mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-11-06 10:58:36 +03:00
parent
3122adbd34
commit
f8322d548e
10 changed files with 103 additions and 3 deletions
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@ -42,6 +42,20 @@
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damage:
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types:
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Piercing: 3
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PolygonShape
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vertices:
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- -0.3,0.1
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- -0.1,0.3
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- 0.3,-0.1
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- 0.1,-0.3
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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#TODO: I want the luxury pen to write a cool font like Merriweather in the future.
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@ -240,7 +240,7 @@
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projectile:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.1,-0.1,0.1,0.1"
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bounds: "-0.2,-0.4,0.2,-0.1"
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hard: false
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mask:
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- Impassable
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@ -248,6 +248,7 @@
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- type: EmbeddableProjectile
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sound: /Audio/Weapons/pop.ogg
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embedOnThrow: True
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offset: "0,-0.1"
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- type: ThrowingAngle
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angle: 0
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- type: LandAtCursor
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@ -473,7 +473,7 @@
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inHandsMaxFillLevels: 3
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inHandsFillBaseName: -fill-
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- type: EmbeddableProjectile
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offset: "-0.1,0"
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offset: "0,-0.1"
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minimumSpeed: 3
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removalTime: 0.25
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embedOnThrow: false
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@ -20,7 +20,7 @@
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projectile:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.1,-0.1,0.1,0.1"
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bounds: "-0.1,-0.3,0.1,-0.1"
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hard: false
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mask:
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- Impassable
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@ -111,6 +111,21 @@
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malus: 0.225
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- type: ThrowingAngle
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angle: 225
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PolygonShape
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radius: 0.01
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vertices:
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- -0.4,-0.2
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- -0.2,-0.4
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- 0.4,0.2
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- 0.2,0.4
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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- type: entity
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name: survival knife
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@ -304,3 +319,18 @@
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angle: 225
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- type: StaticPrice
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price: 500 # 2000 for a set of 4
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PolygonShape
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radius: 0.01
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vertices:
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- -0.475,-0.225
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- -0.225,-0.475
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- 0.525,0.275
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- 0.275,0.525
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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@ -195,6 +195,21 @@
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malus: 0.225
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- type: ThrowingAngle
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angle: 225
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PolygonShape
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radius: 0.01
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vertices:
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- -0.4,-0.2
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- -0.2,-0.4
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- 0.4,0.2
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- 0.2,0.4
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
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- type: entity
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@ -49,3 +49,13 @@
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canMoveBreakout: true
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maxEnsnares: 1
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- type: LandAtCursor
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PhysShapeCircle
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radius: 0.4
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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@ -38,6 +38,16 @@
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- type: Tag
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tags:
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- HandGrenade
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PhysShapeCircle
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radius: 0.2
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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- type: entity
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name: explosive grenade
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@ -28,6 +28,16 @@
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- type: Tag
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tags:
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- HandGrenade
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PhysShapeCircle
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radius: 0.2
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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- type: entity
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parent: [ProjectileGrenadeBase, BaseSecurityContraband]
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@ -23,6 +23,16 @@
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- type: Tag
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tags:
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- HandGrenade
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- type: Fixtures
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fixtures:
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fix1:
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shape: !type:PhysShapeCircle
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radius: 0.2
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density: 20 # derived from base_item
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mask:
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- ItemMask
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restitution: 0.3
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friction: 0.2
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- type: entity
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parent: [ScatteringGrenadeBase, BaseSecurityContraband]
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