* xenoborg oil
* xenoborg oil vial
* oil gun
* minor fix to all welders
* make it more flammable
* turn into a ampoule
* update the proto
* don't declare the anchors again
* rename state
* its now a proper item
* make it spill from hitting something, but not from the hand
* fix description
* AmmoVisuals.IsFull
* make reloading animation
* update sprite
* oil gun module
* add todo comment
* less fire stacks per direct hit
* increase evaporation speed
* make it darker and not recognizable
* make oil color darker on the sprite
* add a crystal
* make it slower
* add fire sprite
* oil gun now comes with a tiny fire
* some description
* make gun glow a little
* have to be ignited
* fix
* update sprite
* flame in separate layer
* ops
* make the bullets slower
* fix the angle
* ops, it was uppercase
* comment
* typo
* empty commit
* overkill behavior is now automatic
* fix xenoborg ampoule
* oil gun custom ammo sprites
* remove glass thing
* alphabetical
* fix ampoule proto
* use localizedLabel
* update ammo counter sprite
* BlockSolutionAccessComponent now only blocks one specified solution.
* Significant overhaul
Separated spilling when worn functionality into its own component/system.
Removed BlockSolutionAccessComponent.
Added an event for solution access.