Commit graph

8 commits

Author SHA1 Message Date
metalgearsloth
b822e090ef
Update postshaders for multi-shader support (#44735) 2026-08-01 17:05:21 +10:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
slarticodefast
a5e9f24f5b
Use dependencies for EntityQueries in Systems (Part 1: Client) (#43478)
* cleanup

* vsc lied to me

* private readonly

* use proxies
2026-04-06 17:30:41 +00:00
Tayrtahn
9186b65b14
Validate ShaderPrototype IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later
2025-07-03 18:11:31 -07:00
metalgearsloth
93f289c7dc
Fix water postshader (#28130) 2024-05-25 16:23:34 -04:00
DoutorWhite
717da4a8f3
Prevents FloorOcclusion from breaking rendering (#25960)
* Prevents FloorOcclusion from breaking rendering

* Minor change
2024-03-11 04:07:24 +11:00
metalgearsloth
cae574cbda
Add tile entity occlusion (#14626) 2023-08-30 12:32:35 +10:00