Commit graph

6 commits

Author SHA1 Message Date
Fildrance
ec01361c4e
Bind type of EntityTableContext keys to expected values (#46214)
* refactor: EntityTableContext methods now use strongly typed keys, which are bound to type of value you want to extract from context.

* refactor: remove unused attributes

* refactor: extracted EntityTableContext into separate file, fixed xml-doc
2026-09-30 03:04:19 +00:00
Fildrance
9c8df525bc
Stable to master sink after release 2026-08-31 (#45785)
* HOTFIX TeleportActionSystem map coords (#45659)

* Fix target map coords

* Improve performance

* Bonus improvement

* refactor: updated changelog

* refactor: fix changelog entry

---------

Co-authored-by: Fildrance <fildrance@gmail.com>

* [HOTFIX] fixing chameleon projector (#45689)

SpriteSystem.CopySprite instead of direct Copy Component

* Hotfix - Grappling gun assuming either end has physics component (#45683)

a can of monster does miracles at 4am

* Hotfix: Return hunger slowdown back to Starving from Peckish (#45693)

move hunger slowdown back to starving

* HOTFIX Set AI camera static to accessible variant by default (#45673)

* disable AI static

* comment

* [HOTFIX] Prevent Off-Station Objective Targets (#45692)

* init

* targets

* attempt 1 at this

* init

* rename file

* dont roll unkillable antags for kill objectives

* refactor: do not allocate on MindGetAllAntagTags when fail to get MindComponent, remove unneeded linq

* refactor: cleanup and added test for new condition. might be oddly specific but...

* oversight

* refactor: test cleanup after review

* refactor: fix changelog (AGAIN GOD DAMMIT)

* refactor: revert changelog thing, make it separate PR

---------

Co-authored-by: Fildrance <fildrance@gmail.com>

* [HOTIFX] Changelog actualisation for stable release (#45738)

* [HOTFIX] fix: make changelog discord publication not fail on missing 'labels' (#45779)

fix: make changelog discord publication not fail on missing 'labels' tag in changelog entry (which does not exist).

---------

Co-authored-by: Connor Huffine <chuffine@gmail.com>
Co-authored-by: xsainteer <156868231+xsainteer@users.noreply.github.com>
Co-authored-by: Velken <8467292+Velken@users.noreply.github.com>
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2026-08-31 23:13:01 +03:00
ScarKy0
f0df68011c
[HOTFIX] Prevent Off-Station Objective Targets (#45692)
* init

* targets

* attempt 1 at this

* init

* rename file

* dont roll unkillable antags for kill objectives

* refactor: do not allocate on MindGetAllAntagTags when fail to get MindComponent, remove unneeded linq

* refactor: cleanup and added test for new condition. might be oddly specific but...

* oversight

* refactor: test cleanup after review

* refactor: fix changelog (AGAIN GOD DAMMIT)

* refactor: revert changelog thing, make it separate PR

---------

Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-31 12:31:47 +03:00
āda
cbbc651957
EntTable EmptyContainerCondition (#45583)
* surprisingly easy

* touchup

* comment

* refactor: cleanup ContainerFillSystem.OnTableMapInit, more xml-doc for EmptyContainerCondition

* tested

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-24 16:00:55 +00:00
Fildrance
ff495df549
Injecting entity table conditions into context (#45231)
* refactor: entity table condition injection and hierarhical condition checks

* refactor: rename IsNotRepeatingCondition into ExcludeEntitiesFromContextCondition, simplify EntityTableSelectorWithChildrenBase.CheckConditions logic, + new test

* refactor: fix test using old name of condition

* refactor: renaming

* refactor: fix no condition + RequireAll case and added test

* refactor: GetSpawns no more virtual

* refactor: more tests!

* refactor: use ScopedConditionsRestore for child conditions in EntityTableSelectorWithChildrenBase, not for current type conditions
2026-08-24 00:12:07 +00:00
Fildrance
1807635fa0
refactor: small selection of tests for EntityTableSystem (#45113)
* refactor: small selection of tests for EntityTableSystem

* refactor: extract variables, format indents in Prototypes string use proxy SProtoMan property
2026-08-09 00:12:37 +00:00