Commit graph

3 commits

Author SHA1 Message Date
Whatstone
7c7544e014
Add the ability for ghosts to extinguish candles. (#44810)
* SpookyExtinguish, oooooo

* comments, intensity

* Use allowedIntensity in GhostSystem

* commento-stuffed

* GhostComponent: return to BooCount for sanity

* unindento

* fix ghost component, dependency order (holy shit)

* More cleanup than feature at this point

* Add partial to PoweredLightSystem

* event field order, ghost system comments

* Separate spooky, consistency w.r.t. DoGhostEvent

* BooActionEvent handler to GhostSystem.Boo, fix ext

* featuring kenny blankenship and vic romano

* fix maximum value

* Fix BooIntensity comment

* remove whitespace

* comments, RevenantSystem: set handled

* "for a typical ghost"

* Address PR suggestions

* Use Handled, SpookyLight: BooIntensity->Intensity

* Use Handled in BooActionEvent handler, update name

* remove query

* address beck-thompson's requested changes + Handled

* ResponseIntensity setter, private Handled setter

* Check Handled, not !Handled

* there is a third

* the hell was this using placement

* Obsolete Extinguish, Try with Entity<T>

* why wasn't this using TimeOffsetSerializer

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-04 05:15:17 +00:00
slarticodefast
db74373e50
remove all use cases of TimerComponent (#43320)
cleanup TimerComponent
2026-03-25 03:59:32 +00:00
metalgearsloth
fd52f698c7
Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00
Renamed from Content.Server/Light/Components/PoweredLightComponent.cs (Browse further)