diff --git a/Content.Server/Dragon/DragonSystem.cs b/Content.Server/Dragon/DragonSystem.cs index 960365a7ca..fb9ef9f8e2 100644 --- a/Content.Server/Dragon/DragonSystem.cs +++ b/Content.Server/Dragon/DragonSystem.cs @@ -268,9 +268,6 @@ public sealed partial class DragonSystem : EntitySystem if (!Resolve(uid, ref comp)) return; - // do reset the rift count since crew destroyed the rift, not deleted by the dragon dying. - DeleteRifts(uid, true, comp); - // We can't predict the rift being destroyed anyway so no point adding weakened to shared. comp.WeakenedAccumulator = comp.WeakenedDuration; _movement.RefreshMovementSpeedModifiers(uid);