* SubscribeLocalEvent attr
* reorder
* Entity<T>
* Accumulator is kill
* naming consistency
* combining if statements
* database is one word
* needed
* This is called in SetData anyway
* small things
* This need to be before
* AutoPausedField
* Fixed unpowered telepad still working (oops)
* delay after repowered
* Update CargoSystem.Telepad.cs
---------
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* cleanup
* dependency order
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* death to indentation
* oops
* group conditions
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* function reshuffle
* these are public
* SpawnAttachedTo
* oops
* entityQueries
* more cleanup
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* Scope creep my ass
* why was this shit not pushed????
* gone...
* fix that
* review plus buildd
* asfsafsafsafsafas
* grug
* burber
* I'll fix this later
* shrimply die
* also this
* it's snerf or snuthin
* assaads
* round snend
* aaaa
* fix this shit for real
* actually, don't start GameRules until MapInit now that I think aboot it.
* forgot u
* don't actually need this part nullable
* Deffer comp removal
* one liner
* do that too
* chungus
* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)
* deferred removal :V
* aaaaaaaaaaaaaaa
* whhop
* Whoop
* better
* landmine that I placed for myself then forgot about lmao
* cleanup
* FUCKING `!`
* gotovo
* amogus
* please don't check by metadata I beg
* waawsasfdfsasfa
* sfafsasfafsas
* fdsaasffsasfa
* code
* fix
* fasasffasfasfsad
* chungaas
* I may be stupid
* gra
* graaaaaaaaaaaaaaaaa
* comment
* gra
* clearing is not predicted and would require major refactors, so don't cache on client.
* lame shit :P
* last holes
* nukeopsfsafsasafsfafsa
* why was that shit public bruh
* bubrbgwahrghfaka
* dynamic
* revert change that did nothing lmao
* Power stuff
- Add shared IsPowered
- Add shared ResolveApc
- Move PowerChangedEvent to shared for now
- Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it.
* big update
* boing
* Start implementing item pricing.
* Flesh out prices a bit, add the appraisal tool.
* Add prices to more things.
* YARRRRRRR
* gives pirates an appraisal tool in their pocket.
* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.
* Address reviews.
* Address reviews.
2022-06-03 10:56:11 -05:00
Renamed from Content.Server/Cargo/CargoSystem.Telepad.cs (Browse further)