Commit graph

109 commits

Author SHA1 Message Date
Dmitry
9bf158f936 merge remote wizden/master 2026-08-04 18:46:40 +07:00
SlamBamActionman
00b8ee9c48
Add WhitelistManager that tracks the whitelist status of connected players (#44732)
* Initial commit

* Fix the command and update better description

* Add comment

* Oops
2026-07-30 13:52:43 +00:00
Dmitry
816b7825ba merge remote wizden/master 2026-07-19 16:10:56 +07:00
Samuka
e020c43454
Event log tool (#44655)
* button to new ui

* text box and button

* change size

* get the current round

* turn into a command

* fix round id not updating

* button to send log send message to server

* send message to discord

* use another cvar

* general fixes

* update event webhook

* use a place holder

* fix placeholder

* update button name

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>

* move to a separate folder

* turn into a fancy window

* add margin

* center text in the button

* move reset button to the left

* update the window

* move send button to the left

* update color

* remove indentation

* set sawmill inside PostInject

* remove random newline

* move PostInject to start of the class

* use darkViolet

* summary

* remove whitespace

* comment

---------

Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2026-07-14 23:45:40 +00:00
Dmitry
f29b823c79 merge remote wizden/master 2026-06-29 15:09:19 +07:00
AndrewFenriz
5c24cb0de7
Refactor RecipeManager to use LINQ and PrototypesReloaded (#49)
* small refactor RecipeManager and fix prototype reloading

* wait... why is that here?

* maybe?
2026-06-21 04:42:02 +00:00
Dmitry
01d04165df merge remote wizden/stable 2026-04-18 19:47:29 +07:00
Moony
be9b2fbb88
Remove unused space worldgen. (#43428)
* Remove my unmaintained feature.

* Cut world loaders.

* Cut unused pool.
2026-04-03 18:40:21 +00:00
Dmitry
d7704cb9cb merge remote wizden/master 2026-01-24 00:55:41 +07:00
Julian Giebel
bcd3612730
Add feedback popups (#41352)
* Commit

* add the form post

* dv

* fixes

* Change wording

* Address review

* wording change

* Added some stuff

* New format

* bruh

* thanks perry!

* yes

* More fixes!

* typo

* Add a command to show the list, improve the UI slightly, split up command names

* Fix UI controller

* Add better comment

* Get rid of weird recursive thing

* Cleanup

* Work on moving feedback popups out of simulation

* Move round end screen subscription to feedback ui controller

* Finish moving feedback popups out of simulation

* Fix _ as parameter

* Clean up FeedbackPopupUIController

* Clean up commands

* Fix prototype yaml

* Fix openfeedbackpopup command description

* Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>

* Address reviews

* Address reviews

* Fix FeedbackPopupPrototype.cs using empty string instead of string.empty

* Address some more of the reviews, style nano is still trolling sadly

* Fix feedback popup styling

* Fix PopupPrototype ID field not having a setter

* Address reviews

* Add label when no feedback entries are present

Change link button to not show when no link is set

---------

Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
2026-01-22 22:19:54 +00:00
Dmitry
7461f7e638 codefix 2025-10-05 04:14:59 +07:00
Dmitry
76e987c7b3 merge mini-upstream 2025-10-05 03:20:56 +07:00
Leon Friedrich
de9593c0e7
Remove static IoC from client & server EntryPoint (#40562)
* Remove static IoC from client & server EntryPoint

* Fix missing log manager initialization

* file namespace
2025-10-02 14:32:56 +00:00
Fildrance
60ea135fd3
Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc324.
2025-08-28 01:46:24 -07:00
beck-thompson
a8d6dbc324
Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-08-15 09:10:38 -07:00
Dmitry
0f4b1717e0 upstream 2025-06-08 00:04:48 +07:00
Simon
7867cbec00
Add basic discord client integration with ooc and admin chat support (#33840)
* Add basic discord client integration with ooc and admin chat support

* Use username instead of global name

WHY IS GLOBAL NAME NOT JUST THE USERNAME??? WHY ARE THERE NO DOC COMMENTS???

* stuff

* Reviews, methinks.

* Reviews

* reviews
2025-05-24 20:49:52 +02:00
Zekins
7d6f564344 Merge remote-tracking branch 'upstream/master' into upstream 2025-03-18 02:40:46 +03:00
lzk228
0af3e04fd8 Merge commit '3551eb04115854cdbbf1841f5960c3cdbc508583' into 02-19-upstream
# Conflicts:
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/Doors/Systems/AirlockSystem.cs
#	Content.Server/Holopad/HolopadSystem.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/curadrobe.yml
#	Resources/Prototypes/Datasets/Names/borg.yml
#	Resources/Prototypes/Datasets/ion_storm.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Shotguns/shotguns.yml
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/amber.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/convex.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Maps/plasma.yml
#	Resources/ServerInfo/Guidebook/Engineering/AME.xml
#	Resources/ServerInfo/Guidebook/Engineering/AirlockSecurity.xml
#	Resources/ServerInfo/Guidebook/Engineering/Atmospherics.xml
#	Resources/ServerInfo/Guidebook/Engineering/Construction.xml
#	Resources/ServerInfo/Guidebook/Engineering/Engineering.xml
#	Resources/ServerInfo/Guidebook/Engineering/Fires.xml
#	Resources/ServerInfo/Guidebook/Engineering/NetworkConfigurator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Networking.xml
#	Resources/ServerInfo/Guidebook/Engineering/PortableGenerator.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/RTG.xml
#	Resources/ServerInfo/Guidebook/Engineering/Shuttlecraft.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Engineering/TEG.xml
#	Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/goliath.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/hazard.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/ancient.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security_trooper.rsi/inhand-right.png
#	Resources/Textures/Interface/Actions/actions_fakemindshield.rsi/icon-on.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/icon.png
#	Resources/Textures/Objects/Storage/Briefcases/briefcase_brown.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/beaker.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bodybags.png
#	Resources/Textures/Objects/Storage/boxes.rsi/bottle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_hug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_of_doom_big.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_science.png
#	Resources/Textures/Objects/Storage/boxes.rsi/box_security.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwide.png
#	Resources/Textures/Objects/Storage/boxes.rsi/boxwidetoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/candle.png
#	Resources/Textures/Objects/Storage/boxes.rsi/circuit.png
#	Resources/Textures/Objects/Storage/boxes.rsi/clown.png
#	Resources/Textures/Objects/Storage/boxes.rsi/darts.png
#	Resources/Textures/Objects/Storage/boxes.rsi/disk.png
#	Resources/Textures/Objects/Storage/boxes.rsi/emergencytank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/encryptokey.png
#	Resources/Textures/Objects/Storage/boxes.rsi/evidence_markers.png
#	Resources/Textures/Objects/Storage/boxes.rsi/extendedtank.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/flashbang.png
#	Resources/Textures/Objects/Storage/boxes.rsi/forensic.png
#	Resources/Textures/Objects/Storage/boxes.rsi/glasses.png
#	Resources/Textures/Objects/Storage/boxes.rsi/handcuff.png
#	Resources/Textures/Objects/Storage/boxes.rsi/headset.png
#	Resources/Textures/Objects/Storage/boxes.rsi/heart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/holo.png
#	Resources/Textures/Objects/Storage/boxes.rsi/implant.png
#	Resources/Textures/Objects/Storage/boxes.rsi/inflatable.png
#	Resources/Textures/Objects/Storage/boxes.rsi/internals.png
#	Resources/Textures/Objects/Storage/boxes.rsi/latex.png
#	Resources/Textures/Objects/Storage/boxes.rsi/light.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lightmixed.png
#	Resources/Textures/Objects/Storage/boxes.rsi/lighttube.png
#	Resources/Textures/Objects/Storage/boxes.rsi/magazine.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meson.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/mousetraps.png
#	Resources/Textures/Objects/Storage/boxes.rsi/nitrile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/omegacart.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pda.png
#	Resources/Textures/Objects/Storage/boxes.rsi/pillbox.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sechud.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellbeanbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflare.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellflash.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellincendiary.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelllethal.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellpractice.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shellslug.png
#	Resources/Textures/Objects/Storage/boxes.rsi/shelltoy.png
#	Resources/Textures/Objects/Storage/boxes.rsi/solution_trays.png
#	Resources/Textures/Objects/Storage/boxes.rsi/sterile.png
#	Resources/Textures/Objects/Storage/boxes.rsi/swab.png
#	Resources/Textures/Objects/Storage/boxes.rsi/syringe.png
#	Resources/Textures/Objects/Storage/boxes.rsi/trashbag.png
#	Resources/Textures/Objects/Storage/boxes.rsi/vials.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing.png
#	Resources/Textures/Objects/Storage/boxes.rsi/writing_of_doom.png
#	Resources/Textures/Objects/Storage/boxes.rsi/ziptie.png
#	Resources/Textures/Objects/Tiles/tile.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/empgrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/flashbang.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Grenades/stingergrenade.rsi/primed.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/base.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/icon.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-1.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-2.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-3.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/mag-unshaded-4.png
#	Resources/Textures/Objects/Weapons/Guns/Battery/antiquelasergun.rsi/meta.json
#	Resources/Textures/Objects/Weapons/Guns/Rifles/lecter.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/SMGs/vector.rsi/equipped-BACKPACK.png
#	Resources/Textures/Objects/Weapons/Guns/Shotguns/pump.rsi/equipped-BACKPACK.png
2025-02-19 03:00:13 +01:00
Simon
29029d2586
Add ability for admins to change certain cvars via command. (#35105)
* Add ability for admins to change certain cvars via command.

* Cleanup

* More cleanup.

* Even more cleanup.

* WAITER! WAITER! ONE MORE COMMIT PLEASE!

* Remove requirement for Admin AdminFlag

Not needed as the command checks for the perms.

* Add search function to CVars and help text

* Move to controller instead.

* Add another cvar for testing

* Remove unused comment

* Move to Post Server Initialize

LoC does not work at the earlier stages of server initalization

* Remove unneeded comment

We clear out list so its no longer needed
2025-02-16 10:06:13 +01:00
Pieter-Jan Briers
71c9dfc9ea
Add system to kick people if they connect to multiple servers at once. (#34563) 2025-01-22 00:23:47 +01:00
Morb0
996b761d80 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Packaging/ClientPackaging.cs
#	Content.Server/Administration/Systems/AdminSystem.cs
#	Content.Server/GameTicking/GameTicker.StatusShell.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Resources/Prototypes/Entities/Stations/base.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_1.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_2.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_3.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_4.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_5.rsi/meta.json
#	Resources/Textures/Structures/Power/Generation/Singularity/singularity_6.rsi/meta.json
2025-01-16 13:37:26 +03:00
Palladinium
87779250ee
Add Discord webhook on watchlist connection (#33483) 2025-01-15 01:32:24 +01:00
Morb0
f8f0dcb59e Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
2025-01-12 23:13:13 +03:00
Myra
96d913b147
Add IPIntel API support. (#33339)
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-01-12 20:41:26 +01:00
Morb0
3ab6d3ef71 Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/GameTicking/GameTicker.Player.cs
#	Content.Server/VoiceMask/VoiceMaskComponent.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Entities/Clothing/Masks/specific.yml
#	Resources/Prototypes/Entities/Mobs/NPCs/regalrat.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/meta.json
#	Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-psychologist.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Tiles/attributions.yml
#	Resources/Textures/Tiles/blue_circuit.png
#	Resources/Textures/Tiles/green_circuit.png
#	Resources/Textures/Tiles/steel.png
2024-10-04 19:47:54 +03:00
SlamBamActionman
d0c4d5a93a
Add webhook for votekicks (#32513)
* Initial commit

* Localization
2024-09-29 15:23:53 +02:00
Leon Friedrich
f1f1fc1dc3
Add interaction rate limits (#32527)
* Move PlayerRateLimitManager to shared

* Add interaction rate limits

* uncap tests
2024-09-29 22:19:00 +10:00
Morb0
d9bfc5cdcb Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	.github/PULL_REQUEST_TEMPLATE.md
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Resources/Prototypes/Datasets/Names/ai.yml
#	Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
#	Resources/Prototypes/Maps/cog.yml
#	Resources/Prototypes/Roles/Jobs/Civilian/visitor.yml
#	Resources/Prototypes/Roles/Jobs/departments.yml
#	Resources/ServerInfo/Guidebook/Security/Forensics.xml
#	Resources/Textures/Structures/Furniture/Tables/reinforced.rsi/state_7.png
#	Resources/Textures/Structures/Walls/solid.rsi/meta.json
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_construct-5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over0.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over1.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over2.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over3.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over4.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over5.png
#	Resources/Textures/Structures/Walls/solid.rsi/reinf_over6.png
#	Resources/Textures/Structures/Walls/solid.rsi/rgeneric.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid0.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid1.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid2.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid3.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid4.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid5.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid6.png
#	Resources/Textures/Structures/Walls/solid.rsi/solid7.png
2024-09-11 10:56:49 +03:00
nikthechampiongr
4b8bedaeef
Add completions to addobjective and localize it (#30456)
* Add completions to addobjective and localise it

* Cleanup

* Fix

* Make a manager to handle subscribtion completion options

This is so we can unsubscribe to prototype reloads properly

* Convert the manager into a system

* Move the system into the systems folder

I forgor

* Merge CompletionsSystem into ObjectivesSystem
2024-09-08 17:28:43 +10:00
Morb0
7990ca8f46 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Resources/Prototypes/Accents/word_replacements.yml
#	Resources/Prototypes/Entities/Mobs/Player/human.yml
#	Resources/Prototypes/Loadouts/Miscellaneous/trinkets.yml
#	Resources/Prototypes/Roles/Jobs/Cargo/quartermaster.yml
#	Resources/Prototypes/Roles/Jobs/Command/captain.yml
#	Resources/Prototypes/Roles/Jobs/Command/head_of_personnel.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/chief_engineer.yml
#	Resources/Prototypes/Roles/Jobs/Medical/chief_medical_officer.yml
#	Resources/Prototypes/Roles/Jobs/Science/research_director.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootscargo.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsengi.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsmed.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssci.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssec.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootssyndicate.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/equipped-FEET.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/icon.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-left.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/inhand-right.png
#	Resources/Textures/Clothing/Shoes/Boots/winterbootsweb.rsi/meta.json
2024-08-08 01:38:43 +03:00
DrSmugleaf
54d5bd266c
Add mapping editor (#23427)
* Add mapping editor (#757)

* Remove mapping actions, never again

* Cleanup actions system

* Jarvis, remove all references to CM14

* Fix InventoryUIController crashing when an InventoryGui is not found

* Rename mapping1 to mapping

* Clean up context calls

* Add doc comments

* Add delegate for hiding decals in the mapping screen

* Jarvis mission failed

* a

* Add test

* Fix not flushing save stream in mapping manager

* change

* Fix verbs

* fixes

* localise

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2024-08-04 13:31:45 +10:00
Morb0
bffaecf157 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Chat/Managers/ChatManager.cs
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/detdrobe.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
#	Resources/Prototypes/Loadouts/role_loadouts.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/brownfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/greyfedora.rsi/meta.json
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET-hamster.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/icon.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Hats/hoshat.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/light_riot.rsi/meta.json
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
#	Resources/Textures/Clothing/Head/Helmets/security.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/detective.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/warden.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Vests/detvest.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/warden.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/security.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING-monkey.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/equipped-INNERCLOTHING.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/icon.png
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/warden.rsi/meta.json
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit-full.png
#	Resources/Textures/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/unlit.png
2024-06-21 16:32:00 +03:00
Pieter-Jan Briers
c33644532d
Rate limit ahelps (#29219)
* Make chat rate limits a general-purpose system.

Intending to use this with ahelps next.

* Rate limt ahelps

Fixes #28762

* Review comments
2024-06-21 00:13:02 +02:00
AJCM-git
63e0ee08cb
Fixes client having authority over rules popup cvars (#28655)
* Fixes client having authority over rules popup cvars

* Delete duplicate migration

* Pre-update

* Post-update
2024-06-07 21:53:20 +02:00
Nemanja
1333b48747
Convert rules to use guidebook parsing (#28647) 2024-06-06 03:11:26 -04:00
Morb0
28edee0fe2 Merge remote-tracking branch 'refs/remotes/upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Administration/Commands/PlayTimeCommands.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Entities/Mobs/Player/humanoid.yml
2024-06-01 23:06:19 +03:00
DrSmugleaf
19be94c9ea
Add job whitelist system (#28085)
* Add job whitelist system

* Address reviews

* Fix name

* Apply suggestions from code review

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>

* cancinium

---------

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 05:08:31 -07:00
Arthur Asimov
0b621a7b7e Merge remote-tracking branch 'refs/remotes/wizards/master' into upstream-sync
# Conflicts:
#	Content.Client/Preferences/ClientPreferencesManager.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Server/Preferences/Managers/ServerPreferencesManager.cs
#	Content.Server/Station/Systems/StationSpawningSystem.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Preferences/ICharacterProfile.cs
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/Roles/Jobs/Wildcards/psychologist.yml
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/blue.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/color.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/gray.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/equipped-HAND.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-left.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/inhand-right.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/icon.png
#	Resources/Textures/Clothing/Hands/Gloves/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/purple.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/equipped-INNERCLOTHING-reptilian.png
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/color.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/black.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/blue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/brown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/green.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/maroon.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/orange.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/pink.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/red.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/teal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/white.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/Color/yellow.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/prisoner.rsi/meta.json
2024-04-17 11:57:44 +03:00
metalgearsloth
12766fe6e3
Loadouts redux (#25715)
* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>

* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
2024-04-16 22:57:43 +10:00
Pieter-Jan Briers
9d0dfcf2b9
Game server admin API (#26880)
* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now
2024-04-14 20:13:29 +10:00
Pieter-Jan Briers
3aee197923
Revert "Game server api" (#26871)
Revert "Game server api (#24015)"

This reverts commit 297853929b.
2024-04-10 14:19:32 +02:00
Simon
297853929b
Game server api (#24015)
* Revert "Revert "Game server api (#23129)""

* Review pt.1

* Reviews pt.2

* Reviews pt. 3

* Reviews pt. 4
2024-04-10 02:37:16 -07:00
DrSmugleaf
c05a458de2
Revert "Game server api (#23129)" (#23672)
This reverts commit dfc8ea6aee.
2024-01-07 02:04:21 -08:00
Simon
dfc8ea6aee
Game server api (#23129)
* Stuff

* Fix RoundStatus Action

* Rename stuff

* Also needs to run on the main thread

* minor stuff

* Move to not be an EntitySystem

* Part 1 of making this less shit

* Make some more stuff run on main thread

* Actor check, logging and remove token from log.

* Better log

* Change ActionKick to use Guid instead of username

* Fix build

* Bandaid fix for test fails
2024-01-06 17:47:29 -08:00
Morb0
caf8ac8005 Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	Content.Server/Connection/ConnectionManager.cs
#	Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
#	Resources/Textures/Objects/Tools/crowbar.rsi/meta.json
#	Resources/Textures/Objects/Tools/wrench.rsi/meta.json
2023-12-08 13:54:31 +03:00
Pieter-Jan Briers
b4f8393f42
Log server ID in connection logs table (#21911) 2023-12-07 09:48:56 +11:00
Morb
195c402ef1
[Major] Moving out Queue, Verifications and Sponsors (#1435) 2023-10-01 14:59:40 +03:00
Morb0
1b513f0c1a Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/Chat/Managers/ChatManager.cs
#	Content.Server/Chat/Systems/ChatSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Content.Server/Zombies/ZombieSystem.Transform.cs
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml
#	Resources/Prototypes/Maps/bagel.yml
#	Resources/Prototypes/Maps/box.yml
#	Resources/Prototypes/Maps/fland.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/meta.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Textures/Tiles/attributions.yml
2023-08-29 05:58:14 +03:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components (#19591)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00