* NERF ONE ZILLION HEADSLUGS
* despair; removing the funny slime speech verb
* le epic fix to rebalance
* make it more like a mouse
* not needed
* fuck this newline
* sneak in microbalance
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* init
* fixes, ghosting
* i dont know man
* popups, slight rework, actually works now
* review
* failn't
* partial review
* new sprites
* cleanup
* fix
* fix multiple gasps, allow stasis when dead
* typo
* yeah
* yeah
* wuh
* merge master part 2
* sub attribute
* first try?
* renames
* network
* identity
* fix ts
* fix imports
* applying state check
* temp
* may god have mercy upon my soul
* stuff
* Revert "stuff"
This reverts commit de7ec9cb9f761f5cd954921a0efa495388634d30.
* Revert "may god have mercy upon my soul"
This reverts commit 3e1aa567d47e0576daa6ed420dad29b80c112a31.
* Revert "temp"
This reverts commit 501dd6d4f6fd22c466e4abb2a284212636123c4a.
* Revert "applying state check"
This reverts commit 3c211f0a54812797987c7ab93a9b140f66a9088d.
* fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* loving it
* wording ig
* first pass
* makes more sense
* Update changeling.yml
* issuers to prototypes
* *screams!!!!!!!!!!!!!
* functional
* yes im salty about the order
* works!
* screw this text
* add it to rolls
* nah
* review
* partial review
* no more roundend text
* remove append stuff
* guh
* var
* boom
TODO:
- actual organs
* silly! silly! silly! silly!
* consentual murder
* cleaning
* how woke
* fuck everything
* init
* remove organ replacement, do metabolizer instead
* oops
* thank you, comment i left for myself!
* yup
* rebranding!!!!!
* comment
* fuck that
* small h
* s
* i fucked up the branch its so over
* stop complaining!!!
* the remnants, theyre GONE
* there we go
* oh right
* fine.
* fuck everything
* organ enumerator
* false
* generic
* Changeling Slime Tests
Slime storage Add removal and contained item behavior tests
* Stick apples proto id up into a static var
* remove stray copied comment
* CR changes
Remove ChangelingTest Fixture
Change GrantIdentity to be Entity<ChanglingIdentityComponent?> and
resolve the comp, cleanup all the places where that matters internally
Changes required to tests
* cleanup
* more cleanup and test fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* changeling-gain-DNA
* review
* Return IsUniqueDevour
* oops
* Update SharedChangelingIdentitySystem.cs
* Store data in ChangelingIdentityData + fixes
List of changes:
- Whether an identity granted devour is now tracked in ChangelingIdentityData
- Made devoured shutdown cleanup again
- Made server set the mind to null if it never found one, instead of being invalid
Fixes:
- Fixed name being networked as empty if original was deleted
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* i dont know whether this works or not
* holy shit
TODO:
Devour X identities objective
* imports, API cleanup
* event
* objective
* partial review
* Update ChangelingIdentitySystem.cs
* yippee!!
* events
* fuck
* another one
* small fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Nubody
* fix test fails
* gibbing
* lung test returns
* doc comment
* hand organ test
* giblet test
* yaml formatting
* returning
* relocate
* trimming
* re-smite
* oops thusd tweak
* arachnids have slower metabolism i guess
* never mind the old behaviour is bad actually
* rider whyyy
* style changes and allat
* fix collision
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* refactor: make MoverController use more queries
* perf: don't process paused MoverControllers
* perf: track active input movers via events
* Revert "place stored changeling identities next to each other (#39452)"
This reverts commit 9b5d2ff11b.
* perf: keep around the seen movers hashset
* fix: don't reintroduce wild wild west ordering
* style: use virtual method
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* docs: better ActiveInputMoverComponent motiviation
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix: pass through known comp
* fix: properly order relay movers for real
* perf: use proxy Transform() and inline it
Actually this might be a slight performance improvement since it avoids
the dictionary lookup until the case that its body status is on ground.
* style: switch an event handler to Entity<T>
* fix: just-in-case track for relay loops
* merg conflix
* borger
* whitespace moment
* whoops
* empty
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>