Commit graph

7 commits

Author SHA1 Message Date
Samuka
d00ba81af3
Shock module (#44391)
* zap icon

* recipe todo

* add module

* add action image

* add electrified sprite to engi xenoborg

* add one pixel

* anti fun change

* remove useless action

* remove texture

* add shock delay

* check is done in the right place now

* pause stuff

* use custom serializer

* make shock only 3 seconds

* change values

* microbalance commit

* move down

* captalization
2026-08-05 05:31:25 +00:00
Jessica M
d873053e47
Fix for things shocking you if you click them (#44479)
fix for everything shocking you
2026-07-03 03:47:26 +00:00
B_Kirill
16312ac3ac
Fix electrified objects not shocking on world activation (#42657)
* Fix electrified objects not shocking on world activation

* add ordering for event subscription

* Something definitely went wrong

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2026-07-02 02:30:29 +00:00
Ewanderer
d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00
lunarcomets
80d38c51b3
fix electrify sound effects being reversed (#42294)
* The Fix

* The Fix Part 2
2026-01-08 14:35:39 +00:00
K-Dynamic
2fe53c3722
Reduce base electrocution stun time from 8 to 5 seconds (#34578)
* reduce shock time from 8 to 3 seconds

* shocktime 5 second, 1.25 mv time multiplier, 1.5 hv time mulitplier
2025-03-15 16:57:35 +01:00
Fildrance
4bcf3c3c0e
Station AI ability to electricute doors (#32012)
* Boom! Emergency access!

* Emergency access sound

* locale

* Updated sounds

* bleh

* Door electrify base

* feat: popups on attempt to activate AI action when wires cut

* refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door

* refactor: added icon and sound for door overcharge

* meta.json should use tabs not spaces

* refactor: extracted sounds for airlock overcharge to static field in system

* refactor: cleanup, ScarKy0 mentions for resources

* refactor: removed unused textures

* feat: now notification is displayed when AI attempting to interact with door which have wire cut

* StationAiWhitelistComponent is properly gating  BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered

* refactor: use PlayLocal to play electrify sound only for AI player

* refactor: SetBoltsDown now uses TrySetBoltDown, checks for power.

* bolts now check for power using SharedPowerReceiverSystem

* electrify localization and louder electrify sounds

* extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut

* refactor: cleanup

* New sprites and fixes

* Copyright

* even more sprite changes

* refactore: cleanup, rename overcharge => electrify

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-09-27 17:22:17 +10:00
Renamed from Content.Server/Electrocution/Components/ElectrifiedComponent.cs (Browse further)