From cc73c80aaf7cb6aa283bf123bcac2cafcc5c1f82 Mon Sep 17 00:00:00 2001
From: psykana <36602558+psykana@users.noreply.github.com>
Date: Thu, 9 Jul 2026 21:36:24 +0100
Subject: [PATCH] Nukeops disk-centric win condition (#39715)
---
.../Rules/Components/NukeopsRuleComponent.cs | 3 +--
.../GameTicking/Rules/NukeopsRuleSystem.cs | 13 ++++++-------
.../Guidebook/Antagonist/Nuclear Operatives.xml | 3 +--
3 files changed, 8 insertions(+), 11 deletions(-)
diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
index 5626f11e0e..dc118e9bb7 100644
--- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
+++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs
@@ -109,8 +109,7 @@ public enum WinType : byte
///
OpsMajor,
///
- /// Minor win. All nukies were alive at the end of the round.
- /// Alternatively, some nukies were alive, but the disk was left behind.
+ /// Operative minor win. At least one nukie survived, and the disk was left behind.
///
OpsMinor,
///
diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
index c104c9662c..2cfb7e126b 100644
--- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
+++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
@@ -321,14 +321,14 @@ public sealed partial class NukeopsRuleSystem : GameRuleSystem();
@@ -343,7 +343,6 @@ public sealed partial class NukeopsRuleSystem : GameRuleSystem