* adjust fields of meal recipe prototype
* document microwave recipe datafields
* use file scoped namespace for microwave recipes
* more of this
* localize every microwave recipe
* make microwave system shared
* refactor recipe reagent contents
* refactor recipe solids + add material ingredient datafield
* im making this a bit less silly
* awa
* move this shit out
* move this shit out also
* refactor Wzhzhzh
* im gonna shorten this parameter by 1 actually
* move this into recipes
* make processcontents a little better(?)
* clean imports
* rename a struct
* use cooking ingredients struct
* comment
* use whitelist for this
* unused dependency
* rearranged the parameters of get recipe portions
* rearrange some stuff
* clean up more imports
* move container related functions into separate file
* move this function out of ProcessContents
* prevent microwaves from having items inserted while active
* use IsPowered in microwave system
* use byref syntax and Entity<>
* moving the override up
sorry i like it being up here
* refactor microwave updating
* clean up recipe finish logic
* im renaming this function actually
* move some functions around
* move more stuff around
* some comments
* fix compiler error
* fix the yml of all microwave recipes
* use materials instead of solids for this stuff
* oops
* fix this
* turn microwave sparks into datafield
* move activelymicrowaved events into separate folder
* make UpdateUserInterfaceState use entity only
* rearrange some functions
* move UI functions out
* comment microwave UI stuff
* more comments
* comment recipe functions
* refactor GetTotalIngredients to use an operator
* give CookingIngredients addition methods
* comment the rest of CookingIngredients
* make subtraction functions clearer?
* remove redundant comment
* handle zero/negative ingredient cases
* simplify subtract contents logic
* fix these comments
* typo
* add microwave recipe test
* move active microwave methods
* comment active microwave methods
* comment cooking methods
* comment microwave methods
* change setappearance to use entity<>
* add some public api decorators
* comment all of MicrowaveComponent
* use file-scoped namespace for MicrowaveComponent
* comment
* fix baguette sword
* maybe...?
* oh oops
* document the rest of the owl
* kill the massive YML breaking change
* fix protoman dependency
* move shared microwave stuff to SharedMicrowaveSystem
* fix usings
* move microwave components to shared
* fix up microwave datafields
* move APIs to shared
* move activemicrowave methods to shared
* initialize on shared
* move ui functions to shared
* add actor here
* stuff
* predict microwave update loop
* make clientside microwave system
* adjust the update loop for microwaves
* clean up
* add field deltas to microwaves
* dirty fields instead of whole component
* move this to the partial
* move GetRecipesForMicrowave to shared
* comments
* predict microwave BUI
* oops
* refactor microwave bui update
* move UI messages to shared
* move messages to UI file
* move init to shared
* move container methosd to shared
* oops my using
* move cooking functions into partial
* move cooking methods to shared
* move microwave recipe methods to shared
* move the rest of the microwave events to shared
* update imports
* remove custom type serializer
* better (?) microwave UI prediction
* fix list notations
* OK IT WAS THE DATAFIELDS
* add IOC inject
* dont use IOC for htis
* sealed
* prediction fixes pt1
* make microwave cooking updates more consistent
* datafield tweaks
* test for multiple portions in microwave recipes
* test for multiple recipe portions
* better(?) prediction for malfunctions
* remove redundant comment
* prevent solution reactions in microwave
* cleanup some microwave stuff
* eh i think this should be container actually
* this can be API i think
* reduce system redundancy
* this has to be public
* use resolve pattern for explode
* use GetMicrowaveContents in microwave system
* this can be an API too
* add conversion script for unlocalized recipes
* use EnsureComp instead of AddComp
* suffering
* fix recipe prediction
* fix the audio
* reduce redundant networking
* i think this should be autopaused?
* nevermind we use dynamic portions in the test
* oops i wrote the test wrong
* make lemoon cake take 2 lemoons again
sorry test fail
* rename "materials" to "stacks"
realized theyre different
* add stack guidebook quantities
* Kill audio
* fix lemoon cake recipe for real?
* mark PortionedRecipe as a datadefinition
* fix the microwave timer
* review
* cleanup
* Update SharedMicrowaveSystem.Recipes.cs
* update
* add audio params
* review: inject microwavesystem
* review: named variable
* review: move dependencies
* review: use gametest for recipe test
* review: make access attributes standalone
* rename prototypes and datafields
* review: rename this var
* review: move this function down
* review: remove these scripts
* actually this should stay
* refactor cook time buttons
* review: use a color name for this
* fix timer reset
* Dirty
* review: make ActivelyMicrowavedComponent networked
* review: slarti comments part 1
* review: remove serializable attribute from CookingIngredients
* rename file
* review: more microwave audio boilerplate. yippee!
* review: use resolve pattern for TryGetStackId
i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here
* review: move ui update to constructor
* review: kill LastCookUpdated
* actually i do this instead
* fixed up the PR
* cleanup
* ///
* Update microwave.yml
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
* Yay
* Do a LOT changes in yml
* and again
* Finale changes
* yml and locale
* locale tweak
* yml and charp cleanup
* fix carpets
* and some-some
* And some
* I want to believe that its last🙏🙏
* 😭
* 😭😭
* clean
* fix
* AAHHAHAHAHAHAH
* fix
* FINAL
* thisguyusa...
* LAST_ONE
* wawa
* merge2
* sdobfjibwdsjaqaksmzxsowaw2edqw84
* aoaoaooaoaao
* this hardcode took 30 minutes of my life
* fix aaaa
* fix test
* FIX BUILD
* oops
* oops
* aaooaoaoa
* fuck
* oops
* refactor: cleanup after merge + use protoId in KitchenSpikeComponent
* refactor: fix butcherable stuff again!~
* fix: now actively checks for EdibleComponent on slicing, predicted items splitting
* fix: changed knife.yaml to use Slicing tool
* fix: no more sounds spam on chop-chop
* refactor: cleanups
* refactor: default time value for slicable
* refactor: whitespaces and extract variables
* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling
* feat: chopping trees now requires sawing tool, same for slicing logs
* refactor: cleanup after merge
* refactor: fix non-related PR changes
* refactor: rename locid
* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.
* refactor: simplify test code changes
* refactor: better readability for test
* refactor: linebreak for unary op
* refactor: xml-doc for SliceableComponent corrected to be more fitting.
* refactor: cleanup SliceableSystem some more
* refactor: use HasComp instead of TryComp in AddSliceVerb
* refactor: extracted methods to improve readability
* refactor: remove unchecked operator - not needed when casting from uint
* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting
* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name
* refactor: comment about RandomPredicted + toy knife now fits into clown shoes
* refactor: remove EdibleComponent dependency from SliceableSystem
* refactor: moved SliceableSystem into ToolRefinableSystem
* refactor: basic renaming for comps
* refactor: cleanup after merge
* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing
* refactor: xml-doc + reorder yaml fields
* refactor: fixing yaml + method renaming, unused usings removed
* refactor: removed unused usings
* refactor: fix typo
* refactor: remove reference for deleted meat proto
* refactor: clean up yaml after merge
* refactor: fix multiple typos from mass replace
* refactor: fix missed field renaming
* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)
* refactor: undo solution-related changes for animals.yml
* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised
* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality
* refactor: remove over-indentation on MobCarpHolo
* empty collection
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* Everything except the YAML slop...
* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas
* another 1000 lines
* fix chem dispenser size
* go my shnelf
* Implicit ass
* rider is being mean for some reason
* dasdas
* borger
* better formatting go!
* clothes/bloodstream
* Cartons
* cups and bottles
* mmm soder
* bar drinks
* Spray bottles and some size tweaks with hindsight
* 99 bottles of beer on the wall I hate YAML
* push that shit
* mmm burger
* Sneed
* sheets
* condiments
* mmm yummy
* fridge yummyfood
* meat...
* sub 300
* burger...
* bready
* let them eat cake
* does she know how to make a grilled cheese?
* pizza pie!
* misc shit
* soup or salad
* Food and drinks, vanquished
* the cubes!!!
* Almost free from YAML...
* fix test fails and some yaml issues
* fix prediction, almost done
* fix all test fails
* remove master merge artifacts and undo autonetworking
* review and compatibility
* graaah
* unfuck master merge I hate github
* merg conflicts
* sfsa
* ehoop
* sadas
* afsafsaasf
* merge conflicts
* fucked up the merge conflicts
* merge conflict is fucked I might need to completely redo this branch
* test fail
* no calcium????
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* initial visual nubody
* oops overlay
* im so pheeming rn
* conversion...
* tests
* comeback of the underwear
* oops eyes
* blabbl
* zeds
* yaml linted
* search and visible count constraints
* reordering
* preserve previously selected markings colors
* fix test
* some ui niceties
* ordering
* make DB changes backwards-compatible/downgrade-friendly
* fix things again
* fix migration
* vulpkanin markings limit increase
* wrapping
* code cleanup and more code cleanup and more code cleanup and more code cleanup and
* fix slop ports
* better sampling API
* make filter work + use the method i made for its intended purpose
* fix test fails real quick
* magic mirror cleanup, remove TODO
* don't 0-init the organ profile data
* remove deltastates
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Decouple gibbing from the body system
* allow gibs that don't drop giblets
* pass through user
* prediction gon
* comment
* destructible
* playpvs
* very very very very very very very minor cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Reduce meatspike logging level from Extreme to High on non gibbing interactions
* Update butchering with some more conditionals
* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update Content.Shared/Kitchen/SharedKitchenSpikeSystem.cs
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
---------
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Kitchen spike and sharp system
* Use transform and parent
* A
* Works
* A
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Facelift Microwave UI
Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active
* Microwave now shows Elapsed time
* Fixed bad formatting
* Added new term for "BottomMargin"
* Change yellow color
* Update StyleNano.cs
just spacing fixed
* Cook time countdown now detached from server
Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan
* Update MicrowaveMenu.xaml
forgot to re-add item space
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class
* Switches over to the Solutions.Solution Solution
* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions
* Switches over to the Containers.XYZ namespace
* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods
* Start using SolutionSystem for Solution manipulation
* EnumerateSolutions
* Move TryGetMixableSolution
* Move EnsureSolution to Server
* Create Solution Entities
* Stop using obsolete solution system methods
* Fix prototype component tests
* Add using ..Audio.Systems; back
* Wrap solution container slots in ContainerSlots
* Actually add the slot to the solution container map
* Dirty SolutionContainerComponent when ensuring solutions
* Revert namespace changes
* Remerge SolutionSystem and SolutionContainerSystem
* SolutionContainerManagerComponent refactor
* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release
* Readd examine reagent sorting
* Fix errors
* Poke tests
* Fix solution names not being applied
* Fix WoolyComponent including statement
* Fix merge skew
* Fix compile errors
* Make reactions use solntities
* Reindent solution class namespace
* Field attribute changes
* AutoGenerateComponentState for SolutionContainerComponent
* SolutionContainerComponent -> ContainedSolutionComponent
* ref ReactionAttemptEvent
* Denetwork preinit solutions
* Misc 1
* Nullable TryGetSolution out vars
* Cache associated solutions
* Fix merge skew
* Use explicit regions in SharedSolutionContainerSystem.Capabilities
* Add debug assert
* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent
* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName
* SolutionComponent doc comments
* Implicit DataField names and property purge
* ReagentEffect DataField names
* Local variables for readability
* Sort using statements + Entity<T> event handlers
* Fix compile erros
* Fix compile errors
---------
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>