношении равных либо старших по иерархии сотрудников СБ, лиц с [tooltip="guidebook-SOP-security-tooltip-legal-immunity" text="юридической неприкосновенностью"] без приказа уполномоченного лица.
1. Проводить процедуры СБ и применять силу в отношении равных либо старших по иерархии сотрудников СБ, лиц с [tooltip="guidebook-SOP-security-tooltip-legal-immunity" text="юридической неприкосновенностью"] без приказа уполномоченного лица.
- Приказ в отношении сотрудника СБ может быть издан вышестоящим сотрудником СБ.
- Приказ в отношении главы СБ может быть издан капитаном.
- Лица с [tooltip="guidebook-SOP-security-tooltip-legal-immunity" text="юридической неприкосновенностью"] могут быть подвергнуты процедурам СБ только после снятия неприкосновенности.
- Все вышеперечисленные лица могут быть задержаны до издания приказа в случае, если они представляют [tooltip="guidebook-SOP-security-tooltip-significant-threat" text="значительную угрозу безопасности"].
- Исключением является проведение тренировочного мероприятия в специально отведенном месте в бриге, либо в пределах ринга.
1. Находиться в состоянии опьянения или нести службу при наличии серьёзных травм.
1. При пилотировании шаттлов допускать столкновения со станцией и иными объектами, кроме случаев, когда столкновение необходимо для исполнения служебных обязанностей.
1. Переодевать свою [tooltip="guidebook-SOP-security-tooltip-uniform" text="униформу"]. Также запрещено надевать элементы униформы и брони других должностей внутри отдела.
@ -40,19 +46,19 @@ guidebook-SOP-security-general-prohibited =
# Должностные СРП
## Глава службы безопасности
guidebook-SOP-HeadOfSecurity-must =
1. Координировать работу отдела службы безопасности, обеспечивать поддержание порядка на станции и в ближайшем космическом пространстве.
1. Контролировать исполнение процедур службы безопасности сотрудниками отдела, в случае необходимости исполнять процедуры лично либо передать их исполнение уполномоченным лицам.
1. Координировать работу отдела Службы безопасности, обеспечивать поддержание порядка на станции и в ближайшем космическом пространстве.
1. Контролировать исполнение процедур Службы безопасности сотрудниками отдела, в случае необходимости исполнять процедуры лично либо передать их исполнение уполномоченным лицам.
1. Обеспечивать сохранность диска ядерной авторизации.
1. Организовать патрульные группы для поддержания порядка на станции.
1. В случае отсутствия в отделе смотрителя назначить на пост ВрИО помощника смотрителя, а при его отсутствии — выбрать сотрудника из числа офицеров или самому исполнять его обязанности.
1. Назначить кадетов в помощники офицеру, смотрителю, детективу или пилоту; при отсутствии таковых назначить кадетов в помощники себе.
guidebook-SOP-HeadOfSecurity-right =
1. Проводить и контролировать проведение любых процедур отдела службы безопасности.
1. Проводить и контролировать проведение любых процедур отдела Службы безопасности.
1. При приёме в отдел нового сотрудника из числа членов экипажа обязать кандидата пройти процедуру установки импланта «Щит разума».
1. При выдаче сотруднику станции доступов уровней «бриг», «служба безопасности» или «оружейная» потребовать от него пройти процедуру установки импланта «Щит разума».
1. В любой код держать при себе личный энергетический пистолет/револьвер и/или энергетический меч «Правосудие» (при наличии).
1. Провести процедуру личного досмотра в отношении любого нижестоящего сотрудника службы безопасности при подозрении в хранении контрабандных предметов или недопустимого для текущего уровня угрозы вооружения.
1. Провести процедуру личного досмотра в отношении любого нижестоящего сотрудника Службы безопасности при подозрении в хранении контрабандных предметов или недопустимого для текущего уровня угрозы вооружения.
1. При отсутствии пилота/помощника смотрителя одобрить перевод сотрудника из числа офицеров на данную должность.
1. Временно отстранить от службы любого сотрудника СБ при подтверждении состояния опьянения или при наличии серьёзных травм, а также в случае нарушения корпоративного закона или СРП сотрудником.
- Отстранение может отменить капитан.
@ -74,7 +80,7 @@ guidebook-SOP-HeadOfSecurity-prohibited =
## Смотритель
guidebook-SOP-Warden-must =
1. На постоянной основе нести службу в бриге.
1. Выдавать оружие сотрудникам службы безопасности в соответствии с положением о вооружении отдела.
1. Выдавать оружие сотрудникам Службы безопасности в соответствии с положением о вооружении отдела.
1. Следить за достаточным количеством вооружения в арсенале, вести учёт выданного и полученного снаряжения, следить за своевременной сдачей оружия при понижении кода.
1. При наличии задержанных лиц проводить процедуры допроса, вынесения вердикта и реализации наказания.
- При наличии нескольких задержанных или при необходимости срочной выдачи оружия поручить исполнение нижестоящему сотруднику СБ.
@ -84,12 +90,12 @@ guidebook-SOP-Warden-must =
1. Обеспечивать поддержание чистоты и порядка в бриге.
guidebook-SOP-Warden-right =
1. Проводить любые процедуры службы безопасности в рамках, установленных процедурами.
1. Проводить любые процедуры Службы безопасности в рамках, установленных процедурами.
1. Отдавать [tooltip="guidebook-SOP-security-tooltip-lawful-orders" text="правомерные приказы"] помощнику и сотрудникам на территории брига, если они не противоречат указаниям ГСБ или капитана.
1. При отсутствии связи с главой службы безопасности в течение 5 минут временно заменить его до выяснения обстоятельств.
1. В любой код держать при себе личный энергетический дробовик.
- В [color=dodgerblue][bold]синий код[/bold][/color] передать энергетический дробовик одному из сотрудников СБ на основании письменного разрешения.
- В [color=red][bold]красный код[/bold][/color] и выше передать энергетический дробовик одному из сотрудников СБ на основании устного разрешения.
1. В любой код держать при себе личный энергетический дробовик и перчатки крав-мага.
- В [color=dodgerblue][bold]синий код[/bold][/color] возможна передача этих предметов одному из сотрудников СБ на основании письменного разрешения.
- В [color=red][bold]красный код[/bold][/color] и выше передача возможна с устного разрешения.
1. Проводить личный досмотр нижестоящих сотрудников при подозрении в хранении контрабанды или недопустимого вооружения.
1. Временно отстранить от службы любого сотрудника СБ, кроме ГСБ, при подтверждении состояния опьянения или при наличии серьёзных травм, а также в случае нарушения корпоративного закона или СРП сотрудником.
- Отстранение могут отменить ГСБ и капитан;
@ -109,7 +115,7 @@ guidebook-SOP-WardenHelper-must =
1. Поддерживать чистоту и порядок в бриге.
guidebook-SOP-WardenHelper-right =
1. Проводить процедуры службы безопасности в рамках установленных процедур.
1. Проводить процедуры Службы безопасности в рамках установленных процедур.
1. При проверке карцера, пермабрига или каторги иметь при себе летальное оружие и средства подавления вне зависимости от уровня угрозы.
- По окончании проверки вооружение, запрещенное для текущего уровня угрозы, должно быть возвращено в арсенал.
1. В [color=dodgerblue][bold]синий код[/bold][/color] и выше размещать переносные вспышки и развертываемые барьеры в бриге; при снижении уровня угрозы возвращать их в место хранения.
@ -124,7 +130,7 @@ guidebook-SOP-Security-must =
1. Поддерживать порядок на станции и среди персонала, предотвращая нарушения закона.
guidebook-SOP-Security-right =
1. Проводить любые процедуры службы безопасности в рамках, установленных самими процедурами.
1. Проводить любые процедуры Службы безопасности в рамках, установленных самими процедурами.
1. Изменять статус представителей персонала станции в консоли криминалистических записей с разрешения уполномоченных лиц или при личном свидетельстве нарушения корпоративного закона.
1. С разрешения смотрителя и главы службы безопасности перейти на должность помощника смотрителя в качестве специализации.
1. С разрешения главы службы безопасности пройти обучение навыку пилотирования и перейти на должность пилота в качестве специализации.
@ -132,16 +138,14 @@ guidebook-SOP-Security-right =
## Детектив
guidebook-SOP-Detective-must =
1. Проводить следственные мероприятия с целью установления деталей преступления и привлечения виновных лиц к ответственности.
1. Оказывать содействие офицерам службы безопасности в поддержании порядка на станции.
1. Оказывать содействие офицерам СБ в поддержании порядка на станции.
guidebook-SOP-Detective-right =
1. Проводить любые процедуры службы безопасности в рамках, установленных процедурами.
1. Проводить любые процедуры Службы безопасности в рамках, установленных процедурами.
- Исключение — процедура задержания. Детектив может проводить задержание в следующих случаях:
- В условиях [color=red][bold]красного кода[/bold][/color].
- Если детектив является свидетелем [tooltip="guidebook-SOP-security-tooltip-public-dangerous-crime" text="общественно опасного преступления"].
- В отношении лиц в розыске.
1. Оцепить место преступления с помощью голобарьеров и маркеров улик.
- Детектив обязан оповестить главу службы безопасности и ответственного за отсек об оцеплении, убрать оцепление по их первому требованию.
1. Изъять у члена экипажа имущество, если есть основания полагать, что они являются орудием преступления.
- Запрещено изъятие особо ценного имущества без разрешения капитана.
- Запрещено изъятие имущества у лиц с [tooltip="guidebook-SOP-security-tooltip-legal-immunity" text="юридической неприкосновенностью"].
@ -149,13 +153,13 @@ guidebook-SOP-Detective-right =
## Пилот службы безопасности
guidebook-SOP-SecurityPilot-must =
1. Проверять космическое пространство, ИИ и каторжный лагерь с челнока службы безопасности или вне его.
1. Проверять космическое пространство, ИИ и каторжный лагерь с челнока Службы безопасности или вне его.
1. Поддерживать станцию в неподвижном состоянии. При её движении — стабилизировать её.
1. Конвоировать приговорённых к каторжным работам на каторгу.
1. Следить за техническим состоянием челнока СБ и сообщать инженерам о поломках.
guidebook-SOP-SecurityPilot-right =
1. Проводить процедуры службы безопасности в рамках установленных процедур.
1. Проводить процедуры Службы безопасности в рамках установленных процедур.
1. Носить и использовать лучевое вооружение за пределами станции вне зависимости от уровня угрозы.
1. Носить и использовать летальное вооружение и средства подавления при проверке каторжного лагеря, если там есть заключённые.
@ -167,6 +171,8 @@ guidebook-SOP-SecurityPilot-prohibited =
## Бригмедик
guidebook-SOP-Brigmedic-must =
1. На постоянной основе находиться в пределах брига или лазарета Службы безопасности.
- Допускается покинуть бриг на короткий срок с разрешения смотрителя или ГСБ
1. Оказывать медицинскую помощь сотрудникам СБ, заключённым и лицам под следствием.
- Оказывать помощь любым членам экипажа в критическом состоянии.
1. Проводить принудительное хирургическое вмешательство на законных основаниях.
@ -175,7 +181,11 @@ guidebook-SOP-Brigmedic-must =
1. Обеспечивать заключённым питание, питьё и поддерживать чистоту в бриге.
guidebook-SOP-Brigmedic-right =
1. Проводить процедуру задержания если бригмедик свидетель [tooltip="guidebook-SOP-security-tooltip-public-dangerous-crime" text="общественно опасного преступления"].
1. Проводить любые процедуры Службы безопасности в рамках, установленных процедурами, за исключением процедуры задержания.
- Проведение процедуры задержания возможно в следующих случаях:
- В условиях [color=red][bold]красного кода[/bold][/color].
- Если бригмедик является свидетелем [tooltip="guidebook-SOP-security-tooltip-public-dangerous-crime" text="общественно опасного преступления"].
- В отношении лиц в розыске или доставленных для лечения заключенных и подозреваемых.
1. Отказать в помощи при самоповреждении.
1. Временно отстранить сотрудника СБ, кроме смотрителя и ГСБ, при подтверждённом опьянении или тяжёлой травме.
- Отстранение могут отменить ГСБ и капитан;
@ -196,33 +206,33 @@ guidebook-SOP-SecurityCadet-must =
1. Исполнять правомерные приказы назначенного сотрудника СБ и находиться рядом при выполнении задач.
guidebook-SOP-SecurityCadet-prohibited =
1. Самостоятельно проводить процедуры службы безопасности.
1. Самостоятельно проводить процедуры Службы безопасности.
# Процедуры и протоколы
## Общее положение о вооружении отдела СБ
guidebook-SOP-security-procedure-weapons-regulation =
1. Глава службы безопасности и смотритель заведуют арсеналом: выдавать и принимать вооружение в соответствии с уровнем угроз.
- По усмотрению главы службы безопасности или смотрителя может быть заказано дополнительное оружие в отделе снабжения и доставлено в арсенал.
- По усмотрению главы службы безопасности или смотрителя может быть заказано дополнительное оружие в научном отделе и доставлено в арсенал.
- По усмотрению главы службы безопасности или смотрителя может быть заказано дополнительное оружие в отделе Снабжения или в Научном отделе и доставлено в арсенал.
- По усмотрению главы службы безопасности или смотрителя может быть создано новое вооружение и гранаты на ОхранФабе.
1. Сотрудник службы безопасности обязан соблюдать следующие правила обращения с оружием:
- В [color=green][bold]зелёный код[/bold][/color] допустимо держать оружие в руках лишь при необходимости его применения.
- В [color=dodgerblue][bold]синий код[/bold][/color] допустимо держать оружие в руках при необходимости его применения или при исполнении процедур службы безопасности.
- В [color=dodgerblue][bold]синий код[/bold][/color] допустимо держать оружие в руках при необходимости его применения или при исполнении процедур Службы безопасности.
- В [color=red][bold]красный код[/bold][/color] и выше допускается свободное ношение оружия на постоянной основе.
1. В штатном режиме сотрудники службы безопасности могут владеть оружием только в соответствии с таблицей стандартного вооружения или особыми разрешениями в личных СРП.
- Сотрудник службы безопасности имеет право получить бронированный скафандр вне зависимости от текущего уровня угрозы в случае необходимости работы в условиях экстремального давления.
1. В штатном режиме сотрудники Службы безопасности могут владеть оружием только в соответствии с таблицей стандартного вооружения или особыми разрешениями в личных СРП.
- Сотрудник Службы безопасности имеет право получить бронированный скафандр вне зависимости от текущего уровня угрозы в случае необходимости работы в условиях экстремального давления.
- Пилот во время работы в космическом пространстве может иметь при себе лучевое вооружение при любом уровне угрозы.
- Пилот во время проверки каторжного лагеря при наличии в нём заключённых может иметь при себе любое неконтрабандное летальное вооружение при любом уровне угрозы.
- Смотритель во время проверки пермабрига, каторжного лагеря и карцера при наличии в них заключённых может иметь при себе любое неконтрабандное летальное вооружение при любом уровне угрозы.
- Помощник смотрителя во время проверки пермабрига, каторжного лагеря и карцера при наличии в них заключённых может иметь при себе любое неконтрабандное летальное вооружение при любом уровне угрозы.
- Смотритель имеет право держать при себе личный энергетический дробовик.
- Глава службы безопасности имеет право держать при себе личный энергетический пистолет/револьвер и/или личный энергетический меч.
- Корабельные орудия доступны для установки только на шаттлах Службы безопасности. Исключением является дематерилизатор материи как рабочее оборудование утилизаторов.
1. Главе службы безопасности разрешается выдать разрешение на ношение оружия гражданским лицам, если на то есть причины.
- Разрешение на оружие без печати главы службы безопасности является недействительным, ношение оружия гражданскими лицами без разрешения является незаконным.
- Глава службы безопасности может в любой момент времени отозвать разрешение на ношение оружия у любого члена экипажа с изъятием оружия.
- Сотрудникам службы безопасности запрещено получать разрешение на ношение оружия.
1. После понижения кода, сотрудники службы безопасности обязаны сдать неразрешённое в текущий код оружие в арсенал в течение 5 минут.
- Смотрителю и главе службы безопасности разрешено проводить личный досмотр нижестоящих сотрудников службы безопасности с целью выявления несданного оружия.
- Сотрудникам Службы безопасности запрещено получать разрешение на ношение оружия.
1. После понижения кода, сотрудники Службы безопасности обязаны сдать неразрешённое в текущий код оружие в арсенал в течение 5 минут.
- Смотрителю и главе службы безопасности разрешено проводить личный досмотр нижестоящих сотрудников Службы безопасности с целью выявления несданного оружия.
### Таблица вооружения
guidebook-SOP-security-weapons-table-green = [tooltip="guidebook-SOP-security-weapons-tooltip-pistols" text="Пистолеты"], станнер, шоковая дубинка, DT-8 «Терминус», [tooltip="guidebook-SOP-security-weapons-tooltip-melee-list" text="личное холодное оружие"], вспышка, [tooltip="guidebook-SOP-security-weapons-tooltip-special-grenades" text="специальные гранаты"], [tooltip="guidebook-SOP-security-weapons-tooltip-restraints" text="средства ограничения мобильности"], [tooltip="guidebook-SOP-security-weapons-tooltip-standard-armor" text="стандартная броня"], пояс корпоративного дзюдо.
@ -259,11 +269,11 @@ guidebook-SOP-security-procedure-search =
guidebook-SOP-security-procedure-search-personal =
{"[italic]Личный досмотр — процедура проверки имущества, которое находится в непосредственном распоряжении у обыскиваемого лица.[/italic]"}
1. В ходе данной процедуры досматривающий имеет право осмотреть любое имущество, которое в данный момент имеется в распоряжении досматриваемого.
1. Сотрудник службы безопасности имеет право выбрать, каким способом будет проводиться процедура досмотра:
1. Сотрудник Службы безопасности имеет право выбрать, каким способом будет проводиться процедура досмотра:
- Досматриваемый самостоятельно предъявляет необходимое имущество.
- Сотрудник службы безопасности принудительно изымает требуемые для досмотра предметы.
- Сотрудник Службы безопасности принудительно изымает требуемые для досмотра предметы.
- В случае оказания сопротивления обыску, допустимо ограничить свободу перемещения обыскиваемого.
1. В рамках процедуры досмотра сотрудник службы безопасности уполномочен снять отпечатки пальцев и изучить образцы ДНК с любой вещи обыскиваемого.
1. В рамках процедуры досмотра сотрудник Службы безопасности уполномочен снять отпечатки пальцев и изучить образцы ДНК с любой вещи обыскиваемого.
1. В рамках процедуры досмотра допускается взятие образца ДНК и отпечатков пальцев у досматриваемого лица.
1. При выявлении у досматриваемого лица незаконного имущества, оно должно быть незамедлительно изъято, а лицо задержано.
1. При наличии подозрений касательно законности какого-либо предмета, он может быть временно изъят для подтверждения его законности.
@ -282,10 +292,10 @@ guidebook-SOP-security-procedure-search-personal =
### Обыск отдела
guidebook-SOP-security-procedure-search-department =
{"[italic]Обыск отдела — процедура обыска территории целого отдела, включающая в себя доскональное исследование всего отдела.[/italic]"}
1. При проведении обыска отдела сотрудники службы безопасности могут запросить набор доступов к обыскиваемому отделу.
1. При проведении обыска отдела сотрудники Службы безопасности могут запросить набор доступов к обыскиваемому отделу.
1. На время проведения обыска все выходы из отдела могут быть заблокированы.
1. При проведении обыска все сотрудники отдела обязаны исполнять правомерные приказы сотрудников службы безопасности и содействовать в проведении процедуры.
1. В рамках процедуры обыска, сотрудники службы безопасности уполномочены снять отпечатки пальцев и изучить образцы ДНК на любом обыскиваемом предмете.
1. При проведении обыска все сотрудники отдела обязаны исполнять правомерные приказы сотрудников Службы безопасности и содействовать в проведении процедуры.
1. В рамках процедуры обыска, сотрудники Службы безопасности уполномочены снять отпечатки пальцев и изучить образцы ДНК на любом обыскиваемом предмете.
1. При выявлении незаконного имущества, оно должно быть незамедлительно изъято.
1. При наличии подозрений касательно законности какого-либо предмета, он может быть временно изъят для подтверждения его законности.
@ -296,8 +306,8 @@ guidebook-SOP-security-procedure-search-department =
### Опознание
guidebook-SOP-security-procedure-search-identification =
{"[italic]Опознание — процедура, направленная на подтверждение личности определённого лица.[/italic]"}
1. При проведении опознания сотрудник службы безопасности уполномочен получить у опознаваемого лица образец ДНК и отпечатки пальцев.
1. В рамках процедуры опознания сотрудник службы безопасности имеет право снять любые предметы одежды, скрывающие лицо и прочие отличительные признаки опознаваемого.
1. При проведении опознания сотрудник Службы безопасности уполномочен получить у опознаваемого лица образец ДНК и отпечатки пальцев.
1. В рамках процедуры опознания сотрудник Службы безопасности имеет право снять любые предметы одежды, скрывающие лицо и прочие отличительные признаки опознаваемого.
1. В случае несоответствия каких-либо данных опознаваемое лицо должно быть задержано и подвергнуто протоколу работы с незарегистрированными лицами.
{"[head=3]Основания для проведения процедуры опознания[/head]"}
@ -314,7 +324,7 @@ guidebook-SOP-security-procedure-search-surgical =
1. Достаточно устного приказа, если на станции действует [color=gold][bold]гамма код[/bold][/color].
1. Для проведения хирургических процедур в отношении лиц, осуждённых по статьям ХХ5 и ХХ6, разрешение не требуется.
1. Внедрение импланта "Трекер" лицам, освобожденным по УДО, является добровольной процедурой и не требует приказа.
1. Внедрение импланта "Щит разума" лицам, заступающим на пост ВрИО главы, поступающим на службу в СБ или получающим доступы службы безопасности, является добровольной процедурой и не требует приказа.
1. Внедрение импланта "Щит разума" лицам, заступающим на пост ВрИО главы, поступающим на службу в СБ или получающим доступы Службы безопасности, является добровольной процедурой и не требует приказа.
1. Проведение данной процедуры возможно непосредственно в месте заключения, лазарете брига или в операционной медицинского отдела.
1. Лицо, подвергаемое процедуре, должно быть ограничено в свободе перемещения, а при необходимости, возможно введение анестезии.
1. При извлечении голопаразитов допускается временное умертвление владельца с последующей реанимацией.
@ -352,8 +362,8 @@ guidebook-SOP-security-procedure-investigation-rozysk =
{"[head=3]Основания для объявления лица в розыск[/head]"}
1. Сообщение о правонарушении со стороны свидетелей. Правонарушение может быть обнаружено непосредственно, либо при помощи средств связи.
1. Для объявления лица в розыск требуются показания как минимум двух свидетелей.
1. Достаточно показаний одного свидетеля, если он является членом командования, сотрудником службы безопасности, сотрудником юридического департамента, центрального командования или департамента специальных операций.
1. В распоряжении службы безопасности имеются [tooltip="guidebook-SOP-security-procedure-tooltip-direct-evidence" text="прямые доказательства"] причастности подозреваемого к преступлению.
1. Достаточно показаний одного свидетеля, если он является членом командования, сотрудником Службы безопасности, сотрудником юридического департамента, центрального командования или департамента специальных операций.
1. В распоряжении Службы безопасности имеются [tooltip="guidebook-SOP-security-procedure-tooltip-direct-evidence" text="прямые доказательства"] причастности подозреваемого к преступлению.
1. Лицо отказалось прибыть в бриг на законный вызов от сотрудника СБ.
1. Имеется обвинительное заключение, заверенное печатью главы службы безопасности.
@ -361,20 +371,20 @@ guidebook-SOP-security-procedure-investigation-rozysk =
guidebook-SOP-security-procedure-investigation-arrest =
{"[italic]Задержание — кратковременное ограничение свободы перемещения какого-либо лица с последующим сопровождением в бриг для установления причастности лица к совершению преступления.[/italic]"}
1. Перед началом задержания оценить ситуацию и принять меры для задержания, которые будут наиболее эффективны в данной ситуации и соответствовать дозволенному уровню применения силы.
1. В случае отсутствия прямой угрозы со стороны подозреваемого, сотрудник службы безопасности обязан сообщить подозреваемому о факте его задержания, а также о составе инкриминируемого преступления.
1. В случае добровольного согласия задержанного следовать в бриг, сотрудник службы безопасности имеет право не применять средства ограничения мобильности.
1. В случае отсутствия прямой угрозы со стороны подозреваемого, сотрудник Службы безопасности обязан сообщить подозреваемому о факте его задержания, а также о составе инкриминируемого преступления.
1. В случае добровольного согласия задержанного следовать в бриг, сотрудник Службы безопасности имеет право не применять средства ограничения мобильности.
1. Отказ добровольно следовать в бриг является поводом для перехода на более высокий уровень воздействия.
1. Ситуации, в которых сотрудник службы безопасности имеет право сообщить о задержании после нейтрализации правонарушителя:
1. Ситуации, в которых сотрудник Службы безопасности имеет право сообщить о задержании после нейтрализации правонарушителя:
- Правонарушитель находится в нетрезвом состоянии.
- Правонарушитель захватил заложника.
- Правонарушитель вооружен холодным или стрелковым оружием, либо имеет при себе взрывчатые вещества.
- Правонарушитель совершает общественно опасное деяние на глазах сотрудника службы безопасности.
- Правонарушитель совершает общественно опасное деяние на глазах сотрудника Службы безопасности.
1. После доставки в бриг в отношении задержанного должна быть инициирована процедура допроса.
1. Допускается вынесение вердикта на месте правонарушения, согласно пункту 5 процедуры вынесения вердикта.
{"[head=3]Основания для задержания лица[/head]"}
1. Лицо находится в розыске.
1. Лицо совершает правонарушение непосредственно на глазах сотрудника службы безопасности.
1. Лицо совершает правонарушение непосредственно на глазах сотрудника Службы безопасности.
1. Лицо нарушает процедуры экипажа, предусмотренные для текущего уровня угрозы.
1. Лицо не является членом экипажа, либо принадлежность к экипажу невозможно установить.
@ -384,17 +394,17 @@ guidebook-SOP-security-procedure-investigation-interrogation =
1. Процедура допроса может быть пропущена при следующих условиях:
- В случае получения письменного признания вины, заверенного подписью задержанного.
- На станции действует [color=gold][bold]гамма код[/bold][/color], либо введен режим ЧС, требующий [tooltip="guidebook-SOP-security-procedure-tooltip-emergencies" text="непосредственного участия сотрудников службы безопасности"].
1. С момента доставки в бриг у сотрудников службы безопасности имеется 10 минут для вынесения вердикта, всё время, проведённое в бриге сверх данного времени, должно быть вычтено из срока заключения, если подозреваемый был признан виновным в правонарушении.
1. С момента доставки в бриг у сотрудников Службы безопасности имеется 10 минут для вынесения вердикта, всё время, проведённое в бриге сверх данного времени, должно быть вычтено из срока заключения, если подозреваемый был признан виновным в правонарушении.
- Сокращение срока не предусмотрено, если итоговый срок заключения, к которому может быть приговорён подозреваемый составляет более 75 минут.
- Суммарное время допроса не может превышать срок, равный 10 минутам в сумме с потенциальным сроком заключения, к которому подозреваемый может быть приговорён при подтверждении его виновности.
- Если в результате сокращения срока заключения фактический срок заключения равен 0, подозреваемый должен быть признан как отбывший срок заключения в полном объеме.
- В случае направления задержанного в корпоративный суд, допрос ограничивается сроком до 5 минут, после чего задержанный должен быть незамедлительно направлен в суд. Магистрат может отменить это требование в случае занятости судебными делами.
1. В процедуре допроса принимают участие задержанный, допрашивающий, а также адвокат, свидетели и эксперты, если таковые имеются.
- В роли допрашивающего может выступать смотритель, помощник смотрителя, глава службы безопасности, капитан, либо иной сотрудник службы безопасности — с разрешения ранее упомянутых лиц.
- В роли допрашивающего может выступать смотритель, помощник смотрителя, глава службы безопасности, капитан, либо иной сотрудник Службы безопасности — с разрешения ранее упомянутых лиц.
- При нарушении порядка проведения процедуры агент внутренних дел уполномочен отстранить допрашивающего от дальнейшего проведения допроса, в таком случае проведение допроса должно быть передано вышестоящему сотруднику, вплоть до капитана. Агент внутренних дел не может отстранить допрашивающего в [color=red][bold]красном коде[/bold][/color] и выше.
- В роли адвоката может выступать агент внутренних дел, адвокат либо глава отдела, к которому относится подозреваемый.
- Адвокат должен быть приглашен на допрос непосредственно перед началом процедуры.
- При допросе главы отдела обязательным условием должно быть присутствие агента внутренних дел либо капитана.
- При допросе главы отдела обязательным условием должно быть присутствие агента внутренних дел, представителя NT, либо капитана.
- В роли свидетелей выступают лица, которые могут дать показания, подтверждающие причастность либо непричастность задержанного к совершению правонарушения.
- В роли экспертов могут выступать лица, профессиональные навыки которых способствуют установлению виновности или невиновности задержанного.
- Личное присутствие экспертов и свидетелей может быть исключено, если данные ими показания представлены в виде документа, заверенного личной подписью эксперта/свидетеля и печатью АВД.
@ -433,7 +443,7 @@ guidebook-SOP-security-procedure-investigation-analysis =
- Наличие у подозреваемого судимостей.
- Нахождение подозреваемого в состоянии алкогольного или наркотического опьянения.
1. Если собранной доказательной базы недостаточно для вынесения обвинительного приговора, то подозреваемый не может быть признан виновным.
1. Если сотрудник службы безопасности не уполномочен вынести вердикт, который должен быть вынесен в отношении подозреваемого, он обязан предоставить все материалы дела лицу, уполномоченному вынести требуемый вердикт.
1. Если сотрудник Службы безопасности не уполномочен вынести вердикт, который должен быть вынесен в отношении подозреваемого, он обязан предоставить все материалы дела лицу, уполномоченному вынести требуемый вердикт.
### Вынесение вердикта
guidebook-SOP-security-procedure-investigation-verdict =
@ -446,11 +456,11 @@ guidebook-SOP-security-procedure-investigation-verdict =
1. капитан;
1. глава службы безопасности;
1. смотритель, помощник смотрителя;
1. иные сотрудники службы безопасности, исключая кадетов.
1. иные сотрудники Службы безопасности, исключая кадетов.
{"[head=3]Уровни наказаний[/head]"}
{"[italic]В зависимости от тяжести совершённого правонарушения осуждённому лицу могут быть назначены различные виды наказания. В зависимости от тяжести наказания одобрить его вынесение могут лишь лица, занимающие определённые должности.[/italic]"}
1. Предупреждение. Вынести приговор о выдаче предупреждения может любой сотрудник службы безопасности, исключая кадетов, а также все вышестоящие лица.
1. Предупреждение. Вынести приговор о выдаче предупреждения может любой сотрудник Службы безопасности, исключая кадетов, а также все вышестоящие лица.
1. Временное заключение. Вынести приговор о временном заключении могут смотритель, либо помощник смотрителя с разрешения самого смотрителя и все вышестоящие лица.
1. Пожизненное лишение свободы. Вынести приговор о пожизненном лишении свободы могут глава службы безопасности и все вышестоящие лица.
1. Высшая мера наказания. Вынести приговор о высшей мере наказания могут капитан и все вышестоящие лица.
@ -537,7 +547,7 @@ guidebook-SOP-security-procedure-seizure-storage =
1. Изъятое имущество первоначально должно быть доставлено в бриг.
1. Изъятое имущество может быть исследовано при помощи криминалистического сканера для получения следов.
1. В случае затруднения в определении свойств предмета, он может быть доставлен в соответствующий отдел для идентификации.
- В условиях [color=red][bold]красного кода[/bold][/color] сотрудники службы безопасности уполномочены вызвать эксперта непосредственно в бриг.
- В условиях [color=red][bold]красного кода[/bold][/color] сотрудники Службы безопасности уполномочены вызвать эксперта непосредственно в бриг.
1. После оценки всех свойств предмета, его дальнейшее перемещение регламентируется соответствующими процедурами.
### Оборот изъятого имущества
@ -549,7 +559,7 @@ guidebook-SOP-security-procedure-seizure-turnover =
- Изъятое имущество может быть передано в пользу отдела (сотрудника) с законным правом владения изъятыми предметами.
1. Предметы, регулируемые статьями 435 и 436 подлежат хранению в запираемом шкафу. Его оборот и использование без надлежащего разрешения строго запрещены.
- В рамках любого кода ГСБ может одобрить использование [tooltip="guidebook-SOP-security-procedure-tooltip-limited-contraband-use" text="некоторых"] запрещенных к обороту предметов в интересах следствия.
- В рамках [color=gold][bold]гамма кода[/bold][/color] глава службы безопасности может одобрить использование любых запрещенных к обороту предметов.
- В рамках [color=gold][bold]гамма кода[/bold][/color], либо в условиях ЧС при отсутствии ответа от ЦК на запрос [color=gold][bold]гамма кода[/bold][/color], глава службы безопасности может одобрить использование любых запрещенных к обороту предметов.
## Процедура выдачи УДО
guidebook-SOP-security-procedure-parole =
@ -700,11 +710,11 @@ guidebook-SOP-security-procedure-prisoner-cell =
## Уровни Применения Силы
guidebook-SOP-security-procedure-force-levels =
{"[italic]Сотрудник службы безопасности должен применять рекомендуемый данным положением уровень силы в отношении цели, стремясь снизить его до минимального. Если конкретная ситуация не предусмотрена в данном положении, сотрудник службы безопасности обязан снизить уровень воздействия до минимального, при котором будет возможна нейтрализация цели.[/italic]"}
{"[italic]Сотрудник службы безопасности должен применять рекомендуемый данным положением уровень силы в отношении цели, стремясь снизить его до минимального. Если конкретная ситуация не предусмотрена в данном положении, сотрудник Службы безопасности обязан снизить уровень воздействия до минимального, при котором будет возможна нейтрализация цели.[/italic]"}
### Уровень 1
guidebook-SOP-security-procedure-force-level-1 =
{"[italic]Вербальное воздействие — ненасильственные методы воздействия в отношении какого-либо лица, направленные на добровольную сдачу и содействие сотрудникам службы безопасности.[/italic]"}
{"[italic]Вербальное воздействие — ненасильственные методы воздействия в отношении какого-либо лица, направленные на добровольную сдачу и содействие сотрудникам Службы безопасности.[/italic]"}
{"[head=3]Меры воздействия[/head]"}
1. Вербальное обращение к лицу с прямым приказом о сдаче, сообщением о задержании, указанием следовать в бриг и т. д.
@ -732,7 +742,7 @@ guidebook-SOP-security-procedure-force-level-2 =
{"[head=3]Основания для применения[/head]"}
1. Применяется в ситуациях, когда предыдущий уровень силы не оказал должного влияния на цель.
1. Применяется в ситуациях, когда цель представляет угрозу для себя или окружающих.
1. Применяется в отношении лиц, отказавшихся от сотрудничества с сотрудниками службы безопасности при проведении процедур обыска и следствия.
1. Применяется в отношении лиц, отказавшихся от сотрудничества с сотрудниками Службы безопасности при проведении процедур обыска и следствия.
{"[head=3]Рекомендуемые случаи[/head]"}
1. В отношении лиц, ранее скрывшихся при задержании или обыске.
@ -757,7 +767,7 @@ guidebook-SOP-security-procedure-force-level-3 =
{"[head=3]Основания для применения[/head]"}
1. Применяется в ситуациях, когда предыдущий уровень силы не оказал должного влияния на цель.
1. Применяется в ситуациях, когда цель представляет значительную угрозу для себя и/или окружающих.
1. Применяется в отношении лиц, оказывающих агрессивное сопротивление сотрудникам службы безопасности.
1. Применяется в отношении лиц, оказывающих агрессивное сопротивление сотрудникам Службы безопасности.
{"[head=3]Рекомендуемые случаи[/head]"}
1. При нарушении норм экипажа в условиях [color=gold][bold]гамма кода[/bold][/color].
@ -782,6 +792,7 @@ guidebook-SOP-security-procedure-force-level-4 =
1. Применяется в ситуациях, когда предыдущие уровни силы [tooltip="guidebook-SOP-security-procedure-tooltip-previous-levels" text="полностью исчерпали себя"].
1. Применяется в ситуациях, когда цель представляет значительную угрозу для безопасности станции.
1. В случае, если нарушители больше не соответствуют рекомендуемым уровням применения силы и/или сдались/прекратили оказывать сопротивление — необходимо немедленно понизить уровень применения силы.
1. С целью подавления транспортного средства, включая сегвеи и их аналоги, а также шаттлы. Целью должно быть устранение мобильности, после чего уровень силы необходимо понизить до актуального.
{"[head=3]Рекомендуемые случаи[/head]"}
1. В отношении лиц, оказывающих агрессивное сопротивление при помощи холодного оружия.

View file

@ -22,6 +22,7 @@ guidebook-corporatelaw-112-note =
{ -guidebook-corporatelaw-article }
- Побег, попытка побега, отказ, помеха при проведении следственных мероприятий.
- Попытка завладеть нелетальным снаряжением СБ, не повлиявшая на успех задержания.
- Нарушение норм экипажа.
guidebook-corporatelaw-113-desc = [italic]Несанкционированное отказ от работы сотрудников или призывы к забастовке с целью требования от командования станции выполнения условий забастовщиков.[/italic]

View file

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forkId: ""
forkVersion: ""
time: 08/23/2026 09:11:21
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time: 09/14/2026 11:25:28
entityCount: 12754
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@ -24744,7 +24744,7 @@ entities:
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@ -29213,7 +29213,7 @@ entities:
color: '#2BAF9D93'
decals:
1232: 33,-17
- uid: 12753
- uid: 12754
components:
- type: ChunkEntity
root: 1
@ -69585,6 +69585,13 @@ entities:
- type: Transform
parent: 1
pos: 17.5,22.5
- proto: SpawnPointWardenWeapon
entities:
- uid: 12723
components:
- type: Transform
parent: 1
pos: 17.5,23.5
- proto: SpawnVendingMachineRestockDrink
entities:
- uid: 3058

View file

@ -4,7 +4,7 @@ meta:
engineVersion: 289.0.0
forkId: ""
forkVersion: ""
time: 08/23/2026 09:41:35
time: 09/14/2026 11:02:03
entityCount: 41191
maps:
- 1
@ -13,15 +13,15 @@ grids:
- 38569
orphans: []
nullspace:
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- 25603
- 25604
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@ -4484,15 +4484,15 @@ entities:
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- type: ChunkContainer
chunkEntities:
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@ -83746,7 +83746,7 @@ entities:
pos: 63.66099,-25.833206
- proto: ChunkEntity
entities:
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components:
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@ -84259,7 +84259,7 @@ entities:
decals:
7095: 33,0
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components:
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@ -84992,7 +84992,7 @@ entities:
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20849: 7,24
20850: 8,24
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components:
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root: 2
@ -85151,7 +85151,7 @@ entities:
color: '#FFFFFFFF'
decals:
438: 0,-84
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components:
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@ -85797,7 +85797,7 @@ entities:
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14444: -8,-78
14446: -3,-78
- uid: 25604
- uid: 26761
components:
- type: ChunkEntity
root: 2
@ -86032,7 +86032,7 @@ entities:
color: '#DABC8BFF'
decals:
11783: -16,-81
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components:
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root: 2
@ -86723,7 +86723,7 @@ entities:
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5738: -10,-2
6084: -4,-12
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components:
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root: 2
@ -87354,7 +87354,7 @@ entities:
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3981: -29,20
4014: -21,20
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components:
- type: ChunkEntity
root: 2
@ -87864,7 +87864,7 @@ entities:
5765: -16,9
5766: -16,10
5792: -3,13
- uid: 27494
- uid: 27764
components:
- type: ChunkEntity
root: 2
@ -225603,14 +225603,6 @@ entities:
pos: -50.5,37.5
- type: ApcPowerReceiver
powerLoad: 0
- uid: 27492
components:
- type: Transform
parent: 2
rot: -1.5707963267948966 rad
pos: -17.5,5.5
- type: ApcPowerReceiver
powerLoad: 0
- uid: 27493
components:
- type: Transform
@ -228713,6 +228705,11 @@ entities:
parent: 2
rot: 1.5707963267948966 rad
pos: -63.5,-35.5
- uid: 25417
components:
- type: Transform
parent: 2
pos: -15.5,5.5
- uid: 27734
components:
- type: Transform
@ -228866,13 +228863,6 @@ entities:
- type: Transform
parent: 2
pos: -59.5,61.5
- uid: 27764
components:
- type: Transform
parent: 2
pos: -15.5,5.5
- type: ApcPowerReceiver
powerLoad: 0
- uid: 27765
components:
- type: Transform
@ -245118,6 +245108,15 @@ entities:
- type: Transform
parent: 2
pos: 17.5,-22.5
- proto: SignPlaque
entities:
- uid: 25416
components:
- type: MetaData
desc: Старая доска почета, жаль, что доска слишком изношена, чтобы можно было её прочитать, кроме нескольких слов "no_mad" "Aurora" "Bollo" "DanTheSynth", вот только что означают эти слова, вы никогда не узнаете.
- type: Transform
parent: 2
pos: -16.5,5.5
- proto: SignPrison
entities:
- uid: 30362

View file

@ -4,15 +4,14 @@ meta:
engineVersion: 289.0.0
forkId: ""
forkVersion: ""
time: 08/23/2026 09:03:14
entityCount: 14249
time: 09/12/2026 14:09:59
entityCount: 14250
maps:
- 473
grids:
- 4812
orphans: []
nullspace:
- 12570
- 12656
- 12975
- 13076
@ -54,6 +53,7 @@ nullspace:
- 14247
- 14248
- 14249
- 14250
tilemap:
0: Space
41: FloorArcadeBlue
@ -354,6 +354,11 @@ entities:
moles:
Oxygen: 27.225372
Nitrogen: 102.419266
- temperature: 293.14975
volume: 2500
moles:
Oxygen: 21.824879
Nitrogen: 82.10312
- temperature: 293.15
volume: 2500
moles: {}
@ -665,7 +670,8 @@ entities:
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0: 3292
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0: 16247
3: 16384
-7,5:
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-7,6:
@ -874,13 +880,13 @@ entities:
1: 3584
0,12:
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3: 2176
4: 2176
0,13:
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0,14:
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1,12:
3: 4352
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1,14:
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@ -899,7 +905,7 @@ entities:
3,13:
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4,12:
3: 32
4: 32
0: 32768
4,13:
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@ -910,12 +916,12 @@ entities:
-9,8:
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-8,9:
3: 16
4: 16
0: 8
-9,9:
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4: 142
-8,10:
3: 3
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0: 3072
-7,9:
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@ -1186,12 +1192,12 @@ entities:
0: 65529
8,-8:
0: 62003
3: 128
4: 128
8,-7:
0: 65535
8,-6:
0: 15
3: 26368
4: 26368
8,-9:
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9,-5:
@ -1201,7 +1207,7 @@ entities:
9,-8:
0: 36072
9,-7:
3: 64
4: 64
9,-6:
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10,-8:
@ -1397,11 +1403,11 @@ entities:
-9,10:
0: 17
-12,4:
3: 546
4: 2184
4: 546
5: 2184
-13,4:
3: 2184
5: 546
4: 2184
6: 546
-12,5:
0: 1
1: 3856
@ -1410,7 +1416,7 @@ entities:
-11,5:
1: 272
-11,4:
6: 546
7: 546
-11,7:
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-11,3:
@ -1423,7 +1429,7 @@ entities:
-10,6:
0: 238
-10,7:
3: 1632
4: 1632
-10,3:
0: 61007
-13,0:
@ -1462,7 +1468,7 @@ entities:
0: 12288
-16,0:
1: 4369
3: 3276
4: 3276
-17,0:
1: 8930
-16,1:
@ -1472,19 +1478,19 @@ entities:
1: 43746
-16,2:
1: 13090
3: 34944
4: 34944
-17,2:
1: 34986
-16,3:
1: 58594
-15,0:
3: 273
4: 273
0: 52428
-15,1:
0: 239
1: 61440
-15,2:
3: 13104
4: 13104
1: 34952
-15,3:
1: 16120
@ -1501,20 +1507,20 @@ entities:
0: 61166
-14,4:
1: 12561
3: 2184
4: 2184
-16,-2:
0: 1772
-16,-3:
0: 51200
-15,-3:
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3: 1024
4: 1024
-15,-2:
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-15,-1:
3: 1
4: 1
-15,-4:
3: 16384
4: 16384
-14,-2:
0: 61424
-14,-1:
@ -1524,7 +1530,7 @@ entities:
-14,-3:
0: 61166
-14,-5:
3: 27848
4: 27848
-16,-8:
1: 61440
-17,-8:
@ -1675,7 +1681,6 @@ entities:
- type: GridSplitNode
- type: ChunkContainer
chunkEntities:
- 12570
- 12656
- 12975
- 13076
@ -1717,6 +1722,7 @@ entities:
- 14247
- 14248
- 14249
- 14250
- proto: AcousticGuitarInstrument
entities:
- uid: 1755
@ -29273,7 +29279,7 @@ entities:
pos: -2.493187,-34.40246
- proto: ChunkEntity
entities:
- uid: 12570
- uid: 12656
components:
- type: ChunkEntity
root: 4812
@ -29649,7 +29655,7 @@ entities:
angle: 1.5707963267948966 rad
decals:
721: -39,-3
- uid: 12656
- uid: 12975
components:
- type: ChunkEntity
root: 4812
@ -29863,7 +29869,7 @@ entities:
angle: -1.5707963267948966 rad
decals:
405: 27,-31
- uid: 12975
- uid: 13076
components:
- type: ChunkEntity
root: 4812
@ -30056,7 +30062,7 @@ entities:
2422: -60,9
2427: -60,1
2432: -61,2
- uid: 13076
- uid: 13088
components:
- type: ChunkEntity
root: 4812
@ -30126,7 +30132,7 @@ entities:
color: '#FFFFFFFF'
decals:
2141: 34,-5
- uid: 13088
- uid: 13201
components:
- type: ChunkEntity
root: 4812
@ -30199,7 +30205,7 @@ entities:
1924: 53,-1
1927: 51,-1
1928: 52,-1
- uid: 13201
- uid: 13202
components:
- type: ChunkEntity
root: 4812
@ -30576,7 +30582,7 @@ entities:
color: '#A88661FF'
decals:
3446: -7,-7
- uid: 13202
- uid: 13203
components:
- type: ChunkEntity
root: 4812
@ -30827,7 +30833,7 @@ entities:
3435: -19,-9
3436: -19,-8
3437: -19,-7
- uid: 13203
- uid: 13549
components:
- type: ChunkEntity
root: 4812
@ -31089,7 +31095,7 @@ entities:
963: 7,26
964: 8,26
965: 9,26
- uid: 13549
- uid: 13744
components:
- type: ChunkEntity
root: 4812
@ -31335,7 +31341,7 @@ entities:
928: 24,1
930: 22,5
3088: 22,7
- uid: 13744
- uid: 13749
components:
- type: ChunkEntity
root: 4812
@ -31442,7 +31448,7 @@ entities:
color: '#FFFFFFFF'
decals:
1901: 26,16
- uid: 13749
- uid: 14219
components:
- type: ChunkEntity
root: 4812
@ -31614,7 +31620,7 @@ entities:
214: 15,46
215: 14,46
216: 13,46
- uid: 14219
- uid: 14220
components:
- type: ChunkEntity
root: 4812
@ -31808,7 +31814,7 @@ entities:
decals:
417: 3,-22
418: 3,-21
- uid: 14220
- uid: 14221
components:
- type: ChunkEntity
root: 4812
@ -32014,7 +32020,7 @@ entities:
color: '#EFB34196'
decals:
619: -18,11
- uid: 14221
- uid: 14222
components:
- type: ChunkEntity
root: 4812
@ -32182,7 +32188,7 @@ entities:
decals:
2960: -37,15
3077: -37,14
- uid: 14222
- uid: 14223
components:
- type: ChunkEntity
root: 4812
@ -32291,7 +32297,7 @@ entities:
871: -53,-12
872: -54,-12
873: -55,-12
- uid: 14223
- uid: 14224
components:
- type: ChunkEntity
root: 4812
@ -32340,7 +32346,7 @@ entities:
997: 35,-28
998: 35,-27
999: 35,-26
- uid: 14224
- uid: 14225
components:
- type: ChunkEntity
root: 4812
@ -32489,7 +32495,7 @@ entities:
decals:
799: 13.296297,-42.144028
800: 3.8275461,-36.737778
- uid: 14225
- uid: 14226
components:
- type: ChunkEntity
root: 4812
@ -32504,7 +32510,7 @@ entities:
color: '#FFFFFFFF'
decals:
1896: 32,14
- uid: 14226
- uid: 14227
components:
- type: ChunkEntity
root: 4812
@ -32519,7 +32525,7 @@ entities:
color: '#FFFFFFFF'
decals:
1897: 32,16
- uid: 14227
- uid: 14228
components:
- type: ChunkEntity
root: 4812
@ -32569,7 +32575,7 @@ entities:
cleanable: True
decals:
2518: -50,-18
- uid: 14228
- uid: 14229
components:
- type: ChunkEntity
root: 4812
@ -32676,7 +32682,7 @@ entities:
color: '#FFFFFFFF'
decals:
2795: 7,14
- uid: 14229
- uid: 14230
components:
- type: ChunkEntity
root: 4812
@ -32929,7 +32935,7 @@ entities:
color: '#DE3A3A96'
decals:
2919: -28,16
- uid: 14230
- uid: 14231
components:
- type: ChunkEntity
root: 4812
@ -33107,7 +33113,7 @@ entities:
color: '#FFFFFFFF'
decals:
3076: -37,16
- uid: 14231
- uid: 14232
components:
- type: ChunkEntity
root: 4812
@ -33142,7 +33148,7 @@ entities:
3107: -28,32
3108: -27,32
3109: -26,32
- uid: 14232
- uid: 14233
components:
- type: ChunkEntity
root: 4812
@ -33270,7 +33276,7 @@ entities:
decals:
980: -8,0
981: -8,1
- uid: 14233
- uid: 14234
components:
- type: ChunkEntity
root: 4812
@ -33426,7 +33432,7 @@ entities:
2805: -13,28
2806: -12,28
2807: -11,28
- uid: 14234
- uid: 14235
components:
- type: ChunkEntity
root: 4812
@ -33536,7 +33542,7 @@ entities:
2572: 9,50
2573: 10,50
2574: 11,50
- uid: 14235
- uid: 14236
components:
- type: ChunkEntity
root: 4812
@ -33637,7 +33643,7 @@ entities:
cleanable: True
decals:
1035: -44,-27
- uid: 14236
- uid: 14237
components:
- type: ChunkEntity
root: 4812
@ -33861,7 +33867,7 @@ entities:
decals:
970: -29,-17
971: -28,-17
- uid: 14237
- uid: 14238
components:
- type: ChunkEntity
root: 4812
@ -34017,7 +34023,7 @@ entities:
angle: 1.5707963267948966 rad
decals:
1608: -13,-40
- uid: 14238
- uid: 14239
components:
- type: ChunkEntity
root: 4812
@ -34049,7 +34055,7 @@ entities:
1020: -25,-37
1021: -24,-37
1022: -23,-37
- uid: 14239
- uid: 14240
components:
- type: ChunkEntity
root: 4812
@ -34447,7 +34453,7 @@ entities:
decals:
1272: -7,-23
1273: -7,-22
- uid: 14240
- uid: 14241
components:
- type: ChunkEntity
root: 4812
@ -34524,7 +34530,7 @@ entities:
1350: -11,-53
1351: -11,-52
1352: -11,-51
- uid: 14241
- uid: 14242
components:
- type: ChunkEntity
root: 4812
@ -34635,7 +34641,7 @@ entities:
color: '#FFFFFFFF'
decals:
953: 0,-13
- uid: 14242
- uid: 14243
components:
- type: ChunkEntity
root: 4812
@ -34721,7 +34727,7 @@ entities:
645: -38,-36
646: -38,-35
647: -38,-34
- uid: 14243
- uid: 14244
components:
- type: ChunkEntity
root: 4812
@ -34790,7 +34796,7 @@ entities:
2730: 29,-8
2731: 30,-8
2732: 31,-8
- uid: 14244
- uid: 14245
components:
- type: ChunkEntity
root: 4812
@ -34835,7 +34841,7 @@ entities:
decals:
883: 17,32
886: 17,35
- uid: 14245
- uid: 14246
components:
- type: ChunkEntity
root: 4812
@ -34870,7 +34876,7 @@ entities:
color: '#FFFFFFFF'
decals:
1880: 53,0
- uid: 14246
- uid: 14247
components:
- type: ChunkEntity
root: 4812
@ -34933,7 +34939,7 @@ entities:
1125: -6,32
1126: -6,33
1127: -7,33
- uid: 14247
- uid: 14248
components:
- type: ChunkEntity
root: 4812
@ -34948,7 +34954,7 @@ entities:
color: '#FFFFFFFF'
decals:
1907: 66,-23
- uid: 14248
- uid: 14249
components:
- type: ChunkEntity
root: 4812
@ -34972,7 +34978,7 @@ entities:
cleanable: True
decals:
861: 27.509422,-40.416092
- uid: 14249
- uid: 14250
components:
- type: ChunkEntity
root: 4812
@ -66507,6 +66513,17 @@ entities:
- type: Transform
parent: 4812
pos: -25.5,19.5
- type: ContainerContainer
containers:
entity_storage: !type:Container
ents:
- 12570
showEnts: False
occludes: True
paper_label: !type:ContainerSlot
ent: null
showEnts: False
occludes: True
- proto: LockerWeldingSuppliesFilled
entities:
- uid: 11898
@ -91278,6 +91295,16 @@ entities:
- type: Transform
parent: 4812
pos: -37.57921,10.753048
- proto: WeaponEnergyShotgun
entities:
- uid: 12570
components:
- type: Transform
parent: 7820
- type: Physics
canCollide: False
- type: InsideEntityStorage
storage: 7820
- proto: WeaponEnergyTurretAI
entities:
- uid: 12270

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ CrateSyndicate, StorePresetUplink, BaseSyndicateContraband ]
parent: [CrateSyndicate, StorePresetUplink] # Corvax-Contraband
id: CrateSyndicateSurplusBundle
name: Syndicate surplus crate
description: Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good.
@ -23,7 +23,7 @@
tableId: SyndicateHardsuitExtrasEntityTable
- type: entity
parent: [ CrateSyndicate, StorePresetUplink, BaseSyndicateContraband ]
parent: [CrateSyndicate, StorePresetUplink] # Corvax-Contraband
id: CrateSyndicateSuperSurplusBundle
name: Syndicate super surplus crate
description: Contains 125 telecrystals worth of completely random Syndicate items.

View file

@ -65,7 +65,7 @@
sprite: Corvax/Clothing/Head/Hats/warden_alt.rsi
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretSecurityMedic
name: security medic beret
description: A robust beret with the medical insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection.
@ -87,7 +87,7 @@
sprite: Corvax/Clothing/Head/Hats/caphat.rsi
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsPilot, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretSecurityPilot
name: pilot beret
description: Black beret with a silver badge.

View file

@ -10,7 +10,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: ath
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckUSSPPin
@ -23,7 +23,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: comm
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckCorvaxPin
@ -36,7 +36,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: cor
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckDonkPin
@ -62,8 +62,8 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: earth
- type: entity
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckEchoPin
name: comet pin
@ -101,7 +101,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: logistika
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckMainPin
@ -114,7 +114,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: main
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckDeForestPin
@ -166,7 +166,7 @@
- type: Clothing
sprite: Corvax/Clothing/Neck/Misc/pins.rsi
equippedPrefix: neb
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckNovaPin
@ -181,7 +181,7 @@
equippedPrefix: nova
- type: entity
parent: ClothingNeckPinBase
parent: [BaseCorvaxContraband131, ClothingNeckPinBase]
id: ClothingNeckSyndicakePin
name: Syndicake pin
description: The pin of Syndicakes, on backside have a little numbers "2559".

View file

@ -53,7 +53,7 @@
Heat: 0.8
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsSecurityOfficer, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterCoatSecurityOvercoat
name: security overcoat
description: Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security.
@ -71,7 +71,7 @@
Heat: 0.9
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterCoatLabSecurityMedic
name: security medic labcoat
description: A suit that protects against minor chemical spills.

View file

@ -21,7 +21,7 @@
sprite: Corvax/Clothing/OuterClothing/Coats/disco.rsi
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsAtmosphericTechnician, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingAtmosphericsOveralls
name: atmospherics overalls
description: A set of fireproof overalls, good for protecting thinner clothes from gas leaks.

View file

@ -15,13 +15,17 @@
name: security medic armor vest
description: A security medic's armor vest, with little pockets for little things.
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [Brigmedic]
- type: Sprite
sprite: Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi
- type: Clothing
sprite: Corvax/Clothing/OuterClothing/Vests/armor_sec_med.rsi
- type: entity
parent: ClothingOuterBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingOuterBase] # Corvax-Contraband
id: ClothingOuterVestSecurityMedic
name: security medic vest
description: A lightweight vest worn by the Security Medic.

View file

@ -44,7 +44,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpskirt/schoolskirt.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsCaptain, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpskirtCapTurtleneck
name: captain's turtleneck
description: True captain's turtleneck.
@ -55,7 +55,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpskirt/cap_turtleneck.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsHeadOfPersonnel, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpskirtHoPTurtleneck
name: head of personal's turtleneck
description: It's Head of Personal's turtleneck.
@ -66,7 +66,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpskirt/hop_turtleneck.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsHeadOfSecurity, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpskirtHoSBlack
name: head of security's black skirt
description: It's Head of Security's black skirt.
@ -77,7 +77,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpskirt/hos_black.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsResearchDirector, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpskirtRDClassical
name: research director's classical skirt
description: It's Research Director's classical skirt.

View file

@ -43,7 +43,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpsuit/centcom_admiral.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsCaptain, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitCapTurtleneck
name: captain's turtleneck
description: True captain's turtleneck.
@ -54,7 +54,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpsuit/cap_turtleneck.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsHeadOfPersonnel, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitHoPTurtleneck
name: head of personal's turtleneck
description: It's Head of Personal's turtleneck.
@ -65,7 +65,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpsuit/hop_turtleneck.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsHeadOfSecurity, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitHoSBlack
name: head of security's black suit
description: It's Head of Security's black suit.
@ -76,7 +76,7 @@
sprite: Corvax/Clothing/Uniforms/Jumpsuit/hos_black.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsResearchDirector, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitRDClassical
name: research director's classical suit
description: It's Research Director's сlassical suit.

View file

@ -4,6 +4,10 @@
name: internal affairs agent PDA
description: Corporation and profit are best friends.
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [IAA]
- type: Pda
id: IAAIDCard
penSlot:
@ -19,7 +23,7 @@
state: pda-lawyer
- type: entity
parent: BaseSecurityPDA
parent: [BaseCorvaxContraband431JobsPilot, BaseSecurityPDA] # Corvax-Contraband
id: PilotPDA
name: pilot PDA
description: Нas protection from cosmic radiation.
@ -53,6 +57,10 @@
name: magistrate's PDA
description: Corporation and profit are best friends.
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Magistrate]
- type: Sprite
sprite: Corvax/Objects/Devices/pda.rsi
state: pda-magistrate

View file

@ -1,5 +1,5 @@
- type: entity
parent: BaseItem
parent: [ BaseCorvaxContraband433DepartmentsCommandSecurity, BaseItem ]
id: SecApartmentTabletUnpowered
name: SecApartment handheld tablet
description: "A NanoTrasen-approved device for organizing and coordinating the actions of security personnel at corporate facilities."

View file

@ -4,6 +4,10 @@
id: PenLegal
description: Writes sentences and more.
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Legal, CentralCommand]
allowedJobs: []
- type: Sprite
sprite: Corvax/Objects/Misc/pens.rsi
state: legal_pen

View file

@ -0,0 +1,633 @@
# Corvax-Contraband: reusable article and permission combinations.
# Put these before functional parents so their explicit permissions take precedence.
# Keep empty permission lists: another parent must not add unintended exemptions.
- type: entity
id: BaseCorvaxContraband131
abstract: true
components:
- type: Contraband
severity: Corvax131
allowedDepartments: []
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431JobsAtmosphericTechnician
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [AtmosphericTechnician]
- type: entity
id: BaseCorvaxContraband431JobsAtmosphericTechnicianSeniorEngineer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [AtmosphericTechnician, SeniorEngineer]
- type: entity
id: BaseCorvaxContraband431JobsBartender
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Bartender]
- type: entity
id: BaseCorvaxContraband431JobsBotanist
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Botanist]
- type: entity
id: BaseCorvaxContraband431JobsBrigmedic
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Brigmedic]
- type: entity
id: BaseCorvaxContraband431JobsCaptain
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Captain]
- type: entity
id: BaseCorvaxContraband431JobsCargoTechnician
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [CargoTechnician]
- type: entity
id: BaseCorvaxContraband431JobsChaplain
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Chaplain]
- type: entity
id: BaseCorvaxContraband431JobsChef
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Chef]
- type: entity
id: BaseCorvaxContraband431JobsChemist
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Chemist]
- type: entity
id: BaseCorvaxContraband431JobsChiefEngineer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ChiefEngineer]
- type: entity
id: BaseCorvaxContraband431JobsChiefMedicalOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ChiefMedicalOfficer]
- type: entity
id: BaseCorvaxContraband431JobsDetective
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Detective]
- type: entity
id: BaseCorvaxContraband431JobsHeadOfPersonnel
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [HeadOfPersonnel]
- type: entity
id: BaseCorvaxContraband431JobsHeadOfSecurity
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [HeadOfSecurity]
- type: entity
id: BaseCorvaxContraband431JobsJanitor
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Janitor]
- type: entity
id: BaseCorvaxContraband431JobsMedicalDoctor
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [MedicalDoctor]
- type: entity
id: BaseCorvaxContraband431JobsParamedic
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Paramedic]
- type: entity
id: BaseCorvaxContraband431JobsPilot
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Pilot]
- type: entity
id: BaseCorvaxContraband431JobsQuartermaster
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Quartermaster]
- type: entity
id: BaseCorvaxContraband431JobsResearchDirector
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ResearchDirector]
- type: entity
id: BaseCorvaxContraband431JobsSalvageSpecialist
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SalvageSpecialist]
- type: entity
id: BaseCorvaxContraband431JobsScientist
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Scientist]
- type: entity
id: BaseCorvaxContraband431JobsScientistSeniorResearcher
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Scientist, SeniorResearcher]
- type: entity
id: BaseCorvaxContraband431JobsSecurityOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SecurityOfficer]
- type: entity
id: BaseCorvaxContraband431JobsSecurityOfficerSeniorOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SecurityOfficer, SeniorOfficer]
- type: entity
id: BaseCorvaxContraband431JobsSeniorEngineerStationEngineer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SeniorEngineer, StationEngineer]
- type: entity
id: BaseCorvaxContraband431JobsStationEngineer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [StationEngineer]
- type: entity
id: BaseCorvaxContraband431JobsWarden
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Warden]
- type: entity
id: BaseCorvaxContraband431DepartmentsCentralCommand
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsCentralCommandJobsCentralCommandOfficial
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: [CentralCommandOfficial]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsCaptain
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [Captain]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [ChiefEngineer]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [ChiefMedicalOfficer]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsHeadOfPersonnel
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [HeadOfPersonnel]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [HeadOfSecurity]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [Quartermaster]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command]
allowedJobs: [ResearchDirector]
- type: entity
id: BaseCorvaxContraband431DepartmentsCommandSecurityJobsHeadOfSecurity
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Command, Security]
allowedJobs: [HeadOfSecurity]
- type: entity
id: BaseCorvaxContraband431DepartmentsEngineering
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Engineering]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsEngineeringSecurity
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Engineering, Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsMedical
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Medical]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsScience
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Science]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurity
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsBrigmedicDetectiveSecurityOfficerSeniorOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [Brigmedic, Detective, SecurityOfficer, SeniorOfficer]
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsDetective
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [Detective]
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsSecurityCadetSecurityOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [SecurityCadet, SecurityOfficer]
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [SecurityOfficer]
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficerSeniorOfficer
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [SecurityOfficer, SeniorOfficer]
- type: entity
id: BaseCorvaxContraband431DepartmentsSecurityJobsWarden
abstract: true
components:
- type: Contraband
severity: Corvax431
allowedDepartments: [Security]
allowedJobs: [Warden]
- type: entity
id: BaseCorvaxContraband432JobsBotanist
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: []
allowedJobs: [Botanist]
- type: entity
id: BaseCorvaxContraband432JobsChef
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: []
allowedJobs: [Chef]
- type: entity
id: BaseCorvaxContraband432DepartmentsCargo
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Cargo]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsCargoSecurity
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Cargo, Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsCentralCommand
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [CentralCommand]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsCommandSecurity
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Command, Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsMedical
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Medical]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsScience
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Science]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband432DepartmentsSecurity
abstract: true
components:
- type: Contraband
severity: Corvax432
allowedDepartments: [Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband433DepartmentsCommand
abstract: true
components:
- type: Contraband
severity: Corvax433
allowedDepartments: [Command]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband433DepartmentsCommandSecurity
abstract: true
components:
- type: Contraband
severity: Corvax433
allowedDepartments: [Command, Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband433DepartmentsSecurity
abstract: true
components:
- type: Contraband
severity: Corvax433
allowedDepartments: [Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband434DepartmentsCentralCommand
abstract: true
components:
- type: Contraband
severity: Corvax434
allowedDepartments: [CentralCommand]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband434DepartmentsCommand
abstract: true
components:
- type: Contraband
severity: Corvax434
allowedDepartments: [Command]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband434DepartmentsScience
abstract: true
components:
- type: Contraband
severity: Corvax434
allowedDepartments: [Science]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband434DepartmentsSecurity
abstract: true
components:
- type: Contraband
severity: Corvax434
allowedDepartments: [Security]
allowedJobs: []
- type: entity
id: BaseCorvaxContraband434DepartmentsSecurityJobsBartender
abstract: true
components:
- type: Contraband
severity: Corvax434
allowedDepartments: [Security]
allowedJobs: [Bartender]
- type: entity
id: BaseCorvaxContraband435
abstract: true
components:
- type: Contraband
severity: Corvax435
allowedDepartments: []
allowedJobs: []
- type: entity
id: BaseCorvaxContraband436
abstract: true
components:
- type: Contraband
severity: Corvax436
allowedDepartments: []
allowedJobs: []

View file

@ -0,0 +1,83 @@
# Corvax: localized contraband articles from the Station14 wiki (2026-09-06).
# https://station14.ru/wiki/Контрабанда
# Article numbers describe legality, not whether a character has identified an item.
# Identification, research, licenses and contextual exceptions remain roleplay rules.
# Corvax: XX1-XX5 use the corporate law table colors from the wiki dark theme.
# 131: Propaganda of prohibited organizations.
- type: contrabandSeverity
id: Corvax131
examineText: contraband-examine-text-Corvax131
color: "#1A4B1E"
priority: 1
# 431: Misuse of professional equipment.
- type: contrabandSeverity
id: Corvax431
examineText: contraband-examine-text-Corvax431
showDepartmentsAndJobs: true
color: "#1A4B1E"
priority: 2
# 432: Dangerous items.
- type: contrabandSeverity
id: Corvax432
examineText: contraband-examine-text-Corvax432
color: "#564513"
priority: 3
# 433: Regulated items.
- type: contrabandSeverity
id: Corvax433
examineText: contraband-examine-text-Corvax433
color: "#652F0F"
priority: 4
# 434: Restricted-circulation items.
- type: contrabandSeverity
id: Corvax434
examineText: contraband-examine-text-Corvax434
color: "#65240F"
priority: 5
# 435: Contraband items.
- type: contrabandSeverity
id: Corvax435
examineText: contraband-examine-text-Corvax435
color: "#ff0000"
priority: 6
# 436: Terrorist equipment.
- type: contrabandSeverity
id: Corvax436
examineText: contraband-examine-text-Corvax436
color: darkred
priority: 7
# 442: Harmful basic chemicals and weak narcotics.
- type: contrabandSeverity
id: Corvax442
examineText: contraband-examine-text-Corvax442
color: "#564513"
priority: 3
# 443: Complex medicines.
- type: contrabandSeverity
id: Corvax443
examineText: contraband-examine-text-Corvax443
color: "#652F0F"
priority: 4
# 444: Toxins, strong narcotics and explosive chemicals.
- type: contrabandSeverity
id: Corvax444
examineText: contraband-examine-text-Corvax444
color: "#65240F"
priority: 5
# 445: Critical toxins, stimulants and mutagens.
- type: contrabandSeverity
id: Corvax445
examineText: contraband-examine-text-Corvax445
color: "#ff0000"
priority: 6

View file

@ -287,7 +287,7 @@
#Syndicate
- type: entity
parent: [ClothingBackpack, BaseSyndicateContraband]
parent: [ClothingBackpack] # Corvax-Contraband BaseSyndicateContraband
id: ClothingBackpackSyndicate
name: syndicate backpack
description:

View file

@ -163,7 +163,7 @@
sprite: Clothing/Back/Duffels/salvage.rsi
- type: entity
parent: [ClothingBackpackDuffel, BaseSyndicateContraband]
parent: [ClothingBackpackDuffel] # Corvax-Contraband BaseSyndicateContraband
id: ClothingBackpackDuffelSyndicate
name: syndicate duffel bag
description: A large duffel bag for holding various traitor goods.
@ -177,7 +177,7 @@
- 0,0,8,4
- type: entity
parent: [ ClothingBackpackDuffelSyndicate, BaseSyndicateContraband ]
parent: [ ClothingBackpackDuffelSyndicate ] # Corvax-Contraband BaseSyndicateContraband
id: ClothingBackpackDuffelSyndicateBundle
abstract: true
components:

View file

@ -29,7 +29,7 @@
bodyType: Static
- type: entity
parent: [ BaseSubfloorAnchorStorageAnchored, ClothingBackpackSatchel, BaseMinorContraband ]
parent: [BaseSubfloorAnchorStorageAnchored, ClothingBackpackSatchel] # Corvax-Contraband
id: ClothingBackpackSatchelSmuggler
name: smuggler's satchel
suffix: Empty
@ -40,7 +40,7 @@
state: icon
- type: entity
parent: [ BaseSubfloorAnchorStorage, ClothingBackpackSatchel, BaseMinorContraband ]
parent: [ BaseSubfloorAnchorStorage, ClothingBackpackSatchel ] # Corvax-Contraband BaseMinorContraband
id: ClothingBackpackSatchelSmugglerUnanchored
name: smuggler's satchel
suffix: Empty, Unanchored

View file

@ -111,7 +111,7 @@
## Holsters
- type: entity
parent: ClothingBeltStorageBase
parent: [BaseCorvaxContraband431DepartmentsSecurity, ClothingBeltStorageBase] # Corvax-Contraband
id: ClothingBeltHolster
name: shoulder holster
description: 'A holster to carry a handgun and ammo. WARNING: Badasses only.'
@ -129,7 +129,7 @@
- 0,0,4,1
- type: entity
parent: [ClothingBeltStorageBase, BaseSyndicateContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurity, ClothingBeltStorageBase, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingBeltSyndieHolster
name: syndicate shoulder holster
description: A deep shoulder holster capable of holding many types of ballistics.

View file

@ -166,7 +166,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingEyesBase, ShowSecurityIcons, BaseSecurityContraband]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, ClothingEyesBase, ShowSecurityIcons, BaseSecurityContraband] # Corvax-Contraband
id: ClothingEyesGlassesSecurity
name: security glasses
description: Upgraded sunglasses that provide flash immunity and a security HUD.
@ -194,7 +194,7 @@
coverage: EYES
- type: entity
parent: [ClothingEyesBase, BaseCommandContraband]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, ClothingEyesBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingEyesGlassesCommand
name: administration glasses
description: Upgraded sunglasses that provide flash immunity and show ID card status.
@ -252,7 +252,7 @@
- type: ThermalSight
- type: entity
parent: ClothingEyesBase
parent: [BaseCorvaxContraband431DepartmentsMedical, ClothingEyesBase] # Corvax-Contraband
id: ClothingEyesGlassesChemical
name: chemical analysis goggles
description: Goggles that can scan the chemical composition of a solution.

View file

@ -27,7 +27,7 @@
- type: ShowHealthIcons
- type: entity
parent: ClothingEyesHudBase
parent: [BaseCorvaxContraband431DepartmentsScience, ClothingEyesHudBase] # Corvax-Contraband
id: ClothingEyesHudDiagnostic
name: diagnostic hud
description: A heads-up display capable of analyzing the integrity and status of robotics and exosuits. Made out of see-borg-ium.
@ -43,7 +43,7 @@
- type: ShowAccessReaderSettings
- type: entity
parent: [ClothingEyesHudBase, ShowMedicalIcons]
parent: [BaseCorvaxContraband431DepartmentsMedical, ClothingEyesHudBase, ShowMedicalIcons] # Corvax-Contraband
id: ClothingEyesHudMedical
name: medical hud
description: A heads-up display that scans the humanoids in view and provides accurate data about their health status.
@ -59,7 +59,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingEyesHudBase, ShowSecurityIcons, BaseSecurityContraband]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, ClothingEyesHudBase, ShowSecurityIcons, BaseSecurityContraband] # Corvax-Contraband
id: ClothingEyesHudSecurity
name: security hud
description: A heads-up display that scans the humanoids in view and provides accurate data about their ID status and security records.
@ -75,7 +75,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingEyesHudBase, BaseCommandContraband]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, ClothingEyesHudBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingEyesHudCommand
name: administration hud
description: A heads-up display that scans the humanoids in view and provides accurate data about their ID status.
@ -91,7 +91,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingEyesHudBase
parent: [BaseCorvaxContraband431JobsBartender, ClothingEyesHudBase] # Corvax-Contraband
id: ClothingEyesHudBeer
name: beer goggles
description: A pair of sunHud outfitted with apparatus to scan reagents, as well as providing an innate understanding of liquid viscosity while in motion.

View file

@ -319,7 +319,7 @@
# Insulated Gloves (Yellow Gloves)
# Currently can not be greyscaled without looking like shit.
- type: entity
parent: [ClothingHandsBase, BaseSlicingRefinable]
parent: [BaseCorvaxContraband431DepartmentsEngineering, ClothingHandsBase, BaseSlicingRefinable] # Corvax-Contraband
id: ClothingHandsGlovesColorYellow
name: insulated gloves
description: These gloves will protect the wearer from electric shocks.

View file

@ -496,7 +496,7 @@
#Knuckledusters
- type: entity
parent: [ClothingHandsBase, BaseMinorContraband]
parent: [BaseCorvaxContraband433DepartmentsSecurity, ClothingHandsBase, BaseMinorContraband] # Corvax-Contraband
id: ClothingHandsKnuckleDusters
name: knuckle dusters
description: "Cold plasteel knuckle dusters, makes your punches hit much harder."
@ -571,7 +571,7 @@
stealGroup: ClothingHandsKnuckleDustersQM
- type: entity
parent: [ClothingHandsBase, BaseSyndicateContraband]
parent: [BaseCorvaxContraband433DepartmentsSecurity, ClothingHandsBase, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingHandsKnuckleDustersSyndicate
name: syndicate knuckle dusters
description: "Plastitanium knuckle dusters branded with the blood-red S. A real man beats someone to death with these."

View file

@ -34,7 +34,7 @@
#Syndicate EVA Helmet
- type: entity
parent: [ ClothingHeadEVAHelmetBase, BaseSyndicateContraband ]
parent: [ ClothingHeadEVAHelmetBase ] # Corvax-Contraband deleted - BaseSyndicateContraband
id: ClothingHeadHelmetSyndicate
name: syndicate EVA helmet
description: A simple, stylish EVA helmet. Designed for maximum humble space-badassery.

View file

@ -49,7 +49,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsSecurityOfficerSeniorOfficer, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretSecurity
name: security beret
description: A beret with the security department's insignia. For officers that are more inclined towards style than safety.
@ -68,7 +68,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsSecurityOfficer, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatSecurityTrooper
name: trooper hat
description: A campaign hat for the Nanotrasen Troopers. It's supposed to come with a case, too...
@ -122,6 +122,12 @@
name: engineering beret
description: A beret with the engineering department's insignia. For engineers that are more inclined towards style than safety.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ChiefEngineer, SeniorEngineer, StationEngineer]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Head/Hats/beret_engineering.rsi
- type: Clothing
@ -136,7 +142,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsQuartermaster, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretQM
name: quartermaster's beret
description: A beret with the cargo department's insignia.
@ -155,7 +161,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsHeadOfSecurity, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretHoS
name: head of security's beret
description: A black beret with a commander's rank emblem. For officers that are more inclined towards style than safety.
@ -174,7 +180,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsWarden, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretWarden
name: warden's beret
description: A corporate-blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety.
@ -206,7 +212,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretBrigmedic
name: brigmedical beret
description: A white beret for brigmedics.
@ -270,7 +276,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingHeadBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingHeadBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingHeadHatCaptain
name: captain's hardhat
description: Feels good being the king.
@ -304,7 +310,7 @@
- type: IngestionBlocker
- type: entity
parent: [ ClothingHeadBase, BaseCentcommContraband ]
parent: [BaseCorvaxContraband431DepartmentsCentralCommandJobsCentralCommandOfficial, ClothingHeadBase, BaseCentcommContraband] # Corvax-Contraband
id: ClothingHeadHatCentcom
name: CentComm brand hat
description: Feels good being the king's boss.
@ -320,7 +326,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsChef, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatChef
name: chef's hat
description: A hat used by chefs to keep their hair out of your food. Judging by the food in the mess, they don't work.
@ -428,7 +434,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingHeadBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingHeadBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingHeadHatHoshat
name: head of security cap
description: A stylish cap worn by the Head of Security. Shows the officers who's in charge.
@ -512,7 +518,7 @@
relayAccent: true
- type: entity
parent: ClothingHeadBase
parent: [ClothingHeadBase]
id: ClothingHeadHatPlaguedoctor
name: plague doctor hat
description: These were once used by plague doctors.
@ -751,7 +757,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsWarden, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatWarden
name: warden's cap
description: This hat emphasizes that you are THE LAW.
@ -854,7 +860,7 @@
sprite: Clothing/Head/Hats/truckershat.rsi
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
parent: [ ClothingHeadBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingHeadPyjamaSyndicateBlack
name: syndicate black pyjama hat
description: For keeping that traitor head of yours warm.
@ -870,7 +876,7 @@
HeadSide : HEAD
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
parent: [ ClothingHeadBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingHeadPyjamaSyndicatePink
name: syndicate pink pyjama hat
description: For keeping that traitor head of yours warm.
@ -886,7 +892,7 @@
HeadSide : HEAD
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
parent: [ ClothingHeadBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingHeadPyjamaSyndicateRed
name: syndicate red pyjama hat
description: For keeping that traitor head of yours warm.
@ -1027,7 +1033,7 @@
HeadSide : HEAD
- type: entity
parent: [ClothingHeadBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingHeadBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingHeadHatBeretCmo
name: chief medical officer's beret
description: A turquoise beret with a cross on the front. The sight of it calms you down and makes it clear that you will be cured.
@ -1090,7 +1096,7 @@
Caustic: 0.95
- type: entity
parent: [ClothingHeadBase, BaseSyndicateContraband]
parent: [ClothingHeadBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingHeadHatSyndie
name: syndicate hat
description: A souvenir hat from "Syndieland", their production has already been closed.
@ -1474,7 +1480,7 @@
acts: [ "Destruction" ]
- type: entity
parent: ClothingHeadBase
parent: [BaseCorvaxContraband431JobsMedicalDoctor, ClothingHeadBase] # Corvax-Contraband
id: ClothingHeadHatBeretMedic
name: medical beret
description: A sterile white beret.

View file

@ -29,7 +29,7 @@
#Security Helmet
- type: entity
parent: [ClothingHeadHelmetArmoredBase, BaseFoldable, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetArmoredBase, BaseFoldable, BaseSecurityContraband] # Corvax-Contraband
id: ClothingHeadHelmetBasic
name: security helmet
description: Standard security gear. Protects the head from impacts, and comes with a visor which can be lowered to protect the eyes.
@ -61,7 +61,7 @@
#Mercenary Helmet
- type: entity
parent: [ ClothingHeadHelmetArmoredBase, BaseMajorContraband ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetArmoredBase, BaseMajorContraband] # Corvax-Contraband
id: ClothingHeadHelmetMerc
name: mercenary helmet
description: The combat helmet is commonly used by mercenaries, is strong, light and smells like gunpowder and the jungle.
@ -76,7 +76,7 @@
#SWAT Helmet
- type: entity
parent: [ClothingHeadHelmetBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingHeadHelmetSwat
name: SWAT helmet
description: An extremely robust helmet, commonly used by paramilitary forces. This one has the Nanotrasen logo emblazoned on the top.
@ -118,7 +118,7 @@
#Light Riot Helmet
- type: entity
parent: [ClothingHeadHelmetBase, BaseFoldable, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetBase, BaseFoldable, BaseSecurityContraband] # Corvax-Contraband
id: ClothingHeadHelmetRiot
name: light riot helmet
description: It's a helmet specifically designed to protect against close range attacks, it has a foldable visor.
@ -198,7 +198,7 @@
#Cult Helmet
- type: entity
parent: [ClothingHeadHelmetBase, BaseMajorContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetBase, BaseMajorContraband] # Corvax-Contraband
id: ClothingHeadHelmetCult
name: cult helmet
description: A robust, evil-looking cult helmet.
@ -379,7 +379,7 @@
#Chitinous Helmet
- type: entity
parent: [ ClothingHeadHelmetBase, BaseMajorContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetBase, BaseMajorContraband] # Corvax-Contraband
id: ClothingHeadHelmetLing
name: chitinous helmet
description: An all-consuming chitinous mass of armor.
@ -402,7 +402,7 @@
#ERT HELMETS
#ERT Leader Helmet
- type: entity
parent: [ BaseCentcommContraband, ClothingHeadHelmetArmoredBase ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingHeadHelmetArmoredBase] # Corvax-Contraband
id: ClothingHeadHelmetERTLeader
name: ERT leader helmet
description: An in-atmosphere helmet worn by the leader of a Nanotrasen Emergency Response Team. Has blue highlights.
@ -476,7 +476,7 @@
Hair: HEAD
- type: entity
parent: [ BaseSyndicateContraband, ClothingHeadHelmetBase ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseSyndicateContraband, ClothingHeadHelmetBase] # Corvax-Contraband
id: ClothingHeadHelmetRaid
name: syndicate raid helmet
description: An armored helmet for use with the syndicate raid suit. Very stylish.
@ -499,7 +499,7 @@
#Bone Helmet
#No need to hide the hair on this one
- type: entity
parent: [ ClothingHeadHelmetArmoredBase, BaseMinorContraband ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetArmoredBase, BaseMinorContraband] # Corvax-Contraband
id: ClothingHeadHelmetBone
name: bone helmet
description: Cool-looking helmet made of skull of your enemies.
@ -514,7 +514,7 @@
#Ironclad II Helmet
- type: entity
parent: [ ClothingHeadHelmetArmoredBase, BaseMinorContraband ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetArmoredBase, BaseMinorContraband] # Corvax-Contraband
id: ClothingHeadHelmetPodWars
name: ironclad II helmet
description: An ironclad II helmet, a relic of the pod wars.
@ -529,7 +529,7 @@
#Justice Helmet
- type: entity
parent: [ClothingHeadHelmetArmoredBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingHeadHelmetArmoredBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingHeadHelmetJustice
name: justice helm
description: Advanced security gear. Protects the station from ne'er-do-wells.

View file

@ -219,7 +219,7 @@
relayAccent: true
- type: entity
parent: [ ClothingHeadBase, BaseSyndicateContraband ]
parent: [ ClothingHeadBase ] # Corvax-Contraband BaseSyndicateContraband
id: ClothingHeadHatCatEars
name: cat ears
description: "NYAH!"

View file

@ -51,7 +51,7 @@
# The helmet itself
- type: entity
parent: [ClothingHeadHelmetBase, BaseMajorContraband]
parent: [BaseCorvaxContraband432DepartmentsCargoSecurity, ClothingHeadHelmetBase, BaseMajorContraband] # Corvax-Contraband
id: ClothingHeadHelmetScrap
name: scrap helmet
description: A cobbled-together helmet made from cabling, steel, and a bucket.

View file

@ -56,7 +56,7 @@
name: blue cap
- type: entity
parent: ClothingHeadHeadHatBaseFlippable
parent: [BaseCorvaxContraband431JobsCargoTechnician, ClothingHeadHeadHatBaseFlippable] # Corvax-Contraband
id: ClothingHeadHatCargosoft
name: cargo cap
description: A baseball cap colored to match cargo's uniforms.
@ -85,7 +85,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingHeadHeadHatBaseFlippable
parent: [BaseCorvaxContraband431JobsQuartermaster, ClothingHeadHeadHatBaseFlippable] # Corvax-Contraband
id: ClothingHeadHatQMsoft
name: quartermaster's cap
description: A baseball cap colored to match the Quartermaster's uniform.
@ -258,7 +258,7 @@
name: red cap
- type: entity
parent: ClothingHeadHeadHatBaseFlippable
parent: [BaseCorvaxContraband431JobsSecurityOfficerSeniorOfficer, ClothingHeadHeadHatBaseFlippable] # Corvax-Contraband
id: ClothingHeadHatSecsoft
name: security cap
description: A baseball cap colored to match security's uniforms.
@ -306,7 +306,7 @@
name: troublemaker's cap
- type: entity
parent: ClothingHeadHeadHatBaseFlippable
parent: [BaseCorvaxContraband431JobsParamedic, ClothingHeadHeadHatBaseFlippable] # Corvax-Contraband
id: ClothingHeadHatParamedicsoft
name: paramedic cap
description: A blue baseball cap with a cross on the front.

View file

@ -28,7 +28,7 @@
additionalColorOverlay: "#000000A0"
- type: entity
parent: WeldingMaskBase
parent: [BaseCorvaxContraband431DepartmentsEngineering, WeldingMaskBase] # Corvax-Contraband
id: ClothingHeadHatWelding
name: welding mask
description: A head-mounted face cover designed to protect the wearer completely from space-arc eye.

View file

@ -21,7 +21,7 @@
hideOnToggle: true
- type: entity
parent: [ClothingMaskGas, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingMaskGas, BaseSecurityContraband] # Corvax-Contraband
id: ClothingMaskGasSecurity
name: security gas mask
description: A standard issue Security gas mask.
@ -41,7 +41,7 @@
Heat: 0.95
- type: entity
parent: [ClothingMaskGas, BaseSyndicateContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingMaskGas, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingMaskGasSyndicate
name: syndicate gas mask
description: A close-fitting tactical mask that can be connected to an air supply.
@ -398,7 +398,7 @@
relayAccent: true
- type: entity
parent: [ ClothingMaskGas, BaseSecurityContraband ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingMaskGas, BaseSecurityContraband] # Corvax-Contraband
id: ClothingMaskGasSwat
name: swat gas mask
description: A elite issue Security gas mask.

View file

@ -134,7 +134,7 @@
- type: entity
id: TowelColorSyndicate
name: syndicate towel
parent: [ BaseTowel, BaseSyndicateContraband ]
parent: [BaseCorvaxContraband131, BaseTowel, BaseSyndicateContraband] # Corvax-Contraband
components:
- type: Sprite
layers:

View file

@ -1,5 +1,5 @@
- type: entity
parent: ClothingNeckBase
parent: [BaseCorvaxContraband431DepartmentsCentralCommand, ClothingNeckBase] # Corvax-Contraband
id: ClothingNeckCloakCentcom
name: central commander's cloak
description: A pompous and elite green cloak with a nice gold trim, tailored specifically to the Central Commander. It's so heavy, the gold trim might be real.
@ -10,7 +10,7 @@
stealGroup: HeadCloak # leaving this here because I suppose it might be interesting?
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakCap
name: captain's cloak
description: A pompous and comfy blue cloak with a nice gold trim, while not particularly valuable as your other possessions, it sure is fancy.
@ -21,7 +21,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakHos
name: head of security's cloak
description: An exquisite dark and red cloak fitting for those who can assert dominance over wrongdoers. Take a stab at being civil in prosecution!
@ -32,7 +32,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakCe
name: chief engineer's cloak
description: A dark green cloak with light blue ornaments, given to those who proved themselves to master the precise art of engineering.
@ -43,7 +43,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingCloakCmo
name: chief medical officer's cloak
description: A sterile blue cloak with a green cross, radiating with a sense of duty and willingness to help others.
@ -54,7 +54,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakRd
name: research director's cloak
description: A white cloak with violet stripes, showing your status as the arbiter of cutting-edge technology.
@ -65,7 +65,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakQm
name: quartermaster's cloak
description: A strong brown cloak with a reflective stripe, while not as fancy as others, it does show your managing skills.
@ -76,7 +76,7 @@
stealGroup: HeadCloak
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfPersonnel, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakHop
name: head of personnel's cloak
description: A blue cloak with red shoulders and gold buttons, proving you are the gatekeeper to any airlock on the station.
@ -105,7 +105,7 @@
sprite: Clothing/Neck/Cloaks/nanotrasen.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckCloakCapFormal
name: captain's formal cloak
description: A lavish and decorated cloak for special occasions.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleCap
name: captain's mantle
description: A formal mantle to drape around the shoulders. Others stand on the shoulders of giants. You're the giant they stand on. # Corvax-Resprite
@ -10,7 +10,7 @@
sprite: Clothing/Neck/mantles/capmantle.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleCE
name: chief engineer's mantle
description: A bright white and yellow striped mantle. Do not wear around active machinery. # Corvax-Resprite
@ -21,7 +21,7 @@
sprite: Clothing/Neck/mantles/cemantle.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleCMO
name: chief medical officer's mantle
description: A light blue shoulder draping for THE medical professional. Contrasts well with blood. # Corvax-Resprite
@ -43,7 +43,7 @@
sprite: Clothing/Neck/mantles/hopmantle.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleHOS
name: head of security's mantle
description: Shootouts with syndicate agents are just another Tuesday for this HoS. This mantle is a symbol of commitment to the station.
@ -54,7 +54,7 @@
sprite: Clothing/Neck/mantles/hosmantle.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleRD
name: research director's mantle
description: A terribly comfortable shoulder draping for the discerning scientist of fashion. # Corvax-Resprite
@ -65,7 +65,7 @@
sprite: Clothing/Neck/mantles/rdmantle.rsi
- type: entity
parent: [ClothingNeckBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingNeckBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingNeckMantleQM
name: quartermaster's mantle
description: For the master of goods and materials to rule over the department, a befitting mantle to show off superiority!

View file

@ -87,7 +87,7 @@
sprite: Clothing/Neck/Scarfs/purple.rsi
- type: entity
parent: [ ClothingScarfBase, BaseSyndicateContraband ]
parent: [ ClothingScarfBase ] # Corvax-Contraband BaseSyndicateContraband
id: ClothingNeckScarfStripedSyndieGreen
name: striped syndicate green scarf
description: A stylish striped syndicate green scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.
@ -100,7 +100,7 @@
price: 500
- type: entity
parent: [ ClothingScarfBase, BaseSyndicateContraband ]
parent: [ ClothingScarfBase ] # Corvax-Contraband BaseSyndicateContraband
id: ClothingNeckScarfStripedSyndieRed
name: striped syndicate red scarf
description: A stylish striped syndicate red scarf. The perfect winter accessory for those with a keen fashion sense, and those who are in the mood to steal something.

View file

@ -4,6 +4,12 @@
name: chaplain stole
description: An elegantly designed stole, with a vibrant gold plus on either end.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Chaplain, ERTChaplain]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Neck/Stoles/chaplain.rsi
- type: Clothing

View file

@ -26,7 +26,7 @@
#Standard armor vest, allowed for security only
- type: entity
parent: [ BaseSecurityContraband, ClothingOuterArmorBase ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseSecurityContraband, ClothingOuterArmorBase] # Corvax-Contraband
id: ClothingOuterArmorBasic
components:
- type: Tag
@ -41,6 +41,12 @@
suffix: slim
description: A slim Type I armored vest that provides decent protection against most types of damage.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax432
allowedDepartments: [Security]
allowedJobs: [Bartender]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
- type: Clothing
@ -122,6 +128,12 @@
name: captain's carapace
description: An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax432
allowedDepartments: [Command]
allowedJobs: []
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/OuterClothing/Armor/captain_carapace.rsi
- type: Clothing
@ -131,7 +143,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingOuterArmorBaseCarapace, BaseCentcommContraband]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, ClothingOuterArmorBaseCarapace, BaseCentcommContraband] # Corvax-Contraband
id: ClothingOuterArmorCentcommCarapace
name: centcomm carapace
description: An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to centcomm officials and agents.
@ -143,7 +155,7 @@
#Web vest
- type: entity
parent: [ClothingOuterArmorBase, ClothingOuterStorageBase, BaseSyndicateContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterArmorBase, ClothingOuterStorageBase, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingOuterVestWeb
name: web vest
description: A synthetic armor vest. This one has added webbing and ballistic plates.
@ -164,7 +176,7 @@
#Elite web vest
- type: entity
parent: [ClothingOuterArmorBase, TemperatureProtection, ClothingOuterStorageBase, BaseSyndicateContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterArmorBase, TemperatureProtection, ClothingOuterStorageBase, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingOuterVestWebElite
name: elite web vest
description: A synthetic armor vest. This one has added webbing and heat resistant fibers.
@ -189,7 +201,7 @@
#Mercenary web vest
- type: entity
parent: [ BaseMajorContraband, ClothingOuterVestWeb] #web vest so it should have some pockets for ammo
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseMajorContraband, ClothingOuterVestWeb] # Corvax-Contraband; web vest so it should have some pockets for ammo
id: ClothingOuterVestWebMerc
name: mercenary web vest
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
@ -209,7 +221,7 @@
# Armor covering multiple body parts including limbs
- type: entity
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSyndicateContraband ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSyndicateContraband] # Corvax-Contraband
id: ClothingOuterArmorRaid
name: syndicate raid suit
description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect its wearer from space.
@ -283,7 +295,7 @@
size: Normal
- type: entity
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterArmorRiot
name: riot suit
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
@ -305,7 +317,7 @@
- type: GroupExamine
- type: entity
parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing] # Corvax-Contraband
id: ClothingOuterArmorCult
name: acolyte armor
description: An evil-looking piece of cult armor, made of bones.
@ -391,7 +403,7 @@
sprite: Clothing/OuterClothing/Armor/magusred.rsi
- type: entity
parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing] # Corvax-Contraband
id: ClothingOuterArmorChangeling
name: chitinous armor
description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
@ -419,7 +431,7 @@
slots: WITHOUT_POCKET
- type: entity
parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing] # Corvax-Contraband
id: ClothingOuterArmorBone
name: bone armor
description: Sits on you like a second skin.
@ -448,7 +460,7 @@
slots: WITHOUT_POCKET
- type: entity
parent: [ ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterBaseLarge, BaseMajorContraband, AllowSuitStorageClothing] # Corvax-Contraband
id: ClothingOuterArmorPodWars
name: ironclad II armor
description: A repurposed suit of ironclad II armor, a relic of the pod wars.

View file

@ -39,7 +39,7 @@
- type: entity
parent: ClothingOuterCoatDetective
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsDetective, ClothingOuterCoatDetective] # Corvax-Contraband
id: ClothingOuterCoatDetectiveLoadout
components:
- type: EntityTableContainerFill
@ -89,7 +89,7 @@
Caustic: 0.9
- type: entity
parent: [BaseSecurityCommandContraband, ClothingOuterArmorHoS]
parent: [BaseCorvaxContraband431DepartmentsCommandSecurityJobsHeadOfSecurity, BaseSecurityCommandContraband, ClothingOuterArmorHoS] # Corvax-Contraband
id: ClothingOuterCoatHoSTrench
name: head of security's armored trenchcoat
description: A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence.
@ -158,7 +158,7 @@
name: lab coat
- type: entity
parent: ClothingOuterStorageFoldableBase
parent: [BaseCorvaxContraband431JobsChemist, ClothingOuterStorageFoldableBase] # Corvax-Contraband
id: ClothingOuterCoatLabChem
name: chemist lab coat
description: A suit that protects against minor chemical spills. Has an orange stripe on the shoulder.
@ -218,7 +218,7 @@
name: geneticist lab coat
- type: entity
parent: ClothingOuterStorageFoldableBase
parent: [BaseCorvaxContraband431JobsChiefMedicalOfficer, ClothingOuterStorageFoldableBase] # Corvax-Contraband
id: ClothingOuterCoatLabCmo
name: chief medical officer's lab coat
description: Custom made blue lab coat for the Chief Medical Officer, offers improved protection against chemical spills and minor cuts.
@ -240,7 +240,7 @@
name: chief medical officer's lab coat
- type: entity
parent: ClothingOuterStorageFoldableBase
parent: [BaseCorvaxContraband431JobsScientist, ClothingOuterStorageFoldableBase] # Corvax-Contraband
id: ClothingOuterCoatRnd
name: scientist lab coat
description: A suit that protects against minor chemical spills. Has a purple stripe on the shoulder.
@ -280,7 +280,7 @@
name: roboticist lab coat
- type: entity
parent: ClothingOuterStorageFoldableBase
parent: [BaseCorvaxContraband431JobsResearchDirector, ClothingOuterStorageFoldableBase] # Corvax-Contraband
id: ClothingOuterCoatRD
name: research director lab coat
description: Woven with top of the line technology, this labcoat helps protect against radiation in similar way to the experimental hardsuit.
@ -312,7 +312,7 @@
sprite: Clothing/OuterClothing/Coats/pirate.rsi
- type: entity
parent: [ClothingOuterArmorWarden, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsWarden, ClothingOuterArmorWarden, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterCoatWarden
name: warden's armored jacket
description: A sturdy, utilitarian jacket designed to protect a warden from any brig-bound threats.
@ -362,7 +362,7 @@
Piercing: 0.85
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsParamedic, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterCoatParamedicWB
name: paramedic windbreaker
description: A paramedic's trusty windbreaker, for all the space wind.
@ -384,7 +384,7 @@
sprite: Clothing/OuterClothing/Coats/syndicate/coatsyndiecap.rsi
- type: entity
parent: [BaseSyndicateContraband, ClothingOuterCoatHoSTrench] # BaseSyndicateContraband as first parent so contraband system takes that as priority, yeah I know
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseSyndicateContraband, ClothingOuterCoatHoSTrench] # Corvax-Contraband; BaseSyndicateContraband as first parent so contraband system takes that as priority, yeah I know
id: ClothingOuterCoatSyndieCapArmored
name: syndicate's armored coat
description: The syndicate's armored coat is made of durable fabric, with gilded patterns.
@ -395,7 +395,7 @@
sprite: Clothing/OuterClothing/Coats/syndicate/coatsyndiecaparmored.rsi
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterCoatAMG
name: armored medical gown
description: The version of the medical gown, with elements of a bulletproof vest, looks strange, but your heart is protected.
@ -414,7 +414,7 @@
Caustic: 0.75
- type: entity
parent: ClothingOuterStorageFoldableBase
parent: [BaseCorvaxContraband431JobsScientistSeniorResearcher, ClothingOuterStorageFoldableBase] # Corvax-Contraband
id: ClothingOuterCoatLabSeniorResearcher
name: senior researcher lab coat
description: A suit that protects against minor chemical spills. Has a purple collar and wrist trims.

View file

@ -110,7 +110,7 @@
#Salvage Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
parent: [BaseCorvaxContraband432DepartmentsCargoSecurity, ClothingOuterHardsuitBase, BaseCargoContraband] # Corvax-Contraband
id: ClothingOuterHardsuitSalvage
name: mining hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has reinforced plating for wildlife encounters.
@ -146,7 +146,7 @@
#Goliath Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseCargoContraband]
parent: [BaseCorvaxContraband432DepartmentsCargoSecurity, ClothingOuterHardsuitBase, BaseCargoContraband] # Corvax-Contraband
id: ClothingOuterHardsuitGoliath
name: goliath hardsuit
description: A lightweight hardsuit, adorned with a patchwork of thick, chitinous goliath hide.
@ -215,7 +215,7 @@
#Security Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterHardsuitBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterHardsuitSecurity
name: security hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
@ -250,7 +250,7 @@
#Brigmedic Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterHardsuitBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterHardsuitBrigmedic
name: brigmedic hardsuit
description: Special hardsuit of the guardian angel of the brig. It is the medical version of the security hardsuit.
@ -277,7 +277,7 @@
#Warden's Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, ClothingOuterHardsuitBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterHardsuitWarden
name: warden's hardsuit
description: A specialized riot suit geared to combat low pressure environments.
@ -458,7 +458,7 @@
#Head of Security's Hardsuit
- type: entity
parent: [ClothingOuterHardsuitBase, BaseCommandContraband]
parent: [BaseCorvaxContraband432DepartmentsCommandSecurity, ClothingOuterHardsuitBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterHardsuitSecurityRed
name: head of security's hardsuit
description: A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor.
@ -847,7 +847,7 @@
#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieCommander ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndieCommander] # Corvax-Contraband
id: ClothingOuterHardsuitERTLeader
name: ERT leader's hardsuit
description: A protective hardsuit worn by the leader of an emergency response team.
@ -865,7 +865,7 @@
#ERT Chaplain Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndie ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndie] # Corvax-Contraband
id: ClothingOuterHardsuitERTChaplain
name: ERT chaplain's hardsuit
description: A protective hardsuit worn by the chaplains of an Emergency Response Team.
@ -883,7 +883,7 @@
#ERT Engineer Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieElite ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndieElite] # Corvax-Contraband
id: ClothingOuterHardsuitERTEngineer
name: ERT engineer's hardsuit
description: A protective hardsuit worn by the engineers of an emergency response team.
@ -903,7 +903,7 @@
#ERT Medic Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieMedic ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndieMedic] # Corvax-Contraband
id: ClothingOuterHardsuitERTMedical
name: ERT medic's hardsuit
description: A protective hardsuit worn by the medics of an emergency response team.
@ -921,7 +921,7 @@
#ERT Security Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndie ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndie] # Corvax-Contraband
id: ClothingOuterHardsuitERTSecurity
name: ERT security's hardsuit
description: A protective hardsuit worn by the security officers of an emergency response team.
@ -943,7 +943,7 @@
#ERT Janitor Hardsuit
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitSyndieElite ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitSyndieElite] # Corvax-Contraband
id: ClothingOuterHardsuitERTJanitor
name: ERT janitor's hardsuit
description: A protective hardsuit worn by the janitors of an emergency response team.
@ -961,7 +961,7 @@
#Deathsquad
- type: entity
parent: [ BaseCentcommContraband, ClothingOuterHardsuitBase ]
parent: [BaseCorvaxContraband432DepartmentsCentralCommand, BaseCentcommContraband, ClothingOuterHardsuitBase] # Corvax-Contraband
id: ClothingOuterHardsuitDeathsquad
name: death squad hardsuit
description: An advanced hardsuit favored by commandos for use in special operations.

View file

@ -30,7 +30,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsBotanist, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterApronBotanist
name: apron
suffix: Botanical
@ -46,7 +46,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsChef, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterApronChef
name: apron
suffix: Chef
@ -62,7 +62,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingOuterStorageBase
parent: [BaseCorvaxContraband431JobsChef, ClothingOuterStorageBase] # Corvax-Contraband
id: ClothingOuterJacketChef
name: chef jacket
description: An apron-jacket used by a high class chef.
@ -111,7 +111,7 @@
- WhitelistChameleon
- type: entity
parent: ClothingOuterBaseToggleable
parent: [BaseCorvaxContraband431JobsChaplain, ClothingOuterBaseToggleable] # Corvax-Contraband
id: ClothingOuterHoodieChaplain
name: chaplain's hoodie
description: Black and strict chaplain hoodie.

View file

@ -51,7 +51,7 @@
# The armor itself
- type: entity
parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseMajorContraband]
parent: [BaseCorvaxContraband432DepartmentsCargoSecurity, ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseMajorContraband] # Corvax-Contraband
id: ClothingOuterArmorScrap
name: scrap armor
description: A tider's gleaming plate mail. Bail up, or you're a dead man.

View file

@ -17,7 +17,7 @@
#Syndicate EVA
- type: entity
parent: [ ClothingOuterEVASuitBase, BaseSyndicateContraband ]
parent: [ ClothingOuterEVASuitBase ] # Corvax-Contraband deleted - BaseSyndicateContraband
id: ClothingOuterEVASuitSyndicate
name: syndicate EVA suit
description: "Has a tag on the back that reads: 'Totally not property of an enemy corporation, honest!'"

View file

@ -41,7 +41,7 @@
ents: []
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsAtmosphericTechnicianSeniorEngineer, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterAtmos
name: atmospherics winter coat
components:
@ -87,7 +87,7 @@
clothingPrototype: ClothingHeadHatHoodWinterBartender
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterCap
name: captain's winter coat
components:
@ -110,7 +110,7 @@
clothingPrototype: ClothingHeadHatHoodWinterCaptain
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsCargoTechnician, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterCargo
name: cargo winter coat
components:
@ -133,7 +133,7 @@
clothingPrototype: ClothingHeadHatHoodWinterCargo
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterCE
name: chief engineer's winter coat
components:
@ -179,7 +179,7 @@
clothingPrototype: ClothingHeadHatHoodWinterCentcom
- type: entity
parent: ClothingOuterWinterCoat
parent: [BaseCorvaxContraband431JobsChef, ClothingOuterWinterCoat] # Corvax-Contraband
id: ClothingOuterWinterChef
name: chef's freezer coat
description: A coat specifically designed for work inside cold storage, sorely needed by cold-blooded lizard chefs.
@ -201,7 +201,7 @@
- state: CHEF-equipped-OUTERCLOTHING
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsChemist, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterChem
name: chemistry winter coat
components:
@ -231,7 +231,7 @@
clothingPrototype: ClothingHeadHatHoodWinterChem
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterCMO
name: chief medical officer's winter coat
components:
@ -271,7 +271,7 @@
sprite: Clothing/OuterClothing/WinterCoats/coatclown.rsi
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsSeniorEngineerStationEngineer, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterEngi
name: engineering winter coat
components:
@ -324,7 +324,7 @@
clothingPrototype: ClothingHeadHatHoodWinterSci
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfPersonnel, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterHoP
name: head of personnel's winter coat
components:
@ -349,7 +349,7 @@
##########################################################
- type: entity
parent: [ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable, BaseSecurityCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandSecurityJobsHeadOfSecurity, ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable, BaseSecurityCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterHoS
name: head of security's armored winter coat
description: A sturdy, utilitarian winter coat designed to protect a head of security from any brig-bound threats and hypothermic events.
@ -415,7 +415,7 @@
clothingPrototype: ClothingHeadHatHoodWinterHydro
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsJanitor, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterJani
name: janitorial winter coat
components:
@ -445,7 +445,7 @@
clothingPrototype: ClothingHeadHatHoodWinterJani
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsMedicalDoctor, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterMed
name: medical winter coat
components:
@ -521,7 +521,7 @@
clothingPrototype: ClothingHeadHatHoodWinterMiner
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsParamedic, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterPara
name: paramedic winter coat
components:
@ -551,7 +551,7 @@
clothingPrototype: ClothingHeadHatHoodWinterPara
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterQM
name: quartermaster's winter coat
components:
@ -575,7 +575,7 @@
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector, ClothingOuterWinterCoatToggleable, BaseCommandContraband] # Corvax-Contraband
id: ClothingOuterWinterRD
name: research director's winter coat
components:
@ -629,7 +629,7 @@
- type: entity
parent: ClothingOuterWinterCoatToggleable
parent: [BaseCorvaxContraband431JobsScientist, ClothingOuterWinterCoatToggleable] # Corvax-Contraband
id: ClothingOuterWinterSci
name: science winter coat
components:
@ -659,7 +659,7 @@
clothingPrototype: ClothingHeadHatHoodWinterSci
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsBrigmedicDetectiveSecurityOfficerSeniorOfficer, ClothingOuterWinterCoatToggleable, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterWinterSec
name: security winter coat
components:
@ -713,7 +713,7 @@
################################################################
- type: entity
parent: [ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsWarden, ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable, BaseSecurityContraband] # Corvax-Contraband
id: ClothingOuterWinterWarden
name: warden's armored winter coat
description: A sturdy, utilitarian winter coat designed to protect a warden from any brig-bound threats and hypothermic events.
@ -756,7 +756,7 @@
clothingPrototype: ClothingHeadHatHoodWinterWarden
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseSyndicateContraband]
parent: [ClothingOuterWinterCoatToggleable] # Corvax-Contraband BaseSyndicateContraband
id: ClothingOuterWinterSyndieCap
name: syndicate's winter coat
description: "The syndicate's winter coat is made of durable fabric, with gilded patterns, and coarse wool."
@ -781,7 +781,7 @@
##############################################################
- type: entity
parent: [ BaseSyndicateContraband, ClothingOuterWinterWarden ]
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseSyndicateContraband, ClothingOuterWinterWarden] # Corvax-Contraband
id: ClothingOuterWinterSyndieCapArmored
name: syndicate's armored winter coat
description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool."
@ -795,7 +795,7 @@
##############################################################
- type: entity
parent: [ClothingOuterWinterCoatToggleable, BaseSyndicateContraband]
parent: [ClothingOuterWinterCoatToggleable] # Corvax-Contraband BaseSyndicateContraband
id: ClothingOuterWinterSyndie
name: syndicate's winter coat
description: Insulated winter coat, looks like a merch from "Syndieland".

View file

@ -168,7 +168,7 @@
sprite: Clothing/Shoes/Boots/winterbootssec.rsi
- type: entity
parent: [ClothingShoesBaseWinterBoots, BaseSyndicateContraband]
parent: [ClothingShoesBaseWinterBoots] # Corvax-Contraband BaseSyndicateContraband
id: ClothingShoesBootsWinterSyndicate
name: syndicate's winter boots
description: Durable heavy boots, looks like merch from "Syndieland".

View file

@ -40,7 +40,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingShoesBootsMagBase]
parent: [BaseCorvaxContraband431DepartmentsEngineering, ClothingShoesBootsMagBase] # Corvax-Contraband
id: ClothingShoesBootsMag
- type: entity
@ -67,7 +67,7 @@
stealGroup: ClothingShoesBootsMagAdv
- type: entity
parent: [ClothingShoesBootsMagBase]
parent: [BaseCorvaxContraband431DepartmentsScience, ClothingShoesBootsMagBase] # Corvax-Contraband
id: ClothingShoesBootsMagSci
components:
- type: Sprite
@ -88,7 +88,7 @@
price: 3000
- type: entity
parent: [ClothingShoesBootsMagBase, BaseJetpack, BaseSyndicateContraband]
parent: [ClothingShoesBootsMagBase, BaseJetpack] # Corvax-Contraband BaseSyndicateContraband
id: ClothingShoesBootsMagSyndie
name: blood-red magboots
description: Reverse-engineered from ERT magboots, they have a heavy magnetic pull and integrated thrusters. It can hold 0.75 L of gas.

View file

@ -1,5 +1,5 @@
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsCargoTechnician, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtCargo
name: cargo tech jumpskirt
description: A sturdy jumpskirt, issued to members of the Cargo department.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Cargo/cargotech.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtQM
name: quartermaster's jumpskirt
description: 'What can brown do for you?'
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Cargo/qm.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtQMTurtleneck
name: quartermasters's turtleneck
description: A sharp turtleneck made for the hardy work environment of supply.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtCaptain
name: captain's jumpskirt
description: It's a blue jumpskirt with some gold markings denoting the rank of "Captain".
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Command/captain.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfPersonnel, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtHoP
name: head of personnel's jumpskirt
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
@ -32,7 +32,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Command/commandgeneric.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsCaptain, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtCapFormalDress
name: captain's formal dress
description: A dress for special occasions.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtChiefEngineer
name: chief engineer's jumpskirt
description: It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of Chief Engineer.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Engineering/ce.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtChiefEngineerTurtle
name: chief engineer's turtleneck
description: A yellow turtleneck designed specifically for work in conditions of the engineering department.
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Engineering/ce_turtle.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsStationEngineer, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtEngineering
name: engineering jumpskirt
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
@ -32,7 +32,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Engineering/engineering.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsAtmosphericTechnician, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtAtmos
name: atmospheric technician jumpskirt
description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
@ -43,7 +43,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Engineering/atmosf.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsSeniorEngineerStationEngineer, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtSeniorEngineer
name: senior engineer jumpskirt
description: A sign of skill and prestige within the engineering department.

View file

@ -1,5 +1,5 @@
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsChemist, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtChemistry
name: chemistry jumpskirt
description: There's some odd stains on this jumpskirt. Hm.
@ -32,7 +32,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Medical/genetics.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtCMO
name: chief medical officer's jumpskirt
description: It's a jumpskirt worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
@ -43,7 +43,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Medical/cmo.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtCMOTurtle
name: chief medical officer's turtleneck jumpskirt
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
@ -54,7 +54,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Medical/cmo_turtle.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsMedicalDoctor, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtMedicalDoctor
name: medical doctor jumpskirt
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
@ -65,7 +65,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Medical/medical.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsParamedic, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtParamedic
name: paramedic jumpskirt
description: It's got a plus on it, that's a good thing right?

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtResearchDirector
name: research director's turtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Science/rnd.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsScientist, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtScientist
name: scientist jumpskirt
description: It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
@ -32,7 +32,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Science/roboticist.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsScientistSeniorResearcher, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtSeniorResearcher
name: senior researcher jumpskirt
description: A sign of skill and prestige within the science department.

View file

@ -1,5 +1,5 @@
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsDetective, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtDetective
name: hard-worn suitskirt
description: Someone who wears this means business.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/detective.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsDetective, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtDetectiveGrey
name: noir suitskirt
description: A hard-boiled private investigator's grey suit, complete with tie clip.
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/detective_grey.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtHoS
name: head of security's jumpskirt
description: It's bright red and rather crisp, much like security's victims tend to be.
@ -46,7 +46,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/hos.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtHoSAlt
name: head of security's turtleneck
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
@ -68,7 +68,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/hos_parade.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtBrigmedic
name: brigmedic jumpskirt
description: This uniform is issued to qualified personnel who have been trained. No one cares that the training took half a day.
@ -119,7 +119,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingUniformSkirtBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficer, ClothingUniformSkirtBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtSec
name: security jumpskirt
description: A jumpskirt made of strong material, providing robust protection.
@ -144,7 +144,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/security.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsWarden, ClothingUniformSkirtBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtWarden
name: warden's uniform
description: A formal security suit for officers complete with Nanotrasen belt buckle.
@ -169,7 +169,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/warden.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformSkirtBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtHosFormal
name: hos's formal dress
description: A dress for special occasions.
@ -180,7 +180,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/hosformaldress.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficerSeniorOfficer, ClothingUniformSkirtBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtSeniorOfficer
name: senior officer jumpskirt
description: A sign of skill and prestige within the security department.
@ -191,7 +191,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Security/senior_officer.rsi
- type: entity
parent: [ClothingUniformSkirtBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityCadetSecurityOfficer, ClothingUniformSkirtBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpskirtSecGrey
name: grey security jumpskirt
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.

View file

@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Service/bartender.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsChaplain, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtChaplain
name: chaplain's jumpskirt
description: It's a black jumpskirt, often worn by religious folk.
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Service/chaplain.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsChef, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtChef
name: chef uniform
description: Can't cook without this.
@ -43,7 +43,7 @@
sprite: Clothing/Uniforms/Jumpskirts/Service/hydro.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: [BaseCorvaxContraband431JobsJanitor, ClothingUniformSkirtBase] # Corvax-Contraband
id: ClothingUniformJumpskirtJanitor
name: janitor jumpskirt
description: The jumpskirt for the poor sop with a mop.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsCargoTechnician, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitCargo
name: cargo tech jumpsuit
description: A sturdy jumpsuit, issued to members of the Cargo department.
@ -8,7 +8,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Cargo/cargotech.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsSalvageSpecialist, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitSalvageSpecialist
name: salvage specialist's jumpsuit
description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty.
@ -17,7 +17,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Cargo/salvage.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitQM
name: quartermaster's jumpsuit
description: 'What can brown do for you?'
@ -28,7 +28,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Cargo/qm.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingUniformBase, ClothingUniformFoldableBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitQMTurtleneck
name: quartermasters's turtleneck
description: A sharp turtleneck made for the hardy work environment of supply.
@ -39,7 +39,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Cargo/qmturtle.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsQuartermaster, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitQMFormal
name: quartermasters's formal suit
description: Inspired by the quartermasters of military's past, the perfect outfit for supplying a formal occasion.

View file

@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Centcomm/centcom_agent.rsi
- type: entity
parent: [ ClothingUniformBase, BaseCentcommContraband ]
parent: [BaseCorvaxContraband431DepartmentsCentralCommandJobsCentralCommandOfficial, ClothingUniformBase, BaseCentcommContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitCentcomOfficial
name: CentComm official's jumpsuit
description: It's a jumpsuit worn by CentComm's officials.
@ -70,6 +70,12 @@
name: ERT engineering uniform
description: A special suit made for the elite engineers under CentComm.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: [ERTEngineer]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuits/Centcomm/ert_engineer.rsi
- type: Clothing
@ -81,6 +87,12 @@
name: ERT janitorial uniform
description: A special suit made for the elite janitors under CentComm.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: [ERTJanitor]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuits/Centcomm/ert_janitor.rsi
- type: Clothing
@ -103,6 +115,12 @@
name: ERT medical uniform
description: A special suit made for the elite medics under CentComm.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: [ERTMedical]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuits/Centcomm/ert_medic.rsi
- type: Clothing
@ -114,6 +132,12 @@
name: ERT security uniform
description: A special suit made for the elite security under CentComm.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: [CentralCommand]
allowedJobs: [ERTSecurity]
# Corvax-Contraband-end
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuits/Centcomm/ert_security.rsi
- type: Clothing

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitCaptain
name: captain's jumpsuit
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Command/captain.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfPersonnel, ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitHoP
name: head of personnel's jumpsuit
description: Rather bland and inoffensive. Perfect for vanishing off the face of the universe.
@ -41,7 +41,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Command/nanotrasen.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsCaptain, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitCapFormal
name: captain's formal suit
description: A suit for special occasions.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitChiefEngineer
name: chief engineer's jumpsuit
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer.
@ -8,7 +8,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/ce.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefEngineer, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitChiefEngineerTurtle
name: chief engineer's turtleneck
description: A yellow turtleneck designed specifically for work in conditions of the engineering department.
@ -19,7 +19,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/ce_turtle.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsStationEngineer, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitEngineering
name: engineering jumpsuit
description: If this suit was non-conductive, maybe engineers would actually do their damn job.
@ -28,7 +28,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/engineering.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsStationEngineer, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitEngineeringHazard
name: hazard jumpsuit
description: Woven in a grungy, warm orange. Lets others around you know that you really mean business when it comes to work.
@ -37,7 +37,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/engineering_hazard.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsAtmosphericTechnician, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitAtmos
name: atmospheric technician jumpsuit
description: I am at work. I can't leave work. Work is breathing. I am testing air quality.
@ -46,7 +46,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/atmos.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsAtmosphericTechnician, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitAtmosCasual
name: atmospheric technician's casual jumpsuit
description: Might as well relax with a job as easy as yours.
@ -55,7 +55,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Engineering/atmos_casual.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsSeniorEngineerStationEngineer, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitSeniorEngineer
name: senior engineer jumpsuit
description: A sign of skill and prestige within the engineering department.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsChemist, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitChemistry
name: chemistry jumpsuit
description: There's some odd stains on this jumpsuit. Hm.
@ -30,7 +30,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Medical/genetics.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingUniformBase, BaseCommandContraband, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitCMO
name: chief medical officer's jumpsuit
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
@ -39,7 +39,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Medical/cmo.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsChiefMedicalOfficer, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitCMOTurtle
name: chief medical officer's turtleneck jumpsuit
description: It's a turtleneck worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
@ -50,7 +50,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Medical/cmo_turtle.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsMedicalDoctor, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitMedicalDoctor
name: medical doctor jumpsuit
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
@ -59,7 +59,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Medical/medical.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsParamedic, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitParamedic
name: paramedic jumpsuit
description: It's got a plus on it, that's a good thing right?

View file

@ -1,5 +1,5 @@
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsResearchDirector, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitResearchDirector
name: research director's turtleneck
description: It's a turtleneck worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Science/rnd.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsScientist, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitScientist
name: scientist jumpsuit
description: It's made of a special fiber that increases perceived intelligence and decreases personal ethics. It has markings that denote the wearer as a scientist.
@ -39,7 +39,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Science/roboticist.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsScientistSeniorResearcher, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitSeniorResearcher
name: senior researcher jumpsuit
description: A sign of skill and prestige within the science department.

View file

@ -1,5 +1,5 @@
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsDetective, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitDetective
name: hard-worn suit
description: Someone who wears this means business.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/detective.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsDetective, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitDetectiveGrey
name: noir suit
description: A hard-boiled private investigator's grey suit, complete with tie clip.
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/detective_grey.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitHoS
name: head of security's jumpsuit
description: It's bright red and rather crisp, much like security's victims tend to be.
@ -44,7 +44,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/hos.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitHoSAlt
name: head of security's turtleneck
description: It's a turtleneck worn by those strong and disciplined enough to achieve the position of Head of Security.
@ -88,7 +88,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/hos_parade.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsBrigmedic, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitBrigmedic
name: brigmedic jumpsuit
description: This uniform is issued to qualified personnel who have been trained. No one cares that the training took half a day.
@ -139,7 +139,7 @@
- WhitelistChameleon
- type: entity
parent: [ClothingUniformBase, BaseSecurityContraband, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficer, ClothingUniformBase, BaseSecurityContraband, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitSec
name: security jumpsuit
description: A jumpsuit made of strong material, providing robust protection.
@ -171,7 +171,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/security_blue.rsi
- type: entity
parent: [ClothingUniformBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityCadetSecurityOfficer, ClothingUniformBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitSecGrey
name: grey security jumpsuit
description: A tactical relic of years past before Nanotrasen decided it was cheaper to dye the suits red instead of washing out the blood.
@ -182,7 +182,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/security_grey.rsi
- type: entity
parent: [ClothingUniformBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficer, ClothingUniformBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformSecurityTrooper
name: trooper uniform
description: A formal uniform issued to the Nanotrasen Troopers, usually it comes with a car.
@ -193,7 +193,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/security_trooper.rsi
- type: entity
parent: [ClothingUniformBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsWarden, ClothingUniformBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitWarden
name: warden's uniform
description: A formal security suit for officers complete with Nanotrasen belt buckle.
@ -216,7 +216,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/warden.rsi
- type: entity
parent: [ClothingUniformBase, BaseCommandContraband]
parent: [BaseCorvaxContraband431DepartmentsCommandJobsHeadOfSecurity, ClothingUniformBase, BaseCommandContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitHosFormal
name: hos's formal suit
description: A suit for special occasions.
@ -227,7 +227,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Security/hosformal.rsi
- type: entity
parent: [ClothingUniformBase, BaseSecurityContraband]
parent: [BaseCorvaxContraband431DepartmentsSecurityJobsSecurityOfficerSeniorOfficer, ClothingUniformBase, BaseSecurityContraband] # Corvax-Contraband
id: ClothingUniformJumpsuitSeniorOfficer
name: senior officer jumpsuit
description: A sign of skill and prestige within the security department.

View file

@ -34,7 +34,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Service/bartender_purple.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsChaplain, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitChaplain
name: chaplain's jumpsuit
description: It's a black jumpsuit, often worn by religious folk.
@ -45,7 +45,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Service/chaplain.rsi
- type: entity
parent: ClothingUniformBase
parent: [BaseCorvaxContraband431JobsChef, ClothingUniformBase] # Corvax-Contraband
id: ClothingUniformJumpsuitChef
name: chef uniform
description: Can't cook without this.
@ -117,7 +117,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Service/hydro.rsi
- type: entity
parent: [ClothingUniformBase, ClothingUniformFoldableBase]
parent: [BaseCorvaxContraband431JobsJanitor, ClothingUniformBase, ClothingUniformFoldableBase] # Corvax-Contraband
id: ClothingUniformJumpsuitJanitor
name: janitor jumpsuit
description: The jumpsuit for the poor sop with a mop.

View file

@ -15,7 +15,7 @@
sprite: Clothing/Uniforms/Jumpsuits/ShipVsShip/recruit_nt.rsi
- type: entity
parent: [ ClothingUniformBase, BaseSyndicateContraband ]
parent: [ ClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitRecruitSyndie
name: syndicate recruit jumpsuit
description: A dubious, dark-grey jumpsuit. As if passengers weren't dubious enough already.

View file

@ -1,5 +1,5 @@
- type: entity
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
parent: [UnsensoredClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitPyjamaSyndicateBlack
name: black syndicate pyjamas
description: For those long nights in perma.
@ -10,7 +10,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Special/pyjamasyndicateblack.rsi
- type: entity
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
parent: [UnsensoredClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitPyjamaSyndicatePink
name: pink syndicate pyjamas
description: For those long nights in perma.
@ -21,7 +21,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Special/pyjamasyndicatepink.rsi
- type: entity
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
parent: [UnsensoredClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitPyjamaSyndicateRed
name: red syndicate pyjamas
description: For those long nights in perma.
@ -32,7 +32,7 @@
sprite: Clothing/Uniforms/Jumpsuits/Special/pyjamasyndicatered.rsi
- type: entity
parent: [UnsensoredClothingUniformBase, BaseSyndicateContraband]
parent: [UnsensoredClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitOperative
name: operative jumpsuit
description: Uniform for elite syndicate operatives performing tactical operations in deep space.
@ -95,7 +95,7 @@
relayAccent: true
- type: entity
parent: [ClothingUniformBase, BaseSyndicateContraband]
parent: [ClothingUniformBase] # Corvax-Contraband BaseSyndicateContraband
id: ClothingUniformJumpsuitSyndieFormal
name: syndicate formal suit
description: "The syndicate's uniform is made in an elegant style, it's even a pity to do dirty tricks in this."

View file

@ -85,7 +85,7 @@
- type: entity
id: BorgChassisSyndicateAssault
parent: BaseBorgChassisSyndicate
parent: [BaseCorvaxContraband436, BaseBorgChassisSyndicate] # Corvax-Contraband
name: syndicate assault cyborg
description: A lean, mean killing machine with access to a variety of deadly modules.
components:

View file

@ -3413,7 +3413,7 @@
- type: entity
name: syndicat
id: MobCatSyndy
parent: MobCatSpace
parent: [BaseCorvaxContraband435, MobCatSpace] # Corvax-Contraband
description: Explosive kitten.
components:
- type: Sprite

View file

@ -231,7 +231,7 @@
- id: SheetSteel1
- type: entity
parent: ProduceBaseRuminant
parent: [ProduceBaseRuminant]
id: Nettle
name: nettle
description: Stingy little prick.
@ -262,7 +262,7 @@
grindableSolutionName: food
- type: entity
parent: [ ProduceBase, BaseMajorContraband ]
parent: [BaseCorvaxContraband432JobsBotanist, ProduceBase, BaseMajorContraband] # Corvax-Contraband
id: DeathNettle
name: death nettle
description: This nettle's out for blood.
@ -1808,7 +1808,7 @@
- type: entity
name: fly amanita
parent: FoodProduceBase
parent: [BaseCorvaxContraband432JobsBotanist, FoodProduceBase] # Corvax-Contraband
id: FoodFlyAmanita
description: A delicious-looking mushroom like you see in those cartoons.
components:
@ -1841,7 +1841,7 @@
- type: entity
name: gatfruit
parent: [ FoodProduceBase, BaseSyndicateContraband, BaseSlicingRefinable ]
parent: [BaseCorvaxContraband434DepartmentsSecurity, FoodProduceBase, BaseSyndicateContraband, BaseSlicingRefinable] # Corvax-Contraband
id: FoodGatfruit
description: A delicious, gun-shaped fruit with a thick wooden stem.
components:
@ -2014,7 +2014,7 @@
name: koibean
description: These beans seem a little bit fishy.
id: FoodKoibean
parent: ProduceBaseRuminant
parent: [ProduceBaseRuminant]
components:
- type: Sprite
sprite: Objects/Specific/Hydroponics/koibean.rsi
@ -2419,7 +2419,7 @@
Burger: Pea
- type: entity
parent: FoodProduceBase
parent: [BaseCorvaxContraband432JobsBotanist, FoodProduceBase] # Corvax-Contraband
id: FoodWorldPeas
name: cluster of world peas
description: It's rumored to bring peace to any who consume it.

View file

@ -179,7 +179,7 @@
- type: entity
id: CigPackSyndicate
parent: [CigPackBase, BaseSyndicateContraband]
parent: [CigPackBase] # Corvax-Contraband BaseSyndicateContraband
name: Interdyne herbals packet
description: Elite cigarettes for elite syndicate agents. Infused with medicine for when you need to do more than calm your nerves.
components:

View file

@ -79,7 +79,7 @@
- type: entity
id: SecurityTechFabCircuitboard
parent: BaseMachineCircuitboard
parent: [BaseCorvaxContraband433DepartmentsSecurity, BaseMachineCircuitboard] # Corvax-Contraband
name: security techfab machine board
description: A machine printed circuit board for a security techfab.
components:
@ -96,7 +96,7 @@
- type: entity
id: AmmoTechFabCircuitboard
parent: BaseMachineCircuitboard
parent: [BaseCorvaxContraband433DepartmentsSecurity, BaseMachineCircuitboard] # Corvax-Contraband
name: ammo techfab circuit board
description: A machine printed circuit board for an ammo techfab.
components:
@ -258,7 +258,7 @@
- type: entity
id: ArtifactAnalyzerMachineCircuitboard
parent: BaseMachineCircuitboard
parent: [BaseCorvaxContraband431DepartmentsScience, BaseMachineCircuitboard] # Corvax-Contraband
name: artifact analyzer machine board
description: A machine printed circuit board for an artifact analyzer.
components:

View file

@ -64,7 +64,7 @@
prototype: ComputerMedicalRecords
- type: entity
parent: BaseComputerCircuitboard
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, BaseComputerCircuitboard] # Corvax-Contraband
id: CriminalRecordsComputerCircuitboard
name: criminal records computer board
description: A computer printed circuit board for a criminal records computer.
@ -239,7 +239,7 @@
stealGroup: CargoShuttleConsoleCircuitboard
- type: entity
parent: BaseComputerCircuitboard
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, BaseComputerCircuitboard] # Corvax-Contraband
id: SurveillanceCameraMonitorCircuitboard
name: surveillance camera monitor board
description: A computer printed circuit board for a surveillance camera monitor.
@ -331,7 +331,7 @@
prototype: ComputerCrewMonitoring
- type: entity
parent: [BaseComputerCircuitboard, BaseCommandContraband]
parent: [BaseCorvaxContraband433DepartmentsCommand, BaseComputerCircuitboard, BaseCommandContraband] # Corvax-Contraband
id: IDComputerCircuitboard
name: ID card computer board
description: A computer printed circuit board for an ID card console.
@ -358,7 +358,7 @@
prototype: computerBodyScanner
- type: entity
parent: [ BaseComputerCircuitboard, BaseCommandContraband ]
parent: [BaseCorvaxContraband433DepartmentsCommand, BaseComputerCircuitboard, BaseCommandContraband] # Corvax-Contraband
id: CommsComputerCircuitboard
name: communications computer board
description: A computer printed circuit board for a communications console.

View file

@ -114,7 +114,7 @@
- type: entity
id: AntimovCircuitBoard
parent: [BaseSiliconLawboard, BaseSyndicateContraband]
parent: [BaseCorvaxContraband436, BaseSiliconLawboard, BaseSyndicateContraband] # Corvax-Contraband
name: law board (Antimov)
description: An electronics board containing the Antimov lawset.
components:

View file

@ -1,6 +1,6 @@
- type: entity
name: C.H.I.M.P. handcannon upgrade chip
parent: [BaseItem, BaseSyndicateContraband]
parent: [BaseCorvaxContraband433DepartmentsSecurity, BaseItem, BaseSyndicateContraband] # Corvax-Contraband
id: WeaponPistolCHIMPUpgradeKit
description: An experimental upgrade kit for the C.H.I.M.P.
components:

View file

@ -1,6 +1,6 @@
- type: entity
id: SingularityBeacon
parent: [BaseMachinePowered, BaseSyndicateContraband, BaseMachineDestructible]
parent: [BaseCorvaxContraband436, BaseMachinePowered, BaseSyndicateContraband, BaseMachineDestructible] # Corvax-Contraband
name: singularity beacon
description: A syndicate device that attracts the singularity. If it's loose and you're seeing this, run.
components:

View file

@ -94,7 +94,7 @@
- type: NetProbeCartridge
- type: entity
parent: BasePDACartridge
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, BasePDACartridge] # Corvax-Contraband
id: LogProbeCartridge
name: LogProbe cartridge
description: A program for getting access logs from devices.
@ -117,7 +117,7 @@
- Forensics
- type: entity
parent: BasePDACartridge
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, BasePDACartridge] # Corvax-Contraband
id: WantedListCartridge
name: Wanted list cartridge
description: A program to get a list of wanted persons.
@ -139,7 +139,7 @@
stealGroup: WantedListCartridge
- type: entity
parent: BasePDACartridge
parent: [BaseCorvaxContraband431DepartmentsMedical, BasePDACartridge] # Corvax-Contraband
id: MedTekCartridge
name: MedTek cartridge
description: A program that provides medical diagnostic tools.

View file

@ -1,6 +1,6 @@
- type: entity
name: forensic scanner
parent: [ BaseItem, BaseSecurityContraband ]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, BaseItem, BaseSecurityContraband] # Corvax-Contraband
id: ForensicScanner
description: A handheld device that can scan objects for fingerprints and fibers.
components:

View file

@ -195,6 +195,12 @@
name: technical assistant PDA
description: Why isn't it yellow?
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [TechnicalAssistant]
# Corvax-Contraband-end
- type: Pda
id: TechnicalAssistantIDCard
- type: Appearance
@ -214,6 +220,12 @@
name: medical intern PDA
description: Why isn't it white?
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [MedicalIntern]
# Corvax-Contraband-end
- type: Pda
id: MedicalInternIDCard
- type: Appearance
@ -236,6 +248,12 @@
name: security cadet PDA
description: Why isn't it red?
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SecurityCadet]
# Corvax-Contraband-end
- type: Pda
id: SecurityCadetIDCard
- type: Appearance
@ -255,6 +273,12 @@
name: research assistant PDA
description: Why isn't it purple?
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ResearchAssistant]
# Corvax-Contraband-end
- type: Pda
id: ResearchAssistantIDCard
- type: Appearance
@ -274,6 +298,12 @@
name: service worker PDA
description: Why isn't it gray?
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ServiceWorker]
# Corvax-Contraband-end
- type: Pda
id: ServiceWorkerIDCard
- type: Appearance
@ -288,7 +318,7 @@
state: pda-internservice
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsChef, BasePDA] # Corvax-Contraband
id: ChefPDA
name: chef PDA
description: Covered in grease and flour.
@ -306,7 +336,7 @@
state: pda-cook
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsBotanist, BasePDA] # Corvax-Contraband
id: BotanistPDA
name: botanist PDA
description: Has an earthy scent.
@ -330,6 +360,12 @@
name: clown PDA
description: Looks can be deceiving.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Clown]
# Corvax-Contraband-end
- type: Pda
id: ClownIDCard
penSlot:
@ -390,6 +426,12 @@
name: mime PDA
description: Suprisingly not on mute.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Mime]
# Corvax-Contraband-end
- type: Pda
id: MimeIDCard
paiSlot:
@ -443,7 +485,7 @@
- type: entity
name: chaplain PDA
parent: BasePDA
parent: [BaseCorvaxContraband431JobsChaplain, BasePDA] # Corvax-Contraband
id: ChaplainPDA
description: God's chosen PDA.
components:
@ -472,7 +514,7 @@
- type: entity
name: quartermaster PDA
parent: BasePDA
parent: [BaseCorvaxContraband431JobsQuartermaster, BasePDA] # Corvax-Contraband
id: QuartermasterPDA
description: PDA for the guy that orders the guns.
components:
@ -499,7 +541,7 @@
- id: AstroNavCartridge
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsCargoTechnician, BasePDA] # Corvax-Contraband
id: CargoPDA
name: cargo PDA
description: PDA for the guys that order the pizzas.
@ -517,7 +559,7 @@
state: pda-cargo
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsSalvageSpecialist, BasePDA] # Corvax-Contraband
id: SalvagePDA
name: salvage PDA
description: Smells like ash.
@ -545,7 +587,7 @@
- id: AstroNavCartridge
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsBartender, BasePDA] # Corvax-Contraband
id: BartenderPDA
name: bartender PDA
description: Smells like beer.
@ -568,6 +610,12 @@
name: librarian PDA
description: Smells like books.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Librarian]
# Corvax-Contraband-end
- type: Pda
id: LibrarianIDCard
penSlot:
@ -603,6 +651,12 @@
name: lawyer PDA
description: For lawyers to poach dubious clients.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Lawyer]
# Corvax-Contraband-end
- type: Pda
id: LawyerIDCard
penSlot:
@ -633,7 +687,7 @@
- DoorBumpOpener
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsJanitor, BasePDA] # Corvax-Contraband
id: JanitorPDA
name: janitor PDA
description: Smells like bleach.
@ -651,7 +705,7 @@
state: pda-janitor
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsCaptain, BasePDA] # Corvax-Contraband
id: CaptainPDA
name: captain PDA
description: Surprisingly no different from your PDA.
@ -675,7 +729,7 @@
state: pda-captain
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsHeadOfPersonnel, BasePDA] # Corvax-Contraband
id: HoPPDA
name: head of personnel PDA
description: Looks like it's been chewed on.
@ -700,7 +754,7 @@
state: pda-hop
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsChiefEngineer, BasePDA] # Corvax-Contraband
id: CEPDA
name: chief engineer PDA
description: Looks like it's barely been used.
@ -719,7 +773,7 @@
state: pda-ce
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsStationEngineer, BasePDA] # Corvax-Contraband
id: EngineerPDA
name: engineer PDA
description: Rugged and well-worn.
@ -738,7 +792,7 @@
state: pda-engineer
- type: entity
parent: BaseMedicalPDA
parent: [BaseCorvaxContraband431JobsChiefMedicalOfficer, BaseMedicalPDA] # Corvax-Contraband
id: CMOPDA
name: chief medical officer PDA
description: Extraordinarily shiny and sterile.
@ -791,7 +845,7 @@
- DoorBumpOpener
- type: entity
parent: BaseMedicalPDA
parent: [BaseCorvaxContraband431JobsParamedic, BaseMedicalPDA] # Corvax-Contraband
id: ParamedicPDA
name: paramedic PDA
description: Shiny and sterile.
@ -810,7 +864,7 @@
state: pda-paramedic
- type: entity
parent: BaseMedicalPDA
parent: [BaseCorvaxContraband431JobsChemist, BaseMedicalPDA] # Corvax-Contraband
id: ChemistryPDA
name: chemistry PDA
description: It has a few discolored blotches here and there.
@ -829,7 +883,7 @@
state: pda-chemistry
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsResearchDirector, BasePDA] # Corvax-Contraband
id: RnDPDA
name: research director PDA
description: It appears surprisingly ordinary.
@ -868,7 +922,7 @@
state: pda-science
- type: entity
parent: BaseSecurityPDA
parent: [BaseCorvaxContraband431JobsHeadOfSecurity, BaseSecurityPDA] # Corvax-Contraband
id: HoSPDA
name: head of security PDA
description: Whosoever bears this PDA is the law.
@ -897,7 +951,7 @@
- id: LogProbeCartridge
- type: entity
parent: BaseSecurityPDA
parent: [BaseCorvaxContraband431JobsWarden, BaseSecurityPDA] # Corvax-Contraband
id: WardenPDA
name: warden PDA
description: The OS appears to have been jailbroken.
@ -939,6 +993,12 @@
name: CentComm PDA
description: Light green sign of walking bureaucracy.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [CentralCommandOfficial]
# Corvax-Contraband-end
- type: Pda
id: CentcomIDCard
penSlot:
@ -1005,6 +1065,12 @@
id: DeathsquadPDA
suffix: Death Squad
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [DeathSquad]
# Corvax-Contraband-end
- type: Pda
id: CentcomIDCardDeathsquad
- type: Tag # Ignore Chameleon tags
@ -1017,6 +1083,12 @@
name: musician PDA
description: It fills you with inspiration.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Musician]
# Corvax-Contraband-end
- type: Pda
id: MusicianIDCard
- type: Appearance
@ -1046,7 +1118,7 @@
- DoorBumpOpener
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsAtmosphericTechnician, BasePDA] # Corvax-Contraband
id: AtmosPDA
name: atmos PDA
description: Still smells like plasma.
@ -1102,7 +1174,7 @@
- DoorBumpOpener
- type: entity
parent: [ BasePDA, BaseSyndicateContraband ]
parent: [ BasePDA ] # Corvax-Contraband BaseSyndicateContraband
id: SyndiPDA
name: syndicate PDA
description: Ok, time to be a productive member of- oh cool I'm a bad guy time to kill people!
@ -1187,6 +1259,12 @@
suffix: Leader
description: Red for firepower.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ERTLeader]
# Corvax-Contraband-end
- type: Pda
id: ERTLeaderIDCard
- type: Appearance
@ -1230,6 +1308,12 @@
suffix: Engineer
description: Red for firepower, it's well-worn.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ERTEngineer]
# Corvax-Contraband-end
- type: Pda
id: ERTEngineerIDCard
@ -1240,6 +1324,12 @@
suffix: Janitor
description: Red for firepower, it's squeaky clean.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ERTJanitor]
# Corvax-Contraband-end
- type: Pda
id: ERTJanitorIDCard
@ -1250,6 +1340,12 @@
suffix: Medic
description: Red for firepower, it's shiny and sterile.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ERTMedical]
# Corvax-Contraband-end
- type: Pda
id: ERTMedicIDCard
@ -1260,6 +1356,12 @@
suffix: Security
description: Red for firepower, it has tally marks etched on the side.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [ERTSecurity]
# Corvax-Contraband-end
- type: Pda
id: ERTSecurityIDCard
@ -1269,6 +1371,12 @@
name: CBURN PDA
description: Smells like rotten flesh.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [CBURN]
# Corvax-Contraband-end
- type: Pda
id: CBURNIDcard
- type: PdaBorderColor
@ -1282,6 +1390,12 @@
name: psychologist PDA
description: Looks immaculately cleaned.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Psychologist]
# Corvax-Contraband-end
- type: Pda
id: PsychologistIDCard
- type: Appearance
@ -1301,6 +1415,12 @@
name: tram driver PDA
description: A serious driver will always arrive on time.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [TramDriver]
# Corvax-Contraband-end
- type: Pda
id: TramDriverIDCard
- type: Appearance
@ -1320,6 +1440,12 @@
name: reporter PDA
description: Smells like freshly printed press.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [Reporter]
# Corvax-Contraband-end
- type: Pda
id: ReporterIDCard
penSlot:
@ -1376,7 +1502,7 @@
state: pda-boxer
- type: entity
parent: BaseSecurityPDA
parent: [BaseCorvaxContraband431JobsDetective, BaseSecurityPDA] # Corvax-Contraband
id: DetectivePDA
name: detective PDA
description: Smells like rain... pouring down the rooftops...
@ -1404,7 +1530,7 @@
- id: LogProbeCartridge
- type: entity
parent: BaseMedicalPDA
parent: [BaseCorvaxContraband431JobsBrigmedic, BaseMedicalPDA] # Corvax-Contraband
id: BrigmedicPDA
name: brigmedic PDA
description: I wonder whose pulse is on the screen? I hope it doesn't stop...
@ -1461,7 +1587,7 @@
- type: Unremoveable
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsSeniorEngineerStationEngineer, BasePDA] # Corvax-Contraband
id: SeniorEngineerPDA
name: senior engineer PDA
description: Seems to have been taken apart and put back together several times.
@ -1485,6 +1611,12 @@
name: senior researcher PDA
description: Looks like it's been through years of chemical burns and explosions.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SeniorResearcher]
# Corvax-Contraband-end
- type: Pda
id: SeniorResearcherIDCard
- type: Appearance
@ -1505,6 +1637,12 @@
name: senior physician PDA
description: Smells faintly like iron and chemicals.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SeniorPhysician]
# Corvax-Contraband-end
- type: Pda
id: SeniorPhysicianIDCard
- type: Appearance
@ -1525,6 +1663,12 @@
name: senior officer PDA
description: Beaten, battered and broken, but just barely useable.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax431
allowedDepartments: []
allowedJobs: [SeniorOfficer]
# Corvax-Contraband-end
- type: Pda
id: SeniorOfficerIDCard
- type: Appearance
@ -1539,7 +1683,7 @@
state: pda-seniorofficer
- type: entity
parent: BasePDA
parent: [BaseCorvaxContraband431JobsCargoTechnician, BasePDA] # Corvax-Contraband
id: SeniorCourierPDA
name: senior courier PDA
description: Smells like postage stamps and shuttle fuel.

View file

@ -55,7 +55,7 @@
- type: entity
name: pinpointer
id: PinpointerNuclear
parent: [ PinpointerBase, BaseCommandContraband ]
parent: [BaseCorvaxContraband433DepartmentsCommand, PinpointerBase, BaseCommandContraband] # Corvax-Contraband
components:
- type: Pinpointer
component: NukeDisk

View file

@ -28,7 +28,7 @@
- type: entity
name: security radio
description: A handy security radio.
parent: [ RadioHandheld, BaseSecurityContraband ]
parent: [BaseCorvaxContraband433DepartmentsCommandSecurity, RadioHandheld, BaseSecurityContraband] # Corvax-Contraband
id: RadioHandheldSecurity
components:
- type: RadioMicrophone

View file

@ -186,7 +186,7 @@
acts: [ "Destruction" ]
- type: entity
parent: [ BaseItem, BaseSyndicateContraband ]
parent: BaseItem # Corvax-Contraband: the hypodart case also conceals its properties.
id: HypoDartBox
name: hypodart box
suffix: HypoDart

View file

@ -111,7 +111,7 @@
- state: base-inhand-right
- type: entity
parent: [ PersonalAI, BaseSyndicateContraband]
parent: PersonalAI # Corvax-Contraband: do not inherit a marker for hidden properties.
id: SyndicatePersonalAI
name: syndicate personal ai device
description: Your Syndicate pal who's fun to be with!

View file

@ -1,6 +1,6 @@
- type: entity
abstract: true
parent: [ BaseItem, BaseMagicalContraband ]
parent: BaseItem # Corvax-Contraband: do not inherit a marker for hidden properties.
id: BaseSpellbook
name: spellbook
components:
@ -22,7 +22,7 @@
# For the Wizard antagonist
# Do not add discounts or price inflation
- type: entity
parent: [ BaseItem, StorePresetSpellbook, BaseMagicalContraband ]
parent: [BaseItem, StorePresetSpellbook] # Corvax-Contraband: do not inherit a marker for hidden properties.
id: WizardsGrimoire
name: wizard's grimoire
suffix: Wizard

View file

@ -306,7 +306,7 @@
- type: entity
id: BedsheetSyndie
parent: [ BedsheetBase, BaseSyndicateContraband ]
parent: BedsheetBase # Corvax-Contraband
name: syndicate bedsheet
description: It has a syndicate emblem and it has an aura of evil.
components:

View file

@ -34,7 +34,7 @@
size: Huge
- type: entity
parent: [BriefcaseBase, BaseSyndicateContraband]
parent: [BriefcaseBase] # Corvax-Contraband BaseSyndicateContraband
id: BriefcaseWeapon
name: secure weapon case
suffix: Gun, Empty

View file

@ -1,7 +1,7 @@
- type: entity
id: SyndicateBusinessCard
name: syndicate business card
parent: [ Paper, BaseSyndicateContraband ]
parent: [BaseCorvaxContraband131, Paper, BaseSyndicateContraband] # Corvax-Contraband
description: A black card with the syndicate's logo. There's something written on the back.
components:
- type: Sprite

View file

@ -2,7 +2,7 @@
name: handcuffs
description: Used to detain criminals and other assholes.
id: Handcuffs
parent: [BaseItem, BaseSecurityCommandContraband]
parent: [BaseCorvaxContraband432DepartmentsSecurity, BaseItem, BaseSecurityCommandContraband] # Corvax-Contraband
components:
- type: Item
size: Small

View file

@ -23,7 +23,7 @@
sprite: Objects/Misc/Handy_Flags/NT_handy_flag.rsi
- type: entity
parent: [BaseItem, BaseSyndicateContraband]
parent: [BaseCorvaxContraband131, BaseItem] # Corvax-Contraband BaseSyndicateContraband
id: SyndieHandyFlag
name: syndicate handheld flag
description: "For truly rebellious patriots. Death to NT!"

View file

@ -1013,7 +1013,7 @@
- NuclearOperative
- type: entity
parent: [ IDCardStandard, BaseSyndicateContraband ]
parent: IDCardStandard # Corvax-Contraband
id: SyndicateIDCard
name: syndicate ID card
components:

View file

@ -220,7 +220,7 @@
- type: entity
id: UplinkImplanter
name: uplink implanter
parent: BaseImplantOnlyImplanterSyndi
parent: [BaseCorvaxContraband436, BaseImplantOnlyImplanterSyndi] # Corvax-Contraband
components:
- type: Implanter
implant: UplinkImplant

View file

@ -1,7 +1,7 @@
#The entire game mysteriously shits itself and dies if you uncomment the item size. I have no idea why.
#TODO: Assimilate these into the same RSI.
- type: entity
parent: BaseItem
parent: [BaseCorvaxContraband433DepartmentsSecurity, BaseItem] # Corvax-Contraband
id: ModularReceiver
name: modular receiver
description: A vital part used in the creation of firearms. #Could use a better description, but I'm not a gun nut so I can't really do that.
@ -18,7 +18,7 @@
- Metal
- type: entity
parent: BaseItem
parent: [BaseCorvaxContraband433DepartmentsSecurity, BaseItem] # Corvax-Contraband
id: RifleStock
name: rifle stock
description: A robust wooden stock, used in the creation of firearms. #Same as above

View file

@ -99,6 +99,12 @@
id: CyberPen
description: A high-tech pen straight from Cybersun's legal department, capable of refracting hard-light at impossible angles through its diamond tip in order to write. So powerful, it's even able to rewrite officially stamped documents should the need arise.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax432
allowedDepartments: []
allowedJobs: []
# Corvax-Contraband-end
- type: Sprite
state: overpriced_pen
- type: Item
@ -112,6 +118,12 @@
id: PenCentcom
description: In an attempt to keep up with the "power" of the cybersun bureaucracy, NT made a replica of cyber pen, in their corporate style.
components:
# Corvax-Contraband-start
- type: Contraband
severity: Corvax432
allowedDepartments: [CentralCommand]
allowedJobs: [Magistrate, IAA]
# Corvax-Contraband-end
- type: Sprite
state: pen_centcom
- type: Item

View file

@ -347,7 +347,7 @@
- type: entity
name: syndicate rubber stamp
parent: [RubberStampBase, BaseSyndicateContraband]
parent: [BaseCorvaxContraband131, RubberStampBase, BaseSyndicateContraband] # Corvax-Contraband
id: RubberStampSyndicate
categories: [ DoNotMap ]
components:

View file

@ -94,7 +94,7 @@
#Traitor implants
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: StorageImplant
name: storage implant
description: This implant grants hidden storage within a person's body using bluespace technology.
@ -122,7 +122,7 @@
type: StorageBoundUserInterface
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: FreedomImplant
name: freedom implant
description: This implant lets the user break out of hand restraints up to three times before ceasing to function anymore.
@ -138,7 +138,7 @@
targetUser: true
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: RadioImplant
name: radio implant
description: This implant grants access to the Syndicate channel without a headset.
@ -150,7 +150,7 @@
- Syndicate
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband436, BaseSubdermalImplant] # Corvax-Contraband
id: UplinkImplant
name: uplink implant
description: This implant lets the user access a hidden Syndicate uplink at will.
@ -168,7 +168,7 @@
type: StoreBoundUserInterface
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: EmpImplant
name: EMP implant
description: This implant creates an electromagnetic pulse when activated.
@ -183,7 +183,7 @@
disableDuration: 10
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: ScramImplant
name: scram implant
description: This implant randomly teleports the user within a large radius when activated.
@ -196,7 +196,7 @@
targetUser: true
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: DnaScramblerImplant
name: DNA scrambler implant
description: This implant lets the user randomly change their appearance and name once.
@ -249,7 +249,7 @@
#Nuclear Operative/Special Exclusive implants
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: MicroBombImplant
name: micro-bomb implant
description: This implant detonates the user upon activation or upon death.
@ -358,7 +358,7 @@
targetUser: true
- type: entity
parent: BaseSubdermalImplant
parent: [BaseCorvaxContraband435, BaseSubdermalImplant] # Corvax-Contraband
id: FakeMindShieldImplant
name: fake mindshield implant
description: This implant allows the implanter to produce a fake signal that NT security huds use to identify individuals implanted with a mindshield.

View file

@ -1,6 +1,6 @@
- type: entity
id: PowerSink
parent: [BaseMachine, BaseSyndicateContraband, BaseMachineDestructible]
parent: [BaseCorvaxContraband436, BaseMachine, BaseSyndicateContraband, BaseMachineDestructible] # Corvax-Contraband
name: power sink
description: Drains immense amounts of electricity from the grid.
components:

View file

@ -62,7 +62,7 @@
stealGroup: Bible
- type: entity
parent: [Bible, BaseSyndicateContraband]
parent: Bible # Corvax-Contraband: do not inherit a marker for hidden properties.
name: necronomicon
description: "There's a note: Klatuu, Verata, Nikto -- Don't forget it again!"
id: BibleNecronomicon

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