* adjust fields of meal recipe prototype
* document microwave recipe datafields
* use file scoped namespace for microwave recipes
* more of this
* localize every microwave recipe
* make microwave system shared
* refactor recipe reagent contents
* refactor recipe solids + add material ingredient datafield
* im making this a bit less silly
* awa
* move this shit out
* move this shit out also
* refactor Wzhzhzh
* im gonna shorten this parameter by 1 actually
* move this into recipes
* make processcontents a little better(?)
* clean imports
* rename a struct
* use cooking ingredients struct
* comment
* use whitelist for this
* unused dependency
* rearranged the parameters of get recipe portions
* rearrange some stuff
* clean up more imports
* move container related functions into separate file
* move this function out of ProcessContents
* prevent microwaves from having items inserted while active
* use IsPowered in microwave system
* use byref syntax and Entity<>
* moving the override up
sorry i like it being up here
* refactor microwave updating
* clean up recipe finish logic
* im renaming this function actually
* move some functions around
* move more stuff around
* some comments
* fix compiler error
* fix the yml of all microwave recipes
* use materials instead of solids for this stuff
* oops
* fix this
* turn microwave sparks into datafield
* move activelymicrowaved events into separate folder
* make UpdateUserInterfaceState use entity only
* rearrange some functions
* move UI functions out
* comment microwave UI stuff
* more comments
* comment recipe functions
* refactor GetTotalIngredients to use an operator
* give CookingIngredients addition methods
* comment the rest of CookingIngredients
* make subtraction functions clearer?
* remove redundant comment
* handle zero/negative ingredient cases
* simplify subtract contents logic
* fix these comments
* typo
* add microwave recipe test
* move active microwave methods
* comment active microwave methods
* comment cooking methods
* comment microwave methods
* change setappearance to use entity<>
* add some public api decorators
* comment all of MicrowaveComponent
* use file-scoped namespace for MicrowaveComponent
* comment
* fix baguette sword
* maybe...?
* oh oops
* document the rest of the owl
* kill the massive YML breaking change
* fix protoman dependency
* move shared microwave stuff to SharedMicrowaveSystem
* fix usings
* move microwave components to shared
* fix up microwave datafields
* move APIs to shared
* move activemicrowave methods to shared
* initialize on shared
* move ui functions to shared
* add actor here
* stuff
* predict microwave update loop
* make clientside microwave system
* adjust the update loop for microwaves
* clean up
* add field deltas to microwaves
* dirty fields instead of whole component
* move this to the partial
* move GetRecipesForMicrowave to shared
* comments
* predict microwave BUI
* oops
* refactor microwave bui update
* move UI messages to shared
* move messages to UI file
* move init to shared
* move container methosd to shared
* oops my using
* move cooking functions into partial
* move cooking methods to shared
* move microwave recipe methods to shared
* move the rest of the microwave events to shared
* update imports
* remove custom type serializer
* better (?) microwave UI prediction
* fix list notations
* OK IT WAS THE DATAFIELDS
* add IOC inject
* dont use IOC for htis
* sealed
* prediction fixes pt1
* make microwave cooking updates more consistent
* datafield tweaks
* test for multiple portions in microwave recipes
* test for multiple recipe portions
* better(?) prediction for malfunctions
* remove redundant comment
* prevent solution reactions in microwave
* cleanup some microwave stuff
* eh i think this should be container actually
* this can be API i think
* reduce system redundancy
* this has to be public
* use resolve pattern for explode
* use GetMicrowaveContents in microwave system
* this can be an API too
* add conversion script for unlocalized recipes
* use EnsureComp instead of AddComp
* suffering
* fix recipe prediction
* fix the audio
* reduce redundant networking
* i think this should be autopaused?
* nevermind we use dynamic portions in the test
* oops i wrote the test wrong
* make lemoon cake take 2 lemoons again
sorry test fail
* rename "materials" to "stacks"
realized theyre different
* add stack guidebook quantities
* Kill audio
* fix lemoon cake recipe for real?
* mark PortionedRecipe as a datadefinition
* fix the microwave timer
* review
* cleanup
* Update SharedMicrowaveSystem.Recipes.cs
* update
* add audio params
* review: inject microwavesystem
* review: named variable
* review: move dependencies
* review: use gametest for recipe test
* review: make access attributes standalone
* rename prototypes and datafields
* review: rename this var
* review: move this function down
* review: remove these scripts
* actually this should stay
* refactor cook time buttons
* review: use a color name for this
* fix timer reset
* Dirty
* review: make ActivelyMicrowavedComponent networked
* review: slarti comments part 1
* review: remove serializable attribute from CookingIngredients
* rename file
* review: more microwave audio boilerplate. yippee!
* review: use resolve pattern for TryGetStackId
i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here
* review: move ui update to constructor
* review: kill LastCookUpdated
* actually i do this instead
* fixed up the PR
* cleanup
* ///
* Update microwave.yml
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* ports chat follow function from AL and removes PJB implementation
forgor to commit earlier so it's just one chunk
* fixes accidental MiscTab.xaml restructuring
* fix name color
* remove unused function
* cvar summary
* typo
* accidental doc removal
* fix test fail
* fix test fail
* like i said first pr :|
* inject in constructor
* adds chat links to Local, Whisper, LOOC and Dead Chat respects Admin ghost privacy
* i hate chat code
* remove cvar
* single events file
* adds CanGhostWarp back
* filter for admin ghosts
* move tag
* remove ChatLinkTag.cs
* fix speechbubble rendering
* i want to bash my brain in
* kill chatcode
* formatting
* testfail
* still not working
* atleast deadchat works now
* even prettier TextLinkTag.cs
* fix speechbubble rendering for looc
* docs
* renaming and better docs
* Revert "remove cvar"
This reverts commit 1acb168f
* final changes (hopefully)
* requested changes
* can't parse -
* change TextLinkTag again
* formatting and typo
Co-authored-by: Connor Huffine <chuffine@gmail.com>
* quickfix
* no logging for now actually
* i will work on this in the morning
* restructuring
* wip
* final restructuring and docs
* still not done btw
* review
* docfix
* actually we can filter for admin ghosts
* doc
* fix color
* fix fix color
* review
* all I care to clean up
* bold names
* doc
* admin warp
* fixed
* fsaasffsa
* GOD ONCE SAID: GOOD ENOUGH
* they call me the shuffler
* admin chat links
* forgor newline
* fix?
* actual fix
* dumb stuff
* chungus
---------
Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Add table of contents to the guidebook
* It takes way too much reading space adding another panel, so lets do
this instead
* unused
---------
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* Make guidebook not reset when re-opened to same guide
* Make guidebook only expand tree when guides are changed
* Update to match master
Make guidebook not reset when re-opened to same guide
Make guidebook only expand tree when guides are changed
* Reviews
* oop
---------
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* Admins can now see what items are contraband and chameleon in the strip menu
* Fix the color, the default is now red
* better admin view comment
* Simplify logic, make new simple slot overlay to combine logic
* Make isadmin logic a little clearer
* Minor cleanup / spelling mistakes
* change button shape
* change to res path
* opps
* Add option to change default behavior
* Fix spacing
* Remove unused
* Rename to default
* Take away the soul of the overlay
* Add tooltip
* Fix error
* skeleton
* ok I think I understand this now
* xaml more like xam L
* good enough individual law control
* Works
* Final checks
* Final_Final.exe.docx
* removed unecessary usings
* locstrings
* doc comments
* requested changeds except var
* visual stuff
* I could write a manifesto about how much I dislike var
* color tweak + other thing
* request changed minus the inheritance
* sans Boxcontainer
* :/
* cache find
* requested changed
* removed usings
* Moved margin and removed unecessary BoxContainer
* Add in-page links for guidebook reagent recipes
* Add links to microwave recipes
* This function is too specific to be in Control extensions
* Better naming
* Wrap RichTextLabel instead of subclassing
* "Activate" is ambiguous
* fixed all yml and cs
* Subjective Rearranging
* fixed my accidentally removed xml endline
* Accidentally included for a different PR
* Added .ThenBy and cleaned up newplayer.yml
* Open the guidebook when people with less than an hour playing join the round
* Filter for gameplayState
* Fix tests
* tweaks
* saltern update (#28773)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix admin menu objects list (#28787)
* Make `MakeAntag()` log errors instead of throwing exceptions (#28771)
Make `MakeAntag()` log errors instead of throw
* add default page support for the guidebook (#28772)
* Probably a better way to handle this
---------
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Give jobs & antags prototypes a guide field
* A
* space
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* Add todo
* Fix merge errors
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
* draft one of plant metabolism guidebook
* loc fix?
* add attributes loc
* fix loc syntax
* improved appearance
* last commit was undercooked, my bad
* last commit was still undercooked, my worse
* last commit was even still undercooked, my worst
* Addressed comments?
* Fix newlines
* Hopefully this works
* Cleanup, I think
* 2xs
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes
* fix damage tests
* fix damage test yml
* fix damage test prototypes
* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs
* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* - Renamed GetSortedRootEntries to GetSortedEntries and added child sorting logic
- Removed unessesary Tree.SetAllExpanded(true) call in RepopulateTree
* Adding back deleted setallexpanded call to check if test passes
---------
Co-authored-by: Your Name <you@example.com>
* Basic TEG start.
Connects via node group.
* Basic TEG test map
* Sensor monitoring basics, TEG circulator flow
* Basic power generation (it doesn't work)
* More sensor monitoring work
* Battery (SMES) monitoring system.
* Sensor monitoring fixes
Make it work properly when mapped.
* Test map improvements
* Revise TEG power output mechanism.
Now uses a fixed supplier with a custom ramping system.
* TEG test map fixes
* Make air alarms and pumps open UI on activate.
* Clean up thermo machines power switch.
Removed separate Enabled bool from the component that always matched the power receiver's state.
This enables adding a PowerSwitch component to give us alt click/verb menu.
* TEG but now fancy
* Make sensor monitoring console obviously WiP to mappers.
* Vending machine sound, because of course.
* Terrible, terrible graph background color
* Examine improvements for the TEG.
* Account for electrical power when equalizing gas mixtures.
* Get rid of the TegCirculatorArrow logic.
Use TimedDespawn instead. The "no show in right-click menuu" goes into a new general-purpose component.
Thanks Julian.
* Put big notice of "not ready, here's why" on the sensor monitoring console.
* TryGetComponent -> TryComp
* Lol there's a HideContextMenu tag
* Test fixes
* Guidebook for TEG
Fixed rotation on GuideEntityEmbed not working correctly.
Added Margin property to GuideEntityEmbed
* Make TEG power bar default to invisible.
So it doesn't appear in the guidebook and spawn menu.
* im good at atomizing. welcome to half-finished chem guides.
* wagh
* e
* save work
* aa
* woweee UI
* finishing the last of it
* don't actually update the engine :(
---------
Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>