mycobiota
13f96f0de2
Use permissive markup parsing for paper labels ( #46165 )
...
use permissive parsing for paper label examines so square brackets in paper labels don't risk crashing clients
2026-09-24 14:01:18 +00:00
AndrewFenriz
d782d03627
Refactor ItemSlotsSystem and fix insertion/ejection handling ( #45284 )
...
* Split
* Upd
* Rename
* fix CopyFrom
* cleanup
* fix HandleItemSlotsState
* fix Insert/Eject
* upd
* Normalize api
* fix SortEmpty
* Fix ItemSlots interactions and documentation
* Revert "Rename"
This reverts commit c79b33b458a58ec39b9857038ceac0ed1eb82297.
* cleaner
* giant entity<T> upd
* rename
* no more CopyFrom
* fix!
2026-08-16 17:04:00 +00:00
B_Kirill
90295503da
Fix some missing localization warnings ( #44620 )
...
* Fix some missing localization warnings
* New field
* Replace
* Localization
* Integration test
* Update Content.IntegrationTests/Tests/Labels/LabelPrototypeTest.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-07-13 16:34:26 -04:00
B_Kirill
7b823d507c
Fix hand labeler removing non-existent labels ( #44630 )
2026-07-13 06:13:05 +00:00
Tayrtahn
1838931fd0
Remove LabelComponent when removing a label ( #44022 )
...
* Remove LabelComponent when removing a label
* Use ComponentShutdown for more reliable cleanup
* Comment tweak
* Microfix
* Review
2026-05-25 14:53:57 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility ( #43863 )
...
* IoC source gen compatibility
Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.
* Missed a spot
2026-05-09 03:29:58 +00:00
beck-thompson
9222e97fd5
Add hand label blacklist ( #42986 )
...
* Add blacklist to hand labeler
* Add comments
* Nullable
2026-02-21 23:23:01 +00:00
Absotively
a761100cf5
Hand labeler can always remove labels ( #40330 )
...
* Hand labeler can always remove labels
* Simplify labeling functions
* Address review comments
* Use Entity<Component> more places
* Always use default style for remove label verb
2025-12-13 19:01:00 +00:00
beck-thompson
974759ba79
Fix label markup escapeing ( #40600 )
...
fix
2025-09-28 18:33:11 +00:00
Absotively
a746c3cc0f
Show hand labeler label text on examine ( #40334 )
2025-09-20 12:00:22 -07:00
Nemanja
0d878751fa
Salvage Job Board ( #37549 )
...
* Salvage Job Board
* More development
* Small boy
* Computer yaml (partial)
* UI
* Rank unlock logic
* Job label printing
* appraisal tool integration
* Jobs
* add board to QM locker
* boom!
* command desc
* mild rewording
* ackh, mein pr ist brohken
2025-05-18 14:02:52 +10:00
Nemanja
1540880eb2
Predict Labels ( #36406 )
...
* Predict Labels
* nitpicks
2025-04-10 22:19:48 -07:00
ScarKy0
3281f408eb
Cargo Mail System ( #35429 )
...
* shitcode init
* biocoding, SpawnTableOnUse, Moving shit to shared
* server :(
* fixes
* ok works
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs
* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs
* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs
* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs
* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* big stuff
* preperation
* temperory spawning thing for testing
* Update CargoDeliveryDataComponent.cs
* kinda proper spawning idk god save me
* cleanup (kinda)
* preparation 2.0
* stuff i think
* entity table work
* renames
* spawn ratio based on players
* comment
* letter tables
* more spam
* package tables
* comment
* biocodedn't
* builds correctly
* cleaning
* Update deliveries_tables.yml
* labels
* package sprites
* mail teleporter
* revert testing value
* fix test
* fix other test
* i love tests
* mail teleporter enabled by default
* random cooldowns
* fixtures
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs
* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs
* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl
* clean
* fuck paper scrap
* oops
* fuck SpawnTableOnUse
* mail teleporter board in QM locker + addressed review
* oops
* clean
* sound on delivery spawn
* address review
* partial review address
* partial review addressing
* addressing partial review
* pratarial revivew address
* misprediction hell
* stuff
* more stuff
* unrelated
* TODO
* link
* partial review
* DirtyField
---------
Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-07 14:51:08 +01:00
Tayrtahn
ac1bdd2c84
Fix unlabeled jugs in ChemVend ( #29178 )
...
* Spawn dummy entities on client for vending machine UI
* Asked sloth, and we kinda need this pr
---------
Co-authored-by: Vasilis <vasilis@pikachu.systems>
2024-06-23 19:31:34 +02:00
Tayrtahn
89a9f07c3a
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Plykiya
c5ff647ca6
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
osjarw
a4504e2fef
Fix handlabeler/utility belt misprediction ( #26660 )
...
* Fix handlabeler/utility belt misprediction
* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent
* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file
* WIP some more code movement
* Hand Labeler is now mostly predicted
Only the UI isn't
* WIP: Formatting and moved stuff
* Using componentstates for prediction correction
* review
* Update label on label change
* Don't overwrite label while editing
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-04-28 14:19:30 +10:00
Tayrtahn
f4976a3288
Add prediction to hand labeler labels ( #25869 )
...
Added prediction to labels
2024-03-06 12:33:28 +11:00