metalgearsloth
b822e090ef
Update postshaders for multi-shader support ( #44735 )
2026-08-01 17:05:21 +10:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
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* Remove all IPrototypeManager instances
* Remove redundant IComponentFactory instances too
* Found some stragglers
* DestructibleSystem.PrototypeManager: no dependency
* not based
2026-06-29 21:33:56 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
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* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
slarticodefast
a5e9f24f5b
Use dependencies for EntityQueries in Systems (Part 1: Client) ( #43478 )
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* cleanup
* vsc lied to me
* private readonly
* use proxies
2026-04-06 17:30:41 +00:00
Tayrtahn
9186b65b14
Validate ShaderPrototype IDs ( #38728 )
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* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
2025-07-03 18:11:31 -07:00
metalgearsloth
93f289c7dc
Fix water postshader ( #28130 )
2024-05-25 16:23:34 -04:00
DoutorWhite
717da4a8f3
Prevents FloorOcclusion from breaking rendering ( #25960 )
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* Prevents FloorOcclusion from breaking rendering
* Minor change
2024-03-11 04:07:24 +11:00
metalgearsloth
cae574cbda
Add tile entity occlusion ( #14626 )
2023-08-30 12:32:35 +10:00