Fixes Electrocutions to use available power, not consumed power (#24554)

-Electrocutions now happen using how much power there is rather than how much is being used.
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Varen 2024-02-01 12:54:24 +01:00 • committed by GitHub
parent bd86447f99
commit cdfff3c4bd
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@ -258,7 +258,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
return false;
var net = powerNet.NetworkNode;
var supp = net.LastCombinedSupply;
var supp = net.LastCombinedMaxSupply;
if (supp <= 0f)
return false;
@ -295,7 +295,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
{
if (id != null &&
_nodeContainer.TryGetNode<Node>(nodeContainer, id, out var tryNode) &&
tryNode.NodeGroup is IBasePowerNet { NetworkNode: { LastCombinedSupply: > 0 } })
tryNode.NodeGroup is IBasePowerNet { NetworkNode: { LastCombinedMaxSupply: > 0 } })
{
return tryNode;
}