Commit graph

8 commits

Author SHA1 Message Date
Whatstone
b062b7305d
Small lights flicker on ghost boo, make a quiet noise when turning on, and light flickering is now quieter. (#46077)
* Add SpookyPoweredLight to PoweredSmallLightEmpty

* small light makes the flicker noise >:)

* SHUT UP

* reduce light_tube_on.ogg by 4 dB, no small tonk

small light no longer makes the flicker noise <:(

* hang on a minute

* fix the other instance of AnimationTrackPlaySound

* there is... another...
2026-09-19 14:15:43 +00:00
Rouden
cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00
Whatstone
7c7544e014
Add the ability for ghosts to extinguish candles. (#44810)
* SpookyExtinguish, oooooo

* comments, intensity

* Use allowedIntensity in GhostSystem

* commento-stuffed

* GhostComponent: return to BooCount for sanity

* unindento

* fix ghost component, dependency order (holy shit)

* More cleanup than feature at this point

* Add partial to PoweredLightSystem

* event field order, ghost system comments

* Separate spooky, consistency w.r.t. DoGhostEvent

* BooActionEvent handler to GhostSystem.Boo, fix ext

* featuring kenny blankenship and vic romano

* fix maximum value

* Fix BooIntensity comment

* remove whitespace

* comments, RevenantSystem: set handled

* "for a typical ghost"

* Address PR suggestions

* Use Handled, SpookyLight: BooIntensity->Intensity

* Use Handled in BooActionEvent handler, update name

* remove query

* address beck-thompson's requested changes + Handled

* ResponseIntensity setter, private Handled setter

* Check Handled, not !Handled

* there is a third

* the hell was this using placement

* Obsolete Extinguish, Try with Entity<T>

* why wasn't this using TimeOffsetSerializer

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-04 05:15:17 +00:00
Pieter-Jan Briers
5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00
slarticodefast
db74373e50
remove all use cases of TimerComponent (#43320)
cleanup TimerComponent
2026-03-25 03:59:32 +00:00
slarticodefast
5227489360
Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-10-04 11:24:42 +00:00
Perry Fraser
1901fafc50
fix: fix lights not always enabling correctly (#39585) 2025-08-13 01:00:36 +02:00
metalgearsloth
fd52f698c7
Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-11 23:06:28 +02:00