* FAILURE
* oh it was that easy
* actually this is how its supposed to be yeah
* remove mobstate and satiation
* replacements
* cleaner
* discord remarks
* refactor: extract ActionRequirementsSystem.DoCancel method, fix typo in ActionRequirementsComponent
* review
---------
Co-authored-by: Fildrance <fildrance@gmail.com>
* initially works i think
* yeah
* pulled these numbers outta my ass
* text
* silly
* fixy fix
* fix
* This sure is a videogame
* init test fuck everything
* sprites
* fix dirty
* query
* another query
* craftable changeling sting
* remove todo
* \n
* doc
* epinephrine overdose !!!!! fleshmend!!!!
* antazine
* antazine yaml fail
* woops
* address things (build plz)
* REMOVE THE FUN!!!! KILL THE WHISMY!!!!
* i am stoopid i am stoopid
* modernized
* THIS IS ALL BS RAAAAAH
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Co-authored-by: nomdéraisonnablementlong <you@example.com>
* port 35190
* HungerProduction
* SolutionProducer
* update
* move to server
* small tweak for Shearable
* fix
* ProductionAttemptEvent
* EntityProducer
* update EggLayer
* EntityTable
* no more actions on EggLayer
* move popups to comp
* kill EggLayer
* new locale
* rename field
* upd
* SatiationType
* rename to SatiationProduction and lil docs
* EntityQuery
* more docs for god of docs
* small fix
* more queries
* init
* fixes, ghosting
* i dont know man
* popups, slight rework, actually works now
* review
* failn't
* partial review
* new sprites
* cleanup
* fix
* fix multiple gasps, allow stasis when dead
* typo
* yeah
* yeah
* wuh
* merge master part 2
* sub attribute
* first try?
* renames
* network
* identity
* fix ts
* fix imports
* applying state check
* temp
* may god have mercy upon my soul
* stuff
* Revert "stuff"
This reverts commit de7ec9cb9f761f5cd954921a0efa495388634d30.
* Revert "may god have mercy upon my soul"
This reverts commit 3e1aa567d47e0576daa6ed420dad29b80c112a31.
* Revert "temp"
This reverts commit 501dd6d4f6fd22c466e4abb2a284212636123c4a.
* Revert "applying state check"
This reverts commit 3c211f0a54812797987c7ab93a9b140f66a9088d.
* fix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* adding a dangerous action system to allow pacified to interject with harmful action. making the microbomb explosion a dangerous action, to stop pacified syndicats from being able to blow up themselves.
* simplified code.
* cleaning up comments, making some slight adjustments based on feedback to performance.
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Make ServerPackaging automatically get extra server assemblies
* Make the switch
* Use Content.Server.deps.json instead
* Remove debug
* Rewrite
Now recursively fetches dependencies from Content.Server
Only copies dependencies not covered by Robust
This removes the need to manually specify most of the dependencies, even the content ones!
Also look at runtime key properly to figure out the proper dll name.
This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)
* Fix test compile errors when updating dependencies
Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.
* More .NET 10 prep
* Convert to SLNX
Hell yeah
* slnx now has size-2 indents
* Update SLNX with new RT system
* Remove reference to RT test in toolshed test
* Remove accidental usage of transitive RT dependencies
* Move Robust project references to RobustApi
* Update solution file
* Fix warnings in pow3r
* Fix nullable warnings in integration tests
idk where these came from
* gitignore binlog files
* Fix transitive dependency warnings in Content.Benchmarks
* Update slnx
* Okay, the Robust API thing didn't pan out. New plan.
It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.
Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!
This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.
* Update RT to 269.0.0
* One last solution update
* Fix more data definition issues
* Update RT to 269.0.1
* Fix it again
---------
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
* Adds Action DoAfter Events
* Adds DoAfterArgs fields to DoAfterComp
* Adds a base doafter action
* Adds Attempt action doafter logic
* Adds doafter logic to actions
* Changes Action Attempt Doafter and action doafter to take in Performer and the original use delay. Use delay now triggers when a repeated action is cancelled.
* Readds the TryPerformAction method and readds request perform action into the action doafter events
* Adds a force skip to DoAfter Cancel so we can skip the complete check
* Adds a Delay Reduction field to the comp and to the comp state
* Fixes doafter mispredict, changes doafter comp check to a guard clause, sets delay reduction if it exists.
* Cancels ActionDoAfter if charges is 0
* Serializes Attempt Frequency
* Comment for rework
* Changes todo into a comment
* Moves doafterargs to doafterargscomp
* Adds DoAfterArgs comp to BaseDoAfterAction
* Removes unused trycomp with actionDoAfter
* Replaces DoAfterRepateUseDelay const with timespan.zero
* Removes unused usings
* Makes SharedActionsSystem partial, adds DoAfter partial class to ActionSystem, moves ActionDoAfter logic to the SharedActionsSystem.DoAfter class
* Cleanup and prediction
* Renames OnActionDoAfterAttempt to OnActionDoAfter, moves both to Shared Action DoAfter
* Removes ActionAttemptDoAfterEvent and moves its summaries to ActionDoAfterEvent. Converts OnActionDoAfterAttempt into TryStartActionDoAfter
* Removes Extra check for charges and actiondoafters
* Sloptimization
* Cleanup
* Cleanup
* Adds param descs
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Various shared system warnings cleanup
* More shared system warnings cleanup
* Rearranging changes
* Using correct transform for unbuckle
* Small changes
* Revert buckle change
* Update Content.Shared/Ghost/SharedGhostSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Refactor disarms
- Move client stuff to shared
- Cleanup a bunch of stuff
- Ref events
- Fix the swing sound mispredict (I noticed it on target dummies).
* Revert this change
* minor review
* Rebiew
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Co-authored-by: Milon <milonpl.git@proton.me>