Commit graph

12 commits

Author SHA1 Message Date
Moony
d42adbf05d
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-04-01 16:06:26 +00:00
Visne
9bd30d57ad
Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
Visne
3c667b6f7e
Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
Leon Friedrich
9c84108672
Change default test pooling options. (#18732) 2023-08-06 12:30:28 +10:00
TemporalOroboros
ba91023a85
Fix content.integration tests warnings (#17817)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-07-06 14:54:25 +10:00
metalgearsloth
559574ccb9
Purge IoC resolves from integration tests (#17185) 2023-06-07 21:08:52 +10:00
wrexbe
81e3b2da88
Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00
mirrorcult
ec4d4688c7
Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Acruid
ca4fd649fe
Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00
Acruid
8b5d66050a
Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00
DrSmugleaf
bb4bbbb8a8
Make ReconnectTest async behavior consistent (#2728)
* Try to fix reconnect test

* Use RunTicksSync in ReconnectTest

* Change the top part as well

* Await the other post

* Update RobustToolbox

* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into fix-reconnect-test-maybe

* Reset RobustToolbox

* Update RobustToolbox

* Merge branch 'master' of https://github.com/space-wizards/space-station-14 into fix-reconnect-test-maybe

* Update RobustToolbox
2020-12-14 18:49:33 +11:00
Pieter-Jan Briers
cfe72cbfeb
Move networking integration tests to own folder. 2020-06-12 12:44:02 +02:00
Renamed from Content.IntegrationTests/Tests/ReconnectTest.cs (Browse further)