* SpookyExtinguish, oooooo
* comments, intensity
* Use allowedIntensity in GhostSystem
* commento-stuffed
* GhostComponent: return to BooCount for sanity
* unindento
* fix ghost component, dependency order (holy shit)
* More cleanup than feature at this point
* Add partial to PoweredLightSystem
* event field order, ghost system comments
* Separate spooky, consistency w.r.t. DoGhostEvent
* BooActionEvent handler to GhostSystem.Boo, fix ext
* featuring kenny blankenship and vic romano
* fix maximum value
* Fix BooIntensity comment
* remove whitespace
* comments, RevenantSystem: set handled
* "for a typical ghost"
* Address PR suggestions
* Use Handled, SpookyLight: BooIntensity->Intensity
* Use Handled in BooActionEvent handler, update name
* remove query
* address beck-thompson's requested changes + Handled
* ResponseIntensity setter, private Handled setter
* Check Handled, not !Handled
* there is a third
* the hell was this using placement
* Obsolete Extinguish, Try with Entity<T>
* why wasn't this using TimeOffsetSerializer
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Co-authored-by: iaada <iaada@users.noreply.github.com>
* Hope I'm not forgetting anything...
* They call me the sender the way I'm sending it.
* remove commented out YAML
* last of the slop
* fix test fails
* first batch of test fails
* no more test fails
* make cryo pods work again.
* Make cryo work better-er
* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.
* review.com
* oop
* actually real quick do this
* fix YAML issues
* IHeatContainer my beloved <3
* borger
* not networked :(
* jackets
* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa
* utter yaml nonsense
* phishing
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* needs to be anchored datafield
* add verb
* improve description
* Use Captalization
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* remove redudant thing
* remove redudant check
* update examine text
* make stinkt person not show examine text of a gas miner
* Update Content.Shared/Atmos/Components/GasMinerComponent.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Axes the easy IMapManager references
* Axes the references to unported (obsolete) IMapManager methods
* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem
* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line
* submodule update(?)
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Remove all IPrototypeManager instances
* Remove redundant IComponentFactory instances too
* Found some stragglers
* DestructibleSystem.PrototypeManager: no dependency
* not based
* Add early failout
* Create map loading test
* docs and test fixes
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* max cap more fixes and rebalances
* arbitrary
* bugefix cleanup, rebalance
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* file scope
* cleanup and method extraction
* inline and rename var
* fix ema
* (in HL scientist voice) this should help
* cleanup comp as well while we're here
* Working commit
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* fix the tests I broke
* Remove methods that the client shouldn't be calling. Hamburger.
* light cleanup for now
* review
* whoop
* Commit this shit
* More stages. Something something, hamburger.
* last of the sprites. Now it's just lights, shaking, and sounds
* move comments
* bomb
* fuck it I'm done
* whoops!
* fix test fails
* review
* actually this is better™️
* forgot about you!
* remove unused space
* make it actually build smile
* borger
* grah!!!!
* review time
* Adj powerfactor
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* cleanup
* fix some localizations
* fix typo
* review and test fix
* rename
* minus one
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Add TriggerOnRot Component, and related systems and events
* Move around components and events to proper namespaces
* Improve TriggerOnRotComponent Comment
* fix a bunch of imports
* Change BeginRottingEvent to a ByRefEvent record
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* revert of the revert
* tests
* changes
* more fun
* test
* ccvvvar
* works but bad
* now its better
* more fixes
* more cleanup
* cleaning
* last fixes before move to glasses activ
* x
* glasses only
* working
* fix toolbox
* cleanup
* ThermalByte added
* small fix
* small optimalisations
* float bux fix
* comments add
* more comments
* more comments
* last fix
* revert cvar delete
* wrong blue shades
* cvar refactor
* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* tweak to TryGetTemperature comment
* Factors are now const
* renames
* Interface for ThermalByte
* tile color vaccum and more comments
* saving yeeted
* integration test
* rename and cleanup
* fix
* cleanup
* switch
* UT fix (hopefully)
* small bug+ rename
* vaccum limit + space is now invalid
* typo
* typo
* fix
* cleanup
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Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>