Commit graph

6 commits

Author SHA1 Message Date
AndrewFenriz
53e29ab962
Move admin smites to prototypes (#45550)
* Add prototype-backed admin verb framework

* Add reusable admin verb operations

* Add smite-specific admin operations

* Migrate admin smites to prototypes

* More docs for god of docs

* We dont have prediction here, so...

* Final cleanup

* Fix adminSmite

* Add segment display control

* Add generic thermoregulator

* Add thermobath systems

* Replace hotplate with thermobath

* Refine thermobath layout

* move simple smites to effects

* move comps to effects

* move add action to effect

* move add mind role to effect

* move add user interfaces to effect

* move godmode to effect

* move eye zoom to effect

* move speed swap to effect

* move spill bloodstream to effect

* move remove organs to effect

* move cream pie to effect

* move slip to effect

* fix server effect usings

* move homing rod to effect

* move locker stuff to effect

* move tabletop dimension to effect

* move pinball to effect

* move yeet to effect

* move silicon laws to effect

* move ghost kick to effect

* remove admin operations

* revert sht

* remove BOM

* use admin verb prototypes for smites

* add heart attack smite prototype

* docs update

* fix AdminSmiteVomitOrgans

* split and move to shared

* move to shared

* move to shared and predict

* PredictedQueueDel

* fix Popup

* fix HomingRod

* port DeleteEntityEntityEffectSystem

* fix StuffIntoLockerEntityEffectSystem

* upd

* fix eye

* fix movement

* fix!!

* fix and doc

* Add admin verb category prototype

* upd AdminVerbPrototype

* split verbs

* SuperSuperSuperBonk

* Update PopupMessageEntityEffectSystem.cs

* fields

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Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-09-18 19:01:16 +00:00
āda
9fd1abcff6
Clumsy status effect + tests (#45262)
* component outline

* System port

* super bonk detour

* working good!

* relay changes

* the death of clumsy

* why it stop working??

* now to test it

* tested it

* Actual genuine tests

* final checks

* buff up catch test

* annoying test fail

* refactor: minor whitespace and var rename changes

* refactor: changed comments on top of methods to xml-doc for ClumsyStatusEffectSystem

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
2026-08-11 10:19:19 +00:00
Samuka
61d5f0ea39
Slown down super bonk smite (#44223)
* make it 1.5 seconds

* empty commit
2026-06-03 16:39:20 +00:00
Pok
ae55204f9f
Move some admin components to shared (#41677)
* AdminSystem-move-to-shared

* review
2025-12-02 19:39:21 +00:00
Winkarst
8982956a6b
Cleanup: Superbonk cleanup (#35104)
* SuperBonk cleanup

* Update

* Comment changes

* Update

* Changes

* EnsureComp
2025-04-19 10:26:56 -04:00
nikthechampiongr
bf2b441192
Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.

* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.

* Fixed name inconsistency

* Admin CL which I forgot

* Made it funnier

* Moved basically all logic to the system and added a light version that stops when you die

* Hopefully made YAML Linter stop bullying me

* Removed fun(Glass tables no longer get smashed when the target is bonked over them)

General opinion seems that it would cause too much collateral damage. I kinda agree.

* Adressed reviews
2023-12-18 14:39:23 -05:00