From e7d0af2a7ca737d117d3184fb86e7e2fd65dff9a Mon Sep 17 00:00:00 2001 From: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com> Date: Tue, 11 Aug 2026 22:05:04 +0000 Subject: [PATCH] Fix: Insert items into clothing instead of butchering them when used (#44860) Fix --- Content.Shared/Tools/Systems/ToolRefinableSystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Shared/Tools/Systems/ToolRefinableSystem.cs b/Content.Shared/Tools/Systems/ToolRefinableSystem.cs index 96241ac044..dc4ec3712a 100644 --- a/Content.Shared/Tools/Systems/ToolRefinableSystem.cs +++ b/Content.Shared/Tools/Systems/ToolRefinableSystem.cs @@ -3,6 +3,7 @@ using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Components.SolutionManager; using Content.Shared.Chemistry.EntitySystems; using Content.Shared.Construction; +using Content.Shared.Containers.ItemSlots; using Content.Shared.Destructible; using Content.Shared.FixedPoint; using Content.Shared.Gibbing; @@ -38,7 +39,7 @@ public sealed partial class ToolRefinableSystem : EntitySystem base.Initialize(); SubscribeLocalEvent>(AddVerb); - SubscribeLocalEvent(OnInteractUsing); + SubscribeLocalEvent(OnInteractUsing, after: [typeof(ItemSlotsSystem)]); SubscribeLocalEvent(OnDoAfter); }