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6 commits

Author SHA1 Message Date
Whatstone
d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00
mq
4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-01-01 19:00:49 +00:00
Tayrtahn
cec13166a8
Cleanup warnings in GunSystem.MagazineVisuals (#37373)
Cleanup warnings in GunSystem.MagazineVisuals
2025-05-12 23:17:19 +02:00
DrSmugleaf
13cef85a6e
Fix rockets and lasers looking like they have nothing loaded (#26933) 2024-04-14 13:17:17 +10:00
DrSmugleaf
2d53cfeabc
Fix guns that spawn without a magazine looking like they have one (#26922) 2024-04-13 11:26:25 -04:00
metalgearsloth
68a58aa0d1
Refactor magvisualizer (#8568) 2022-06-04 17:36:40 +10:00
Renamed from Content.Client/Weapons/Ranged/Components/MagVisualizer.cs (Browse further)