Commit graph

66 commits

Author SHA1 Message Date
pathetic meowmeow
63c90e4d4e
Organ relations (#44812)
* Organ relations

* address reviews
2026-07-26 09:20:50 +00:00
Moony
d42adbf05d
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-04-01 16:06:26 +00:00
pathetic meowmeow
d0c2734dad
Nubody (#42419)
* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-17 00:39:35 +00:00
pathetic meowmeow
fb133494cc
Decouple gibbing from the body system (#42405)
* Decouple gibbing from the body system

* allow gibs that don't drop giblets

* pass through user

* prediction gon

* comment

* destructible

* playpvs

* very very very very very very very minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-14 05:57:08 +00:00
thetuerk
bb3fa43f1f
Predict LungSystem (#40729)
* Initial edits of files
Untested yet. I would like to make sure all is accounted for before moving the files.

* trying my best

* Revert "trying my best"

This reverts commit 9aeece466df0169adec97e3947b061b54fd9b388.

* Revert "Initial edits of files"

This reverts commit 45c6e2343844b5fcafadbf2e5115fb2f241086a1.

* an actual meal

* Added networking to LungComponent.cs

* removed duplicate using

* moving GasRagents to SharedAtmosphereSystem.cs
2025-10-09 10:26:21 +00:00
ElectroJr
a8cc0397c2 Moar engine changes 2024-12-24 18:57:52 +13:00
ElectroJr
6242567aff Refactor map loading & saving 2024-12-23 02:42:17 +13:00
Tayrtahn
cfc0247e5c
Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00
0x6273
37b8d78dac
Body code cleanup (#24946)
* Fix test

* Kill float accumulators

* Use entity proxy methods

* DataField auto name generation where possible

* Kill comp properties

* Clean up server comps

* Make events record structs

* Clean up shared body code

* Clean up server body code

* Rename organ events to be same names as in med refactor
2024-03-27 17:48:37 -07:00
Leon Friedrich
18a35e7e83
Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
Leon Friedrich
0734a876f9
Try fix organ networking (#23034) 2023-12-28 09:48:10 +11:00
Jezithyr
31b2c9f830
Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-09-21 17:23:02 +10:00
Visne
3c667b6f7e
Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich
9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
Leon Friedrich
d58786faf4
Remove PoolSettings.ExtraPrototypes option (#18678) 2023-08-05 14:16:48 +10:00
Leon Friedrich
3e599e2306
Add missing CleanReturnAsync() to some tests. (#18471) 2023-07-31 13:57:52 +10:00
metalgearsloth
68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
TemporalOroboros
ba91023a85
Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth
559574ccb9
Purge IoC resolves from integration tests (#17185) 2023-06-07 21:08:52 +10:00
Leon Friedrich
e9fd16f8f6
Fix lung test (#14325) 2023-03-01 13:57:48 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
metalgearsloth
6ab864fcda
Update content to mapsystem (#12387) 2022-11-13 17:47:48 +11:00
DrSmugleaf
f323fb7644
ECS and cleanup body system, merge body templates and presets into body prototypes (#11991)
Co-authored-by: Jezithyr <Jezithyr@gmail.com>
2022-10-22 15:46:28 -07:00
Leon Friedrich
c65d1c51ce
Load grid error related changes (#10817) 2022-08-25 23:33:40 +10:00
metalgearsloth
a2a5df1990
Damage masks (#9402) 2022-07-06 17:58:14 +10:00
wrexbe
81e3b2da88
Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
Acruid
4f9be42f40
Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
bc68ac96dd
Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Moony
4d70395d11
Fix maploading once and for all. (#7501) 2022-04-15 14:35:58 -07:00
Paul Ritter
2ff40d5a1f
Serv3 rework content changes (#7145) 2022-04-03 02:01:22 +02:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Leon Friedrich
706ac6af40
Revert "Revert "epic Respiration Rework"" (#6527) 2022-02-09 21:53:10 -07:00
Leon Friedrich
6e8c92d13e
Revert "epic Respiration Rework" (#6524) 2022-02-07 18:13:14 +11:00
mirrorcult
4ae1c4e332
epic Respiration Rework (#6022) 2022-02-06 21:48:15 -07:00
Vera Aguilera Puerto
2699540526 Remove useless resolves from a buncha tests. 2021-12-08 12:46:30 +01:00
DrSmugleaf
2a3b7d809d Fix 3000 errors 2021-12-05 18:09:01 +01:00
Vera Aguilera Puerto
f5b8bb3731 More manual fixes. 2021-12-03 17:35:20 +01:00
Vera Aguilera Puerto
f386b57148 Inline OwnerUid 2021-12-03 16:30:34 +01:00
Vera Aguilera Puerto
5cd42c9ad6 Inline UID 2021-12-03 15:53:09 +01:00
Vera Aguilera Puerto
ee4ff9cfe8 Inline Name 2021-12-03 15:25:51 +01:00
Vera Aguilera Puerto
69b270017b Inline TryGetComponent completely, for real 2021-12-03 14:17:01 +01:00
Vera Aguilera Puerto
0feebbff00 Inline HasComponent entirely 2021-12-03 12:23:18 +01:00
Vera Aguilera Puerto
3f8f4c818e
Fixes admin logs and tests to not depend on IEntity caching (#5657)
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-12-03 10:25:07 +01:00
mirrorcult
53c0a47e39
Slay bobby pt. 1 (#5632) 2021-12-01 11:44:34 +01:00
mirrorcult
ccf01d7431
Remove LungBehavior and replace with LungComponent/System (#5630) 2021-11-30 18:25:02 -07:00
mirrorcult
fc4a950257
Split Respirator into ThermalRegulator and Respirator and ECSes both (#5603) 2021-11-28 19:25:42 -07:00
mirrorcult
457e8c64ee
Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
* Convert StomachBehavior to a component/system + rejig body namespaces

* test

* slightly more namespace changes

* remove

* Hello?????

* fuck you github test runner

* reviews

* oobsy!
2021-11-11 16:10:57 -07:00
Javier Guardia Fernández
1508efff54
Add test pooling (#4961)
* Add test pooling

* WIP test pooling changes

* Fix Destructible tests

* Don't pool unpooled or dummy ticker instances

* Change ServerPathfindingDebugSystem to replace existing entries

* Fix SaveLoadSaveTest comment

* Don't pool StartTest

* Comment out global setup

* Fix puddle tests

* Move SolarPanelComponent initialize to PowerSolarSystem OnMapInit

* Update RobustToolbox

* Finish fixing tests, make test threads background threads

* Bring back pooling

* Fix nullable

* Update RobustToolbox

* Set cvars on server return

* Un-pool tests with custom cvars

* Update RobustToolbox

* Update RobustToolbox

* Change where the main tile coordinates are

* Remove DisposalUnitTest grid check

* Fix test pooling being a fickle bitch

* Fix EntitySystemExtensionsTest

* Update RobustToolbox

* Update RobustToolbox

* Make nullable pool settings true

* Update RobustToolbox

* Wait other way around

* We are unitystation now

* Update RobustToolbox

* Create global setup

* Pool some more tests

* Fix not properly disconnecting clients before restarting the round

* Give more info on ran tests

* Standardize default test cvars

* Update RobustToolbox

* Update RobustToolbox

* Pool clients

* Fix test order issue

* Fix cvars in character creation test not being set properly

* Update RobustToolbox

* Update RobustToolbox

* Rider shut

* Update RobustToolbox

* Format tests ran better

* Update RobustToolbox

* Reset RobustToolbox

* Reset RobustToolbox harder

* Fix one instance of test order causing destructible tests to fail
2021-11-06 11:49:59 +01:00
Ygg01
c209e3f29b
Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00
mirrorcult
8aa4f998de
Metabolism refactor (#4395)
* metabolism -> respirator, add reageanteffect and reagenteffectcondition, start on metabolizercomp/system

* move LiverBehavior metabolism logic to Metabolizer

* minor tweaks and update all YAML

* how about actually taking conditions into account

* off by one

* removals

* reviews
2021-07-31 13:50:32 +02:00