From cc73c80aaf7cb6aa283bf123bcac2cafcc5c1f82 Mon Sep 17 00:00:00 2001 From: psykana <36602558+psykana@users.noreply.github.com> Date: Thu, 9 Jul 2026 21:36:24 +0100 Subject: [PATCH] Nukeops disk-centric win condition (#39715) --- .../Rules/Components/NukeopsRuleComponent.cs | 3 +-- .../GameTicking/Rules/NukeopsRuleSystem.cs | 13 ++++++------- .../Guidebook/Antagonist/Nuclear Operatives.xml | 3 +-- 3 files changed, 8 insertions(+), 11 deletions(-) diff --git a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs index 5626f11e0e..dc118e9bb7 100644 --- a/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/NukeopsRuleComponent.cs @@ -109,8 +109,7 @@ public enum WinType : byte /// OpsMajor, /// - /// Minor win. All nukies were alive at the end of the round. - /// Alternatively, some nukies were alive, but the disk was left behind. + /// Operative minor win. At least one nukie survived, and the disk was left behind. /// OpsMinor, /// diff --git a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs index c104c9662c..2cfb7e126b 100644 --- a/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs +++ b/Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs @@ -321,14 +321,14 @@ public sealed partial class NukeopsRuleSystem : GameRuleSystem(); @@ -343,7 +343,6 @@ public sealed partial class NukeopsRuleSystem : GameRuleSystem