* Travel camera
* Adds TravelCamera as rare maintenance loot
* Prevent Travel Camera from converting people to Revolution
* Removed AoE for travel_camera
* Adds Travel Camera to Uplink
* Camera sprites
* camera working on modern code
* camera melee only
* every error fixed + camera sfx
* PoC photography
* textures
* charges, description order, fixed typo
* support for colors
* typos plus different photograph colors
* more typos
* final typos?
* oh god i dont know how to write so many typos
* fix lint warnings
* Update Resources/Audio/Misc/attributions.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Textures/Objects/Misc/photograph.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Server/Photography/PhotographComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* follow convention: bases shouldn't have any sprites
* uses identity.entity system
* Picture taker component comments.
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/travel_camera.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* spaces inserted
* 4-spaced indentation
* 4-space indent
* uses SharedChargesSystem
* canconvert component instead of convertitem tag
* removed mention of tags from head rev component
* component no longer has a constructor
* use tables + do the things on shared
* fix abstract-ness warning
* formatting + comments
* cleanup and improvements
* oops
* fix warnings
* 1 tc / disruption + recursion (also i'm pretty sure it can spawn in maints now)
* proper recursion checking (i think!)
* Added a dot for coherence.
* minor cleanup
* brought back the melee
* fixed description
* More accurate, albeit less funny camera description.
* deduplicate code with flash system
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Delete .run/Content Server+Client.run.xml
HOW DID THIS GET IN HERE ITS NOT AHHHH
* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs
* Revert "Delete .run/Content Server+Client.run.xml"
This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.
* Fix?
* cannot figure out how to get this to go back please forgive
* Fixes a network issue
* leftovers
* Fixes
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-02-02 00:29:01 +11:00
Renamed from Content.Server/Flash/Components/FlashComponent.cs (Browse further)