* change solution from 1u max to 600u max
* Added in a helper method to BloodstreamSystem to account for changing the BloodRefreshAmount. Added datafield to ZombieComponent to store the original BloodRefreshAmount on UnZombify. Added a tag 'CannotRegainBlood', that applies in Bloodstream's TryModifyBloodLevel, to account for Saline or other reagents directly modifying blood level.
* we properly use a bool this time and not a tag
* should probably remove a tag that's unused. makes sense why test failed
* remove the tag causing the errors. i forgot the second spot.
* remove unneeded reference to TagSystem, scale new BloodReferenceSolution to the previous MaxVolume
* set the hardcoded 600 back to a 1 for scaling purposes
* removed MetabolizerComponent from organs of zombies during Zombify
* What sitting on code does to a branch + no mo owner v2
* Replacing ViewVariables with AutoNetworkedField + Missed One V2
* Removing Virtual Methods & Renaming ForensicsSystem to SharedForensicsSystem (Also made it abstract) V2
* IProduceWidgets Review Changes & some of my own V2
* Lil Cleanup V2
* Part 1 of Review Changes (Only thing left is the BUI stuff and the constructor) V2
* It now WORKS!!! (Still needs the BUI and constuctor changes, ill figure it out later)
* Test (Removal of ServerSide VomitSystem.cs)
* Ok...
* Moved System BloodstreamSystem.cs to SharedBloodstreamSystem.cs & deleted client BloodStreamSystem.cs to make SharedBloodstreamSystem.cs sealed. (No Unregistered errors)
* Prediction
* Fix?
* No mo log error?
* Revert "No mo log error?"
This reverts commit 50c15a3deab6af9dffd7baed45820bae5558e41f.
* Constructor going up
* No ForensicScannerBoundUserInterface.cs (It doesnt wanna scan anymore but it doesnt crash)
* For Conflicts
* Guh
* Yea
* Organization & no ErrorHell (maybe)
* Dirtying
* Dirtying take 2
* Revert "Dirtying take 2"
This reverts commit 5735012e21f43808db3ae010fce268eac24d0583.
* the dirties dont do much here
* For Conflict
* Readded
* Another Conflict Commit Fix
* Conflict Fix Thrice
* Empty Space
* Keep it simple
* Add it back in
* Move BloodstreamSystem stuff thats causing the error back to system. This'll prob fix the conflict
* Conflict fix?
* Trust the fix
* Looked at other prediction PR's, they had better code.
* To not mix up the system in client
* Removing Conflict
* For conflict
* For the conflic fix, will be removed later
* Scuffed Fix
* Removal & Adding the Decouple
* Took some HEAVY pointers from SirWarocks work. The Roadblock has been CLEARED, DOAFTERS WORK NOW!!
* Cleanup & Optimizing, mostly comps.
* More Optimization, most of this is just imported Warock Code, his QOL included. Did not want to remove SolutionDNA's tho, mostly due to a Log.Debug in OnPrint.
* Forgot that the Print Refreshes, more of Warocks work.
* Removing Loc.GetString
* All of BloodStream to Shared, hopefully no errors.
* Sketchy Dirty Removed
* Removed Timer.Spawn, added FrameUpdate cause anything else only updated when the window opened, & a bit of cleanup.
* No mo Mispredict
* GenerateDnaEvent Predicted
* Forgot the user
* I knew it was real, bloodstutter is REAL and now GONE.
* Cant dirty NewEntityBloodData due to potential stutter, so its safer to put it all back into server. again...
* Clearer
* Thank you leahcat, no more identity leak.
* Routine Maintenance
* sealing the class
* it checks for this now?!
* While im here, FileScope Namespaces & removing unused namespaces
* Update Attribute Type (SirWarock Import), it works and is much easier to read.
* Forever Fixing Conflicts
* Readonly Genocide & Partial Maxing
* LGTM, BloodstreamSystem moved to SharedBloodstreamSystem!
* Sohn
* If OG Github back push this commit
* One Billionth Commit Fix
* Removed client/server stuff
* Made implicit
* NewLine & comment on why AutoGenCompState is true
* Updatin the rest of the Popups to use Entity
* I think that's what they meant? It looks cleaner at least.
* Mass Attribute for LocalEvents that are safe to change.
* Putting it back as abstract
* maybe?
* Guhh, rolling back empty client/server of BloodStream
* Removed Client/Server BloodstreamSystems, changed access modifier from protected to private, & renamed SharedBloodstreamSystem to BloodstreamSystem
* From Protected to Private
* Removed comment & made it explicit on what changed to true
* Guh, hopefully thats all of it...
* Forgot
* Review
* Test Push
* Line 316 in SharedForensicsSystem was causing the errors, better to play it safe
* Review Changes
* Update Content.Shared/Forensics/Events.cs
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* The only thing SolutionDNAs does is search and clears itself. I see no reason to keep it
* The print.disabled didnt properly disable when cleared. So ill just use the old if check
* Figured out the rest of the SubscribeLocalEvents and networking BloodData cause its fully in Shared
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* merged chemical into bloodstream
* changed injectable to bloodstream
* separated bleeding and direct blood removal
* removed blood gain from protein
* reduced blood gain from saline
* rejuvenating fills to reference volume
* fixed blood regulation
* red mead requires stirring to make
* reverted accidental line deletion
* cleared the skeletons from the closet
* additional routing
* field rename for xeno
* removed mention of chemstream and field rename for asteroid mobs
* minor optimizations
* Revert "reduced blood gain from saline"
This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.
* Revert "removed blood gain from protein"
This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.
* removed unused component fetch
* dead check mini refactor
* eventized blood exclusion
* quick fix
* Pain
* Commit of doom
* COMMIT
* renamed bloodMaxFactor to MaxVolumeFactor
* addressed floating point error
* returned vomiting chemicals
* blood reagent always skips the flush
* no need to mention blood reagent
* fixed passing blood flush
* adadsafasfasfassfasf
* whoops
* merge fixed injectors
* Revert "adadsafasfasfassfasf"
This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.
* simplify reagent removal
* enabled foreign blood transfusion
* Revert "COMMIT"
This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.
* simplified reagent removal when modifying blood level
* removed misleading coment since the changes
* documented MetabolismExclusionEvent
* fixed negative negative modification of blood level
* fixed hypervolemia not normalizing
* constrainted blood modification
* returned bloodpack stop on fully healed
* forgot to stage this
* band aid for diona blood
* swapping GetReagent with GetPrototype
* optimize blood filtering
* multiplicative multi reagent blood level calculation
* removed unused stuff
* optimized blood calculation a tiny bit
* added per reagent blood regulation
* optimized (referenceVolume + bloodReagents) into referenceSolution
* polished coded to proper function
* forgot to stage rootable system change
* clean up, unnecessary GetBloodLevel call
* rename method name to TryAddToBloodstream instead of Chemicals
* placed overfill safety
* cleanup and final touches
* final touch
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* The only commit that matters
* I had to stop playing with my cat to push this change
* Yaml removal
* Proper drunk status effect and remove shitcode
* Review changes
* whoops
* Whoops x2
* Update master fix merge conflicts
* Fix merge conflicts
* Dunk Component kill
* MORE RELAYS
* Holy fucking breaking changes
* Ough
* 46 file diff
* Fix bad commits
* Erm what the test fail?
* Fix those last two
* Merge conflicts
* Me when I fix the merge conflicts
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>