mq
4920c9e907
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> ( #41966 )
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* Entity<T>, skipping Magazine and ChamberMagazine
* missed some
* AUGH!!
* ballistic examine
* dotnet hates me
* WHY ARE YOU CALLED THAT!!!!
* cheers aada
2026-01-01 19:00:49 +00:00
metalgearsloth
9f4aa1ebe0
Implement some field-level deltas ( #28242 )
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* Update GasTileOverlayState
* Update DecalGridState
* Update NavMapState
* poke
* poke2
* poke3
* Implement field deltas for guns
* Content done
* Update
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00
TemporalOroboros
7a77d6d5dd
Content ecs containers ( #22484 )
2023-12-28 01:30:03 -04:00
DrSmugleaf
a44fa86b68
Update trivial components to use auto comp states ( #20539 )
2023-09-28 16:20:29 -07:00
metalgearsloth
3ab346f471
Remove Ammo component references ( #19537 )
2023-08-31 14:33:28 -07:00
metalgearsloth
552fbb0585
Adds grappling gun ( #16662 )
2023-05-27 14:15:15 +10:00
metalgearsloth
f51248ecaa
Melee refactor ( #10897 )
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Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00