Merge remote-tracking branch 'upstream/master'
# Conflicts: # Tools/gen_build_info.py
|
|
@ -98,6 +98,7 @@ namespace Content.Client.Entry
|
|||
prototypes.RegisterIgnore("advertisementsPack");
|
||||
prototypes.RegisterIgnore("metabolizerType");
|
||||
prototypes.RegisterIgnore("metabolismGroup");
|
||||
prototypes.RegisterIgnore("salvageMap");
|
||||
prototypes.RegisterIgnore("gamePreset");
|
||||
prototypes.RegisterIgnore("gameRule");
|
||||
|
||||
|
|
|
|||
|
|
@ -126,6 +126,8 @@ namespace Content.Client.Entry
|
|||
"Toys",
|
||||
"SurgeryTool",
|
||||
"EmitSoundOnThrow",
|
||||
"Salvage",
|
||||
"SalvageMagnet",
|
||||
"Flash",
|
||||
"Docking",
|
||||
"Telecrystal",
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ namespace Content.Server.Atmos.Commands
|
|||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
|
||||
var mixtures = new GasMixture[5];
|
||||
var mixtures = new GasMixture[6];
|
||||
for (var i = 0; i < mixtures.Length; i++)
|
||||
mixtures[i] = new GasMixture(Atmospherics.CellVolume) { Temperature = Atmospherics.T20C };
|
||||
|
||||
|
|
@ -48,6 +48,11 @@ namespace Content.Server.Atmos.Commands
|
|||
// 4: Plasma (GM)
|
||||
mixtures[4].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
|
||||
|
||||
// 5: Instant Plasmafire (r)
|
||||
mixtures[5].AdjustMoles(Gas.Oxygen, Atmospherics.MolesCellGasMiner);
|
||||
mixtures[5].AdjustMoles(Gas.Plasma, Atmospherics.MolesCellGasMiner);
|
||||
mixtures[5].Temperature = 5000f;
|
||||
|
||||
foreach (var gid in args)
|
||||
{
|
||||
// I like offering detailed error messages, that's why I don't use one of the extension methods.
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ namespace Content.Server.Atmos
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetMoles(int gasId, float quantity)
|
||||
{
|
||||
if (float.IsInfinity(quantity) || float.IsNaN(quantity) || float.IsNegative(quantity))
|
||||
if (!float.IsFinite(quantity) || float.IsNegative(quantity))
|
||||
throw new ArgumentException($"Invalid quantity \"{quantity}\" specified!", nameof(quantity));
|
||||
|
||||
if (!Immutable)
|
||||
|
|
@ -134,14 +134,14 @@ namespace Content.Server.Atmos
|
|||
{
|
||||
if (!Immutable)
|
||||
{
|
||||
if (float.IsInfinity(quantity) || float.IsNaN(quantity))
|
||||
if (!float.IsFinite(quantity))
|
||||
throw new ArgumentException($"Invalid quantity \"{quantity}\" specified!", nameof(quantity));
|
||||
|
||||
Moles[gasId] += quantity;
|
||||
|
||||
var moles = Moles[gasId];
|
||||
|
||||
if (float.IsInfinity(moles) || float.IsNaN(moles) || float.IsNegative(moles))
|
||||
if (!float.IsFinite(moles) || float.IsNegative(moles))
|
||||
throw new Exception($"Invalid mole quantity \"{moles}\" in gas Id {gasId} after adjusting moles with \"{quantity}\"!");
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -487,7 +487,16 @@ namespace Content.Server.Database
|
|||
.Where(player => playerIds.Contains(player.UserId))
|
||||
.ToListAsync();
|
||||
|
||||
round.Players.AddRange(players);
|
||||
var playerSet = new HashSet<Guid>(round.Players.Select(player => player.UserId));
|
||||
foreach (var player in players)
|
||||
{
|
||||
if (playerSet.Contains(player.UserId))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
round.Players.Add(player);
|
||||
}
|
||||
|
||||
await db.DbContext.SaveChangesAsync();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -153,27 +153,29 @@ namespace Content.Server.Doors.Components
|
|||
|
||||
public void UpdateWiresStatus()
|
||||
{
|
||||
if (DoorComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (WiresComponent == null) return;
|
||||
|
||||
var powerLight = new StatusLightData(Color.Yellow, StatusLightState.On, "POWR");
|
||||
if (PowerWiresPulsed)
|
||||
var mainPowerCut = WiresComponent.IsWireCut(Wires.MainPower);
|
||||
var backupPowerCut = WiresComponent.IsWireCut(Wires.BackupPower);
|
||||
var statusLightState = PowerWiresPulsed ? StatusLightState.BlinkingFast : StatusLightState.On;
|
||||
StatusLightData powerLight;
|
||||
if (mainPowerCut && backupPowerCut)
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
|
||||
powerLight = new StatusLightData(Color.DarkGoldenrod, StatusLightState.Off, "POWER");
|
||||
}
|
||||
else if (WiresComponent != null &&
|
||||
WiresComponent.IsWireCut(Wires.MainPower) &&
|
||||
WiresComponent.IsWireCut(Wires.BackupPower))
|
||||
else if (mainPowerCut != backupPowerCut)
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Red, StatusLightState.On, "POWR");
|
||||
powerLight = new StatusLightData(Color.Gold, statusLightState, "POWER");
|
||||
}
|
||||
else
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Yellow, statusLightState, "POWER");
|
||||
}
|
||||
|
||||
var boltStatus =
|
||||
new StatusLightData(Color.Red, BoltsDown ? StatusLightState.On : StatusLightState.Off, "BOLT");
|
||||
var boltLightsStatus = new StatusLightData(Color.Lime,
|
||||
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
|
||||
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BOLT LED");
|
||||
|
||||
var ev = new DoorGetCloseTimeModifierEvent();
|
||||
IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, ev, false);
|
||||
|
|
@ -185,17 +187,13 @@ namespace Content.Server.Doors.Components
|
|||
"TIME");
|
||||
|
||||
var safetyStatus =
|
||||
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
|
||||
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFETY");
|
||||
|
||||
if (WiresComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
WiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
|
||||
WiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AI CTRL"));
|
||||
WiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
|
||||
}
|
||||
|
|
@ -219,7 +217,7 @@ namespace Content.Server.Doors.Components
|
|||
}
|
||||
|
||||
ReceiverComponent.PowerDisabled =
|
||||
WiresComponent.IsWireCut(Wires.MainPower) ||
|
||||
WiresComponent.IsWireCut(Wires.MainPower) &&
|
||||
WiresComponent.IsWireCut(Wires.BackupPower);
|
||||
}
|
||||
|
||||
|
|
|
|||
22
Content.Server/Maps/Conditions/HolidayMapCondition.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
using System.Linq;
|
||||
using Content.Server.Holiday;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
|
||||
|
||||
namespace Content.Server.Maps.Conditions;
|
||||
|
||||
public class HolidayMapCondition : GameMapCondition
|
||||
{
|
||||
[DataField("holidays")]
|
||||
public string[] Holidays { get; } = default!;
|
||||
|
||||
public override bool Check(GameMapPrototype map)
|
||||
{
|
||||
var holidaySystem = EntitySystem.Get<HolidaySystem>();
|
||||
|
||||
return Holidays.Any(holiday => holidaySystem.IsCurrentlyHoliday(holiday)) ^ Inverted;
|
||||
}
|
||||
}
|
||||
11
Content.Server/Maps/GameMapCondition.cs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Maps;
|
||||
|
||||
[ImplicitDataDefinitionForInheritors]
|
||||
public abstract class GameMapCondition
|
||||
{
|
||||
[DataField("inverted")]
|
||||
public bool Inverted { get; }
|
||||
public abstract bool Check(GameMapPrototype map);
|
||||
}
|
||||
|
|
@ -111,7 +111,9 @@ public class GameMapManager : IGameMapManager
|
|||
|
||||
private bool IsMapEligible(GameMapPrototype map)
|
||||
{
|
||||
return map.MaxPlayers >= _playerManager.PlayerCount && map.MinPlayers <= _playerManager.PlayerCount;
|
||||
return map.MaxPlayers >= _playerManager.PlayerCount &&
|
||||
map.MinPlayers <= _playerManager.PlayerCount &&
|
||||
map.Conditions.All(x => x.Check(map));
|
||||
}
|
||||
|
||||
private bool TryLookupMap(string gameMap, [NotNullWhen(true)] out GameMapPrototype? map)
|
||||
|
|
|
|||
|
|
@ -66,6 +66,9 @@ public class GameMapPrototype : IPrototype
|
|||
[DataField("votable")]
|
||||
public bool Votable { get; } = true;
|
||||
|
||||
[DataField("conditions")]
|
||||
public List<GameMapCondition> Conditions { get; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// Jobs used at round start should the station run out of job slots.
|
||||
/// Doesn't necessarily mean the station has infinite slots for the given jobs midround!
|
||||
|
|
|
|||
51
Content.Server/Salvage/SalvageMagnetComponent.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using System;
|
||||
|
||||
namespace Content.Server.Salvage
|
||||
{
|
||||
/// <summary>
|
||||
/// A salvage magnet.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentProtoName("SalvageMagnet")]
|
||||
public class SalvageMagnetComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Offset relative to magnet that salvage should spawn.
|
||||
/// Keep in sync with marker sprite (if any???)
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("offset")]
|
||||
public Vector2 Offset = Vector2.Zero; // TODO: Maybe specify a direction, and find the nearest edge of the magnets grid the salvage can fit at
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The entity attached to the magnet
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField("attachedEntity")]
|
||||
public EntityUid? AttachedEntity = null;
|
||||
|
||||
/// <summary>
|
||||
/// Current state of this magnet
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadOnly)]
|
||||
[DataField("magnetState")]
|
||||
public MagnetState MagnetState = MagnetState.Inactive;
|
||||
}
|
||||
public record struct MagnetState(MagnetStateType StateType, TimeSpan Until)
|
||||
{
|
||||
public static readonly MagnetState Inactive = new (MagnetStateType.Inactive, TimeSpan.Zero);
|
||||
};
|
||||
public enum MagnetStateType
|
||||
{
|
||||
Inactive,
|
||||
Attaching,
|
||||
Holding,
|
||||
Detaching,
|
||||
CoolingDown,
|
||||
}
|
||||
}
|
||||
38
Content.Server/Salvage/SalvageMapPrototype.cs
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Objectives.Interfaces;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Salvage
|
||||
{
|
||||
[Prototype("salvageMap")]
|
||||
public class SalvageMapPrototype : IPrototype
|
||||
{
|
||||
[ViewVariables]
|
||||
[DataField("id", required: true)]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Relative directory path to the given map, i.e. `Maps/Salvage/test.yml`
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("mapPath", required: true)]
|
||||
public string MapPath { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Size *from 0,0* in units of the map (used to determine if it fits)
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("size", required: true)]
|
||||
public float Size { get; } = 1.0f; // TODO: Find a way to figure out the size automatically
|
||||
|
||||
/// <summary>
|
||||
/// Name for admin use
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("name")]
|
||||
public string Name { get; } = "";
|
||||
}
|
||||
}
|
||||
378
Content.Server/Salvage/SalvageSystem.cs
Normal file
|
|
@ -0,0 +1,378 @@
|
|||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Robust.Server.Maps;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Content.Server.Salvage
|
||||
{
|
||||
public class SalvageSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly IPauseManager _pauseManager = default!;
|
||||
[Dependency] private readonly IMapLoader _mapLoader = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
|
||||
private static readonly TimeSpan AttachingTime = TimeSpan.FromSeconds(30);
|
||||
private static readonly TimeSpan HoldTime = TimeSpan.FromMinutes(4);
|
||||
private static readonly TimeSpan DetachingTime = TimeSpan.FromSeconds(30);
|
||||
private static readonly TimeSpan CooldownTime = TimeSpan.FromMinutes(1);
|
||||
|
||||
private readonly Dictionary<GridId, SalvageGridState> _salvageGridStates = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<SalvageMagnetComponent, InteractHandEvent>(OnInteractHand);
|
||||
SubscribeLocalEvent<SalvageMagnetComponent, ExaminedEvent>(OnExamined);
|
||||
SubscribeLocalEvent<SalvageMagnetComponent, ComponentShutdown>(OnMagnetRemoval);
|
||||
SubscribeLocalEvent<GridRemovalEvent>(OnGridRemoval);
|
||||
|
||||
// Can't use RoundRestartCleanupEvent, I need to clean up before the grid, and components are gone to prevent the announcements
|
||||
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
|
||||
}
|
||||
|
||||
private void OnRoundEnd(GameRunLevelChangedEvent ev)
|
||||
{
|
||||
if(ev.New != GameRunLevel.InRound)
|
||||
{
|
||||
_salvageGridStates.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGridRemoval(GridRemovalEvent ev)
|
||||
{
|
||||
// If we ever want to give magnets names, and announce them individually, we would need to loop this, before removing it.
|
||||
if (_salvageGridStates.Remove(ev.GridId))
|
||||
{
|
||||
Report("salvage-system-announcement-spawn-magnet-lost");
|
||||
// For the very unlikely possibility that the salvage magnet was on a salvage, we will not return here
|
||||
}
|
||||
foreach(var gridState in _salvageGridStates)
|
||||
{
|
||||
foreach(var magnet in gridState.Value.ActiveMagnets)
|
||||
{
|
||||
if (magnet.AttachedEntity == ev.EntityUid)
|
||||
{
|
||||
magnet.AttachedEntity = null;
|
||||
magnet.MagnetState = MagnetState.Inactive;
|
||||
Report("salvage-system-announcement-lost");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMagnetRemoval(EntityUid uid, SalvageMagnetComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (component.MagnetState.StateType == MagnetStateType.Inactive) return;
|
||||
|
||||
var magnetTranform = EntityManager.GetComponent<TransformComponent>(component.Owner);
|
||||
if (!_salvageGridStates.TryGetValue(magnetTranform.GridID, out var salvageGridState))
|
||||
{
|
||||
return;
|
||||
}
|
||||
salvageGridState.ActiveMagnets.Remove(component);
|
||||
Report("salvage-system-announcement-spawn-magnet-lost");
|
||||
if (component.AttachedEntity.HasValue)
|
||||
{
|
||||
SafeDeleteSalvage(component.AttachedEntity.Value);
|
||||
component.AttachedEntity = null;
|
||||
Report("salvage-system-announcement-lost");
|
||||
}
|
||||
else if (component.MagnetState is { StateType: MagnetStateType.Attaching })
|
||||
{
|
||||
Report("salvage-system-announcement-spawn-no-debris-available");
|
||||
}
|
||||
component.MagnetState = MagnetState.Inactive;
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, SalvageMagnetComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!args.IsInDetailsRange)
|
||||
return;
|
||||
switch (component.MagnetState.StateType)
|
||||
{
|
||||
case MagnetStateType.Inactive:
|
||||
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-inactive"));
|
||||
break;
|
||||
case MagnetStateType.Attaching:
|
||||
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-pulling-in"));
|
||||
break;
|
||||
case MagnetStateType.Detaching:
|
||||
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-releasing"));
|
||||
break;
|
||||
case MagnetStateType.CoolingDown:
|
||||
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-cooling-down"));
|
||||
break;
|
||||
case MagnetStateType.Holding:
|
||||
var magnetTranform = EntityManager.GetComponent<TransformComponent>(component.Owner);
|
||||
if (_salvageGridStates.TryGetValue(magnetTranform.GridID, out var salvageGridState))
|
||||
{
|
||||
var remainingTime = component.MagnetState.Until - salvageGridState.CurrentTime;
|
||||
args.PushMarkup(Loc.GetString("salvage-system-magnet-examined-active", ("timeLeft", remainingTime.TotalSeconds)));
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.WarningS("salvage", "Failed to load salvage grid state, can't display remaining time");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException("Unexpected magnet state type");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractHand(EntityUid uid, SalvageMagnetComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
args.Handled = true;
|
||||
StartMagnet(component, args.User);
|
||||
}
|
||||
|
||||
private void StartMagnet(SalvageMagnetComponent component, EntityUid user)
|
||||
{
|
||||
switch (component.MagnetState.StateType)
|
||||
{
|
||||
case MagnetStateType.Inactive:
|
||||
ShowPopup("salvage-system-report-activate-success", component, user);
|
||||
var magnetTranform = EntityManager.GetComponent<TransformComponent>(component.Owner);
|
||||
SalvageGridState? gridState;
|
||||
if (!_salvageGridStates.TryGetValue(magnetTranform.GridID, out gridState))
|
||||
{
|
||||
gridState = new SalvageGridState();
|
||||
_salvageGridStates[magnetTranform.GridID] = gridState;
|
||||
}
|
||||
gridState.ActiveMagnets.Add(component);
|
||||
component.MagnetState = new MagnetState(MagnetStateType.Attaching, gridState.CurrentTime + AttachingTime);
|
||||
Report("salvage-system-report-activate-success");
|
||||
break;
|
||||
case MagnetStateType.Attaching:
|
||||
case MagnetStateType.Holding:
|
||||
ShowPopup("salvage-system-report-already-active", component, user);
|
||||
break;
|
||||
case MagnetStateType.Detaching:
|
||||
case MagnetStateType.CoolingDown:
|
||||
ShowPopup("salvage-system-report-cooling-down", component, user);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException("Unexpected magnet state type");
|
||||
}
|
||||
}
|
||||
private void ShowPopup(string messageKey, SalvageMagnetComponent component, EntityUid user)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString(messageKey), component.Owner, Filter.Entities(user));
|
||||
}
|
||||
|
||||
private void SafeDeleteSalvage(EntityUid salvage)
|
||||
{
|
||||
if(!EntityManager.TryGetComponent<TransformComponent>(salvage, out var salvageTransform))
|
||||
{
|
||||
Logger.ErrorS("salvage", "Salvage entity was missing transform component");
|
||||
return;
|
||||
}
|
||||
|
||||
var parentTransform = salvageTransform.Parent!;
|
||||
foreach (var player in Filter.Empty().AddInGrid(salvageTransform.GridID, EntityManager).Recipients)
|
||||
{
|
||||
if (player.AttachedEntity.HasValue)
|
||||
{
|
||||
var playerTransform = EntityManager.GetComponent<TransformComponent>(player.AttachedEntity.Value);
|
||||
playerTransform.AttachParent(parentTransform);
|
||||
}
|
||||
}
|
||||
EntityManager.QueueDeleteEntity(salvage);
|
||||
}
|
||||
|
||||
private bool TryGetSalvagePlacementLocation(out MapCoordinates coords, out Angle angle)
|
||||
{
|
||||
coords = MapCoordinates.Nullspace;
|
||||
angle = Angle.Zero;
|
||||
foreach (var (smc, tsc) in EntityManager.EntityQuery<SalvageMagnetComponent, TransformComponent>(true))
|
||||
{
|
||||
coords = new EntityCoordinates(smc.Owner, smc.Offset).ToMap(EntityManager);
|
||||
var grid = tsc.GridID;
|
||||
if (grid != GridId.Invalid)
|
||||
{
|
||||
// Has a valid grid - synchronize angle so that salvage doesn't have to deal with cross-grid manipulation issues
|
||||
angle = tsc.WorldRotation;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private IEnumerable<SalvageMapPrototype> GetAllSalvageMaps() =>
|
||||
_prototypeManager.EnumeratePrototypes<SalvageMapPrototype>();
|
||||
|
||||
private bool SpawnSalvage(SalvageMagnetComponent component)
|
||||
{
|
||||
if (!TryGetSalvagePlacementLocation(out var spl, out var spAngle))
|
||||
{
|
||||
Report("salvage-system-announcement-spawn-magnet-lost");
|
||||
return false;
|
||||
}
|
||||
|
||||
SalvageMapPrototype? map = null;
|
||||
|
||||
var forcedSalvage = _configurationManager.GetCVar<string>(CCVars.SalvageForced);
|
||||
List<SalvageMapPrototype> allSalvageMaps;
|
||||
if (string.IsNullOrWhiteSpace(forcedSalvage))
|
||||
{
|
||||
allSalvageMaps = GetAllSalvageMaps().ToList();
|
||||
}
|
||||
else
|
||||
{
|
||||
allSalvageMaps = new();
|
||||
if (_prototypeManager.TryIndex<SalvageMapPrototype>(forcedSalvage, out map))
|
||||
{
|
||||
allSalvageMaps.Add(map);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS("c.s.salvage", $"Unable to get forced salvage map prototype {forcedSalvage}");
|
||||
}
|
||||
}
|
||||
for (var i = 0; i < allSalvageMaps.Count; i++)
|
||||
{
|
||||
map = _random.PickAndTake(allSalvageMaps);
|
||||
var box2 = Box2.CenteredAround(spl.Position, new Vector2(map.Size * 2.0f, map.Size * 2.0f));
|
||||
var box2rot = new Box2Rotated(box2, spAngle, spl.Position);
|
||||
|
||||
// This doesn't stop it from spawning on top of random things in space
|
||||
// Might be better like this, ghosts could stop it before
|
||||
if (_mapManager.FindGridsIntersecting(spl.MapId, box2rot).Any())
|
||||
{
|
||||
map = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
Report("salvage-system-announcement-spawn-no-debris-available");
|
||||
return false;
|
||||
}
|
||||
var bp = _mapLoader.LoadBlueprint(spl.MapId, map.MapPath);
|
||||
if (bp == null)
|
||||
{
|
||||
Report("salvage-system-announcement-spawn-debris-disintegrated");
|
||||
return false;
|
||||
}
|
||||
var salvageEntityId = bp.GridEntityId;
|
||||
component.AttachedEntity = salvageEntityId;
|
||||
|
||||
var pulledTransform = EntityManager.GetComponent<TransformComponent>(salvageEntityId);
|
||||
pulledTransform.Coordinates = EntityCoordinates.FromMap(_mapManager, spl);
|
||||
pulledTransform.WorldRotation = spAngle;
|
||||
|
||||
Report("salvage-system-announcement-arrived", ("timeLeft", HoldTime.TotalSeconds));
|
||||
return true;
|
||||
}
|
||||
private void Report(string messageKey) =>
|
||||
_chatManager.DispatchStationAnnouncement(Loc.GetString(messageKey), Loc.GetString("salvage-system-announcement-source"));
|
||||
private void Report(string messageKey, params (string, object)[] args) =>
|
||||
_chatManager.DispatchStationAnnouncement(Loc.GetString(messageKey, args), Loc.GetString("salvage-system-announcement-source"));
|
||||
|
||||
private void Transition(SalvageMagnetComponent magnet, TimeSpan currentTime)
|
||||
{
|
||||
switch (magnet.MagnetState.StateType)
|
||||
{
|
||||
case MagnetStateType.Attaching:
|
||||
if (SpawnSalvage(magnet))
|
||||
{
|
||||
magnet.MagnetState = new MagnetState(MagnetStateType.Holding, currentTime + HoldTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
magnet.MagnetState = new MagnetState(MagnetStateType.CoolingDown, currentTime + CooldownTime);
|
||||
}
|
||||
break;
|
||||
case MagnetStateType.Holding:
|
||||
Report("salvage-system-announcement-losing", ("timeLeft", DetachingTime.TotalSeconds));
|
||||
magnet.MagnetState = new MagnetState(MagnetStateType.Detaching, currentTime + DetachingTime);
|
||||
break;
|
||||
case MagnetStateType.Detaching:
|
||||
if (magnet.AttachedEntity.HasValue)
|
||||
{
|
||||
SafeDeleteSalvage(magnet.AttachedEntity.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.ErrorS("salvage", "Salvage detaching was expecting attached entity but it was null");
|
||||
}
|
||||
Report("salvage-system-announcement-lost");
|
||||
magnet.MagnetState = new MagnetState(MagnetStateType.CoolingDown, currentTime + CooldownTime);
|
||||
break;
|
||||
case MagnetStateType.CoolingDown:
|
||||
magnet.MagnetState = MagnetState.Inactive;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
var secondsPassed = TimeSpan.FromSeconds(frameTime);
|
||||
// Keep track of time, and state per grid
|
||||
foreach (var gridIdAndState in _salvageGridStates)
|
||||
{
|
||||
var state = gridIdAndState.Value;
|
||||
if (state.ActiveMagnets.Count == 0) continue;
|
||||
var gridId = gridIdAndState.Key;
|
||||
// Not handling the case where the salvage we spawned got paused
|
||||
// They both need to be paused, or it doesn't make sense
|
||||
if (_pauseManager.IsGridPaused(gridId)) continue;
|
||||
state.CurrentTime += secondsPassed;
|
||||
|
||||
var deleteQueue = new RemQueue<SalvageMagnetComponent>();
|
||||
foreach(var magnet in state.ActiveMagnets)
|
||||
{
|
||||
if (magnet.MagnetState.Until > state.CurrentTime) continue;
|
||||
Transition(magnet, state.CurrentTime);
|
||||
if (magnet.MagnetState.StateType == MagnetStateType.Inactive)
|
||||
{
|
||||
deleteQueue.Add(magnet);
|
||||
}
|
||||
}
|
||||
|
||||
foreach(var magnet in deleteQueue)
|
||||
{
|
||||
state.ActiveMagnets.Remove(magnet);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SalvageGridState
|
||||
{
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
public List<SalvageMagnetComponent> ActiveMagnets { get; } = new();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,10 +0,0 @@
|
|||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.Speech.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class MouseAccentComponent : Component
|
||||
{
|
||||
public override string Name => "MouseAccent";
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using Content.Server.Speech.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Speech.EntitySystems
|
||||
{
|
||||
// TODO: Code in-game languages and make this a language
|
||||
public class MouseAccentSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private static readonly IReadOnlyList<string> Squeek = new List<string>{ "Squeak!", "Piep!", "Chuu!" };
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
SubscribeLocalEvent<MouseAccentComponent, AccentGetEvent>(OnAccent);
|
||||
}
|
||||
|
||||
public string Accentuate(string message)
|
||||
{
|
||||
// TODO: Maybe add more than one squeek when there are more words?
|
||||
return _random.Pick(Squeek);
|
||||
}
|
||||
|
||||
private void OnAccent(EntityUid uid, MouseAccentComponent component, AccentGetEvent args)
|
||||
{
|
||||
args.Message = Accentuate(args.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,14 +3,18 @@ using Content.Shared.Examine;
|
|||
using Content.Shared.Sound;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
|
|
@ -21,15 +25,10 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
/// Generally used for bullets but can be used for other things like bananas
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
#pragma warning disable 618
|
||||
public class AmmoComponent : Component, IExamine, ISerializationHooks
|
||||
#pragma warning restore 618
|
||||
[ComponentProtoName("Ammo")]
|
||||
[Friend(typeof(GunSystem))]
|
||||
public sealed class AmmoComponent : Component, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override string Name => "Ammo";
|
||||
|
||||
[DataField("caliber")]
|
||||
public BallisticCaliber Caliber { get; } = BallisticCaliber.Unspecified;
|
||||
|
||||
|
|
@ -37,22 +36,23 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
{
|
||||
get
|
||||
{
|
||||
if (_ammoIsProjectile)
|
||||
if (AmmoIsProjectile)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _spent;
|
||||
}
|
||||
set => _spent = value;
|
||||
}
|
||||
|
||||
private bool _spent;
|
||||
|
||||
// TODO: Make it so null projectile = dis
|
||||
/// <summary>
|
||||
/// Used for anything without a case that fires itself
|
||||
/// </summary>
|
||||
[DataField("isProjectile")]
|
||||
private bool _ammoIsProjectile;
|
||||
[DataField("isProjectile")] public bool AmmoIsProjectile;
|
||||
|
||||
/// <summary>
|
||||
/// Used for something that is deleted when the projectile is retrieved
|
||||
|
|
@ -69,8 +69,8 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
[DataField("projectilesFired")]
|
||||
public int ProjectilesFired { get; } = 1;
|
||||
|
||||
[DataField("projectile")]
|
||||
private string? _projectileId;
|
||||
[DataField("projectile", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? ProjectileId;
|
||||
|
||||
// How far apart each entity is if multiple are shot
|
||||
[DataField("ammoSpread")]
|
||||
|
|
@ -82,8 +82,8 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
[DataField("ammoVelocity")]
|
||||
public float Velocity { get; } = 20f;
|
||||
|
||||
[DataField("muzzleFlash")]
|
||||
private string _muzzleFlashSprite = "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png";
|
||||
[DataField("muzzleFlash", customTypeSerializer:typeof(ResourcePathSerializer))]
|
||||
public ResourcePath? MuzzleFlashSprite = new("Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
|
||||
|
||||
[DataField("soundCollectionEject")]
|
||||
public SoundSpecifier SoundCollectionEject { get; } = new SoundCollectionSpecifier("CasingEject");
|
||||
|
|
@ -91,7 +91,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
void ISerializationHooks.AfterDeserialization()
|
||||
{
|
||||
// Being both caseless and shooting yourself doesn't make sense
|
||||
DebugTools.Assert(!(_ammoIsProjectile == true && Caseless == true));
|
||||
DebugTools.Assert(!(AmmoIsProjectile && Caseless));
|
||||
|
||||
if (ProjectilesFired < 1)
|
||||
{
|
||||
|
|
@ -104,63 +104,6 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
|
|||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public EntityUid? TakeBullet(EntityCoordinates spawnAt)
|
||||
{
|
||||
if (_ammoIsProjectile)
|
||||
{
|
||||
return Owner;
|
||||
}
|
||||
|
||||
if (_spent)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
_spent = true;
|
||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(AmmoVisuals.Spent, true);
|
||||
}
|
||||
|
||||
var entity = _entMan.SpawnEntity(_projectileId, spawnAt);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public void MuzzleFlash(EntityUid entity, Angle angle)
|
||||
{
|
||||
if (_muzzleFlashSprite == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var time = _gameTiming.CurTime;
|
||||
var deathTime = time + TimeSpan.FromMilliseconds(200);
|
||||
// Offset the sprite so it actually looks like it's coming from the gun
|
||||
var offset = angle.ToVec().Normalized / 2;
|
||||
|
||||
var message = new EffectSystemMessage
|
||||
{
|
||||
EffectSprite = _muzzleFlashSprite,
|
||||
Born = time,
|
||||
DeathTime = deathTime,
|
||||
AttachedEntityUid = entity,
|
||||
AttachedOffset = offset,
|
||||
//Rotated from east facing
|
||||
Rotation = (float) angle.Theta,
|
||||
Color = Vector4.Multiply(new Vector4(255, 255, 255, 255), 1.0f),
|
||||
ColorDelta = new Vector4(0, 0, 0, -1500f),
|
||||
Shaded = false
|
||||
};
|
||||
EntitySystem.Get<EffectSystem>().CreateParticle(message);
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
var text = Loc.GetString("ammo-component-on-examine",("caliber", Caliber));
|
||||
message.AddMarkup(text);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BallisticCaliber
|
||||
|
|
|
|||
|
|
@ -26,12 +26,11 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
#pragma warning disable 618
|
||||
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, IExamine
|
||||
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit
|
||||
#pragma warning restore 618
|
||||
{
|
||||
// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
|
||||
// but it felt a lot messier to play around with, especially when adding verbs
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
|
||||
public override string Name => "BoltActionBarrel";
|
||||
|
||||
|
|
@ -111,7 +110,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var chamberEntity = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
var chamberEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(chamberEntity);
|
||||
}
|
||||
}
|
||||
|
|
@ -125,7 +124,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && _entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
if (chamberedExists && Entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
|
|
@ -155,7 +154,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
_chamberContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-chamber-container");
|
||||
|
||||
if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
if (Entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
|
@ -188,10 +187,11 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
Dirty();
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity)
|
||||
return null;
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
return _entities.GetComponentOrNull<AmmoComponent>(chamberEntity)?.TakeBullet(spawnAt);
|
||||
var ammoComponent = Entities.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
|
||||
protected override bool WeaponCanFire()
|
||||
|
|
@ -229,7 +229,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid ammo)
|
||||
{
|
||||
if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
if (!Entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -297,7 +297,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
{
|
||||
return false;
|
||||
}
|
||||
if (!_entities.GetComponent<AmmoComponent>(chambered).Caseless)
|
||||
if (!Entities.GetComponent<AmmoComponent>(chambered).Caseless)
|
||||
{
|
||||
EjectCasing(chambered);
|
||||
}
|
||||
|
|
@ -321,7 +321,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
else if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var ammoEntity = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
var ammoEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(ammoEntity);
|
||||
return true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,8 +27,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
[NetworkedComponent()]
|
||||
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, IMapInit, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
|
||||
public override string Name => "PumpBarrel";
|
||||
|
||||
public override int ShotsLeft
|
||||
|
|
@ -87,7 +85,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
// (Is one chambered?, is the bullet spend)
|
||||
var chamber = (chamberedExists, false);
|
||||
|
||||
if (chamberedExists && _entMan.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
if (chamberedExists && Entities.TryGetComponent<AmmoComponent?>(_chamberContainer.ContainedEntity!.Value, out var ammo))
|
||||
{
|
||||
chamber.Item2 = ammo.Spent;
|
||||
}
|
||||
|
|
@ -126,7 +124,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
_unspawnedCount--;
|
||||
}
|
||||
|
||||
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
if (Entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
_appearanceComponent = appearanceComponent;
|
||||
}
|
||||
|
|
@ -158,10 +156,11 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
Dirty();
|
||||
}
|
||||
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity)
|
||||
return null;
|
||||
if (_chamberContainer.ContainedEntity is not {Valid: true} chamberEntity) return null;
|
||||
|
||||
return _entMan.GetComponentOrNull<AmmoComponent>(chamberEntity)?.TakeBullet(spawnAt);
|
||||
var ammoComponent = Entities.GetComponentOrNull<AmmoComponent>(chamberEntity);
|
||||
|
||||
return ammoComponent == null ? null : EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
}
|
||||
|
||||
private void Cycle(bool manual = false)
|
||||
|
|
@ -169,7 +168,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
if (_chamberContainer.ContainedEntity is {Valid: true} chamberedEntity)
|
||||
{
|
||||
_chamberContainer.Remove(chamberedEntity);
|
||||
var ammoComponent = _entMan.GetComponent<AmmoComponent>(chamberedEntity);
|
||||
var ammoComponent = Entities.GetComponent<AmmoComponent>(chamberedEntity);
|
||||
if (!ammoComponent.Caseless)
|
||||
{
|
||||
EjectCasing(chamberedEntity);
|
||||
|
|
@ -185,7 +184,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
if (_unspawnedCount > 0)
|
||||
{
|
||||
_unspawnedCount--;
|
||||
var ammoEntity = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
var ammoEntity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_chamberContainer.Insert(ammoEntity);
|
||||
}
|
||||
|
||||
|
|
@ -200,7 +199,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
public bool TryInsertBullet(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!_entMan.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
|
||||
if (!Entities.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,7 +24,6 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
[NetworkedComponent()]
|
||||
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, IUse, IInteractUsing, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override string Name => "RevolverBarrel";
|
||||
|
|
@ -82,7 +81,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
{
|
||||
slotsSpent[i] = null;
|
||||
var ammoEntity = _ammoSlots[i];
|
||||
if (ammoEntity != default && _entMan.TryGetComponent(ammoEntity, out AmmoComponent? ammo))
|
||||
if (ammoEntity != default && Entities.TryGetComponent(ammoEntity, out AmmoComponent? ammo))
|
||||
{
|
||||
slotsSpent[i] = ammo.Spent;
|
||||
}
|
||||
|
|
@ -114,7 +113,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
for (var i = 0; i < _unspawnedCount; i++)
|
||||
{
|
||||
var entity = _entMan.SpawnEntity(_fillPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
var entity = Entities.SpawnEntity(_fillPrototype, Entities.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
_ammoSlots[idx] = entity;
|
||||
_ammoContainer.Insert(entity);
|
||||
idx++;
|
||||
|
|
@ -126,7 +125,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
private void UpdateAppearance()
|
||||
{
|
||||
if (!_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
if (!Entities.TryGetComponent(Owner, out AppearanceComponent? appearance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
|
@ -139,7 +138,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
|
||||
public bool TryInsertBullet(EntityUid user, EntityUid entity)
|
||||
{
|
||||
if (!_entMan.TryGetComponent(entity, out AmmoComponent? ammoComponent))
|
||||
if (!Entities.TryGetComponent(entity, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
|
@ -209,8 +208,8 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
EntityUid? bullet = null;
|
||||
if (ammo != default)
|
||||
{
|
||||
var ammoComponent = _entMan.GetComponent<AmmoComponent>(ammo);
|
||||
bullet = ammoComponent.TakeBullet(spawnAt);
|
||||
var ammoComponent = Entities.GetComponent<AmmoComponent>(ammo);
|
||||
bullet = EntitySystem.Get<GunSystem>().TakeBullet(ammoComponent, spawnAt);
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
_ammoSlots[_currentSlot] = default;
|
||||
|
|
|
|||
|
|
@ -205,7 +205,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
var entity = _chamberContainer.ContainedEntity ?? default;
|
||||
|
||||
Cycle();
|
||||
return entity != default ? _entities.GetComponent<AmmoComponent>(entity).TakeBullet(spawnAt) : null;
|
||||
return entity != default ? EntitySystem.Get<GunSystem>().TakeBullet(_entities.GetComponent<AmmoComponent>(entity), spawnAt) : null;
|
||||
}
|
||||
|
||||
private void Cycle(bool manual = false)
|
||||
|
|
|
|||
|
|
@ -42,7 +42,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
// it's just when I re-organised it changed me as the contributor
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IEntityManager _entities = default!;
|
||||
[Dependency] protected readonly IEntityManager Entities = default!;
|
||||
|
||||
public override FireRateSelector FireRateSelector => _fireRateSelector;
|
||||
|
||||
|
|
@ -147,7 +147,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
protected override void OnRemove()
|
||||
{
|
||||
base.OnRemove();
|
||||
if (_entities.TryGetComponent(Owner, out ServerRangedWeaponComponent? rangedWeaponComponent))
|
||||
if (Entities.TryGetComponent(Owner, out ServerRangedWeaponComponent? rangedWeaponComponent))
|
||||
{
|
||||
rangedWeaponComponent.Barrel = null;
|
||||
rangedWeaponComponent.FireHandler -= Fire;
|
||||
|
|
@ -198,39 +198,39 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
}
|
||||
|
||||
var ammo = PeekAmmo();
|
||||
if (TakeProjectile(_entities.GetComponent<TransformComponent>(shooter).Coordinates) is not {Valid: true} projectile)
|
||||
if (TakeProjectile(Entities.GetComponent<TransformComponent>(shooter).Coordinates) is not {Valid: true} projectile)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), SoundEmpty.GetSound(), Owner);
|
||||
return;
|
||||
}
|
||||
|
||||
// At this point firing is confirmed
|
||||
var direction = (targetPos - _entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
|
||||
var direction = (targetPos - Entities.GetComponent<TransformComponent>(shooter).WorldPosition).ToAngle();
|
||||
var angle = GetRecoilAngle(direction);
|
||||
// This should really be client-side but for now we'll just leave it here
|
||||
if (_entities.TryGetComponent(shooter, out CameraRecoilComponent? recoilComponent))
|
||||
if (Entities.TryGetComponent(shooter, out CameraRecoilComponent? recoilComponent))
|
||||
{
|
||||
recoilComponent.Kick(-angle.ToVec() * 0.15f);
|
||||
}
|
||||
|
||||
// This section probably needs tweaking so there can be caseless hitscan etc.
|
||||
if (_entities.TryGetComponent(projectile, out HitscanComponent? hitscan))
|
||||
if (Entities.TryGetComponent(projectile, out HitscanComponent? hitscan))
|
||||
{
|
||||
FireHitscan(shooter, hitscan, angle);
|
||||
}
|
||||
else if (_entities.HasComponent<ProjectileComponent>(projectile) &&
|
||||
_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
else if (Entities.HasComponent<ProjectileComponent>(projectile) &&
|
||||
Entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
|
||||
{
|
||||
FireProjectiles(shooter, projectile, ammoComponent.ProjectilesFired, ammoComponent.EvenSpreadAngle, angle, ammoComponent.Velocity, ammo.Value);
|
||||
|
||||
if (CanMuzzleFlash)
|
||||
{
|
||||
ammoComponent.MuzzleFlash(Owner, angle);
|
||||
EntitySystem.Get<GunSystem>().MuzzleFlash(Owner, ammoComponent, angle);
|
||||
}
|
||||
|
||||
if (ammoComponent.Caseless)
|
||||
{
|
||||
_entities.DeleteEntity(ammo.Value);
|
||||
Entities.DeleteEntity(ammo.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -324,9 +324,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
}
|
||||
else
|
||||
{
|
||||
projectile = _entities.SpawnEntity(
|
||||
_entities.GetComponent<MetaDataComponent>(baseProjectile).EntityPrototype?.ID,
|
||||
_entities.GetComponent<TransformComponent>(baseProjectile).Coordinates);
|
||||
projectile = Entities.SpawnEntity(
|
||||
Entities.GetComponent<MetaDataComponent>(baseProjectile).EntityPrototype?.ID,
|
||||
Entities.GetComponent<TransformComponent>(baseProjectile).Coordinates);
|
||||
}
|
||||
|
||||
firedProjectiles[i] = projectile;
|
||||
|
|
@ -342,10 +342,10 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
projectileAngle = angle;
|
||||
}
|
||||
|
||||
var physics = _entities.GetComponent<IPhysBody>(projectile);
|
||||
var physics = Entities.GetComponent<IPhysBody>(projectile);
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
|
||||
var projectileComponent = _entities.GetComponent<ProjectileComponent>(projectile);
|
||||
var projectileComponent = Entities.GetComponent<ProjectileComponent>(projectile);
|
||||
projectileComponent.IgnoreEntity(shooter);
|
||||
|
||||
// FIXME: Work around issue where inserting and removing an entity from a container,
|
||||
|
|
@ -353,16 +353,16 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
// See SharedBroadphaseSystem.HandleContainerInsert()... It sets Awake to false, which causes this.
|
||||
projectile.SpawnTimer(TimeSpan.FromMilliseconds(25), () =>
|
||||
{
|
||||
_entities.GetComponent<IPhysBody>(projectile)
|
||||
Entities.GetComponent<IPhysBody>(projectile)
|
||||
.LinearVelocity = projectileAngle.ToVec() * velocity;
|
||||
});
|
||||
|
||||
|
||||
_entities.GetComponent<TransformComponent>(projectile).WorldRotation = projectileAngle + MathHelper.PiOver2;
|
||||
Entities.GetComponent<TransformComponent>(projectile).WorldRotation = projectileAngle + MathHelper.PiOver2;
|
||||
}
|
||||
|
||||
_entities.EventBus.RaiseLocalEvent(Owner, new GunShotEvent(firedProjectiles));
|
||||
_entities.EventBus.RaiseLocalEvent(ammo, new AmmoShotEvent(firedProjectiles));
|
||||
Entities.EventBus.RaiseLocalEvent(Owner, new GunShotEvent(firedProjectiles));
|
||||
Entities.EventBus.RaiseLocalEvent(ammo, new AmmoShotEvent(firedProjectiles));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -386,9 +386,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
/// </summary>
|
||||
private void FireHitscan(EntityUid shooter, HitscanComponent hitscan, Angle angle)
|
||||
{
|
||||
var ray = new CollisionRay(_entities.GetComponent<TransformComponent>(Owner).Coordinates.ToMapPos(_entities), angle.ToVec(), (int) hitscan.CollisionMask);
|
||||
var ray = new CollisionRay(Entities.GetComponent<TransformComponent>(Owner).Coordinates.ToMapPos(Entities), angle.ToVec(), (int) hitscan.CollisionMask);
|
||||
var physicsManager = EntitySystem.Get<SharedPhysicsSystem>();
|
||||
var rayCastResults = physicsManager.IntersectRay(_entities.GetComponent<TransformComponent>(Owner).MapID, ray, hitscan.MaxLength, shooter, false).ToList();
|
||||
var rayCastResults = physicsManager.IntersectRay(Entities.GetComponent<TransformComponent>(Owner).MapID, ray, hitscan.MaxLength, shooter, false).ToList();
|
||||
|
||||
if (rayCastResults.Count >= 1)
|
||||
{
|
||||
|
|
@ -398,7 +398,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
|||
var dmg = EntitySystem.Get<DamageableSystem>().TryChangeDamage(result.HitEntity, hitscan.Damage);
|
||||
if (dmg != null)
|
||||
EntitySystem.Get<AdminLogSystem>().Add(LogType.HitScanHit,
|
||||
$"{_entities.ToPrettyString(shooter):user} hit {_entities.ToPrettyString(result.HitEntity):target} using {_entities.ToPrettyString(hitscan.Owner):used} and dealt {dmg.Total:damage} damage");
|
||||
$"{Entities.ToPrettyString(shooter):user} hit {Entities.ToPrettyString(result.HitEntity):target} using {Entities.ToPrettyString(hitscan.Owner):used} and dealt {dmg.Total:damage} damage");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
|||
95
Content.Server/Weapon/Ranged/GunSystem.Ammo.cs
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
using System;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem
|
||||
{
|
||||
private void OnAmmoExamine(EntityUid uid, AmmoComponent component, ExaminedEvent args)
|
||||
{
|
||||
var text = Loc.GetString("ammo-component-on-examine",("caliber", component.Caliber));
|
||||
args.PushMarkup(text);
|
||||
}
|
||||
|
||||
public EntityUid? TakeBullet(AmmoComponent component, EntityCoordinates spawnAt)
|
||||
{
|
||||
if (component.AmmoIsProjectile)
|
||||
{
|
||||
return component.Owner;
|
||||
}
|
||||
|
||||
if (component.Spent)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
component.Spent = true;
|
||||
|
||||
if (TryComp(component.Owner, out AppearanceComponent? appearanceComponent))
|
||||
{
|
||||
appearanceComponent.SetData(AmmoVisuals.Spent, true);
|
||||
}
|
||||
|
||||
var entity = EntityManager.SpawnEntity(component.ProjectileId, spawnAt);
|
||||
|
||||
return entity;
|
||||
}
|
||||
|
||||
public void MuzzleFlash(EntityUid entity, AmmoComponent component, Angle angle)
|
||||
{
|
||||
if (component.MuzzleFlashSprite == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var time = _gameTiming.CurTime;
|
||||
var deathTime = time + TimeSpan.FromMilliseconds(200);
|
||||
// Offset the sprite so it actually looks like it's coming from the gun
|
||||
var offset = new Vector2(0.0f, -0.5f);
|
||||
|
||||
var message = new EffectSystemMessage
|
||||
{
|
||||
EffectSprite = component.MuzzleFlashSprite.ToString(),
|
||||
Born = time,
|
||||
DeathTime = deathTime,
|
||||
AttachedEntityUid = entity,
|
||||
AttachedOffset = offset,
|
||||
//Rotated from east facing
|
||||
Rotation = -MathF.PI / 2f,
|
||||
Color = Vector4.Multiply(new Vector4(255, 255, 255, 255), 1.0f),
|
||||
ColorDelta = new Vector4(0, 0, 0, -1500f),
|
||||
Shaded = false
|
||||
};
|
||||
|
||||
/* TODO: Fix rotation when shooting sideways. This was the closest I got but still had issues.
|
||||
* var time = _gameTiming.CurTime;
|
||||
var deathTime = time + TimeSpan.FromMilliseconds(200);
|
||||
var entityRotation = EntityManager.GetComponent<TransformComponent>(entity).WorldRotation;
|
||||
var localAngle = entityRotation - (angle + MathF.PI / 2f);
|
||||
// Offset the sprite so it actually looks like it's coming from the gun
|
||||
var offset = localAngle.RotateVec(new Vector2(0.0f, -0.5f));
|
||||
|
||||
var message = new EffectSystemMessage
|
||||
{
|
||||
EffectSprite = component.MuzzleFlashSprite.ToString(),
|
||||
Born = time,
|
||||
DeathTime = deathTime,
|
||||
AttachedEntityUid = entity,
|
||||
AttachedOffset = offset,
|
||||
//Rotated from east facing
|
||||
Rotation = (float) (localAngle - MathF.PI / 2),
|
||||
Color = Vector4.Multiply(new Vector4(255, 255, 255, 255), 1.0f),
|
||||
ColorDelta = new Vector4(0, 0, 0, -1500f),
|
||||
Shaded = false
|
||||
};
|
||||
*/
|
||||
|
||||
_effects.CreateParticle(message);
|
||||
}
|
||||
}
|
||||
|
|
@ -19,20 +19,6 @@ public sealed partial class GunSystem
|
|||
{
|
||||
// Probably needs combining with magazines in future given the common functionality.
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ComponentInit>(OnAmmoBoxInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, MapInitEvent>(OnAmmoBoxMapInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ExaminedEvent>(OnAmmoBoxExamine);
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractUsingEvent>(OnAmmoBoxInteractUsing);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, UseInHandEvent>(OnAmmoBoxUse);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractHandEvent>(OnAmmoBoxInteractHand);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, GetAlternativeVerbsEvent>(OnAmmoBoxAltVerbs);
|
||||
}
|
||||
|
||||
private void OnAmmoBoxAltVerbs(EntityUid uid, AmmoBoxComponent component, GetAlternativeVerbsEvent args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
|
||||
|
|
|
|||
|
|
@ -1,10 +1,34 @@
|
|||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Weapon.Ranged;
|
||||
|
||||
public sealed partial class GunSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly EffectSystem _effects = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<AmmoComponent, ExaminedEvent>(OnAmmoExamine);
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ComponentInit>(OnAmmoBoxInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, MapInitEvent>(OnAmmoBoxMapInit);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, ExaminedEvent>(OnAmmoBoxExamine);
|
||||
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractUsingEvent>(OnAmmoBoxInteractUsing);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, UseInHandEvent>(OnAmmoBoxUse);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, InteractHandEvent>(OnAmmoBoxInteractHand);
|
||||
SubscribeLocalEvent<AmmoBoxComponent, GetAlternativeVerbsEvent>(OnAmmoBoxAltVerbs);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -593,5 +593,15 @@ namespace Content.Shared.CCVar
|
|||
/// </summary>
|
||||
public static readonly CVarDef<bool> RestrictedNames =
|
||||
CVarDef.Create("ic.restricted_names", true, CVar.SERVER | CVar.REPLICATED);
|
||||
|
||||
/*
|
||||
* Salvage
|
||||
*/
|
||||
|
||||
/// <summary>
|
||||
/// Forced salvage map prototype name (if empty, randomly selected)
|
||||
/// </summary>
|
||||
public static readonly CVarDef<string>
|
||||
SalvageForced = CVarDef.Create("salvage.forced", "", CVar.SERVERONLY);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +1,4 @@
|
|||
Entries:
|
||||
- author: Zumorica
|
||||
changes:
|
||||
- {message: Fix bug where constructing walls and windows would place them in the
|
||||
bar., type: Fix}
|
||||
id: 257
|
||||
time: '2021-07-15T07:45:11.671976+00:00'
|
||||
- author: Zumorica
|
||||
changes:
|
||||
- {message: Fix being able to play instruments while incapacitated., type: Fix}
|
||||
id: 258
|
||||
time: '2021-07-15T07:45:11.672684+00:00'
|
||||
- author: Zumorica
|
||||
changes:
|
||||
- {message: Fix crash when MIDI stops playing., type: Fix}
|
||||
id: 259
|
||||
time: '2021-07-15T07:45:11.673363+00:00'
|
||||
- author: Zumorica
|
||||
changes:
|
||||
- {message: Fixes spray puff and fire extinguisher cloud not moving., type: Fix}
|
||||
id: 260
|
||||
time: '2021-07-15T07:45:11.674114+00:00'
|
||||
- author: Zumorica
|
||||
changes:
|
||||
- {message: Added the dual-port air vent., type: Add}
|
||||
id: 261
|
||||
time: '2021-07-15T13:24:45.0000000+00:00'
|
||||
- author: Fogapod
|
||||
changes:
|
||||
- {message: Added missing space in Spanish accent., type: Fix}
|
||||
|
|
@ -2863,3 +2837,32 @@ Entries:
|
|||
- {message: Added accents for overly talkative animals., type: Add}
|
||||
id: 758
|
||||
time: '2021-12-21T20:31:20.0000000+00:00'
|
||||
- author: Rane
|
||||
changes:
|
||||
- {message: Added EVA suits to the EVA room., type: Add}
|
||||
id: 759
|
||||
time: '2021-12-22T22:47:34.0000000+00:00'
|
||||
- author: wrexbe
|
||||
changes:
|
||||
- {message: It is now possible to tell when airlock power wires are partially cut,
|
||||
type: Add}
|
||||
- {message: Airlock text is a little bit clearer, type: Tweak}
|
||||
- {message: 'Airlock now only loses power when both backup, and main power wires
|
||||
are cut', type: Fix}
|
||||
id: 760
|
||||
time: '2021-12-23T04:02:27.0000000+00:00'
|
||||
- author: Fishfish458
|
||||
changes:
|
||||
- {message: Hypospray to CMO lockers and also traitor goals., type: Add}
|
||||
id: 761
|
||||
time: '2021-12-23T08:51:49.0000000+00:00'
|
||||
- author: Pancake
|
||||
changes:
|
||||
- {message: Wizards now have something to ponder., type: Add}
|
||||
id: 762
|
||||
time: '2021-12-23T10:33:55.0000000+00:00'
|
||||
- author: 20kdc
|
||||
changes:
|
||||
- {message: The Salvage department now partially exists., type: Add}
|
||||
id: 763
|
||||
time: '2021-12-23T12:14:01.0000000+00:00'
|
||||
|
|
|
|||
18
Resources/Locale/en-US/salvage/salvage-system.ftl
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
salvage-system-announcement-source = Salvage Control System
|
||||
salvage-system-announcement-arrived = A piece of salvagable debris has been pulled in. Estimated hold time: {$timeLeft} seconds.
|
||||
salvage-system-announcement-losing = The magnet is no longer able to hold the salvagable debris. Estimated time until loss: {$timeLeft} seconds.
|
||||
salvage-system-announcement-lost = The salvagable debris have been lost.
|
||||
|
||||
salvage-system-announcement-spawn-magnet-lost = The salvage magnet has been lost.
|
||||
salvage-system-announcement-spawn-no-debris-available = No debris could be recovered by the salvage magnet.
|
||||
salvage-system-announcement-spawn-debris-disintegrated = Debris disintegrated during orbital transfer.
|
||||
|
||||
salvage-system-report-already-active = The salvage magnet is already active.
|
||||
salvage-system-report-cooling-down = The salvage magnet is cooling down.
|
||||
salvage-system-report-activate-success = The salvage magnet is pulling in a piece of debris!
|
||||
|
||||
salvage-system-magnet-examined-inactive = The salvage magnet is inactive.
|
||||
salvage-system-magnet-examined-pulling-in = The salvage magnet is attempting to pull in salvage.
|
||||
salvage-system-magnet-examined-active = The salvage magnet is holding salvage in place. Can hold for {$timeLeft} seconds.
|
||||
salvage-system-magnet-examined-releasing = The salvage magnet is releasing the salvage.
|
||||
salvage-system-magnet-examined-cooling-down = The salvage magnet is cooling down.
|
||||
1697
Resources/Maps/Salvage/medium-1.yml
Normal file
407
Resources/Maps/Salvage/medium-template.yml
Normal file
|
|
@ -0,0 +1,407 @@
|
|||
meta:
|
||||
format: 2
|
||||
name: DemoStation
|
||||
author: Space-Wizards
|
||||
postmapinit: false
|
||||
tilemap:
|
||||
0: space
|
||||
1: floor_asteroid_coarse_sand0
|
||||
2: floor_asteroid_coarse_sand1
|
||||
3: floor_asteroid_coarse_sand2
|
||||
4: floor_asteroid_coarse_sand_dug
|
||||
5: floor_asteroid_sand
|
||||
6: floor_asteroid_tile
|
||||
7: floor_blue
|
||||
8: floor_blue_circuit
|
||||
9: floor_dark
|
||||
10: floor_elevator_shaft
|
||||
11: floor_freezer
|
||||
12: floor_glass
|
||||
13: floor_gold
|
||||
14: floor_green_circuit
|
||||
15: floor_hydro
|
||||
16: floor_lino
|
||||
17: floor_mono
|
||||
18: floor_reinforced
|
||||
19: floor_rglass
|
||||
20: floor_rock_vault
|
||||
21: floor_showroom
|
||||
22: floor_silver
|
||||
23: floor_snow
|
||||
24: floor_steel
|
||||
25: floor_steel_dirty
|
||||
26: floor_techmaint
|
||||
27: floor_white
|
||||
28: floor_wood
|
||||
29: lattice
|
||||
30: plating
|
||||
31: underplating
|
||||
grids:
|
||||
- settings:
|
||||
chunksize: 16
|
||||
tilesize: 1
|
||||
chunks:
|
||||
- ind: "-1,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAADQAAAA==
|
||||
- ind: "0,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "-1,0"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "0,0"
|
||||
tiles: HQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
entities:
|
||||
- uid: 0
|
||||
components:
|
||||
- pos: 0.5,0.5
|
||||
parent: null
|
||||
type: Transform
|
||||
- index: 0
|
||||
type: MapGrid
|
||||
- angularDamping: 0.3
|
||||
fixedRotation: False
|
||||
bodyType: Dynamic
|
||||
type: Physics
|
||||
- fixtures:
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,-2
|
||||
- 0,-1
|
||||
- -2,-1
|
||||
- -2,-2
|
||||
id: grid_chunk--2--2
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 8
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -3,-3
|
||||
- -3,-1
|
||||
- -4,-1
|
||||
- -4,-3
|
||||
id: grid_chunk--4--3
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 8
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -7,-7
|
||||
- -7,-1
|
||||
- -8,-1
|
||||
- -8,-7
|
||||
id: grid_chunk--8--7
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 24
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,-3
|
||||
- 0,-2
|
||||
- -1,-2
|
||||
- -1,-3
|
||||
id: grid_chunk--1--3
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 4
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,-4
|
||||
- 0,-3
|
||||
- -4,-3
|
||||
- -4,-4
|
||||
id: grid_chunk--4--4
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 16
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 7,-7
|
||||
- 7,-1
|
||||
- 6,-1
|
||||
- 6,-7
|
||||
id: grid_chunk-6--7
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 24
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 3,-3
|
||||
- 3,-1
|
||||
- 2,-1
|
||||
- 2,-3
|
||||
id: grid_chunk-2--3
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 8
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 1,-2
|
||||
- 1,-1
|
||||
- 0,-1
|
||||
- 0,-2
|
||||
id: grid_chunk-0--2
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 4
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 3,-4
|
||||
- 3,-3
|
||||
- 0,-3
|
||||
- 0,-4
|
||||
id: grid_chunk-0--4
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 12
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,3
|
||||
- 0,6
|
||||
- -1,6
|
||||
- -1,3
|
||||
id: grid_chunk--1-3
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 12
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- -7,0
|
||||
- -7,6
|
||||
- -8,6
|
||||
- -8,0
|
||||
id: grid_chunk--8-0
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 24
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,2
|
||||
- 0,3
|
||||
- -4,3
|
||||
- -4,2
|
||||
id: grid_chunk--4-2
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 16
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 0,1
|
||||
- 0,2
|
||||
- -1,2
|
||||
- -1,1
|
||||
id: grid_chunk--1-1
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 4
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 7,0
|
||||
- 7,6
|
||||
- 6,6
|
||||
- 6,0
|
||||
id: grid_chunk-6-0
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 24
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 3,2
|
||||
- 3,3
|
||||
- 0,3
|
||||
- 0,2
|
||||
id: grid_chunk-0-2
|
||||
mask:
|
||||
- MapGrid
|
||||
layer:
|
||||
- MapGrid
|
||||
mass: 12
|
||||
restitution: 0.1
|
||||
- shape: !type:PolygonShape
|
||||
vertices:
|
||||
- 3,0
|
||||
- 3,2
|
||||
- 2,2
|
||||
- 2,0
|
||||
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|
||||
318
Resources/Maps/Salvage/small-1.yml
Normal file
|
|
@ -0,0 +1,318 @@
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|||
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...
|
||||
621
Resources/Maps/Salvage/small-2.yml
Normal file
|
|
@ -0,0 +1,621 @@
|
|||
meta:
|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
...
|
||||
563
Resources/Maps/Salvage/small-a-1.yml
Normal file
|
|
@ -0,0 +1,563 @@
|
|||
meta:
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0: space
|
||||
1: floor_asteroid_coarse_sand0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
14: floor_green_circuit
|
||||
15: floor_hydro
|
||||
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|
||||
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|
||||
18: floor_reinforced
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
24: floor_steel
|
||||
25: floor_steel_dirty
|
||||
26: floor_techmaint
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
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|
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|
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||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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||||
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|
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
restitution: 0.1
|
||||
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|
||||
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|
||||
path: /Audio/Effects/alert.ogg
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
uniqueMixes:
|
||||
- volume: 2500
|
||||
temperature: 293.15
|
||||
moles:
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
temperature: 293.15
|
||||
moles:
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
- volume: 2500
|
||||
temperature: 9000
|
||||
moles:
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
- volume: 2500
|
||||
temperature: 293.15
|
||||
moles:
|
||||
- 6666.982
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
components:
|
||||
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|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 2
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,1.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 3
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,0.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 4
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 5
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 6
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,-2.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 7
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -1.5,2.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 8
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -1.5,1.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 9
|
||||
type: SalvageMobSpawner
|
||||
components:
|
||||
- pos: -1.5,0.5
|
||||
parent: 0
|
||||
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|
||||
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|
||||
type: CrateMaterialPlasteel
|
||||
components:
|
||||
- pos: -1.5,-0.5
|
||||
parent: 0
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
EntityStorageComponent: !type:Container
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||||
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||||
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|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -1.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
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|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -1.5,-2.5
|
||||
parent: 0
|
||||
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|
||||
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|
||||
type: AsteroidRock
|
||||
components:
|
||||
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|
||||
parent: 0
|
||||
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|
||||
- uid: 14
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -0.5,1.5
|
||||
parent: 0
|
||||
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|
||||
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|
||||
type: CrateMaterialPlastic
|
||||
components:
|
||||
- pos: -0.5,0.5
|
||||
parent: 0
|
||||
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|
||||
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|
||||
type: PlaceableSurface
|
||||
- containers:
|
||||
EntityStorageComponent: !type:Container
|
||||
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|
||||
PaperLabel: !type:ContainerSlot {}
|
||||
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|
||||
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|
||||
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|
||||
components:
|
||||
- pos: 0.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- isPlaceable: False
|
||||
type: PlaceableSurface
|
||||
- containers:
|
||||
EntityStorageComponent: !type:Container
|
||||
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|
||||
PaperLabel: !type:ContainerSlot {}
|
||||
type: ContainerContainer
|
||||
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|
||||
type: SalvageMaterialCrateSpawner
|
||||
components:
|
||||
- pos: -0.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
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|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -0.5,-2.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 19
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 0.5,2.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 20
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 0.5,1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 21
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 0.5,0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 22
|
||||
type: CrateMaterialSteel
|
||||
components:
|
||||
- pos: -0.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- isPlaceable: False
|
||||
type: PlaceableSurface
|
||||
- containers:
|
||||
EntityStorageComponent: !type:Container
|
||||
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|
||||
PaperLabel: !type:ContainerSlot {}
|
||||
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|
||||
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|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 0.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 24
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 0.5,-2.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 25
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -3.5,1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 26
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -3.5,0.5
|
||||
parent: 0
|
||||
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|
||||
- uid: 27
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -3.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 28
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -3.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 29
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 1.5,1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 30
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 1.5,0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 31
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 1.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 32
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 1.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 33
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 2.5,0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 34
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 2.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 35
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: 2.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 36
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -2.5,-3.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 37
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -1.5,-3.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 38
|
||||
type: AsteroidRock
|
||||
components:
|
||||
- pos: -0.5,-3.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 39
|
||||
type: AtmosFixOxygenMarker
|
||||
components:
|
||||
- pos: -1.5,0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 40
|
||||
type: AtmosFixPlasmaMarker
|
||||
components:
|
||||
- pos: -0.5,0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 41
|
||||
type: AtmosFixPlasmaMarker
|
||||
components:
|
||||
- pos: -0.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 42
|
||||
type: AtmosFixPlasmaMarker
|
||||
components:
|
||||
- pos: -1.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 43
|
||||
type: AtmosFixPlasmaMarker
|
||||
components:
|
||||
- pos: 0.5,-0.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
- uid: 44
|
||||
type: AtmosFixPlasmaMarker
|
||||
components:
|
||||
- pos: -0.5,-1.5
|
||||
parent: 0
|
||||
type: Transform
|
||||
...
|
||||
277
Resources/Maps/Salvage/small-template.yml
Normal file
|
|
@ -0,0 +1,277 @@
|
|||
meta:
|
||||
format: 2
|
||||
name: DemoStation
|
||||
author: Space-Wizards
|
||||
postmapinit: false
|
||||
tilemap:
|
||||
0: space
|
||||
1: floor_asteroid_coarse_sand0
|
||||
2: floor_asteroid_coarse_sand1
|
||||
3: floor_asteroid_coarse_sand2
|
||||
4: floor_asteroid_coarse_sand_dug
|
||||
5: floor_asteroid_sand
|
||||
6: floor_asteroid_tile
|
||||
7: floor_blue
|
||||
8: floor_blue_circuit
|
||||
9: floor_dark
|
||||
10: floor_elevator_shaft
|
||||
11: floor_freezer
|
||||
12: floor_glass
|
||||
13: floor_gold
|
||||
14: floor_green_circuit
|
||||
15: floor_hydro
|
||||
16: floor_lino
|
||||
17: floor_mono
|
||||
18: floor_reinforced
|
||||
19: floor_rglass
|
||||
20: floor_rock_vault
|
||||
21: floor_showroom
|
||||
22: floor_silver
|
||||
23: floor_snow
|
||||
24: floor_steel
|
||||
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@ -5625,4 +5625,17 @@ entities:
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...
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|
||||
- ind: "-1,0"
|
||||
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||||
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|
||||
- ind: "0,-1"
|
||||
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|
||||
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|
||||
- ind: "0,0"
|
||||
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|
||||
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|
||||
- ind: "1,0"
|
||||
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|
||||
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|
||||
- ind: "0,1"
|
||||
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|
||||
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|
||||
- ind: "-2,0"
|
||||
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|
||||
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|
||||
- ind: "1,-1"
|
||||
tiles: GwAAABsAAAAbAAAAGwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAABsAAAAbAAAAGwAAABsAAAAfAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAeAAAAGgAAAB8AAAAAAAAAAAAAAAAAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAfAAAAHgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAbAAAAGwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAABsAAAAbAAAAGwAAABsAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAGgAAAB8AAAAAAAAAAAAAAAAAAAAbAAAAGwAAABsAAAAbAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAHgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAABsAAAAbAAAAGwAAABsAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAABsAAAAbAAAAGwAAABsAAAAfAAAAHgAAABoAAAAfAAAAHgAAAB4AAAAeAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAaAAAAGgAAABsAAAAbAAAAGwAAABsAAAAfAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAeAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAABsAAAAbAAAAGwAAABsAAAAfAAAAHgAAABoAAAAfAAAAGAAAABgAAAAYAAAAHwAAABsAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB4AAAAaAAAAHwAAABgAAAAYAAAAGAAAABsAAAAbAAAAGwAAABsAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAGgAAAB8AAAAYAAAAGAAAABgAAAAbAAAAGwAAABsAAAAbAAAAHgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAfAAAAGAAAABgAAAAYAAAAGwAAABsAAAAbAAAAGwAAAB4AAAAaAAAAGgAAAB4AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGAAAAA==
|
||||
tiles: IQAAACEAAAAhAAAAIQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAACEAAAAhAAAAIQAAACEAAAAlAAAAIQAAACEAAAAhAAAAIQAAACUAAAAkAAAAIAAAACUAAAAAAAAAAAAAAAAAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAlAAAAJAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAhAAAAIQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAACEAAAAhAAAAIQAAACEAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAkAAAAIAAAACUAAAAAAAAAAAAAAAAAAAAhAAAAIQAAACEAAAAhAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAJAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAIQAAACEAAAAhAAAAIQAAACUAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAACEAAAAhAAAAIQAAACEAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAkAAAAIAAAACUAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAACEAAAAhAAAAIQAAACEAAAAlAAAAJAAAACAAAAAlAAAAJAAAACQAAAAkAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAJQAAACQAAAAkAAAAJAAAACQAAAAgAAAAIAAAACEAAAAhAAAAIQAAACEAAAAlAAAAIQAAACEAAAAhAAAAIQAAACUAAAAkAAAAIAAAACUAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAACEAAAAhAAAAIQAAACEAAAAlAAAAJAAAACAAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACEAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACQAAAAgAAAAJQAAAB4AAAAeAAAAHgAAACEAAAAhAAAAIQAAACEAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAIAAAACUAAAAeAAAAHgAAAB4AAAAhAAAAIQAAACEAAAAhAAAAJAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAlAAAAHgAAAB4AAAAeAAAAIQAAACEAAAAhAAAAIQAAACQAAAAgAAAAIAAAACQAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAHgAAAA==
|
||||
- ind: "0,-2"
|
||||
tiles: AAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB4AAAAeAAAAHgAAAAAAAAAfAAAAGAAAABgAAAAYAAAAHwAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAfAAAAHgAAAB4AAAAAAAAAHwAAABgAAAAYAAAAGAAAAB8AAAAcAAAAHAAAABwAAAAcAAAAHwAAABwAAAAcAAAAHwAAAB4AAAAeAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAfAAAAHAAAABwAAAAcAAAAHAAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAHgAAABoAAAAfAAAAGAAAABgAAAAYAAAAHwAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAfAAAAHgAAAB4AAAAaAAAAHwAAABgAAAAYAAAAGAAAAB8AAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHwAAAB8AAAAfAAAAGgAAAB8AAAAYAAAAGAAAABgAAAAfAAAAHAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAAB8AAAAeAAAAHgAAABoAAAAfAAAAGAAAABgAAAAYAAAAHAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAfAAAAHgAAABoAAAAeAAAAGgAAABgAAAAYAAAAGAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAABwAAAAcAAAAHwAAAB4AAAAaAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAfAAAAHwAAABwAAAAcAAAAHAAAABwAAAAcAAAAHAAAAB8AAAAeAAAAGgAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAfAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAABoAAAAbAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAaAAAAGwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAeAAAAGgAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAaAAAAGgAAABoAAAAaAAAAHwAAAB8AAAAfAAAAGgAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAABsAAAAbAAAAGwAAABsAAAAfAAAAGwAAABsAAAAbAAAAGwAAAA==
|
||||
tiles: AAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACQAAAAkAAAAJAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACIAAAAlAAAAJAAAACQAAAAAAAAAJQAAAB4AAAAeAAAAHgAAACUAAAAiAAAAIgAAACIAAAAiAAAAJQAAACIAAAAiAAAAJQAAACQAAAAkAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAlAAAAIgAAACIAAAAiAAAAIgAAACUAAAAlAAAAJQAAACUAAAAkAAAAJAAAACAAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACIAAAAlAAAAJAAAACQAAAAgAAAAJQAAAB4AAAAeAAAAHgAAACUAAAAiAAAAIgAAACIAAAAiAAAAIgAAACIAAAAiAAAAJQAAACUAAAAlAAAAIAAAACUAAAAeAAAAHgAAAB4AAAAlAAAAIgAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACUAAAAkAAAAJAAAACAAAAAlAAAAHgAAAB4AAAAeAAAAIgAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACIAAAAlAAAAJAAAACAAAAAkAAAAIAAAAB4AAAAeAAAAHgAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACIAAAAiAAAAJQAAACQAAAAgAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAlAAAAJQAAACIAAAAiAAAAIgAAACIAAAAiAAAAIgAAACUAAAAkAAAAIAAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAlAAAAIAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAACAAAAAhAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAgAAAAIQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAkAAAAIAAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAgAAAAIAAAACAAAAAgAAAAJQAAACUAAAAlAAAAIAAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACEAAAAhAAAAIQAAACEAAAAlAAAAIQAAACEAAAAhAAAAIQAAAA==
|
||||
- ind: "1,-2"
|
||||
tiles: HgAAAB4AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB4AAAAeAAAAAAAAAB4AAAAdAAAAHgAAAAAAAAAeAAAAHQAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAAAAAAAAAAAAeAAAAHgAAAAAAAAAeAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAHgAAAAAAAAAAAAAAHgAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAAAAAAAAAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAABoAAAAaAAAAGgAAABoAAAAaAAAAHQAAAB0AAAAdAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB8AAAAaAAAAGgAAABoAAAAaAAAAGgAAAAAAAAAAAAAAAAAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAHwAAABoAAAAeAAAAHwAAABoAAAAaAAAAGgAAABoAAAAaAAAAAAAAAAAAAAAAAAAAHwAAABsAAAAbAAAAGwAAAB8AAAAaAAAAHgAAAB8AAAAaAAAAGgAAABoAAAAaAAAAGgAAAAAAAAAAAAAAAAAAAB8AAAAbAAAAGwAAABsAAAAfAAAAGgAAAB4AAAAfAAAAGgAAABoAAAAaAAAAGgAAABoAAAAAAAAAAAAAAAAAAAAeAAAAGwAAABsAAAAbAAAAHwAAABoAAAAeAAAAHwAAABoAAAAaAAAAGgAAABoAAAAaAAAAAAAAAAAAAAAAAAAAGgAAABsAAAAbAAAAGwAAAB8AAAAaAAAAHgAAAB8AAAAfAAAAHwAAABoAAAAfAAAAHwAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAABsAAAAfAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAGgAAAB8AAAAAAAAAAAAAAAAAAAAbAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: JAAAACQAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACQAAAAkAAAAAAAAACQAAAAjAAAAJAAAAAAAAAAkAAAAIwAAACQAAAAAAAAAJAAAACMAAAAkAAAAAAAAAAAAAAAkAAAAJAAAAAAAAAAkAAAAIwAAACQAAAAjAAAAJAAAACMAAAAkAAAAIwAAACQAAAAjAAAAJAAAAAAAAAAAAAAAJAAAACQAAAAAAAAAJAAAACMAAAAkAAAAIwAAACQAAAAjAAAAJAAAACMAAAAkAAAAIwAAACQAAAAAAAAAAAAAACQAAAAkAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAkAAAAIwAAACQAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACAAAAAgAAAAIAAAACAAAAAgAAAAIwAAACMAAAAjAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACUAAAAgAAAAIAAAACAAAAAgAAAAIAAAAAAAAAAAAAAAAAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAJQAAACAAAAAkAAAAJQAAACAAAAAgAAAAIAAAACAAAAAgAAAAAAAAAAAAAAAAAAAAJQAAACEAAAAhAAAAIQAAACUAAAAgAAAAJAAAACUAAAAgAAAAIAAAACAAAAAgAAAAIAAAAAAAAAAAAAAAAAAAACUAAAAhAAAAIQAAACEAAAAlAAAAIAAAACQAAAAlAAAAIAAAACAAAAAgAAAAIAAAACAAAAAAAAAAAAAAAAAAAAAkAAAAIQAAACEAAAAhAAAAJQAAACAAAAAkAAAAJQAAACAAAAAgAAAAIAAAACAAAAAgAAAAAAAAAAAAAAAAAAAAIAAAACEAAAAhAAAAIQAAACUAAAAgAAAAJAAAACUAAAAlAAAAJQAAACAAAAAlAAAAJQAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAACEAAAAlAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAIAAAACUAAAAAAAAAAAAAAAAAAAAhAAAAIQAAACEAAAAhAAAAJQAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAIQAAACEAAAAhAAAAIQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "-1,1"
|
||||
tiles: HwAAABgAAAAYAAAAGAAAABgAAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAGgAAABoAAAAaAAAAGgAAAB8AAAAfAAAAHwAAABgAAAAfAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAABoAAAAaAAAAGgAAABoAAAAfAAAAEgAAABIAAAASAAAAEgAAAB8AAAAfAAAAGAAAAB8AAAAfAAAAHwAAAB8AAAAaAAAAGgAAABoAAAAaAAAAHwAAABIAAAASAAAAEgAAABIAAAAfAAAACQAAAAkAAAAJAAAACQAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAASAAAAEgAAABIAAAASAAAAGAAAAAkAAAAcAAAAHAAAABwAAAAfAAAAGgAAABoAAAAaAAAAGgAAAB4AAAAfAAAAEgAAABIAAAASAAAAEgAAAB8AAAAJAAAAHAAAABwAAAAcAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAACQAAABwAAAAcAAAAHAAAAB8AAAAeAAAAHwAAAB8AAAAQAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAABoAAAAaAAAAGgAAABoAAAAaAAAAHgAAAB8AAAAQAAAAEAAAABAAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAAB4AAAAeAAAAHgAAAB4AAAAfAAAAEAAAABAAAAAQAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHwAAAB8AAAAfAAAAHwAAABAAAAAQAAAAEAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAAAAAAAAAAAB8AAAAQAAAAEAAAABAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAYAAAAGAAAABgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGAAAABgAAAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAYAAAAGAAAAA==
|
||||
tiles: JQAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAIAAAACAAAAAgAAAAIAAAACUAAAAlAAAAJQAAAB4AAAAlAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACAAAAAgAAAAIAAAACAAAAAlAAAAGAAAABgAAAAYAAAAGAAAACUAAAAlAAAAHgAAACUAAAAlAAAAJQAAACUAAAAgAAAAIAAAACAAAAAgAAAAJQAAABgAAAAYAAAAGAAAABgAAAAlAAAACwAAAAsAAAALAAAACwAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAYAAAAGAAAABgAAAAYAAAAHgAAAAsAAAAiAAAAIgAAACIAAAAlAAAAIAAAACAAAAAgAAAAIAAAACQAAAAlAAAAGAAAABgAAAAYAAAAGAAAACUAAAALAAAAIgAAACIAAAAiAAAAJQAAACQAAAAkAAAAJAAAACQAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAACwAAACIAAAAiAAAAIgAAACUAAAAkAAAAJQAAACUAAAAVAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACAAAAAgAAAAIAAAACAAAAAgAAAAJAAAACUAAAAVAAAAFQAAABUAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACQAAAAkAAAAJAAAACQAAAAlAAAAFQAAABUAAAAVAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJQAAACUAAAAlAAAAJQAAABUAAAAVAAAAFQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAAAAAAAAAAACUAAAAVAAAAFQAAABUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAeAAAAHgAAAA==
|
||||
- ind: "-2,1"
|
||||
tiles: HgAAAB4AAAAeAAAAHgAAABoAAAAaAAAAHgAAABoAAAAaAAAAGgAAABoAAAAeAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAfAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAHgAAABoAAAAeAAAAGgAAAB8AAAAeAAAAHgAAAB4AAAAeAAAAHwAAABoAAAAeAAAAGgAAABoAAAAaAAAAGgAAAB4AAAAaAAAAHgAAABoAAAAfAAAAHQAAAB0AAAAdAAAAAAAAAB8AAAAaAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAaAAAAHgAAAB4AAAAaAAAAHwAAAB0AAAAdAAAAAAAAAAAAAAAfAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAAB8AAAAeAAAAGgAAAB8AAAAeAAAAHQAAAB4AAAAdAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAfAAAAHgAAABoAAAAfAAAAHgAAAB0AAAAeAAAAAAAAAAAAAAAdAAAAHQAAAB4AAAAeAAAAGgAAABoAAAAeAAAAHwAAAB4AAAAaAAAAHwAAAB4AAAAdAAAAHgAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAHgAAABoAAAAaAAAAHgAAAB8AAAAeAAAAGgAAAB8AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB4AAAAeAAAAHgAAAB4AAAAaAAAAGgAAAB4AAAAfAAAAHgAAABoAAAAaAAAAHgAAAB0AAAAeAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAdAAAAHgAAAAAAAAAAAAAAAAAAAB0AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAHQAAAB4AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: JAAAACQAAAAkAAAAJAAAACAAAAAgAAAAJAAAACAAAAAgAAAAIAAAACAAAAAkAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAlAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAJAAAACAAAAAkAAAAIAAAACUAAAAkAAAAJAAAACQAAAAkAAAAJQAAACAAAAAkAAAAIAAAACAAAAAgAAAAIAAAACQAAAAgAAAAJAAAACAAAAAlAAAAIwAAACMAAAAjAAAAAAAAACUAAAAgAAAAJAAAACQAAAAkAAAAJAAAACQAAAAgAAAAJAAAACQAAAAgAAAAJQAAACMAAAAjAAAAAAAAAAAAAAAlAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACUAAAAkAAAAIAAAACUAAAAkAAAAIwAAACQAAAAjAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAlAAAAJAAAACAAAAAlAAAAJAAAACMAAAAkAAAAAAAAAAAAAAAjAAAAIwAAACQAAAAkAAAAIAAAACAAAAAkAAAAJQAAACQAAAAgAAAAJQAAACQAAAAjAAAAJAAAAAAAAAAAAAAAJAAAACQAAAAkAAAAJAAAACAAAAAgAAAAJAAAACUAAAAkAAAAIAAAACUAAAAjAAAAIwAAACMAAAAjAAAAIwAAACQAAAAkAAAAJAAAACQAAAAgAAAAIAAAACQAAAAlAAAAJAAAACAAAAAgAAAAJAAAACMAAAAkAAAAAAAAAAAAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJQAAACQAAAAkAAAAJAAAACQAAAAjAAAAJAAAAAAAAAAAAAAAAAAAACMAAAAkAAAAJAAAACQAAAAkAAAAJAAAACUAAAAlAAAAJQAAACUAAAAkAAAAIwAAACQAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "-1,2"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "1,1"
|
||||
tiles: HwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAGgAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAdAAAAHQAAAB4AAAAeAAAAHgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHgAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB4AAAAeAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: JQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAJAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAJAAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACQAAAAkAAAAIAAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAjAAAAIwAAACQAAAAkAAAAJAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAACMAAAAjAAAAJAAAACQAAAAgAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAACQAAAAkAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "0,2"
|
||||
tiles: GAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: HgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "2,0"
|
||||
tiles: GAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAHwAAAB8AAAAaAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAYAAAAHwAAAB8AAAAfAAAAHwAAABgAAAAfAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAAB8AAAAYAAAAHwAAAB8AAAAfAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB8AAAAfAAAAEgAAABIAAAAfAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAASAAAAEgAAABIAAAASAAAAEgAAABIAAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAEgAAABIAAAASAAAAEgAAABIAAAASAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAABIAAAASAAAAEgAAABIAAAASAAAAEgAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAA==
|
||||
tiles: HgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAJQAAACUAAAAgAAAAJQAAACUAAAAlAAAAJQAAACUAAAAeAAAAJQAAACUAAAAlAAAAJQAAAB4AAAAlAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAACUAAAAeAAAAJQAAACUAAAAlAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACUAAAAlAAAAGAAAABgAAAAlAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAA==
|
||||
- ind: "3,0"
|
||||
tiles: GAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAYAAAAGAAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYAAAAGAAAABgAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAYAAAAGAAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAYAAAAGAAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYAAAAGAAAABgAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAYAAAAGAAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYAAAAGAAAABgAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABgAAAAYAAAAGAAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: HgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAACQAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "2,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAfAAAAHwAAAB4AAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB8AAAAfAAAAHgAAAB8AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAfAAAAHwAAAB8AAAAaAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAAAAAAAAAAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHwAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAHgAAAB8AAAAfAAAAGgAAAB4AAAAaAAAAGgAAABoAAAAaAAAAHgAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHgAAAB8AAAAaAAAAHwAAAB8AAAAfAAAAGgAAAB4AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAAAAAAHwAAAB4AAAAYAAAAGAAAABgAAAAYAAAAHwAAABoAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAfAAAAAAAAAB8AAAAeAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAHwAAAAAAAAAfAAAAHgAAABgAAAAYAAAAGAAAABgAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAGgAAAB8AAAAAAAAAHwAAAB4AAAAYAAAAGAAAABgAAAAYAAAAHwAAABgAAAAYAAAAGAAAABgAAAAfAAAAHgAAABoAAAAfAAAAAAAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAaAAAAHwAAAAAAAAAAAAAAHwAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACUAAAAlAAAAJQAAACUAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAlAAAAJQAAACQAAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACUAAAAlAAAAJAAAACUAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAlAAAAJQAAACUAAAAgAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAAAAAAAAAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJQAAAAAAAAAAAAAAJAAAACQAAAAkAAAAJAAAACUAAAAlAAAAIAAAACQAAAAgAAAAIAAAACAAAAAgAAAAJAAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJAAAACUAAAAgAAAAJQAAACUAAAAlAAAAIAAAACQAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAAAAAAJQAAACQAAAAeAAAAHgAAAB4AAAAeAAAAJQAAACAAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAlAAAAAAAAACUAAAAkAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAJQAAAAAAAAAlAAAAJAAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAkAAAAIAAAACUAAAAAAAAAJQAAACQAAAAeAAAAHgAAAB4AAAAeAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJAAAACAAAAAlAAAAAAAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAgAAAAJQAAAAAAAAAAAAAAJQAAAA==
|
||||
- ind: "-1,-2"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAaAAAAGgAAABoAAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAGgAAABoAAAAaAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAASAAAAEgAAABIAAAAfAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAEgAAABIAAAASAAAAHwAAAB4AAAAfAAAAGgAAABoAAAAaAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAABIAAAASAAAAEgAAAB8AAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAbAAAAGwAAAB8AAAAfAAAAHgAAAB8AAAAaAAAAGgAAABoAAAAfAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAeAAAAGwAAABsAAAAbAAAAHwAAAB4AAAAfAAAAGgAAABoAAAAaAAAAHwAAABsAAAAbAAAAGwAAABsAAAAfAAAAHgAAABsAAAAbAAAAGwAAAB8AAAAaAAAAHwAAAB8AAAAbAAAAHwAAAB8AAAAfAAAAHwAAABsAAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAbAAAAGwAAABsAAAAbAAAAGwAAAB8AAAAfAAAAHwAAABsAAAAfAAAAHwAAAB8AAAAbAAAAGwAAABsAAAAfAAAAGwAAABsAAAAbAAAAGwAAABsAAAAfAAAAGwAAABsAAAAbAAAAGwAAABsAAAAbAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAABsAAAAbAAAAGwAAABsAAAAbAAAAGwAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAgAAAAIAAAACAAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAIAAAACAAAAAgAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAYAAAAGAAAABgAAAAlAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAGAAAABgAAAAYAAAAJQAAACQAAAAlAAAAIAAAACAAAAAgAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAABgAAAAYAAAAGAAAACUAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAhAAAAJQAAACQAAAAhAAAAIQAAACUAAAAlAAAAJAAAACUAAAAgAAAAIAAAACAAAAAlAAAAIQAAACEAAAAhAAAAIQAAACUAAAAkAAAAIQAAACEAAAAhAAAAJQAAACQAAAAlAAAAIAAAACAAAAAgAAAAJQAAACEAAAAhAAAAIQAAACEAAAAlAAAAJAAAACEAAAAhAAAAIQAAACUAAAAgAAAAJQAAACUAAAAhAAAAJQAAACUAAAAlAAAAJQAAACEAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAACUAAAAhAAAAIQAAACEAAAAhAAAAIQAAACUAAAAlAAAAJQAAACEAAAAlAAAAJQAAACUAAAAhAAAAIQAAACEAAAAlAAAAIQAAACEAAAAhAAAAIQAAACEAAAAlAAAAIQAAACEAAAAhAAAAIQAAACEAAAAhAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACEAAAAhAAAAIQAAACEAAAAhAAAAIQAAAA==
|
||||
- ind: "-2,-2"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABIAAAASAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAASAAAAEgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAEgAAABIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAbAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAbAAAAGwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGwAAABsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABsAAAAbAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAbAAAAGwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGwAAABsAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABsAAAAbAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGgAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAABgAAAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAYAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAGAAAABgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAhAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAhAAAAIQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAIQAAACEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACEAAAAhAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAhAAAAIQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAIQAAACEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACEAAAAhAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAIAAAAA==
|
||||
- ind: "-2,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAaAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHgAAABoAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB4AAAAaAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAGgAAAB8AAAAaAAAAGgAAABoAAAAaAAAAGgAAABoAAAAaAAAAGgAAAB4AAAAaAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAaAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAYAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAABgAAAAYAAAAGAAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAaAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAcAAAAHAAAABwAAAAcAAAAHAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAfAAAAHAAAABwAAAAcAAAAHAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAeAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGAAAAB8AAAAcAAAAHAAAABwAAAAcAAAAHAAAABgAAAAYAAAAGAAAABgAAAAfAAAADwAAAA8AAAAPAAAADwAAABgAAAAfAAAAHAAAABwAAAAcAAAAHAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAHwAAAA8AAAAYAAAAGAAAABgAAAAYAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAPAAAADwAAAA8AAAAYAAAAGAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAgAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAkAAAAJAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJAAAACAAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACQAAAAgAAAAJQAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAIAAAACUAAAAgAAAAIAAAACAAAAAgAAAAIAAAACAAAAAgAAAAIAAAACQAAAAgAAAAIAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAgAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAeAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAAB4AAAAeAAAAHgAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAgAAAAIAAAACUAAAAlAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAiAAAAIgAAACIAAAAiAAAAIgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAlAAAAIgAAACIAAAAiAAAAIgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAkAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAlAAAAJQAAACUAAAAlAAAAHgAAACUAAAAiAAAAIgAAACIAAAAiAAAAIgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAEgAAABIAAAASAAAAEgAAAB4AAAAlAAAAIgAAACIAAAAiAAAAIgAAACUAAAAeAAAAHgAAAB4AAAAeAAAAJQAAABIAAAAeAAAAHgAAAB4AAAAeAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAACUAAAASAAAAEgAAABIAAAAeAAAAHgAAAA==
|
||||
- ind: "-3,0"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAAB8AAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAfAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAB8AAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoAAAAaAAAAGgAAABgAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAAAAGgAAABoAAAAYAAAAGAAAABgAAAAYAAAAGAAAABoAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAfAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGAAAABgAAAAYAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAACUAAAAkAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAlAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAACUAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAgAAAAIAAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAACAAAAAeAAAAHgAAAB4AAAAeAAAAHgAAACAAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAlAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAAA==
|
||||
- ind: "-3,-1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB4AAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAeAAAAGgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAABoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAABoAAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAYAAAAGAAAABgAAAAfAAAAHgAAABoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAABgAAAAYAAAAHwAAAB4AAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAAAAGgAAABoAAAAYAAAAGAAAAB8AAAAeAAAAGgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAAB8AAAAfAAAAGAAAABgAAAAfAAAAHgAAABoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGAAAABgAAAAYAAAAHwAAAB4AAAAaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHwAAABgAAAAYAAAAGAAAAB8AAAAeAAAAGgAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACQAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAkAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAACAAAAAkAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAeAAAAHgAAAB4AAAAlAAAAJAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAAB4AAAAeAAAAJQAAACQAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAACAAAAAeAAAAHgAAACUAAAAkAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAACUAAAAlAAAAHgAAAB4AAAAlAAAAJAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAHgAAAB4AAAAeAAAAJQAAACQAAAAgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJQAAAB4AAAAeAAAAHgAAACUAAAAkAAAAIAAAAA==
|
||||
- ind: "3,-1"
|
||||
tiles: AAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgAAABoAAAAaAAAAHwAAAB8AAAAeAAAAHwAAAB8AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoAAAAaAAAAGgAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAAAAGgAAABoAAAAfAAAAHwAAAB4AAAAfAAAAHwAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgAAABoAAAAaAAAAHwAAABoAAAAfAAAAHwAAAB8AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHwAAAB8AAAAfAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGgAAAB8AAAAfAAAAHwAAAB4AAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAHgAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABoAAAAaAAAAGgAAAB4AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaAAAAGgAAABoAAAAeAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGgAAABoAAAAaAAAAHgAAAB8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAAB4AAAAfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAfAAAAGgAAAB8AAAAfAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAABgAAAAYAAAAHwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: AAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAACAAAAAgAAAAJQAAACUAAAAkAAAAJQAAACUAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAgAAAAIAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAACAAAAAlAAAAJQAAACQAAAAlAAAAJQAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAACAAAAAgAAAAJQAAACAAAAAlAAAAJQAAACUAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACUAAAAlAAAAJQAAACUAAAAlAAAAJQAAACUAAAAlAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAIAAAACUAAAAlAAAAJQAAACQAAAAkAAAAJAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACQAAAAkAAAAJAAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAAAAAgAAAAIAAAACQAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAgAAAAIAAAACAAAAAkAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAACAAAAAgAAAAJAAAACUAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAJAAAACQAAAAlAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAlAAAAIAAAACUAAAAlAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAJQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "2,-2"
|
||||
tiles: HQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAA==
|
||||
tiles: IwAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAA==
|
||||
- ind: "3,-2"
|
||||
tiles: HQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAHQAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: IwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAIwAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "3,-3"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "2,-3"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAA==
|
||||
- ind: "-3,1"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAGgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAABoAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAeAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAeAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAIAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAJAAAACMAAAAkAAAAIwAAACQAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACQAAAAjAAAAJAAAACMAAAAkAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAkAAAAIwAAACQAAAAjAAAAJAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACQAAAAjAAAAJAAAACMAAAAkAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAkAAAAIwAAACQAAAAjAAAAJAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAJAAAACMAAAAkAAAAIwAAACQAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "0,-3"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAJAAAAA==
|
||||
- ind: "1,-3"
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAHQAAAB0AAAAdAAAAAAAAAAAAAAAAAAAAHQAAAB0AAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAHQAAAB0AAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAB0AAAAdAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAHQAAAB4AAAAdAAAAHgAAAB0AAAAeAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAeAAAAHQAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAAAAAAB4AAAAdAAAAHgAAAAAAAAAAAAAAHgAAAB4AAAAAAAAAHgAAAB0AAAAeAAAAAAAAAB4AAAAdAAAAHgAAAAAAAAAeAAAAHQAAAB4AAAAAAAAAAAAAAA==
|
||||
tiles: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAIwAAACMAAAAjAAAAAAAAAAAAAAAAAAAAIwAAACMAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAIwAAACMAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAACMAAAAjAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAIwAAACQAAAAjAAAAJAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAACQAAAAjAAAAJAAAACMAAAAkAAAAIwAAACQAAAAjAAAAJAAAACMAAAAkAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAkAAAAIwAAACQAAAAAAAAAJAAAACMAAAAkAAAAAAAAACQAAAAjAAAAJAAAAAAAAAAAAAAAJAAAACQAAAAAAAAAJAAAACMAAAAkAAAAAAAAACQAAAAjAAAAJAAAAAAAAAAkAAAAIwAAACQAAAAAAAAAAAAAAA==
|
||||
- ind: "2,1"
|
||||
tiles: HgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAABIAAAASAAAAEgAAAB4AAAAeAAAAEgAAABIAAAASAAAAHgAAABIAAAASAAAAEgAAAB4AAAASAAAAEgAAABIAAAASAAAAEgAAABIAAAAeAAAAHgAAABIAAAASAAAAEgAAAB4AAAASAAAAEgAAABIAAAAeAAAAEgAAABIAAAASAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAdAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: JAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAABgAAAAYAAAAGAAAACQAAAAkAAAAGAAAABgAAAAYAAAAJAAAABgAAAAYAAAAGAAAACQAAAAYAAAAGAAAABgAAAAYAAAAGAAAABgAAAAkAAAAJAAAABgAAAAYAAAAGAAAACQAAAAYAAAAGAAAABgAAAAkAAAAGAAAABgAAAAYAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAjAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIwAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
- ind: "3,1"
|
||||
tiles: HgAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAAB4AAAASAAAAEgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAeAAAAEgAAABIAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAB4AAAAeAAAAHgAAABIAAAASAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAeAAAAHgAAAB4AAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAHgAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAB4AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAeAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
tiles: JAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAJAAAACQAAAAYAAAAGAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAJAAAACQAAAAkAAAAGAAAABgAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAACQAAAAkAAAAJAAAABgAAAAYAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAkAAAAJAAAACQAAAAkAAAAJAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAJAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==
|
||||
entities:
|
||||
- uid: 0
|
||||
type: SuspicionHitscanSpawner
|
||||
|
|
@ -36061,6 +36067,12 @@ entities:
|
|||
type: Sprite
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3246
|
||||
type: Rack
|
||||
components:
|
||||
- pos: 6.5,9.5
|
||||
parent: 853
|
||||
type: Transform
|
||||
- uid: 3247
|
||||
type: CableApcExtension
|
||||
components:
|
||||
|
|
@ -36138,6 +36150,12 @@ entities:
|
|||
type: Sprite
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3254
|
||||
type: Rack
|
||||
components:
|
||||
- pos: 10.5,9.5
|
||||
parent: 853
|
||||
type: Transform
|
||||
- uid: 3255
|
||||
type: CableApcExtension
|
||||
components:
|
||||
|
|
@ -36698,6 +36716,14 @@ entities:
|
|||
type: Sprite
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3308
|
||||
type: ClothingOuterHardsuitEVA
|
||||
components:
|
||||
- pos: 10.495889,9.590041
|
||||
parent: 853
|
||||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3309
|
||||
type: CableHV
|
||||
components:
|
||||
|
|
@ -37470,6 +37496,14 @@ entities:
|
|||
type: Sprite
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3394
|
||||
type: ClothingHeadHelmetEVA
|
||||
components:
|
||||
- pos: 10.558389,9.418166
|
||||
parent: 853
|
||||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3395
|
||||
type: CableApcExtension
|
||||
components:
|
||||
|
|
@ -37516,6 +37550,14 @@ entities:
|
|||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3400
|
||||
type: ClothingOuterHardsuitEVA
|
||||
components:
|
||||
- pos: 6.4958887,9.590041
|
||||
parent: 853
|
||||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3401
|
||||
type: CableHV
|
||||
components:
|
||||
|
|
@ -37908,6 +37950,14 @@ entities:
|
|||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3443
|
||||
type: ClothingHeadHelmetEVA
|
||||
components:
|
||||
- pos: 6.5740137,9.449416
|
||||
parent: 853
|
||||
type: Transform
|
||||
- canCollide: False
|
||||
type: Physics
|
||||
- uid: 3444
|
||||
type: CableHV
|
||||
components:
|
||||
|
|
@ -72507,4 +72557,17 @@ entities:
|
|||
- pos: 14.5,-0.5
|
||||
parent: 853
|
||||
type: Transform
|
||||
- uid: 7116
|
||||
type: SalvageMagnet
|
||||
components:
|
||||
- rot: 3.141592697301183 rad
|
||||
pos: 23.5,11.5
|
||||
parent: 853
|
||||
type: Transform
|
||||
- uid: 7117
|
||||
type: CrateSalvageEquipment
|
||||
components:
|
||||
- pos: 23.5,13.5
|
||||
parent: 853
|
||||
type: Transform
|
||||
...
|
||||
|
|
|
|||
82
Resources/Prototypes/Catalog/Fills/Crates/salvage.yml
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
- type: entity
|
||||
id: CrateSalvageEquipment
|
||||
name: "salvage equipment crate"
|
||||
description: For the daring.
|
||||
suffix: Filled
|
||||
parent: CrateGenericSteel
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingHeadHelmetHardsuitSalvage
|
||||
- id: ClothingOuterHardsuitSalvage
|
||||
- id: ClothingMaskBreath
|
||||
- id: OxygenTankFilled
|
||||
- id: FireExtinguisher
|
||||
- id: ClothingShoesBootsMag
|
||||
- id: Pickaxe
|
||||
# bare-minimum for cutting apart walls
|
||||
# not giving them wirecutters/etc. for balance reasons
|
||||
- id: Welder
|
||||
- id: Wrench
|
||||
- id: Screwdriver
|
||||
- id: Crowbar
|
||||
|
||||
- type: entity
|
||||
id: CrateSalvageAssortedGoodies
|
||||
suffix: Filled, Salvage Random
|
||||
abstract: true # You should use SalvageMaterialCrateSpawner instead
|
||||
parent: CrateGenericSteel
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
# Normal (10%)
|
||||
- id: ToolboxEmergencyFilled
|
||||
prob: 0.1
|
||||
- id: ClothingMaskBreath
|
||||
prob: 0.1
|
||||
- id: OxygenTankFilled
|
||||
prob: 0.1
|
||||
- id: SheetPlasma
|
||||
prob: 0.1
|
||||
# - Service
|
||||
- id: CrayonBox
|
||||
prob: 0.1
|
||||
# - Medical
|
||||
- id: MedkitFilled
|
||||
prob: 0.1
|
||||
- id: BoxSyringe
|
||||
prob: 0.1
|
||||
- id: BoxBeaker
|
||||
prob: 0.1
|
||||
# - Scaf
|
||||
- id: ClothingHeadHelmetScaf
|
||||
prob: 0.1
|
||||
- id: ClothingOuterArmorScaf
|
||||
prob: 0.1
|
||||
# - Heh
|
||||
- id: SalvageHumanCorpse
|
||||
prob: 0.1
|
||||
# Interesting (1%)
|
||||
# - Ammo
|
||||
- id: BoxMagnum
|
||||
prob: 0.01
|
||||
# - #shinies
|
||||
- id: PowerCellLargeHyper
|
||||
prob: 0.01
|
||||
# Just no (0.1%)
|
||||
# - Working guns
|
||||
- id: RevolverDeckard
|
||||
prob: 0.001
|
||||
- id: RevolverInspector
|
||||
prob: 0.001
|
||||
# - Skub
|
||||
- id: Skub
|
||||
prob: 0.001
|
||||
# TRAITOR EQUIPMENT (0.01%)
|
||||
- id: Telecrystal10
|
||||
prob: 0.0001
|
||||
- id: RevolverPredator
|
||||
prob: 0.0001
|
||||
- id: RevolverMateba
|
||||
prob: 0.0001
|
||||
|
||||
|
|
@ -138,6 +138,8 @@
|
|||
prob: 1
|
||||
- id: ClothingOuterHardsuitMedical
|
||||
prob: 1
|
||||
- id: Hypospray
|
||||
prob: 1
|
||||
|
||||
- type: entity
|
||||
id: LockerResearchDirectorFilled
|
||||
|
|
|
|||
101
Resources/Prototypes/Catalog/Fills/Paper/salvage_lore.yml
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
# ---- SPECIFICS ----
|
||||
|
||||
- type: entity
|
||||
id: PaperWrittenSalvageLoreMedium1PlasmaTrap
|
||||
abstract: true # keep this from spamming spawn sheet
|
||||
suffix: "Salvage: Lore: Medium 1: Plasma Trap"
|
||||
parent: PaperWritten
|
||||
components:
|
||||
- type: Paper
|
||||
content: |
|
||||
Heheheheh, no way in hell they're going to get at our stash NOW, is there?
|
||||
I rigged the area where our stuff's at to be a toasty thousand K.
|
||||
You know how to drain it when we need it out.
|
||||
- J.
|
||||
|
||||
# ---- GAMING ----
|
||||
|
||||
- type: entity
|
||||
name: Salvage Lore Paper Gaming Spawner
|
||||
id: SalvageLorePaperGamingSpawner
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- texture: Objects/Misc/bureaucracy.rsi/paper_words.png
|
||||
- type: RandomSpawner
|
||||
prototypes:
|
||||
- PaperWrittenSalvageLoreGaming1
|
||||
- PaperWrittenSalvageLoreGaming2
|
||||
- PaperWrittenSalvageLoreGaming3
|
||||
- PaperWrittenSalvageLoreGaming4
|
||||
offset: 0.1
|
||||
|
||||
- type: entity
|
||||
id: PaperWrittenSalvageLoreGaming1
|
||||
abstract: true # keep this from spamming spawn sheet
|
||||
suffix: "Salvage: Lore: Gaming 1"
|
||||
parent: PaperWritten
|
||||
components:
|
||||
- type: Paper
|
||||
content: |
|
||||
Can't stay for the game.
|
||||
Engineering want me to keep a close eye on the singularity SMESes.
|
||||
Leaving this so you know what's up.
|
||||
Sorry.
|
||||
- Alexander
|
||||
|
||||
- type: entity
|
||||
id: PaperWrittenSalvageLoreGaming2
|
||||
abstract: true # keep this from spamming spawn sheet
|
||||
suffix: "Salvage: Lore: Gaming 2"
|
||||
parent: PaperWritten
|
||||
components:
|
||||
- type: Paper
|
||||
content: |
|
||||
Johny Clowe
|
||||
Class: Druid
|
||||
Alignment: Neutral Good
|
||||
Str: 1,294,139
|
||||
Dex: 4,102,103
|
||||
Con: 9,522,913
|
||||
Int: 528,491
|
||||
Wis: 1
|
||||
Cha: 1
|
||||
|
||||
Where's the age?
|
||||
Why are those ability scores so ridiculous?
|
||||
What even are you trying to do here, Leah? - Your Friendly DM
|
||||
|
||||
- type: entity
|
||||
id: PaperWrittenSalvageLoreGaming3
|
||||
abstract: true # keep this from spamming spawn sheet
|
||||
suffix: "Salvage: Lore: Gaming 3"
|
||||
parent: PaperWritten
|
||||
components:
|
||||
- type: Paper
|
||||
content: |
|
||||
THE GIANT SPACE FLY FROM SPACE
|
||||
Session 1: They should have just learned what's going on with the world and the Giant Space Fly.
|
||||
Session 2: They should know to ask the Wizard's Court about seismic distortions.
|
||||
Session 3: On their way to underground lair.
|
||||
Session 4: Just ran into the Architect Of Flies.
|
||||
Oh dear goodness they just started randomly killing everybody
|
||||
|
||||
- type: entity
|
||||
id: PaperWrittenSalvageLoreGaming4
|
||||
abstract: true # keep this from spamming spawn sheet
|
||||
suffix: "Salvage: Lore: Gaming 4"
|
||||
parent: PaperWritten
|
||||
components:
|
||||
- type: Paper
|
||||
content: |
|
||||
Won't be able to come to the meet, chemist blew up the hospital again.
|
||||
Fifth time this shift.
|
||||
It's amazing.
|
||||
But not in a good way.
|
||||
Cheers, - Arielle
|
||||
|
||||
# ----
|
||||
|
||||
|
|
@ -21,7 +21,7 @@
|
|||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/cosmonaut.rsi
|
||||
- type: IngestionBlocker
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetCult
|
||||
|
|
@ -34,6 +34,18 @@
|
|||
sprite: Clothing/Head/Helmets/cult.rsi
|
||||
- type: IngestionBlocker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetEVA
|
||||
name: EVA helmet
|
||||
description: A basic helmet designed for extravehicular activies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/eva.rsi
|
||||
- type: IngestionBlocker
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
id: ClothingHeadHelmetHelmet
|
||||
|
|
|
|||
|
|
@ -107,7 +107,7 @@
|
|||
Piercing: 0.95
|
||||
Heat: 0.8
|
||||
Radiation: 0.05 #combines the engi and atmos bonuses
|
||||
|
||||
#The voidsuit and eva suit are not techically 'hardsuits' but this seems to be the place for all EVA-capable outer clothing. This may be worth reevaluating when we have a lot more items.
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: IHSVoidsuit
|
||||
|
|
@ -122,6 +122,20 @@
|
|||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitEVA
|
||||
name: EVA suit
|
||||
description: A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Hardsuits/eva.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Hardsuits/eva.rsi
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 1
|
||||
lowPressureMultiplier: 100
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterHardsuitBase
|
||||
id: ClothingOuterHardsuitMedical
|
||||
|
|
|
|||
|
|
@ -0,0 +1,67 @@
|
|||
- type: entity
|
||||
name: Salvage Material Crate Spawner
|
||||
id: SalvageMaterialCrateSpawner
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- texture: Structures/Storage/Crates/generic.rsi/crate_icon.png
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- SalvageHumanCorpse
|
||||
- CrateMaterialPlasteel
|
||||
- CrateMaterialWood
|
||||
- CrateMaterialPlastic
|
||||
- CrateSalvageEquipment
|
||||
- CrateMaterialSteel
|
||||
- CrateMaterialGlass
|
||||
rareChance: 0.4
|
||||
prototypes:
|
||||
- CrateSalvageAssortedGoodies
|
||||
chance: 0.9
|
||||
offset: 0.0
|
||||
|
||||
- type: entity
|
||||
name: Salvage Canister Spawner
|
||||
id: SalvageCanisterSpawner
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- texture: Structures/Storage/canister.rsi/blue.png
|
||||
- type: RandomSpawner
|
||||
rarePrototypes:
|
||||
- PlasmaCanister
|
||||
rareChance: 0.03
|
||||
prototypes:
|
||||
- AirCanister
|
||||
- NitrogenCanister
|
||||
- OxygenCanister
|
||||
- CarbonDioxideCanister
|
||||
- WaterVaporCanister
|
||||
chance: 0.9
|
||||
offset: 0.0
|
||||
|
||||
- type: entity
|
||||
name: Salvage Mob Spawner
|
||||
id: SalvageMobSpawner
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: red
|
||||
- texture: Mobs/Aliens/Carps/space.rsi/icon.png
|
||||
- type: RandomSpawner
|
||||
prototypes:
|
||||
- MobCarp
|
||||
- MobCarp
|
||||
- MobCarp
|
||||
- MobCarp
|
||||
- MobCarp
|
||||
- PlushieCarp
|
||||
- DehydratedSpaceCarp
|
||||
chance: 0.25
|
||||
offset: 0.2
|
||||
|
||||
|
|
@ -66,3 +66,20 @@
|
|||
- type: AtmosFixMarker
|
||||
mode: 4
|
||||
|
||||
- type: entity
|
||||
name: Atmos Fix Instant Plasmafire Marker
|
||||
id: AtmosFixInstantPlasmaFireMarker
|
||||
description: "INSTANT PLASMAFIRE"
|
||||
parent: MarkerBase
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- sprite: Markers/atmos.rsi # {
|
||||
state: base-hot
|
||||
shader: unshaded
|
||||
- sprite: Markers/atmos.rsi
|
||||
shader: unshaded # }
|
||||
state: fire
|
||||
- type: AtmosFixMarker
|
||||
mode: 5
|
||||
|
||||
|
|
|
|||
|
|
@ -432,7 +432,9 @@
|
|||
reagents:
|
||||
- ReagentId: Nutriment
|
||||
Quantity: 5
|
||||
- type: MouseAccent
|
||||
- type: ReplacementAccent
|
||||
accent: mouse
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: MobMouse
|
||||
|
|
|
|||
|
|
@ -28,3 +28,16 @@
|
|||
- Thirst
|
||||
- Idle
|
||||
- Spirate
|
||||
|
||||
- type: entity
|
||||
parent: MobHumanBase
|
||||
suffix: Dead
|
||||
id: SalvageHumanCorpse
|
||||
name: unidentified human
|
||||
description: We barely knew ye.
|
||||
components:
|
||||
- type: Damageable
|
||||
damage:
|
||||
types:
|
||||
Blunt: 200
|
||||
|
||||
|
|
|
|||
|
|
@ -550,3 +550,21 @@
|
|||
size: 12
|
||||
sprite: Objects/Fun/toys.rsi
|
||||
HeldPrefix: singularitytoy
|
||||
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: PonderingOrb
|
||||
name: pondering orb
|
||||
description: Ponderous, man... Really ponderous.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Fun/toys.rsi
|
||||
state: orb
|
||||
shader: unshaded
|
||||
- type: PointLight
|
||||
radius: 2
|
||||
color: "#00CCFF"
|
||||
- type: Item
|
||||
size: 24
|
||||
sprite: Objects/Fun/toys.rsi
|
||||
HeldPrefix: orb
|
||||
|
|
|
|||
|
|
@ -0,0 +1,25 @@
|
|||
- type: entity
|
||||
id: SalvageMagnet
|
||||
parent: BaseMachine
|
||||
name: salvage magnet
|
||||
description: "Pulls in salvage."
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- sprite: Structures/Machines/salvage.rsi
|
||||
state: salvage-magnet
|
||||
# Ideally, there'd be lights indicating power usage and a big red lamp indicating loss
|
||||
- type: Rotatable
|
||||
- type: SalvageMagnet
|
||||
offset: 0, -32
|
||||
|
||||
# For Knightship
|
||||
- type: entity
|
||||
id: SalvageLocator
|
||||
parent: SalvageMagnet
|
||||
name: salvage locator
|
||||
description: "Locates salvage."
|
||||
components:
|
||||
- type: SalvageMagnet
|
||||
offset: 0, -12
|
||||
|
||||
|
|
@ -23,6 +23,7 @@
|
|||
- type: Occluder
|
||||
sizeX: 32
|
||||
sizeY: 32
|
||||
- type: Airtight
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: AsteroidRockVisualizer
|
||||
|
|
|
|||
33
Resources/Prototypes/Maps/salvage.yml
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
# ALL SALVAGE MAPS SHOULD BE SETUP SUCH THAT TILE REF -1,-1 IS THEIR OFFICIAL CENTRE,
|
||||
# AND FOR EASE OF UNDERSTANDING, USE - pos: 0.5, 0.5 FOR SAVED POSITION.
|
||||
|
||||
# "Small"-class maps - Max size square: 7x7, indicated size: 3.5
|
||||
|
||||
- type: salvageMap
|
||||
id: small1
|
||||
name: "Small / Engineering Storage 1"
|
||||
mapPath: Maps/Salvage/small-1.yml
|
||||
size: 3.5
|
||||
|
||||
- type: salvageMap
|
||||
id: small2
|
||||
name: "Small / Gaming Nook 1"
|
||||
mapPath: Maps/Salvage/small-2.yml
|
||||
size: 3.5
|
||||
|
||||
# Small - Asteroids
|
||||
|
||||
- type: salvageMap
|
||||
id: smallA1
|
||||
name: "Small / Asteroid 1 Plasmafire"
|
||||
mapPath: Maps/Salvage/small-a-1.yml
|
||||
size: 3.5
|
||||
|
||||
# "Medium"-class maps - Max size square: 15x15, indicated size: 7.5
|
||||
|
||||
- type: salvageMap
|
||||
id: medium1
|
||||
name: "Medium / Plasma-Trapped Cache 1"
|
||||
mapPath: Maps/Salvage/medium-1.yml
|
||||
size: 7.5
|
||||
|
||||
|
|
@ -40,3 +40,15 @@
|
|||
- StayAliveCondition
|
||||
conditions:
|
||||
- !type:DieCondition {}
|
||||
|
||||
- type: objective
|
||||
id: CMOHyposprayStealObjective
|
||||
issuer: syndicate
|
||||
requirements:
|
||||
- !type:TraitorRequirement {}
|
||||
- !type:IncompatibleConditionsRequirement
|
||||
conditions:
|
||||
- DieCondition
|
||||
conditions:
|
||||
- !type:StealCondition
|
||||
prototype: Hypospray
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@
|
|||
access:
|
||||
- Cargo
|
||||
- Maintenance
|
||||
- External
|
||||
|
||||
- type: startingGear
|
||||
id: CargoTechGear
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
- Cargo
|
||||
# - Quartermaster
|
||||
- Maintenance
|
||||
- External
|
||||
|
||||
- type: startingGear
|
||||
id: QuartermasterGear
|
||||
|
|
|
|||
|
|
@ -15,3 +15,11 @@
|
|||
- Woof!
|
||||
- Arf.
|
||||
- Grrr.
|
||||
|
||||
- type: accent
|
||||
id: mouse
|
||||
words:
|
||||
- Squeak!
|
||||
- Piep!
|
||||
- Chuu!
|
||||
- Eeee!
|
||||
|
|
|
|||
|
After Width: | Height: | Size: 1.3 KiB |
BIN
Resources/Textures/Clothing/Head/Helmets/eva.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 950 B |
BIN
Resources/Textures/Clothing/Head/Helmets/eva.rsi/inhand-left.png
Normal file
|
After Width: | Height: | Size: 1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
26
Resources/Textures/Clothing/Head/Helmets/eva.rsi/meta.json
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-HELMET",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 3.6 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
|
@ -0,0 +1,26 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/40d89d11ea4a5cb81d61dc1018b46f4e7d32c62a. Further modifications and derivate works (inhand-left and inhand-right) under same license.",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-OUTERCLOTHING",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
14
Resources/Textures/Markers/arrow.rsi/meta.json
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Space Wizards Federation",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "mono"
|
||||
}
|
||||
]
|
||||
}
|
||||
BIN
Resources/Textures/Markers/arrow.rsi/mono.png
Normal file
|
After Width: | Height: | Size: 271 B |
BIN
Resources/Textures/Markers/atmos.rsi/base-hot.png
Normal file
|
After Width: | Height: | Size: 255 B |
BIN
Resources/Textures/Markers/atmos.rsi/fire.png
Normal file
|
After Width: | Height: | Size: 227 B |
|
|
@ -10,6 +10,9 @@
|
|||
{
|
||||
"name": "base"
|
||||
},
|
||||
{
|
||||
"name": "base-hot"
|
||||
},
|
||||
{
|
||||
"name": "vacuum"
|
||||
},
|
||||
|
|
@ -24,6 +27,9 @@
|
|||
},
|
||||
{
|
||||
"name": "watervapour"
|
||||
},
|
||||
{
|
||||
"name": "fire"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/e1142f20f5e4661cb6845cfcf2dd69f864d67432",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/commit/e1142f20f5e4661cb6845cfcf2dd69f864d67432, orb, orb-inhand-left and orb-inhand-right created by Pancake",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
|
@ -268,17 +268,36 @@
|
|||
{
|
||||
"name": "singularitytoy",
|
||||
"delays": [
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
[
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1,
|
||||
0.1
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "orb",
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
]
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "orb-inhand-left",
|
||||
"directions": 4
|
||||
},
|
||||
{
|
||||
"name": "orb-inhand-right",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
BIN
Resources/Textures/Objects/Fun/toys.rsi/orb-inhand-left.png
Normal file
|
After Width: | Height: | Size: 563 B |
BIN
Resources/Textures/Objects/Fun/toys.rsi/orb-inhand-right.png
Normal file
|
After Width: | Height: | Size: 565 B |
BIN
Resources/Textures/Objects/Fun/toys.rsi/orb.png
Normal file
|
After Width: | Height: | Size: 719 B |
17
Resources/Textures/Structures/Machines/salvage.rsi/meta.json
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Edit by 20kdc using small parts of autolathe from https://github.com/tgstation/tgstation/blob/acb091f9744e9ab7d5a27fb32dd0c03bd019f58c/icons/obj/stationobjs.dmi (may be an earlier version) and tcboss from https://github.com/tgstation/tgstation/blob/e32357e6b0ec0f0a1821d2773f0d1e1d6ce7d494/icons/obj/computer.dmi (may be an earlier version)",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 64
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "salvage-magnet",
|
||||
"directions": 4,
|
||||
"commentary": "So presumably the lights would represent the power usage of the magnet, when that's in, and the big red lamp would mean something's being lost."
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||