* FAILURE
* oh it was that easy
* actually this is how its supposed to be yeah
* remove mobstate and satiation
* replacements
* cleaner
* discord remarks
* refactor: extract ActionRequirementsSystem.DoCancel method, fix typo in ActionRequirementsComponent
* review
---------
Co-authored-by: Fildrance <fildrance@gmail.com>
* initially works i think
* yeah
* pulled these numbers outta my ass
* text
* silly
* fixy fix
* fix
* This sure is a videogame
* init test fuck everything
* sprites
* fix dirty
* query
* another query
* craftable changeling sting
* remove todo
* \n
* doc
* may god have mercy upon my soul
* stuff
* Revert "Always raise MobStateChanged on client (#45103)"
This reverts commit 1951b00875.
* keep the cleanup
* fuck you though
* review
* Update Content.Shared/DamageOverlay/SharedDamageOverlaySystem.cs
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* deltas
* queries
---------
Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
* init
* fixes, ghosting
* i dont know man
* popups, slight rework, actually works now
* review
* failn't
* partial review
* new sprites
* cleanup
* fix
* fix multiple gasps, allow stasis when dead
* typo
* yeah
* yeah
* wuh
* merge master part 2
* sub attribute
* first try?
* renames
* network
* identity
* fix ts
* fix imports
* applying state check
* temp
* may god have mercy upon my soul
* stuff
* Revert "stuff"
This reverts commit de7ec9cb9f761f5cd954921a0efa495388634d30.
* Revert "may god have mercy upon my soul"
This reverts commit 3e1aa567d47e0576daa6ed420dad29b80c112a31.
* Revert "temp"
This reverts commit 501dd6d4f6fd22c466e4abb2a284212636123c4a.
* Revert "applying state check"
This reverts commit 3c211f0a54812797987c7ab93a9b140f66a9088d.
* fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* redundant members
* catch IonLawSystem instances
* return the ion law sawmill, fix LogMan instances
* SalvageSystem LogManager inst
* IonLawSystem: public Sawmill
* what even is initialization order?
* Yay
* Do a LOT changes in yml
* and again
* Finale changes
* yml and locale
* locale tweak
* yml and charp cleanup
* fix carpets
* and some-some
* And some
* I want to believe that its last🙏🙏
* 😭
* 😭😭
* clean
* fix
* AAHHAHAHAHAHAH
* fix
* FINAL
* thisguyusa...
* LAST_ONE
* wawa
* merge2
* sdobfjibwdsjaqaksmzxsowaw2edqw84
* aoaoaooaoaao
* this hardcode took 30 minutes of my life
* fix aaaa
* fix test
* FIX BUILD
* oops
* oops
* aaooaoaoa
* fuck
* oops
* refactor: cleanup after merge + use protoId in KitchenSpikeComponent
* refactor: fix butcherable stuff again!~
* fix: now actively checks for EdibleComponent on slicing, predicted items splitting
* fix: changed knife.yaml to use Slicing tool
* fix: no more sounds spam on chop-chop
* refactor: cleanups
* refactor: default time value for slicable
* refactor: whitespaces and extract variables
* fix: slicable no longer prevents InteractUsingEvent by marking handled w/o actually handling
* feat: chopping trees now requires sawing tool, same for slicing logs
* refactor: cleanup after merge
* refactor: fix non-related PR changes
* refactor: rename locid
* refactor: remove unneeded red 'slice' verb name when slicing entities with mob-state.
* refactor: simplify test code changes
* refactor: better readability for test
* refactor: linebreak for unary op
* refactor: xml-doc for SliceableComponent corrected to be more fitting.
* refactor: cleanup SliceableSystem some more
* refactor: use HasComp instead of TryComp in AddSliceVerb
* refactor: extracted methods to improve readability
* refactor: remove unchecked operator - not needed when casting from uint
* refactor: SliceableSystem cleanups, fix logs not being chopped due to solution splitting
* fix: slice verb is now showing up even if disabled, slicing is done even if there is no solution to split, replaced direct dependency for sliceable component to food component with default solution-name
* refactor: comment about RandomPredicted + toy knife now fits into clown shoes
* refactor: remove EdibleComponent dependency from SliceableSystem
* refactor: moved SliceableSystem into ToolRefinableSystem
* refactor: basic renaming for comps
* refactor: cleanup after merge
* refactor: reorder methods, renaming, simplify polymorph related conditions on slicing
* refactor: xml-doc + reorder yaml fields
* refactor: fixing yaml + method renaming, unused usings removed
* refactor: removed unused usings
* refactor: fix typo
* refactor: remove reference for deleted meat proto
* refactor: clean up yaml after merge
* refactor: fix multiple typos from mass replace
* refactor: fix missed field renaming
* refactor: ensure all entities that had ToolRefinable got BaseSlicingRefinable (aftermerge cleanup)
* refactor: undo solution-related changes for animals.yml
* refactor: fix invalid parent set for corgi + fix amount of slices for the rest of pies
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: revert Solution to SolutionContainerManager changes after merge
* refactor: fix invalid property name for toolMissingQualityTooltip in yml, fixed missing entity on which AttemptToolRefineEvent is raised
* refactor: remove over-indent for components of BaseSlicingRefinable and for Slicing tool quality
* refactor: remove over-indentation on MobCarpHolo
* empty collection
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Fildrance <fildrance@gmail.com>
Co-authored-by: iaada <iaada@users.noreply.github.com>
* part 1
* second pass
* final fix
* last fix i swear
* an even bigger genius
* regex missed this
* should be all of em?
* oops
* yeah
* Revert "should be all of em?"
This reverts commit 4dd54d1b9a76977b4cf8d6008358e4dacdee6eb1.
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system
* added DropHandItemsEvent calls in mobstate system subscribers
* Added DropHandItemsEvent call in SharedBodySystem.Parts
* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items
* new method for downing + dropping held items in mobstatesystem
* mild cleanup
* Bugfix
* update BuckleTest to reflect new item dropping behavior when removing legs
* light cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update DamageableSystem to modern standards
* DamageContainerId -> DamageContainerID with lint flag
* Replace strings with protoids
* Make CVar subscription declarations all consistently whitespaced
* ChangeDamage -> TryChangeDamage, cope with C# jank
* Revert event signature changes
* Restore a comment
* Re-add two queries
* Init the queries
* Use appearanceQuery in DamageChanged
* Use damageableQuery in TryChangeDamage
* Use damageableQuery in SetDamageModifierSetId
* Final cleanup, fix sandboxing
* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage
* Re-organize DamageableSystem
* first big fuck you breaking change.
* THATS A LOT OF DAMAGE!!!
* Fix test fails
* test fixes 2
* push it
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* partial buckling refactor
* git mv test
* change test namespace
* git mv test
* Update test namespace
* Add pulling test
* Network BuckleTime
* Add two more tests
* smelly
* Fix SCRAM implant not being usable while in cuffs. Also fix freedom implant from working while dead/crit as a side effect
* Move check up to apply to all actions and do thing I forgor to do before
* Change check into an ActionBlocker check that also checks whether the user is sleeping.
* Make checking for Consciousness the default for actions
Went through and chose what I believe to be sensible defaults for actions that had CheckCanInteract.
* Fix typos my beloved
I had an unbelievable skill issue
* Fix major skill issue
* Decoupled from gravity, constant animation time, manual networking, cubic interpolation
* Reduced overshoot
* Implemented PointAttemptEvent, reacts with mobstate & sleeping
* Brains can no longer point, PBs must be inside a chassis
* Removed chassis check, made callback more obvious
* Option for alt health alert and no overlay
* Fancy borg health indicator
* Borg damage examine localization
* EENENGHHHH ENNNGHHH
* Requested code changes
* Legal sound
* Revert "Legal sound"
This reverts commit 35715c88898aeb78dfe800319852c230395fdd7e.
I misunderstood what Sloth meant
* Annoying buzzer is back