* Various small botany bugfixes and reverts to prior behavior
* oops rainbow cannabis needs it too
* oops, need to keep remove around for stuff like phal and plant-b-gone
* fix comment
* Fixed to make it selectable
* No need for plantPhalaxEntityEffect
* Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door.
* endless fixes to the botany
* renaming methods
* Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait.
* removed the actual file
* renamed to noun/description for clarity
---------
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* Fixes Cryoxadone De-Age, properly adjusts lastHarvest. If age would be reduced below 0 reverts plant to seed with current genetics.
* Botany Bugfixes. Cryoxadone De-Age fix. Cryox Regression to seed re-added. Seedless Produce no longer have seeds. Proper Temp tollerance ranges restored. Production no longer clamped to maturation.
* Restore Content Server+Client run configuration
* Fix formatting in Content Server+Client run configuration
* Address botany review feedback
* review
* fix weed
* fix
* fix 2
* Update PlantSystem.cs
* refactor: revert to EntityTerminatingEvent and leave warning for next generations
---------
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* Initial decoupling of main mutation table from mutation level - levels are now stored on a per-table basis.
* Changes to allow for multiple chem tables
* Update to use specified chemicals for random mutations
* swapped some tryindex to index because they should be validated by the yaml
* Fixes for Pok
* oops refactoring miss
* Make a copy before iterating mutation levels so it doesn't break if mutations mutate in the future.
* yamls capitalization
* review
* Update RandomPlantMutationListPrototype.cs
* refactor: whitespaces + remove excessive allocations
---------
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
Co-authored-by: Fildrance <fildrance@gmail.com>
* epinephrine overdose !!!!! fleshmend!!!!
* antazine
* antazine yaml fail
* woops
* address things (build plz)
* REMOVE THE FUN!!!! KILL THE WHISMY!!!!
* i am stoopid i am stoopid
* modernized
* THIS IS ALL BS RAAAAAH
---------
Co-authored-by: nomdéraisonnablementlong <you@example.com>
* Initial pass on making graffiti into an entity effect
* Refine code to not consider the entire AABB and eligible tiles
* Rename to OnMapInit,
* Change default values
* Add missing summary
* Update into using separate function, entitytable
* What sitting on code does to a branch + no mo owner v2
* Replacing ViewVariables with AutoNetworkedField + Missed One V2
* Removing Virtual Methods & Renaming ForensicsSystem to SharedForensicsSystem (Also made it abstract) V2
* IProduceWidgets Review Changes & some of my own V2
* Lil Cleanup V2
* Part 1 of Review Changes (Only thing left is the BUI stuff and the constructor) V2
* It now WORKS!!! (Still needs the BUI and constuctor changes, ill figure it out later)
* Test (Removal of ServerSide VomitSystem.cs)
* Ok...
* Moved System BloodstreamSystem.cs to SharedBloodstreamSystem.cs & deleted client BloodStreamSystem.cs to make SharedBloodstreamSystem.cs sealed. (No Unregistered errors)
* Prediction
* Fix?
* No mo log error?
* Revert "No mo log error?"
This reverts commit 50c15a3deab6af9dffd7baed45820bae5558e41f.
* Constructor going up
* No ForensicScannerBoundUserInterface.cs (It doesnt wanna scan anymore but it doesnt crash)
* For Conflicts
* Guh
* Yea
* Organization & no ErrorHell (maybe)
* Dirtying
* Dirtying take 2
* Revert "Dirtying take 2"
This reverts commit 5735012e21f43808db3ae010fce268eac24d0583.
* the dirties dont do much here
* For Conflict
* Readded
* Another Conflict Commit Fix
* Conflict Fix Thrice
* Empty Space
* Keep it simple
* Add it back in
* Move BloodstreamSystem stuff thats causing the error back to system. This'll prob fix the conflict
* Conflict fix?
* Trust the fix
* Looked at other prediction PR's, they had better code.
* To not mix up the system in client
* Removing Conflict
* For conflict
* For the conflic fix, will be removed later
* Scuffed Fix
* Removal & Adding the Decouple
* Took some HEAVY pointers from SirWarocks work. The Roadblock has been CLEARED, DOAFTERS WORK NOW!!
* Cleanup & Optimizing, mostly comps.
* More Optimization, most of this is just imported Warock Code, his QOL included. Did not want to remove SolutionDNA's tho, mostly due to a Log.Debug in OnPrint.
* Forgot that the Print Refreshes, more of Warocks work.
* Removing Loc.GetString
* All of BloodStream to Shared, hopefully no errors.
* Sketchy Dirty Removed
* Removed Timer.Spawn, added FrameUpdate cause anything else only updated when the window opened, & a bit of cleanup.
* No mo Mispredict
* GenerateDnaEvent Predicted
* Forgot the user
* I knew it was real, bloodstutter is REAL and now GONE.
* Cant dirty NewEntityBloodData due to potential stutter, so its safer to put it all back into server. again...
* Clearer
* Thank you leahcat, no more identity leak.
* Routine Maintenance
* sealing the class
* it checks for this now?!
* While im here, FileScope Namespaces & removing unused namespaces
* Update Attribute Type (SirWarock Import), it works and is much easier to read.
* Forever Fixing Conflicts
* Readonly Genocide & Partial Maxing
* LGTM, BloodstreamSystem moved to SharedBloodstreamSystem!
* Sohn
* If OG Github back push this commit
* One Billionth Commit Fix
* Removed client/server stuff
* Made implicit
* NewLine & comment on why AutoGenCompState is true
* Updatin the rest of the Popups to use Entity
* I think that's what they meant? It looks cleaner at least.
* Mass Attribute for LocalEvents that are safe to change.
* Putting it back as abstract
* maybe?
* Guhh, rolling back empty client/server of BloodStream
* Removed Client/Server BloodstreamSystems, changed access modifier from protected to private, & renamed SharedBloodstreamSystem to BloodstreamSystem
* From Protected to Private
* Removed comment & made it explicit on what changed to true
* Guh, hopefully thats all of it...
* Forgot
* Review
* Test Push
* Line 316 in SharedForensicsSystem was causing the errors, better to play it safe
* Review Changes
* Update Content.Shared/Forensics/Events.cs
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* The only thing SolutionDNAs does is search and clears itself. I see no reason to keep it
* The print.disabled didnt properly disable when cleared. So ill just use the old if check
* Figured out the rest of the SubscribeLocalEvents and networking BloodData cause its fully in Shared
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* ready
* oop forgot the HUD stuff
* woooo examinable generalized tooooo
* oop I forgot to rename the files
* bungled the merge, I guess
* this is called hubris
* Verin's comments
* PR comments
how did I use `ProtoId<> Hunger` in more than a few spots but then just say "thirst can stay a literal :^)"?
also changed a few spots to my beloved
```
functionInvocation(
one
param
per
line
)
```
```
* Satiation effect condition now with ADDED FUNCTIONALITY?? :o
* tfw you trust the markov chain recommendation because long generic type names are tough q-q
* TFW YOU TRUST THE MARKOV CHAIN BUT IT DOESN'T UNDERSTAND THE DIFFERING SEMANTICS OF MAX AND MIN AHHHHH
* tfw you think to yourself "i need to fix the effects", but then forget to and the code doesn't even compile.
* centralize satiation constants
* other small comments
* The enum is dead.
But at what cost?
* oop
* like 12 more ooperses
* green checks are mine by right; I have performed the rites; I have done my part; you will not deny me this succor
* oops I changed the semantics from `<=` to just `<` and didn't update the tests :)
* serialization has bested me :agony:
also PR comments
* never trust the auto merge :agony:
* literally just this
* force engine back to master because idk why it's different
* fix randomness and update master
* submodule fuckery
* fall before my might
* okay I ran the linter, ARE YOU HAPPY??
* cursed ovis, trouble me no more
* protoman stuff
* inb4 linter bonks me
* break non-critical stuff from the main satiation proto
* 
inb4 this breaks something somewhere lmao
* my two greatest PRs COLLIDE
I wonder why robust says it's changed :hmmclueless
* sanity is at an all-time low
* serialization, I guess
* I don't believe you
* field deltas on class \w*satiation\w*components
* PR comments
* 我做泥團子 😔
* doc + kill one property that's trivially accessible after the threshold caching changes
* fixes
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
* Hope I'm not forgetting anything...
* They call me the sender the way I'm sending it.
* remove commented out YAML
* last of the slop
* fix test fails
* first batch of test fails
* no more test fails
* make cryo pods work again.
* Make cryo work better-er
* I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it.
* review.com
* oop
* actually real quick do this
* fix YAML issues
* IHeatContainer my beloved <3
* borger
* not networked :(
* jackets
* burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa
* utter yaml nonsense
* phishing
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* documentation pass on content.server -> E!
* APi pass on content.server for the E folder.
* documentation pass on content.shared for e.
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* fixing documentation according to review part 1.
* typo
* Very minor fixes
* And a short explanation about EUI
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* cleanup
* fix some localizations
* fix typo
* review and test fix
* rename
* minus one
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* add nested effect
* add nested condition
* move api to the main systems and improve effect guidebook text gen
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* merged chemical into bloodstream
* changed injectable to bloodstream
* separated bleeding and direct blood removal
* removed blood gain from protein
* reduced blood gain from saline
* rejuvenating fills to reference volume
* fixed blood regulation
* red mead requires stirring to make
* reverted accidental line deletion
* cleared the skeletons from the closet
* additional routing
* field rename for xeno
* removed mention of chemstream and field rename for asteroid mobs
* minor optimizations
* Revert "reduced blood gain from saline"
This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.
* Revert "removed blood gain from protein"
This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.
* removed unused component fetch
* dead check mini refactor
* eventized blood exclusion
* quick fix
* Pain
* Commit of doom
* COMMIT
* renamed bloodMaxFactor to MaxVolumeFactor
* addressed floating point error
* returned vomiting chemicals
* blood reagent always skips the flush
* no need to mention blood reagent
* fixed passing blood flush
* adadsafasfasfassfasf
* whoops
* merge fixed injectors
* Revert "adadsafasfasfassfasf"
This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.
* simplify reagent removal
* enabled foreign blood transfusion
* Revert "COMMIT"
This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.
* simplified reagent removal when modifying blood level
* removed misleading coment since the changes
* documented MetabolismExclusionEvent
* fixed negative negative modification of blood level
* fixed hypervolemia not normalizing
* constrainted blood modification
* returned bloodpack stop on fully healed
* forgot to stage this
* band aid for diona blood
* swapping GetReagent with GetPrototype
* optimize blood filtering
* multiplicative multi reagent blood level calculation
* removed unused stuff
* optimized blood calculation a tiny bit
* added per reagent blood regulation
* optimized (referenceVolume + bloodReagents) into referenceSolution
* polished coded to proper function
* forgot to stage rootable system change
* clean up, unnecessary GetBloodLevel call
* rename method name to TryAddToBloodstream instead of Chemicals
* placed overfill safety
* cleanup and final touches
* final touch
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* add two methods
* move stuff to damage system api
* use TryIndex
* simplify
* minor fix
* add helper functions
* fix
* remove random new line
* simplify
* remove unnecessary lines
* rename to GetDamage
* Got it working
* make more clear
* why backwards
* value should be the amount to heal
* fix
* fix all dumb fixedpoint2 edge cases I hope
* One more thing
* fix
* make it more simple
* ops it was backwards
* valueHeal can't be more than remaining
* add all keys beforehand and no need to check and add them inside the loop
* break for loop in case remaining is zero
* comment was wrong
* optimized, works
* remove random spaces
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Drunk moment
* push
* fix test fails + a smidge of cleanup
* two smidges of cleanup
* Unpredicted so don't need the workaround
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* move to shared
* entity effect to shared
* refactor: whitespaces+xml-doc typo fixups
* refactor: a little bit more of xml-doc typos fixups
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* LOCKED THE FUCK IN
* Forgot this little fella
* Crying
* All entity effects ported, needs cleanup still
* Commit
* HEHEHEHAW
* Shelve for now
* fixe
* Big
* First big chunk of changes
* Big if true
* Commit
* IT BUILDS!!!
* Fix LINTER fails
* Cleanup
* Scale working, cut down on some evil code
* Delete old Entity Effects
* Accidentally breaking shit by fixing bugs
* Fix a bunch of effects not working
* Fix reagent thresholds
* Update damage
* Wait don't change the gas metabolisms A
* Cleanup
* more fixes
* Eh
* Misc fixes and jank
* Remove two things, add bullshit, change condition to inverted
* Remove unused "Shared" system structure
* Namespace fix
* merge conflicts/cleanup
* More fixes
* Guidebook text begins
* Shelve
* Push
* More shit to push
* Fix
* Fix merg conflicts
* BLOOD FOR THE BLOOD GOD!!!
* Mild cleanup and lists
* Fix localization and comments
* Shuffle localization around a bit.
* All done?
* Nearly everything
* Is this the end?
* Whoops forgot to remove that TODO
* Get rid of some warnings for good measure...
* It's done
* Should make those virtual in case we want to override them tbqh...
* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Fix test fails real
* Add to codeowners
* Documentation to everything
* Forgot to push whoops
* Standardize Condition names
* Fix up metabolism a little as a treat
* review
* add IsServer checks
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
* Init Commit
* Remove unused code, fix stun visuals bug
* Update Content.Shared/Stunnable/SharedStunSystem.cs
* Some initial changes
* first batch of changes
* Commit
* One line cleanup
* KnockdownStatusEffect ain't worth it.
* Fix 2 bugs
* Fixes
* Remove that actually,
* Maybe this?
* Meff fix
* Meff fix
* alert cleanup and API
* I expect update loops to be at the top.
* Fix LOC
* Address review
* Address review x 2
* Merg my PR
* Fix
* Update Content.Shared/Alert/AlertsSystem.cs
webedit
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* FIX THAT TEST FAIL!!!!
* Me when I forget to actually give you alerts
* Push
* Tests are not failing locally why are they dying on github???
* Fix test fails (real)
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>