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Further adjust rigged gloves (#23811)
* set stamina damage to 25, attack speed to 1.4, remove jank "jank" is me artificially setting the stamina damage lower so it accounts for blunt damage, now the gloves are pure stamina damage with no blunt conversion * bump the price to 6 for passengers and 4 for boxers
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2 changed files with 5 additions and 4 deletions
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@ -989,7 +989,7 @@
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description: uplink-rigged-boxing-gloves-desc
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productEntity: ClothingHandsGlovesBoxingRigged
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cost:
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Telecrystal: 8
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Telecrystal: 6
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categories:
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- UplinkJob
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conditions:
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@ -1003,7 +1003,7 @@
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description: uplink-rigged-boxing-gloves-desc
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productEntity: ClothingHandsGlovesBoxingRigged
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cost:
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Telecrystal: 5
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Telecrystal: 4
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categories:
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- UplinkJob
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conditions:
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@ -83,12 +83,13 @@
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suffix: Rigged
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components:
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- type: StaminaDamageOnHit
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damage: 16 # actually 24 because of blunt > stamina damage conversion
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damage: 25
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- type: MeleeWeapon
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attackRate: 1.2
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attackRate: 1.4
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damage:
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types:
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Blunt: 8
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bluntStaminaDamageFactor: 0.0 # so blunt doesn't deal stamina damage at all
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- type: entity
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parent: ClothingHandsBase
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