Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync

# Conflicts:
#	Content.Shared/Preferences/Loadouts/Effects/GroupLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/JobRequirementLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/LoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/PointsCostLoadoutEffect.cs
#	Content.Shared/Preferences/Loadouts/Effects/SpeciesLoadoutEffect.cs
#	Resources/Prototypes/GameRules/events.yml
#	Resources/Textures/Objects/Devices/nuke.rsi/meta.json
This commit is contained in:
Morb0 2024-06-15 10:39:49 +03:00
commit da4af61aee
140 changed files with 15109 additions and 1335 deletions

View file

@ -47,6 +47,7 @@ namespace Content.Benchmarks
var componentFactory = new Mock<IComponentFactory>();
componentFactory.Setup(p => p.GetComponent<DummyComponent>()).Returns(new DummyComponent());
componentFactory.Setup(m => m.GetIndex(typeof(DummyComponent))).Returns(CompIdx.Index<DummyComponent>());
componentFactory.Setup(p => p.GetRegistration(It.IsAny<DummyComponent>())).Returns(dummyReg);
componentFactory.Setup(p => p.GetAllRegistrations()).Returns(new[] { dummyReg });
componentFactory.Setup(p => p.GetAllRefTypes()).Returns(new[] { CompIdx.Index<DummyComponent>() });

View file

@ -75,7 +75,7 @@ namespace Content.Client.Administration.UI.Bwoink
if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡
if (info.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", text);
@ -226,7 +226,7 @@ namespace Content.Client.Administration.UI.Bwoink
if (pl.Antag)
sb.Append(new Rune(0x1F5E1)); // 🗡
if (pl.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
if (pl.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", pl.CharacterName);

View file

@ -1,8 +0,0 @@
using Content.Shared.Clothing;
namespace Content.Client.Clothing;
public sealed class MagbootsSystem : SharedMagbootsSystem
{
}

View file

@ -295,7 +295,7 @@ public sealed partial class LobbyUIController : UIController, IOnStateEntered<Lo
if (_prototypeManager.HasIndex<RoleLoadoutPrototype>(LoadoutSystem.GetJobPrototype(job.ID)))
{
var loadout = profile.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), profile.Species, EntityManager, _prototypeManager);
var loadout = profile.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), _playerManager.LocalSession, profile.Species, EntityManager, _prototypeManager);
GiveDummyLoadout(dummy, loadout);
}
}
@ -415,7 +415,7 @@ public sealed partial class LobbyUIController : UIController, IOnStateEntered<Lo
if (_prototypeManager.HasIndex<RoleLoadoutPrototype>(LoadoutSystem.GetJobPrototype(job.ID)))
{
var loadout = humanoid.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), humanoid.Species, EntityManager, _prototypeManager);
var loadout = humanoid.GetLoadoutOrDefault(LoadoutSystem.GetJobPrototype(job.ID), _playerManager.LocalSession, humanoid.Species, EntityManager, _prototypeManager);
GiveDummyLoadout(dummyEnt, loadout);
}
}

View file

@ -960,7 +960,7 @@ namespace Content.Client.Lobby.UI
if (loadout == null)
{
loadout = new RoleLoadout(roleLoadoutProto.ID);
loadout.SetDefault(_prototypeManager);
loadout.SetDefault(Profile, _playerManager.LocalSession, _prototypeManager);
}
OpenLoadout(job, loadout, roleLoadoutProto);

View file

@ -1,12 +1,10 @@
using Content.Client.Gameplay;
using Content.Client.Info;
using Content.Shared.CCVar;
using Content.Shared.Guidebook;
using Content.Shared.Info;
using Robust.Client.Console;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
@ -14,21 +12,27 @@ namespace Content.Client.UserInterface.Systems.Info;
public sealed class InfoUIController : UIController, IOnStateExited<GameplayState>
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly ILogManager _logMan = default!;
private RulesPopup? _rulesPopup;
private RulesAndInfoWindow? _infoWindow;
private ISawmill _sawmill = default!;
[ValidatePrototypeId<GuideEntryPrototype>]
private const string DefaultRuleset = "DefaultRuleset";
public ProtoId<GuideEntryPrototype> RulesEntryId = DefaultRuleset;
public override void Initialize()
{
base.Initialize();
_sawmill = _logMan.GetSawmill("rules");
_netManager.RegisterNetMessage<RulesAcceptedMessage>();
_netManager.RegisterNetMessage<ShowRulesPopupMessage>(OnShowRulesPopupMessage);
_netManager.RegisterNetMessage<SendRulesInformationMessage>(OnRulesInformationMessage);
_consoleHost.RegisterCommand("fuckrules",
"",
@ -39,9 +43,12 @@ public sealed class InfoUIController : UIController, IOnStateExited<GameplayStat
});
}
private void OnShowRulesPopupMessage(ShowRulesPopupMessage message)
private void OnRulesInformationMessage(SendRulesInformationMessage message)
{
ShowRules(message.PopupTime);
RulesEntryId = message.CoreRules;
if (message.ShouldShowRules)
ShowRules(message.PopupTime);
}
public void OnStateExited(GameplayState state)
@ -84,8 +91,13 @@ public sealed class InfoUIController : UIController, IOnStateExited<GameplayStat
public GuideEntryPrototype GetCoreRuleEntry()
{
var guide = _cfg.GetCVar(CCVars.RulesFile);
var guideEntryPrototype = _prototype.Index<GuideEntryPrototype>(guide);
if (!_prototype.TryIndex(RulesEntryId, out var guideEntryPrototype))
{
guideEntryPrototype = _prototype.Index<GuideEntryPrototype>(DefaultRuleset);
_sawmill.Error($"Couldn't find the following prototype: {RulesEntryId}. Falling back to {DefaultRuleset}, please check that the server has the rules set up correctly");
return guideEntryPrototype;
}
return guideEntryPrototype;
}

View file

@ -9,6 +9,7 @@ using Content.Shared.Database;
using Content.Shared.Popups;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Content.Server.Kitchen.EntitySystems;
namespace Content.Server.Access.Systems;
@ -18,6 +19,7 @@ public sealed class IdCardSystem : SharedIdCardSystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly MicrowaveSystem _microwave = default!;
public override void Initialize()
{
@ -27,12 +29,13 @@ public sealed class IdCardSystem : SharedIdCardSystem
private void OnMicrowaved(EntityUid uid, IdCardComponent component, BeingMicrowavedEvent args)
{
if (!component.CanMicrowave)
return;
if (!component.CanMicrowave || !TryComp<MicrowaveComponent>(args.Microwave, out var micro) || micro.Broken)
return;
if (TryComp<AccessComponent>(uid, out var access))
{
float randomPick = _random.NextFloat();
// if really unlucky, burn card
if (randomPick <= 0.15f)
{
@ -49,6 +52,14 @@ public sealed class IdCardSystem : SharedIdCardSystem
EntityManager.QueueDeleteEntity(uid);
return;
}
//Explode if the microwave can't handle it
if (!micro.CanMicrowaveIdsSafely)
{
_microwave.Explode((args.Microwave, micro));
return;
}
// If they're unlucky, brick their ID
if (randomPick <= 0.25f)
{
@ -73,6 +84,7 @@ public sealed class IdCardSystem : SharedIdCardSystem
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(args.Microwave)} added {random.ID} access to {ToPrettyString(uid):entity}");
}
}
}

View file

@ -1,31 +0,0 @@
namespace Content.Server.Atmos.Components
{
// Unfortunately can't be friends yet due to magboots.
[RegisterComponent]
public sealed partial class MovedByPressureComponent : Component
{
public const float MoveForcePushRatio = 1f;
public const float MoveForceForcePushRatio = 1f;
public const float ProbabilityOffset = 25f;
public const float ProbabilityBasePercent = 10f;
public const float ThrowForce = 100f;
/// <summary>
/// Accumulates time when yeeted by high pressure deltas.
/// </summary>
[DataField("accumulator")]
public float Accumulator = 0f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("pressureResistance")]
public float PressureResistance { get; set; } = 1f;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("moveResist")]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
}
}

View file

@ -1,5 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Robust.Shared.Audio;

View file

@ -46,7 +46,9 @@ namespace Content.Server.Chemistry.ReactionEffects
public override bool ShouldLog => true;
protected override string ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-missing");
=> Loc.GetString("reagent-effect-guidebook-area-reaction",
("duration", _duration)
);
public override LogImpact LogImpact => LogImpact.High;

View file

@ -26,6 +26,6 @@ namespace Content.Server.Chemistry.ReagentEffects
}
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) =>
Loc.GetString("reagent-effect-guidebook-missing", ("chance", Probability));
Loc.GetString("reagent-effect-guidebook-add-to-solution-reaction", ("chance", Probability));
}
}

View file

@ -1,49 +0,0 @@
using Content.Server.Atmos.Components;
using Content.Shared.Alert;
using Content.Shared.Clothing;
namespace Content.Server.Clothing;
public sealed class MagbootsSystem : SharedMagbootsSystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MagbootsComponent, ClothingGotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<MagbootsComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
}
protected override void UpdateMagbootEffects(EntityUid parent, EntityUid uid, bool state, MagbootsComponent? component)
{
if (!Resolve(uid, ref component))
return;
state = state && component.On;
if (TryComp(parent, out MovedByPressureComponent? movedByPressure))
{
movedByPressure.Enabled = !state;
}
if (state)
{
_alerts.ShowAlert(parent, component.MagbootsAlert);
}
else
{
_alerts.ClearAlert(parent, component.MagbootsAlert);
}
}
private void OnGotUnequipped(EntityUid uid, MagbootsComponent component, ref ClothingGotUnequippedEvent args)
{
UpdateMagbootEffects(args.Wearer, uid, false, component);
}
private void OnGotEquipped(EntityUid uid, MagbootsComponent component, ref ClothingGotEquippedEvent args)
{
UpdateMagbootEffects(args.Wearer, uid, true, component);
}
}

View file

@ -1,4 +1,4 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;

View file

@ -1,3 +1,4 @@
using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Body.Systems;
@ -90,6 +91,16 @@ namespace Content.Server.Destructible
}
}
public bool TryGetDestroyedAt(Entity<DestructibleComponent?> ent, [NotNullWhen(true)] out FixedPoint2? destroyedAt)
{
destroyedAt = null;
if (!Resolve(ent, ref ent.Comp, false))
return false;
destroyedAt = DestroyedAt(ent, ent.Comp);
return true;
}
// FFS this shouldn't be this hard. Maybe this should just be a field of the destructible component. Its not
// like there is currently any entity that is NOT just destroyed upon reaching a total-damage value.
/// <summary>

View file

@ -1,7 +1,6 @@
using Content.Shared.Gravity;
using JetBrains.Annotations;
using Robust.Shared.Map.Components;
using Robust.Shared.Utility;
namespace Content.Server.Gravity
{

View file

@ -18,22 +18,25 @@ public sealed class RulesManager
public void Initialize()
{
_netManager.Connected += OnConnected;
_netManager.RegisterNetMessage<ShowRulesPopupMessage>();
_netManager.RegisterNetMessage<SendRulesInformationMessage>();
_netManager.RegisterNetMessage<RulesAcceptedMessage>(OnRulesAccepted);
}
private async void OnConnected(object? sender, NetChannelArgs e)
{
if (IPAddress.IsLoopback(e.Channel.RemoteEndPoint.Address) && _cfg.GetCVar(CCVars.RulesExemptLocal))
return;
var isLocalhost = IPAddress.IsLoopback(e.Channel.RemoteEndPoint.Address) &&
_cfg.GetCVar(CCVars.RulesExemptLocal);
var lastRead = await _dbManager.GetLastReadRules(e.Channel.UserId);
if (lastRead > LastValidReadTime)
return;
var hasCooldown = lastRead > LastValidReadTime;
var message = new ShowRulesPopupMessage();
message.PopupTime = _cfg.GetCVar(CCVars.RulesWaitTime);
_netManager.ServerSendMessage(message, e.Channel);
var showRulesMessage = new SendRulesInformationMessage
{
PopupTime = _cfg.GetCVar(CCVars.RulesWaitTime),
CoreRules = _cfg.GetCVar(CCVars.RulesFile),
ShouldShowRules = !isLocalhost && !hasCooldown
};
_netManager.ServerSendMessage(showRulesMessage, e.Channel);
}
private async void OnRulesAccepted(RulesAcceptedMessage message)

View file

@ -12,6 +12,10 @@ namespace Content.Server.Info;
[AdminCommand(AdminFlags.Admin)]
public sealed class ShowRulesCommand : IConsoleCommand
{
[Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IConfigurationManager _configuration = default!;
[Dependency] private readonly IPlayerManager _player = default!;
public string Command => "showrules";
public string Description => "Opens the rules popup for the specified player.";
public string Help => "showrules <username> [seconds]";
@ -25,8 +29,7 @@ public sealed class ShowRulesCommand : IConsoleCommand
case 1:
{
target = args[0];
var configurationManager = IoCManager.Resolve<IConfigurationManager>();
seconds = configurationManager.GetCVar(CCVars.RulesWaitTime);
seconds = _configuration.GetCVar(CCVars.RulesWaitTime);
break;
}
case 2:
@ -48,15 +51,14 @@ public sealed class ShowRulesCommand : IConsoleCommand
}
var message = new ShowRulesPopupMessage { PopupTime = seconds };
if (!IoCManager.Resolve<IPlayerManager>().TryGetSessionByUsername(target, out var player))
if (!_player.TryGetSessionByUsername(target, out var player))
{
shell.WriteError("Unable to find a player with that name.");
return;
}
var netManager = IoCManager.Resolve<INetManager>();
netManager.ServerSendMessage(message, player.Channel);
var coreRules = _configuration.GetCVar(CCVars.RulesFile);
var message = new SendRulesInformationMessage { PopupTime = seconds, CoreRules = coreRules, ShouldShowRules = true};
_net.ServerSendMessage(message, player.Channel);
}
}

View file

@ -101,6 +101,12 @@ namespace Content.Server.Kitchen.Components
/// Chance of lightning occurring when we microwave a metallic object
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float LightningChance = .75f;
/// <summary>
/// If this microwave can give ids accesses without exploding
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool CanMicrowaveIdsSafely = true;
}
public sealed class BeingMicrowavedEvent : HandledEntityEventArgs

View file

@ -1,3 +1,4 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Construction;
@ -15,6 +16,7 @@ using Content.Shared.Body.Part;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Construction.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
@ -36,6 +38,7 @@ using System.Linq;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Content.Shared.Stacks;
using Content.Server.Construction.Components;
namespace Content.Server.Kitchen.EntitySystems
{
@ -61,6 +64,7 @@ namespace Content.Server.Kitchen.EntitySystems
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string MalfunctionSpark = "Spark";
@ -408,6 +412,23 @@ namespace Content.Server.Kitchen.EntitySystems
return component.Storage.ContainedEntities.Any();
}
/// <summary>
/// Explodes the microwave internally, turning it into a broken state, destroying its board, and spitting out its machine parts
/// </summary>
/// <param name="ent"></param>
public void Explode(Entity<MicrowaveComponent> ent)
{
ent.Comp.Broken = true; // Make broken so we stop processing stuff
_explosion.TriggerExplosive(ent);
if (TryComp<MachineComponent>(ent, out var machine))
{
_container.CleanContainer(machine.BoardContainer);
_container.EmptyContainer(machine.PartContainer);
}
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(ent)} exploded from unsafe cooking!");
}
/// <summary>
/// Handles the attempted cooking of unsafe objects
/// </summary>
@ -425,7 +446,7 @@ namespace Content.Server.Kitchen.EntitySystems
ent.Comp1.MalfunctionTime = _gameTiming.CurTime + TimeSpan.FromSeconds(ent.Comp2.MalfunctionInterval);
if (_random.Prob(ent.Comp2.ExplosionChance))
{
_explosion.TriggerExplosive(ent);
Explode((ent, ent.Comp2));
return; // microwave is fucked, stop the cooking.
}
@ -532,7 +553,8 @@ namespace Content.Server.Kitchen.EntitySystems
activeComp.CookTimeRemaining = component.CurrentCookTimerTime * component.CookTimeMultiplier;
activeComp.TotalTime = component.CurrentCookTimerTime; //this doesn't scale so that we can have the "actual" time
activeComp.PortionedRecipe = portionedRecipe;
component.CurrentCookTimeEnd = _gameTiming.CurTime + TimeSpan.FromSeconds(component.CurrentCookTimerTime);
//Scale tiems with cook times
component.CurrentCookTimeEnd = _gameTiming.CurTime + TimeSpan.FromSeconds(component.CurrentCookTimerTime * component.CookTimeMultiplier);
if (malfunctioning)
activeComp.MalfunctionTime = _gameTiming.CurTime + TimeSpan.FromSeconds(component.MalfunctionInterval);
UpdateUserInterfaceState(uid, component);

View file

@ -0,0 +1,25 @@
using Content.Shared.Damage;
namespace Content.Server.Mining;
/// <summary>
/// This is used for meteors which hit objects, dealing damage to destroy/kill the object and dealing equal damage back to itself.
/// </summary>
[RegisterComponent, Access(typeof(MeteorSystem))]
public sealed partial class MeteorComponent : Component
{
/// <summary>
/// Damage specifier that is multiplied against the calculated damage amount to determine what damage is applied to the colliding entity.
/// </summary>
/// <remarks>
/// The values of this should add up to 1 or else the damage will be scaled.
/// </remarks>
[DataField]
public DamageSpecifier DamageTypes = new();
/// <summary>
/// A list of entities that this meteor has collided with. used to ensure no double collisions occur.
/// </summary>
[DataField]
public HashSet<EntityUid> HitList = new();
}

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@ -0,0 +1,65 @@
using Content.Server.Administration.Logs;
using Content.Server.Destructible;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Mobs.Systems;
using Robust.Shared.Physics.Events;
using Robust.Shared.Player;
namespace Content.Server.Mining;
public sealed class MeteorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DestructibleSystem _destructible = default!;
[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<MeteorComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, MeteorComponent component, ref StartCollideEvent args)
{
if (TerminatingOrDeleted(args.OtherEntity) || TerminatingOrDeleted(uid))
return;
if (component.HitList.Contains(args.OtherEntity))
return;
FixedPoint2 threshold;
if (_mobThreshold.TryGetDeadThreshold(args.OtherEntity, out var mobThreshold))
{
threshold = mobThreshold.Value;
if (HasComp<ActorComponent>(args.OtherEntity))
_adminLog.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.OtherEntity):player} was struck by meteor {ToPrettyString(uid):ent} and killed instantly.");
}
else if (_destructible.TryGetDestroyedAt(args.OtherEntity, out var destroyThreshold))
{
threshold = destroyThreshold.Value;
}
else
{
threshold = FixedPoint2.MaxValue;
}
var otherEntDamage = CompOrNull<DamageableComponent>(args.OtherEntity)?.TotalDamage ?? FixedPoint2.Zero;
// account for the damage that the other entity has already taken: don't overkill
threshold -= otherEntDamage;
// The max amount of damage our meteor can take before breaking.
var maxMeteorDamage = _destructible.DestroyedAt(uid) - CompOrNull<DamageableComponent>(uid)?.TotalDamage ?? FixedPoint2.Zero;
// Cap damage so we don't overkill the meteor
var trueDamage = FixedPoint2.Min(maxMeteorDamage, threshold);
var damage = component.DamageTypes * trueDamage;
_damageable.TryChangeDamage(args.OtherEntity, damage, true, origin: uid);
_damageable.TryChangeDamage(uid, damage);
if (!TerminatingOrDeleted(args.OtherEntity))
component.HitList.Add(args.OtherEntity);
}
}

View file

@ -274,6 +274,25 @@ public sealed partial class BorgSystem
return false;
}
if (TryComp<ItemBorgModuleComponent>(module, out var itemModuleComp))
{
foreach (var containedModuleUid in component.ModuleContainer.ContainedEntities)
{
if (!TryComp<ItemBorgModuleComponent>(containedModuleUid, out var containedItemModuleComp))
continue;
for (int i = 0; i < itemModuleComp.Items.Count; i++)
{
if (itemModuleComp.Items[i] != containedItemModuleComp.Items[i])
continue;
}
if (user != null)
Popup.PopupEntity(Loc.GetString("borg-module-duplicate"), uid, user.Value);
return false;
}
}
return true;
}

View file

@ -1,6 +1,6 @@
using System.Numerics;
using Content.Server.Atmos.Components;
using Content.Server.Singularity.Components;
using Content.Shared.Atmos.Components;
using Content.Shared.Ghost;
using Content.Shared.Singularity.EntitySystems;
using Robust.Shared.Map;

View file

@ -26,6 +26,7 @@ using Content.Shared.StatusIcon;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@ -39,18 +40,18 @@ namespace Content.Server.Station.Systems;
[PublicAPI]
public sealed class StationSpawningSystem : SharedStationSpawningSystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly IdCardSystem _cardSystem = default!;
[Dependency] private readonly PdaSystem _pdaSystem = default!;
[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly ActorSystem _actors = default!;
[Dependency] private readonly ArrivalsSystem _arrivalsSystem = default!;
[Dependency] private readonly ContainerSpawnPointSystem _containerSpawnPointSystem = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
[Dependency] private readonly IdCardSystem _cardSystem = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly PdaSystem _pdaSystem = default!;
[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
private bool _randomizeCharacters;
@ -198,7 +199,7 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
if (loadout == null)
{
loadout = new RoleLoadout(jobLoadout);
loadout.SetDefault(_prototypeManager);
loadout.SetDefault(profile, _actors.GetSession(entity), _prototypeManager);
}
EquipRoleLoadout(entity.Value, loadout, roleProto);

View file

@ -0,0 +1,35 @@
using Content.Shared.Random;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Components;
/// <summary>
/// This is used for running meteor swarm events at regular intervals.
/// </summary>
[RegisterComponent, Access(typeof(MeteorSchedulerSystem)), AutoGenerateComponentPause]
public sealed partial class MeteorSchedulerComponent : Component
{
/// <summary>
/// The weights for which swarms will be selected.
/// </summary>
[DataField]
public ProtoId<WeightedRandomEntityPrototype> Config = "DefaultConfig";
/// <summary>
/// The time at which the next swarm occurs.
/// </summary>
[DataField, AutoPausedField]
public TimeSpan NextSwarmTime = TimeSpan.Zero;
/// <summary>
/// The minimum time between swarms
/// </summary>
[DataField]
public TimeSpan MinSwarmDelay = TimeSpan.FromMinutes(7.5f);
/// <summary>
/// The maximum time between swarms
/// </summary>
[DataField]
public TimeSpan MaxSwarmDelay = TimeSpan.FromMinutes(12.5f);
}

View file

@ -0,0 +1,58 @@
using Content.Server.StationEvents.Events;
using Content.Shared.Destructible.Thresholds;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(MeteorSwarmSystem)), AutoGenerateComponentPause]
public sealed partial class MeteorSwarmComponent : Component
{
[DataField, AutoPausedField]
public TimeSpan NextWaveTime;
/// <summary>
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
/// </summary>
[DataField]
public int WaveCounter;
[DataField]
public float MeteorVelocity = 10f;
/// <summary>
/// If true, meteors will be thrown from all angles instead of from a singular source
/// </summary>
[DataField]
public bool NonDirectional;
/// <summary>
/// The announcement played when a meteor swarm begins.
/// </summary>
[DataField]
public LocId? Announcement = "station-event-meteor-swarm-start-announcement";
[DataField]
public SoundSpecifier? AnnouncementSound = new SoundPathSpecifier("/Audio/Announcements/meteors.ogg")
{
Params = new()
{
Volume = -4
}
};
/// <summary>
/// Each meteor entity prototype and their corresponding weight in being picked.
/// </summary>
[DataField]
public Dictionary<EntProtoId, float> Meteors = new();
[DataField]
public MinMax Waves = new(3, 3);
[DataField]
public MinMax MeteorsPerWave = new(3, 4);
[DataField]
public MinMax WaveCooldown = new (10, 60);
}

View file

@ -1,40 +0,0 @@
using Content.Server.StationEvents.Events;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(MeteorSwarmRule))]
public sealed partial class MeteorSwarmRuleComponent : Component
{
[DataField("cooldown")]
public float Cooldown;
/// <summary>
/// We'll send a specific amount of waves of meteors towards the station per ending rather than using a timer.
/// </summary>
[DataField("waveCounter")]
public int WaveCounter;
[DataField("minimumWaves")]
public int MinimumWaves = 3;
[DataField("maximumWaves")]
public int MaximumWaves = 8;
[DataField("minimumCooldown")]
public float MinimumCooldown = 10f;
[DataField("maximumCooldown")]
public float MaximumCooldown = 60f;
[DataField("meteorsPerWave")]
public int MeteorsPerWave = 5;
[DataField("meteorVelocity")]
public float MeteorVelocity = 10f;
[DataField("maxAngularVelocity")]
public float MaxAngularVelocity = 0.25f;
[DataField("minAngularVelocity")]
public float MinAngularVelocity = -0.25f;
}

View file

@ -1,85 +0,0 @@
using System.Numerics;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Spawners;
namespace Content.Server.StationEvents.Events
{
public sealed class MeteorSwarmRule : StationEventSystem<MeteorSwarmRuleComponent>
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
protected override void Started(EntityUid uid, MeteorSwarmRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
component.WaveCounter = RobustRandom.Next(component.MinimumWaves, component.MaximumWaves);
}
protected override void ActiveTick(EntityUid uid, MeteorSwarmRuleComponent component, GameRuleComponent gameRule, float frameTime)
{
if (component.WaveCounter <= 0)
{
ForceEndSelf(uid, gameRule);
return;
}
component.Cooldown -= frameTime;
if (component.Cooldown > 0f)
return;
component.WaveCounter--;
component.Cooldown += (component.MaximumCooldown - component.MinimumCooldown) * RobustRandom.NextFloat() + component.MinimumCooldown;
Box2? playableArea = null;
var mapId = GameTicker.DefaultMap;
var query = AllEntityQuery<MapGridComponent, TransformComponent>();
while (query.MoveNext(out var gridId, out _, out var xform))
{
if (xform.MapID != mapId)
continue;
var aabb = _physics.GetWorldAABB(gridId);
playableArea = playableArea?.Union(aabb) ?? aabb;
}
if (playableArea == null)
{
ForceEndSelf(uid, gameRule);
return;
}
var minimumDistance = (playableArea.Value.TopRight - playableArea.Value.Center).Length() + 50f;
var maximumDistance = minimumDistance + 100f;
var center = playableArea.Value.Center;
for (var i = 0; i < component.MeteorsPerWave; i++)
{
var angle = new Angle(RobustRandom.NextFloat() * MathF.Tau);
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
var spawnPosition = new MapCoordinates(center + offset, mapId);
var meteor = Spawn("MeteorLarge", spawnPosition);
var physics = EntityManager.GetComponent<PhysicsComponent>(meteor);
_physics.SetBodyStatus(meteor, physics, BodyStatus.InAir);
_physics.SetLinearDamping(meteor, physics, 0f);
_physics.SetAngularDamping(meteor, physics, 0f);
_physics.ApplyLinearImpulse(meteor, -offset.Normalized() * component.MeteorVelocity * physics.Mass, body: physics);
_physics.ApplyAngularImpulse(
meteor,
physics.Mass * ((component.MaxAngularVelocity - component.MinAngularVelocity) * RobustRandom.NextFloat() + component.MinAngularVelocity),
body: physics);
EnsureComp<TimedDespawnComponent>(meteor).Lifetime = 120f;
}
}
}
}

View file

@ -0,0 +1,82 @@
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking.Rules;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Random.Helpers;
using Robust.Server.Audio;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class MeteorSwarmSystem : GameRuleSystem<MeteorSwarmComponent>
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly StationSystem _station = default!;
protected override void Added(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
component.WaveCounter = component.Waves.Next(RobustRandom);
if (component.Announcement is { } locId)
_chat.DispatchGlobalAnnouncement(Loc.GetString(locId), playSound: false, colorOverride: Color.Yellow);
_audio.PlayGlobal(component.AnnouncementSound, Filter.Broadcast(), true);
}
protected override void ActiveTick(EntityUid uid, MeteorSwarmComponent component, GameRuleComponent gameRule, float frameTime)
{
if (Timing.CurTime < component.NextWaveTime)
return;
component.NextWaveTime += TimeSpan.FromSeconds(component.WaveCooldown.Next(RobustRandom));
if (_station.GetStations().Count == 0)
return;
var station = RobustRandom.Pick(_station.GetStations());
if (_station.GetLargestGrid(Comp<StationDataComponent>(station)) is not { } grid)
return;
var mapId = Transform(grid).MapID;
var playableArea = _physics.GetWorldAABB(grid);
var minimumDistance = (playableArea.TopRight - playableArea.Center).Length() + 50f;
var maximumDistance = minimumDistance + 100f;
var center = playableArea.Center;
var meteorsToSpawn = component.MeteorsPerWave.Next(RobustRandom);
for (var i = 0; i < meteorsToSpawn; i++)
{
var spawnProto = RobustRandom.Pick(component.Meteors);
var angle = component.NonDirectional
? RobustRandom.NextAngle()
: new Random(uid.Id).NextAngle();
var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * RobustRandom.NextFloat() + minimumDistance, 0));
var subOffset = RobustRandom.NextAngle().RotateVec(new Vector2( (playableArea.TopRight - playableArea.Center).Length() / 2 * RobustRandom.NextFloat(), 0));
var spawnPosition = new MapCoordinates(center + offset + subOffset, mapId);
var meteor = Spawn(spawnProto, spawnPosition);
var physics = Comp<PhysicsComponent>(meteor);
_physics.ApplyLinearImpulse(meteor, -offset.Normalized() * component.MeteorVelocity * physics.Mass, body: physics);
}
component.WaveCounter--;
if (component.WaveCounter <= 0)
{
ForceEndSelf(uid, gameRule);
}
}
}

View file

@ -0,0 +1,39 @@
using Content.Server.GameTicking.Rules;
using Content.Server.StationEvents.Components;
using Content.Shared.GameTicking.Components;
using Content.Shared.Random.Helpers;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents;
/// <summary>
/// This handles scheduling and launching meteors at a station at regular intervals.
/// TODO: there is 100% a world in which this is genericized and can be used for lots of basic event scheduling
/// </summary>
public sealed class MeteorSchedulerSystem : GameRuleSystem<MeteorSchedulerComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
protected override void Started(EntityUid uid, MeteorSchedulerComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
component.NextSwarmTime = Timing.CurTime + RobustRandom.Next(component.MinSwarmDelay, component.MaxSwarmDelay);
}
protected override void ActiveTick(EntityUid uid, MeteorSchedulerComponent component, GameRuleComponent gameRule, float frameTime)
{
base.ActiveTick(uid, component, gameRule, frameTime);
if (Timing.CurTime < component.NextSwarmTime)
return;
RunSwarm((uid, component));
component.NextSwarmTime += RobustRandom.Next(component.MinSwarmDelay, component.MaxSwarmDelay);
}
private void RunSwarm(Entity<MeteorSchedulerComponent> ent)
{
var swarmWeights = _prototypeManager.Index(ent.Comp.Config);
GameTicker.StartGameRule(swarmWeights.Pick(RobustRandom));
}
}

View file

@ -50,7 +50,7 @@ namespace Content.Server.VendingMachines
SubscribeLocalEvent<VendingMachineComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<VendingMachineComponent, BreakageEventArgs>(OnBreak);
SubscribeLocalEvent<VendingMachineComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamage);
SubscribeLocalEvent<VendingMachineComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<VendingMachineComponent, PriceCalculationEvent>(OnVendingPrice);
SubscribeLocalEvent<VendingMachineComponent, EmpPulseEvent>(OnEmpPulse);
@ -149,8 +149,15 @@ namespace Content.Server.VendingMachines
args.Handled = component.EmaggedInventory.Count > 0;
}
private void OnDamage(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
private void OnDamageChanged(EntityUid uid, VendingMachineComponent component, DamageChangedEvent args)
{
if (!args.DamageIncreased && component.Broken)
{
component.Broken = false;
TryUpdateVisualState(uid, component);
return;
}
if (component.Broken || component.DispenseOnHitCoolingDown ||
component.DispenseOnHitChance == null || args.DamageDelta == null)
return;

View file

@ -0,0 +1,31 @@
namespace Content.Shared.Atmos.Components;
// Unfortunately can't be friends yet due to magboots.
[RegisterComponent]
public sealed partial class MovedByPressureComponent : Component
{
public const float MoveForcePushRatio = 1f;
public const float MoveForceForcePushRatio = 1f;
public const float ProbabilityOffset = 25f;
public const float ProbabilityBasePercent = 10f;
public const float ThrowForce = 100f;
/// <summary>
/// Accumulates time when yeeted by high pressure deltas.
/// </summary>
[DataField]
public float Accumulator;
[DataField]
public bool Enabled { get; set; } = true;
[DataField]
public float PressureResistance { get; set; } = 1f;
[DataField]
public float MoveResist { get; set; } = 100f;
[ViewVariables(VVAccess.ReadWrite)]
public int LastHighPressureMovementAirCycle { get; set; } = 0;
}

View file

@ -1856,7 +1856,7 @@ namespace Content.Shared.CCVar
/// Don't show rules to localhost/loopback interface.
/// </summary>
public static readonly CVarDef<bool> RulesExemptLocal =
CVarDef.Create("rules.exempt_local", false, CVar.SERVERONLY);
CVarDef.Create("rules.exempt_local", true, CVar.SERVERONLY);
/*

View file

@ -193,7 +193,7 @@ public sealed class SolutionTransferSystem : EntitySystem
var actualAmount = FixedPoint2.Min(amount, FixedPoint2.Min(sourceSolution.Volume, targetSolution.AvailableVolume));
var solution = _solution.SplitSolution(source, actualAmount);
_solution.Refill(targetEntity, target, solution);
_solution.AddSolution(target, solution);
_adminLogger.Add(LogType.Action, LogImpact.Medium,
$"{ToPrettyString(user):player} transferred {SharedSolutionContainerSystem.ToPrettyString(solution)} to {ToPrettyString(targetEntity):target}, which now contains {SharedSolutionContainerSystem.ToPrettyString(targetSolution)}");

View file

@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using System.Text.Json.Serialization;
using Content.Shared.Chemistry.Components;
using Content.Shared.Database;
@ -28,7 +28,7 @@ namespace Content.Shared.Chemistry.Reagent
public virtual string ReagentEffectFormat => "guidebook-reagent-effect-description";
protected abstract string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys); // => Loc.GetString("reagent-effect-guidebook-missing", ("chance", Probability));
protected abstract string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys);
/// <summary>
/// What's the chance, from 0 to 1, that this effect will occur?

View file

@ -0,0 +1,9 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// This is used for clothing that makes an entity weightless when worn.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class AntiGravityClothingComponent : Component;

View file

@ -0,0 +1,23 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Gravity;
using Content.Shared.Inventory;
namespace Content.Shared.Clothing.EntitySystems;
public sealed class AntiGravityClothingSystem : EntitySystem
{
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<AntiGravityClothingComponent, InventoryRelayedEvent<IsWeightlessEvent>>(OnIsWeightless);
}
private void OnIsWeightless(Entity<AntiGravityClothingComponent> ent, ref InventoryRelayedEvent<IsWeightlessEvent> args)
{
if (args.Args.Handled)
return;
args.Args.Handled = true;
args.Args.IsWeightless = true;
}
}

View file

@ -1,8 +1,11 @@
using System.Linq;
using Content.Shared.Clothing.Components;
using Content.Shared.Humanoid;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Roles;
using Content.Shared.Station;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
@ -15,6 +18,7 @@ public sealed class LoadoutSystem : EntitySystem
{
// Shared so we can predict it for placement manager.
[Dependency] private readonly ActorSystem _actors = default!;
[Dependency] private readonly SharedStationSpawningSystem _station = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
@ -125,7 +129,17 @@ public sealed class LoadoutSystem : EntitySystem
var id = _random.Pick(component.RoleLoadout);
var proto = _protoMan.Index(id);
var loadout = new RoleLoadout(id);
loadout.SetDefault(_protoMan, true);
loadout.SetDefault(GetProfile(uid), _actors.GetSession(uid), _protoMan, true);
_station.EquipRoleLoadout(uid, loadout, proto);
}
public HumanoidCharacterProfile GetProfile(EntityUid? uid)
{
if (TryComp(uid, out HumanoidAppearanceComponent? appearance))
{
return HumanoidCharacterProfile.DefaultWithSpecies(appearance.Species);
}
return HumanoidCharacterProfile.Random();
}
}

View file

@ -1,5 +1,8 @@
using Content.Shared.Actions;
using Content.Shared.Alert;
using Content.Shared.Atmos.Components;
using Content.Shared.Clothing.EntitySystems;
using Content.Shared.Gravity;
using Content.Shared.Inventory;
using Content.Shared.Item;
using Content.Shared.Slippery;
@ -9,8 +12,9 @@ using Robust.Shared.Containers;
namespace Content.Shared.Clothing;
public abstract class SharedMagbootsSystem : EntitySystem
public sealed class SharedMagbootsSystem : EntitySystem
{
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly ClothingSpeedModifierSystem _clothingSpeedModifier = default!;
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
@ -29,6 +33,11 @@ public abstract class SharedMagbootsSystem : EntitySystem
SubscribeLocalEvent<MagbootsComponent, GetItemActionsEvent>(OnGetActions);
SubscribeLocalEvent<MagbootsComponent, ToggleMagbootsEvent>(OnToggleMagboots);
SubscribeLocalEvent<MagbootsComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MagbootsComponent, ClothingGotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<MagbootsComponent, ClothingGotUnequippedEvent>(OnGotUnequipped);
SubscribeLocalEvent<MagbootsComponent, InventoryRelayedEvent<IsWeightlessEvent>>(OnIsWeightless);
}
private void OnMapInit(EntityUid uid, MagbootsComponent component, MapInitEvent args)
@ -37,6 +46,16 @@ public abstract class SharedMagbootsSystem : EntitySystem
Dirty(uid, component);
}
private void OnGotUnequipped(EntityUid uid, MagbootsComponent component, ref ClothingGotUnequippedEvent args)
{
UpdateMagbootEffects(args.Wearer, uid, false, component);
}
private void OnGotEquipped(EntityUid uid, MagbootsComponent component, ref ClothingGotEquippedEvent args)
{
UpdateMagbootEffects(args.Wearer, uid, true, component);
}
private void OnToggleMagboots(EntityUid uid, MagbootsComponent component, ToggleMagbootsEvent args)
{
if (args.Handled)
@ -51,9 +70,11 @@ public abstract class SharedMagbootsSystem : EntitySystem
{
magboots.On = !magboots.On;
if (_sharedContainer.TryGetContainingContainer(uid, out var container) &&
if (_sharedContainer.TryGetContainingContainer((uid, Transform(uid)), out var container) &&
_inventory.TryGetSlotEntity(container.Owner, "shoes", out var entityUid) && entityUid == uid)
{
UpdateMagbootEffects(container.Owner, uid, true, magboots);
}
if (TryComp<ItemComponent>(uid, out var item))
{
@ -66,9 +87,28 @@ public abstract class SharedMagbootsSystem : EntitySystem
Dirty(uid, magboots);
}
protected virtual void UpdateMagbootEffects(EntityUid parent, EntityUid uid, bool state, MagbootsComponent? component) { }
public void UpdateMagbootEffects(EntityUid parent, EntityUid uid, bool state, MagbootsComponent? component)
{
if (!Resolve(uid, ref component))
return;
state = state && component.On;
protected void OnChanged(EntityUid uid, MagbootsComponent component)
if (TryComp(parent, out MovedByPressureComponent? movedByPressure))
{
movedByPressure.Enabled = !state;
}
if (state)
{
_alerts.ShowAlert(parent, component.MagbootsAlert);
}
else
{
_alerts.ClearAlert(parent, component.MagbootsAlert);
}
}
private void OnChanged(EntityUid uid, MagbootsComponent component)
{
_sharedActions.SetToggled(component.ToggleActionEntity, component.On);
_clothingSpeedModifier.SetClothingSpeedModifierEnabled(uid, component.On);
@ -79,10 +119,12 @@ public abstract class SharedMagbootsSystem : EntitySystem
if (!args.CanAccess || !args.CanInteract)
return;
ActivationVerb verb = new();
verb.Text = Loc.GetString("toggle-magboots-verb-get-data-text");
verb.Act = () => ToggleMagboots(uid, component);
// TODO VERB ICON add toggle icon? maybe a computer on/off symbol?
ActivationVerb verb = new()
{
Text = Loc.GetString("toggle-magboots-verb-get-data-text"),
Act = () => ToggleMagboots(uid, component),
// TODO VERB ICON add toggle icon? maybe a computer on/off symbol?
};
args.Verbs.Add(verb);
}
@ -96,6 +138,18 @@ public abstract class SharedMagbootsSystem : EntitySystem
{
args.AddAction(ref component.ToggleActionEntity, component.ToggleAction);
}
private void OnIsWeightless(Entity<MagbootsComponent> ent, ref InventoryRelayedEvent<IsWeightlessEvent> args)
{
if (args.Args.Handled)
return;
if (!ent.Comp.On)
return;
args.Args.IsWeightless = false;
args.Args.Handled = true;
}
}
public sealed partial class ToggleMagbootsEvent : InstantActionEvent {}
public sealed partial class ToggleMagbootsEvent : InstantActionEvent;

View file

@ -105,3 +105,9 @@ public record struct UncuffAttemptEvent(EntityUid User, EntityUid Target)
public readonly EntityUid Target = Target;
public bool Cancelled = false;
}
/// <summary>
/// Event raised on an entity being uncuffed to determine any modifiers to the amount of time it takes to uncuff them.
/// </summary>
[ByRefEvent]
public record struct ModifyUncuffDurationEvent(EntityUid User, EntityUid Target, float Duration);

View file

@ -561,7 +561,10 @@ namespace Content.Shared.Cuffs
return;
}
var uncuffTime = isOwner ? cuff.BreakoutTime : cuff.UncuffTime;
var ev = new ModifyUncuffDurationEvent(user, target, isOwner ? cuff.BreakoutTime : cuff.UncuffTime);
RaiseLocalEvent(user, ref ev);
var uncuffTime = ev.Duration;
if (isOwner)
{

View file

@ -1,9 +1,7 @@
using Content.Shared.Alert;
using Content.Shared.Clothing;
using Content.Shared.Inventory;
using Content.Shared.Movement.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Serialization;
@ -15,7 +13,6 @@ namespace Content.Shared.Gravity
{
[Dependency] protected readonly IGameTiming Timing = default!;
[Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[ValidatePrototypeId<AlertPrototype>]
public const string WeightlessAlert = "Weightless";
@ -30,6 +27,11 @@ namespace Content.Shared.Gravity
if (TryComp<MovementIgnoreGravityComponent>(uid, out var ignoreGravityComponent))
return ignoreGravityComponent.Weightless;
var ev = new IsWeightlessEvent(uid);
RaiseLocalEvent(uid, ref ev);
if (ev.Handled)
return ev.IsWeightless;
if (!Resolve(uid, ref xform))
return true;
@ -40,18 +42,6 @@ namespace Content.Shared.Gravity
return false;
}
var hasGrav = gravity != null || mapGravity != null;
// Check for something holding us down
// If the planet has gravity component and no gravity it will still give gravity
// If there's no gravity comp at all (i.e. space) then they don't work.
if (hasGrav && _inventory.TryGetSlotEntity(uid, "shoes", out var ent))
{
// TODO this should just be a event that gets relayed instead of a specific slot & component check.
if (TryComp<MagbootsComponent>(ent, out var boots) && boots.On)
return false;
}
return true;
}
@ -74,9 +64,11 @@ namespace Content.Shared.Gravity
private void OnHandleState(EntityUid uid, GravityComponent component, ref ComponentHandleState args)
{
if (args.Current is not GravityComponentState state) return;
if (args.Current is not GravityComponentState state)
return;
if (component.EnabledVV == state.Enabled) return;
if (component.EnabledVV == state.Enabled)
return;
component.EnabledVV = state.Enabled;
var ev = new GravityChangedEvent(uid, component.EnabledVV);
RaiseLocalEvent(uid, ref ev, true);
@ -90,9 +82,10 @@ namespace Content.Shared.Gravity
private void OnGravityChange(ref GravityChangedEvent ev)
{
var alerts = AllEntityQuery<AlertsComponent, TransformComponent>();
while(alerts.MoveNext(out var uid, out var comp, out var xform))
while(alerts.MoveNext(out var uid, out _, out var xform))
{
if (xform.GridUid != ev.ChangedGridIndex) continue;
if (xform.GridUid != ev.ChangedGridIndex)
continue;
if (!ev.HasGravity)
{
@ -145,4 +138,10 @@ namespace Content.Shared.Gravity
}
}
}
[ByRefEvent]
public record struct IsWeightlessEvent(EntityUid Entity, bool IsWeightless = false, bool Handled = false) : IInventoryRelayEvent
{
SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
}
}

View file

@ -5,22 +5,28 @@ using Robust.Shared.Serialization;
namespace Content.Shared.Info;
/// <summary>
/// Sent by the server to show the rules to the client instantly.
/// Sent by the server when the client connects to sync the client rules and displaying a popup with them if necessitated.
/// </summary>
public sealed class ShowRulesPopupMessage : NetMessage
public sealed class SendRulesInformationMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public float PopupTime { get; set; }
public string CoreRules { get; set; } = string.Empty;
public bool ShouldShowRules { get; set; }
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
PopupTime = buffer.ReadFloat();
CoreRules = buffer.ReadString();
ShouldShowRules = buffer.ReadBoolean();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(PopupTime);
buffer.Write(CoreRules);
buffer.Write(ShouldShowRules);
}
}

View file

@ -3,6 +3,7 @@ using Content.Shared.Damage;
using Content.Shared.Electrocution;
using Content.Shared.Explosion;
using Content.Shared.Eye.Blinding.Systems;
using Content.Shared.Gravity;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Inventory.Events;
using Content.Shared.Movement.Systems;
@ -30,6 +31,7 @@ public partial class InventorySystem
// by-ref events
SubscribeLocalEvent<InventoryComponent, GetExplosionResistanceEvent>(RefRelayInventoryEvent);
SubscribeLocalEvent<InventoryComponent, IsWeightlessEvent>(RefRelayInventoryEvent);
// Eye/vision events
SubscribeLocalEvent<InventoryComponent, CanSeeAttemptEvent>(RelayInventoryEvent);

View file

@ -212,7 +212,7 @@ public sealed class MobThresholdSystem : EntitySystem
MobThresholdsComponent? thresholdComponent = null)
{
threshold = null;
if (!Resolve(target, ref thresholdComponent))
if (!Resolve(target, ref thresholdComponent, false))
return false;
return TryGetThresholdForState(target, MobState.Dead, out threshold, thresholdComponent);

View file

@ -3,6 +3,7 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
using Content.Shared.Alert;
using Content.Shared.Buckle.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.Hands;
using Content.Shared.Hands.EntitySystems;
@ -12,6 +13,7 @@ using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Popups;
using Content.Shared.Pulling.Events;
using Content.Shared.Standing;
using Content.Shared.Throwing;
@ -43,6 +45,7 @@ public sealed class PullingSystem : EntitySystem
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
@ -56,6 +59,7 @@ public sealed class PullingSystem : EntitySystem
SubscribeLocalEvent<PullableComponent, JointRemovedEvent>(OnJointRemoved);
SubscribeLocalEvent<PullableComponent, GetVerbsEvent<Verb>>(AddPullVerbs);
SubscribeLocalEvent<PullableComponent, EntGotInsertedIntoContainerMessage>(OnPullableContainerInsert);
SubscribeLocalEvent<PullableComponent, ModifyUncuffDurationEvent>(OnModifyUncuffDuration);
SubscribeLocalEvent<PullerComponent, EntGotInsertedIntoContainerMessage>(OnPullerContainerInsert);
SubscribeLocalEvent<PullerComponent, EntityUnpausedEvent>(OnPullerUnpaused);
@ -94,6 +98,18 @@ public sealed class PullingSystem : EntitySystem
TryStopPull(ent.Owner, ent.Comp);
}
private void OnModifyUncuffDuration(Entity<PullableComponent> ent, ref ModifyUncuffDurationEvent args)
{
if (!ent.Comp.BeingPulled)
return;
// We don't care if the person is being uncuffed by someone else
if (args.User != args.Target)
return;
args.Duration *= 2;
}
public override void Shutdown()
{
base.Shutdown();

View file

@ -62,7 +62,7 @@ public sealed partial class OpenableSystem : EntitySystem
if (args.Handled || !ent.Comp.OpenableByHand)
return;
args.Handled = TryToggle(ent, args.User);
args.Handled = TryOpen(ent, ent, args.User);
}
private void OnActivated(Entity<OpenableComponent> ent, ref ActivateInWorldEvent args)

View file

@ -733,15 +733,15 @@ namespace Content.Shared.Preferences
return profile;
}
public RoleLoadout GetLoadoutOrDefault(string id, ProtoId<SpeciesPrototype>? species, IEntityManager entManager, IPrototypeManager protoManager)
public RoleLoadout GetLoadoutOrDefault(string id, ICommonSession? session, ProtoId<SpeciesPrototype>? species, IEntityManager entManager, IPrototypeManager protoManager)
{
if (!_loadouts.TryGetValue(id, out var loadout))
{
loadout = new RoleLoadout(id);
loadout.SetDefault(protoManager, force: true);
loadout.SetDefault(this, session, protoManager, force: true);
}
loadout.SetDefault(protoManager);
loadout.SetDefault(this, session, protoManager);
return loadout;
}

View file

@ -13,17 +13,20 @@ public sealed partial class GroupLoadoutEffect : LoadoutEffect
[DataField(required: true)]
public ProtoId<LoadoutEffectGroupPrototype> Proto;
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason) // Corvax-Sponsors
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession? session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason) // Corvax-Sponsors
{
var effectsProto = collection.Resolve<IPrototypeManager>().Index(Proto);
var reasons = new List<string>();
foreach (var effect in effectsProto.Effects)
{
if (!effect.Validate(profile, loadout, proto, session, collection, out reason))
return false;
if (effect.Validate(profile, loadout, proto, session, collection, out reason))
continue;
reasons.Add(reason.ToMarkup());
}
reason = null;
return true;
reason = reasons.Count == 0 ? null : FormattedMessage.FromMarkup(string.Join('\n', reasons));
return reason == null;
}
}

View file

@ -15,8 +15,14 @@ public sealed partial class JobRequirementLoadoutEffect : LoadoutEffect
[DataField(required: true)]
public JobRequirement Requirement = default!;
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession? session, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
{
if (session == null)
{
reason = FormattedMessage.Empty;
return true;
}
var manager = collection.Resolve<ISharedPlaytimeManager>();
var playtimes = manager.GetPlayTimes(session);
return JobRequirements.TryRequirementMet(Requirement, playtimes, out reason,

View file

@ -14,7 +14,7 @@ public abstract partial class LoadoutEffect
HumanoidCharacterProfile profile,
RoleLoadout loadout,
LoadoutPrototype proto, // Corvax-Sponsors
ICommonSession session,
ICommonSession? session,
IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason);

View file

@ -14,7 +14,7 @@ public sealed partial class PointsCostLoadoutEffect : LoadoutEffect
HumanoidCharacterProfile profile,
RoleLoadout loadout,
LoadoutPrototype proto, // Corvax-Sponsors
ICommonSession session,
ICommonSession? session,
IDependencyCollection collection,
[NotNullWhen(false)] out FormattedMessage? reason)
{

View file

@ -11,7 +11,7 @@ public sealed partial class SpeciesLoadoutEffect : LoadoutEffect
[DataField(required: true)]
public List<ProtoId<SpeciesPrototype>> Species = new();
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession session, IDependencyCollection collection, // Corvax-Sponsors
public override bool Validate(HumanoidCharacterProfile profile, RoleLoadout loadout, LoadoutPrototype proto, ICommonSession? session, IDependencyCollection collection, // Corvax-Sponsors
[NotNullWhen(false)] out FormattedMessage? reason)
{
if (Species.Contains(profile.Species))

View file

@ -7,8 +7,25 @@ namespace Content.Shared.Preferences.Loadouts;
/// Specifies the selected prototype and custom data for a loadout.
/// </summary>
[Serializable, NetSerializable, DataDefinition]
public sealed partial class Loadout
public sealed partial class Loadout : IEquatable<Loadout>
{
[DataField]
public ProtoId<LoadoutPrototype> Prototype;
public bool Equals(Loadout? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Prototype.Equals(other.Prototype);
}
public override bool Equals(object? obj)
{
return ReferenceEquals(this, obj) || obj is Loadout other && Equals(other);
}
public override int GetHashCode()
{
return Prototype.GetHashCode();
}
}

View file

@ -187,12 +187,15 @@ public sealed partial class RoleLoadout : IEquatable<RoleLoadout>
/// <summary>
/// Resets the selected loadouts to default if no data is present.
/// </summary>
/// <param name="force">Clear existing data first</param>
public void SetDefault(IPrototypeManager protoManager, bool force = false)
public void SetDefault(HumanoidCharacterProfile? profile, ICommonSession? session, IPrototypeManager protoManager, bool force = false)
{
if (profile == null)
return;
if (force)
SelectedLoadouts.Clear();
var collection = IoCManager.Instance!;
var roleProto = protoManager.Index(Role);
for (var i = roleProto.Groups.Count - 1; i >= 0; i--)
@ -205,14 +208,28 @@ public sealed partial class RoleLoadout : IEquatable<RoleLoadout>
if (SelectedLoadouts.ContainsKey(group))
continue;
SelectedLoadouts[group] = new List<Loadout>();
var loadouts = new List<Loadout>();
SelectedLoadouts[group] = loadouts;
if (groupProto.MinLimit > 0)
{
// Apply any loadouts we can.
for (var j = 0; j < Math.Min(groupProto.MinLimit, groupProto.Loadouts.Count); j++)
{
AddLoadout(group, groupProto.Loadouts[j], protoManager);
if (!protoManager.TryIndex(groupProto.Loadouts[j], out var loadoutProto))
continue;
var defaultLoadout = new Loadout()
{
Prototype = loadoutProto.ID,
};
// Not valid so don't default to it anyway.
if (!IsValid(profile, session, defaultLoadout.Prototype, collection, out _))
continue;
loadouts.Add(defaultLoadout);
Apply(loadoutProto);
}
}
}
@ -221,7 +238,7 @@ public sealed partial class RoleLoadout : IEquatable<RoleLoadout>
/// <summary>
/// Returns whether a loadout is valid or not.
/// </summary>
public bool IsValid(HumanoidCharacterProfile profile, ICommonSession session, ProtoId<LoadoutPrototype> loadout, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
public bool IsValid(HumanoidCharacterProfile profile, ICommonSession? session, ProtoId<LoadoutPrototype> loadout, IDependencyCollection collection, [NotNullWhen(false)] out FormattedMessage? reason)
{
reason = null;
@ -316,7 +333,25 @@ public sealed partial class RoleLoadout : IEquatable<RoleLoadout>
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Role.Equals(other.Role) && SelectedLoadouts.SequenceEqual(other.SelectedLoadouts) && Points == other.Points;
if (!Role.Equals(other.Role) ||
SelectedLoadouts.Count != other.SelectedLoadouts.Count ||
Points != other.Points)
{
return false;
}
// Tried using SequenceEqual but it stinky so.
foreach (var (key, value) in SelectedLoadouts)
{
if (!other.SelectedLoadouts.TryGetValue(key, out var otherValue) ||
!otherValue.SequenceEqual(value))
{
return false;
}
}
return true;
}
public override bool Equals(object? obj)

View file

@ -1,120 +1,4 @@
Entries:
- author: Simyon
changes:
- message: All implants are now unable to be implanted more than once.
type: Tweak
id: 6231
time: '2024-03-26T00:16:19.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26250
- author: EmoGarbage404
changes:
- message: Ninjas no longer wipe all technologies when using their gloves on a research
server.
type: Tweak
id: 6232
time: '2024-03-26T00:52:27.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26421
- author: Dutch-VanDerLinde
changes:
- message: The chest rig is now available for purchase in the syndicate uplink.
type: Add
id: 6233
time: '2024-03-26T04:05:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26427
- author: ElectroJr
changes:
- message: Fixed an atmos bug, which was (probably) causing atmospherics on the
station to behave incorrectly.
type: Fix
id: 6234
time: '2024-03-26T04:44:56.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26441
- author: nikthechampiongr
changes:
- message: Handcuffs will no longer try to uncuff themselves when they stop being
dragged.
type: Fix
id: 6235
time: '2024-03-26T19:15:08.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26434
- author: Nairodian
changes:
- message: Added disablers to every security officer locker.
type: Add
- message: Any way to obtain rubber bullets has been removed.
type: Remove
id: 6236
time: '2024-03-27T15:11:13.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26470
- author: Ghagliiarghii
changes:
- message: Removed Donk Pocket Bounty from Cargo
type: Remove
- message: Removed Box of Hugs Bounty from Cargo
type: Remove
id: 6237
time: '2024-03-27T21:50:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26481
- author: Vermidia
changes:
- message: Artifact node IDs are now only 3-digits long
type: Tweak
id: 6238
time: '2024-03-27T23:26:26.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26482
- author: Jake Huxell
changes:
- message: Fixed late join menu scrolling to the top whenever a new player joins
the round.
type: Fix
id: 6239
time: '2024-03-28T01:43:55.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26483
- author: blueDev2
changes:
- message: Generalized bounties to allow selling them off-station
type: Tweak
id: 6240
time: '2024-03-28T04:06:00.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26469
- author: Simyon
changes:
- message: The space dragon can now open doors by bumping into them!
type: Tweak
id: 6241
time: '2024-03-28T05:41:57.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26490
- author: EmoGarbage404
changes:
- message: Various announcements now announce location on the map (near Medical,
etc.) instead of simply displaying coordinates.
type: Tweak
id: 6242
time: '2024-03-28T05:53:18.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26437
- author: Tayrtahn
changes:
- message: Arcade machines now advertise and make noise to bring in players.
type: Add
- message: Space Villain arcade machines have a new screen animation.
type: Tweak
id: 6243
time: '2024-03-28T06:28:45.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/24200
- author: EmoGarbage404
changes:
- message: The revenant essence alert now displays the exact amount of essence.
type: Add
id: 6244
time: '2024-03-28T06:32:56.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/25452
- author: deltanedas
changes:
- message: Voicemasks can now mimic speech verbs, like flutters or growls.
type: Tweak
id: 6245
time: '2024-03-28T06:36:43.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/25768
- author: EmoGarbage404
changes:
- message: Electrocution damage is no longer based on the power supplied and is
@ -3846,3 +3730,131 @@
id: 6730
time: '2024-06-14T15:24:40.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28985
- author: Aquif
changes:
- message: '"Space Drugs" have been renamed to "Space Mirage"'
type: Tweak
- message: '"Stimulants" have been renamed to "Hyperzine"'
type: Tweak
id: 6731
time: '2024-06-14T16:53:49.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28989
- author: PJB3005
changes:
- message: Added pride month.
type: Add
- message: Made the nuke gay.
type: Add
id: 6732
time: '2024-06-14T17:22:01.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28992
- author: Aeshus
changes:
- message: Loadouts now display all requirements.
type: Fix
id: 6733
time: '2024-06-14T20:32:39.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28994
- author: Vermidia
changes:
- message: allies callable by radio in the uplink now have unique icons
type: Tweak
id: 6734
time: '2024-06-14T21:44:23.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28954
- author: K-Dynamic
changes:
- message: Added witch robes and witch hat to the AutoDrobe.
type: Add
id: 6735
time: '2024-06-15T02:19:08.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28965
- author: Plykiya
changes:
- message: You can no longer insert duplicates of the same module into a cyborg.
type: Tweak
id: 6736
time: '2024-06-15T02:58:30.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28943
- author: Vermidia
changes:
- message: Nukie planet now has an improved Donk co. microwave, which cooks twice
as fast but is more likely to explode. It can't handle id cards without exploding.
type: Add
- message: Made microwave explosions destroy the machine board and spit out the
machine parts.
type: Tweak
id: 6737
time: '2024-06-15T03:00:00.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28951
- author: robertGN
changes:
- message: Using a welder on vending machines now correctly repairs the vending
machine.
type: Fix
id: 6738
time: '2024-06-15T03:13:53.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28920
- author: Brandon-Huu
changes:
- message: Removed the six Handheld GPS devices from the syndicate deathrattle implant
box.
type: Remove
id: 6739
time: '2024-06-15T03:23:42.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28999
- author: EmoGarbage404
changes:
- message: Revamped meteors. Meteors now crash through several walls before exploding.
They can still come in a weaker "space dust" form where they don't break through
structures.
type: Add
- message: Meteor and space dust events now occur on regular intervals during a
round rather than being tied to station events. Expect to see more of them during
a round.
type: Add
id: 6740
time: '2024-06-15T03:38:43.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28974
- author: EmoGarbage404
changes:
- message: Added Moon Boots! This science research item allows you to move like
you're in zero-gravity.
type: Add
id: 6741
time: '2024-06-15T03:43:24.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/29009
- author: EmoGarbage404
changes:
- message: Attempting to uncuff oneself while being pulled will now take twice as
long.
type: Tweak
- message: Reduced cooldown after attempting to uncuff oneself back to previous
values.
type: Tweak
id: 6742
time: '2024-06-15T04:01:22.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/29008
- author: EmoGarbage404
changes:
- message: Fixed bottles, when used inhand, not being drank from but instead repeatedly
opening and closing.
type: Fix
id: 6743
time: '2024-06-15T05:20:43.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/29010
- author: Flareguy
changes:
- message: Replaced RelayStation with a more fair ruin.
type: Remove
id: 6744
time: '2024-06-15T06:02:56.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28971
- author: metalgearsloth
changes:
- message: Fix the character profile sometimes thinking there's changes to save
even if the loadouts haven't changed.
type: Fix
id: 6745
time: '2024-06-15T06:52:49.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/28737

View file

@ -1,4 +1,4 @@
borg-player-not-allowed = The brain doesn't fit!
borg-player-not-allowed = The brain doesn't fit!
borg-player-not-allowed-eject = The brain was expelled from the chassis!
borg-panel-not-open = The cyborg's panel isn't open...
@ -7,6 +7,7 @@ borg-mind-added = {CAPITALIZE($name)} powered on!
borg-mind-removed = {CAPITALIZE($name)} shut off!
borg-module-too-many = There's not enough room for another module...
borg-module-duplicate = This module is already installed in this cyborg.
borg-module-whitelist-deny = This module doesn't fit in this type of cyborg...
borg-construction-guide-string = The cyborg limbs and torso must be attached to the endoskeleton.

View file

@ -1,4 +1,4 @@
-create-3rd-person =
-create-3rd-person =
{ $chance ->
[1] Creates
*[other] create
@ -345,11 +345,17 @@ reagent-effect-guidebook-reduce-rotting =
*[other] regenerate
} {NATURALFIXED($time, 3)} {MANY("second", $time)} of rotting
reagent-effect-guidebook-missing =
reagent-effect-guidebook-area-reaction =
{ $chance ->
[1] Causes
*[other] cause
} an unknown effect as nobody has written this effect yet
} a smoke or foam reaction for {NATURALFIXED($duration, 3)} {MANY("second", $duration)}
reagent-effect-guidebook-add-to-solution-reaction =
{ $chance ->
[1] Causes
*[other] cause
} chemicals applied to an object to be added to its internal solution container
reagent-effect-guidebook-plant-attribute =
{ $chance ->

View file

@ -69,6 +69,7 @@ holiday-name-festive-season = Festive Season
holiday-name-boxing-day = Boxing Day
holiday-name-friday-thirteenth = Friday the 13th
holiday-name-national-coming-out-day = National Coming Out Day
holiday-name-pride-month = Pride Month
## Custom congrats

View file

@ -4,11 +4,11 @@ reagent-desc-desoxyephedrine = A more effective ephedrine, with more active down
reagent-name-ephedrine = ephedrine
reagent-desc-ephedrine = A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress.
reagent-name-stimulants = stimulants
reagent-name-stimulants = hyperzine
reagent-desc-stimulants = A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal while close to critical condition. Due to the complex nature of the chemical, it is much harder for the body to purge naturally.
reagent-name-experimental-stimulants = experimental stimulants
reagent-desc-experimental-stimulants = A prototype version of the stimulant chemical mixture. Usage grants virtual immunity to stun weaponry, rapid tissue regeneration, extreme running speed by reducing lactic acid buildup, and a general feeling of euphoria. Side effects may include extreme levels of anticoagulation, tunnel vision, extreme toxin buildup in the bloodstream, and rapid liver death. Do not give to animals.
reagent-desc-experimental-stimulants = A prototype version of hyperzine. Usage grants virtual immunity to stun weaponry, rapid tissue regeneration, extreme running speed by reducing lactic acid buildup, and a general feeling of euphoria. Side effects may include extreme levels of anticoagulation, tunnel vision, extreme toxin buildup in the bloodstream, and rapid liver death. Do not give to animals.
reagent-name-thc = THC
reagent-desc-thc = The main psychoactive compound in cannabis.
@ -22,7 +22,7 @@ reagent-desc-nicotine = Dangerous and highly addictive, but that's what the prop
reagent-name-impedrezene = impedrezene
reagent-desc-impedrezene = A narcotic that impedes one's ability by slowing down the higher brain cell functions.
reagent-name-space-drugs = space drugs
reagent-name-space-drugs = space mirage
reagent-desc-space-drugs = An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
reagent-name-nocturine = nocturine

View file

@ -1,2 +1,5 @@
station-event-meteor-swarm-start-announcement = Meteors are on a collision course with the station. Brace for impact.
station-event-meteor-swarm-start-announcement = Meteors have been detected on collision course with the station.
station-event-meteor-swarm-end-announcement = The meteor swarm has passed. Please return to your stations.
station-event-space-dust-start-announcement = The station is passing through a debris cloud, expect minor damage to external fittings and fixtures.
station-event-meteor-urist-start-announcement = The station is colliding with an unidentified swarm of debris. Please stay calm and do not listen to them.

View file

@ -355,11 +355,11 @@ uplink-combat-medipen-desc = A single-use medipen containing chemicals that rege
uplink-nocturine-chemistry-bottle-name = Nocturine Bottle
uplink-nocturine-chemistry-bottle-desc = A chemical that makes it very hard for your target to stand up.
uplink-stimpack-name = Stimpack
uplink-stimpack-name = Hyperzine Injector
uplink-stimpack-desc = The legendary chemical produced by Donk Co. for the Syndicate. Injecting yourself with this will increase your run speed and let you recover from stuns faster for 30 seconds.
uplink-stimkit-name = Stimkit
uplink-stimkit-desc = A medkit containing 6 stimulant microinjectors, which each inject you with enough stimulants to last for 15 seconds.
uplink-stimkit-name = Hyperzine Injector Kit
uplink-stimkit-desc = A medkit containing 6 hyperzine microinjectors, which each inject you with enough hyperzine to last for 15 seconds.
uplink-syndicate-segway-crate-name = Syndicate Segway
uplink-syndicate-segway-crate-desc = Be an enemy of the corporation, in style!

View file

@ -10994,7 +10994,7 @@ entities:
- type: Transform
pos: 18.918644,6.663283
parent: 104
- proto: KitchenMicrowave
- proto: SyndicateMicrowave
entities:
- uid: 10
components:

View file

@ -0,0 +1,217 @@
meta:
format: 6
postmapinit: false
tilemap:
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@ -824,10 +825,10 @@ entities:
0: 53759
11,2:
0: 4319
4: 49152
5: 49152
11,3:
0: 61457
4: 204
5: 204
11,-1:
0: 30583
11,4:
@ -839,9 +840,9 @@ entities:
0: 28791
12,2:
0: 119
4: 28672
5: 28672
12,3:
4: 119
5: 119
0: 61440
12,-1:
0: 29311
@ -1259,17 +1260,17 @@ entities:
8,8:
2: 65534
9,5:
5: 4368
4: 17472
6: 4368
5: 17472
9,6:
2: 7936
10,5:
4: 4368
6: 17472
5: 4368
7: 17472
10,6:
2: 3840
11,5:
4: 21840
5: 21840
11,6:
2: 3856
12,5:
@ -1425,6 +1426,21 @@ entities:
- 0
- 0
- 0
- volume: 2500
temperature: 293.15
moles:
- 23.57087
- 88.67137
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- volume: 2500
temperature: 293.15
moles:
@ -14253,6 +14269,11 @@ entities:
- type: Transform
pos: 33.5,-17.5
parent: 31
- uid: 9867
components:
- type: Transform
pos: 48.5,19.5
parent: 31
- uid: 9927
components:
- type: Transform
@ -15333,6 +15354,11 @@ entities:
- type: Transform
pos: -27.5,-18.5
parent: 31
- uid: 11305
components:
- type: Transform
pos: 48.5,20.5
parent: 31
- uid: 11328
components:
- type: Transform
@ -15368,6 +15394,11 @@ entities:
- type: Transform
pos: 17.5,11.5
parent: 31
- uid: 11384
components:
- type: Transform
pos: 48.5,21.5
parent: 31
- uid: 11415
components:
- type: Transform
@ -15433,6 +15464,66 @@ entities:
- type: Transform
pos: -25.5,-3.5
parent: 31
- uid: 11454
components:
- type: Transform
pos: 48.5,22.5
parent: 31
- uid: 11455
components:
- type: Transform
pos: 48.5,23.5
parent: 31
- uid: 11456
components:
- type: Transform
pos: 48.5,24.5
parent: 31
- uid: 11457
components:
- type: Transform
pos: 49.5,24.5
parent: 31
- uid: 11458
components:
- type: Transform
pos: 50.5,24.5
parent: 31
- uid: 11459
components:
- type: Transform
pos: 51.5,24.5
parent: 31
- uid: 11460
components:
- type: Transform
pos: 52.5,24.5
parent: 31
- uid: 11461
components:
- type: Transform
pos: 52.5,23.5
parent: 31
- uid: 11462
components:
- type: Transform
pos: 52.5,22.5
parent: 31
- uid: 11463
components:
- type: Transform
pos: 52.5,21.5
parent: 31
- uid: 11464
components:
- type: Transform
pos: 52.5,20.5
parent: 31
- uid: 11465
components:
- type: Transform
pos: 52.5,19.5
parent: 31
- proto: CableApcStack
entities:
- uid: 94
@ -28356,46 +28447,6 @@ entities:
- type: Transform
pos: 16.5,-29.5
parent: 31
- proto: CrateEngineeringSecure
entities:
- uid: 11305
components:
- type: MetaData
desc: Stores logic gates that control the salvage-atmos airlocks.
name: logic gate crate
- type: Transform
pos: 30.5,21.5
parent: 31
- type: EntityStorage
air:
volume: 200
immutable: False
temperature: 293.1496
moles:
- 1.7459903
- 6.568249
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- type: ContainerContainer
containers:
entity_storage: !type:Container
showEnts: False
occludes: True
ents:
- 11306
- 11307
paper_label: !type:ContainerSlot
showEnts: False
occludes: True
ent: null
- proto: CrateEngineeringSingularityContainment
entities:
- uid: 6437
@ -49183,7 +49234,9 @@ entities:
- uid: 11306
components:
- type: Transform
parent: 11305
anchored: True
pos: 31.5,20.5
parent: 31
- type: DeviceLinkSink
links:
- 9067
@ -49196,11 +49249,13 @@ entities:
- Output: DoorBolt
- type: Physics
canCollide: False
- type: InsideEntityStorage
bodyType: Static
- uid: 11307
components:
- type: Transform
parent: 11305
anchored: True
pos: 31.5,21.5
parent: 31
- type: DeviceLinkSink
links:
- 6522
@ -49213,7 +49268,7 @@ entities:
- Output: DoorBolt
- type: Physics
canCollide: False
- type: InsideEntityStorage
bodyType: Static
- proto: MachineAnomalyGenerator
entities:
- uid: 6098

View file

@ -43,7 +43,7 @@
sprite: Objects/Specific/Service/vending_machine_restock.rsi
state: base
product: CrateVendingMachineRestockAutoDrobeFilled
cost: 1200
cost: 1300
category: cargoproduct-category-name-service
group: market

View file

@ -54,7 +54,7 @@
name: deathrattle implant box
parent: BoxCardboard
id: BoxDeathRattleImplants
description: Six deathrattle implants and handheld GPS devices for the whole squad.
description: Six deathrattle implants for the whole squad.
components:
- type: Sprite
layers:
@ -67,5 +67,3 @@
contents:
- id: DeathRattleImplanter
amount: 6
- id: HandheldGPSBasic
amount: 6

View file

@ -29,6 +29,8 @@
ClothingHeadHatShrineMaidenWig: 2
ClothingOuterSuitShrineMaiden: 2
Gohei: 2
ClothingOuterSuitWitchRobes: 2
ClothingHeadHatWitch1: 2
ClothingHeadHatRedRacoon: 2
ClothingOuterRedRacoon: 2
ClothingHeadPaperSack: 2

View file

@ -904,7 +904,7 @@
name: uplink-reinforcement-radio-name
description: uplink-reinforcement-radio-desc
productEntity: ReinforcementRadioSyndicate
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-urist }
cost:
Telecrystal: 16
categories:
@ -920,7 +920,7 @@
name: uplink-reinforcement-radio-name
description: uplink-reinforcement-radio-desc
productEntity: ReinforcementRadioSyndicateNukeops
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-urist }
cost:
Telecrystal: 16
categories:
@ -936,7 +936,7 @@
name: uplink-reinforcement-radio-cyborg-assault-name
description: uplink-reinforcement-radio-cyborg-assault-desc
productEntity: ReinforcementRadioSyndicateCyborgAssault
icon: { sprite: Mobs/Silicon/chassis.rsi, state: synd_sec }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-borg-assault }
cost:
Telecrystal: 65
categories:
@ -952,7 +952,7 @@
name: uplink-reinforcement-radio-ancestor-name
description: uplink-reinforcement-radio-ancestor-desc
productEntity: ReinforcementRadioSyndicateAncestor
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-ancestor }
cost:
Telecrystal: 6
categories:
@ -968,7 +968,7 @@
name: uplink-reinforcement-radio-ancestor-name
description: uplink-reinforcement-radio-ancestor-desc
productEntity: ReinforcementRadioSyndicateAncestorNukeops
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-ancestor }
cost:
Telecrystal: 6
categories:
@ -998,7 +998,7 @@
id: UplinkMobCatMicrobomb
name: uplink-mobcat-microbomb-name
description: uplink-mobcat-microbomb-desc
icon: { sprite: /Textures/Mobs/Pets/cat.rsi, state: syndicat }
icon: { sprite: Objects/Devices/communication.rsi, state: old-radio-syndicat }
productEntity: ReinforcementRadioSyndicateSyndiCat
cost:
Telecrystal: 6

View file

@ -190,6 +190,17 @@
- type: Clothing
sprite: Clothing/OuterClothing/Suits/shrine-maiden.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterSuitWitchRobes
name: witch robes
description: Magic is all about the spell power, ZE!
components:
- type: Sprite
sprite: Clothing/OuterClothing/Suits/witchrobe.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Suits/witchrobe.rsi
- type: entity
parent: ClothingOuterBase
id: ClothingOuterSuitMonkey

View file

@ -134,3 +134,21 @@
event: !type:ToggleClothingSpeedEvent
icon: { sprite: Clothing/Shoes/Boots/speedboots.rsi, state: icon }
iconOn: { sprite: Clothing/Shoes/Boots/speedboots.rsi, state: icon-on }
- type: entity
parent: ClothingShoesBase
id: ClothingShoesBootsMoon
name: moon boots
description: Special anti-gravity boots developed with a speciality blend of lunar rock gel. Shipped from the Netherlands.
components:
- type: Sprite
sprite: Clothing/Shoes/Boots/moonboots.rsi
layers:
- state: icon
- type: Clothing
sprite: Clothing/Shoes/Boots/moonboots.rsi
- type: AntiGravityClothing
- type: StaticPrice
price: 75
- type: Tag
tags: [ ]

View file

@ -27,7 +27,7 @@
guides:
- Security
- type: UseDelay
delay: 30
delay: 3
- type: entity
name: makeshift handcuffs

View file

@ -571,7 +571,7 @@
amount: 5
- type: entity
name: space drugs
name: space mirage
parent: Pill
id: PillSpaceDrugs
components:
@ -958,7 +958,7 @@
Quantity: 15
- type: entity
name: stimulants syringe
name: hyperzine syringe
parent: PrefilledSyringe
id: SyringeStimulants
components:

View file

@ -318,10 +318,10 @@
tags: []
- type: entity
name: stimulant injector
name: hyperzine injector
parent: ChemicalMedipen
id: Stimpack
description: Contains enough stimulants for you to have the chemical's effect for 30 seconds. Use it when you're sure you're ready to throw down.
description: Contains enough hyperzine for you to have the chemical's effect for 30 seconds. Use it when you're sure you're ready to throw down.
components:
- type: Sprite
sprite: Objects/Specific/Medical/medipen.rsi
@ -350,10 +350,10 @@
tags: []
- type: entity
name: stimulant microinjector
name: hyperzine microinjector
parent: ChemicalMedipen
id: StimpackMini
description: A microinjector of stimulants that give you about fifteen seconds of the chemical's effects.
description: A microinjector of hyperzine that give you about fifteen seconds of the chemical's effects.
components:
- type: Sprite
sprite: Objects/Specific/Medical/medipen.rsi

View file

@ -361,7 +361,7 @@
whitelist:
tags:
- CartridgeRocket
proto: MeteorLarge
proto: MeteorMedium
- type: entity
name: immovable rod launcher

View file

@ -1,40 +1,206 @@
- type: entity
id: MeteorLarge
id: BaseMeteor
name: meteor
noSpawn: true
description: You prefer them when they're burning up in the atmosphere.
abstract: true
components:
- type: Sprite
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/meteor.rsi
scale: 4,4
layers:
- state: large
shader: unshaded
- type: ExplodeOnTrigger
- type: DeleteOnTrigger
- type: TriggerOnCollide
fixtureID: projectile
sprite: Objects/Misc/meteor.rsi
- type: Projectile
damage: {}
deleteOnCollide: false
- type: Explosive
explosionType: Default
totalIntensity: 600.0
intensitySlope: 30
maxIntensity: 45
- type: Meteor
damageTypes:
types:
Blunt: 1
- type: TimedDespawn
lifetime: 120
- type: Clickable
- type: Physics
bodyType: Dynamic
bodyStatus: InAir
angularDamping: 0
linearDamping: 0
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeCircle
radius: 0.8
radius: 0.4
density: 100
hard: true
# Didn't use MapGridComponent for now as the bounds are stuffed.
hard: false
layer:
- LargeMobLayer
mask:
- Impassable
- BulletImpassable
- type: Damageable
damageContainer: Inorganic
- type: Explosive
explosionType: Default
intensitySlope: 4
maxIntensity: 100
- type: entity
parent: BaseMeteor
id: MeteorSpaceDust
name: space dust
description: Makes a station sneeze.
components:
- type: Sprite
state: space_dust
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeCircle
radius: 0.45
density: 100
hard: false
layer:
- LargeMobLayer
mask:
- Impassable
- BulletImpassable
- type: Explosive
totalIntensity: 25
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalBreak
- !type:ExplodeBehavior
- type: entity
parent: BaseMeteor
id: MeteorSmall
suffix: Small
components:
- type: Sprite
state: small
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeCircle
radius: 0.25
density: 100
hard: false
layer:
- LargeMobLayer
mask:
- Impassable
- BulletImpassable
- type: Explosive
totalIntensity: 100
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 1250
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalBreak
- !type:ExplodeBehavior
- type: entity
parent: BaseMeteor
id: MeteorMedium
suffix: Medium
components:
- type: Sprite
state: medium
- type: Fixtures
fixtures:
projectile:
shape:
!type:PhysShapeCircle
radius: 0.3
density: 100
hard: false
layer:
- LargeMobLayer
mask:
- Impassable
- BulletImpassable
- type: Explosive
totalIntensity: 200
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 1750
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalBreak
- !type:ExplodeBehavior
- type: entity
parent: BaseMeteor
id: MeteorLarge
suffix: Large
components:
- type: Sprite
state: big
- type: Explosive
totalIntensity: 300
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 2500
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MetalBreak
- !type:ExplodeBehavior
- type: entity
parent: BaseMeteor
id: MeteorUrist
name: Urist McMeteor
description: As a successful member of society with a stable unflinching psyche and limitless drive, natural affinity for finance and domination, you have been selected, no, you have been effortlessly guided by divine (biological) trauma towards this moment. The gates of destiny fling open, and once again you're left standing on pulsating nothingness. A strobing headache of the soul.
suffix: Meteor
components:
- type: Sprite
state: human_pixel
- type: SolutionContainerManager
solutions:
blood:
maxVol: 1000
reagents:
- ReagentId: Blood
Quantity: 1000
- type: Explosive
totalIntensity: 25
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 3000
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:PlaySoundBehavior
sound:
collection: MaleScreams
params:
volume: 10
- !type:SpillBehavior
solution: blood
- !type:ExplodeBehavior

View file

@ -69,11 +69,12 @@
maxCount: 2
stationGrid: false
paths:
- /Maps/Ruins/chunked_tcomms.yml
- /Maps/Ruins/biodome_satellite.yml
- /Maps/Ruins/derelict.yml
- /Maps/Ruins/djstation.yml
- /Maps/Ruins/empty_flagship.yml
- /Maps/Ruins/old_ai_sat.yml
- /Maps/Ruins/relaystation.yml
- /Maps/Ruins/syndicate_dropship.yml
- /Maps/Ruins/whiteship_ancient.yml
- /Maps/Ruins/whiteship_bluespacejumper.yml

View file

@ -208,7 +208,7 @@
- MagazineBoxRifle
- MagazineLightRifle
- MagazineLightRifleEmpty
- MagazinePistol
- MagazinePistol
- MagazinePistolEmpty
- MagazinePistolSubMachineGun
- MagazinePistolSubMachineGunEmpty
@ -308,6 +308,7 @@
- WeaponGauntletGorilla
- SynthesizerInstrument
- ClothingShoesBootsMagSci
- ClothingShoesBootsMoon
- ClothingShoesBootsSpeed
- NodeScanner
- HolofanProjector
@ -708,7 +709,7 @@
staticRecipes:
- BoxLethalshot
- BoxShotgunFlare
- BoxShotgunPractice
- BoxShotgunPractice
- BoxShotgunSlug
- ClothingEyesHudSecurity
- CombatKnife
@ -725,7 +726,7 @@
- MagazineBoxRiflePractice
- MagazineLightRifle
- MagazineLightRifleEmpty
- MagazinePistol
- MagazinePistol
- MagazinePistolEmpty
- MagazinePistolSubMachineGun
- MagazinePistolSubMachineGunEmpty
@ -838,8 +839,8 @@
- MagazineBoxRifle
- MagazineLightRifle
- MagazineLightRifleEmpty
- MagazinePistol
- MagazinePistolEmpty
- MagazinePistol
- MagazinePistolEmpty
- MagazineRifle
- MagazineRifleEmpty
- MagazineShotgun

View file

@ -105,3 +105,21 @@
- type: GuideHelp
guides:
- Chef
- type: entity
id: SyndicateMicrowave
parent: KitchenMicrowave
name: donk co. microwave
description: So advanced, it can cook donk-pockets in a mere 2.5 seconds!
components:
- type: Microwave
cookTimeMultiplier: 0.5
capacity: 10
canMicrowaveIdsSafely: false
explosionChance: 0.3
- type: Sprite
sprite: Structures/Machines/microwave_syndie.rsi
drawdepth: SmallObjects
snapCardinals: true

View file

@ -16,6 +16,9 @@
map: ["enum.NukeVisualLayers.Unlit"]
shader: unshaded
visible: false
- state: nuclearbomb_gay
map: ["pride"]
visible: false
- state: nukefestive
map: ["christmas"]
visible: false
@ -24,11 +27,15 @@
holidays:
festive:
- FestiveSeason
pride:
- PrideMonth
- type: GenericVisualizer
visuals:
enum.HolidayVisuals.Holiday:
christmas:
festive: { visible: true }
pride:
pride: { visible: true }
enum.NukeVisuals.Deployed:
enum.NukeVisualLayers.Base:
False: { state: nuclearbomb_base }
@ -129,16 +136,23 @@
- state: nukefestive
map: ["christmas"]
visible: false
- state: nuclearbomb_gay
map: [ "pride" ]
visible: false
- type: Appearance
- type: HolidayVisuals
holidays:
festive:
- FestiveSeason
pride:
- PrideMonth
- type: GenericVisualizer
visuals:
enum.HolidayVisuals.Holiday:
christmas:
festive: { visible: true }
pride:
pride: { visible: true }
- type: Physics
bodyType: Dynamic
- type: Fixtures

View file

@ -124,6 +124,7 @@
shader: unshaded
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "-0.5,0"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Damageable
damageContainer: StructuralInorganic

View file

@ -206,27 +206,6 @@
duration: 240
- type: KudzuGrowthRule
- type: entity
id: MeteorSwarm
parent: BaseStationEventLongDelay
components:
- type: StationEvent
earliestStart: 30
weight: 7.5
minimumPlayers: 10 #Enough to hopefully have at least one engineering guy
startAnnouncement: station-event-meteor-swarm-start-announcement
endAnnouncement: station-event-meteor-swarm-end-announcement
startAudio:
path: /Audio/Announcements/meteors_start.ogg
params:
volume: -4
endAudio:
path: /Audio/Announcements/meteors_end.ogg # Corvax-Announcements
params:
volume: -4
duration: null #ending is handled by MeteorSwarmRule
- type: MeteorSwarmRule
- type: entity
id: MouseMigration
parent: BaseStationEventShortDelay

View file

@ -0,0 +1,104 @@
- type: entity
parent: BaseGameRule
id: GameRuleMeteorScheduler
components:
- type: GameRule
minPlayers: 25
- type: MeteorScheduler
- type: weightedRandomEntity
id: DefaultConfig
weights:
GameRuleSpaceDustMinor: 44
GameRuleSpaceDustMajor: 22
GameRuleMeteorSwarmSmall: 18
GameRuleMeteorSwarmMedium: 10
GameRuleMeteorSwarmLarge: 5
GameRuleUristSwarm: 0.05
- type: entity
parent: BaseGameRule
id: GameRuleMeteorSwarm
abstract: true
components:
- type: GameRule
- type: MeteorSwarm
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleSpaceDustMinor
components:
- type: MeteorSwarm
announcement: null
announcementSound: null
nonDirectional: true
meteors:
MeteorSpaceDust: 1
waves:
min: 2
max: 3
meteorsPerWave:
min: 3
max: 5
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleSpaceDustMajor
components:
- type: MeteorSwarm
announcement: station-event-space-dust-start-announcement
announcementSound: /Audio/Announcements/attention.ogg
nonDirectional: true
meteors:
MeteorSpaceDust: 1
waves:
min: 2
max: 3
meteorsPerWave:
min: 8
max: 12
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleMeteorSwarmSmall
components:
- type: MeteorSwarm
meteors:
MeteorSmall: 7
MeteorMedium: 3
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleMeteorSwarmMedium
components:
- type: MeteorSwarm
meteors:
MeteorSmall: 3
MeteorMedium: 6
MeteorLarge: 1
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleMeteorSwarmLarge
components:
- type: MeteorSwarm
meteors:
MeteorSmall: 2
MeteorMedium: 4
MeteorLarge: 4
- type: entity
parent: GameRuleMeteorSwarm
id: GameRuleUristSwarm
components:
- type: MeteorSwarm
announcement: station-event-meteor-urist-start-announcement
announcementSound: /Audio/Announcements/attention.ogg
meteors:
MeteorUrist: 1
waves:
min: 3
max: 3
meteorsPerWave:
min: 10
max: 10

View file

@ -126,6 +126,13 @@
Steel: 1000
Plastic: 500
- type: latheRecipe
id: ClothingShoesBootsMoon
result: ClothingShoesBootsMoon
completetime: 2
materials:
Steel: 600
- type: latheRecipe
id: ClothingShoesBootsSpeed
result: ClothingShoesBootsSpeed

View file

@ -68,6 +68,7 @@
cost: 7500
recipeUnlocks:
- ClothingShoesBootsMagSci
- ClothingShoesBootsMoon
- type: technology
id: AnomalyCoreHarnessing

View file

@ -31,6 +31,7 @@
description: extended-description
rules:
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- BasicRoundstartVariation
- type: gamePreset
@ -64,6 +65,7 @@
description: secret-description
rules:
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- type: gamePreset
id: SecretGreenshift #For Admin Use: Runs Greenshift but shows "Secret" in lobby.
@ -95,6 +97,7 @@
- Traitor
- SubGamemodesRule
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- BasicRoundstartVariation
- type: gamePreset
@ -121,6 +124,7 @@
- Nukeops
- SubGamemodesRule
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- BasicRoundstartVariation
- type: gamePreset
@ -136,6 +140,7 @@
- Revolutionary
- SubGamemodesRule
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- BasicRoundstartVariation
- type: gamePreset
@ -152,4 +157,5 @@
rules:
- Zombie
- BasicStationEventScheduler
- GameRuleMeteorScheduler
- BasicRoundstartVariation

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@ -437,3 +437,10 @@
name: holiday-name-friday-thirteenth
shouldCelebrate:
!type:FridayThirteenth { }
- type: holiday
id: PrideMonth
name: holiday-name-pride-month
beginDay: 1
endDay: 31
beginMonth: June

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@ -1,4 +1,4 @@
<Document>
<Document>
# Space Law: Controlled Substances
- \[Chemists/Science\] Explosive and pyrotechnic compounds excluding welding fuel contained in welders or welding fuel storage vessels
- \[Science\] Toxins
@ -9,6 +9,6 @@
- \[None\] Nocturine
- \[None\] Norepinephirc acid
- \[None\] Romerol
- \[None\] Space drugs
- \[None\] Space Mirage
- \[None\] Stimulants, excluding Desoxyephedrine and Ephedrine
</Document>

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@ -1,4 +1,4 @@
<Document>
<Document>
# Space Law: Crime Listing
Crime codes are organized by a Category Code (_-xx) which is a collection of non-stackable crimes on a row, prefixed
by the Severity Number (X-__).
@ -321,7 +321,7 @@
<ColorBox>
<Box HorizontalAlignment="Left" VerticalAlignment="Stretch" Margin="2">
Combat enhancing drugs are those that benefit stun times, or movement speed, and are restricted. Poisons are
restricted. Substances such as Ephedrine, Desoxyephedrine, and stimulants are restricted. The captain or highest
restricted. Substances such as Ephedrine, Desoxyephedrine, and Hyperzine are restricted. The captain or highest
standing command staff may publicly restrict other harmful substances.
</Box>
</ColorBox>

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@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/pull/36039/commits/b3bd70ae925ecbe7c625f70c4c3d09d3ed2ed32a . Inhands were made for SS14 and available under the same license",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-OUTERCLOTHING",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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