* Split security bola and makeshift bola prototypes, added secfab recipe for security bola, added NeedFreeHand DoAfterArg
* Adds security bolas to security locker fills
* Changes bola in secvend to security bola
* Modified tactical and makeshift bola sprites
* Made base bola, makeshift and tactical bolas now parent off of. Nested NeedFreeHand DoAfterArg under NeedHand arg.
* Whoops need to change sprite back to tactical bola
* YAML cleanup
* DoAfterArgs code cleanup
* Update Content.Shared/DoAfter/DoAfterArgs.cs
Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com>
* YAML formatting
* update comment
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Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com>
* documentation pass on content.server -> E!
* APi pass on content.server for the E folder.
* documentation pass on content.shared for e.
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* fixing documentation according to review part 1.
* typo
* Very minor fixes
* And a short explanation about EUI
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Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Various shared system warnings cleanup
* More shared system warnings cleanup
* Rearranging changes
* Using correct transform for unbuckle
* Small changes
* Revert buckle change
* Update Content.Shared/Ghost/SharedGhostSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
The alert for snares will appear again. Previously it was being updated
on the snare itself and not the player.
It is no longer possible to infinitely ensnare someone; the maximum
number is dependent on the target's legs.
Only one snare at a time will be removed now.
Clarified the wording and logic around CanMoveBreakout. It was
inconsistent.
Made multiple snares impose cumulative speed penalties.
It is no longer possible to remove bolas while moving.
* Fix a bunch of warnings
Also made ensnareable not broadcast as they're only used directed.
Mainly just Get<T> and AppearanceSystem
* buckle too
* fix tests
Co-authored-by: wrexbe <wrexbe@protonmail.com>