* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Travel camera
* Adds TravelCamera as rare maintenance loot
* Prevent Travel Camera from converting people to Revolution
* Removed AoE for travel_camera
* Adds Travel Camera to Uplink
* Camera sprites
* camera working on modern code
* camera melee only
* every error fixed + camera sfx
* PoC photography
* textures
* charges, description order, fixed typo
* support for colors
* typos plus different photograph colors
* more typos
* final typos?
* oh god i dont know how to write so many typos
* fix lint warnings
* Update Resources/Audio/Misc/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Textures/Objects/Misc/photograph.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* follow convention: bases shouldn't have any sprites
* uses identity.entity system
* Picture taker component comments.
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* spaces inserted
* 4-spaced indentation
* 4-space indent
* uses SharedChargesSystem
* canconvert component instead of convertitem tag
* removed mention of tags from head rev component
* component no longer has a constructor
* use tables + do the things on shared
* fix abstract-ness warning
* formatting + comments
* cleanup and improvements
* oops
* fix warnings
* 1 tc / disruption + recursion (also i'm pretty sure it can spawn in maints now)
* proper recursion checking (i think!)
* Added a dot for coherence.
* minor cleanup
* brought back the melee
* fixed description
* More accurate, albeit less funny camera description.
* deduplicate code with flash system
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* let FlashArea be called from shared
* untroll
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Fix outdated component name in assaultbelt whitelist
RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)
* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared
* Move LightReplacerComponent to Shared
* Move Utensil, Mousetrap components to Shared
* Move SprayPainterComponent to Shared
The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.
* Add trivial Produce and Seed components to Client
This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Delete .run/Content Server+Client.run.xml
HOW DID THIS GET IN HERE ITS NOT AHHHH
* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs
* Revert "Delete .run/Content Server+Client.run.xml"
This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.
* Fix?
* cannot figure out how to get this to go back please forgive
* Fixes a network issue
* leftovers
* Fixes
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Refactors flashes to ECS, sunglasses protect you from being flashed.
* VV ReadWrite for FlashImmunity Enabled.
* Use cached IEntityLookup.
* Consistent formatting.
* Fix flashbang duration.
Flash duration is a mess.
* Small area flash code cleanup.
* Flashable state is only sent to attached player.
* Remove the unnecessary NetID property from ComponentState.
* Remove Component.NetworkSynchronizeExistence.
* Removed Component.NetID.
* Adds component netID automatic generation.
* Removed NetIdAttribute from serverside components with no corresponding clientside registration.
* Completely remove static NetIds.
* Renamed NetIDAttribute to NetworkedComponentAttribute.
* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.
* Component changes when rebasing that I am too lazy to rewrite into the branch.
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>