Commit graph

994 commits

Author SHA1 Message Date
metalgearsloth
83d9f384f6
Remove re-anchor + anchor API cleanup (#45353) 2026-10-05 17:30:46 +11:00
InsoPL
cfd925d9e7
Vacuum shader (#46038)
* init

* slider

* fixes

* fixes

* vacuum

* toggle

* turned on be default lol

* typo

* mediump

* marker thingis

* GetWorldPositionRotationMatrixWithInv

* cvar dynamic

* fixes

* magic numbers bad

* discard

* refactors will continue until clean code improves

* format

* comm

---------

Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-04 12:58:17 +00:00
Whatstone
a023e5784c
Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
Jessica M
6a9421f18a
remove all instances of  (ZERO WIDTH NO-BREAK SPACE) (#46040)
remove all instances of 
2026-09-15 20:48:08 +00:00
Sir Warock
ec63a41842
Cleanup of UseDelay (#45350)
* Moving into Systems & Components Folders

* splitting into API file

* Make Method accept null values

* small fix
2026-09-05 17:10:50 +00:00
Rouden
cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00
John
951d745581
adjust fire energy and humaniod acceptable heat values (#45205)
* adjust fire's energy output

* adjust mob heat damage thresholds, fix moth guidebook

* named the number
2026-08-24 10:19:58 +02:00
ScarKy0
b7182f5643
Fix Dwarf Displacement Cloning (#45256)
* half working

* leave this here

* works!

* damageable

* fix

* fix

* no index

* comment

* move reserve down
2026-08-19 18:36:43 +00:00
Whatstone
26a92f4180
Cleanup: Resolve GetAnchoredEntitiesEnumerator, Get*TilesEnumerator warnings (#45234)
* Resolve GetLocalTilesEnumerator etc. warnings

* forgot you

* technically correct

* dangit
2026-08-17 01:34:10 +00:00
deltanedas
cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00
Whatstone
7c7544e014
Add the ability for ghosts to extinguish candles. (#44810)
* SpookyExtinguish, oooooo

* comments, intensity

* Use allowedIntensity in GhostSystem

* commento-stuffed

* GhostComponent: return to BooCount for sanity

* unindento

* fix ghost component, dependency order (holy shit)

* More cleanup than feature at this point

* Add partial to PoweredLightSystem

* event field order, ghost system comments

* Separate spooky, consistency w.r.t. DoGhostEvent

* BooActionEvent handler to GhostSystem.Boo, fix ext

* featuring kenny blankenship and vic romano

* fix maximum value

* Fix BooIntensity comment

* remove whitespace

* comments, RevenantSystem: set handled

* "for a typical ghost"

* Address PR suggestions

* Use Handled, SpookyLight: BooIntensity->Intensity

* Use Handled in BooActionEvent handler, update name

* remove query

* address beck-thompson's requested changes + Handled

* ResponseIntensity setter, private Handled setter

* Check Handled, not !Handled

* there is a third

* the hell was this using placement

* Obsolete Extinguish, Try with Entity<T>

* why wasn't this using TimeOffsetSerializer

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-04 05:15:17 +00:00
Pok
5148a44a5e
PressureImmunity StatusEffects (#43667)
* PressureImmunityStatusEffects

* System

* fix

* fix 2

* oops

* review

* review

* fix

* Update PressureImmunityStatusEffectSystem.cs

* PermanentStatusEffectsSystem

* fix

* oops
2026-08-02 02:08:27 +00:00
Princess Cheeseballs
2e9c4c0103
IHeatContainers for TemperatureComponent (#42785)
* Hope I'm not forgetting anything...

* They call me the sender the way I'm sending it.

* remove commented out YAML

* last of the slop

* fix test fails

* first batch of test fails

* no more test fails

* make cryo pods work again.

* Make cryo work better-er

* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.

* review.com

* oop

* actually real quick do this

* fix YAML issues

* IHeatContainer my beloved <3

* borger

* not networked :(

* jackets

* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa

* utter yaml nonsense

* phishing

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-07-26 07:56:44 +00:00
Stanislav
b22d38f9c0
Yaml audio params are often ignored (#36259)
* Replace WithVolume() with AddVolume(),
Remove AudioHelpers.WithVariation(),
Use specifier options for audio params

* Undo switching to AudioParams.AddVariation()

* Replace AudioHelpers.WithVariation with AudioParams.AddVariation()

* Test AudioParams.AddVariation() and change input parameters to sound like previous AudioHelpers.WithVariation()

* Fix build error

* Fix build error v2

* Remove DoAfter

* fixes

---------

Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
2026-07-25 16:16:23 +00:00
InsoPL
7c7f3f10df
AtmosTest migration to GameTest (#44846)
* init

* bump

* file scope

* test without DisableInterpolate
2026-07-22 04:11:29 +00:00
psykana
ad60a5a5a5
Predict gas filter and mixer BUIs (#43712)
* move

* NetworkedComponent

* anchor

* split

* move

* mixer

* fix

* builds

* I forgor

* moar

* filename typo

* fix admin log

* ftl

* metadata

* IOC readonly 2

* yet another IOC readonly

* new features

* test I fix you

* review 1

* review 2

* docs
2026-07-19 23:50:39 +00:00
Pok
e7897d76a4
More item status (#39264)
* more-item-status

* update 1

* update 2

* Update pistol.yml

* update 3

* yml

* oops

* BatteryItemStatus

* fix ChargeItemStatus

* Update item-status.ftl

* review update 1

* review fix 1

* Update BatteryInfoSystem.cs

* Update TimerTriggerItemStatus

* merge fix

* merge fix

* review update 2

* review update 3

* fix marge

* StyleNano

* review update 4

* review update 5

* BatteryItemStatus

* BatteryItemStatus Client

* code cleanup

* merge

* merge and GasTank fix

* Merge

* unnecessary components

* review

* oops

* GasTank

* wawa
2026-07-19 23:41:09 +00:00
eoineoineoin
126416be6a
Fix initial appearance of empty gas canisters (#44665)
Update canister appearance on MapInit
2026-07-14 17:27:30 +00:00
SlamBamActionman
24485c39ee
Change dwarves to use displacement maps instead of sprite scaling (#43816)
* ach, ye initial commit

* Review changes...?

* Change parentage

* Widen the dwarf sprite

* Widen the dwarf sprite

* Solve the murder at the Portermeister Estate

* The rest of the fucking owl

* Fix female displacement, fix the displacement error

* Review changes

* Review fixes

* IPrototypeManager to ProtoMan

* Review changes
2026-07-05 22:17:17 +00:00
Samuka
e16a77768d
Stinky Smite (#44394)
* needs to be anchored datafield

* add verb

* improve description

* Use Captalization

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* remove redudant thing

* remove redudant check

* update examine text

* make stinkt person not show examine text of a gas miner

* Update Content.Shared/Atmos/Components/GasMinerComponent.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-07-02 22:18:14 +00:00
TemporalOroboros
84b2f07157
The IMapManager is dead (#44002)
* Axes the easy IMapManager references

* Axes the references to unported (obsolete) IMapManager methods

* Converts salvageruler command to a LocalizedEntityCommand so it can use SharedMapSystem

* Removes IMapManager from GameTicker
This required axing the map nuke during restart, but that should be fine?
Maps are entities so EntityManager.FlushEntities should delete them all and that's the preceding line

* submodule update(?)

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-07-01 20:44:54 -07:00
Whatstone
f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00
Whatstone
a8453723d8
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386)
* Remove Shared System IPrototypeManager instances

* Remove RecipeManager IPrototypeManager instance

* Fix ItemSystem IPrototypeManager refs, use TryComp

* SharedItemSystem changes, EntWhitelist CompName

* HasComponent->HasComp
2026-06-29 10:18:44 +00:00
slarticodefast
445e04257a fix atmosphere system protoman 2026-06-28 13:10:06 +02:00
Whatstone
62f5bcaca2
Renames all EntitySystem "ProtoMan" instances (#100)
* Remove "ProtoMan" instances

* guess we're caching gases now
2026-06-19 05:52:23 +00:00
ArtisticRoomba
faa9ead594
Migrate Atmospherics to TensorPrimitives (#44139) 2026-06-02 12:52:50 -07:00
themias
9502ab6ff2
Gas tanks disconnect when dropped or stored during cooldown (#44126)
Gas tanks disconnect when dropped or stored
2026-05-28 04:30:32 +00:00
ArtisticRoomba
68526b8891
Fix incorrect DeltaPressure comparison (#43517) 2026-05-25 16:33:59 -07:00
Eveloop
22a547c7c8
Use dependency injection for EntityQuery<T>s in Content.Server (#43566)
* Replace usages of EntityQuery with dependency injected ones in Content.Server

* Remove unused EntityQuery dependencies

* Restore CheckPressureAndFire override method

* Revert EntityQuery refactor changes to DisposalTubeSystem.cs & DisposableSystem.cs

* Infer Transform/Metadata directly instead of passing (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Resolve RA0049, RA0051 errors (#43479)

* Apply suggestions from code review

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-05-17 15:59:37 +00:00
Connor Huffine
863f301951
Make atmos devices respect map serialized enables (#43970)
* Add early failout

* Create map loading test

* docs and test fixes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-05-17 10:14:54 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
Princess Cheeseballs
527735f20d
A couple more Max Cap fixes/rebalances (#43659)
* max cap more fixes and rebalances

* arbitrary

* bugefix cleanup, rebalance

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-23 03:34:29 +00:00
Princess Cheeseballs
4c6e84522b
Fix Canister overfill and leaks (#43652)
* whoops

* oh right forgot to update that

* remove limits (real)

* buge

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-19 17:47:37 +00:00
ArtisticRoomba
4ed20da9be
Cleanup passive valve (#43552)
* file scope

* cleanup and method extraction

* inline and rename var

* fix ema

* (in HL scientist voice) this should help

* cleanup comp as well while we're here
2026-04-19 05:35:33 +00:00
Princess Cheeseballs
77dd687183
The Grand Max Cap Rewrite (#43281)
* Working commit

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* Commit this shit

* More stages. Something something, hamburger.

* last of the sprites. Now it's just lights, shaking, and sounds

* move comments

* bomb

* fuck it I'm done

* whoops!

* fix test fails

* review

* actually this is better™️

* forgot about you!

* remove unused space

* make it actually build smile

* borger

* grah!!!!

* review time

* Adj powerfactor

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-19 05:22:42 +00:00
slarticodefast
e7807e1126
Add FleetingClothingComponent (#43444)
* fleeting clothing

* empty containers
2026-04-12 13:15:38 +00:00
ArtisticRoomba
3eb1c38c19
Fix pneumatic valve solution convergance (#43542) 2026-04-10 13:41:52 -07:00
ArtisticRoomba
974eb80ff4
Fix LINDA pressure delta nonsense and weighting (#43471)
* Fix LINDA equalization

* Apply suggestion from @slarticodefast

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-05 12:17:08 +00:00
ArtisticRoomba
666032f88a
Atmospherics GetBulkTileAtmosphere/GasMixturePressures API (#42745) 2026-04-05 03:25:53 -07:00
slarticodefast
b582f2e156
cleanup GasPrototype and some other atmos code (#43318)
* cleanup

* fix some localizations

* fix typo

* review and test fix

* rename

* minus one

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-28 04:15:41 +00:00
slarticodefast
db74373e50
remove all use cases of TimerComponent (#43320)
cleanup TimerComponent
2026-03-25 03:59:32 +00:00
Princess Cheeseballs
9b0067eff4
Staging To Master (#43264)
* Revert "Remove salv stuff from mothership (#43007)"

This reverts commit eea773ffee.

* remove changelog

* Fix changelog for #43049 (#43248)

Changelogs gotta go on staging in the changelog thing

* Revert "Xenoborg extractor (#42796)"

This reverts commit 7f15e77954.

* revert CL

* Fix floating point tilefire nonsense (#43263)

* Change method call and epsilon

* holy guacamole

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-16 19:41:19 -07:00
ArtisticRoomba
4495128f2f
Fix floating point tilefire nonsense (#43263)
* Change method call and epsilon

* holy guacamole
2026-03-16 18:26:14 -07:00
Princess Cheeseballs
a1d7406bf2
Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fix the tests I broke

* Remove methods that the client shouldn't be calling. Hamburger.

* light cleanup for now

* review

* whoop

* docs updates and misc changes

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-03-14 08:53:49 +00:00
ArtisticRoomba
5f030ee346
Atmos YAML-defined gas flammability, flammability API (#43165)
* atmos masked flammability/API

* on that oomba pac

* yuuup

* resolve todo and review

* rename
2026-03-11 06:23:27 +00:00
pathetic meowmeow
b2b547b806
Initial decoupling pass on Damageable (#43103)
* Initial decoupling pass on Damageable

* ope

* e

* mroaw

* ok sure on the medibot thing

* no medibot bounds

* okidooks

* arcryox era

* cryox moment
2026-03-07 04:13:50 +00:00
blueDev2
63457d041a
Add TriggerOnRot Component (#42667)
* Add TriggerOnRot Component, and related systems and events

* Move around components and events to proper namespaces

* Improve TriggerOnRotComponent Comment

* fix a bunch of imports

* Change BeginRottingEvent to a ByRefEvent record

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-24 18:55:45 +00:00
ArtisticRoomba
1f82b9eb8e
Fix gas filter always outputting 20C filtered gas (#42876)
ingenious!
2026-02-10 10:10:45 +00:00
InsoPL
eca952e846
Optical thermal scanner implementation (#42613)
* revert of the revert

* tests

* changes

* more fun

* test

* ccvvvar

* works but bad

* now its better

* more fixes

* more cleanup

* cleaning

* last fixes before move to glasses activ

* x

* glasses only

* working

* fix toolbox

* cleanup

* ThermalByte added

* small fix

* small optimalisations

* float bux fix

* comments add

* more comments

* more comments

* last fix

* revert cvar delete

* wrong blue shades

* cvar refactor

* Update Content.Shared/Atmos/EntitySystems/SharedGasTileOverlaySystem.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileDangerousTemperatureOverlay.cs

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>

* tweak to TryGetTemperature comment

* Factors are now const

* renames

* Interface for ThermalByte

* tile color  vaccum and more comments

* saving yeeted

* integration test

* rename and cleanup

* fix

* cleanup

* switch

* UT fix (hopefully)

* small bug+ rename

* vaccum limit  + space is now invalid

* typo

* typo

* fix

* cleanup

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-02-06 10:30:19 +00:00
ArtisticRoomba
a229bc26a8
Fix gas filter math (#42801)
* fix gas filter math
i'm just a stunning genius aren't i

* yeah i can do it better
2026-02-05 08:19:18 +00:00