* Added night vision status effect
added night vision reagent
* removed empty line, updated ftl
* leaf said no capital letters guh
* i hate capital letters
* added rad damage and altred recipe. princess said add to felinase
* Update Resources/Prototypes/Reagents/narcotics.yml
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* Update Resources/Prototypes/Recipes/Reactions/chemicals.yml
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* doubled rad damage
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Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
* cling
* eqwewe
* resprite 2
* another resprite
* Revert "another resprite"
This reverts commit fe61cf99835b59620c94720c1ca9e9b16e2e52c6.
* cleanup
- Made overlay more red
- Made action part of the NightVisionComponent
- Default UseDelay
- Less flavorful store listing (bc its the store)
- Removed unintended changes
* Update changeling.yml
* fix test
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Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* action to toggle night vision
* remove xenoborg stuff
* code to deal with actions
* fix issues with night vision action not working on entites that got it via clothing
* rename to Viewer
* handle the event
* make it 2 seconds
* no need to remove the action here
* redudant checks
* simple fix
* fix strange bug
* corrections
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Co-authored-by: ScarKy0 <scarky0@onet.eu>
* fuck everything
* i hate overlays hate client-sided systems i hate
* stuffs
* unused
* screw that event
* woaw
* relay
* Update SharedNightVisionSystem.cs
* SILLY!!!!