metalgearsloth
e1d5c3dd9c
Make GetEyeOffsetRelayedEvent a struct ( #45090 )
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* Make GetEyeOffsetRelayedEvent a struct
ContentEyeSystem probably shouldn't raise a relay event every single frame but this at least makes it faster, shouldn't be a BC for anything unless a fork modified it.
* review
2026-08-06 14:42:04 +00:00
Łukasz Mędrek
1ba0191808
fix: EyeOffset when eyes are closed ( #38534 )
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* fix: EyeOffset when eyes are closed
* fix: Relay only blocked on eyes closed action
* cleanup: whitespace
* fix: missing cancel on PVS, dependencies
* remove: namespace import
* change: apply from review
* Apply suggestions from code review
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-06-25 22:22:05 +02:00
SlamBamActionman
5c782d3028
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
DrSmugleaf
c6d718d126
Fix camera recoil system overriding all other eye offsets ( #29146 )
2024-07-02 19:51:16 -07:00